Cogmind - Beta 13 --- EXPLORER MODE // 2024.08.02 @ 19:50:15 Player: Kino Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1869) 1869 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5074 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Medium Storage Unit Advanced Weight Redist. System Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun EM Pulse Cannon Plasma Flamer > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Medium Storage Unit Advanced Weight Redist. System Light Armor Plating Shock Absorption System Small Laser Improved EM Pulse Cannon Light Assault Rifle Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 7 | . 1 . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 2 | . 1 . 1 . . . . Utility 4 | . . . . . 2 . 2 Weapon 1 | . . . 1 . . . . Parts Attached 60 | 8 4 1 5 3 2 12 25 Power 6 | 1 . . . 1 . 1 3 Engine 3 | 1 . . . 1 . . 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 17 | 2 2 . 2 . . 8 3 Treads . | . . . . . . . . Leg 17 | 2 2 . 2 . . 8 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 3 1 . . . 2 . 8 Device 2 | . . . . . . . 2 Storage 2 | 1 1 . . . . . . Processor 3 | 1 . . . . . . 2 Hackware . | . . . . . . . . Protection 7 | 1 . . . . 2 . 4 Artifact . | . . . . . . . . Weapon 23 | 2 1 1 3 2 . 3 11 Energy Gun 6 | 1 . . 2 . . . 3 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 5 | . 1 1 . 1 . 1 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . . . . . . 2 15 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . . . 1 4 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 13 | . . . . . . 1 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 97 100 96 100 100 92 94 Engine 7 | . 12 12 10 10 8 6 . Core 1 | . . . . . . 1 6 Leg 33 | . 34 37 40 40 33 33 24 Device 1 | . . . . . . . 6 Storage 9 | . 12 12 10 10 8 8 7 Processor 10 | . 12 12 10 10 8 8 11 Protection 6 | . . . . . 16 11 15 Energy Gun 5 | . 9 . 1 10 8 7 5 Energy Cannon 2 | . . . . . . 1 8 Ballistic Gun 7 | . 12 12 10 10 8 8 . Ballistic Cannon 1 | . . . 6 1 . . . Launcher 6 | . 2 12 8 8 8 5 5 Naked Turns . | . . . . . . . . Heaviest Build 117 | 19 90 91 94 93 94 99 117 Greatest Support 47 | 20 30 30 40 40 40 40 47 Greatest Overweight (x) 27 | . 2 3 2 2 2 2 27 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 25 Most Carried 13 | 5 11 12 12 13 10 10 11 Average Carried 9 | 2 7 11 11 10 9 8 9 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 12 | 3 11 12 12 11 9 8 6 Class Distribution -------------------- 35% | Hacker-Gunner 32% | Hacker-Mutant 13% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Hacker-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 1190 | 164 38 . 389 37 91 198 273 Remotely . | . . . . . . . . Salvage Created 1973 | . 88 . 442 22 50 715 656 Parts 130 | . 9 . 33 3 3 32 50 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 43 | . 2 . 10 2 1 13 15 Guns 27 | . 2 . 7 2 1 12 3 Cannons 9 | . . . 2 . . 1 6 AOE 4 | . . . 1 . . . 3 Classes Destroyed 10 | . 1 . 5 . . 2 2 Worker 2 | . . . . . . 1 1 Builder 4 | . . . 1 . . 1 2 Recycler 3 | . . . 1 . . 1 1 Watcher 1 | . . . 1 . . . . Swarmer 8 | . . . 2 2 . . 4 Grunt 15 | . 2 . 2 . . 7 4 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . . 1 2 Sentry 13 | . . . 6 . 1 5 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | . 2 . 4 2 1 4 8 Combat Bots Only 6 | . 2 . 4 2 1 3 6 Max Kills in Single Turn 2 | . 1 . 2 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 684 | . 7 . 70 20 10 75 502 Missed 194 | . . . 20 4 4 19 147 Damage Taken 3897 | . 69 . 436 78 60 616 2638 Core 880 | . 7 . 92 6 . 74 701 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . 12 38 Ignored by Resistances 2455 | . 42 . 272 54 37 375 1675 Core Remaining (%) 89 | 100 . 97 . 75 . 86 . Volleys Fired 148 | . 4 . 41 5 2 47 49 Largest 3 | . 2 . 3 3 2 3 3 Hottest 218 | . 60 . 111 106 76 146 218 Shots Fired 302 | . 8 . 76 12 4 101 101 Gun 208 | . 8 . 