Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 13:16:03 Player: Chair Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3040) 3040 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 6532 Bonus ------- High Alert Combat Kills 50 Friendly Fire -13 Cogmind --------- Core Integrity 610/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Cooled Ion Engine Armored Treads High-capacity Matter Pod (200) Sensor Array Transmission Jammer Hacking Suite System Shield Arc Projector Arc Projector Arc Projector Arc Projector Heavy Assault Rifle Rocket Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Treads High-capacity Matter Pod Machine Analyzer Sensor Array Hacking Suite System Shield Arc Projector Arc Projector Arc Projector Arc Projector Heavy Assault Rifle Rocket Launcher Missile Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 106 | 7 23 2 37 3 24 10 Power 5 | 1 2 . . 1 1 . Engine 5 | 1 2 . . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 7 1 6 2 6 7 Treads . | . . . . . . . Leg 31 | 2 7 1 6 2 6 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 2 4 1 20 . 9 1 Device 18 | 1 4 . 9 . 4 . Storage 5 | 1 . . 1 . 3 . Processor 1 | . . 1 . . . . Hackware 2 | . . . 2 . . . Protection 11 | . . . 8 . 2 1 Artifact . | . . . . . . . Weapon 33 | 2 10 . 11 . 8 2 Energy Gun 14 | 1 7 . 1 . 5 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 . . 8 . 3 2 Ballistic Cannon . | . . . . . . . Launcher 5 | . 3 . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . 3 . Corrupted Parts 3 | . . 1 . . 2 . System Corruption 10 | . . 4 . . 6 . Parts Lost 7 | . 1 . 1 . 4 1 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 1 | . 1 . . . . . Weapon 3 | . . . . . 3 . Highest Loss Streak 2 | . 1 . 1 . 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 99 89 Engine 10 | . 14 14 11 11 9 7 Leg 24 | . 28 28 21 22 26 27 Device 6 | . 12 14 7 . 6 . Storage 10 | . 14 14 11 11 9 7 Processor 8 | . . . 11 11 9 7 Hackware 11 | . . . 10 22 18 15 Protection 2 | . . . 4 . 2 7 Energy Gun 7 | . 24 28 3 . 8 . Ballistic Gun 13 | . 2 . 18 22 9 14 Peak Build Rating 40 | 7 12 14 25 24 35 40 Average Rating 23 | 5 10 12 22 24 31 36 On Entrance 16 | . 7 12 14 24 24 35 Naked Turns . | . . . . . . . Heaviest Build 50 | 11 20 20 25 19 37 50 Greatest Support 55 | 20 20 20 28 25 45 55 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 8 12 15 Most Carried 15 | 4 8 8 8 8 15 15 Average Carried 9 | 2 7 7 7 7 10 14 Final Capacity 15 | 8 8 8 8 8 15 15 Final Carried 15 | 4 8 8 8 7 15 15 Class Distribution -------------------- 43% | Mutant 41% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2899 | 258 305 60 1318 164 373 421 Remotely . | . . . . . . . Salvage Created 4371 | 92 541 . 1781 329 973 655 Parts 275 | 8 41 . 134 20 48 24 Haulers Intercepted 11 | . 1 . 6 . 3 1 Recyclers Shooed 5 | . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 76 | . 19 . 28 8 13 8 Guns 59 | . 8 . 23 8 12 8 AOE 16 | . 11 . 5 . . . Classes Destroyed 13 | 2 5 . 5 . . 1 Worker 9 | . 2 . 3 . 2 2 Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 11 | . 1 . 6 . 3 1 Recycler 8 | 1 1 . 3 . 1 2 Mechanic 1 | . . . 1 . . . Operator 4 | . . . 4 . . . Watcher 7 | . 2 . 5 . . . Swarmer 13 | . 6 . 5 2 . . Grunt 48 | . 13 . 13 5 10 7 Brawler 4 | . . . 2 1 1 . Sentry 10 | . . . 8 . 2 . Hunter 1 | . . . . . . 1 Best Kill Streak 8 | 1 6 . 8 3 4 3 Combat Bots Only 6 | . 6 . 5 3 3 3 Max Kills in Single Turn 4 | 1 3 . 4 1 1 1 Gunslinging 1 | . 1 . 1 . . . Exploded 3 | . 2 . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 276 | . 57 . 82 33 62 42 Missed 80 | . 21 . 27 10 14 8 Damage Taken 2872 | . 442 37 702 271 842 578 Core 436 | . 72 10 117 74 73 90 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 121 | . 20 . 101 . . . Core Remaining (%) 76 | 100 . 67 . 52 86 . Volleys Fired 266 | 8 36 . 108 24 43 47 Largest 2 | 2 2 . 2 2 2 2 Hottest 130 | 60 130 . 130 46 110 51 Shots Fired 514 | 16 59 . 211 48 86 94 Gun 495 | 16 45 . 206 48 86 94 Cannon . | . . . . . . . Launcher 19 | . 14 . 5 . . . Special . | . . . . . . . Kinetic 369 | 8 . . 178 48 41 94 Thermal 89 | 8 45 . 28 . 8 . Explosive 19 | . 14 . 5 . . . Electromagnetic 37 | . . . . . 37 . Robot Hit Streak 18 | 4 11 . 16 13 18 18 Robot Miss Streak 6 | 1 6 . 4 1 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 1 . 3 1 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 391 | 10 41 . 160 39 70 71 Core Hits 250 | 5 75 . 95 14 37 24 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 4 | . . . 2 2 . . Destroy 4 | . . . 2 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7692 | 92 1428 . 2927 585 1406 1254 Guns 6303 | 92 588 . 