Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 11:19:34 Player: Falling_Sands Result: Destroyed self with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2301) 2301 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 6115 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 269/290 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Improved Reaction Control System Power Shielding Power Shielding Utility Shielding > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Targeting Computer Target Analyzer Reaction Control System Particle Gun Gatling Laser Gatling Laser Gauss Rifle Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Transmission Jammer Power Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Assault Cannon > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Compact Matter Pod Advanced Targeting Computer Improved Reaction Control System Power Shielding Utility Shielding Improved Medium Armor Plating Heavy Ion Cannon Great Maul [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 82 | 6 7 2 27 5 12 23 Power 7 | 1 1 . 1 1 1 2 Engine 5 | 1 1 . 1 . 1 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 29 | 2 1 2 11 1 5 7 Treads 6 | 2 1 . 3 . . . Leg 23 | . . 2 8 1 5 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 . 7 3 2 7 Device 3 | . . . . 2 . 1 Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 2 . . 1 Hackware . | . . . . . . . Protection 13 | . . . 5 1 2 5 Artifact . | . . . . . . . Weapon 24 | 2 3 . 8 . 4 7 Energy Gun 6 | . . . 3 . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 9 | 2 2 . 3 . 1 1 Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . 1 1 14 . 6 15 Power 5 | . 1 . 1 . 1 2 Propulsion 13 | . . 1 6 . 2 4 Utility 11 | . . . 3 . 2 6 Weapon 8 | . . . 4 . 1 3 Highest Loss Streak 10 | . 1 1 10 . 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 89 100 88 89 98 92 Engine 9 | . 13 14 6 6 3 4 Treads 15 | . 27 26 6 7 1 . Leg 13 | . . 1 26 17 28 25 Device 2 | . . . . 4 15 7 Storage 10 | . 14 14 9 7 7 7 Processor 6 | . 4 14 6 15 8 3 Protection 8 | . . . 15 12 13 24 Ballistic Gun 17 | . 27 28 11 7 9 3 Impact Weapon 1 | . . . 2 7 . . Naked Turns . | . . . . . . . Heaviest Build 60 | 12 27 27 42 41 43 60 Greatest Support 64 | 40 40 40 45 40 64 52 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 2 14 14 15 15 15 15 Average Carried 10 | 1 8 13 11 13 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 14 12 14 15 15 15 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac DSF Gar Matter Collected 2024 | 242 202 10 678 . 464 428 Remotely . | . . . . . . . Salvage Created 2094 | . 276 37 1034 . 329 418 Parts 131 | . 31 6 58 . 11 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Combat Hostiles Destroyed 53 | . 10 3 20 . 8 12 Guns 39 | . 10 3 12 . 6 8 Cannons 6 | . . . . . 2 4 AOE 8 | . . . 8 . . . Classes Destroyed 15 | . 3 . 7 . 2 3 Worker 2 | . . . 2 . . . Builder 3 | . . . 3 . . . Recycler 3 | . . . 3 . . . Watcher 4 | . 2 . 2 . . . Swarmer 10 | . 6 3 1 . . . Cutter 3 | . . . . . . 3 Grunt 24 | . 4 . 12 . 3 5 Brawler 3 | . . . 3 . . . Duelist 3 | . . . 2 . 1 . Protector 1 | . . . 1 . . . Sentry 2 | . . . . . . 2 Specialist 2 | . . . . . 2 . Hunter 3 | . . . 1 . 1 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 3 3 8 . 4 4 Combat Bots Only 5 | . 3 3 5 . 4 4 Max Kills in Single Turn 3 | . 1 1 3 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Gar Hostile Shots Fired 527 | . 59 29 155 . 63 221 Missed 149 | . 21 10 52 . 19 47 Damage Taken 6110 | . 368 197 1864 . 1351 2330 Core 1093 | . 57 58 272 . 510 196 Absorbed by Shields 30 | . . . . . 30 . Redirected to Shielding 199 | . . . 29 . 123 47 Core Remaining (%) 68 | 100 . 54 50 . . . Volleys Fired 217 | 1 63 5 86 . 22 40 Largest 2 | 2 2 2 2 . 2 2 Hottest 145 | 40 40 40 93 . 72 145 Shots Fired 378 | 2 122 10 139 . 44 61 Gun 334 | 2 117 10 125 . 39 41 Cannon 24 | . . . . . 5 19 Launcher 15 | . . . 14 . . 1 Special 5 | . 5 . . . . . Kinetic 283 | 2 117 10 87 . 44 23 Thermal 52 | . 5 . 12 . . 35 Explosive 15 | . . . 14 . . 1 Electromagnetic 28 | . . . 26 . . 2 Robot Hit Streak 13 | . 10 5 13 . 7 9 Robot Miss Streak 8 | . 5 1 4 . 8 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 251 | . 65 6 95 . 38 47 Core Hits 205 | . 27 4 82 . 