Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 12:14:52 Player: Lazz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (4503) 4503 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 12830 Bonus ------- Follower Combat Kills 142 Friendly Fire -40 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gamma Rifle Enhanced Nova Cannon Railgun Railgun Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Flying Gravmag-Gyrokinetic Exoskeleton > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Improved Transmission Jammer Advanced ECM Suite Advanced Focal Shield Improved System Shield > --- WEAPON ----------- Hpw. Energy Quantum Construct/G Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Advanced EM Disruption Field Heavy Tesla Rifle Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 141] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Heavy Armor Plating Weapon Constructs Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Long-range Missile Launcher Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . 4 2 . . 2 2 . . 2 2 2 Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . . . . . . . . 1 Utility 10 | . . . . . 3 . . . 2 2 . . 2 1 . Weapon 3 | . . 1 . . . 1 . . . . . . . . 1 Parts Attached 80 | 7 . 14 . 4 3 1 . 1 6 11 . . 7 24 2 Power 12 | 1 . 2 . . . . . . 1 1 . . 2 5 . Engine 3 | 1 . 1 . . . . . . . . . . 1 . . Core 3 | . . 1 . . . . . . 1 1 . . . . . Reactor 6 | . . . . . . . . . . . . . 1 5 . Propulsion 12 | 2 . 4 . 1 . . . . 1 . . . . 4 . Treads 7 | 2 . 4 . 1 . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . 4 . Wheel 1 | . . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 2 . 2 . 3 2 . . 1 3 10 . . 5 7 1 Device 23 | 1 . 1 . 3 1 . . 1 2 7 . . 2 5 . Storage 3 | 1 . 1 . . 1 . . . . . . . . . . Processor 6 | . . . . . . . . . 1 3 . . 1 1 . Hackware 3 | . . . . . . . . . . . . . 2 . 1 Protection 1 | . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 . 6 . . 1 1 . . 1 . . . . 8 1 Energy Gun 4 | . . 1 . . . . . . . . . . . 2 1 Energy Cannon 6 | . . 4 . . . . . . . . . . . 2 . Ballistic Gun 4 | 2 . 1 . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . . . . . . . . 1 1 . Parts Lost 56 | . . . . . . . . 1 13 1 2 . 8 14 17 Power 8 | . . . . . . . . . 1 . . . 2 4 1 Propulsion 10 | . . . . . . . . . 4 1 . . . 1 4 Utility 26 | . . . . . . . . 1 4 . 1 . 5 7 8 Weapon 12 | . . . . . . . . . 4 . 1 . 1 2 4 Highest Loss Streak 17 | . . . . . . . . 1 9 1 1 . 3 5 17 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Backups 8 | 1 4 7 10 8 7 10 15 14 13 4 4 4 3 3 4 Power . | . . . 1 . . . 1 1 . . . . . . . Propulsion . | . . . 1 . . . . . . . . . . . . Utility 5 | . 3 4 5 4 5 8 12 11 9 3 4 4 3 1 . Weapon 1 | . 1 2 3 1 . 1 1 1 1 . . . . 2 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 21 | . . 1 1 9 . . . . 7 1 . . 1 . 1 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . 1 1 5 . . . . 5 1 . . 1 . . Weapon 5 | . . . . 3 . . . . 1 . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 67 | . 98 99 100 85 59 59 60 53 54 42 68 68 60 68 76 Engine 2 | . 14 5 . . 6 4 6 4 . . . . . . . Core 4 | . . 5 11 10 . 1 . 1 3 5 10 10 4 . . Reactor 1 | . . . . . . . . . . . . . 1 8 7 Treads 10 | . 28 32 33 29 7 6 6 6 3 . . . 2 . . Leg 1 | . . . . . . . . . 1 . . . . 1 13 Device 16 | . 14 11 11 10 22 20 20 20 21 17 21 21 17 14 17 Storage 4 | . 14 11 11 6 6 6 6 6 4 . . . . . . Processor 6 | . . . . . . . . . 