Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.27 @ 08:02:35 Player: pattypat Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (272) 1360 Value Destroyed (14009) 14009 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 22701 Bonus ------- Follower Combat Kills 232 Cogmind --------- Core Integrity 0/1600 Matter 31/300 Energy 720/720 System Corruption 6% Temperature Critical (537) Movement Walking (111) Location -1/Access Parts ------- > --- POWER (5) -------- Particle Reactor Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced VSS Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Weapon Cycler Improved Hardlight Generator Advanced Recalibrator > --- WEAPON (5) ------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator Enhanced Hardcell Cannon > --- INVENTORY (20) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Heavy Shield Leg Advanced Heat Sink Advanced Target Analyzer Heavy Machine Gun Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter Improved Hardlight Generator Improved Dynamic Insulation System Advanced Recalibrator > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Heavy Shield Leg Advanced Heat Sink Advanced Target Analyzer Heavy Machine Gun KE Penetrator Enhanced Hardcell Cannon [Rating: 201] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Biometal Leg Treads Armored Medium Treads Leg Biometal Leg Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Linear Accelerator Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 19 | . 1 2 2 . 2 2 2 2 . . 2 2 2 Power 4 | . . 1 . . . . 1 . . . 1 1 . Propulsion 4 | . 1 1 . . . 1 . . . . 1 . . Utility 8 | . . . 2 . 1 1 1 1 . . . . 2 Weapon 3 | . . . . . 1 . . 1 . . . 1 . Parts Attached 258 | 7 3 1 3 6 4 9 47 12 3 48 42 40 33 Power 54 | 1 1 . . . . 2 13 2 2 8 10 8 7 Engine 8 | 1 . . . . . 1 3 . 1 2 . . . Core 17 | . 1 . . . . 1 10 1 1 3 . . . Reactor 29 | . . . . . . . . 1 . 3 10 8 7 Propulsion 75 | 2 1 1 . 5 1 3 12 4 1 16 11 10 8 Treads 2 | . . . . . . . . . . 2 . . . Leg 71 | 2 1 1 . 5 1 3 12 4 1 12 11 10 8 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . . . Utility 69 | 2 1 . 3 . 1 4 10 5 . 11 12 10 10 Device 45 | . . . 2 . 1 2 6 4 . 6 9 7 8 Storage 7 | 1 1 . . . . . 1 . . 1 1 . 2 Processor 16 | 1 . . 1 . . 2 3 1 . 3 2 3 . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 . . . 1 2 . 12 1 . 13 9 12 8 Energy Gun 15 | . . . . 1 1 . 1 . . 3 3 4 2 Energy Cannon 3 | . . . . . . . . . . 1 . 1 1 Ballistic Gun 37 | 2 . . . . 1 . 11 . . 8 6 7 2 Ballistic Cannon 5 | . . . . . . . . 1 . 1 . . 3 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 89 | . . . . . . . 24 14 4 18 12 6 11 Power 14 | . . . . . . . 3 1 . 2 2 1 5 Propulsion 28 | . . . . . . . 6 5 3 9 2 3 . Utility 25 | . . . . . . . 8 6 1 3 2 2 3 Weapon 22 | . . . . . . . 7 2 . 4 6 . 3 Highest Loss Streak 16 | . . . . . . . 13 13 16 7 3 3 3 To Critical Strikes 6 | . . . . . . . 1 . 1 2 2 . . Average Backups 9 | 3 7 13 13 14 14 14 12 8 4 4 9 8 5 Power 3 | . 1 2 3 3 4 4 3 7 4 3 3 2 . Propulsion 2 | . . 3 3 3 4 3 2 . . . 2 2 4 Utility 2 | 2 3 5 5 5 4 4 5 1 . . 1 2 . Weapon 1 | . 1 2 2 2 2 3 1 . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 36 | . . 1 . 2 2 1 12 . 3 . 9 2 4 Power 9 | . . . . . . . 6 . 2 . 1 . . Propulsion 10 | . . 1 . . . . 2 . . . 4 1 2 Utility 11 | . . . . 2 2 . 3 . 1 . 1 1 1 Weapon 6 | . . . . . . 1 1 . . . 3 . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 99 99 100 98 99 96 86 31 61 99 97 93 Engine 2 | . 10 9 8 8 7 6 4 1 1 . . . . Core 4 | . 1 10 8 8 7 6 11 10 2 5 1 . . Reactor 8 | . . . . . . . . 3 1 3 16 19 18 Leg 24 | . 30 40 33 33 28 31 25 21 6 10 26 24 22 Device 14 | . . . 