Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 06:00:49 Player: tangiers Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (246) 1230 Value Destroyed (7967) 7967 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3180) 3180 TOTAL SCORE: 16497 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2399 Follower Combat Kills 226 Aligned with FarCom 300 Friendly Fire -245 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 91/100 System Corruption 10% Temperature Cool (9) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Salvage Targeting Computer Improved Field Recycling Unit (15) Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Salvage Targeting Computer Hardened Medium Armor Plating Long-range Tractor Beam Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun Flak Gun Heavy Rocket Launcher Spear [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon 2 | . . . . . . . . . 2 Parts Attached 201 | 3 18 2 31 1 . . 27 26 93 Power 18 | . 3 . 4 . . . 2 4 5 Engine 16 | . 3 . 4 . . . 2 4 3 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 28 | 2 4 1 7 . . . 1 4 9 Treads 24 | 1 4 1 7 . . . 1 4 6 Leg . | . . . . . . . . . . Wheel 3 | 1 . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 82 | 1 5 1 10 1 . . 11 6 47 Device 34 | 1 . . . . . . 1 . 32 Storage 9 | . 2 . 2 . . . 3 . 2 Processor 6 | . . . 1 . . . 2 3 . Hackware 1 | . . . . . . . 1 . . Protection 32 | . 3 1 7 1 . . 4 3 13 Artifact . | . . . . . . . . . . Weapon 73 | . 6 . 10 . . . 13 12 32 Energy Gun 6 | . . . 2 . . . 2 2 . Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 58 | . 4 . 7 . . . 10 9 28 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . 1 1 3 Special Weapon 2 | . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . 3 2 2 Parts Lost 31 | . . . 2 . . . . 3 26 Power 4 | . . . . . . . . 1 3 Propulsion 2 | . . . . . . . . . 2 Utility 14 | . . . 1 . . . . 2 11 Weapon 11 | . . . 1 . . . . . 10 Highest Loss Streak 6 | . . . 1 . . . . 1 6 Average Slot Usage (%) 95 | . 99 100 96 100 100 100 94 88 94 Engine 9 | . 14 14 10 11 11 11 8 8 6 Treads 17 | . 26 28 21 22 22 22 18 17 8 Device 3 | . . . . . . . 5 . 11 Storage 14 | . 14 14 11 11 11 11 17 18 15 Processor 8 | . . . 7 11 11 11 9 18 5 Protection 15 | . 13 14 23 22 22 22 16 7 10 Ballistic Gun 22 | . 25 28 21 22 22 22 17 17 29 Naked Turns . | . . . . . . . . . . Heaviest Build 149 | 12 20 20 53 55 55 55 134 140 149 Greatest Support 42 | 20 40 42 42 40 40 40 42 42 40 Greatest Overweight (x) 31 | 1 1 . 1 1 1 1 3 3 31 Average Overweight (x) 1 | . . . . 1 1 1 1 2 2 Largest Inventory Capacity 38 | 6 8 8 12 12 12 12 32 32 38 Average Capacity 16 | 6 7 8 9 12 12 12 16 32 19 Most Carried 32 | 6 8 8 12 12 12 12 31 32 32 Average Carried 16 | 5 7 8 9 11 11 12 15 31 18 Final Capacity 32 | 6 8 8 12 12 12 12 32 32 20 Final Carried 32 | 5 8 8 12 12 12 12 31 32 15 Class Distribution -------------------- 55% | Mutant 19% | Hauler-Mutant 7% | Tank 5% | Hauler-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 6804 | 278 525 106 785 159 6 63 944 865 3073 Remotely 887 | . . . . . . . . . 887 Salvage Created 9764 | 113 469 37 1339 210 17 268 1250 1661 4400 Parts 579 | 9 34 1 100 21 1 16 73 86 238 Haulers Intercepted 20 | . 2 . 5 . . . 5 6 2 Recyclers Shooed 4 | . . . . . . . 1 2 1 Parts Field Recycled 24 | . . . . . . . . . 24 Retrieved Matter 244 | . . . . . . . . . 