4 7 21 21 20 21 17 Energy Cannon 7 | . . 15 33 26 7 3 . . 3 . . . . 1 6 Ballistic Gun 2 | . 26 16 . . . 5 6 . . . 3 5 4 1 . Ballistic Cannon 1 | . . . . . . 2 6 6 . 4 . . . . . Slashing Weapon 1 | . . . . . . 4 6 6 3 . . . . . . Peak Build Rating 141 | 7 8 19 20 36 50 68 68 69 85 103 103 100 103 141 141 Average Rating 65 | 5 7 14 19 24 44 63 65 64 71 73 99 96 95 122 121 On Entrance 56 | . 7 8 19 20 35 50 68 65 65 37 103 100 92 101 134 Avg Prop Armor Cover (%) 26 | . . . . . . . . . 24 31 . . . . 29 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 103 | 13 13 29 29 29 35 51 51 51 56 49 35 33 33 103 101 Greatest Support 100 | 40 40 60 60 60 58 58 58 58 64 33 29 29 81 100 100 Greatest Overweight (x) 3 | . . . . 3 1 . . . 1 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 9 | 7 8 9 10 8 14 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 4 6 10 10 10 10 15 15 15 15 5 5 5 5 5 5 Average Carried 8 | 1 4 7 9 8 7 10 15 14 13 4 5 5 4 3 4 Final Capacity 15 | 8 8 10 10 5 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 4 6 10 10 5 10 15 15 15 5 5 5 5 4 5 5 Scrap Engine Consumption 175 | . . . . 37 11 12 . 6 40 29 5 . 25 10 . Constructs Created 14 | . . . . 5 . 2 . . 1 4 . . 1 1 . Constructs Modified 53 | . . . . 4 5 5 . 3 17 5 3 2 6 3 . Class Distribution -------------------- 38% | Construct 18% | Scavenger-Gunner 14% | Mutant 8% | Skirmisher 4% | Infiltrator-Mutant 3% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -5/Factory Mutant | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -3/Research Infiltrator-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Matter Collected 1591 | 298 23 254 . 40 70 16 10 40 61 63 236 . 214 246 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4763 | 110 23 350 155 497 261 90 . 418 1116 63 281 . 609 790 . Parts 252 | 11 1 20 11 30 14 2 . 14 61 1 15 . 35 37 . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 16 . . 6 . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 77 | . . 5 3 6 5 1 . 9 19 1 8 . 10 10 . Melee 9 | . . . . . . . . . . . . . . 9 . Guns 15 | . . . . . . 1 . . 1 . 3 . 10 . . Cannons 36 | . . 4 3 6 5 . . 6 11 1 . . . . . AOE 12 | . . . . . . . . 3 4 . 5 . . . . Classes Destroyed 15 | 2 1 3 . 3 1 . . 2 2 . . . 1 . . Worker 2 | . . . . . . . . . 1 . . . 1 . . Builder 7 | . . . . 3 . . . . 2 . . . 2 . . Tunneler 5 | 4 . . . . . . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . 2 . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . Watcher 5 | . 1 1 . . 1 1 . . . . . . . 1 . Swarmer 19 | . . . . . . . . 3 6 . 4 . 6 . . Grunt 17 | . . 2 1 . 3 . . 5 2 . . . . 4 . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 21 | . . 3 2 3 1 1 . . 3 1 2 . 2 3 . Hunter 5 | . . . . . . . . . 2 . 2 . . 1 . Programmer 11 | . . . . . 1 . . . 6 . . . 2 2 . Scientist 1 | . . . . 1 . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . Best Kill Streak 8 | 4 1 2 2 2 2 1 . 3 8 1 4 . 4 5 . Combat Bots Only 6 | . . 2 2 2 2 1 . 3 6 1 4 . 4 5 . Max Kills in Single Turn 5 | 1 1 1 1 1 1 1 . 2 5 1 2 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 4 . 2 . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1023 | . . 13 6 27 15 9 8 50 242 31 43 . 159 142 278 Missed 349 | . . 3 . 6 7 3 4 11 85 7 18 . 58 38 109 Hits 674 | . . 10 6 21 8 6 4 39 157 24 25 . 101 104 169 Melee 2 | . . . . . . . . 2 . . . . . . . Projectile 672 | . . 10 6 21 8 6 4 37 157 24 25 . 101 104 169 AOE 2 | . . . . . . . . . 