2535 585 1256 1247 Cannons . | . . . . . . . Explosions 1382 | . 840 . 392 . 150 . Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 4522 | 47 . . 2137 585 506 1247 Thermal 1306 | 45 588 . 398 . 275 . Explosive 1232 | . 840 . 392 . . . Electromagnetic 625 | . . . . . 625 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 6 . . 6 . Average Corruption 2 | . 2 2 . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 10 4 . . 1 . Message Errors 3 | . 2 1 . . . . Matter Fused 4 | . 2 1 . . 1 . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 2 | . 2 . . . . . Data Loss (minor) 3 | . 2 1 . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . 27 . 5 . . . Projectiles . | . . . . . . . Explosions 32 | . 27 . 5 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 103 | . 39 . 8 . 56 . Shots 3 | . 1 . 1 . 1 . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 436 | 20 234 121 96 17 436 22 Average Temperature 77 | 15 79 75 34 9 134 5 Received Heat Transfer 1302 | . 183 . 291 153 432 243 Effects 3 | . . . . . 3 . Energy Bleed 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1714 | 100 720 . 485 . 409 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 666 | 15 666 201 325 272 250 185 Initial 201 | . 9 201 78 27 41 30 Average 144 | 7 179 201 168 114 145 70 Maximum Alert Level 2 | . 2 1 1 1 1 . Low Security (%) 68 | 100 67 . 59 85 63 100 Level 1 27 | . 9 100 40 14 36 . Level 2 3 | . 22 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 . 7 . . 2 Investigation 8 | . 3 . 4 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 . 3 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . 3 . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 24 . 44 10 14 10 Peak Tracking Total 7 | . 7 . 5 5 3 3 Tactical Retreats 4 | . . . 1 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 2 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . 3 . 1 2 . . Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 26 | . 7 1 9 . 5 4 Terminals 16 | . 4 . 6 . 4 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . Recycling Units 5 | . 2 . 2 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 78 | . 17 1 30 . 23 7 Successful 46 | . 9 1 17 . 15 4 Failed 30 | . 8 . 12 . 7 3 Catastrophic 3 | . 1 . 1 . . 1 Database Lockouts 2 | . . . 1 . 1 . Manual 51 | . 9 . 20 . 16 6 Terminals 61 | . 11 . 24 . 22 4 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 2 . 4 . . . Recycling Units 7 | . 4 . 2 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 24 | . 3 1 10 . 9 1 Part Schematic 2 | . . . 1 . . 1 Robot Analysis 2 | . . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . 1 . 1 . Recycling Unit Index 3 | . 1 . 1 . 1 . Unreport Threat 4 | . . . 4 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . 1 . Registered Prototypes 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 17 | . 4 . 5 . 5 3 Terminals 12 | . 2 . 3 . 5 2 Track 2 | . . . 1 . 1 . Botnet 9 | . 2 . 2 . 3 2 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 2 . . 1 Tunnel 5 | . 2 . 2 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 . 7 . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 45 | . 26 . 19 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5749 | 116 889 206 2129 762 902 745 Spaces Moved 3358 | 68 570 163 1154 522 560 321 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 3354 | 64 570 163 1154 522 560 321 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 127 | 115 120 120 126 120 120 172 Slowest Speed 190 | 120 120 120 190 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 5 64 36 88 100 37 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 7 | . 2 . 2 2 . 1 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 81 | . 34 . 37 . 10 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 81 | . 34 . 37 . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4341 | 87 724 173 1617 610 710 420 Wait 474 | 1 58 7 283 59 42 24 Move 3352 | 67 569 162 1153 521 559 321 Hop . | . . . . . . . Pick Up 52 | 4 14 1 13 . 15 5 Fast Attach 30 | 7 4 . 4 . 11 4 Attach 12 | . 1 . 3 . 6 2 Detach 9 | . 2 . . . 7 . Swap 65 | . 18 2 30 3 8 4 Drop 78 | . 22 1 23 3 19 10 Fire 266 | 8 36 . 