Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.26 @ 04:47:58 Player: Vanlighten Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (478) 478 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 4948 Bonus ------- Follower Combat Kills 260 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 850/850 Matter 400/400 Energy 330/330 System Corruption 0% Temperature Cool (0) Movement Hovering (108) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (5) ------ Disposable Heat Sink Medium Storage Unit Medium Matter Pod Hardened Light Armor Plating Tractor Beam > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Magnetic Acceleration Cannon Rocket Launcher > --- INVENTORY (10) --- Focal Shield High-powered Tractor Beam Improved Light Cannon Rocket Launcher Mini Grenade Launcher Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Medium Matter Pod Hardened Light Armor Plating Tractor Beam > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Magnetic Acceleration Cannon Rocket Launcher > --- INVENTORY -------- Focal Shield High-powered Tractor Beam Improved Light Cannon Rocket Launcher Mini Grenade Launcher Missile Launcher Great Axe [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 43 | 7 9 5 7 . . 4 11 Power 5 | 1 1 . 1 . . 1 1 Engine 5 | 1 1 . 1 . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . . 3 . . 1 1 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 5 | . . . 3 . . 1 1 Flight . | . . . . . . . . Utility 11 | 2 2 2 3 . . . 2 Device 6 | 1 1 2 1 . . . 1 Storage 3 | 1 1 . . . . . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 20 | 2 6 3 . . . 2 7 Energy Gun 2 | 1 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon 11 | . 3 1 . . . . 7 Launcher 3 | . 1 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 2 | . . 1 . . . 1 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . . 1 . . . 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 . 100 99 94 Engine 11 | . 14 14 11 . 11 11 7 Leg 8 | . 28 28 2 . . . . Hover 21 | . . . 29 . 33 32 26 Device 12 | . 14 14 9 . 11 11 13 Storage 12 | . 14 14 11 . 11 11 13 Protection 7 | . . . 10 . 11 11 6 Energy Gun 5 | . . 8 11 . 11 2 . Ballistic Gun 3 | . 14 . . . . . . Ballistic Cannon 12 | . 13 18 11 . 11 8 19 Launcher 1 | . . . . . . 2 6 Slashing Weapon 1 | . . . . . . 8 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 22 22 29 29 29 34 54 Greatest Support 28 | 20 20 20 21 21 21 21 28 Greatest Overweight (x) 2 | . 1 1 2 1 1 2 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 8 Average Carried 8 | 2 8 9 9 10 10 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 5 10 9 10 10 10 9 7 Class Distribution -------------------- 89% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1218 | 118 207 208 141 . 92 236 216 Remotely 243 | . . 27 . . . . 216 Salvage Created 920 | 92 217 67 125 . . 88 331 Parts 51 | 5 16 . 11 . . 6 13 Haulers Intercepted 3 | . 1 . 1 . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 16 | . 4 7 1 . . 4 . Guns 6 | . 4 2 . . . . . Cannons 5 | . . 4 1 . . . . AOE 5 | . . 1 . . . 4 . Classes Destroyed 10 | 2 3 1 1 . . 2 1 Worker 2 | . . . . . . . 2 Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 . 1 . . . 1 Recycler 4 | 1 . . 1 . . . 2 Watcher 3 | . 1 . 1 . . . 1 Swarmer 3 | . . . . . . 3 . Grunt 4 | . 4 . . . . . . Sentry 1 | . . . 1 . . . . Hunter 1 | . . . . . . 1 . Assembled 7 | . . 7 . . . . . Best Kill Streak 5 | 1 2 5 2 . . 4 4 Combat Bots Only 5 | . 2 5 1 . . 4 . Max Kills in Single Turn 3 | 1 1 1 1 . . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 875 | . 65 487 12 . . 295 16 Core 200 | . 24 65 . . . 111 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 64 . . . 72 . Volleys Fired 80 | 3 24 22 18 . 1 4 8 Largest 3 | 2 2 2 2 . 2 1 3 Hottest 131 | 70 78 89 89 . 89 39 131 Shots Fired 150 | 6 47 31 36 . 2 4 24 Gun 77 | 6 40 12 18 . 1 . . Cannon 67 | . 6 17 18 . 1 1 24 Launcher 6 | . 1 2 . . . 3 . Special . | . . . . . . . . Kinetic 110 | 3 46 17 18 . 1 1 24 Thermal 34 | 3 . 12 18 . 1 . . Explosive 4 | . 1 . . . . 3 . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 15 | 4 15 9 14 . . . 13 Robot Miss Streak 3 | . 3 2 3 . . 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 109 | 4 35 24 28 . . 1 17 Core Hits 47 | 3 10 14 6 . . 6 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 1 1 . . . 1 Burn 1 | . . . 1 . . . . Blast 2 | . . 1 . . . . 1 Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2366 | 45 553 498 467 . . 424 379 Guns 818 | 45 473 125 175 . . . . Cannons 996 | . 80 245 292 . . . 379 Explosions 508 | . . 128 . . . 380 . Melee 44 | . . . . . . 44 . Ramming . | . . . . . . . . Kinetic 1476 | 7 553 245 292 . . . 379 Thermal 338 | 38 . 125 175 . . . . Explosive 380 | . . . . . . 380 . Electromagnetic 128 | . . 128 . . . . . Impact . | . . . . . . . . Slashing 44 | . . . . . . 44 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . 24 5 . . 26 . Projectiles 29 | . . 24 5 . . . . Explosions 26 | . . . . . . 26 . Melee . | . . . . . . . . Knockbacks 12 | . 3 4 2 . . . 3 Impact . | . . . . . . . . Kinetic 12 | . 3 4 2 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . 29 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 189 | 60 18 18 189 . 45 18 168 Average Temperature 48 | 27 9 8 86 . 22 9 61 Received Heat Transfer 217 | . 48 160 9 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1073 | 111 . 