2 . . . . . . Critical Strikes 35 | . . . . 3 . . 1 3 10 . . . 5 5 8 Damage Taken 13945 | . . 146 90 456 86 36 76 651 3150 565 581 . 2310 2592 3206 Core 3018 | . . 15 15 74 . 5 . 119 419 47 54 . 514 141 1615 Absorbed by Shields 6 | . . . . . . . . . . 6 . . . . . Ignored by Resistances 292 | . . . . . . . . 117 94 . . . . 81 . Regen/Repaired (Parts) 2979 | . . . . 17 20 5 . 326 999 166 77 101 665 603 . Core Remaining (%) 84 | 100 100 . . 74 100 . . 85 58 . . 91 60 90 . Volleys Fired 279 | 13 1 13 4 30 8 4 . 26 68 18 16 . 46 20 12 Largest 5 | 2 2 3 3 3 1 2 . 1 2 2 3 . 2 1 5 Hottest 486 | 40 40 156 204 204 136 178 . 136 267 112 187 . 122 80 486 Shots Fired 385 | 26 2 39 12 64 8 6 . 26 72 19 23 . 48 20 20 Gun 122 | 26 2 25 . . . 2 . . 4 . 14 . 42 1 6 Cannon 244 | . . 14 12 64 8 4 . 24 66 17 1 . 1 19 14 Launcher 19 | . . . . . . . . 2 2 2 8 . 5 . . Special . | . . . . . . . . . . . . . . . . Kinetic 161 | 26 2 25 . . . 4 . 24 29 . 8 . 42 1 . Thermal 187 | . . 14 12 64 8 2 . . 25 17 7 . 1 19 18 Explosive 19 | . . . . . . . . 2 2 2 8 . 5 . . Electromagnetic 18 | . . . . . . . . . 16 . . . . . 2 Robot Hit Streak 21 | 21 1 10 5 11 8 14 . 15 8 16 9 . 10 11 5 Robot Miss Streak 3 | 1 1 1 1 2 . . . 3 3 . 1 . 2 1 1 Penetration Max 2 | . . . . . . . . . 1 . . . 2 . . Secondary Targets . | . . . . . . . . . . . . . . . . Capacitor 14 | . . . . . . . . . . . . . . 14 . Shots Hit Robots 291 | 22 1 25 7 41 8 6 . 16 43 16 18 . 33 46 9 Core Hits 136 | 6 1 9 3 13 7 3 . 8 28 4 14 . 22 17 1 Critical Kills 11 | . . 1 . . . . . . 1 . 3 . 5 1 . Critical Parts Destroyed 10 | . . . . . . . . . 1 1 2 . 6 . . Critical Strikes 30 | . . 1 . . . . . . 2 1 5 . 11 10 . Meltdown 2 | . . 1 . . . . . . . . . . . 1 . Destroy 19 | . . . . . . . . . 2 1 5 . 11 . . Impale 9 | . . . . . . . . . . . . . . 9 . Melee Attacks 42 | . . . . . . . . . 2 . . . . 40 . Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . . . . . . Piercing 40 | . . . . . . . . . . . . . . 40 . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Follow-up Attacks 6 | . . . . . . . . . . . . . . 6 . Damage Inflicted 11697 | 287 12 393 149 951 313 255 . 1255 3112 335 864 . 1367 2010 394 Guns 2293 | 263 12 181 . . . 42 . . 62 . 351 . 1199 24 159 Cannons 6318 | . . 212 149 945 313 213 . 1041 2306 335 24 . 36 509 235 Explosions 1560 | . . . . . . . . 214 725 . 489 . 132 . . Melee 1477 | . . . . . . . . . . . . . . 1477 . Ramming 49 | 24 . . . 6 . . . . 19 . . . . . . Kinetic 4150 | 263 12 181 . . . 179 . 1041 1035 . 216 . 1199 24 . Thermal 3768 | . . 212 149 945 313 76 . . 748 335 159 . 36 509 286 Explosive 1560 | . . . . . . . . 214 725 . 489 . 132 . . Electromagnetic 693 | . . . . . . . . . 585 . . . . . 108 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1477 | . . . . . . . . . . . . . . 1477 . Highest Corruption 11 | . . . . . 1 . . . 7 . . . 8 1 11 Average Corruption 4 | . . . . . 1 . . . 5 . . . 5 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . 28 . . . 9 . 3 Message Errors 13 | . . . . . . . . . 9 . . . 2 . 2 Matter Fused 10 | . . . . . . . . . 7 . . . 3 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . . . . 2 . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . . . 6 . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 776 | . . . . 57 . . . 145 127 . 46 . 11 390 . Projectiles 288 | . . . . 57 . . . 104 127 . . . . . . Explosions 98 | . . . . . . . . 41 . . 46 . 