7 8 13 12 16 10 3 8 14 21 24 Storage 5 | . 12 10 8 8 7 6 5 5 1 1 8 4 1 Processor 12 | . 12 10 16 16 14 17 14 20 15 15 11 5 7 Energy Gun 5 | . . . . 3 9 12 3 . . 4 1 13 8 Ballistic Gun 10 | . 25 20 16 12 10 6 11 13 . 8 16 5 5 Peak Build Rating 201 | 7 11 13 17 25 36 57 94 102 61 111 148 172 201 Average Rating 99 | 5 7 12 15 18 33 50 79 85 33 65 141 161 178 On Entrance 52 | . 7 11 13 17 25 36 57 76 56 15 111 137 169 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 5 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 185 | 17 29 32 33 34 41 44 62 68 56 83 112 143 185 Greatest Support 165 | 20 30 40 40 61 64 81 112 105 70 113 165 164 164 Greatest Overweight (x) 6 | 1 1 . . . . . . 1 1 6 . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 15 15 15 10 10 10 20 Average Capacity 11 | 9 12 15 15 15 15 15 15 15 6 6 10 8 10 Most Carried 15 | 6 15 15 14 15 15 15 15 11 8 7 10 10 13 Average Carried 9 | 3 7 13 13 14 14 14 12 9 4 4 9 8 6 Final Capacity 20 | 10 15 15 15 15 15 15 15 15 5 10 10 5 20 Final Carried 15 | 5 15 15 13 15 15 15 8 9 4 6 7 5 13 Class Distribution -------------------- 43% | Scavenger-Gunner 27% | Scavenger-Tank 13% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Commander-Mutant 3% | Commander-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 10120 | 236 88 86 . 466 103 158 1506 352 44 1433 3671 919 1058 Remotely . | . . . . . . . . . . . . . . Salvage Created 16054 | . 97 146 . 256 83 376 2391 406 . 2091 5826 2602 1780 Parts 735 | . 8 8 . 23 3 13 140 14 . 54 291 105 76 Haulers Intercepted 3 | . . . . . . . . . . . 2 1 . Recyclers Shooed 15 | . . . . . . . . . . 5 7 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . 1 1 Broken 2 | . . . . . . . . . . . . 1 1 Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 205 | . 2 4 . 6 2 9 45 5 . 22 63 28 19 Guns 184 | . 2 4 . 6 2 9 44 5 . 13 61 25 13 Cannons 15 | . . . . . . . . . . 7 . 3 5 Classes Destroyed 18 | . 1 2 . 2 1 . 5 2 . 1 2 1 1 Worker 8 | . . . . . . . 1 . . . 3 2 2 Builder 12 | . . . . . . . . . . 2 6 3 1 Tunneler 2 | . . . . . . . . . . . 1 . 1 Hauler 3 | . . . . . . . . . . . 2 1 . Recycler 19 | . . . . . . . 2 . . 5 8 2 2 Mechanic 2 | . . . . . . . . 1 . 1 . . . Operator 4 | . . . . . . . 2 . . 1 1 . . Watcher 17 | . . . . 1 . . 4 . . 1 6 1 4 Swarmer 42 | . . 2 . 2 . 4 19 . . 1 10 4 . Grunt 44 | . 2 . . 1 1 5 7 . . 5 18 5 . Brawler 3 | . . . . . . . . 1 . 1 1 . . Duelist 7 | . . . . 1 . . 2 1 . 2 1 . . Sentry 24 | . . 2 . 2 . . 2 1 . 3 9 3 2 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 36 | . . . . . . . 7 2 . 8 6 6 7 Programmer 45 | . . . . . 1 . 7 . . 2 18 9 8 Heavy 2 | . . . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 2 3 . 4 1 7 6 4 . 6 10 6 7 Combat Bots Only 8 | . 2 3 . 4 1 7 6 3 . 4 8 4 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 2 3 2 . 2 3 2 2 Gunslinging 2 | . . . . . . 1 2 1 . . 1 1 . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 2454 | . 4 17 . 27 25 40 365 216 3 512 742 276 227 Missed 902 | . 1 7 . 8 16 20 118 67 . 195 303 101 66 Hits 1552 | . 3 10 . 19 9 20 247 149 3 317 439 175 161 Melee 43 | . . . . 1 . . 12 14 3 11 2 . . Projectile 1509 | . 3 10 . 18 9 20 235 135 . 306 437 175 161 AOE 2 | . . . . . . . . . . 2 . . . Critical Strikes 89 | . . . . . . . 10 13 3 17 26 8 12 Actively Blocked 14 | . . . . . . . . . . . . 8 6 Part Disruptions 3 | . . . . . . . . . . . 1 . 2 Actively Blocked 2 | . . . . . . . . . . . . . 2 Damage Taken 18302 | . 26 58 . 195 63 222 3146 1454 74 3663 3186 2072 4143 Core 4031 | . 10 12 . 39 14 22 283 151 44 904 260 621 1671 Absorbed by Shields 3757 | . . . . . . . . . . . 