Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 18:07:25 Player: Scringis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (6560) 6560 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 13212 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 369 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (49) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Launcher Loader Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Hardlight Generator Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Cooled Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Launcher Loader Plasma Cutter [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Precision Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 . . . . 1 1 Utility 3 | . . . . 1 . . . . 1 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 115 | 5 5 15 25 28 5 1 . 8 8 15 Power 21 | 1 1 2 4 4 2 1 . 2 1 3 Engine 11 | 1 . 1 1 3 1 1 . 2 1 . Core 9 | . 1 1 3 1 1 . . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 31 | 1 1 2 7 7 2 . . 2 2 7 Treads 20 | 1 1 2 4 4 2 . . 2 . 4 Leg 6 | . . . 3 3 . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 2 | . . . . . . . . . 2 . Utility 17 | 1 1 2 1 5 . . . 1 4 2 Device 9 | . . . . 3 . . . 1 3 2 Storage 3 | 1 1 . . 1 . . . . . . Processor 2 | . . 2 . . . . . . . . Hackware 3 | . . . 1 1 . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 9 13 12 1 . . 3 1 3 Energy Gun 8 | . . 1 3 . . . . 1 1 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 29 | 2 2 8 9 6 . . . 2 . . Ballistic Cannon 4 | . . . 1 3 . . . . . . Launcher 4 | . . . . 3 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 2 . . . . . 3 Parts Lost 60 | . 3 8 15 5 6 1 . 8 12 2 Power 14 | . 1 2 4 1 2 1 . . 2 1 Propulsion 18 | . . 2 4 3 2 . . 4 3 . Utility 2 | . . . . . . . . 1 1 . Weapon 26 | . 2 4 7 1 2 . . 3 6 1 Highest Loss Streak 7 | . 2 7 5 2 3 1 . 6 7 1 To Critical Strikes 2 | . . . . . . . . 2 . . Average Backups 8 | 1 2 5 8 10 12 10 10 11 7 5 Power 1 | . 1 2 1 1 2 1 1 1 . . Propulsion . | . . . 1 . . . . . . 1 Utility 4 | . . 1 2 4 6 6 7 6 4 2 Weapon 1 | . . . 2 2 2 1 1 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . 1 1 2 1 . . 3 5 5 Power 2 | . . . 1 . . . . 1 . . Propulsion 6 | . . . . . . . . 2 1 3 Utility 6 | . . . . 1 . . . . 4 1 Weapon 3 | . . 1 . 1 1 . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 84 79 89 90 97 99 100 93 30 39 Engine 7 | . 5 4 3 10 4 7 15 15 4 . Core 4 | . 8 6 11 3 10 6 . . . . Treads 18 | . 27 18 16 7 30 30 30 25 4 13 Leg 5 | . . . 7 16 . . . . . . Device 6 | . . . . 4 15 15 15 14 6 4 Storage 7 | . 14 11 9 7 7 7 7 7 2 4 Processor 1 | . . 4 7 . . . . . . . Hackware 2 | . . . 1 9 . . . . 3 4 Energy Gun 1 | . . 4 3 . . . . 4 . . Ballistic Gun 19 | . 28 30 25 22 14 15 15 15 3 . Ballistic Cannon 4 | . . . 3 5 8 7 7 7 1 . Launcher 1 | . . . . . 3 7 7 . . . Peak Build Rating 65 | 5 8 18 33 50 51 51 51 53 45 65 Average Rating 35 | 3 7 12 24 42 47 49 51 49 18 34 On Entrance 27 | . 5 8 18 26 50 49 51 51 41 7 Avg Prop Armor Cover (%) 19 | . . . . . . . . . . 19 Naked Turns 112 | . . . . . . . . . 31 81 Heaviest Build 87 | 11 48 57 63 83 83 87 87 87 83 69 Greatest Support 108 | 20 40 43 62 88 94 94 94 94 48 108 Greatest Overweight (x) 18 | . 1 2 13 2 . . . 2 18 1 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 10 18 Most Carried 17 | 5 4 8 13 16 17 11 10 15 12 12 Average Carried 9 | 1 2 5 8 10 12 10 10 11 7 6 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 Final Carried 16 | 2 3 8 7 16 10 10 10 11 5 5 Class Distribution -------------------- 31% | Tank 22% | Scavenger-Gunner 21% | Gunner 18% | Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 6236 | 244 91 752 1584 1701 745 187 9 398 148 377 Remotely 81 | . . . . . . . . . . 