Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 20:15:04 Player: Zon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (5184) 5184 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1422) 1422 TOTAL SCORE: 12851 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 376 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -226 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 70/100 System Corruption 8% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved Plasma Cutter > --- INVENTORY (5) ---- Light Angular Momentum Engine Wheel Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer Core Analyzer Precision Energy Filter Layered Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Plasma Rifle Hypervelocity Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Makeshift Thermal Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . 1 . . . . Utility 5 | . . 1 1 1 . . . . 1 . . . 1 Weapon 2 | . . . 1 1 . . . . . . . . . Parts Attached 156 | 7 4 10 17 42 1 3 5 15 26 6 . 7 13 Power 17 | 1 . 1 2 5 . 1 1 1 2 . . 1 2 Engine 10 | 1 . . 1 3 . . 1 1 1 . . 1 1 Core 6 | . . 1 1 2 . 1 . . . . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 44 | 2 . 3 3 12 . 1 1 8 9 1 . 2 2 Treads 16 | . . 3 3 8 . . . . 2 . . . . Leg 15 | 2 . . . . . . . 6 6 1 . . . Wheel 4 | . . . . . . . . . 1 . . 2 1 Hover 1 | . . . . . . . . . . . . . 1 Flight 8 | . . . . 4 . 1 1 2 . . . . . Utility 36 | 2 2 1 6 8 . . 1 3 3 3 . 1 6 Device 15 | 1 1 . 3 3 . . . 1 1 1 . . 4 Storage 3 | 1 1 . . . . . . . . . . 1 . Processor 10 | . . 1 2 3 . . 1 . 1 . . . 2 Hackware 2 | . . . . 2 . . . . . . . . . Protection 6 | . . . 1 . . . . 2 1 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 2 5 6 17 1 1 2 3 12 2 . 3 3 Energy Gun 17 | . . 2 1 10 . 1 . . 2 1 . . . Energy Cannon 5 | . . . 2 1 . . . . 1 . . . 1 Ballistic Gun 15 | 2 1 1 2 1 1 . 1 2 3 . . 1 . Ballistic Cannon 10 | . 1 2 . 3 . . 1 . 3 . . . . Launcher 8 | . . . 1 2 . . . 1 3 1 . . . Special Weapon 2 | . . . . . . . . . . . . . 2 Impact Weapon 2 | . . . . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 3 . . . 1 3 1 . . . Parts Lost 74 | . . 4 7 16 . 1 . 11 5 3 . 15 12 Power 11 | . . 1 1 3 . . . 2 . . . 2 2 Propulsion 22 | . . 1 3 5 . 1 . 5 1 . . 5 1 Utility 17 | . . . 2 2 . . . 1 2 1 . 3 6 Weapon 24 | . . 2 1 6 . . . 3 2 2 . 5 3 Highest Loss Streak 13 | . . 4 3 5 . 1 . 5 3 3 . 13 6 To Critical Strikes 3 | . . . . 2 . . . 1 . . . . . Average Slot Usage (%) 86 | . 99 95 92 83 90 97 97 77 83 95 100 93 50 Engine 3 | . 14 2 4 2 7 1 4 6 3 . . 5 . Core 1 | . . 8 4 3 . 5 2 . . . . . . Treads 6 | . . 21 25 13 . . . . 4 . . . . Leg 10 | . 28 8 . . . . . 16 13 26 26 24 . Flight 3 | . . . . 3 23 23 23 4 . . . . . Device 6 | . 14 11 15 5 7 7 7 5 5 1 . . 7 Storage 3 | . 14 11 9 5 . . . . . . . 3 . Processor 20 | . . 10 7 19 23 23 27 23 22 26 26 22 24 Protection 4 | . . . . . . . . 8 8 9 13 12 . Energy Gun 7 | . . 7 4 12 15 20 20 2 1 9 13 7 . Energy Cannon 2 | . . . 7 3 . . . . 5 . . . 3 Ballistic Gun 6 | . 18 10 11 . 5 7 4 4 9 7 6 6 . Ballistic Cannon 2 | . 8 4 . 5 . . 2 2 3 . . . . Launcher 2 | . . . 2 2 . . . . 1 4 6 5 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 49 | 12 19 22 34 38 18 18 19 23 39 41 41 49 21 Greatest Support 65 | 20 20 60 60 60 18 18 20 48 65 65 65 65 28 Greatest Overweight (x) 8 | 1 . 