2612 875 270 Ignored by Resistances 12294 | . 16 40 . 122 42 134 1889 1085 43 2197 3458 1419 1849 Core Remaining (%) 79 | 100 96 97 . 92 98 97 71 . . 4 80 57 . Volleys Fired 643 | . 4 9 . 20 6 17 150 25 . 111 166 68 67 Largest 5 | . 2 2 . 2 3 3 3 4 . 4 4 5 5 Hottest 426 | . 40 40 . 76 164 164 177 131 . 222 260 426 372 Shots Fired 2042 | . 8 18 . 40 17 49 361 67 . 279 651 281 271 Gun 1944 | . 8 18 . 40 17 49 361 64 . 244 651 271 221 Cannon 98 | . . . . . . . . 3 . 35 . 10 50 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1463 | . 8 18 . 36 9 17 326 67 . 174 592 86 130 Thermal 570 | . . . . 4 8 32 35 . . 96 59 195 141 Explosive . | . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . 9 . . . Robot Hit Streak 58 | . 8 9 . 15 14 18 28 58 . 44 32 51 31 Robot Miss Streak 3 | . . 2 . 3 1 3 2 1 . 2 3 2 2 Penetration Max 2 | . . . . . . 1 1 1 . 1 2 1 1 Secondary Targets 54 | . . . . 1 . 4 18 3 . 2 18 5 3 Max Gunslinging Chain 2 | . . . . 1 . 1 2 1 . 1 1 1 1 Shots Hit Robots 1570 | . 8 11 . 33 15 37 270 65 . 226 488 214 203 Core Hits 654 | . 5 5 . 14 8 25 117 19 . 89 214 90 68 Critical Kills 29 | . . 1 . . . . 6 3 . 7 8 . 4 Critical Parts Destroyed 28 | . . 1 . . 1 . 7 2 . 7 8 1 1 Critical Strikes 102 | . . 2 . . 2 2 19 5 . 34 17 13 8 Burn 31 | . . . . . 1 2 1 . . 13 1 12 1 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 62 | . . 2 . . 1 . 18 5 . 15 16 1 4 Blast 8 | . . . . . . . . . . 6 . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 40599 | . 98 155 . 412 292 787 5692 1326 . 5656 13545 6008 6628 Guns 37110 | . 98 155 . 412 292 787 5692 1239 . 4502 13538 5602 4793 Cannons 3369 | . . . . . . . . 87 . 1142 . 358 1782 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 120 | . . . . . . . . . . 12 7 48 53 Kinetic 28540 | . 98 155 . 354 159 231 5049 1326 . 3578 12439 1877 3274 Thermal 11769 | . . . . 58 133 556 643 . . 1896 1099 4083 3301 Explosive . | . . . . . . . . . . . . . . Electromagnetic 170 | . . . . . . . . . . 170 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 1 7 17 20 10 4 6 Average Corruption 9 | . . . . . . . 1 6 12 18 6 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 158 | . . . . . . . 2 1 6 85 49 11 4 Message Errors 24 | . . . . . . . . . 1 13 10 . . Matter Fused 35 | . . . . . . . 1 . 2 20 10 1 1 Heat Flow Errors 20 | . . . . . . . . . 2 10 3 3 2 Energy Discharges 14 | . . . . . . . . . . 6 6 2 . Parts Rejected 4 | . . . . . . . . . . 1 3 . . Parts Fused 2 | . . . . . . . . . . 1 1 . . Data Loss (minor) 16 | . . . . . . . 1 . 1 7 4 2 1 Data Loss (major) 5 | . . . . . . . . 1 . 2 1 1 . Misfires 6 | . . . . . . . . . . 2 4 . . Alerts 2 | . . . . . . . . . . 2 . . . Misdirections 4 | . . . . . . . . . . 4 . . . Weapon Failures 26 | . . . . . . . . . . 17 7 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 307 | . . . . . . . . . . 86 . 18 203 Projectiles 289 | . . . . . . . . . . 86 . . 203 Explosions . | . . . . . . . . . . . . . . Melee 18 | . . . . . . . . . . . . 18 . Knockbacks 21 | . . . . . . . . . . 9 . 1 11 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 19 | . . . . . . . . . . 9 . . 10 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 13 | . . . . . . . . 1 . 8 1 1 2 Kicked 13 | . . . . . . . . 1 . 8 1 1 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 801 | . 2 6 . 45 60 303 366 227 126 512 452 598 801 Average Temperature 150 | . 2 4 . 14 30 129 106 111 72 146 101 182 277 Received Heat Transfer 1987 | . 24 9 . 153 15 144 306 294 . 604 384 24 30 Effects 134 | . . . . . . . 1 1 . 26 11 45 50 Shutdowns 57 | . . . . . . . 1 . . 15 5 30 6 Energy Bleed 12 | . . . . . . . . 