81 Salvage Created 6821 | . 237 1326 1826 1937 761 109 . 186 335 104 Parts 362 | . 14 79 109 97 29 9 . 3 16 6 Haulers Intercepted 13 | . 1 2 6 3 . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 16 9 . 8 . . Prevented 11 | . . . . . 3 . . 8 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 134 | . 5 22 34 35 18 4 . 5 9 2 Melee 2 | . . . 1 . 1 . . . . . Guns 84 | . 5 22 28 19 7 2 . 1 . . Cannons 26 | . . . 4 8 6 2 . 4 . 2 AOE 21 | . . . 1 8 3 . . . 9 . Classes Destroyed 16 | . 4 6 2 1 2 . . . 1 . Worker 2 | . . 1 1 . . . . . . . Builder 5 | . 1 2 . 2 . . . . . . Tunneler 1 | . . . . . . . . . 1 . Hauler 13 | . 1 2 6 3 . . . . 1 . Recycler 6 | . . 2 . 4 . . . . . . Minesweeper 1 | . . . . . 1 . . . . . Operator 5 | . . 1 3 1 . . . . . . Watcher 3 | . . 1 1 1 . . . . . . Swarmer 17 | . 1 . 6 4 3 3 . . . . Grunt 77 | . 4 14 18 21 12 . . 2 6 . Brawler 2 | . . . . . 1 . . 1 . . Duelist 3 | . . 2 . . . . . . 1 . Sentry 16 | . . 6 6 2 2 . . . . . Hunter 10 | . . . 3 2 . 1 . 2 2 . Programmer 8 | . . . . 6 . . . . . 2 Heavy 1 | . . . 1 . . . . . . . Decomposer 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 1 6 6 5 6 3 . 3 8 1 Combat Bots Only 7 | . 1 6 5 5 6 3 . 3 7 1 Max Kills in Single Turn 4 | . 1 3 4 4 2 1 . 1 3 1 Gunslinging 3 | . . 1 3 1 . . . . . . Exploded 4 | . . . 1 4 1 . . . 2 . Melee 1 | . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1023 | . 55 117 183 155 92 20 . 93 134 174 Missed 318 | . 17 29 45 45 32 4 . 25 56 65 Hits 705 | . 38 88 138 110 60 16 . 68 78 109 Melee 7 | . . 3 . . 1 . . 3 . . Projectile 698 | . 38 85 138 110 59 16 . 65 78 109 Critical Strikes 28 | . 1 3 7 3 3 . . 4 4 3 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 11147 | . 398 1209 2475 1729 880 186 . 1004 1418 1848 Core 2188 | . 58 205 193 153 45 10 . 99 420 1005 Absorbed by Shields 641 | . . . . 56 248 64 . 172 35 66 Regen/Repaired (Parts) 258 | . . . . . . . 258 . . . Core Remaining (%) 65 | 100 76 48 64 . . . . 56 50 . Volleys Fired 382 | . 38 70 99 84 26 10 . 25 20 10 Largest 4 | . 2 4 4 4 4 3 . 4 4 1 Hottest 171 | . 40 99 130 136 136 96 . 171 155 98 Shots Fired 1186 | . 77 213 348 323 83 31 . 71 30 10 Gun 973 | . 77 213 326 237 43 20 . 45 12 . Cannon 179 | . . . 22 83 29 10 . 25 . 10 Launcher 34 | . . . . 3 11 1 . 1 18 . Special . | . . . . . . . . . . . Kinetic 1086 | . 77 190 321 320 72 30 . 68 8 . Thermal 35 | . . 23 . . . . . 2 . 10 Explosive 27 | . . . . 3 4 1 . 1 18 . Electromagnetic 38 | . . . 27 . 7 . . . 4 . Robot Hit Streak 27 | . 6 25 12 9 27 8 . 5 6 7 Robot Miss Streak 8 | . 4 4 8 8 2 4 . 4 2 2 Penetration Max 1 | . . . 1 1 . . . 1 . . Secondary Targets 14 | . . 6 6 2 . . . . . . Max Gunslinging Chain 3 | . . 1 3 1 . . . . . . Shots Hit Robots 708 | . 43 138 223 168 53 18 . 43 15 7 Core Hits 309 | . 15 46 97 76 26 9 . 11 24 5 Critical Kills 3 | . . 1 1 1 . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . . 1 . . Critical Strikes 20 | . . 3 1 10 2 . . 4 . . Burn 2 | . . 2 . . . . . . . . Destroy 6 | . . 1 1 3 . . . 1 . . Blast 12 | . . . . 7 2 . . 3 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16242 | 14 505 1951 3989 4369 1761 321 . 966 2042 324 Guns 10201 | . 500 1951 3563 2665 718 225 . 552 27 . Cannons 2499 | . . . 320 1065 427 88 . 321 . 278 Explosions 3366 | . . . 82 623 573 . . 93 1995 . Melee . | . . . . . . . . . . . Ramming 176 | 14 5 . 24 16 43 8 . . 20 46 Kinetic 11812 | . 500 1679 3578 3730 1145 313 . 851 16 . Thermal 1023 | . . 