370 592 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 146 | 10 146 15 86 28 . . 127 Initial 28 | . 5 . 1 28 . . 27 Average 44 | 5 50 5 50 28 . . 71 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . 1 . . . 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 35 | . 7 10 3 . . 12 3 Peak Tracking Total 5 | . 2 5 2 . . 5 2 Tactical Retreats 3 | . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 3 | . 2 . 1 . . . . Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 7 . 5 . . . . Successful 7 | . 4 . 3 . . . . Failed 5 | . 3 . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . 2 . . . 2 Terminals 12 | . 7 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 3 . . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 155 | . . . . . 155 155 116 Highest-Rated Ally 40 | . . . . . 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . . 17 7 Total Damage 767 | . . . . . . 602 165 Kills 9 | . . . . . . 7 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 2781 | 84 582 247 297 7 841 451 272 Spaces Moved 2030 | 53 324 140 181 7 742 374 209 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 532 | 49 324 140 19 . . . . Wheels . | . . . . . . . . Hover 1494 | . . . 162 7 742 374 209 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 112 112 112 112 108 Average Speed 119 | 114 148 134 115 112 112 112 108 Slowest Speed 260 | 120 190 190 260 112 112 176 108 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 66 32 13 6 79 58 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 5 | . . . . . 3 2 . Spaces Dug 11 | . 11 . . . . . . Terrain Destroyed 21 | . 11 1 . . . 9 . Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 20 | . 11 . . . . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 2249 | 67 393 166 233 6 750 396 238 Wait 47 | . 8 . 19 . 8 12 . Move 2023 | 52 323 139 180 6 741 373 209 Hop . | . . . . . . . . Pick Up 22 | 5 12 . 2 . . . 3 Fast Attach 23 | 7 4 . 7 . . 2 3 Attach 10 | . 1 1 . . . 1 7 Detach 10 | . 4 . 2 . . . 4 Swap 10 | . 4 4 . . . 1 1 Drop 22 | . 13 . 5 . . 2 2 Fire 80 | 3 24 22 18 . 1 4 8 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 85 | -11/Junkyard | Entered Materials 184 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered new exit (range 13) 343 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 11) 667 | -10/Materials | Entered Mines 668 | -10/Mines | Assembled infested the area 904 | -10/Mines | Discovered new exit (range 9) 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Entered Mines 1212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1218 | -9/Mines | Entered Zion 1296 | -7/Zion | Learned location of Warlord (-4) 1468 | -7/Zion | Learned location of 1 exit from Lower Caves 1712 | -7/Zion | Imprinted 1714 | -7/Zion | Declared Zion's savior 2041 | -7/Zion | Discovered new exit (range 10) 2059 | -7/Zion | Entered Proximity Caves 2059 | -6/Proximity Caves | Accompanied by 4 allies 2274 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2456 | -6/Proximity Caves | Learned location of 1 exit from Factory 2485 | -6/Proximity Caves | Discovered new exit (range 10) 2510 | -6/Proximity Caves | Entered Factory 2510 | -6/Factory | Accompanied by 3 allies 2510 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2511 | -6/Factory | Identified exit to Factory 2579 | -6/Factory | Discovered exit to Factory (range 10) 2580 | -6/Factory | Discovered new exit (range 9) 2782 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Field Recycling Unit. K-01 Serf collects debris. R-10 Processor collects Remote Shield. K-01 Serf collects debris. R-10 Processor collects Remote Shield. R-10 Processor collects Visual Processing Unit. K-01 Serf collects debris. R-10 Processor collects Remote Shield. K-01 Serf collects debris. R-10 Processor collects Imp. Hover Unit. R-10 Processor collects Med. Treads. R-10 Processor collects Remote Shield. R-10 Processor collects Med. Treads. R-10 Processor collects Remote Shield. R-10 Processor collects Imp. Hover Unit. K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 3Q. K-01 Serf collects debris. R-10 Processor collects Imp. Hover Unit. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ??### ###?????????????????######?????????????????? | | ??# #???????????????? #?????????????????? | | ??# #????????????# #?????????????????? | | ??# < #????????????# """""" #?????????????????? | | ??# #????????????# """""" #?????????????????? | | ??# #????????????# """""" #?????????????????? | | ??## ######????????# """""" #?????????????????? | | ???# # #????????# #?????????????????? | | ???# # #????????# #?????????????????? | | ???# # #??????#######+#####?????????????????? | | #### # ########T ### ##########???????????? | | # + #??????????## | | + ############# #### #??????????# | | # #?????????#######??# ##########?# | | ######## #????????"" """""? # #?# | | ???????# #??#?"""""" 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Hacking Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Power Maul | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveZhirovDrive Manual? 0 Play Time 00:38:27 Cumulative 457.5 hours Start 2023.09.01 @ 17:23:49 End 2023.10.26 @ 04:47:58 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 241 Rogue 133 Adventurer 92 Explorer 16 Win Type - Total 6 Types 3/1/0/2/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43872c03-9032-4790-b37c-1fafda44cd06