Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 17:33:41

Player: cavemonk

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (226)     1130
Value Destroyed (5834)     5834
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1796)               1796
              TOTAL SCORE: 14800

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      20
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     22/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (2)
Movement                   Hovering (61)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (5) ---
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Combat Airjet
>              --- UTILITY (7) ------
      Advanced Sensor Array
  Experimental Signal Interpreter
       Zionite Light Carapace
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Signal Interpreter
      Advanced Armor Integrity Analyzer
      Improved Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Hacking Suite
>              --- WEAPON -----------
        Cooled Particle Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
         Light Angular Momentum Engine
        Cooled Airjet
        Cooled Airjet
        Combat Airjet
               Fusion Compressor
      Improved Energy Well
      Advanced Armor Integrity Analyzer
      Advanced Particle Charger
      Improved Field Recycling Unit
               Hacking Drone Bay
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
      Improved Proton Missile Launcher
    Long-range Missile Launcher
    Long-range Missile Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             286  | .   14  7   33  18  .   6   51  56  1   5   .   3   46  1   1   17  27  
  Power                    15   | .   2   .   4   1   .   .   1   3   .   .   .   .   2   .   .   .   2   
    Engine                 13   | .   2   .   3   1   .   .   1   3   .   .   .   .   2   .   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               68   | .   5   5   8   5   .   2   14  17  .   .   .   .   6   .   .   .   6   
    Treads                 31   | .   3   3   4   .   .   1   11  9   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   2   2   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   1   8   .   .   .   .   6   .   .   .   6   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | .   3   .   9   5   .   1   17  21  .   .   .   .   34  1   .   13  10  
    Device                 51   | .   1   .   3   2   .   .   5   6   .   .   .   .   25  1   .   4   4   
    Storage                15   | .   2   .   2   1   .   .   3   2   .   .   .   .   3   .   .   .   2   
    Processor              10   | .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   3   1   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
    Protection             34   | .   .   .   4   2   .   1   7   8   .   .   .   .   5   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | .   4   2   12  7   .   3   19  15  1   5   .   3   4   .   1   4   9   
    Energy Gun             18   | .   3   1   2   4   .   2   6   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   2   
    Ballistic Gun          31   | .   .   .   9   2   .   .   7   8   .   .   .   .   .   .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   1   1   1   1   .   1   4   5   1   5   .   3   1   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   2   .   .   .   5   2   .   .   .   .   2   .   .   4   4   
Parts Lost                 50   | .   1   1   10  3   .   3   3   7   .   .   .   .   .   .   .   .   22  
  Power                    4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   .   4   1   .   1   .   2   .   .   .   .   .   .   .   .   5   
  Utility                  17   | .   .   .   3   1   .   1   1   2   .   .   .   .   .   .   .   .   9   
  Weapon                   16   | .   1   1   2   1   .   1   2   2   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      18   | .   1   1   4   2   .   3   1   6   .   .   .   .   .   .   .   .   18  
Average Slot Usage (%)     98   | .   99  100 98  99  100 99  99  97  92  92  92  93  98  100 100 99  70  
  Engine                   10   | .   14  14  10  11  11  11  8   6   7   7   7   7   5   6   6   6   2   
  Treads                   11   | .   16  14  6   3   .   .   17  20  .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   12  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   10  13  1   11  22  21  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   9   30  30  30  30  32  33  33  33  27  
  Device                   4    | .   5   .   9   7   .   .   6   3   7   7   7   7   13  20  20  7   5   
  Storage                  26   | .   22  28  30  27  33  33  31  27  23  23  23  23  15  13  13  13  5   
  Processor                2    | .   .   .   .   .   .   .   6   2   7   7   7   7   6   6   6   12  14  
  Protection               4    | .   .   .   3   9   11  11  8   10  7   7   7   7   6   6   6   5   2   
  Energy Gun               14   | .   25  28  .   20  22  22  8   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   10  13  8   10  1   
  Ballistic Gun            4    | .   .   .   21  1   .   .   9   12  .   .   .   .   .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 13  45  44  70  69  65  65  96  97  75  76  69  76  90  79  80  80  74  
  Greatest Support         104  | 20  40  40  40  40  20  20  42  92  70  70  70  70  83  101 83  70  104 
  Greatest Overweight (x)  14   | .   4   14  6   6   3   6   7   1   1   1   .   1   1   1   1   1   .   
