Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.04 @ 18:44:49

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (1261)     1261
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 3245

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             460/550
Matter                     300/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Sensor Array
  Advanced Signal Interpreter
           Core Shielding
           Power Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Mace
     Heavy Hammer
           Mining Claw
>          --- INVENTORY (4) ----
           Hacking Suite
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Signal Interpreter
           Core Shielding
           Power Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Datajack
           Mace
           Mining Claw
>          --- INVENTORY --------
           Hacking Suite
           Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Shield Generator
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             40   | 5   4   21  10  
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   6   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  10   | 2   .   6   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | .   2   11  4   
    Device                 5    | .   .   3   2   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   2   7   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   2   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        3    | .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   2   5   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   .   2   3   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   1   2   
Average Slot Usage (%)     91   | .   80  92  92  
  Engine                   10   | .   14  11  7   
  Wheel                    20   | .   28  20  17  
  Device                   7    | .   .   7   10  
  Processor                2    | .   .   .   8   
  Protection               27   | .   8   31  23  
  Energy Gun               1    | .   12  .   .   
  Ballistic Gun            1    | .   12  .   .   
  Impact Weapon            8    | .   .   6   13  
  Slashing Weapon          12   | .   2   14  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 9   15  23  25  
  Greatest Support         26   | 20  20  20  26  
  Greatest Overweight (x)  8    | 1   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             3    | 3   3   3   3   
  Average Carried          .    | .   .   .   1   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | .   .   1   2   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           613  | 216  49   253  95   
  Remotely                 .    | .    .    .    .    
Salvage Created            2364 | .    49   1448 867  
  Parts                    142  | .    2    103  37   
Haulers Intercepted        10   | .    1    6    3    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   .   23  5   
  Melee                    28   | .   .   23  5   
Classes Destroyed          10   | .   1   8   1   
  Worker                   10   | .   .   7   3   
  Builder                  5    | .   .   1   4   
  Tunneler                 5    | .   .   2   3   
  Hauler                   10   | .   1   6   3   
  Recycler                 2    | .   .   .   2   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   .   3   2   
  Swarmer                  7    | .   .   7   .   
  Grunt                    14   | .   .   9   5   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           7    | .   1   7   7   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1393 | .    .    838  555  
  Core                     274  | .    .    184  90   
  Absorbed by Shields      64   | .    .    33   31   
Core Remaining (%)         84   | 100  100  54   .    
Volleys Fired              6    | 2    4    .    .    
  Largest                  2    | 2    2    .    .    
  Hottest                  60   | 60   60   .    .    
Shots Fired                12   | 4    8    .    .    
  Gun                      12   | 4    8    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  6    | 2    4    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          6    | 2    4    .    .    
  Robot Hit Streak         6    | 3    6    .    .    
  Robot Miss Streak        2    | 1    2    .    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           156  | 3    3    99   51   
  Core Hits                68   | 1    2    44   21   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              251  | .    1    161  89   
  Impact                   75   | .    .    21   54   
  Slashing                 176  | .    1    140  35   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            44   | .    .    26   18   
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        26   | .    .    16   10   
Damage Inflicted           5789 | 38   38   3602 2111 
  Guns                     76   | 38   38   .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    5713 | .    .    3602 2111 
  Ramming                  .    | .    .    .    .    
  Kinetic                  35   | 25   10   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          41   | 13   28   .    .    
  Impact                   1485 | .    .    527  958  
  Slashing                 4228 | .    .    3075 1153 
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            628  | .    .    343  285  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    628  | .    .    343  285  
Knockbacks                 4    | .    .    1    3    
  Impact                   4    | .    .    1    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        17   | .    .    .    17   
  Average Temperature      9    | .    .    .    9    
  Received Heat Transfer   722  | .    .    344  378  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              13   | .    .    3    10   
  Impact Corruptions       14   | .    .    3    11   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             528  | .   56  528 242 
  Average Influence        200  | .   27  269 108 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         58   | 100 100 36  92  
  Level 1                  28   | .   .   41  7   
  Level 2                  13   | .   .   21  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   3   41  24  
  Peak Tracking Total      6    | .   2   5   6   
  Tactical Retreats        8    | .   1   2   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          9    | .   1   8   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          17   | .   5   11  1   
  Terminals                15   | .   5   9   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                53   | .   15  35  3   
  Successful               26   | .   9   15  2   
  Failed                   27   | .   6   20  1   
    Catastrophic           3    | .   .   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   33   | .   7   24  2   
  Terminals                49   | .   15  31  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             19   | .   9   9   1   
  Record                   1    | .   .   1   .   