1 1 6 . 1 . 4 2 . . 8 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 10 5 Average Capacity 7 | 7 9 10 10 9 5 5 5 5 5 5 5 7 5 Most Carried 10 | 8 10 10 10 10 5 5 5 5 5 5 5 10 4 Average Carried 5 | 5 9 9 9 7 5 4 4 3 4 4 5 7 . Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 8 10 10 10 5 5 5 5 3 4 5 5 5 2 Class Distribution -------------------- 29% | Scavenger-Gunner 24% | Gunner 15% | Mutant 8% | Derelict-Gunner 8% | Derelict-Mutant 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Matter Collected 4044 | 276 48 319 479 1190 77 51 . 440 555 373 . 141 95 Remotely . | . . . . . . . . . . . . . . Salvage Created 5943 | 88 34 442 964 1677 58 108 . 384 900 740 . 360 188 Parts 301 | 7 2 33 58 86 4 5 . 18 32 30 . 19 7 Haulers Intercepted 9 | . . . 5 1 . . . . 2 1 . . . Recyclers Shooed 3 | . . . 1 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 2 2 . 17 . 26 . 18 . Prevented 21 | . . . . . 2 2 . 2 . 3 . 12 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 99 | . 1 12 14 31 1 2 . 8 8 13 . 6 3 Guns 48 | . . 8 6 11 1 2 . 7 4 7 . 2 . Cannons 26 | . 1 4 3 12 . . . 1 2 . . . 3 AOE 24 | . . . 5 7 . . . . 2 6 . 4 . Classes Destroyed 16 | 2 1 3 4 3 . . . 1 1 . . 1 . Worker 12 | . . . 3 5 . . . . 2 . . . 2 Builder 10 | . . . 6 4 . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . Hauler 9 | . . . 5 1 . . . . 2 1 . . . Recycler 8 | 1 . . 1 4 . . . . 2 . . . . Mechanic 2 | . . . . 2 . . . . . . . . . Watcher 6 | . . 1 2 3 . . . . . . . . . Swarmer 14 | . . 3 . 3 . . . 4 . 3 . 1 . Grunt 53 | . 1 6 11 15 . 2 . 1 3 9 . 3 2 Brawler 6 | . . . 1 4 . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 9 | . . 3 2 2 . . . 1 . 1 . . . Specialist 2 | . . . . . . . . . 2 . . . . Hunter 7 | . . . . 4 1 . . 1 . . . 1 . Programmer 7 | . . . . 3 . . . . 3 . . . 1 Z-Courier 1 | . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 10 | 2 1 4 10 10 1 2 . 3 5 4 . 3 2 Combat Bots Only 6 | . 1 4 4 6 1 2 . 3 4 4 . 3 2 Max Kills in Single Turn 5 | 1 1 1 5 3 1 1 . 1 2 3 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . . 1 2 . 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 878 | . 14 67 72 195 2 5 . 163 75 43 . 106 136 Missed 268 | . 7 13 23 61 2 2 . 49 26 11 . 29 45 Damage Taken 10721 | . 97 723 1304 2127 . 47 . 1336 892 658 . 1712 1825 Core 2484 | . 18 181 291 229 . . . 183 42 43 . 495 1002 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . 37 . 63 . Ignored by Resistances 319 | . . . . 8 . . . 274 37 . . . . Regen/Repaired (Parts) 79 | . . . . . . . . . 79 . . . . Core Remaining (%) 60 | 100 92 54 47 . . . . 41 . . . 31 . Volleys Fired 334 | 4 12 30 48 82 2 3 . 51 30 27 . 15 30 Largest 4 | 2 2 2 3 4 2 4 . 3 4 4 . 4 2 Hottest 254 | 40 55 79 154 254 106 171 . 163 194 208 . 208 100 Shots Fired 814 | 8 24 56 137 246 4 12 . 84 98 76 . 36 33 Gun 520 | 8 13 38 101 140 4 12 . 57 53 63 . 31 . Cannon 235 | . 11 18 21 89 . . . 27 42 . . . 27 Launcher 53 | . . . 15 17 . . . . 3 13 . 5 . Special 6 | . . . . . . . . . . . . . 6 Kinetic 370 | 8 24 46 72 63 . 3 . 55 55 29 . 15 . Thermal 327 | . . 10 30 166 2 3 . 21 12 34 . 16 33 Explosive 41 | . . . 15 17 . . . . 3 6 . . . Electromagnetic 76 | . . . 20 . 2 6 . 8 28 7 . 