108 24 43 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 6) 538 | -10/Materials | Discovered new exit (range 15) 673 | -10/Materials | Repaired Heat Sink 1006 | -10/Materials | Entered Mines 1046 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1115 | -10/Mines | Assembled infested the area 1118 | -10/Mines | Learned Materials garrison access intel 1120 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1206 | -10/Mines | Discovered new exit (range 5) 1212 | -10/Mines | Identified exit to Materials 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Evolved 2 slots: Utility x2 1684 | -9/Materials | Discovered new exit (range 12) 2127 | -9/Materials | Discovered new exit (range 5) 2325 | -9/Materials | Identified exit to Mines 2703 | -9/Materials | Central database locked down 2814 | -9/Materials | Discovered exit to Mines (range 16) 3056 | -9/Materials | Repaired Carbon-fiber Leg 3179 | -9/Materials | Discovered new exit (range 16) 3341 | -9/Materials | Entered Mines 3367 | -9/Mines | Build established: Scavenger-Mutant 3500 | -9/Mines | Discovered new exit (range 8) 3511 | -9/Mines | Learned location of Zion (-7) 3861 | -9/Mines | Discovered new exit (range 12) 3862 | -9/Mines | Learned location of Storage (-7) 3885 | -9/Mines | Identified exit to Materials 3982 | -9/Mines | Excavation squad dispatched 3982 | -9/Mines | A large section of the Mines collapsed 4103 | -9/Mines | Entered Materials 4103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -8/Materials | Loaded intel: 1 garrison access location 4360 | -8/Materials | Discovered new exit (range 16) 4456 | -8/Materials | Build established: Hacker-Mutant 4583 | -8/Materials | Identified exit to Factory 4899 | -8/Materials | Central database locked down 5005 | -8/Materials | Entered Factory 5005 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5007 | -7/Factory | Discovered new exit (range 9) 5027 | -7/Factory | Build established: Scavenger-Mutant 5136 | -7/Factory | Identified exit to Lower Caves 5454 | -7/Factory | Discovered new exit (range 3) 5456 | -7/Factory | Identified exit to Factory 5750 | -7/Factory | Self-destructed Last Messages --------------- 05721_ M-28 Smith repairs Lgt. Ion Engine. 05727_ M-28 Smith repairs Com. Wheel. 05727_ R-06 Scavenger collects Aluminum Leg. 05729_ M-28 Smith repairs Com. Wheel. 05730_ R-06 Scavenger collects Tractor Beam. 05736_ A-02 Transporter destroyed. 05743_ Acquired 14 matter. 05748_ R-06 Scavenger collects Lgt. Ion Engine. 05750_ R-06 Scavenger collects Med. Storage Unit. 05750_ Connecting with Terminal... >>Schematic(Smartbomb Launcher) Downloading schematic... Smartbomb Launcher Rating: 6 Schematic downloaded. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. Map ----- +----------------------------------------------------+ | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ????????############ #?????????????????????? | | ??????? # #?????????????????????? | | ???????? """ # #?????????????????????? | | ####### = """"" # #?????????????????????? | | # ## """"" # #?????????????????????? | | #" ! ## % # #?????????????????????? | | #" ###########+### #?????????????????????? | | #" # ######%% % #?????????????????????? | | #T + = [ / """???????????????? | | #" # ###### r# """???????????????? | | #" !## ############ =% #???"""???????????????? | | #" ## ## # #?????????????????????? | | # [## + ! ! # #?????????????????????? | | ####### # # #?????????????????????? | | ???#### # * # #?????????????????????? | | ???# + # #?????????????????????? | | ???# # """ """ + #?????????????????????? | | ???# # """ """ # #?????????????????????? | | ???# + """ """ # #?????????????????????? | | ???# ############### ##????????????????????? | | ???#%#????????????# #????????????????????? | | ??##!##???????????# r ############?????????? | | ??# #######?????# !%! ?????? | | ??# < #?????# T@ =!! ?????? | | ??# #?????# * ?????? | | ??#### #?????# #######+#######??????? | | ????# #?????# #????????????????????? | | #####+## #?????#########????????????????????? | | # ! # #########??????????????????????????? | | # """ + ??????????????????????????? | | # """ # #??????????????????????????? | | # """ # """ #??????????????????????????? | | # # """ #??????????????????????????? | | # ! # """ #??????????????????????????? | | #####+## #??????????????????????????? | | ????# """ #??????????????????????????? | | ????####+#### """ #??????????????????????????? | | ??????? ??# """ ####???????????????????????? | | ??????? ??# #T #######?????????????????? | | ?????? ?# * #?????????????????? | | ?????? ?# ###### ???????????? | | ?????# # "" ????????????? | | ?????# ] # """ #?????????????????? | | ???########## "F #?????????????????? | | ???# """ ##?????????????????? | | ???# "" #??????????????????? | | ???# ###########????????? | | ???# # ! #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Smartbomb Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartJunkTerminator Manual? 0 Play Time 01:11:59 Cumulative 112.0 hours Start 2025.03.07 @ 21:43:35 End 2025.03.19 @ 13:16:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d62512f1-88a7-40e2-a081-7de9ef27fc77