  Average Overweight (x)   2    | .   2   12  2   2   3   3   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   16  16  26  26  22  22  28  28  22  22  22  22  22  16  16  16  16  
  Average Capacity         18   | 6   11  16  20  18  22  22  24  26  22  22  22  22  17  16  16  16  8   
  Most Carried             28   | 6   16  16  26  26  22  22  28  28  22  22  22  22  22  16  16  16  16  
  Average Carried          18   | 6   11  15  19  18  21  21  23  25  21  21  22  21  16  16  16  15  7   
  Final Capacity           28   | 6   16  16  26  22  22  22  28  22  22  22  22  22  16  16  16  16  4   
  Final Carried            28   | 6   16  15  26  21  22  21  28  22  22  22  22  22  16  16  16  16  3   

 Class Distribution 
--------------------
 57% | Mutant
 41% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Data Miner
 Hauler-Mutant | -6/Proximity Caves
        Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
        Mutant | -6/Zion
        Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           4901 | 200  145  75   836  218  .    56   1090 1105 79   140  .    122  618  25   29   50   113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8768 | .    629  228  1359 836  .    273  2394 1579 46   90   .    285  853  .    34   .    162  
  Parts                    485  | .    31   14   77   41   .    15   160  80   4    6    .    6    37   .    4    .    10   
Haulers Intercepted        14   | .    2    .    3    .    .    .    6    2    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           13   | .    3    .    .    .    .    .    2    3    .    .    .    .    5    .    .    .    .    
Parts Field Recycled       45   | .    .    .    .    .    .    .    24   4    .    .    .    .    17   .    .    .    .    
  Retrieved Matter         487  | .    .    .    .    .    .    .    200  144  .    .    .    .    143  .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    7    3    .    4    .    .    4    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  154  | .   8   6   20  12  .   7   38  29  3   5   .   8   9   .   3   .   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     84   | .   5   5   17  8   .   3   27  16  .   .   .   .   .   .   .   .   3   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  AOE                      61   | .   3   1   3   4   .   3   10  13  3   4   .   8   3   .   3   .   3   
Classes Destroyed          19   | .   6   2   2   2   .   1   1   3   .   1   .   .   .   .   .   .   1   
  Worker                   18   | .   1   .   3   2   .   .   8   3   .   .   .   .   1   .   .   .   .   
  Builder                  12   | .   .   .   .   1   .   .   9   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   3   .   .   .   6   2   .   .   .   .   1   .   .   .   .   
  Recycler                 19   | .   2   1   4   .   .   .   3   6   .   .   .   .   3   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   3   .   .   .   4   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  58   | .   .   3   4   4   .   3   13  9   3   4   .   8   4   .   3   .   .   
  Grunt                    61   | .   8   2   10  8   .   3   17  9   .   1   .   .   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   5   .   .   .   6   1   .   .   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Assembled                7    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
Best Kill Streak           11   | .   3   5   4   5   .   3   9   11  3   4   .   6   3   .   3   .   3   
  Combat Bots Only         6    | .   3   5   4   4   .   3   6   5   3   4   .   6   3   .   3   .   3   
Max Kills in Single Turn   4    | .   3   2   4   2   .   3   3   4   2   2   .   3   3   .   3   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   3   2   .   3   3   3   2   2   .   3   3   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               10993 | .    390  208  1776 280  .    347  1249 2379 46   298  .    63   489  .    .    .    3468 
  Core                     1740  | .    52   13   243  31   .    54   198  226  14   35   .    .    50   .    .    .    824  
  Absorbed by Shields      742   | .    .    .    60   5    .    .    390  219  .    .    .    .    68   .    .    .    .    
Core Remaining (%)         63    | 100  .    74   .    .    .    18   64   .    .    .    .    60   .    .    .    .    .    
