Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 17:43:27

Player: CogMan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1339)     1339
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3434

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             228/550
Matter                     124/300
Energy                     150/150
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (750) Ox9
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
           Huge Storage Unit
           Sensor Array
>          --- WEAPON (2) -------
           Gauss Cannon
>          --- INVENTORY (25) ---
  Improved Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Large Storage Unit
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Terrain Scanner
     Heavy EM Pulse Gun
           Beam Rifle
     Heavy Particle Cannon
           Assault Rifle
           Assault Rifle
           Flak Cannon
           Gauss Cannon
           Datajack
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
           Visual Processing Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
           Chainsword
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Terrain Scanner
     Heavy EM Pulse Gun
           Beam Rifle
     Heavy Particle Cannon
           Assault Rifle
           Assault Rifle
           Flak Cannon
           Gauss Cannon
           Gauss Cannon
           Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Visual Processing Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
Weapon                     Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 7   3   15  9   19  
  Power                    6    | 1   .   2   .   3   
    Engine                 6    | 1   .   2   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   1   4   5   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 2   1   4   5   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 2   1   6   2   6   
    Device                 5    | 1   .   1   1   2   
    Storage                7    | 1   1   4   1   .   
    Processor              5    | .   .   1   .   4   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   3   2   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          8    | 2   1   3   1   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   12  
  Power                    .    | .   .   .   .   .   
  Propulsion               6    | .   .   .   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     98   | .   100 99  99  96  
  Engine                   9    | .   14  10  9   8   
  Leg                      31   | .   28  22  35  35  
  Device                   15   | .   14  22  18  9   
  Storage                  10   | .   14  14  9   9   
  Processor                9    | .   .   6   9   15  
  Ballistic Gun            17   | .   28  22  17  10  
  Ballistic Cannon         1    | .   .   .   .   3   
Peak Build Rating          40   | 9   10  17  34  40  
  Average Rating           25   | 6   9   13  31  34  
  On Entrance              13   | .   9   10  17  33  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             100  | 14  19  41  95  100 
  Greatest Support         72   | 20  20  20  72  72  
  Greatest Overweight (x)  3    | 1   .   2   1   3   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 25   | 8   10  25  25  25  
  Average Capacity         20   | 7   9   14  24  25  
  Most Carried             25   | 4   10  15  21  25  
  Average Carried          16   | 1   8   13  17  23  
  Final Capacity           25   | 8   10  15  25  25  
  Final Carried            21   | 4   10  15  21  21  

 Class Distribution 
--------------------
 61% | Mutant
 20% | Scavenger-Mutant
 15% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1271 | 282 154 287 134 414 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1833 | 100 340 411 134 848 
  Parts                    119  | 7   26  32  7   47  
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  31   | .   9   6   2   14  
  Melee                    5    | .   .   .   .   5   
  Guns                     21   | .   9   6   2   4   
  Cannons                  5    | .   .   .   .   5   
Classes Destroyed          12   | 2   4   4   1   1   
  Worker                   8    | .   3   1   1   3   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   1   2   .   1   
  Swarmer                  5    | .   5   .   .   .   
  Grunt                    17   | .   4   3   .   10  
  Duelist                  1    | .   .   1   .   .   
  Sentry                   7    | .   .   2   1   4   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | 2   3   3   2   8   
  Combat Bots Only         7    | .   3   3   1   7   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        183  | .    40   26   20   97   
  Missed                   52   | .    15   4    7    26   
Damage Taken               2242 | .    237  262  119  1624 
  Core                     430  | .    70   38   27   295  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   417  | .    70   73   34   240  
Core Remaining (%)         87   | 100  72   90   .    .    
Volleys Fired              127  | 3    31   29   13   51   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  79   | 40   40   46   46   79   
Shots Fired                236  | 6    62   59   26   83   
  Gun                      196  | 6    62   59   26   43   
  Cannon                   40   | .    .    .    .    40   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  221  | 6    62   59   26   68   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    15   
  Robot Hit Streak         40   | 4    13   25   16   40   
  Robot Miss Streak        4    | .    2    2    4    2    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           195  | 4    44   51   20   76   
  Core Hits                92   | 3    19   25   9    36   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    5    
    Destroy                1    | .    1    .    .    .    
    Corrupt                1    | .    .    .    .    1    
    Sever                  4    | .    .    .    .    4    
Melee Attacks              34   | .    .    .    3    31   
  Impact                   .    | .    .    .    .    .    
  Slashing                 34   | .    .    .    3    31   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3724 | 45   473  815  294  2097 
  Guns                     2260 | 45   473  815  294  633  
  Cannons                  480  | .    .    .    .    480  
  Explosions               36   | .    .    .    .    36   
  Melee                    945  | .    .    .    .    945  
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  2399 | 45   473  815  294  772  
  Thermal                  36   | .    .    .    .    36   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          341  | .    .    .    .    341  
  Impact                   .    | .    .    .    .    .    
  Slashing                 945  | .    .    .    .    945  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    1    .    9    
  Average Corruption       1    | .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    4    .    1    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    27   
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    .    .    1    
  Melee                    26   | .    .    .    .    26   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    13   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        183  | .    24   3    17   183  
  Average Temperature      51   | .    10   1    12   69   
  Received Heat Transfer   921  | .    147  99   63   612  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             220  | 10  179 160 98  220 
  Initial                  57   | .   5   50  57  18  
  Average                  55   | 4   61  80  33  64  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 94  
  Level 1                  1    | .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   2   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   2   3   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   14  14  5   17  
  Peak Tracking Total      8    | .   4   5   1   8   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          7    | .   3   .   1   3   
  Terminals                7    | .   3   .   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   8   .   3   6   
  Successful               10   | .   7   .   2   1   
  Failed                   7    | .   1   .   1   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   7   .   3   2   
  Terminals                17   | .   8   .   3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   .   1   1   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   .   
  Terminals                4    | .   3   .   1   .   
    Botnet                 4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3923 | 109  598  690  1260 1266 
Spaces Moved               1330 | 75   414  278  265  298  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1325 | 70   414  278  265  298  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  190  
  Average Speed            166  | 116  120  197  187  195  
  Slowest Speed            330  | 120  120  260  190  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    3    
Exploration Rate (%)       28   | 4    59   26   24   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    .    3    5    
Terrain Destroyed          12   | .    .    .    3    9    
  Melee                    3    | .    .    .    3    .    
  Projectile               7    | .    .    .    .    7    
  AOE                      2    | .    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2770 | 88  463 366 998 855 
  Wait                     1153 | .   5   23  694 431 
  Move                     1326 | 74  413 277 264 298 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | 4   7   11  9   14  
  Fast Attach              14   | 7   .   .   1   6   
  Attach                   15   | .   .   5   1   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | .   3   10  7   4   
  Drop                     31   | .   4   11  6   10  
  Fire                     127  | 3   31  29  13  51  
  Melee                    34   | .   .   .   3   31  
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Build established: Mutant
  664 | -10/Materials | Discovered new exit (range 15)
  708 | -10/Materials | Entered another Materials area
  708 | -9/Materials  | Evolved 2 slots: Utility x2
 1262 | -9/Materials  | Build established: Scavenger-Mutant
 1341 | -9/Materials  | Discovered new exit (range 17)
 1398 | -9/Materials  | Entered another Materials area
 1398 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1582 | -8/Materials  | Identified exit to Storage
 1703 | -8/Materials  | Build established: Mutant
 2658 | -8/Materials  | Entered Storage
 3013 | -8/Storage    | Destroyed 7 combat bots
 3711 | -8/Storage    | Build established: Skirmisher
 3878 | -8/Storage    | Crushed by falling debris
 3916 | -8/Storage    | Crushed by falling debris
 3923 | -8/Storage    | Crushed by falling debris
 3923 | -8/Storage    | Core integrity fell below 50%
 3924 | -8/Storage    | Self-destructed