46 46 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks 4 | . . . 2 . 2 . Impact 4 | . . . 2 . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4433 | . 523 53 2235 . 664 958 Guns 2921 | . 523 53 1084 . 588 673 Cannons 349 | . . . . . 76 273 Explosions 1163 | . . . 1151 . . 12 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2378 | . 523 53 733 . 664 405 Thermal 756 | . . . 230 . . 526 Explosive 1050 | . . . 1038 . . 12 Electromagnetic 234 | . . . 234 . . . Impact 15 | . . . . . . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 . . 3 Average Corruption 5 | . . . 7 . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 14 . . 1 Message Errors 4 | . . . 4 . . . Matter Fused 3 | . . . 2 . . 1 Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Weapon Failures 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 14 . . . Projectiles . | . . . . . . . Explosions 14 | . . . 14 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 177 | . . . 150 . . 27 Shots 8 | . . . 7 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 3040 | . 15 . 227 . 3040 351 Average Temperature 326 | . 7 . 85 . 987 135 Received Heat Transfer 1800 | . 129 12 774 . 198 687 Effects 57 | . . . . . 50 7 Shutdowns 9 | . . . . . 9 . Energy Bleed 4 | . . . . . 3 1 Interference 8 | . . . . . 2 6 Matter Decay 2 | . . . . . 2 . Short Circuit 4 | . . . . . 4 . Damage (minor) 3 | . . . . . 3 . Damage (major) 22 | . . . . . 22 . Damage (core) 5 | . . . . . 5 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 1367 | . . . 333 . . 1034 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Peak Influence 581 | . 239 . 581 257 325 433 Initial 252 | . . . 87 252 179 243 Average 194 | . 82 . 328 253 264 295 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 53 | 100 91 . 35 . 26 . Level 1 36 | . 8 . 17 100 73 98 Level 2 10 | . . . 47 . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 9 | . 1 . 5 1 2 . Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . 1 . 2 . 2 . Assault 1 | . . . 1 . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 26 6 32 . 8 15 Peak Tracking Total 6 | . 4 6 6 1 4 5 Tactical Retreats 4 | . 2 1 1 . . . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Traps Triggered 5 | . 1 . 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac DSF Gar Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Machines Accessed 7 | . 4 . 1 1 . 1 Terminals 7 | . 4 . 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 4 . 1 2 . 2 Successful 5 | . 4 . . 1 . . Failed 4 | . . . 1 1 . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 9 | . 4 . 1 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . . 1 . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac DSF Gar Turns Passed 3351 | 111 1341 190 710 283 348 368 Spaces Moved 1657 | 66 710 93 286 173 181 148 Core 6 | 6 . . . . . . Treads 951 | 60 710 88 93 . . . Legs 700 | . . 5 193 173 181 148 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 Average Speed 153 | 150 160 162 146 159 131 148 Slowest Speed 260 | 160 240 240 240 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 6 97 8 26 5 91 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 2 . 1 . Terrain Destroyed 46 | . . . 45 . 1 . Melee 3 | . . . 2 . 1 . Projectile . | . . . . . . . AOE 43 | . . . 43 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Gar Total 2112 | 74 814 125 447 179 242 231 Wait 68 | . 14 25 17 . 10 2 Move 1651 | 65 709 92 285 172 180 148 Hop . | . . . . . . . Pick Up 53 | 2 16 . 19 1 4 11 Fast Attach 38 | 6 4 . 9 3 5 11 Attach 37 | . 2 2 17 1 4 11 Detach 6 | . 1 . 3 1 . 1 Swap 7 | . 1 . 1 1 3 1 Drop 22 | . 4 1 8 . 3 6 Fire 217 | 1 63 5 86 . 22 40 Melee 4 | . . . 2 . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . 