Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 14:32:43

Player: Carpathian

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (400)      400
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 1606

 Bonus
-------
Follower Combat Kills      50
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             310/400
Matter                     101/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (4) ------
  Small Storage Unit
        Structural Scanner
        Sensor Array
        Signal Interpreter
>       --- WEAPON (2) -------
        Assault Rifle
        Rocket Launcher
>       --- INVENTORY (8) ----
        Ion Engine
        Terrain Scanner
        ECM Suite
        Sensor Drone Bay
        Assault Rifle
        Mining Laser
        Hammer

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
        Rocket Launcher
        Hammer
>       --- INVENTORY --------
        Ion Engine
        Terrain Scanner
        ECM Suite
        Sensor Drone Bay
        Assault Rifle
        Assault Rifle
        Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   2   .   7   
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   1   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   1   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 93  
  Engine                   10   | .   14  14  4   
  Core                     2    | .   .   .   6   
  Leg                      24   | .   28  28  16  
  Device                   15   | .   11  14  22  
  Storage                  12   | .   14  14  11  
  Processor                3    | .   .   .   10  
  Ballistic Gun            22   | .   28  28  12  
  Launcher                 2    | .   .   .   7   
Peak Build Rating          13   | 6   7   8   13  
  Average Rating           8    | 4   6   7   11  
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 14  15  15  18  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 3   7   8   8   
  Average Carried          5    | .   2   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | .   7   8   7   