244 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 176 | . 9 1 27 9 . 6 17 25 82 Guns 150 | . 9 1 27 9 . 6 15 22 61 AOE 26 | . . . . . . . 2 3 21 Classes Destroyed 16 | 2 6 . 2 . 1 1 2 . 2 Worker 17 | . 1 . . 3 . . 3 1 9 Builder 10 | . 1 . . . . . 2 2 5 Tunneler 4 | 2 . . . 1 . . . . 1 Hauler 20 | . 2 . 5 . . . 5 6 2 Recycler 10 | 1 . . . . . 2 1 3 3 Mechanic 2 | . . . . . . . 1 . 1 Watcher 5 | . 1 . 1 . . . 1 . 2 Swarmer 26 | . 2 . 6 7 . 4 . 3 4 Grunt 81 | . 7 1 10 2 . 1 13 11 36 Brawler 9 | . . . . . . 1 . 3 5 Duelist 14 | . . . 3 . . . . . 11 Protector 4 | . . . . . . . . . 4 Sentry 23 | . . . 8 . . . 3 6 6 Hunter 7 | . . . . . . . 1 2 4 Programmer 12 | . . . . . . . . . 12 Zionite 1 | . . . . . 1 . . . . Thug 1 | . . . . . . . . 1 . Best Kill Streak 23 | 3 2 1 4 5 . 3 4 5 23 Combat Bots Only 20 | . 2 1 4 4 . 3 3 4 20 Max Kills in Single Turn 8 | 1 1 1 2 2 1 2 2 4 8 Gunslinging 1 | . . . 1 1 . 1 . 1 1 Exploded 6 | . . . . . . . 2 3 6 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 9867 | . 540 101 1213 245 . 142 756 1593 5277 Core 1441 | . 80 . 243 48 . 15 162 180 713 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 . 68 . . . 23 . 37 . Volleys Fired 574 | 16 43 12 94 17 1 11 90 93 197 Largest 4 | 2 2 2 2 2 2 2 2 2 4 Hottest 123 | 70 100 40 73 46 46 46 50 61 123 Shots Fired 1496 | 32 81 24 188 34 2 22 178 178 757 Gun 1477 | 32 76 24 188 34 2 22 176 174 749 Cannon . | . . . . . . . . . . Launcher 14 | . . . . . . . 2 4 8 Special 5 | . 5 . . . . . . . . Kinetic 1452 | 16 76 24 181 34 2 22 176 172 749 Thermal 30 | 16 5 . 7 . . . . 2 . Explosive 14 | . . . . . . . 2 4 8 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 3 8 4 31 14 5 16 12 21 28 Robot Miss Streak 10 | 3 4 3 2 2 . 1 3 2 10 Penetration Max . | . . . . . . . . . . Secondary Targets 26 | . 2 . 5 2 . 2 . 3 12 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . 1 2 Shots Hit Robots 1068 | 15 53 16 157 25 2 18 131 137 514 Core Hits 536 | 4 26 4 54 14 1 9 57 59 308 Critical Hits 13 | . . . 3 1 . . 1 2 6 Critical Kills 6 | . . . . 1 . . 1 2 2 Critical Parts Destroyed 7 | . . . 3 . . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22580 | 162 706 194 2344 468 31 330 2512 2718 13115 Guns 16710 | 162 659 188 2284 405 31 265 2144 2319 8253 Cannons . | . . . . . . . . . . Explosions 5227 | . . . . . . . 150 306 4771 Melee . | . . . . . . . . . . Ramming 643 | . 47 6 60 63 . 65 218 93 91 Kinetic 16535 | 73 659 188 2198 405 31 265 2144 2319 8253 Thermal 1746 | 89 . . 86 . . . . . 1571 Explosive 3656 | . . . . . . . 150 306 3200 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 3 10 Average Corruption 2 | . . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . . Effects 59 | . . . . . . . . 11 48 Message Errors 15 | . . . . . . . . 2 13 Matter Fused 9 | . . . . . . . . 3 6 Heat Flow Errors 7 | . . . . . . . . 4 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 18 | . . . . . . . . 1 17 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 409 | . . . . . . . 23 12 374 Projectiles . | . . . . . . . . . . Explosions 377 | . . . . . . . . 12 365 Melee 32 | . . . . . . . 23 . 9 Knockbacks 5 | . . . 1 . . . 1 2 1 Impact 5 | . . . 1 . . . 1 2 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 384 | . . . . . . . . 103 281 Shots 8 | . . . . . . . . 3 5 Rammed 62 | . 