11 . . Melee 390 | . . . . . . . . . . . . . . 390 . Knockbacks 17 | . . . . . . . . 8 9 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . 8 9 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . . . . . . . . . 64 . 64 . 109 . . Shots 5 | . . . . . . . . . 1 . 2 . 2 . . Rammed 12 | 10 . . . . . . . . 2 . . . . . . Targets Rammed 15 | 10 . . . 1 . . . . 4 . . . . . . Kicked 2 | . . . . . . . . . 2 . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 384 | . . 361 200 354 200 200 . 200 200 30 194 . 52 362 384 Average Temperature 122 | . . 111 88 122 85 86 . 161 136 6 67 . 22 166 178 Received Heat Transfer 2000 | . . 57 27 241 21 1 24 231 201 132 36 . 208 785 36 Effects 2 | . . . 1 . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Interference 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . Parts Fried 7 | . . . . . . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . . . . . . 1 . Parts Melted 9 | . . 2 . 6 . . . . . . 1 . . . . Heat Transferred 3373 | . . 370 259 1375 296 74 . . 555 . 185 . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . . . . 1 . . . 2 1 . . . . . Low Security (%) 89 | 100 100 100 100 100 74 100 . . 59 87 . . 100 100 100 Level 1 7 | . . . . . 25 . . . 29 12 . . . . . Level 2 2 | . . . . . . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 509 | 10 7 61 48 90 250 95 . . 509 241 . . 181 92 84 Initial 250 | . . . . 14 250 18 . . . 241 . . . 92 36 Average 54 | . . 11 13 9 138 28 . . 136 79 . . 78 23 8 Influence Increases 3706 | 25 7 162 95 254 397 196 . 240 1007 122 180 . 545 308 168 Destroy 0b10 Robot/C 1580 | . . 100 60 60 100 120 . 180 380 20 160 . 200 200 . Destroy 0b10 Robot/NC 125 | 25 5 10 . 20 5 5 . . 30 . . . 20 5 . Destroy Leader 362 | . 2 44 20 . 42 22 . 30 80 10 20 . 40 52 . Allied During Kill 18 | . . . . . . 18 . . . . . . . . . Successful Hack 106 | . . 7 14 7 . 16 . . 20 18 . . . . 24 Select Force Hacks 150 | . . . . 150 . . . . . . . . . . . Disable Machine 195 | . . . . 15 . . . . 120 30 . . 30 . . Destroy Structure 425 | . . 1 1 2 . . . . 182 44 . . 150 21 24 Advance Influence 250 | . . . . . 250 . . . . . . . . . . Lose Combat Pursuer 495 | . . . . . . 15 . 30 195 . . . 105 30 120 Influence Decreases 3622 | 25 7 162 57 292 359 195 39 240 514 605 180 10 380 411 146 Entered New Map 416 | . . . . 24 . 20 15 . . 252 4 2 . 73 26 Time Decay 2637 | 25 7 121 57 268 212 175 24 240 374 291 160 8 300 284 91 Lost Part 319 | . . . . . . . . . 130 10 16 . 80 54 29 Lost Ally 10 | . . . . . . . . . 10 . . . . . . Purge Threat 240 | . . 41 . . 147 . . . . 52 . . . . . Squads Dispatched 26 | . 1 . 1 . 3 2 . . 6 2 . . 3 5 3 Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 15 | . . . . . 1 2 . . 3 1 . . 3 3 2 Reinforcement 10 | . 1 . 1 . 1 . . . 3 1 . . . 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Distress Signals 8 | . . 1 . . . 1 . . 1 . . . . 1 4 Communications Jammed 19 | . . . . . . 1 . . 16 . . . 2 . . Distress Signals 18 | . . . . . . . . . 16 . . . 2 . . Times Spotted 168 | . 2 10 3 4 7 4 5 9 42 3 8 . 23 14 34 Peak Tracking Total 25 | . 1 3 3 4 2 2 5 4 12 2 4 . 6 6 25 Tactical Retreats 21 | . . . . . . 1 . 2 8 . . . 2 6 2 ECM-based Alert Blocks 10 | . . . . . . . . . . . . . . 10 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Traps Triggered 5 | . 2 . . . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Disabled 13 | . . . . 1 . . . . 8 2 . . 2 . . Max in Single Turn 5 | . . . . 