5 . Robot Hit Streak 33 | 4 9 14 13 12 3 2 . 5 11 13 . 6 33 Robot Miss Streak 8 | 2 3 3 3 8 1 3 . 5 5 2 . 5 3 Penetration Max 1 | . . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . . 1 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . Shots Hit Robots 527 | 4 17 36 87 158 3 5 . 50 63 51 . 22 31 Core Hits 329 | 3 4 23 59 112 2 4 . 19 44 32 . 17 10 Critical Kills 9 | . . 1 . . . . . 3 . 3 . 2 . Critical Parts Destroyed 7 | . . . . . . . . 2 . 4 . 1 . Critical Strikes 33 | . . 2 2 13 . . . 5 . 8 . 3 . Burn 10 | . . 1 1 7 . . . . . 1 . . . Destroy 16 | . . 1 . . . . . 5 . 7 . 3 . Blast 6 | . . . . 6 . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14228 | 50 255 567 2738 4937 74 80 . 725 1779 1406 . 771 846 Guns 5442 | 50 102 359 1020 1785 44 80 . 533 619 558 . 292 . Cannons 3701 | . 153 208 392 1474 . . . 192 580 . . . 702 Explosions 4941 | . . . 1326 1678 30 . . . 580 848 . 479 . Melee 48 | . . . . . . . . . . . . . 48 Ramming . | . . . . . . . . . . . . . . Kinetic 3963 | 50 255 438 719 1051 . . . 451 737 166 . 96 . Thermal 5001 | . . 129 301 2495 50 20 . 240 274 392 . 302 798 Explosive 3763 | . . . 1326 1332 . . . . 452 653 . . . Electromagnetic 1453 | . . . 392 59 24 60 . 34 316 195 . 373 . Impact 48 | . . . . . . . . . . . . . 48 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . 1 7 13 13 13 13 . 4 5 5 5 8 Average Corruption 6 | . . 1 7 11 13 13 13 . 2 4 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 146 | . . . 13 43 6 10 1 . 17 16 5 25 10 Message Errors 27 | . . . 2 7 2 . . . 3 4 1 6 2 Matter Fused 37 | . . . 3 12 2 2 . . 5 3 1 6 3 Heat Flow Errors 21 | . . . 3 4 1 2 1 . 2 3 . 5 . Energy Discharges 16 | . . . 3 3 1 4 . . 1 . 2 1 1 Parts Rejected 4 | . . . . 4 . . . . . . . . . Parts Fused 3 | . . . . 1 . . . . 1 . . . 1 Data Loss (minor) 15 | . . . . 5 . . . . 1 5 1 1 2 Data Loss (major) 6 | . . . . 1 . 1 . . 1 1 . 2 . Misfires 8 | . . . 1 3 . . . . 2 . . 2 . Misdirections 2 | . . . . 1 . 1 . . . . . . . Weapon Failures 7 | . . . 1 2 . . . . 1 . . 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 326 | . . . 84 180 . . . . 9 . . . 53 Projectiles 94 | . . . 9 46 . . . . 9 . . . 30 Explosions 209 | . . . 75 134 . . . . . . . . . Melee 23 | . . . . . . . . . . . . . 23 Knockbacks 21 | . 3 1 . 9 . . . 5 3 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 21 | . 3 1 . 9 . . . 5 3 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 528 | . . . 116 137 . . . . 117 66 . 92 . Shots 16 | . . . 3 5 . . . . 2 2 . 4 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 609 | . 12 135 602 609 98 323 225 487 120 432 . 292 87 Average Temperature 125 | . 5 43 105 171 46 126 112 137 33 119 . 97 40 Received Heat Transfer 2553 | . 54 318 387 783 . 27 . 120 138 234 . 411 81 Effects 45 | . . . 7 20 . . . 6 . 10 . 2 . Shutdowns 6 | . . . 2 1 . . . 3 . . . . . Energy Bleed 6 | . . . 1 1 . . . 1 . 3 . . . Interference 19 | . . . 1 10 . . . . . 6 . 2 . Matter Decay 3 | . . . . 3 . . . . . . . . . Short Circuit 3 | . . . 1 1 . . . 1 . . . . . Damage (minor) 7 | . . . 1 4 . . . 1 . 1 . . . Damage (core) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . . 1 . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 9 | . . . 2 4 . . . . . 1 . 1 1 Heat Transferred 9379 | . . 