46 10 4 93 47 Cannon 72 | . . . 27 . . 2 43 Launcher 19 | . . . 3 2 . 6 8 Special 3 | . . . . . . . 3 Kinetic 135 | . 4 . 68 5 2 47 9 Thermal 89 | . 4 . 5 5 2 46 27 Explosive 19 | . . . 3 2 . 6 8 Electromagnetic 59 | . . . . . . 2 57 Robot Hit Streak 47 | . 5 . 27 3 4 22 47 Robot Miss Streak 2 | . 1 . 1 2 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 248 | . 7 . 58 4 3 87 89 Core Hits 111 | . 4 . 23 3 3 37 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . . 4 1 Burn 4 | . . . . . . 4 . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4738 | . 78 . 1027 58 35 1208 2332 Guns 2253 | . 78 . 510 53 34 945 633 Cannons 1130 | . . . 323 . . 41 766 Explosions 1287 | . . . 175 3 . 204 905 Melee . | . . . . . . . . Ramming 40 | . . . 19 2 1 18 . Kinetic 1368 | . 35 . 774 24 6 337 192 Thermal 1144 | . 43 . 59 29 28 608 377 Explosive 1167 | . . . 156 3 . 204 804 Electromagnetic 1019 | . . . 19 . . 41 959 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 98 | . . . 43 . . . 55 Projectiles . | . . . . . . . . Explosions 98 | . . . 43 . . . 55 Melee . | . . . . . . . . Knockbacks 6 | . . . 1 . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . 1 . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 125 | . . . 25 . . 47 53 Shots 9 | . . . 1 . . 5 3 Rammed . | . . . . . . . . Targets Rammed 7 | . . . 3 1 1 2 . Kicked 7 | . . . 3 1 1 2 . Crushed . | . . . . . . . . Highest Temperature 342 | . 30 . 135 72 46 183 342 Average Temperature 80 | . 19 . 38 22 24 58 116 Received Heat Transfer 1449 | . 42 . 240 . 18 360 789 Effects 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 7 | . . . . . . . 7 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . . 5 1 Heat Transferred 2995 | . 100 . 148 74 74 1850 749 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Peak Influence 286 | . 40 4 248 64 45 248 286 Initial 13 | . . 4 . 4 . 13 . Average 45 | . 14 2 57 40 31 100 42 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 92 | 100 100 100 97 100 100 76 89 Level 1 7 | . . . 2 . . 23 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 2 . . 3 6 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . 2 . . 3 . Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 4 | . . . 1 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 4 . 17 2 1 15 27 Peak Tracking Total 9 | . 3 . 5 2 1 4 9 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 3 | . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 6 | . . . 2 . 1 2 1 Terminals 4 | . . . 2 . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 11 | . . . 4 . 1 3 3 Successful 8 | . . . 4 . 1 2 1 Failed 3 | . . . . . . 1 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 9 | . . . 4 . . 2 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 6 | . . . 4 . . 1 1 Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Recycle Component 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 . . 2 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 4886 | 67 540 616 870 501 161 800 1331 Spaces Moved 1644 | 50 245 197 274 183 59 239 397 Core 16 | 14 . . . . . . 2 Treads . | . . . . . . . . Legs 1628 | 36 245 197 274 183 59 239 395 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 260 260 260 Average Speed 258 | 100 209 312 260 260 260 260 281 Slowest Speed 1400 | 120 260 330 260 260 260 260 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 43 48 24 54 7 38 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 119 | . . . 12 17 . 38 52 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 119 | . . . 12 17 . 38 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 1996 | 66 265 198 358 198 63 329 519 Wait 68 | . . . 30 . . 13 25 Move 1637 | 49 244 196 273 182 58 238 397 Hop . | . . . . . . . . Pick Up 53 | 9 11 1 4 3 . 9 16 Fast Attach 1 | 1 . . . . . . . Attach 26 | 6 1 . 3 . 2 4 10 Detach . | . . . . . . . . Swap 33 | 1 3 1 2 3 . 8 15 Drop 23 | . 2 . 2 4 . 8 7 Fire 148 | . 