Volleys Fired              507   | .    33   10   100  29   .    15   126  85   3    8    .    5    31   11   1    4    46   
  Largest                  2     | .    2    2    2    2    .    2    2    2    1    1    .    1    2    2    1    1    2    
  Hottest                  180   | .    80   80   80   90   .    90   90   56   36   39   .    39   60   60   43   90   180  
Shots Fired                911   | .    65   19   197  53   .    28   239  144  3    8    .    5    59   22   1    4    64   
  Gun                      734   | .    64   18   196  50   .    27   226  132  .    .    .    .    .    .    .    .    21   
  Cannon                   115   | .    .    .    .    .    .    .    .    .    .    .    .    .    58   22   .    4    31   
  Launcher                 62    | .    1    1    1    3    .    1    13   12   3    8    .    5    1    .    1    .    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  466   | .    .    .    185  .    .    .    128  132  .    .    .    .    .    .    .    .    21   
  Thermal                  115   | .    .    .    .    .    .    .    .    .    .    .    .    .    58   22   .    4    31   
  Explosive                61    | .    1    1    1    3    .    1    13   12   3    8    .    5    1    .    1    .    11   
  Electromagnetic          269   | .    64   18   11   50   .    27   98   .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         22    | .    20   11   22   18   .    12   17   22   .    2    .    .    10   .    .    .    6    
  Robot Miss Streak        7     | .    2    1    5    3    .    2    3    7    .    7    .    2    5    .    .    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    1    4    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           638   | .    45   16   148  41   .    23   175  103  1    6    .    4    45   .    .    .    31   
  Core Hits                404   | .    27   12   53   34   .    15   110  88   4    7    .    10   23   .    3    .    18   
  Critical Hits            12    | .    .    .    2    .    .    .    6    4    .    .    .    .    .    .    .    .    .    
  Critical Kills           5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    2    .    .    .    3    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              26    | .    .    .    .    .    .    .    6    .    2    6    .    5    7    .    .    .    .    
  Impact                   15    | .    .    .    .    .    .    .    .    .    2    6    .    5    2    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    6    .    .    .    .    .    5    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    1    .    1    1    .    2    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Damage Inflicted           20577 | .    1154 249  2259 909  .    631  5016 3887 367  808  .    1119 1776 .    239  .    2163 
  Guns                     10045 | .    650  211  2033 670  .    395  3556 2320 .    .    .    .    .    .    .    .    210  
  Cannons                  1870  | .    .    .    .    .    .    .    .    .    .    .    .    .    1220 .    .    .    650  
  Explosions               7484  | .    499  21   226  239  .    236  1362 1556 276  645  .    700  182  .    239  .    1303 
  Melee                    1128  | .    .    .    .    .    .    .    81   .    91   163  .    419  374  .    .    .    .    
  Ramming                  50    | .    5    17   .    .    .    .    17   11   .    .    .    .    .    .    .    .    .    
  Kinetic                  6619  | .    .    .    1933 .    .    .    2156 2320 .    .    .    .    .    .    .    .    210  
  Thermal                  3200  | .    102  .    .    42   .    63   303  .    .    .    .    .    1220 .    .    .    1470 
  Explosive                6128  | .    397  21   226  197  .    173  1059 1530 276  645  .    700  182  .    239  .    483  
  Electromagnetic          3452  | .    650  211  100  670  .    395  1400 26   .    .    .    .    .    .    .    .    .    
  Impact                   729   | .    .    .    .    .    .    .    .    .    91   163  .    419  56   .    .    .    .    
  Slashing                 399   | .    .    .    .    .    .    .    81   .    .    .    .    .    318  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    4    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    .    8    .    1    1    1    .    .    .    2    .    
    Message Errors         3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
Overflow Damage            1273  | .    49   .    .    2    .    17   36   18   83   53   .    385  182  .    2    .    446  
  Projectiles              112   | .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    42   
  Explosions               612   | .    49   .    .    2    .    17   36   18   .    53   .    31   .    .    2    .    404  
  Melee                    549   | .    .    .    .    .    .    .    .    .    83   .    .    354  112  .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1220  | .    188  9    .    26   .    46   281  143  .    193  .    11   .    .    .    .    323  
  Shots                    32    | .    4    1    .    1    .    2    9    4    .    4    .    1    .    .    .    .    6    
  Rammed                   7     | .    3    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    3    1    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    117  183  12   42   .    181  286  54   .    .    .    .    114  .    .    123  504  
  Average Temperature      69    | .    34   70   4    14   .    65   62   15   .    .    .    .    29   .    .    80   272  
  Received Heat Transfer   2659  | .    114  78   656  141  .    126  327  351  .    .    .    .    92   .    .    .    774  
  Effects                  13    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    9    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    1    1    .    2    .    3    5    .    .    1    .    3    .    .    .    .    .    