11 2 9 4 . 7 16 8 5 Targets Rammed 74 | . 14 2 9 7 . 9 18 10 5 Kicked . | . . . . . . . . . . Crushed 12 | . 3 . . 3 . 2 2 2 . Highest Temperature 437 | 72 64 33 252 28 3 75 434 363 437 Average Temperature 67 | 31 12 15 41 16 2 30 59 75 102 Received Heat Transfer 2583 | . 291 54 366 45 . 54 333 459 981 Effects 11 | . . . . . . . 4 1 6 Energy Bleed 2 | . . . . . . . . 1 1 Interference 6 | . . . . . . . 3 . 3 Damage (minor) 3 | . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 4 | . . . . . . 1 2 . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1518 | 259 . . 259 . . . . . 1000 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 2002 | 15 222 45 430 288 . 145 364 557 2002 Initial 231 | . 9 16 17 40 . . 5 153 231 Average 257 | 8 83 19 139 169 . 51 82 285 622 Maximum Alert Level 5 | . 1 . 2 1 . . 1 2 5 Low Security (%) 62 | 100 92 100 86 60 . 100 91 17 26 Level 1 20 | . 7 . 11 39 . . 8 59 21 Level 2 7 | . . . 2 . . . . 22 17 Level 3 4 | . . . . . . . . . 17 Level 4 1 | . . . . . . . . . 7 Level 5 . | . . . . . . . . . . High Security 2 | . . . . . . . . . 9 Max Security . | . . . . . . . . . . Squads Dispatched 59 | . 3 1 4 . . . 4 7 40 Investigation 11 | . 2 1 3 . . . 1 2 2 Extermination 8 | . . . . . . . . . 8 Reinforcement 11 | . 1 . 1 . . . 3 3 3 Assault 20 | . . . . . . . . 2 18 Garrison 9 | . . . . . . . . . 9 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 10 | . 1 . 1 . . . 2 3 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 335 | . 29 3 42 16 . 11 39 44 151 Peak Tracking Total 23 | . 5 2 4 4 2 4 4 6 23 Tactical Retreats 29 | . 1 1 1 7 . 3 3 . 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 8 | . 1 . . . . . 1 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 3 | . . 3 . . . . . . . Triggered 1 | . . . . . . . . 1 . Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 27 | . . . . 2 . 1 3 4 17 Max in Single Turn 6 | . . . . 1 . 1 1 2 6 Garrison Access 2 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 52 | . 5 1 12 . 1 . 7 12 14 Terminals 29 | . 3 . 8 . . . 4 9 5 Fabricators 3 | . . . . . . . . . 3 Repair Stations 6 | . 1 . 1 . . . 1 1 2 Recycling Units 5 | . 1 . 2 . . . 1 1 . Scanalyzers 3 | . . . 1 . . . 1 . 1 Garrison Access 4 | . . . . . . . . 1 3 Total Hacks 160 | . 10 1 53 . 1 . 34 32 29 Successful 98 | . 4 1 40 . 1 . 26 14 12 Failed 61 | . 6 . 12 . . . 8 18 17 Catastrophic 9 | . 1 . 1 . . . 1 2 4 Database Lockouts 1 | . . . 1 . . . . . . Manual 62 | . 6 . 28 . 1 . 14 11 2 Terminals 93 | . 7 . 33 . . . 17 26 10 Fabricators 6 | . . . . . . . . . 6 Repair Stations 33 | . 2 . 10 . . . 12 3 6 Recycling Units 10 | . 1 . 6 . . . 1 2 . Scanalyzers 11 | . . . 4 . . . 4 . 3 Garrison Access 5 | . . . . . . . . 1 4 Terminal Hacks 35 | . 1 1 16 . 1 . 4 9 3 Part Schematic 2 | . 1 . . . . . . 1 . Robot Analysis 3 | . . . 1 . . . 1 1 . Prototype ID Bank 4 | . . . 3 . . . . 1 . Open Door 3 | . . 1 . . . . . 2 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . . 1 . Unreport Threat 3 | . . . 2 . . . . . 1 Locate Traps 6 | . . . 4 . . . 1 1 . Reprogram Traps 1 | . . . . . . . . 1 . Hauler Manifests 3 | . . . 1 . . . 1 . 1 Zone Layout 3 | . . . 2 . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . . . 2 Repair Station Hacks 27 | . 2 . 10 . . . 11 1 3 Scan Component 15 | . 1 . 5 . . . 6 1 2 Repair 12 | . 1 . 5 . . . 5 . 