272 82 229 140 . . 22 . 278 Explosive 2667 | . . . . 394 185 . . 93 1995 . Electromagnetic 564 | . . . 305 . 248 . . . 11 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 2 3 . 5 2 2 2 2 . 17 Average Corruption 3 | . 2 2 . 3 1 2 2 2 . 7 Corruption Purged 5 | . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 132 | . 1 14 . 57 21 14 3 1 . 21 Message Errors 35 | . . 2 . 14 4 2 2 1 . 10 Matter Fused 31 | . . 6 . 12 6 5 . . . 2 Heat Flow Errors 14 | . . 1 . 8 1 . 1 . . 3 Energy Discharges 10 | . . 1 . 7 1 1 . . . . Data Loss (minor) 18 | . . 2 . 9 2 4 . . . 1 Data Loss (major) 6 | . . 1 . 1 2 1 . . . 1 Misfires 8 | . 1 . . 3 3 1 . . . . Alerts 3 | . . . . 1 1 . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 4 | . . 1 . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 308 | . . . . 81 101 . . 21 105 . Projectiles 24 | . . . . 18 6 . . . . . Explosions 259 | . . . . 63 70 . . 21 105 . Melee 25 | . . . . . 25 . . . . . Knockbacks 26 | . . . 5 12 2 1 . 4 . 2 Impact 2 | . . . . . . . . . . 2 Kinetic 23 | . . . 5 11 2 1 . 4 . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 667 | . . . . 185 240 . . . 223 19 Shots 17 | . . . . 3 9 . . . 5 . Rammed 40 | 3 1 2 5 2 1 2 . . 6 18 Targets Rammed 48 | 3 1 3 8 3 4 2 . . 6 18 Kicked 2 | . . . 2 . . . . . . . Crushed 6 | . . 1 1 1 3 . . . . . Highest Temperature 552 | . 20 319 455 462 466 242 205 552 39 129 Average Temperature 126 | . 5 73 140 127 174 101 111 257 15 41 Received Heat Transfer 2863 | . 192 519 711 497 295 . . 125 430 94 Effects 37 | . . . 7 10 5 . . 15 . . Shutdowns 17 | . . . 4 5 2 . . 6 . . Energy Bleed 4 | . . . . . . . . 4 . . Interference 9 | . . . 1 4 2 . . 2 . . Matter Decay 2 | . . . 1 . . . . 1 . . Damage (minor) 5 | . . . 1 1 1 . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 Heat Transferred 1614 | . . 814 100 150 150 . . 50 . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 4 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 3 | . . . 1 3 . . . . 2 1 Low Security (%) 70 | 100 100 100 64 54 . . . . 29 98 Level 1 20 | . . . 35 21 . . . . 68 1 Level 2 3 | . . . . 8 . . . . 2 . Level 3 5 | . . . . 16 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 919 | . 51 175 368 919 . . . . 417 215 Initial 156 | . . 16 56 156 . . . . 8 156 Average 184 | . 16 81 143 316 . . . . 224 52 Influence Increases 5374 | . 232 643 954 1525 406 100 . 371 767 376 Destroy 0b10 Robot/C 2980 | . 100 440 680 700 380 80 . 260 180 160 Destroy 0b10 Robot/NC 180 | . 10 45 55 55 5 . . . 10 . Destroy Leader 682 | . 32 126 204 178 20 20 . 40 32 30 Allied During Kill 79 | . . . . . 1 . . 56 . 22 Successful Hack 106 | . 30 15 7 33 . . . . 21 . Disable Machine 495 | . . 15 . 390 . . . . 90 . Destroy Structure 222 | . . 2 8 94 . . . . 104 14 Partial Spotted 60 | . . . . . . . . . 60 . Lose Combat Pursuer 570 | . 60 . . 75 . . . 15 270 150 Influence Decreases 5165 | . 192 548 745 951 935 459 30 357 460 488 Entered New Map 907 | . . 24 79 188 341 74 30 . 6 165 Time Decay 3520 | . 162 454 541 713 494 375 . 254 244 283 Search Patrol Dispatched 100 | . . . . . . . . . 100 . Lost Part 518 | . 30 70 125 50 60 10 . 43 110 20 Lost Ally 120 | . . . . . 40 . . 60 . 20 Squads Dispatched 32 | . 2 3 10 11 . . . . 4 2 Investigation 5 | . . 2 1 1 . . . . 1 . Extermination 9 | . . . . 6 . . . . 2 1 Reinforcement 14 | . 2 1 7 2 . . . . 1 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . 2 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded 3 | . . . 2 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 13 | . 3 2 5 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 269 | . 