  Impact Corruptions       27    | .    .    .    .    .    .    .    .    .    4    .    .    22   1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    
  Heat Transferred         2493  | .    100  .    .    50   .    100  300  .    .    .    .    .    1517 .    .    .    426  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    3    .    .    1    .    1    6    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             630  | .   141 155 300 200 .   248 630 565 .   .   .   .   297 .   .   .   .   
  Initial                  258  | .   .   45  1   5   .   .   18  258 .   .   .   .   31  .   .   .   .   
  Average                  110  | .   53  6   88  75  .   198 274 290 .   .   .   .   166 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   .   1   2   2   .   .   .   .   1   .   .   .   .   
  Low Security (%)         77   | 100 100 100 87  82  .   29  49  15  .   .   .   .   84  .   .   .   .   
  Level 1                  16   | .   .   .   12  17  .   70  22  68  .   .   .   .   15  .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   28  16  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   .   .   .   4   6   .   .   .   .   1   .   .   .   .   
  Investigation            5    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           13   | .   1   .   3   .   .   .   5   2   .   .   .   .   2   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Times Spotted              238  | .   19  6   31  10  .   10  62  49  6   11  .   8   20  .   .   .   6   
  Peak Tracking Total      9    | .   4   3   5   3   .   3   5   9   4   4   .   7   4   .   .   .   3   
  Tactical Retreats        18   | .   1   .   1   .   .   2   3   2   1   4   .   2   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            8    | .   1   .   .   .   .   .   1   4   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          27   | .   4   .   1   1   .   .   9   7   .   .   .   1   2   .   .   .   2   
  Max in Single Turn       2    | .   2   .   1   1   .   .   1   2   .   .   .   1   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          72   | .   9   .   4   .   4   .   15  23  1   .   4   1   11  .   .   .   .   
  Terminals                40   | .   7   .   4   .   .   .   10  12  .   .   .   1   6   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   .   .   .   .   .   2   4   .   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                219  | .   30  .   11  .   4   .   58  60  8   .   25  1   22  .   .   .   .   
  Successful               134  | .   16  .   4   .   4   .   35  30  8   .   25  1   11  .   .   .   .   
  Failed                   85   | .   14  .   7   .   .   .   23  30  .   .   .   .   11  .   .   .   .   
    Catastrophic           10   | .   .   .   2   .   .   .   2   3   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   21  .   8   .   .   .   29  16  .   .   .   .   8   .   .   .   .   
  Terminals                119  | .   26  .   11  .   .   .   32  35  .   .   .   1   14  .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   2   .   .   .   .   .   7   6   .   .   .   .   3   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              24   | .   .   .   .   .   .   .   17  3   .   .   .   .   4   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             67   | .   7   .   3   .   4   .   6   10  8   .   25  1   3   .   .   .   .   
  Record                   24   | .   .   .   .   .   4   .   .   .   8   .   11  1   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   1   .   2   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   .   .   .   .   6   4   .   .   .   .   2   .   .   .   .   
  Scan Component           7    | .   1   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   
  Repair                   7    | .   1   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 21   | .   .   .   .   .   .   .   17  1   .   .   .   .   3   .   .   .   .   
  Insert Component         11   | .   .   .   .   .   .   .   8   1   .   .   .   .   2   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   6   .   1   .   .   .   6   6   .   .   .   .   2   .   .   .   .   
  Terminals                19   | .   5   .   1   .   .   .   6   5   .   .   .   .   2   .   .   .   .   
    Track                  9    | .   4   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   8   .   4   .   .   .   13  20  .   .   .   .   10  .   .   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   7   .   .   .   6   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   
  Time                     260  | .   13  .   .   .   .   .   139 83  .   .   .   .   25  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   9   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   .   .   7   1   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   10  10  .   .   .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   10  10  .   .   .   94  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Total Damage             88   | .   .   .   .   .   .   .   .   .   .   .   .   88  .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               24042 | 5    1545 8679 1651 881  563  434  3228 2484 308  756  68   451  839  343  336  749  722  
Spaces Moved               12593 | 5    696  1275 669  572  511  324  1371 1789 489  689  128  629  1151 384  247  1202 462  
  Core                     1122  | .    .    1122 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2398  | .    58   64   131  49   .    .    1326 770  .    .    .    .    .    .    .    .    .    