1 Recycling Unit Hacks 4 | . . . 2 . . . 1 1 . Retrieve Components 4 | . . . 2 . . . 1 1 . Scanalyzer 9 | . . . 4 . . . 4 . 1 Insert Component 5 | . . . 2 . . . 2 . 1 Analyze 4 | . . . 2 . . . 2 . . Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks 18 | . 1 . 8 . . . 6 2 1 Terminals 14 | . . . 6 . . . 6 2 . Track 5 | . . . 3 . . . 1 1 . Assimilate 2 | . . . 1 . . . 1 . . Botnet 3 | . . . 1 . . . 2 . . Disrupt 3 | . . . 1 . . . 1 1 . Operators 1 | . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Tunnel 3 | . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 4 . 11 . . . 6 10 12 Full Trace Events 4 | . . . 1 . . . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 Matter 153 | . . . . . . . . . 153 Time 40 | . . . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . . . 1 Part Schematics Acquired 6 | . 1 . 2 . . . 2 1 . Parts Built 1 | . . . . . . . . . 1 Matter 102 | . . . . . . . . . 102 Time 51 | . . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . . 1 Parts Repaired 12 | . 1 . 5 . . . 5 . 1 Time 479 | . 26 . 204 . . . 211 . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 39 | . . . 20 . . . 10 9 . Parts Scanalyzed 5 | . . . 2 . . . 2 . 1 Part Schematics Acquired 4 | . . . 2 . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 7 | . . . 1 2 . . 1 2 1 Largest Group 3 | . . . 1 3 1 1 2 2 1 Highest-Rated Group 62 | . . . 10 55 9 9 19 62 6 Highest-Rated Ally 31 | . . . 10 31 9 9 10 31 6 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . 8 . . . 24 . Total Damage 544 | . . . . 128 . . . 416 . Kills 8 | . . . . 3 . . . 5 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total 3 | . . . 1 . . . 1 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 17840 | 119 1323 510 2993 1154 414 1179 3328 2451 4369 Spaces Moved 7510 | 40 666 270 1347 585 222 484 929 967 2000 Core 4 | . . . . . . . . . 4 Treads 6371 | . 559 270 1347 585 222 484 929 967 1008 Legs 23 | 23 . . . . . . . . . Wheels 1112 | 17 107 . . . . . . . 988 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 90 90 152 152 185 185 185 177 197 120 Average Speed 178 | 107 148 158 170 185 185 185 187 216 170 Slowest Speed 1600 | 120 160 160 190 185 185 185 217 230 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 5 78 40 79 97 62 98 42 91 50 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 . 2 . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . Spaces Dug 9 | . 5 . . . . . . 4 . Terrain Destroyed 284 | . 5 . . . . . 12 21 246 Melee . | . . . . . . . . . . Projectile 6 | . 5 . . . . . . . 1 AOE 278 | . . . . . . . 12 21 245 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 11055 | 85 909 329 1862 619 225 739 2379 1214 2694 Wait 2417 | 20 138 39 331 5 . 234 1260 71 319 Move 7502 | 39 665 269 1346 584 221 483 929 966 2000 Hop . | . . . . . . . . . . Pick Up 98 | 3 10 . 17 2 1 1 29 17 18 Fast Attach 82 | 1 4 1 18 . . . 17 9 32 Attach 33 | 2 1 . 2 . . . 2 6 20 Detach 16 | . 2 . 2 . . . 3 2 7 Swap 86 | . 13 1 11 1 . . 8 11 41 Drop 160 | 4 19 2 32 3 2 1 24 26 47 Fire 574 | 16 43 12 94 17 1 11 90 93 197 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 71 | . 14 2 9 7 . 9 17 10 3 Escape Stasis 8 | . . . . . . . . . 8 Rewire 3 | . . . . . . . . 3 . Trap 3 | . