Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.17 @ 22:00:34 Player: RogirekTheMad Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2394) 2394 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 8391 Bonus ------- Follower Combat Kills 172 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 92/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Gravity Neutralizing Apparatus Energy Filter Advanced Cloaking Device Core Shielding Improved Core Shielding Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Heavy Gatling Laser Micro-nuke Launcher > --- INVENTORY -------- Power Amplifier Improved Heat Sink Quantum Capacitor Core Shielding Advanced Thermal Shield [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Treads Improved Heavy Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . 2 . . Utility 7 | . . 2 1 1 . 1 . 2 . Weapon . | . . . . . . . . . . Parts Attached 131 | 7 13 21 25 5 7 8 11 22 12 Power 12 | 1 1 2 3 . 1 . 2 1 1 Engine 6 | 1 1 2 2 . . . . . . Core 4 | . . . 1 . 1 . 2 . . Reactor 2 | . . . . . . . . 1 1 Propulsion 39 | 3 5 8 6 4 1 . 4 6 2 Treads 2 | . . . . . . . . 2 . Leg 16 | . 5 8 3 . . . . . . Wheel 7 | 3 . . . . . . . 4 . Hover 2 | . . . . . . . 2 . . Flight 12 | . . . 3 4 1 . 2 . 2 Utility 56 | 1 5 6 11 1 5 6 2 12 7 Device 22 | . 1 . 5 . 4 1 2 6 3 Storage 4 | 1 1 . 1 . . 1 . . . Processor 2 | . . 1 . . . 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 27 | . 3 5 5 1 1 2 . 6 4 Artifact . | . . . . . . . . . . Weapon 24 | 2 2 5 5 . . 2 3 3 2 Energy Gun 15 | . 1 2 4 . . 2 3 2 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 7 | 2 1 2 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 . 2 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 38 | . . 2 3 . . . 10 3 20 Power 5 | . . 1 1 . . . 2 . 1 Propulsion 10 | . . . 1 . . . 5 . 4 Utility 18 | . . 1 1 . . . 2 2 12 Weapon 5 | . . . . . . . 1 1 3 Highest Loss Streak 15 | . . 1 1 . . . 4 2 15 Average Slot Usage (%) 86 | . 89 88 95 92 92 85 76 79 72 Engine 2 | . 14 . 5 . . . . . . Core 2 | . . . 1 7 7 6 8 . . Treads 1 | . . . . . . . . 7 6 Leg 12 | . 23 22 19 . . . . . . Wheel 3 | . 4 . . . . . . 14 12 Flight 7 | . . . 7 30 30 26 21 1 . Device 12 | . . . 19 23 23 19 17 20 18 Storage 8 | . 14 11 7 7 7 6 5 5 4 Processor 1 | . . 5 . . . . . . . Protection 17 | . 4 27 17 15 15 13 10 20 17 Energy Gun 4 | . 5 6 2 7 7 6 3 4 3 Energy Cannon 2 | . . 4 6 . . . . . . Ballistic Gun 6 | . 22 11 6 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 10 18 24 35 22 24 23 26 68 68 Greatest Support 117 | 32 32 26 36 24 24 24 36 117 75 Greatest Overweight (x) 5 | . 4 . 5 . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 Average Capacity 8 | 6 9 10 8 8 8 8 8 8 7 Most Carried 10 | 3 9 10 10 8 8 8 6 8 7 Average Carried 7 | 1 4 9 7 5 7 7 5 6 5 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 5 Final Carried 10 | 3 9 10 6 8 8 7 5 8 3 Class Distribution -------------------- 71% | Mutant 9% | Sprinter 8% | Hacker-Sprinter 6% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Matter Collected 1803 | 217 161 467 400 . 120 30 138 150 120 Remotely . | . . . . . . . . . . Salvage Created 2446 | . 254 1001 558 . 154 183 195 42 59 Parts 122 | . 14 47 36 . 4 6 12 3 . Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Combat Hostiles Destroyed 53 | . 4 19 13 . 3 3 5 4 2 Melee 1 | . . . . . . . 1 . . Guns 29 | . 4 15 4 . 3 1 . . 2 Cannons 11 | . . 4 7 . . . . . . AOE 9 | . . . 2 . . . 3 4 . Classes Destroyed 13 | . 3 2 3 . 1 1 1 2 . Worker 1 | . . 1 . . . . . . . Builder 1 | . . . . . . . . 1 . Hauler 3 | . 1 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . Swarmer 9 | . . . 4 . . . 4 . 1 Grunt 24 | . 4 12 5 . . 2 . . 1 Brawler 1 | . . . 1 . . . . . . Sentry 11 | . . 7 3 . . . 1 . . Hunter 2 | . . . . . . . . 2 . Programmer 3 | . . . . . . 1 . 2 . Mutant 3 | . . . . . 3 . . . . Best Kill Streak 5 | . 2 5 4 . 2 3 4 5 1 Combat Bots Only 5 | . 2 5 4 . 2 3 4 4 1 Max Kills in Single Turn 3 | . 1 2 2 . 1 1 3 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 2 . . . 3 1 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Damage Taken 6726 | . 