1 . . . . 5 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Accessed 35 | . 2 2 2 11 2 2 . 2 3 4 . . 2 1 2 Terminals 25 | . 2 2 2 5 2 1 . . 2 4 . . 2 1 2 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 83 | . 6 6 6 20 4 2 . 7 4 9 . . 4 11 4 Successful 35 | . 4 2 2 8 1 1 . 7 2 4 . . . 3 1 Failed 48 | . 2 4 4 12 3 1 . . 2 5 . . 4 8 3 Catastrophic 9 | . 1 1 1 3 1 . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 4 . 1 12 1 1 . . 2 2 . . . 5 4 Terminals 66 | . 6 6 6 12 4 1 . . 3 9 . . 4 11 4 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 27 | . 4 2 2 3 1 . . 7 1 4 . . . 3 . Record 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 6 | . . 2 . 1 1 . . . . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . . 1 1 . . . 1 . Release Object 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 . . . . . . Build 2 | . . . . . . 1 . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 5 . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 1 2 5 2 2 . . 3 3 . . 2 1 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 3 . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 116 | . . . . . . 76 . . 40 . . . . . . Total Robot Build Rating 16 | . . . . . . 15 . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total Allies 4 | . . . . . . 3 . . 1 . . . . . . Largest Group 3 | . . . . . . 3 . . 1 . . . . . . Highest-Rated Group 87 | . . . . . . 87 . . 10 . . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . 10 . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . DROP 1 | . . . . . . . . . 1 . . . . . . PICKUP 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 21 | . . . . . . 21 . . . . . . . . . Total Damage 290 | . . . . . . 290 . . . . . . . . . Kills 5 | . . . . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 7083 | 15 167 237 . . 465 649 386 3 1598 817 356 92 692 1102 504 Optics 5160 | . . . . . . . . . 1597 817 356 92 692 1102 504 IFF 1043 | . . . . . . . . . . 227 356 92 368 . . Terrain 1185 | . . . . . . . . . . 375 356 92 362 . . Seismic 1099 | 15 167 237 . . 321 . 356 3 . . . . . . . Jamming 4051 | . . . . . 277 649 30 . 1517 83 356 92 594 453 . ECM 590 | . . . . . . . . . . . . . . 189 401 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Turns Passed 10475 | 236 167 402 185 1967 469 649 386 828 1623 817 356 92 692 1102 504 Spaces Moved 5792 | 101 97 189 87 1094 273 305 219 427 771 551 317 39 527 435 360 Core 399 | 3 . . . 1 . . . . 209 73 . . . . 113 Treads 3478 | 98 97 189 87 1093 273 305 219 427 409 . . . 264 17 . Legs 394 | . . . . . . . . . 105 . . . . 42 247 Wheels 6 | . . . . . . . . . 6 . . . . . . Hover 998 | . . . . . . . . . 42 227 317 39 263 110 . Flight 517 | . . . . . . . . . . 251 . . . 266 . Fastest Speed 42 | 50 160 160 160 106 121 176 176 176 50 42 73 73 71 76 50 Average Speed 135 | 156 160 160 160 152 149 176 176 180 172 62 74 74 87 100 127 Slowest Speed 285 | 160 160 160 160 200 176 176 176 192 285 111 85 97 117 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 5 37 17 24 98 8 8 40 37 23 13 56 10 19 12 12 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 6 | . . . . 5 . . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 1 4 . . . . . . . Spaces Dug 18 | . . . . . . . . . 7 . . . . 3 8 Terrain Destroyed 351 | . . . . 2 . . . 24 104 29 91 . 86 7 8 Melee 5 | . . . . . . . . . 2 . . . . 3 . Projectile 49 | . . . . 2 . . . 8 26 . . . 1 4 8 AOE 297 | . . . . . . . . 