15 32 51 54 19 4 . 13 38 43 Peak Tracking Total 20 | . 3 7 7 5 6 3 . 4 12 20 Tactical Retreats 19 | . 3 . . 3 . . . 1 9 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . 1 2 6 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 34 | . . 1 . 26 1 . . . 6 . Max in Single Turn 21 | . . 1 . 21 1 . . . 3 . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 7 4 3 7 . 1 . 1 1 . Terminals 17 | . 7 4 1 4 . . . 1 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . 1 . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 58 | . 15 14 6 19 . 1 . 1 2 . Successful 29 | . 9 6 4 7 . 1 . 1 1 . Failed 28 | . 6 8 2 11 . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 56 | . 14 14 2 14 . . . . 7 5 Terminals 46 | . 15 14 2 14 . . . 1 . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 3 1 . . . . 2 . Garrison Access 3 | . . . 1 2 . . . . . . Terminal Hacks 11 | . 4 3 . 2 . 1 . 1 . . Record 1 | . . . . . . . . 1 . . Robot Analysis 7 | . 2 3 . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . 1 . Retrieve Study 3 | . . . 2 . . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 13 | . 5 3 1 4 . . . . . . Terminals 13 | . 5 3 1 4 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 12 | . 5 3 1 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 6 4 2 5 . . . . 1 . Full Trace Events 4 | . 1 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . 1 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . . 2 . 4 . 1 2 Largest Group 4 | . . . . . 2 . 4 4 1 2 Highest-Rated Group 170 | . . . . . 46 . 149 149 30 170 Highest-Rated Ally 85 | . . . . . 30 . 39 39 30 85 Zionite Dispatches 3 | . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . 1 . Total Orders 7 | . . . . . . . . . 7 . ROAM 2 | . . . . . . . . . 2 . PICKUP 1 | . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 35 | . . . . . 2 . . 23 . 10 Total Damage 1264 | . . . . . 51 . . 509 . 704 Kills 16 | . . . . . 1 . . 8 . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 7 | . 2 3 . 2 . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 2 1 . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . . 1 1 Branch Access 1 | . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 13165 | 55 617 1564 1723 3258 1301 887 1161 1033 724 842 Spaces Moved 6952 | 33 211 492 646 1392 809 578 760 504 919 608 Core 449 | 12 . . 1 . . . . . 308 128 Treads 4494 | 21 211 492 433 389 809 578 760 504 62 235 Legs 1215 | . . . 212 1003 . . . . . . Wheels . | . . . . . . . . . . . Hover 206 | . . . . . . . . . . 206 Flight 588 | . . . . . . . . . 549 39 Fastest Speed 32 | 50 160 240 155 145 145 148 148 148 32 35 Average Speed 159 | 120 234 258 203 191 147 148 148 170 60 112 Slowest Speed 950 | 160 240 320 700 265 148 148 148 320 950 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 10 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 50 58 50 38 94 75 83 66 32 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 2 1 . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 4 4 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 357 | . . . 3 85 74 18 . 24 150 3 Melee . | . . . . . . . . . . . Projectile 66 | . . . . 30 16 4 . 12 1 3 AOE 291 | . . . 3 55 58 14 . 12 149 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 8341 | 47 264 632 863 1821 873 591 796 639 1056 759 Wait 613 | . 3 23 29 254 16 . 37 84 93 74 Move 6922 | 32 210 491 645 1391 808 577 759 503 898 608 Hop 10 | . . . . . . . . . 10 . Pick Up 148 | 7 6 22 34 36 2 1 . 11 10 19 Fast Attach . | . . . . . . . . . . . Attach 117 | 5 4 12 27 22 8 1 . 7 11 20 Detach 11 | . . . . 3 1 . . 