9 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 736 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Discovered new exit (range 5) 947 | -10/Materials | Discovered new exit (range 9) 1386 | -10/Materials | Discovered new exit (range 7) 1453 | -10/Materials | Entered Subcaves 1463 | -10/Subcaves | Learned Materials emergency access door positions 1573 | -10/Subcaves | Discovered new exit (range 8) 1643 | -10/Subcaves | Entered Materials 1643 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1883 | -8/Materials | Garrison activated, responded to threat 2054 | -8/Materials | Lost 10 parts (1p4n2u3w) 2286 | -8/Materials | Discovered new exit (range 16) 2353 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Utility x2 2450 | -7/Factory | Build established: Scavenger-Mutant 2553 | -7/Factory | Identified exit to DSF 2636 | -7/Factory | Entered DSF 2681 | -7/DSF | Additional patrols routed to DSF 2725 | -7/DSF | Lost 3 parts (1n2u) 2823 | -7/DSF | Sterilization system engaged 2843 | -7/DSF | Ambient heat levels rising (+10) 2858 | -7/DSF | Ambient heat levels rising (+10) 2858 | -7/DSF | Discovered new exit (range 15) 2873 | -7/DSF | Ambient heat levels rising (+10) 2874 | -7/DSF | Identified exit to Garrison 2888 | -7/DSF | Ambient heat levels rising (+10) 2903 | -7/DSF | Ambient heat levels rising (+10) 2918 | -7/DSF | Ambient heat levels rising (+10) 2933 | -7/DSF | Ambient heat levels rising (+10) 2948 | -7/DSF | Ambient heat levels rising (+10) 2961 | -7/DSF | Core integrity fell below 50% 2963 | -7/DSF | Ambient heat levels rising (+10) 2978 | -7/DSF | Ambient heat levels rising (+10) 2984 | -7/DSF | Entered Garrison 3071 | -7/Garrison | Build established: Mutant 3076 | -7/Garrison | Triggered checkpoint 3097 | -7/Garrison | Triggered checkpoint 3109 | -7/Garrison | Core integrity fell below 20% 3116 | -7/Garrison | Triggered checkpoint 3150 | -7/Garrison | Lost 8 parts (1p2n3u2w) 3234 | -7/Garrison | Lost 7 parts (1p2n3u1w) 3318 | -7/Garrison | Triggered checkpoint 3352 | -7/Garrison | Destroyed self with Concussive RPG Last Messages --------------- 03255_ Knocked back. 03255_ C-17 Slicer knocked back. 03260_ Carbon-fiber Leg severed. 03263_ C-17 Slicer destroyed. 03274_ Arm. Leg severed. 03275_ C-17 Slicer destroyed. 03281_ Acquired Arm. Leg. 03285_ Acquired Carbon-fiber Leg. 03286_ Acquired 16 matter. 03288_ Dropped Lgt. Nuclear Core. 03289_ Acquired Lgt. Nuclear Core. 03293_ Acquired Concussive RPG. 03296_ Acquired Lgt. Nuclear Core. 03298_ Acquired Reaction Control System. 03302_ Acquired 24 matter. 03318_ Beams of light sweep through the air. An alarm sounds. 03346_ Connecting with Garrison Terminal... 03346_ ALERT: Suspicious activity at Terminal G004. Transmitting hostile system tracking data. 03352_ Concussive RPG expended. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????? ???????? ???????????????????????????????? | | ?????? ?####### ???????????????????????????????? | | ?????? ?# ## ???????????????????????????????? | | ????## ## ## ##?????????????????????????????? | | ????# ####??????????????????????????? | | ????# ???????????????????????????? | | ????# ????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ??### ## ## ###???????????????????????????? | | ??# ^ #???????????????????????????? | | ??# ^ #???????????????????????????? | | ??# ????????????????????????????? | | ??? ?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ????# ##%! ## #############?????????????????? | | ????# = [ ########??????????? | | ????# / [% "?????? | | ????# = ########## ###### #?????????? | | ????## *## [ ######????????# #?????????????????? | | ?????# ## % #?????????????# #?????????????????? | | ?????# #####"#????????????## #?????????????????? | | ?????# #???# #????????????#T #?????????????????? | | ?????# #???# ????????????## #?????????????????? | | ?????# #???####???????###### ###### #?????????? | | ?????# #??????????????# @ #?????????? | | ?????# #??????????????#Y####Y #######???????????? | | ?????# #??????????????# ???# #?????????????????? | | ###### #??????????????#????# ????????????????? | | #???????????????????+ ???????????????? | | #???????????????????+ ??????????????? | | ### ####???????????????????########?????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ?" "????????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "! !"#??????????????????????????????????????? | | "" ""#??????????????????????????????????????? | | """!!!!"""#??????????????????????????????????????? | | """""""""????????????????????????????????????????? | | ?#######?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalTachyonArchive Manual? 0 Play Time 00:57:57 Cumulative 15.4 hours Start 2024.05.23 @ 10:22:11 End 2024.05.23 @ 11:19:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db1c3362-a617-4cf9-b7ae-75e0fbe28ebc