  Robot Analysis           6    | .   4   2   .   
  Level Access Points      1    | .   1   .   .   
  Terminal Index           1    | .   .   1   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             3    | .   2   1   .   
  Security Status          1    | .   .   1   .   
  Patrol Status            1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   .   10  2   
  Terminals                4    | .   .   3   1   
    Track                  2    | .   .   1   1   
    Detonate               2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
    Extract                1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   5   8   1   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   6    | .   .   6   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       6    | .   4   2   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2276 | 60   198  1436 582  
Spaces Moved               1734 | 55   216  1058 405  
  Core                     16   | 15   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1718 | 40   216  1058 404  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            82   | 80   80   81   87   
  Slowest Speed            450  | 100  80   90   450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 3    38   76   29   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 22   | .    1    17   4    
Terrain Destroyed          22   | .    1    17   4    
  Melee                    22   | .    1    17   4    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2159 | 66   232  1365 496  
  Wait                     122  | .    .    119  3    
  Move                     1731 | 54   215  1057 405  
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 5    5    21   10   
  Fast Attach              .    | .    .    .    .    
  Attach                   27   | 5    4    12   6    
  Detach                   .    | .    .    .    .    
  Swap                     13   | .    .    9    4    
  Drop                     23   | .    3    16   4    
  Fire                     6    | 2    4    .    .    
  Melee                    196  | .    1    131  64   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 17)
  110 | -10/Materials | Identified exit to Materials
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Utility x2
  315 | -9/Materials  | Build established: Mutant
  572 | -9/Materials  | Discovered new exit (range 9)
 1091 | -9/Materials  | Discovered new exit (range 8)
 1278 | -9/Materials  | Repaired Mining Claw
 1318 | -9/Materials  | Discovered new exit (range 16)
 1455 | -9/Materials  | Discovered new exit (range 14)
 1695 | -9/Materials  | Entered another Materials area
 1695 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2277 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02231_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02232_ Triggered Blade Trap.
02232_ Massive razor-sharp blades shoot up from within the floor.
02232_ Adv. Sensor Array severed.
02232_ K-01 Serf collects debris.
02233_ Acquired Adv. Sensor Array.
02233_ O-16 Technician uses terminal to summon reinforcements.
02233_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012.
02233_ O-16 Technician locks terminal.
02236_ K-01 Serf collects debris.
02238_ Destroyed Imp. Hover Unit.
02238_ W-25 Informer system corrupted by crushing effect.
02239_ W-25 Informer system terminally corrupted.
02239_ Imp. Sensor Array fried.
02241_ Acquired 10 matter.
02256_ W-25 Informer distress signal alerts nearby ally.
02256_ Mace follow-up attack on W-25 Informer.
02262_ Mining Claw follow-up attack on G-47 Trooper.
02269_ G-47 Trooper knocked back.
02270_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            33
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
 Hpw. Tractor Beam | -9/Materials | Extracted
 Imp. Sensor Array | -9/Materials | Extracted
    Trap Extractor | -9/Materials | Extracted
   Lrg. Matter Pod | -9/Materials | Extracted
        Arm. Wheel | -9/Materials | Extracted
   Med. Matter Pod | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalVortexPod
  Manual?         0
Play Time         00:17:46
  Cumulative      219.1 hours
  Start           2020.08.04 @ 18:27:34
  End             2020.08.04 @ 18:44:49
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          85
  Rogue           0
  Adventurer      85
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6d2c412f-5e2b-4cdf-a874-6f572fb6579e