16 76 29 91 . 85 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total 8020 | 143 105 265 127 1349 326 412 219 463 994 1001 412 102 703 1009 390 Wait 1697 | 9 3 29 31 188 30 97 . 4 137 409 80 64 120 484 12 Move 5776 | 100 96 188 86 1093 272 304 218 426 771 548 316 38 526 434 360 Hop 1 | . . . . . . . . . . 1 . . . . . Pick Up 50 | 4 2 4 3 8 8 5 . 2 2 3 . . 2 6 1 Fast Attach 55 | 7 3 6 . 2 2 . . . 2 8 . . 5 20 . Attach 27 | . . 3 . . 4 . . 2 5 4 . . 1 6 2 Detach 13 | . . 4 . . 1 . . 2 1 2 . . . 2 1 Swap 15 | . . 7 . 2 1 1 1 . . 1 . . 1 1 . Drop 57 | . . 11 3 22 . 1 . 1 3 7 . . 2 5 2 Fire 279 | 13 1 13 4 30 8 4 . 26 68 18 16 . 46 20 12 Melee 33 | . . . . . . . . . 2 . . . . 31 . Ram 1 | . . . . . . . . . 1 . . . . . . Kick 2 | . . . . . . . . . 2 . . . . . . Crush 11 | 10 . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 677 | -9/Materials | Build established: Gunner 763 | -9/Materials | Discovered new exit (range 5) 806 | -9/Materials | Entered Storage 935 | -9/Storage | Identified exit to Recycling 984 | -9/Storage | Used back door to open Recycling access 991 | -9/Storage | Entered Recycling 1026 | -9/Recycling | Build established: Scavenger-Gunner 1942 | -9/Recycling | Discovered new exit (range 16) 2096 | -9/Recycling | Scanned before Scraplab entrance 2134 | -9/Recycling | Angered Scraplab inhabitants 2210 | -9/Recycling | Found Prototype Device 2210 | -9/Recycling | Identified Scrap Engine 2616 | -9/Recycling | Build established: Scavenger-Construct 2958 | -9/Recycling | Entered Factory 2958 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2982 | -7/Factory | Build established: Construct 3404 | -7/Factory | Discovered new exit (range 7) 3427 | -7/Factory | Entered another Factory area 3427 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3552 | -6/Factory | Fabricated G-50 Soldier (x3) 3823 | -6/Factory | P-60 Hacker assimilated allied Soldier 5c 4011 | -6/Factory | Discovered new exit (range 15) 4076 | -6/Factory | Entered Lower Caves 4080 | -6/Lower Caves | Identified exit to Lower Caves 4183 | -6/Lower Caves | Encountered a Warlord checkpoint 4462 | -6/Lower Caves | Entered another Lower Caves area 4579 | -6/Lower Caves | Discovered new exit (range 9) 5229 | -6/Lower Caves | Entered an active Warlord outpost 5269 | -6/Lower Caves | Learned Research trap positions 5269 | -6/Lower Caves | Learned Extension trap positions 5269 | -6/Lower Caves | Learned Extension emergency access door positions 5290 | -6/Lower Caves | Entered Factory 5290 | -5/Factory | Evolved 2 slots: Utility x2 5407 | -5/Factory | Fabricated A-02 Transporter (x1) 6405 | -5/Factory | Cargo convoy interrupted 6819 | -5/Factory | Lost 9 parts (1p2n3u3w) 6906 | -5/Factory | Discovered new exit (range 11) 6913 | -5/Factory | Entered another Factory area 6913 | -4/Factory | Evolved 2 slots: Utility x2 7021 | -4/Factory | Build established: Mutant 7252 | -4/Factory | Found Quantum Capacitor 7688 | -4/Factory | Discovered new exit (range 14) 7730 | -4/Factory | Entered Upper Caves 7839 | -4/Upper Caves | Build established: Skirmisher 7912 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8018 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8020 | -4/Upper Caves | Discovered new exit (range 18) 8024 | -4/Upper Caves | Encountered a Warlord checkpoint 8035 | -4/Upper Caves | Learned location of 1 exit from Research 8086 | -4/Upper Caves | Entered