Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 17:43:27 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1339) 1339 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3434 Bonus ------- None Cogmind --------- Core Integrity 228/550 Matter 124/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Walking (750) Ox9 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Sensor Array > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Heavy EM Pulse Gun Beam Rifle Heavy Particle Cannon Assault Rifle Assault Rifle Flak Cannon Gauss Cannon Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Chainsword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Heavy EM Pulse Gun Beam Rifle Heavy Particle Cannon Assault Rifle Assault Rifle Flak Cannon Gauss Cannon Gauss Cannon Datajack [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 53 | 7 3 15 9 19 Power 6 | 1 . 2 . 3 Engine 6 | 1 . 2 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 1 4 5 5 Treads . | . . . . . Leg 17 | 2 1 4 5 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 1 6 2 6 Device 5 | 1 . 1 1 2 Storage 7 | 1 1 4 1 . Processor 5 | . . 1 . 4 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 3 2 5 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 2 1 3 1 1 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . . 12 Power . | . . . . . Propulsion 6 | . . . . 6 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . . . 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 96 Engine 9 | . 14 10 9 8 Leg 31 | . 28 22 35 35 Device 15 | . 14 22 18 9 Storage 10 | . 14 14 9 9 Processor 9 | . . 6 9 15 Ballistic Gun 17 | . 28 22 17 10 Ballistic Cannon 1 | . . . . 3 Peak Build Rating 40 | 9 10 17 34 40 Average Rating 25 | 6 9 13 31 34 On Entrance 13 | . 9 10 17 33 Naked Turns . | . . . . . Heaviest Build 100 | 14 19 41 95 100 Greatest Support 72 | 20 20 20 72 72 Greatest Overweight (x) 3 | 1 . 2 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 10 25 25 25 Average Capacity 20 | 7 9 14 24 25 Most Carried 25 | 4 10 15 21 25 Average Carried 16 | 1 8 13 17 23 Final Capacity 25 | 8 10 15 25 25 Final Carried 21 | 4 10 15 21 21 Class Distribution -------------------- 61% | Mutant 20% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1271 | 282 154 287 134 414 Remotely . | . . . . . Salvage Created 1833 | 100 340 411 134 848 Parts 119 | 7 26 32 7 47 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 31 | . 9 6 2 14 Melee 5 | . . . . 5 Guns 21 | . 9 6 2 4 Cannons 5 | . . . . 5 Classes Destroyed 12 | 2 4 4 1 1 Worker 8 | . 3 1 1 3 Builder 1 | . . 1 . . Tunneler 2 | 1 . . 1 . Hauler 2 | . . 1 . 1 Recycler 2 | 1 . 1 . . Operator 1 | . . . . 1 Watcher 4 | . 1 2 . 1 Swarmer 5 | . 5 . . . Grunt 17 | . 4 3 . 10 Duelist 1 | . . 1 . . Sentry 7 | . . 2 1 4 Hunter 1 | . . . 1 . Best Kill Streak 8 | 2 3 3 2 8 Combat Bots Only 7 | . 3 3 1 7 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 183 | . 40 26 20 97 Missed 52 | . 15 4 7 26 Damage Taken 2242 | . 237 262 119 1624 Core 430 | . 70 38 27 295 Absorbed by Shields . | . . . . . Ignored by Resistances 417 | . 70 73 34 240 Core Remaining (%) 87 | 100 72 90 . . Volleys Fired 127 | 3 31 29 13 51 Largest 2 | 2 2 2 2 2 Hottest 79 | 40 40 46 46 79 Shots Fired 236 | 6 62 59 26 83 Gun 196 | 6 62 59 26 43 Cannon 40 | . . . . 40 Launcher . | . . . . . Special . | . . . . . Kinetic 221 | 6 62 59 26 68 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 40 | 4 13 25 16 40 Robot Miss Streak 4 | . 2 2 4 2 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 195 | 4 44 51 20 76 Core Hits 92 | 3 19 25 9 36 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 . . 5 Destroy 1 | . 1 . . . Corrupt 1 | . . . . 1 Sever 4 | . . . . 4 Melee Attacks 34 | . . . 3 31 Impact . | . . . . . Slashing 34 | . . . 3 31 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3724 | 45 473 815 294 2097 Guns 2260 | 45 473 815 294 633 Cannons 480 | . . . . 480 Explosions 36 | . . . . 36 Melee 945 | . . . . 945 Ramming 3 | . . . . 3 Kinetic 2399 | 45 473 815 294 772 Thermal 36 | . . . . 36 Explosive . | . . . . . Electromagnetic 341 | . . . . 341 Impact . | . . . . . Slashing 945 | . . . . 945 Piercing . | . . . . . Highest Corruption 9 | . . 