161 560 474 . 63 191 825 1292 3160 Core 1470 | . 16 58 47 . . 25 162 92 1070 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . . . . 5 Core Remaining (%) 92 | 100 93 85 91 . 100 97 83 . . Volleys Fired 209 | . 25 60 41 . 15 21 17 20 10 Largest 2 | . 2 2 2 . 1 1 1 1 1 Hottest 100 | . 70 91 91 . 50 56 56 65 100 Shots Fired 325 | . 50 120 72 . 15 21 17 20 10 Gun 264 | . 50 103 41 . 15 21 17 8 9 Cannon 48 | . . 17 31 . . . . . . Launcher 13 | . . . . . . . . 12 1 Special . | . . . . . . . . . . Kinetic 145 | . 48 60 37 . . . . . . Thermal 108 | . 2 60 31 . . 4 2 . 9 Explosive 13 | . . . . . . . . 12 1 Electromagnetic 59 | . . . 4 . 15 17 15 8 . Robot Hit Streak 43 | . 24 43 21 . 9 14 10 10 31 Robot Miss Streak 3 | . 2 1 2 . 1 1 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 262 | . 39 101 54 . 13 19 12 16 8 Core Hits 130 | . 19 38 23 . 8 6 9 14 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . Critical Strikes 10 | . . 6 . . 1 1 2 . . Burn 5 | . . 4 . . . . 1 . . Destroy 2 | . . 2 . . . . . . . Corrupt 3 | . . . . . 1 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5602 | . 320 1514 1076 . 331 327 351 1090 593 Guns 3183 | . 320 1205 457 . 224 327 188 111 351 Cannons 820 | . . 309 511 . . . . . . Explosions 1584 | . . . 108 . 107 . 157 972 240 Melee . | . . . . . . . . . . Ramming 15 | . . . . . . . 6 7 2 Kinetic 1400 | . 308 679 413 . . . . . . Thermal 2187 | . 12 835 619 . 107 71 171 21 351 Explosive 1191 | . . . . . . . . 951 240 Electromagnetic 809 | . . . 44 . 224 256 174 111 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 3 . . 2 . 8 11 Average Corruption 4 | . . . 2 . . 1 . 5 8 Corruption Purged . | . . . . . . . . . . Effects 27 | . . . 9 . . . . 7 11 Message Errors 4 | . . . 3 . . . . 1 . Matter Fused 6 | . . . 2 . . . . 1 3 Heat Flow Errors 3 | . . . 1 . . . . 1 1 Energy Discharges 7 | . . . 1 . . . . 1 5 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 4 | . . . 2 . . . . 2 . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . . . . . 5 40 . Projectiles . | . . . . . . . . . . Explosions 45 | . . . . . . . 5 40 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . 220 . 1 Shots 4 | . . . . . . . 4 . . Rammed 4 | . . . . . . . 2 1 1 Targets Rammed 4 | . . . . . . . 2 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 350 | . 40 349 350 . 198 3 14 120 249 Average Temperature 84 | . 13 81 126 . 60 2 4 51 92 Received Heat Transfer 1900 | . 126 312 315 . 36 45 9 144 913 Effects 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 84 | . . . . . . . . . 84 Longest Duration 84 | . . . . . . . . . 84 Robots Corrupted 3 | . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Fried 9 | . . . . . 2 4 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . 6 1 . . 1 1 . . Heat Transferred 4590 | . 37 2294 1125 . 100 148 261 50 575 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Peak Influence 427 | . 107 271 325 57 91 179 427 394 265 Initial 157 | . . 16 66 57 37 40 75 110 157 Average 136 | . 43 123 146 57 67 135 286 162 165 Maximum Alert Level 2 | . . 1 1 . . . 2 1 1 Low Security (%) 83 | 100 100 85 84 100 100 100 30 82 80 Level 1 15 | . . 14 15 . . . 54 17 19 Level 2 1 | . . . . . . . 14 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 25 | . . 8 1 . 2 2 4 6 2 Investigation 6 | . . 3 1 . . . . 1 1 Extermination 3 | . . . . . . 1 . 1 1 Reinforcement 10 | . . 5 . . 2 1 1 1 . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 3 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Distress Signals 5 | . . 2 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 7 40 14 . 10 8 13 18 32 Peak Tracking Total 22 | . 2 6 4 . 9 4 8 7 22 Tactical Retreats 14 | . . 1 1 . 1 1 4 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Traps Triggered 10 | . 1 2 . 1 1 2 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Machines Disabled 11 | . . . 2 . . . 6 3 . Max in Single Turn 3 | . . . 2 . . . 3 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Machines Accessed 29 | . 4 5 4 2 . 4 4 1 5 Terminals 22 | . 4 4 4 1 . 2 2 1 4 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 1 . 