Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 22:27:54 Player: Togure Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1558) 1558 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4358 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Huge Storage Unit Signal Interpreter Terrain Scan Processor Targeting Computer Improved Medium Armor Plating Heavy Assault Rifle Flak Cannon Flak Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Huge Storage Unit Signal Interpreter Terrain Scan Processor Targeting Computer Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 55 | 6 10 . 27 11 1 Power 6 | 2 2 . 1 1 . Engine 6 | 2 2 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 . 12 4 . Treads 6 | . 2 . . 4 . Leg 14 | 2 . . 12 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 . 6 3 . Device 1 | . 1 . . . . Storage 4 | 1 . . 3 . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 18 | 1 5 . 8 3 1 Energy Gun 3 | . 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 2 . 8 . 1 Ballistic Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 18 | . 4 . 6 3 5 Power 1 | . 1 . . . . Propulsion 8 | . 1 . 3 . 4 Utility 3 | . . . 1 2 . Weapon 6 | . 2 . 2 1 1 Highest Loss Streak 5 | . 3 . 2 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 85 85 95 95 53 Engine 9 | . 11 14 11 9 6 Treads 10 | . 7 28 1 20 24 Leg 23 | . 18 . 39 15 . Device 2 | . 12 . . . . Storage 10 | . 14 14 11 9 7 Processor 5 | . . . 7 8 7 Protection 2 | . . . 2 6 . Energy Gun 1 | . 6 . . . . Ballistic Gun 13 | . 13 28 21 . 6 Ballistic Cannon 5 | . . . . 25 . Naked Turns . | . . . . . . Heaviest Build 94 | 12 16 11 94 54 31 Greatest Support 80 | 20 40 40 43 80 60 Greatest Overweight (x) 10 | . 1 . 2 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 15 15 Average Capacity 10 | 7 8 8 8 15 15 Most Carried 15 | 5 7 7 10 15 15 Average Carried 8 | 3 4 7 7 12 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 5 7 7 10 14 14 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 8% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1259 | 179 253 . 641 186 . Remotely . | . . . . . . Salvage Created 1685 | . 321 . 1137 227 . Parts 125 | . 23 . 82 20 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 47 | . 10 . 27 10 . Melee 1 | . 1 . . . . Guns 36 | . 9 . 27 . . Cannons 10 | . . . . 10 . Classes Destroyed 6 | . 2 . 3 1 . Watcher 5 | . . . 4 1 . Swarmer 15 | . 3 . 6 6 . Grunt 19 | . 7 . 12 . . Brawler 1 | . . . 1 . . Sentry 8 | . . . 8 . . Specialist 4 | . . . . 4 . Best Kill Streak 6 | . 3 . 6 5 . Combat Bots Only 4 | . 3 . 4 4 . Max Kills in Single Turn 2 | . 1 . 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5188 | . 785 . 1322 1687 1394 Core 1281 | . 176 . 247 156 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 . 29 38 71 . Volleys Fired 143 | . 35 . 83 21 4 Largest 3 | . 2 . 2 3 1 Hottest 132 | . 80 . 46 132 23 Shots Fired 297 | . 70 . 160 63 4 Gun 234 | . 70 . 160 . 4 Cannon 63 | . . . . 63 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 274 | . 47 . 160 63 4 Thermal 11 | . 11 . . . . Explosive . | . . . . . . Electromagnetic 12 | . 12 . . . . Robot Hit Streak 10 | . 8 . 10 8 2 Robot Miss Streak 18 | . 4 . 3 18 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 209 | . 49 . 108 50 2 Core Hits 118 | . 20 . 55 43 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 3 | . 1 . 2 . . Burn 1 | . 1 . . . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2758 | . 567 . 1366 785 40 Guns 1960 | . 554 . 1366 . 40 Cannons 785 | . . . . 785 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . 13 . . . . Kinetic 2617 | . 426 . 1366 785 40 Thermal 63 | . 63 . . . . Explosive . | . . . . . . Electromagnetic 65 | . 65 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . . . . 23 . Impact . | . . . . . . Kinetic 23 | . . . . 23 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . 6 . . . . Kicked 6 | . 6 . . . . Crushed . | . . . . . . Highest Temperature 378 | . 147 . 40 378 . Average Temperature 57 | . 37 . 6 123 . Received Heat Transfer 1527 | . 411 . 558 396 162 Effects 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . 259 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 367 | . 