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 120 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 484 | -10/Materials | Discovered new exit (range 4) 899 | -10/Materials | Repaired Assault Rifle 1176 | -10/Materials | Discovered new exit (range 8) 1443 | -10/Materials | Entered Mines 1472 | -10/Mines | Met a Derelict bent on vengeance 1559 | -10/Mines | Learned 4 Materials zone layouts 1565 | -10/Mines | Found a hidden stash of uninstalled traps 1656 | -10/Mines | Discovered new exit (range 9) 1761 | -10/Mines | Assembled infested the area 1798 | -10/Mines | Met a Derelict shopkeep closing up shop 1953 | -10/Mines | Entered Materials 1953 | -9/Materials | Evolved 2 slots: Utility x2 1954 | -9/Materials | Identified exit to Materials 2487 | -9/Materials | Discovered exit to Materials (range 8) 2608 | -9/Materials | Discovered new exit (range 6) 2675 | -9/Materials | Repaired Adv. Treads 3052 | -9/Materials | Central database locked down 4330 | -9/Materials | Identified exit to Mines 4350 | -9/Materials | Core integrity fell below 50% 4800 | -9/Materials | Repaired Imp. Assault Rifle 4852 | -9/Materials | Repaired Imp. Assault Rifle 4892 | -9/Materials | Repaired Arm. Treads 4919 | -9/Materials | Repaired Lgt. Armor Plating 4946 | -9/Materials | Entered Mines 4946 | -9/Mines | Accompanied by 1 ally 5019 | -9/Mines | Discovered exit to Materials (range 8) 5140 | -9/Mines | Learned Materials terminal intel 5301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5301 | -9/Mines | Discovered new exit (range 5) 5419 | -9/Mines | Discovered exit to Materials (range 10) 6095 | -9/Mines | Identified exit to Exiles 6100 | -9/Mines | Entered Exiles 6100 | -9/Exiles | Accompanied by 1 ally 6125 | -9/Exiles | Discovered new exit (range 15) 6150 | -9/Exiles | Met 8R-AWN 6176 | -9/Exiles | Met EX-HEX 6226 | -9/Exiles | Met EX-BIN 6256 | -9/Exiles | Aligned with FarCom system 6258 | -9/Exiles | Given EX-Vault access code 6308 | -9/Exiles | Opened EX-Vault 6347 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6383 | -9/Exiles | Exiles lab attacked by MAIN.C 6493 | -9/Exiles | Discovered new exit (range 10) 6505 | -9/Exiles | Attacked by the Exiles 6512 | -9/Exiles | Identified exit to Mines 6514 | -9/Exiles | Entered Mines 6514 | -8/Mines | Accompanied by 1 ally 7397 | -8/Mines | Discovered exit to Materials (range 10) 7681 | -8/Mines | Discovered exit to Materials (range 5) 7693 | -8/Mines | Entered Materials 7693 | -8/Materials | Accompanied by 1 ally 7693 | -8/Materials | Evolved 2 slots: Utility x2 7694 | -8/Materials | Loaded intel: 12 terminal locations 7805 | -8/Materials | Repaired Hrd. Light Armor Plating 7832 | -8/Materials | Repaired Lgt. Armor Plating 7885 | -8/Materials | Repaired Imp. Assault Rifle 7950 | -8/Materials | Repaired Broken Imp. Assault Rifle 7990 | -8/Materials | Repaired Deuterium Engine 8835 | -8/Materials | Identified exit to Factory 10270 | -8/Materials | Build established: Hauler-Mutant 10999 | -8/Materials | Discovered new exit (range 5) 11019 | -8/Materials | Identified exit to Storage 11021 | -8/Materials | Entered Storage 11389 | -8/Storage | Learned location of Armory (-3) 11683 | -8/Storage | Discovered exit to Factory (range 8) 12122 | -8/Storage | Core integrity fell below 50% 12800 | -8/Storage | Met a pair of Derelict thieves 13472 | -8/Storage | Entered Factory 13472 | -7/Factory | Evolved 2 slots: Weapon x2 13929 | -7/Factory | Repaired