Cogmind - Beta 13 *** ADVENTURER MODE // 2024.02.27 @ 23:47:24 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (837) 837 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 2680 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 426/550 Matter 215/300 Energy 150/150 System Corruption 0% Temperature Warning (384) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Targeting Computer Core Shielding > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Micro Nuclear Core Micro Nuclear Core Improved Aluminum Leg Wheel Improved Heat Sink Small Storage Unit Large Storage Unit Huge Storage Unit High-capacity Matter Pod (153) Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Targeting Computer Core Shielding > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit Huge Storage Unit High-capacity Matter Pod Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 29 | 7 . 7 15 Power 5 | 1 . 1 3 Engine 3 | 1 . 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads . | . . . . Leg 4 | 2 . . 2 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 11 | 2 . 5 4 Device 2 | 1 . . 1 Storage 4 | 1 . 3 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 3 | . . 1 2 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 97 97 Engine 9 | . 14 11 5 Core 1 | . . . 3 Leg 20 | . 28 22 16 Device 14 | . 14 11 17 Storage 10 | . 14 11 9 Processor 9 | . . 9 11 Protection 10 | . . 11 13 Energy Gun 12 | . 28 15 4 Ballistic Gun 5 | . . 6 6 Ballistic Cannon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 42 | 13 13 34 42 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 25 15 Average Capacity 13 | 6 8 14 15 Most Carried 15 | 3 7 10 15 Average Carried 9 | 1 4 9 13 Final Capacity 15 | 8 8 15 15 Final Carried 13 | 3 7 10 13 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 880 | 270 . 37 573 Remotely . | . . . . Salvage Created 1072 | 178 78 37 779 Parts 74 | 15 4 4 51 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 3 1 20 Guns 14 | . 3 . 11 Cannons 4 | . . . 4 AOE 6 | . . 1 5 Classes Destroyed 9 | 3 2 1 3 Worker 5 | 1 . . 4 Builder 2 | . . . 2 Tunneler 4 | 4 . . . Recycler 2 | 1 . . 1 Watcher 2 | . 1 . 1 Swarmer 11 | . 3 . 8 Grunt 7 | . . . 7 Duelist 1 | . . . 1 Sentry 5 | . . 1 4 Best Kill Streak 6 | 5 4 1 6 Combat Bots Only 5 | . 3 1 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 133 | . 8 4 121 Missed 36 | . 1 2 33 Damage Taken 1142 | . 49 72 1021 Core 127 | . . 3 124 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . . . 23 Ignored by Resistances 332 | . 14 18 300 Core Remaining (%) 99 | 100 100 99 . Volleys Fired 72 | 9 8 1 54 Largest 2 | 2 2 2 2 Hottest 96 | 80 80 80 96 Shots Fired 142 | 18 16 2 106 Gun 97 | 18 16 2 61 Cannon 45 | . . . 45 Launcher . | . . . . Special . | . . . . Kinetic 84 | . . . 84 Thermal 13 | . . . 13 Explosive . | . . . . Electromagnetic 45 | 18 16 2 9 Robot Hit Streak 36 | 5 6 . 36 Robot Miss Streak 2 | 1 2 . 2 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 102 | 12 9 . 81 Core Hits 53 | 7 4 1 41 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . . 4 Destroy 2 | . . . 2 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2332 | 178 163 44 1947 Guns 1017 | 178 163 . 676 Cannons 822 | . . . 822 Explosions 493 | . . 44 449 Melee . | . . . . Ramming . | . . . . Kinetic 1305 | . . . 1305 Thermal 554 | . . . 554 Explosive 44 | . . 44 . Electromagnetic 429 | 178 163 . 88 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 54 | . . 3 51 Projectiles . | . . . . Explosions 54 | . . 3 51 Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 3 | . . . 3 Self-Inflicted Damage 147 | . . 48 99 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 384 | 144 144 9 384 Average Temperature 66 | 68 74 6 65 Received Heat Transfer 585 | . . 9 576 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 600 | . . . 600 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 539 | 30 113 151 539 Initial 40 | . 16 40 . Average 144 | 8 81 70 276 Maximum Alert Level 2 | . . . 2 Low Security (%) 77 | 100 100 100 40 Level 1 13 | . . . 36 Level 2 8 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 1 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 4 2 32 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 2 9 3 Successful 7 | . 1 5 1 Failed 7 | . 1 4 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 2 5 3 Terminals 12 | . . 9 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 2 1 Terminals 3 | . . 2 1 Botnet 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1285 | 104 150 549 482 Spaces Moved 475 | 56 98 191 130 Core 5 | 5 . . . Treads . | . . . . Legs 453 | 51 98 191 113 Wheels 17 | . . . 17 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 168 | 113 120 188 199 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 5 24 17 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 92 | . . 65 27 Melee . | . . . . Projectile 6 | . . . 6 AOE 86 | . . 65 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 822 | 74 114 379 255 Wait 199 | . 5 175 19 Move 472 | 55 97 190 130 Hop . | . . . . Pick Up 28 | 3 4 3 18 Fast Attach 14 | 7 . 2 5 Attach 8 | . . 4 4 Detach 3 | . . 3 . Swap 7 | . . 1 6 Drop 19 | . . . 19 Fire 72 | 9 8 1 54 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 779 | -9/Materials | Discovered new exit (range 9) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Utility x2 1071 | -8/Materials | Garrison activated, responded to threat 1109 | -8/Materials | Build established: Scavenger-Mutant 1286 | -8/Materials | Self-destructed Last Messages --------------- 01259_ K-01 Serf collects debris. 01262_ Triggered Alarm Trap. 01262_ An alarm sounds. 01262_ ALERT: Alarm triggered, dispatching investigation squad. 01264_ U-05 Engineer lays Concrete. 01271_ Y-45 Defender emerges from the garrison. 01271_ G-47 Trooper knocked back. 01272_ U-05 Engineer builds a Wall. 01275_ U-05 Engineer lays Concrete. 01275_ Imp. Terrain Scanner destroyed. 01277_ U-05 Engineer lays Concrete. 01277_ Destroyed Welding Torch. 01278_ Acquired 3 matter. 01280_ U-05 Engineer builds a Wall. 01280_ G-47 Trooper knocked back. 01283_ R-06 Scavenger destroyed. 01283_ Adv. Assault Cannon destroyed. 01284_ U-05 Engineer builds a Wall. 01285_ K-01 Serf collects debris. 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