1 . 2 . 4 5 Interference 19 | . . . . . . . . . . 3 . 4 12 Matter Decay 8 | . . . . . . . . . . 3 . 1 4 Short Circuit 5 | . . . . . . . . . . 1 1 1 2 Damage (minor) 11 | . . . . . . . . . . 1 1 3 6 Damage (major) 14 | . . . . . . . . . . 1 4 . 9 Damage (core) 8 | . . . . . . . . . . . . 2 6 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . 1 . 1 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 5 | . . . . . . . 1 . . 1 2 . 1 Combat Hostiles 5 | . . . . . . . 1 . . 1 2 . 1 Parts Melted 72 | . . . . 1 . 1 5 . . 9 12 34 10 Heat Transferred 22249 | . . . . 148 372 1454 1530 . . 4741 2500 7508 3996 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . . Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 100 69 100 100 Level 1 5 | . . . . . . . . . . . 30 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 379 | . 50 65 1 182 48 146 90 60 . 125 379 152 141 Initial 134 | . . 1 1 . 20 . 36 . . . . 134 51 Average 55 | . 6 21 . 77 9 35 24 12 . 30 160 42 33 Influence Increases 6285 | . 57 110 . 322 125 348 1166 139 . 729 1841 797 651 Destroy 0b10 Robot/C 4260 | . 40 80 . 180 80 240 900 100 . 440 1260 560 380 Destroy 0b10 Robot/NC 345 | . . . . 10 5 . 45 5 . 50 135 45 50 Destroy Leader 982 | . 10 30 . 42 22 40 188 30 . 92 276 134 118 Allied During Kill 70 | . . . . 43 17 10 . . . . . . . Successful Hack 77 | . 7 . . 32 . 10 5 . . 2 21 . . Disable Machine 36 | . . . . . . . 12 . . 8 8 4 4 Destroy Structure 170 | . . . . . 1 3 16 4 . 32 36 24 54 Partial Spotted 30 | . . . . . . . . . . 30 . . . Lose Combat Pursuer 315 | . . . . 15 . 45 . . . 75 105 30 45 Influence Decreases 6194 | . 52 110 5 260 187 247 1265 141 . 729 1522 1001 675 Entered New Map 366 | . . 4 4 . 42 . 65 2 . . . 185 64 Time Decay 5259 | . 52 106 1 260 145 206 1070 97 . 629 1402 770 521 Lost Part 528 | . . . . . . . 130 42 . 100 120 46 90 Lost Ally 41 | . . . . . . 41 . . . . . . . Squads Dispatched 53 | . . . . 2 1 1 8 4 . 7 15 6 9 Investigation 5 | . . . . . . 1 2 . . . 1 1 . Extermination 18 | . . . . . 1 . 4 . . 2 6 3 2 Reinforcement 18 | . . . . 2 . . 2 1 . 2 3 2 6 Assault . | . . . . . . . . . . . . . . Garrison 12 | . . . . . . . . 3 . 3 5 . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 11 | . . . . 2 . . 1 . . . 5 3 . Communications Jammed 82 | . . . . . . . . . . 35 47 . . Distress Signals 77 | . . . . . . . . . . 34 43 . . Times Spotted 313 | . 2 4 . 10 4 14 56 13 6 43 89 39 33 Peak Tracking Total 16 | . 2 3 . 3 2 4 6 7 6 10 16 6 5 Tactical Retreats 12 | . . . . 1 . 2 . . . 3 3 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 18 | . 1 . . 2 2 . 3 1 . 3 2 4 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 10 | . 4 . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 9 | . . . . . . . 3 . . 2 2 1 1 Max in Single Turn 1 | . . . . . . . 1 . . 1 1 1 1 Garrison Access 6 | . . . 1 . . . 2 . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 33 | . 3 2 1 7 1 3 5 1 . 2 4 3 1 Terminals 26 | . 3 2 . 7 1 3 3 1 . 1 2 2 1 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . 2 . . 1 1 1 . Total Hacks 61 | . 5 6 1 15 1 5 8 2 . 3 7 6 2 Successful 45 | . 5 3 1 11 1 3 8 1 . 3 5 3 1 Failed 16 | . . 3 . 4 . 2 . 1 . . 2 3 1 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 53 | . 5 6 . 15 1 5 6 2 . 2 4 5 2 Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . 2 . . 1 1 1 . Terminal Hacks 39 | . 5 3 . 11 1 3 6 1 . 2 4 2 1 Record 9 | . . . . . . 1 1 . . 1 3 2 1 Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . 1 1 . . . . . . . Level Access Points 2 | . . . . 1 . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 4 | . 1 . . 2 . . . . . 