1 . 2 1 . . Recycling Units 2 | . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 6 13 16 4 . 11 5 3 10 Successful 37 | . 3 8 6 1 . 5 5 2 7 Failed 31 | . 3 5 10 3 . 6 . 1 3 Catastrophic 11 | . 2 . 5 . . 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 13 | . 3 5 4 . . . . . 1 Terminals 55 | . 6 9 16 3 . 7 2 3 9 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . 4 . 1 . 4 2 . . Recycling Units 2 | . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . 3 6 6 1 . 3 2 2 7 Record 16 | . . 1 5 . . 3 1 2 4 Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . Level Access Points 3 | . 1 1 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 2 2 . . Scan Component 3 | . . 1 . . . 1 1 . . Repair 3 | . . 1 . . . 1 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 5 4 1 . 4 3 1 5 Full Trace Events 4 | . . 1 1 . . . . 1 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 . . . 1 1 . . Time 64 | . . 26 . . . 19 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 1 3 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Total Allies 6 | . . . . . . . . 3 3 Largest Group 3 | . . . . . . . . 2 3 Highest-Rated Group 144 | . . . . . . . . 92 144 Highest-Rated Ally 49 | . . . . . . . . 49 48 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 16 14 Total Damage 1205 | . . . . . . . . 498 707 Kills 4 | . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Turns Passed 5022 | 53 604 1302 918 106 305 266 476 556 436 Spaces Moved 4344 | 44 425 612 767 246 358 496 660 447 289 Core 24 | 8 1 . . . . . . . 15 Treads 5 | . . . . . . . . 1 4 Legs 1248 | . 353 612 283 . . . . . . Wheels 741 | 36 71 . . . . . . 426 208 Hover 44 | . . . . . . . 44 . . Flight 2282 | . . . 484 246 358 496 616 20 62 Fastest Speed 24 | 50 100 120 34 29 29 29 24 34 35 Average Speed 74 | 90 117 120 79 29 29 29 53 90 88 Slowest Speed 440 | 100 250 120 440 31 29 29 120 152 275 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . 5 2 . 7 . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 67 57 36 10 97 13 20 15 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 222 | . . . 2 . 10 . 66 131 13 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 222 | . . . 2 . 10 . 66 131 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Arm Total 5812 | 54 489 1073 1000 275 544 588 764 571 454 Wait 994 | . 14 357 150 3 137 66 71 62 134 Move 4304 | 43 424 611 756 241 356 481 659 446 287 Hop 15 | . . . 5 2 . 7 . . 1 Pick Up 39 | 3 8 6 6 5 3 2 2 4 . Fast Attach 50 | 6 5 2 12 . 2 1 3 13 6 Attach 32 | 1 4 4 5 2 . 1 5 5 5 Detach 6 | 1 . 1 1 . . . 2 1 . Swap 49 | . 4 15 8 3 5 6 3 4 1 Drop 53 | . 5 17 16 1 7 3 . 4 . Fire 209 | . 25 60 41 . 15 21 17 20 10 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . 2 . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 37 | . . . . 18 19 . . . . Rewire 20 | . . . . . . . . 11 9 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Identified exit to Materials 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Utility x2 691 | -9/Materials | Identified exit to Materials 992 | -9/Materials | Repaired Aluminum Leg 1238 | -9/Materials | Build established: Scavenger-Mutant 1553 | -9/Materials | Build established: Mutant 1661 | -9/Materials | Discovered new exit (range 16) 1960 | -9/Materials | Entered another Materials area 1960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -8/Materials | Discovered new exit (range 5) 2827 | -8/Materials | Identified exit to Factory 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2984 | -7/Factory | Identified exit to DSF 2984 | -7/Factory | Entered DSF 3035 | -7/DSF | Wild Derelicts raided the area 3070 | -7/DSF | Additional patrols routed to DSF 3119 | -7/DSF | Discovered new exit (range 15) 3170 | -7/DSF | Build established: Sprinter 3185 | -7/DSF | Sterilization system engaged 3205 | -7/DSF | Ambient heat levels rising (+10) 3220 | -7/DSF | Ambient heat levels rising (+10) 3235 | -7/DSF | Ambient heat levels rising (+10) 3250 | -7/DSF | Ambient heat levels rising (+10) 3265 | -7/DSF | Ambient heat levels rising (+10) 3280 | -7/DSF | Ambient