2 3 2 Swap 30 | . 1 5 11 11 . . . 2 . . Drop 54 | . 1 6 10 17 2 . . 5 5 8 Fire 382 | . 38 70 99 84 26 10 . 25 20 10 Melee . | . . . . . . . . . . . Ram 24 | . . . . . . . . . 6 18 Kick 2 | . . . 2 . . . . . . . Crush 22 | 3 1 3 6 3 4 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . 6 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 625 | -10/Materials | Discovered new exit (range 14) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Weapon x2 760 | -9/Materials | Discovered new exit (range 12) 1144 | -9/Materials | Build established: Gunner 1300 | -9/Materials | Discovered new exit (range 16) 1590 | -9/Materials | Lost 7 parts (1p2n4w) 1971 | -9/Materials | Core integrity fell below 50% 2156 | -9/Materials | Discovered new exit (range 5) 2173 | -9/Materials | Identified exit to Materials 2237 | -9/Materials | Entered another Materials area 2237 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3131 | -8/Materials | Lost 5 parts (1p1n3w) 3199 | -8/Materials | Discovered new exit (range 4) 3309 | -8/Materials | Garrison activated, responded to threat 3500 | -8/Materials | Garrison activated, responded to threat 3584 | -8/Materials | Lost 3 parts (1p2w) 3601 | -8/Materials | Discovered new exit (range 14) 3930 | -8/Materials | Build established: Scavenger-Gunner 3960 | -8/Materials | Entered Factory 3960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4733 | -7/Factory | Build established: Hacker-Gunner 5514 | -7/Factory | Build established: Scavenger-Gunner 5666 | -7/Factory | Garrison activated, responded to threat 5702 | -7/Factory | Central database locked down 5791 | -7/Factory | Garrison activated, responded to threat 6765 | -7/Factory | Build established: Gunner 7186 | -7/Factory | Discovered new exit (range 8) 7218 | -7/Factory | Entered Lower Caves 7433 | -7/Lower Caves | Build established: Tank 7523 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7572 | -7/Lower Caves | Lost 3 parts (2n1w) 7959 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8188 | -7/Lower Caves | Discovered new exit (range 7) 8265 | -7/Lower Caves | Learned Factory non-interactive machine intel 8287 | -7/Lower Caves | Learned Factory trap positions 8519 | -7/Lower Caves | Entered another Lower Caves area 8579 | -7/Lower Caves | Discovered new exit (range 6) 8728 | -7/Lower Caves | Encountered a Warlord checkpoint 8748 | -7/Lower Caves | Learned location of Extension (-4) 9391 | -7/Lower Caves | Discovered new exit (range 10) 9406 | -7/Lower Caves | Entered Zion 9469 | -7/Zion | System corruption cleaned by Quarantine Array 9509 | -7/Zion | Discovered new exit (range 15) 9658 | -7/Zion | Received a hallucinogenic algorithm 9895 | -7/Zion | Learned location of Storage (-7) 10185 | -7/Zion | Met Imprinter 10209 | -7/Zion | Imprinted 10212 | -7/Zion | Declared Zion's savior 10567 | -7/Zion | Entered Proximity Caves 10567 | -6/Proximity Caves | Accompanied by 4 allies 10727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11247 | -6/Proximity Caves | Lost 3 allies 11289 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 11570 | -6/Proximity Caves | Discovered new exit (range 12) 11591 | -6/Proximity Caves | Build established: Scavenger-Gunner 11600 | -6/Proximity Caves | Entered Factory 11600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11601 | -6/Factory | Identified exit to Lower Caves 11602 | -6/Factory | Loaded intel: 101 trap records 11603 | -6/Factory | Loaded intel: 251 non-interactive machine locations 11766 | -6/Factory | Retrieved Zion intel report: Active Terminals 11836 | -6/Factory | Destroyed 