407 740 4395 87 37 . 444 396 927 . 511 1435 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Peak Influence 800 | 10 85 313 455 800 . . . . 239 . . . 115 Initial 164 | . 6 35 94 164 . . . . 44 . . . 50 Average 264 | 2 48 222 285 551 . . . . 82 . . . 51 Maximum Alert Level 3 | . . 1 2 3 . . . . 1 . . . . Low Security (%) 51 | 100 100 26 28 11 . . . . 88 . . . 100 Level 1 22 | . . 73 53 14 . . . . 11 . . . . Level 2 14 | . . . 17 36 . . . . . . . . . Level 3 11 | . . . . 37 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 2 15 . . . . 5 . . 1 1 Investigation 1 | . . . . 1 . . . . . . . . . Extermination 7 | . . . . 3 . . . . 3 . . . 1 Reinforcement 10 | . 2 . 2 4 . . . . 2 . . . . Assault 2 | . . . . 1 . . . . . . . 1 . Garrison 6 | . . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 3 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Distress Signals 8 | . . 2 2 . . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 5 17 20 43 1 4 . 14 22 13 . 20 23 Peak Tracking Total 12 | . 2 8 5 6 1 2 . 4 5 5 . 10 12 Tactical Retreats 24 | . 2 1 3 4 . 1 . 4 1 . . 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Traps Triggered 4 | . . 1 . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Disabled 20 | . . . 3 9 . . . . 7 . . . 1 Max in Single Turn 4 | . . . 1 4 . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Accessed 26 | . 4 4 2 8 1 . 1 . 2 . 4 . . Terminals 14 | . 4 4 1 5 . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 73 | . 9 9 6 12 2 . 4 . 5 . 26 . . Successful 52 | . 5 5 2 5 2 . 4 . 3 . 26 . . Failed 21 | . 4 4 4 7 . . . . 2 . . . . Catastrophic 4 | . . 1 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . . . . . . 1 . 14 . 2 . 3 Terminals 29 | . 9 9 4 7 . . . . . . . . . Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 7 | . . . . 2 . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 46 | . 5 5 1 3 2 . 4 . . . 26 . . Record 14 | . . . . 1 2 . . . . . 11 . . Part Schematic 13 | . . . . . . . 4 . . . 9 . . Robot Schematic 3 | . . . . . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open DSF 2 | . . . . 2 . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . 1 . . . . 3 . . . . Scan Component 3 | . . . . 1 . . . . 2 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 4 2 7 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 19 . . . 9 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 26 | . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total Allies 9 | . . . . . . . 4 . 4 . . 1 . Largest Group 4 | . . . . . . . 4 4 3 . . 1 . Highest-Rated Group 198 | . . . . . . . 154 154 198 . . 96 . Highest-Rated Ally 96 | . . . . . . . 42 42 85 . . 96 . Zionite Dispatches 4 | . . . . . . . . . 3 . . . 1 Heavy 1 | . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . 2 . . . . DROP 2 | . . . . . . . . . 2 . . . . Ally Attacks 54 | . . . . . . . . 15 19 . . 20 . Total Damage 2788 | . . . . . . . . 393 1670 . . 725 . Kills 16 | . . . . . . . . 4 8 . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 1 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . . . 48 . . . 19 Traps 2 | . . . . . . . . . . . . . 2 Items 45 | . . . . . . . . . 34 . . . 11 Machines 13 | . . . . . . . . . 9 . . . 4 Patrols 2 | . . . . . . . . . 2 . . . . Guards 5 | . . . . . . . . . 