heat levels rising (+10) 3289 | -7/DSF | Entered Factory 3289 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3457 | -6/Factory | Discovered new exit (range 15) 3463 | -6/Factory | Identified exit to Factory 3503 | -6/Factory | Repaired Maneuvering Thrusters 3555 | -6/Factory | Entered another Factory area 3555 | -5/Factory | Evolved 2 slots: Propulsion x2 3580 | -5/Factory | Build established: Hacker-Sprinter 3592 | -5/Factory | Repaired Maneuvering Thrusters 3667 | -5/Factory | Garrison activated, responded to threat 3732 | -5/Factory | Lost 3 parts (3n) 3970 | -5/Factory | Lost 3 parts (2p1w) 4026 | -5/Factory | Discovered new exit (range 9) 4031 | -5/Factory | Entered another Factory area 4031 | -4/Factory | Evolved 2 slots: Utility x2 4049 | -4/Factory | Lost 4 parts (2n2u) 4080 | -4/Factory | Found Imp. Powered Armor 4083 | -4/Factory | Found Imp. Powered Armor 4094 | -4/Factory | Found Imp. Powered Armor 4176 | -4/Factory | Allied Derelicts emerged from ambush trap array 4267 | -4/Factory | Garrison activated, responded to threat 4272 | -4/Factory | Found Quantum Capacitor 4291 | -4/Factory | Build established: Mutant 4578 | -4/Factory | Discovered new exit (range 8) 4587 | -4/Factory | Entered Armory 4923 | -4/Armory | Lost 4 parts (1p1n1u1w) 5005 | -4/Armory | P-70 Sage assimilated allied Swordsman 7a 5012 | -4/Armory | Core integrity fell below 50% 5012 | -4/Armory | System corruption reached 10% 5020 | -4/Armory | Core integrity fell below 20% 5023 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05009_ Swordsman 7b sneak attacks. 05009_ Destroyed Lgt. Antimatter Reactor. 05011_ Swordsman 7c sneak attacks. 05011_ Swordsman 7b sneak attacks. 05011_ Swordsman 7a destroyed. 05012_ Cesium-ion Thruster destroyed. 05012_ Autogun destroyed. 05012_ Acquired VTOL Module. 05013_ Swordsman 7b destroyed. 05013_ Swordsman 7c destroyed. 05015_ System corrupted: Lgt. Quantum Reactor rejected. 05015_ Penetrated by Slug. 05015_ VTOL Module destroyed. 05016_ Gravity Neutralizing Apparatus destroyed. 05017_ Penetrated by Slug. 05018_ Slug penetrates Wall. 05019_ Slammed into P-70 Sage. 05021_ Slug penetrates P-70 Sage. 05021_ P-70 Sage suffers critical hit (Destroy). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????????# #????????????????# #??????????? | | ??????????# #????????????????# #??????????? | | ????#?????# #????????????????? #??????????? | | ????# ###?# #??#?????????????? ???????????? | | ????# #######+## #?????????????? ???????????? | | ????+ = +?????????????? ???????????? | | ????# +???????????????????????????? | | ????# ##/#######= #???????????????????????????? | | ????#????# #?###???????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# * ** #???????????????????????????????? | | ?????????# ** ** #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# ** ** #???????????????????????????????? | | ?????????# ** ** #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????####/######?????????????????????????????? | | ?????????# ! #?????????????????????????????? | | ?????????# =%""" #???????????????????#?????????? | | ?????????#!%%%* #######+######## #?????????? | | ?????????# =!=%/ " p Y #?????????? | | ?????????# * # #?????????? | | ?????????# """ ##"T##@ "" #????????????????? | | ?????????# ##""## "" ""???????????????? | | ?????????# ###### "T F"???????????????? | | ?????????###########????# "" "???????????????? | | ????????????????????????# "" ""???????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????+ #????????????????? | | ????????????????????????# ! ????H????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????##### ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 71 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Origins Tester Challenges ------------ None Game ------ Seed BackupPortableElectrolaser Manual? 0 Play Time 01:35:48 Cumulative 70.5 hours Start 2021.11.17 @ 18:32:08 End 2021.11.17 @ 22:00:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 9 Adventurer 33 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67988e4f-5c19-4f48-a2c7-2c9a50434d66