another Upper Caves area 8104 | -4/Upper Caves | Discovered new exit (range 15) 8178 | -4/Upper Caves | Entered Research 8178 | -3/Research | Evolved 2 slots: Utility x2 8179 | -3/Research | Identified exit to Research 8180 | -3/Research | Loaded intel: 106 trap records 8577 | -3/Research | Lost 3 parts (1p2u) 8870 | -3/Research | Entered another Research area 8870 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8928 | -2/Research | Spotted B-90 Cyclops 9198 | -2/Research | Lost 5 parts (1p2u2w) 9458 | -2/Research | Build established: Infiltrator-Mutant 9706 | -2/Research | Lost 3 parts (3u) 9790 | -2/Research | Discovered new exit (range 18) 9790 | -2/Research | Identified exit to Testing 9882 | -2/Research | Lost 5 parts (2p1n2u) 9972 | -2/Research | Entered Access 9972 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 10238 | -1/Access | Build established: Scavenger-Gunner 10346 | -1/Access | Spotted B-99 Colossus 10424 | -1/Access | Spotted B-99 Colossus 10447 | -1/Access | System corruption reached 10% 10452 | -1/Access | Core integrity fell below 50% 10464 | -1/Access | Core integrity fell below 20% 10476 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10447_ Penetrated by Slug. 10447_ System Shield destroyed. 10447_ Slug penetrates Wall. 10447_ Penetrated by Slug. 10448_ 8SS 7 C9T8=LVHVPXD6ZV15H>=HAGZFOKO 10449_ Penetrated by Slug. 10449_ Slug penetrates Wall. 10450_ Penetrated by Slug. 10451_ Slug penetrates Wall. 10451_ W-44 Eye sends out distress signal. 10451_ T-07 Excavator destroyed. 10459_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10461_ P-80 Master resets S-43 Plague, system corruption cleaned. 10466_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 10472_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9V. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????#?####/###???????????????? | | ??????????????? #???????????????? | | ?????????????? #???????????????? | | ?????#????????? ????????????????? | | ?? #????????? ????????????????? | | """ #?????????? ?????????????????? | | """ #?????????? " ?????????????????? | | """ #??????????? """ ??????????????????? | | """ #???????????""" ??????????????????? | | """ #????????????" ???????????????????? | | ?????????????? ???????????????????? | | ???????????????? ????????????????????? | | ????????????????? ????????????????????? | | ####################+########### #????????? | | s ss @ #????????? | | ss s ##########????????? | | s #?????????????????? | | s #?????????????????? | | #?????????????????? | | #?????????????????? | | t #?????????????????? | | #################+####?????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | + ?????????????????????????????????????? | | # ????????????????????????????????????? | | # ???????????????????????????????????? | | #? ""??????????????????????????????????? | | #? ""??????????????????????????????????? | | #?? "??????????????????????????????????? | | #??? ??????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 63 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded A-02 Transporter | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsSpikedRifle Manual? 0 Play Time 01:24:33 Cumulative 304.7 hours Start 2026.09.04 @ 09:10:17 End 2026.09.04 @ 12:14:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0/0 Lore% 81 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30eb95c9-6b82-4c76-8b58-f6b5884ca300