Arm. Treads 13975 | -7/Factory | Build established: Tank 14733 | -7/Factory | Build established: Skirmisher 15114 | -7/Factory | Build established: Tank 15449 | -7/Factory | Fabricated Hcp. Storage Unit? 15537 | -7/Factory | Garrison activated, responded to threat 16052 | -7/Factory | Build established: Hauler-Tank 16123 | -7/Factory | Discovered new exit (range 15) 16157 | -7/Factory | Identified exit to Factory 16272 | -7/Factory | First assault squad dispatched 16617 | -7/Factory | Discovered exit to Factory (range 15) 16847 | -7/Factory | Build established: Scavenger-Skirmisher 16877 | -7/Factory | Identified exit to Lower Caves 16907 | -7/Factory | Fabricated K-01 Serf? 17120 | -7/Factory | Garrison activated, responded to threat 17206 | -7/Factory | Lost 6 parts (1n2u3w) 17217 | -7/Factory | Destroyed 20 combat bots 17425 | -7/Factory | Garrison activated, responded to threat 17427 | -7/Factory | High security lockdown imminent 17507 | -7/Factory | High security lockdown engaged 17514 | -7/Factory | Build established: Scavenger-Tank 17627 | -7/Factory | Lost 3 parts (1p2u) 17718 | -7/Factory | Core integrity fell below 50% 17748 | -7/Factory | Destroyed 10 combat bots 17755 | -7/Factory | Lost 6 parts (3u3w) 17777 | -7/Factory | System corruption reached 10% 17807 | -7/Factory | Core integrity fell below 20% 17841 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 17813_ I-36 Angel unfolds itself. 17826_ Slug penetrates Nuclear Reactor. 17829_ Penetrated by Slug. 17829_ Enh. Autogun destroyed. 17832_ System corrupted: Enh. Autogun targeting data glitched. 17841_ Nuclear Reactor explodes. 17841_ L-41 Fighter destroyed. 17841_ Nuclear Reactor explodes. 17841_ Destroyed Aluminum Leg. 17841_ Destroyed Particle Gun. 17841_ Nuclear Reactor explodes. 17841_ G-47 Trooper destroyed. 17841_ Destroyed Adv. Heat Sink. 17841_ G-50 Soldier destroyed. 17841_ G-47 Trooper destroyed. 17841_ Adv. Heat Sink destroyed. 17841_ Destroyed Adv. Heat Sink. 17841_ Adv. Heat Sink destroyed. 17841_ Destroyed Adv. Heat Sink. 17841_ H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ######?????????????????? | | ???????????????????????## # ###???????????????? | | ??????????????????????## #???????????????? | | ??????????????????????# @ # ??????????????? | | ?????????????????????# #?????????????? | | ?#???????????????????# ] #?????????????? | | #??????????????????# #?????????????? | | +#??????????????????## #?????????????? | | #??????????????????? #?????######??? | | #??????????????????# #?????# ?? | | / ?????????????????# #?????# ! """ | | # ?????????????????# #?????# """ | | +??????????????????# % ! #?????# ] """ | | #??????????????????## %[ # #?????# ^ | | #???????????????????# """g""" # #?????# """ | | #???????????????????## """b""" # #?????# """ | | #####????????????????# """g""" # #?????#[ ""?? | | ??????????????# # #?????# ???? | | ###???????????# ### =#### ########/###### | | #?????????????# * ! | | +#?????????# /! | | ??????????????## "% | | ???????????????# ## ##################### | | ???????????????#####??#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed SuspensionPlasmaExpander Manual? 0 Play Time 01:37:07 Cumulative 290.7 hours Start 2021.09.28 @ 04:20:48 End 2021.09.28 @ 06:00:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d9cc16-758e-4330-8fb6-a5c5009d573f