1 . . . Garrison Index 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . . . . . Disarm Traps 2 | . 1 . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 7 | . . 2 . 3 . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . . 2 . . 1 1 1 . Seal Access 6 | . . . 1 . . . 2 . . 1 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 . . . 1 . . Used 2 | . . . . . . . 1 . . . 1 . . Hacking Detections 17 | . 1 2 . 6 . 2 1 . . . 2 2 1 Full Trace Events 5 | . . . . 1 . 1 1 . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 10 | . . . . 10 . . . . . . . . . Largest Group 10 | . . . . 10 9 6 . . . . . . . Highest-Rated Group 173 | . . . . 173 148 106 . . . . . . . Highest-Rated Ally 29 | . . . . 29 29 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 74 | . . . . 21 22 31 . . . . . . . Total Damage 742 | . . . . 270 240 232 . . . . . . . Kills 10 | . . . . 4 3 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Active Infowar (turns) 9621 | . . . 104 432 403 408 2139 253 145 1366 2007 1431 933 Optics 8621 | . . . . . . 347 2139 253 145 1366 2007 1431 933 Sensors 2520 | . . . 104 432 403 61 1516 . . 4 . . . Jamming 2556 | . . . . . . . . 24 103 755 1674 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 10251 | 118 271 182 105 432 403 452 2139 253 145 1366 2007 1431 947 Spaces Moved 6239 | 49 199 125 84 252 281 266 1309 132 178 687 1148 982 547 Core 187 | 4 . . . . . . . . 124 59 . . . Treads 36 | . . . . . . . . . . 36 . . . Legs 5982 | 45 199 125 84 252 281 266 1309 132 54 558 1148 982 547 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 34 | . . . . . . . . . . 34 . . . Fastest Speed 32 | 50 120 120 120 120 127 120 114 120 50 32 113 110 111 Average Speed 120 | 170 121 120 120 120 127 123 119 121 78 137 115 112 122 Slowest Speed 350 | 190 190 120 120 127 127 126 120 190 120 350 120 265 186 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 38 20 9 49 11 9 41 4 85 17 25 21 18 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . Terrain Destroyed 78 | . . . . . . . 4 2 . 23 24 3 22 Melee . | . . . . . . . . . . . . . . Projectile 72 | . . . . . . . 2 2 . 22 21 3 22 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Res Acc Total 7621 | 83 219 139 88 344 313 348 1609 174 182 877 1430 1135 680 Wait 152 | 16 . . . 45 17 47 24 . . . 3 . . Move 6227 | 48 198 124 83 251 280 265 1308 132 177 686 1147 981 547 Hop . | . . . . . . . . . . . . . . Pick Up 100 | 12 12 3 1 4 4 4 27 3 . 4 18 4 4 Fast Attach 112 | . 1 . . 1 . 1 13 6 1 41 12 17 19 Attach 61 | 7 1 2 2 . 2 2 17 4 3 3 9 7 2 Detach 1 | . . . . . . . . . 1 . . . . Swap 134 | . 2 . 1 5 2 6 26 2 . 11 34 28 17 Drop 168 | . 1 1 1 8 2 6 44 1 . 13 40 29 22 Fire 643 | . 4 9 . 20 6 17 150 25 . 111 166 68 67 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 13 | . . . . . . . . 1 . 8 1 1 2 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 15) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Propulsion x1 127 | -10/Materials | Identified exit to Mines 127 | -10/Materials | Discovered exit to Mines (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Materials 376 | -10/Materials | Discovered exit to Materials (range 9) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 530 | -9/Materials | Identified exit to Materials 530 | -9/Materials | Discovered exit to Materials (range 16) 572 | -9/Materials | Entered another Materials area 572 | -8/Materials | Evolved 2 slots: Utility x2 665 | -8/Materials | Identified exit to Storage 665 | -8/Materials | Discovered exit to Storage (range 5) 677 | -8/Materials | Entered Storage 757 | -8/Storage | Identified exit to Factory 809 