  Legs                     566   | 5    25   .    436  100  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2107  | .    613  89   102  423  511  324  45   .    .    .    .    .    .    .    .    .    .    
  Hover                    6400  | .    .    .    .    .    .    .    .    1019 489  689  128  629  1151 384  247  1202 462  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            29    | 120  90   120  140  100  110  110  140  53   53   53   53   53   40   29   46   53   38   
  Average Speed            157   | 120  115  677  170  130  110  112  184  111  53   56   53   55   45   71   107  55   61   
  Slowest Speed            750   | 120  200  750  220  300  110  140  220  183  118  118  53   118  110  118  118  118  80   
  Overloaded Moves         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    14   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 2    71   32   44   77   89   64   85   46   64   70   75   67   31   51   49   88   47   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    3    .    .    .    .    2    2    .    .    .    1    2    3    .    
Spaces Dug                 171   | .    .    10   .    14   .    17   24   10   1    44   .    .    .    11   17   3    20   
Terrain Destroyed          640   | .    54   10   7    37   .    23   120  51   22   101  .    74   10   13   17   3    98   
  Melee                    6     | .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    
  Projectile               24    | .    .    .    .    .    .    .    1    1    .    .    .    .    3    13   .    3    3    
  AOE                      610   | .    54   10   7    37   .    23   114  50   21   101  .    74   7    .    17   .    95   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      15814 | 4    1369 1295 983  654  511  366  1823 2147 531  1041 127  723  1389 429  316  1279 827  
  Wait                     2043  | .    598  3    128  10   .    19   199  126  36   329  .    75   104  34   68   29   285  
  Move                     12575 | 4    695  1274 668  571  510  323  1370 1788 488  688  127  628  1150 383  246  1201 461  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | .    16   .    31   7    1    2    29   37   .    .    .    2    15   .    .    8    2    
  Fast Attach              89    | .    5    .    14   9    .    1    17   17   .    .    .    .    8    .    .    11   7    
  Attach                   80    | .    1    1    10   3    .    3    12   20   1    5    .    3    8    .    .    1    12   
  Detach                   24    | .    1    .    1    1    .    .    5    2    1    5    .    3    1    .    .    1    3    
  Swap                     117   | .    8    6    9    6    .    2    22   19   .    .    .    .    30   1    1    5    8    
  Drop                     180   | .    9    .    22   18   .    1    36   46   .    .    .    2    24   .    .    19   3    
  Fire                     507   | .    33   10   100  29   .    15   126  85   3    8    .    5    31   11   1    4    46   
  Melee                    24    | .    .    .    .    .    .    .    6    .    2    6    .    5    5    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    3    1    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    4    .    .    .    .    13   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
     6 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   362 | -10/Materials      | Discovered new exit (range 13)
   383 | -10/Materials      | Discovered new exit (range 16)
   502 | -10/Materials      | Discovered new exit (range 20)
   538 | -10/Materials      | Repaired EM Pulse Gun
  1551 | -10/Materials      | Entered Mines
  1629 | -10/Mines          | Assembled infested the area
  1634 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 10176 | -10/Mines          | Discovered new exit (range 6)
 10230 | -10/Mines          | Entered Materials
 10230 | -9/Materials       | Evolved 2 slots: Utility x2
 10328 | -9/Materials       | Lost 4 parts (2n1u1w)
 10568 | -9/Materials       | Lost 4 parts (1p1n1u1w)
 10845 | -9/Materials       | Discovered new exit (range 15)
 11078 | -9/Materials       | Build established: Hauler-Mutant
 11768 | -9/Materials       | Core integrity fell below 50%
 11863 | -9/Materials       | Discovered new exit (range 10)
 11881 | -9/Materials       | Entered Mines
 12482 | -9/Mines           | Build established: Mutant
 12596 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 12728 | -9/Mines           | Discovered new exit (range 8)
 12758 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 12758 | -9/Mines           | Discovered new exit (range 5)
 12762 | -9/Mines           | Entered Exiles
 12762 | -9/Exiles          | Found Exiles lab abandoned
 13000 | -9/Exiles          | Build established: Hauler-Mutant
 13310 | -9/Exiles          | Discovered new exit (range 14)
 13325 | -9/Exiles          | Entered Mines
 13417 | -8/Mines           | Core integrity fell below 20%
 13436 | -8/Mines           | Lost 3 parts (1n1u1w)
 13752 | -8/Mines           | Discovered new exit (range 5)
 13759 | -8/Mines           | Entered Materials
 13759 | -8/Materials       | Evolved 2 slots: Utility x2
 14840 | -8/Materials       | Repaired Adv. Treads?