3 . . . 2 Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Turns Passed 9953 | 113 220 539 952 1866 188 218 549 997 1809 688 121 1103 590 Spaces Moved 7895 | 71 137 277 448 1339 513 556 1025 806 982 490 95 853 303 Core 42 | 11 . . . 2 . . . 1 . . . 2 26 Treads 1704 | . . 214 448 693 . . . . 349 . . . . Legs 2813 | 60 137 63 . . . . . 570 596 490 95 802 . Wheels 251 | . . . . . . . . . 37 . . 49 165 Hover 112 | . . . . . . . . . . . . . 112 Flight 2973 | . . . . 644 513 556 1025 235 . . . . . Fastest Speed 34 | 50 120 120 160 34 34 34 34 39 100 120 120 100 70 Average Speed 99 | 109 120 152 164 102 34 34 37 99 154 120 120 119 96 Slowest Speed 450 | 120 120 190 240 350 34 117 39 280 260 120 120 450 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . 7 . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 50 | 4 35 21 35 28 74 79 88 73 22 68 80 83 11 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . 1 . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 14 | . . . . . 2 2 3 3 . 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 364 | . . . 117 115 3 . . 11 44 70 . 4 . Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . 8 . . . 11 . . . . . AOE 345 | . . . 117 107 3 . . . 44 70 . 4 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total 9332 | 96 172 340 563 1639 521 573 1194 926 1211 529 102 908 558 Wait 785 | 6 7 5 31 142 6 9 153 40 145 . 8 25 208 Move 7870 | 70 136 276 447 1326 512 555 1024 805 981 489 94 852 303 Hop 5 | . . . . 5 . . . . . . . . . Pick Up 82 | 9 6 10 10 16 . 2 3 6 9 3 . 6 2 Fast Attach 79 | 6 1 5 6 19 1 . 4 7 18 2 . 3 7 Attach 55 | 1 1 4 5 17 . 2 . 7 6 2 . 4 6 Detach 14 | . . . 1 4 . . . 1 5 1 . 1 1 Swap 22 | . 2 1 6 6 . 1 1 1 2 2 . . . Drop 85 | . 7 9 9 22 . 1 9 8 15 3 . 2 . Fire 334 | 4 12 30 48 82 2 3 . 51 30 27 . 15 30 Melee 1 | . . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 7) 269 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 491 | -9/Materials | Lost 4 parts (1p1n2w) 820 | -9/Materials | Discovered new exit (range 9) 822 | -9/Materials | Build established: Scavenger-Mutant 873 | -9/Materials | Entered another Materials area 873 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1184 | -8/Materials | Build established: Scavenger-Gunner 1412 | -8/Materials | Crushed by falling debris 1443 | -8/Materials | Lost 3 parts (2n1u) 1707 | -8/Materials | Core integrity fell below 50% 1809 | -8/Materials | Discovered new exit (range 7) 1825 | -8/Materials | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1859 | -7/Factory | Garrison activated, responded to threat 2153 | -7/Factory | Build established: Skirmisher 2625 | -7/Factory | First assault squad dispatched 2649 | -7/Factory | Build established: Scavenger-Gunner 2745 | -7/Factory | System corruption reached 10% 2787 | -7/Factory | Lost 5 parts (1p1n1u2w) 3116 | -7/Factory | Garrison activated, responded to threat 3308 | -7/Factory | Lost 4 parts (1p1n2w) 3619 | -7/Factory | Discovered new exit (range 13) 3691 | -7/Factory | Entered Lower Caves 3698 | -7/Lower Caves | Build established: Mutant 3826 | -7/Lower Caves | Learned location of Zion (-7) 3837 | -7/Lower Caves | Discovered new exit (range 11) 3879 | -7/Lower Caves | Entered another Lower Caves