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1109 | -8/Storage | Entered Factory 1109 | -7/Factory | Accompanied by 9 allies 1109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1132 | -7/Factory | Build established: Commander-Mutant 1480 | -7/Factory | Build established: Commander-Skirmisher 1491 | -7/Factory | Identified exit to Factory 1491 | -7/Factory | Discovered exit to Factory (range 4) 1512 | -7/Factory | Entered another Factory area 1512 | -6/Factory | Accompanied by 6 allies 1512 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1798 | -6/Factory | Lost 3 allies 1819 | -6/Factory | Build established: Scavenger-Gunner 1918 | -6/Factory | Destroyed 7 combat bots 1955 | -6/Factory | Identified exit to Factory 1955 | -6/Factory | Discovered exit to Factory (range 7) 1964 | -6/Factory | Entered another Factory area 1964 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3476 | -5/Factory | Spotted B-75 Beast 3560 | -5/Factory | Destroyed B-75 Beast 3587 | -5/Factory | Lost 13 parts (4n5u4w) 3782 | -5/Factory | Build established: Scavenger-Mutant 3782 | -5/Factory | Lost 4 parts (1p2u1w) 3912 | -5/Factory | Lost 3 parts (1p1n1w) 3991 | -5/Factory | Identified exit to Factory 3991 | -5/Factory | Discovered exit to Factory (range 12) 4103 | -5/Factory | Entered another Factory area 4103 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4152 | -4/Factory | Garrison activated, responded to threat 4251 | -4/Factory | Spotted B-86 Titan 4356 | -4/Factory | Sucked down chute 4356 | -4/Factory | Entered Waste 4371 | -4/Waste | EMP discharged 4371 | -4/Waste | System corruption reached 10% 4372 | -4/Waste | Spotted C-40 Crusher 4372 | -4/Waste | Spotted C-40 Crusher 4383 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4402 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4408 | -4/Waste | Spotted C-40 Crusher 4410 | -4/Waste | Spotted C-40 Crusher 4433 | -4/Waste | Lost 16 parts (1p6n7u2w) 4459 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4461 | -4/Waste | Spotted C-40 Crusher 4471 | -4/Waste | EMP discharged 4477 | -4/Waste | Spotted C-40 Crusher 4492 | -4/Waste | Identified exit to Factory 4492 | -4/Waste | Discovered exit to Factory (range 13) 4501 | -4/Waste | Entered Factory 4679 | -4/Factory | Build established: Hacker-Mutant 4707 | -4/Factory | Core integrity fell below 50% 4801 | -4/Factory | Core integrity fell below 20% 4803 | -4/Factory | Lost 7 parts (4n1u2w) 4830 | -4/Factory | Garrison activated, responded to threat 5236 | -4/Factory | Lost 3 parts (3n) 5285 | -4/Factory | Build established: Scavenger-Gunner 5840 | -4/Factory | Identified exit to Research 5840 | -4/Factory | Discovered exit to Research (range 22) 5867 | -4/Factory | Entered Research 5867 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6129 | -3/Research | Build established: Scavenger-Tank 6153 | -3/Research | Identified exit to Quarantine 6153 | -3/Research | Discovered exit to Quarantine (range 9) 6925 | -3/Research | Build established: Scavenger-Gunner 6997 | -3/Research | Identified exit to Research 7313 | -3/Research | Destroyed 8 combat bots 7624 | -3/Research | Lost 3 parts (1p2n) 7632 | -3/Research | Garrison activated, responded to threat 7697 | -3/Research | Lost 3 parts (3w) 7737 | -3/Research | Garrison activated, responded to threat 7784 | -3/Research | System corruption reached 10% 7874 | -3/Research | Entered another Research area 7874 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 8064 | -2/Research | Build established: Scavenger-Skirmisher 8289 | -2/Research | Identified exit to Testing 8289 | -2/Research | Discovered