 14955 | -8/Materials       | Repaired Hvy. Ion Engine
 15078 | -8/Materials       | Discovered new exit (range 8)
 16109 | -8/Materials       | Discovered new exit (range 10)
 16159 | -8/Materials       | First assault squad dispatched
 16495 | -8/Materials       | Discovered new exit (range 10)
 16987 | -8/Materials       | Entered Factory
 16987 | -7/Factory         | Accompanied by 1 ally
 16987 | -7/Factory         | Evolved 2 slots: Propulsion x2
 18207 | -7/Factory         | Discovered new exit (range 12)
 18611 | -7/Factory         | Assembled infested ambush trap array
 18686 | -7/Factory         | Lost 6 parts (2n2u2w)
 18979 | -7/Factory         | Fabricated Lgt. Angular Momentum Engine (x2)
 19015 | -7/Factory         | Discovered new exit (range 8)
 19018 | -7/Factory         | Identified exit to Factory
 19051 | -7/Factory         | Repaired Lrg. Storage Unit
 19234 | -7/Factory         | Repaired Broken Cmb. Airjet
 19279 | -7/Factory         | Discovered new exit (range 7)
 19281 | -7/Factory         | Identified exit to Storage
 19421 | -7/Factory         | Discovered new exit (range 10)
 19427 | -7/Factory         | Identified exit to Lower Caves
 19471 | -7/Factory         | Entered Lower Caves
 19601 | -7/Lower Caves     | Learned Factory stockpile data
 19601 | -7/Lower Caves     | Learned Research stockpile data
 19601 | -7/Lower Caves     | Learned Armory garrison access intel
 19772 | -7/Lower Caves     | Discovered new exit (range 12)
 19778 | -7/Lower Caves     | Identified exit to Lower Caves
 19779 | -7/Lower Caves     | Entered another Lower Caves area
 19790 | -7/Lower Caves     | Learned 4 Factory zone layouts
 19791 | -7/Lower Caves     | Learned Factory security intel
 20035 | -7/Lower Caves     | Discovered exit to Factory (range 5)
 20428 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20532 | -7/Lower Caves     | Discovered new exit (range 8)
 20534 | -7/Lower Caves     | Encountered a Warlord checkpoint
 20535 | -7/Lower Caves     | Identified exit to Data Miner
 20535 | -7/Lower Caves     | Entered Data Miner
 20535 | -7/Data Miner      | Discovered new exit (range 6)
 20546 | -7/Data Miner      | Met Data Miner
 20556 | -7/Data Miner      | Learned location of Section 7 (-3)
 20556 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 20566 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 20602 | -7/Data Miner      | Identified exit to Proximity Caves
 20603 | -7/Data Miner      | Entered Proximity Caves
 20614 | -6/Proximity Caves | Escorted by Enhanced Grunt
 20978 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 21054 | -6/Proximity Caves | Entered Factory
 21054 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21082 | -6/Factory         | Spotted B-75 Beast
 21445 | -6/Factory         | Repaired Cmb. Airjet
 21493 | -6/Factory         | Build established: Mutant
 21571 | -6/Factory         | Discovered new exit (range 2)
 21572 | -6/Factory         | Identified exit to Factory
 21828 | -6/Factory         | Found Powered Armor
 21861 | -6/Factory         | Identified exit to Lower Caves
 21893 | -6/Factory         | Entered Lower Caves
 21896 | -6/Lower Caves     | Spotted B-75 Beast
 22226 | -6/Lower Caves     | Discovered new exit (range 7)
 22228 | -6/Lower Caves     | Identified exit to Lower Caves
 22236 | -6/Lower Caves     | Entered another Lower Caves area
 22560 | -6/Lower Caves     | Discovered new exit (range 10)
 22571 | -6/Lower Caves     | Identified exit to Zion
 22572 | -6/Lower Caves     | Entered Zion
 22585 | -6/Zion            | Given the Hacking Drone Bay
 22590 | -6/Zion            | Found Prototype Device
 22635 | -6/Zion            | Found Prototype Processor
 22635 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 22644 | -6/Zion            | Found Prototype Processor
 22644 | -6/Zion            | Identified Exp. Core Analyzer
 22654 | -6/Zion            | Found Prototype Processor