7 combat bots 11844 | -6/Factory | Lost 7 parts (1p1n5w) 11886 | -6/Factory | Released all parts (3) 11897 | -6/Factory | Zion Kinetic Resupply teleported in 11913 | -6/Factory | Lost 3 parts (1p1n1w) 11937 | -6/Factory | Zion Recon squad teleported in 12088 | -6/Factory | Build established: Mutant 12300 | -6/Factory | Search patrols dispatched 12323 | -6/Factory | Discovered new exit (range 6) 12324 | -6/Factory | Entered another Factory area 12324 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12426 | -5/Factory | Found Launcher Loader 12910 | -5/Factory | Zion Heavy squad teleported in 13076 | -5/Factory | Cargo convoy interrupted 13079 | -5/Factory | System corruption reached 10% 13085 | -5/Factory | Released all parts (12) 13095 | -5/Factory | Retrieved Zion intel report: Branch Access 13095 | -5/Factory | Identified exit to Upper Caves 13108 | -5/Factory | Core integrity fell below 50% 13143 | -5/Factory | Core integrity fell below 20% 13166 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13129_ R-10 Processor knocked back. 13130_ Slammed into R-10 Processor. 13134_ Slammed into S-27 Virus. 13134_ Destabilizing: System corrupted (+2). 13135_ Slammed into S-27 Virus. 13136_ Destabilizing: System corrupted (+1). 13137_ Slammed into S-27 Virus. 13138_ K-01 Serf cleans the Neutrino Reactor. 13138_ Slammed into S-27 Virus. 13141_ P-70 Sage resets S-27 Virus, system corruption cleaned. 13146_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13148_ 8AYU6 QV&LX 0:F3VOD,GBN 13150_ U-05 Engineer works on Assembly Bed. 13154_ K-01 Serf cleans the Assembly Bed. 13155_ U-05 Engineer works on Assembly Bed. 13156_ Slammed into R-10 Processor. 13156_ R-10 Processor knocked back. 13163_ System corrupted: Heat flow error (+169). Map ----- +----------------------------------------------------+ | ???????????????????????# """" ## """ """???? | | ???????????????????????# " """" ## """ ""????? | | ???????????????????????# """ """" ## ????????? | | ???????????????????????# """ """" #####????????? | | ???????????????????????# % #????????????? | | ????????????????????##########+######### ?????? | | ????????????????????# ????? | | ????????????????????# ????? | | ????????????????????# ????? | | ????????????????????/ ?????? | | ????????????????????# ?????? | | ????????????????????# s ############## ??????? | | ????????????????????# ss#? ???? ?????? | | ????????????????????# # """????????????? | | ????????????????????# s# "Y"????????????? | | ????????????????????# s/ #??????????? | | ????????????????????# # #??????????? | | ????????????????????# # """"""""" ???????????? | | ????????????????????# #? ???????????????? | | ?????????????######## ###+####???????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????# Ag #???????????????? | | ?????????????+ """" """" #???????????????? | | ?????????????# """" """" #???????????????? | | ?????????????? """" """"@ #???????????????? | | ?????????????????""" """" #???????????????? | | ?????????????????""" """" "" "" #???????????????? | | ???????????????????? """" ""R"" #???????????????? | | ???????H???????????? """" """" #???????????????? | | ????????????????????? #???????????????? | | ?????????????????????? #???????????????? | | ??????????????????????###### ???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Cesium-ion Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorDecoderAutohacker Manual? 0 Play Time 01:02:20 Cumulative 57.4 hours Start 2025.11.20 @ 17:06:29 End 2025.11.20 @ 18:07:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6feda84b-f236-4d15-9288-6bfe799e63e4