exit to Testing (range 19) 8408 | -2/Research | Build established: Scavenger-Tank 9158 | -2/Research | Identified exit to Access 9158 | -2/Research | Discovered exit to Access (range 17) 9247 | -2/Research | Lost 3 parts (1p1n1u) 9305 | -2/Research | Entered Access 9305 | -1/Access | Evolved 2 slots: Utility x2 9693 | -1/Access | Lost 3 parts (1p2w) 9867 | -1/Access | Garrison activated, responded to threat 10217 | -1/Access | Build established: Scavenger-Gunner 10240 | -1/Access | Core integrity fell below 50% 10247 | -1/Access | Core integrity fell below 20% 10253 | -1/Access | Core destroyed Last Messages --------------- Overheating: Core damaged (-256). K-01 Serf collects debris. Power failure averted by Adv. Cryofiber Web. Overheating: Energy bleed (-172). System corrupted: Heat flow error (+138). Power failure averted by Adv. Cryofiber Web. U-05 Engineer builds a Wall. Power failure averted by Adv. Cryofiber Web. Overheating: Lgt. Quantum Reactor damaged (-5). Internal heat damage averted by Adv. Cryofiber Web. Overheating: System interference. KE Penetrator temporarily disabled. System interference averted by Adv. Cryofiber Web. Power failure averted by Adv. Cryofiber Web. Overheating: Core damaged (-272). [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???# #????????######+# ! | | ???# #????????# ]=!# % ### | | ???# #????????# !# % ###?? ##### ? | | ???# #????????# + *! # #????##??????? | | ???# #????????# # ]%! ##?????????????? | | ???# #????????# # == !! # #????????????? | | ???# #????????# ###!== ## #???????????? | | ???# #????????###+####?# ! #?# #??????????? | | ???# #??????????# #????# % !##### ?????????? | | ???# #??????????# #????# !%[ + ????????? | | ???# #??????????# #????# ####%#####"" ???????? | | ???# #??????????# #????# ##?#!#?????" ??????? | | ???# #??????????# #????# ##?#|#?????? ?????? | | ???# #??????????# #????# #?##"#####??? ! ????? | | ???# #????#####?# #??###%### #???? #???? | | ??# #??? ### #??# !# #????? #???? | | ??# #?? =## ### " %%# #??????????? | | " ?# #?? ## " H R%+ ] #??????????? | | " ?# #? ## ### %=# #??????????? | | " # # ### #??#!% [%# #??????????? | | " # # #?? ?#####/##########??????????? | | " + + #?? ?# % p #????????????? | | # # #?? ?# #????????????? | | # #?? #?? ?# """ !#????????????? | | #### ############ ?# ""T"" #????????????? | | ?# [ ## @ "" "" #????????????? | | ## #######??? ?# = #????????????? | | ![ ] #???????????# #????????????? | | !== [ #???????????# #????????????? | | !!%! % #???????????# #????????????? | | [!*! #???????????# #????????????? | | !%[ #???????????+ #????????????? | | ## #???????????# #????????????? | | ?# *! #???????????####+##+######????????????? | | ?#####%#####?????????????????????????????????????? | | ?????#=#?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? #???????????????????????????????????????? | | ??????+###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 101 Energy Capacity 970 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 13 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -4/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 20k Club Bumper Bots Construction Begets Destruction DIY Cooler Denied? Heavy Suspicion Just Browsing More Power To You No Room For Error No Signal Rockin' Loadout Sprinter Ultimate Loadout Challenges ------------ None Game ------ Seed BeamBlinkTurbovents Manual? 0 Play Time 02:19:10 Cumulative 20.6 hours Start 2026.04.27 @ 05:44:38 End 2026.04.27 @ 08:02:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 15 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 832bc76e-a557-4281-aa1f-0d945aa18346