 Class Distribution 
--------------------
 69% | Mutant
 22% | Skirmisher
  8% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           368  | 185 91  .   92  
  Remotely                 .    | .   .   .   .   
Salvage Created            423  | .   91  19  313 
  Parts                    18   | .   4   1   13  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   2   2   6   
  Melee                    1    | .   .   .   1   
  Guns                     5    | .   2   2   1   
  AOE                      4    | .   .   .   4   
Classes Destroyed          6    | .   1   1   4   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Swarmer                  2    | .   .   2   .   
  Grunt                    7    | .   2   .   5   
  Duelist                  1    | .   .   .   1   
Best Kill Streak           8    | .   2   2   8   
  Combat Bots Only         4    | .   2   2   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        53   | .   20  .   33  
  Missed                   18   | .   6   .   12  
Damage Taken               600  | .   174 .   426 
  Core                     118  | .   28  .   90  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 .   88  .   
Volleys Fired              32   | .   7   2   23  
  Largest                  2    | .   2   2   2   
  Hottest                  53   | .   40  40  53  
Shots Fired                49   | .   14  4   31  
  Gun                      39   | .   14  4   21  
  Cannon                   .    | .   .   .   .   
  Launcher                 10   | .   .   .   10  
  Special                  .    | .   .   .   .   
  Kinetic                  39   | .   14  4   21  
  Thermal                  .    | .   .   .   .   
  Explosive                10   | .   .   .   10  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   6   4   4   
  Robot Miss Streak        4    | .   4   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           30   | .   9   2   19  
  Core Hits                24   | .   3   2   19  
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   2   .   .   
    Destroy                2    | .   2   .   .   
Melee Attacks              3    | .   .   .   3   
  Impact                   3    | .   .   .   3   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           854  | .   106 26  722 
  Guns                     291  | .   106 26  159 
  Cannons                  .    | .   .   .   .   
  Explosions               512  | .   .   .   512 
  Melee                    51   | .   .   .   51  
  Ramming                  .    | .   .   .   .   
  Kinetic                  291  | .   106 26  159 
  Thermal                  .    | .   .   .   .   
  Explosive                512  | .   .   .   512 
  Electromagnetic          .    | .   .   .   .   
  Impact                   51   | .   .   .   51  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            3    | .   .   .   3   
  Projectiles              .    | .   .   .   .   
  Explosions               3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      136  | .   .   .   136 
  Shots                    5    | .   .   .   5   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        27   | .   8   .   27  
  Average Temperature      8    | .   2   .   12  
  Received Heat Transfer   243  | .   99  .   144 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             265  | .   125 129 265 
  Initial                  50   | .   .   48  50  
  Average                  86   | .   42  70  171 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         85   | 100 100 100 53  
  Level 1                  14   | .   .   .   46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   8   3   7   
  Peak Tracking Total      5    | .   5   1   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               19   | .   .   4   15  
  Total Damage             149  | .   .   39  110 
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               962  | 78  336 244 304 
Spaces Moved               628  | 66  254 198 110 
  Core                     18   | 18  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     610  | 48  254 198 110 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            121  | 100 120 120 137 
  Slowest Speed            190  | 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   30  46  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          24   | .   .   .   24  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      24   | .   .   .   24  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      771  | 77  270 200 224 
  Wait                     79   | .   .   .   79  
  Move                     625  | 65  253 197 110 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 6   8   1   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   10   | 6   1   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   1   .   4   
  Drop                     .    | .   .   .   .   
  Fire                     32   | .   7   2   23  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 10)
  415 | -10/Materials | Entered Mines
  472 | -10/Mines     | Found the Drone Emporium
  478 | -10/Mines     | Found Prototype Device
  512 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  524 | -10/Mines     | Assembled infested the area
  529 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  576 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  635 | -10/Mines     | Discovered new exit (range 10)
  644 | -10/Mines     | Learned Materials terminal intel
  659 | -10/Mines     | Entered Materials
  659 | -9/Materials  | Accompanied by 3 allies
  659 | -9/Materials  | Evolved 2 slots: Utility x2
  660 | -9/Materials  | Loaded intel: 12 terminal locations
  775 | -9/Materials  | Lost 3 allies
  963 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00846_ U-05 Engineer lays Concrete. <x2>
00849_ U-05 Engineer builds a Door.
00853_ U-05 Engineer lays Concrete. <x2>
00856_ U-05 Engineer builds a Wall.
00859_ U-05 Engineer lays Concrete. <x2>
00862_ U-05 Engineer builds a Wall.
00866_ U-05 Engineer lays Concrete. <x2>
00869_ U-05 Engineer builds a Wall.
00873_ The unstable cave ceiling collapses.
00873_ U-05 Engineer lays Concrete. <x2>
00874_ U-05 Engineer builds a Wall.
00875_ U-05 Engineer lays Concrete.
00879_ U-05 Engineer builds a Wall.
00879_ U-05 Engineer builds a Door.
00882_ U-05 Engineer builds a Wall. <x3>
00887_ U-05 Engineer lays Concrete. <x9>
00895_ U-05 Engineer builds a Wall.
00896_ U-05 Engineer lays Concrete. <x*>
00931_ U-05 Engineer builds a Wall.
00939_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????? #   ""*  |
| ????????????????????????????????????????? #        |
| ????????????????????????????????????????? # =%=%=* |
| ???????????????????????????????????########     =% |
| ???????????????????????????????????########%    %! |
| ???????????????????????????????????                |
| ???????????????????????????????????????            |
| ?????????????????????????????????????????  %       |
| ????????????????????????????????????????###%       |
| ???????????????????????????? ########??####    ##? |
| ???????????????????????????? #############     ##? |
| ?????????????????#####?????? #     ######    % ##? |
| ?????????????????##### ????? #                 ##? |
| ?????????????????  * # ????? #              T  ##? |
| ??????????????????   # ????? #                 ##? |
| ?????????????????""" # ????? #     #######     ##? |
| ??????????????"""""" # ????? ##   ###############? |
| ??????????## ?"""""" # ????? ##   #      ####### ? |
| ??????????## """"""" # ??????##  x#      ##??????? |
| ??????????## """"""" #     ??##   +  """ ##??????? |
| ????????####         ##########   #  """ ##??????? |
| ????????############+### ######   #  """ ##??????? |
| ?????                     x       #[     ##??????? |
| ???                    ####################??????? |
| ??####+#############+######################??????? |
| ?? #            #   %= = @   ##??????????????????? |
| ?? # T          #            ##??????????????????? |
| ?? #            #        ]]] ##??????????????????? |
| ?? #            #      [ ]]] ##??????????????????? |
| ?? #            #        ]]  ##??????????????????? |
| ??#############################??????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              264
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalMasterTrap
  Manual?         0
Play Time         00:10:49
  Cumulative      20.5 hours
  Start           2024.09.15 @ 14:24:10
  End             2024.09.15 @ 14:32:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a848221c-35fe-43c1-b508-8854837af5cf