4 . 41 5 2 47 49 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . 3 1 1 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Propulsion x1 213 | -10/Materials | Identified exit to Materials 213 | -10/Materials | Discovered exit to Materials (range 8) 329 | -10/Materials | Build established: Hacker-Mutant 584 | -10/Materials | Identified exit to Mines 584 | -10/Materials | Discovered exit to Mines (range 9) 608 | -10/Materials | Entered Mines 717 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1013 | -10/Mines | Discovered exit to Materials (range 9) 1096 | -10/Mines | Learned location of Storage (-8) 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1832 | -9/Materials | Build established: Hacker-Gunner 2055 | -9/Materials | Identified exit to Mines 2055 | -9/Materials | Discovered exit to Mines (range 15) 2094 | -9/Materials | Entered Mines 2467 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2496 | -9/Mines | Identified exit to Materials 2496 | -9/Mines | Discovered exit to Materials (range 10) 2528 | -9/Mines | Learned location of 1 exit from Materials 2530 | -9/Mines | Learned Materials security intel 2554 | -9/Mines | Found a hidden stash of uninstalled traps 2595 | -9/Mines | Entered Materials 2595 | -8/Materials | Evolved 2 slots: Utility x2 2596 | -8/Materials | Identified exit to Storage 2756 | -8/Materials | Entered Storage 2885 | -8/Storage | Build established: Scavenger-Tank 3501 | -8/Storage | Identified exit to Factory 3501 | -8/Storage | Discovered exit to Factory (range 16) 3556 | -8/Storage | Entered Factory 3556 | -7/Factory | Evolved 2 slots: Utility x2 4283 | -7/Factory | Build established: Hacker-Gunner 4464 | -7/Factory | Garrison activated, responded to threat 4799 | -7/Factory | Cargo convoy interrupted 4811 | -7/Factory | Garrison activated, responded to threat 4870 | -7/Factory | Core integrity fell below 50% 4878 | -7/Factory | Core integrity fell below 20% 4887 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04862_ Penetrated by Slug. 04862_ Gauss Cannon destroyed. 04863_ Slug penetrates Wall. 04863_ Terrain Scanner destroyed. 04863_ Shock Absorption System destroyed. 04865_ Sml. Laser destroyed. 04865_ K-01 Serf destroyed. 04865_ Core Shielding destroyed. 04866_ Penetrated by Slug. 04866_ R-06 Scavenger collects Imp. Heat Sink. 04868_ Penetrated by Slug. 04870_ Critical hit (Burn: +37). 04871_ Penetrated by Slug. 04878_ EM Pulse Cannon destroyed. 04879_ U-05 Engineer builds a Wall. 04880_ Penetrated by Slug. 04881_ G-47 Trooper destroyed. 04881_ K-01 Serf collects debris. 04883_ Penetrated by Slug. 04885_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##?#????????????????????????? | | ????????????????????? [ ?????????????????????????? | | ????????????????????? ???? #???????????????????? | | ?????????????????????" ""?? #???????????????????? | | ???????????????????""" ""?? #???????????????????? | | ????????????????? 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""G"" + ? | | ???????????????? # ? | | ???????????????? = # ?? | | ????????????????###############+###= # ?? | | ?????????????????????? ? ?""""" !%* # ? | | ? ???????????????????? ? ?""""" !# # | | ?????????????????????# """ # ?? | | ?????? ??????????????# #### #???? | | ?????????????????????# # # # ##### | | ?????????????????????############ !% = # | | ???"?????????????????# # !!! | | ????????? ??????"????# "" """ # ! ! | | ?#?##############????# "" """ %% ! ! | | ??## * #????# """ """ #% # | | ???# #????# """ *%# # | | ???# " " " " " #????# """ / + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactArchitectRefractor Manual? 0 Play Time 00:28:06 Cumulative 41.5 hours Start 2024.08.02 @ 19:22:00 End 2024.08.02 @ 19:50:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 97 Rogue 20 Adventurer 46 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff0ba12e-dffd-4ea3-b515-f3237a04427e