 Last Messages 
---------------
03857_ R-06 Scavenger collects Beam Rifle.
03869_ Connecting with Door Terminal...
03878_ The unstable cave ceiling collapses.
03878_ Crushed by falling debris.
03878_ Hvy. Assault Rifle destroyed.
03878_ Visual Processing Unit destroyed.
03878_ System corrupted by crushing effect (+1).
03881_ VU:U0/EAAWZJG HRYDIUS4B/JGZKLBHEWTE
03886_ Slug penetrates Earth.
03891_ The unstable cave ceiling collapses. <x2>
03916_ Crushed by falling debris.
03916_ Imp. Signal Interpreter destroyed.
03916_ System corrupted by crushing effect (+3).
03916_ Aluminum Leg destroyed.
03916_ System corrupted by crushing effect (+4).
03923_ The unstable cave ceiling collapses.
03923_ Crushed by falling debris.
03923_ Imp. Carbon-fiber Leg destroyed.
03923_ System corrupted by crushing effect (+1).
03923_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
| ??????????#########???????????????????             |
| ??????????#       #???????????????????             |
| ??????????#       #???????????????????             |
| ??????????#       #??????##"#?????????             |
| ??????????# [[    #??????#T #?????????             |
| ??????????# [[    #########+##????????             |
| ??????????# [     +  ?       #????????             |
| ??????????#       ########## #????????             |
| ?????#+####   %   ####?????# ######???             |
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| ?????#                "????#    ###???             |
| ?????#%   ############"#####    ######             |
| ?????######?????????#####@##    #    #             |
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| ???????????????????????????#%=! #    #             |
| ???????????????????????????#?%%*#    #             |
| ???????????????????#########?## #    #             |
| ???????????????????#    ![[=[## /    #             |
| ???????????????????#     [=%!## #    #             |
| ???????????????????# """ """[## #*   #             |
| ???????????????????# """ """[## # !  #             |
| ???????????????????# """ """ ## ##+###             |
| ???????????????????#          # #%[![#             |
| ???????????????????#         ## #    #             |
| ???????????????#???#         ## #  = #             |
| ??????????????     ####+####### #[   #             |
| ??????????????                ! +%=! #             |
| ??????????????                  #[   #             |
| ??????????????                  #!  /#             |
| ??????????????     ####+#####   #    #             |
| ?????????????????????  ?? ??#   #    #             |
| ??????????????????#???? ????#   ######             |
| ??????????????? ??#??""?????#   #??#??             |
| ????????????????????????"???#   #?????             |
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| ???????????????#??????#?#??##   ##?#??             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeRefineryBasin
  Manual?         0
Play Time         00:22:52
  Cumulative      35.2 hours
  Start           2024.08.09 @ 17:24:06
  End             2024.08.09 @ 17:43:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           31
  Adventurer      40
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de373071-a893-4073-8a8f-cefe567f1976