 22654 | -6/Zion            | Identified Exp. Signal Interpreter
 22677 | -6/Zion            | Discovered new exit (range 16)
 22697 | -6/Zion            | System corruption cleaned by Quarantine Array
 23127 | -6/Zion            | Found Prototype Device
 23129 | -6/Zion            | Identified Bomb Factory No. 2
 23317 | -6/Zion            | Discovered new exit (range 4)
 23319 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 23319 | -6/Zion            | Identified exit to Deep Caves
 23321 | -6/Zion            | Entered Deep Caves
 23532 | -6/Deep Caves      | Z-Facility disabled
 23548 | -6/Deep Caves      | Attacked by Z-Imprinter
 23598 | -6/Deep Caves      | Core integrity fell below 50%
 23607 | -6/Deep Caves      | Found Prototype Protection
 23607 | -6/Deep Caves      | Identified Zio. Weapon Casing
 23623 | -6/Deep Caves      | Core integrity fell below 20%
 23624 | -6/Deep Caves      | Destroyed Z-Imprinter
 23654 | -6/Deep Caves      | Lost 18 parts (2p5n6u5w)
 24043 | -6/Deep Caves      | Crushed by falling debris
 24043 | -6/Deep Caves      | Smashed by cave-in

 Last Messages 
---------------
23625_ The unstable cave ceiling collapses.
23628_ Acquired Cld. Airjet. <x3>
23636_ The unstable cave ceiling collapses. <x*>
23675_ Acquired 17 matter.
23680_ Acquired 11 matter.
23683_ Acquired Mak. Hacking Suite.
23685_ Acquired 11 matter.
23718_ The unstable cave ceiling collapses. <x2>
24037_ Acquired Prototype Protection.
24038_ Acquired Prototype Reactor.
24038_ Identified Zio. Light DM Reactor.
24040_ Identified Zio. Light Carapace.
24043_ The unstable cave ceiling collapses.
24043_ Crushed by falling debris.
24043_ Exp. Armor Integrity Analyzer destroyed.
24043_ System corrupted by crushing effect (+1).
24043_ Mak. Hacking Suite destroyed.
24043_ System corrupted by crushing effect (+3).
24043_ Lrn. Missile Launcher destroyed.
24043_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????????????????????#                      |
| ????????????????????????????#                      |
| ????????????????????????????#                      |
| ???????????????????????????                        |
| ??????????????????????????                         |
| ?????????????????????????                          |
| ?????????????????????????                          |
| ?????????????????????????                          |
| ??????????????????????????                         |
| ???????????????????????????                        |
| ????????????????????????????                       |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: EM             15
Core Shielding             20
Weapon Shielding           100
Evasion (%)                57
Targeting Accuracy         8
Armor Integrity Analysis   90
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          14

 Item Schematics 
-----------------
      Adv. Targeting Computer | -8/Materials  | Scanalyzed
           Hvy. Armor Plating | -8/Materials  | Scanalyzed
 Lgt. Angular Momentum Engine | -8/Materials  | Scanalyzed
      Imp. Signal Interpreter | -8/Materials  | Scanalyzed
                  Arm. Treads | -8/Materials  | Scanalyzed
            Med. Storage Unit | -8/Materials  | Scanalyzed
    Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Terrain Scan Processor | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
  Tactical Coordination Suite | -7/Data Miner | Free
     Exp. Transmission Jammer | -7/Data Miner | Free
            Adv. Sensor Array | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Angular Momentum Engine | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodTransdimensionalWell
  Manual?         0
Play Time         02:57:16
  Cumulative      197.3 hours
  Start           2021.02.22 @ 14:43:01
  End             2021.03.18 @ 17:33:41
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          66
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5402f7d3-4667-4c8a-bd2c-449f5cd8651b