160 44 367 273 133 Initial 152 | . . 44 16 152 118 Average 160 | . 75 44 200 215 97 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 59 | 100 100 100 41 29 100 Level 1 40 | . . . 58 70 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 5 6 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 12 | . 2 . 4 6 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 16 . 42 20 2 Peak Tracking Total 7 | . 5 . 7 6 2 Tactical Retreats 5 | . 2 . 1 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 3 | . 1 . . 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 1 . . 6 . Successful 5 | . 1 . . 4 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 7 | . 1 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . . 4 . Record 5 | . 1 . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3461 | 50 587 93 1526 705 500 Spaces Moved 1766 | 36 187 59 893 333 258 Core 31 | 13 . . . . 18 Treads 567 | . 56 59 19 193 240 Legs 1168 | 23 131 . 874 140 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 120 120 170 Average Speed 143 | 94 142 160 121 176 185 Slowest Speed 550 | 120 190 160 260 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 29 19 89 19 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2427 | 51 439 58 1197 402 280 Wait 353 | . 187 . 134 24 8 Move 1761 | 35 186 58 892 332 258 Hop . | . . . . . . Pick Up 72 | 10 11 . 37 11 3 Fast Attach . | . . . . . . Attach 27 | 5 6 . 12 3 1 Detach 2 | . . . . . 2 Swap 28 | 1 4 . 15 8 . Drop 35 | . 4 . 24 3 4 Fire 143 | . 35 . 83 21 4 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 6 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Lost 3 parts (1p2w) 303 | -10/Materials | Build established: Mutant 536 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Discovered new exit (range 7) 638 | -10/Materials | Entered Mines 646 | -10/Mines | Learned Materials terminal intel 693 | -10/Mines | Discovered new exit (range 16) 731 | -10/Mines | Entered Materials 731 | -9/Materials | Evolved 2 slots: Propulsion x2 732 | -9/Materials | Loaded intel: 12 terminal locations 1228 | -9/Materials | Build established: Scavenger-Mutant 1347 | -9/Materials | Discovered new exit (range 3) 1534 | -9/Materials | Discovered new exit (range 18) 1771 | -9/Materials | Discovered new exit (range 10) 1868 | -9/Materials | Core integrity fell below 50% 2187 | -9/Materials | Discovered new exit (range 10) 2257 | -9/Materials | Entered another Materials area 2257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2289 | -8/Materials | Central database locked down 2942 | -8/Materials | Discovered new exit (range 13) 2962 | -8/Materials | Entered Factory 2962 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3186 | -7/Factory | Build established: Mutant 3423 | -7/Factory | Core integrity fell below 50% 3443 | -7/Factory | Lost 5 parts (4n1w) 3447 | -7/Factory | Core integrity fell below 20% 3462 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02894_ Acquired 2 matter. 02942_ EXIT=FOUND 02943_ K-01 Serf cleans the Matter Filter. 02960_ Critical hit (Burn: +37). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03012_ Dropped Imp. Aluminum Leg. 03012_ Acquired Imp. Aluminum Leg. 03012_ Dropped Prototype Energy Gun. 03013_ Dropped Hvy. Hammer. 03015_ Acquired Imp. Aluminum Leg. 03254_ ALERT: All DSF locations entering lockdown mode. 03275_ Acquired Imp. Medium Armor Plating. 03373_ Broken Arm. Treads destroyed. 03373_ Arm. Treads destroyed. 03390_ System corrupted: Cld. Ion Engine rejected. 03412_ Hvy. Assault Rifle destroyed. 03429_ System corrupted: Matter fused (-10). 03446_ System corrupted: Energy discharge (-33). 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"""""" ## #???????????? | | * #??# # ???# #???????????? | | +? # !?# ########????? | | ##############+#################?# | | ???????????????????????########### ########????? | | ???????????????????????+ @ p #???????????? | | ???????????????????????###############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronCorruptionLance Manual? 0 Play Time 01:11:28 Cumulative 13.8 hours Start 2022.04.21 @ 18:04:19 End 2022.04.21 @ 22:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdff5b09-880a-4ae5-aff7-9dd11fc95916