area 3913 | -7/Lower Caves | Learned Factory trap positions 3929 | -7/Lower Caves | Learned Factory emergency access door positions 4048 | -7/Lower Caves | Build established: Gunner 4086 | -7/Lower Caves | Discovered new exit (range 8) 4097 | -7/Lower Caves | Entered Zion 4108 | -7/Zion | Discovered new exit (range 17) 4119 | -7/Zion | Given the Hacking Drone Bay 4126 | -7/Zion | System corruption cleaned by Quarantine Array 4193 | -7/Zion | Imprinted 4195 | -7/Zion | Declared Zion's savior 4369 | -7/Zion | Received a visual enhancement algorithm 4398 | -7/Zion | Learned Factory emergency access door positions 4412 | -7/Zion | Learned Factory scanalyzer intel 4646 | -7/Zion | Entered Proximity Caves 4646 | -6/Proximity Caves | Accompanied by 4 allies 4707 | -6/Proximity Caves | Lost 3 allies 4760 | -6/Proximity Caves | Build established: Derelict-Gunner 4792 | -6/Proximity Caves | Spotted B-75 Beast 4890 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5139 | -6/Proximity Caves | Core integrity fell below 50% 5256 | -6/Proximity Caves | Learned Factory security intel 5583 | -6/Proximity Caves | Build established: Derelict-Mutant 5591 | -6/Proximity Caves | Discovered new exit (range 9) 5643 | -6/Proximity Caves | Entered Factory 5643 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5644 | -6/Factory | Identified exit to Lower Caves 5645 | -6/Factory | Loaded intel: 101 trap records 5648 | -6/Factory | Loaded intel: 4 scanalyzer locations 5708 | -6/Factory | Repaired Aluminum Leg 5860 | -6/Factory | Zion Heavy squad teleported in 6030 | -6/Factory | Retrieved Zion intel report: Guard Positions 6031 | -6/Factory | Zion Melee Resupply teleported in 6233 | -6/Factory | Build established: Scavenger-Gunner 6270 | -6/Factory | Spotted B-75 Beast 6353 | -6/Factory | Lost 3 allies 6375 | -6/Factory | Lost 3 parts (1n1u1w) 6801 | -6/Factory | Zion Explosive Resupply teleported in 6810 | -6/Factory | Found Prototype Launcher 6812 | -6/Factory | Identified Gui. Missile Launcher 6846 | -6/Factory | Terminal network hard line cut 7358 | -6/Factory | Discovered exit to Lower Caves (range 7) 7452 | -6/Factory | Entered Lower Caves 7457 | -6/Lower Caves | Encountered a Warlord checkpoint 7461 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7655 | -6/Lower Caves | Lost 3 parts (1u2w) 7977 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8048 | -6/Lower Caves | Build established: Gunner 8111 | -6/Lower Caves | Discovered new exit (range 7) 8140 | -6/Lower Caves | Entered Data Miner 8140 | -6/Data Miner | Discovered new exit (range 6) 8156 | -6/Data Miner | Met Data Miner 8199 | -6/Data Miner | Learned location of Section 7 (-2) 8199 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8232 | -6/Data Miner | Received God Mode back door access code from Data Miner 8261 | -6/Data Miner | Entered Proximity Caves 8696 | -5/Proximity Caves | Learned 4 Factory zone layouts 9075 | -5/Proximity Caves | Build established: Derelict-Gunner 9113 | -5/Proximity Caves | Discovered new exit (range 11) 9258 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9311 | -5/Proximity Caves | Core integrity fell below 50% 9349 | -5/Proximity Caves | Lost 13 parts (1p5n3u4w) 9364 | -5/Proximity Caves | Entered Factory 9364 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9467 | -5/Factory | Zion Recon squad teleported in 9654 | -5/Factory | Build established: Derelict-Mutant 9787 | -5/Factory | Lost 6 parts (4u2w) 9885 | -5/Factory | Core integrity fell below 50% 9933 | -5/Factory | Core integrity fell below 20% 9942 | -5/Factory | Lost 3 parts (1p1u1w) 9954 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09822_ U-05 Engineer lays Concrete. 