1 . 9 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 4 . 1 Message Errors 1 | . . . . 1 Matter Fused 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 27 | . . . . 27 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee 26 | . . . . 26 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . . 13 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 183 | . 24 3 17 183 Average Temperature 51 | . 10 1 12 69 Received Heat Transfer 921 | . 147 99 63 612 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 220 | 10 179 160 98 220 Initial 57 | . 5 50 57 18 Average 55 | 4 61 80 33 64 Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 100 100 94 Level 1 1 | . . . . 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 2 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 14 14 5 17 Peak Tracking Total 8 | . 4 5 1 8 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . 3 . 1 3 Terminals 7 | . 3 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 8 . 3 6 Successful 10 | . 7 . 2 1 Failed 7 | . 1 . 1 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 7 . 3 2 Terminals 17 | . 8 . 3 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 1 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Botnet 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 4 | . 1 . 1 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3923 | 109 598 690 1260 1266 Spaces Moved 1330 | 75 414 278 265 298 Core 5 | 5 . . . . Treads . | . . . . . Legs 1325 | 70 414 278 265 298 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 190 Average Speed 166 | 116 120 197 187 195 Slowest Speed 330 | 120 120 260 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 28 | 4 59 26 24 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 3 5 Terrain Destroyed 12 | . . . 3 9 Melee 3 | . . . 3 . Projectile 7 | . . . . 7 AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2770 | 88 463 366 998 855 Wait 1153 | . 5 23 694 431 Move 1326 | 74 413 277 264 298 Hop . | . . . . . Pick Up 45 | 4 7 11 9 14 Fast Attach 14 | 7 . . 1 6 Attach 15 | . . 5 1 9 Detach . | . . . . . Swap 24 | . 3 10 7 4 Drop 31 | . 4 11 6 10 Fire 127 | 3 31 29 13 51 Melee 34 | . . . 3 31 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x2 1262 | -9/Materials | Build established: Scavenger-Mutant 1341 | -9/Materials | Discovered new exit (range 17) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x2 1582 | -8/Materials | Identified exit to Storage 1703 | -8/Materials | Build established: Mutant 2658 | -8/Materials | Entered Storage 3013 | -8/Storage | Destroyed 7 combat bots 3711 | -8/Storage | Build established: Skirmisher 3878 | -8/Storage | Crushed by falling debris 3916 | -8/Storage | Crushed by falling debris 3923 | -8/Storage | Crushed by falling debris 3923 | -8/Storage | Core integrity fell below 50% 3924 | -8/Storage | Self-destructed Last Messages --------------- 03857_ R-06 Scavenger collects Beam Rifle. 03869_ Connecting with Door Terminal... 03878_ The unstable cave ceiling collapses. 03878_ Crushed by falling debris. 03878_ Hvy. Assault Rifle destroyed. 03878_ Visual Processing Unit destroyed. 03878_ System corrupted by crushing effect (+1). 03881_ VU:U0/EAAWZJG HRYDIUS4B/JGZKLBHEWTE 03886_ Slug penetrates Earth. 03891_ The unstable cave ceiling collapses. 03916_ Crushed by falling debris. 03916_ Imp. Signal Interpreter destroyed. 03916_ System corrupted by crushing effect (+3). 03916_ Aluminum Leg destroyed. 03916_ System corrupted by crushing effect (+4). 03923_ The unstable cave ceiling collapses. 03923_ Crushed by falling debris. 03923_ Imp. Carbon-fiber Leg destroyed. 03923_ System corrupted by crushing effect (+1). 03923_ Aluminum Leg destroyed. 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"????? # #?#??? | | ???????????????????#????????# #?#??? | | ???????????????#??????#?#??## ##?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeRefineryBasin Manual? 0 Play Time 00:22:52 Cumulative 35.2 hours Start 2024.08.09 @ 17:24:06 End 2024.08.09 @ 17:43:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 31 Adventurer 40 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de373071-a893-4073-8a8f-cefe567f1976