09832_ >> DECODED: Hpw. Shock Rifle location. 09862_ Acquired Gyrokinetic Inverter. 09866_ >> DECODED: Hvy. Phase Cannon location. 09868_ XDD5UI#7II37KUEVD:E2MEK 09868_ K-01 Serf cleans the Scanalyzer. 09874_ Acquired Imp. Plasma Cutter. 09876_ K-01 Serf cleans the Scanalyzer. 09882_ Construction Platform disabled. 09891_ >> DECODED: Lgt. Angular Momentum Engine location. 09896_ Plasma Cannon destroyed. 09903_ Lgt. Ion Engine destroyed. 09905_ System corrupted: Matter fused (-8). 09910_ S-27 Virus suffers critical hit (Destroy). 09910_ S-27 Virus destroyed. 09911_ Adv. Heat Sink destroyed. 09917_ >> DECODED: Recycling Unit location. 09927_ System corrupted: Component data lost. 09944_ Acquired Lgt. Angular Momentum Engine. 09947_ >> DECODED: Enh. Gauss Cannon location. Map ----- +----------------------------------------------------+ | ######### " " " " " #?????????????? | | #???????# " " " " " #?????????????? | | #???????# " " " " " ??????????????? | | #???????# " " " " ??????[???????????? | | ##??????# " " " ???????????????????+? | | T#???#+## " " " "???????????????????? | | =%= #???# " " " "???????????????????? | | ##???###### #### " " " "??????????????????+? | | ###########+#### ??????????????????? | | # # ???????????+?????? | | # "" """""" # ????????????????? | | # ""S """"""" # ????????????????? | | + "" """"""" # ????????????????? | | # """"""" # ???????????????? | | # # ????????????????? | | ################? ????????????????? | | #???????#? ?????????????????? | | # ???? + ? ?????????????????? | | # ???? # ? ???????????????????? | | """ """ # ???? # ?? ?????????????????????? | | """ """ # ? F" +? ????????????????????????? | | """ """ # """ #?# ######+#######???????????? | | # ] "" #?# # #???????????? | | # #?# /ms #???????????? | | " F" # #?# #ss #???????????? | | """" # """ #?# #@ ** """ #???????????? | | # """ #?# #s * """ #???????????? | | # """ #?# # """ #???????????? | | ####### # #?# # +???????????? | | ??????# # """ #?# # """ """ #???????????? | | ??????# # """ #?# # """ """ #???????????? | | ????### # """ ### # """ """ #???????????? | | ?? / + / # ?????????????? | | ????### ############# ?????????????? | | ??????# #???????????############?????????????? | | ??????###+#/#????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ???????????]????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 22 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Ripper | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Cya! Decoder Ring Leap Before You Look The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed MagneticDecoySpear Manual? 0 Play Time 02:41:36 Cumulative 24.2 hours Start 2024.03.12 @ 00:29:26 End 2024.03.15 @ 20:15:04 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5326db94-da57-45ff-b282-6d93f8a850ba