Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 20:04:52 Player: acra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1877) 1877 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5917 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 100/100 System Corruption 35% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Compact Wheel Advanced Heat Sink Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Arc Projector Wave Gun Long-range Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Compact Wheel Improved Hover Unit Antigrav System Improved Datajack [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 8 | . . . 2 2 2 2 Weapon 1 | . . 1 . . . . Parts Attached 99 | 7 . 8 7 6 39 32 Power 11 | 1 . . 1 2 6 1 Engine 10 | 1 . . 1 2 6 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 33 | 2 . 1 4 1 10 15 Treads 1 | . . . . . . 1 Leg 19 | 2 . 1 3 1 9 3 Wheel 2 | . . . 1 . . 1 Hover 10 | . . . . . . 10 Flight 1 | . . . . . 1 . Utility 28 | 2 . 2 2 2 12 8 Device 18 | 1 . 1 2 1 8 5 Storage 2 | 1 . 1 . . . . Processor 7 | . . . . 1 4 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 . 5 . 1 11 8 Energy Gun 19 | 2 . 5 . . 9 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 7 | . . . . . . 7 System Corruption 35 | . . . . . . 35 Parts Lost 44 | . . . . . 27 17 Power 4 | . . . . . 3 1 Propulsion 14 | . . . . . 8 6 Utility 12 | . . . . . 9 3 Weapon 14 | . . . . . 7 7 Highest Loss Streak 13 | . . . . . 12 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 100 100 100 100 88 40 Engine 6 | . 14 11 9 7 5 . Leg 19 | . 28 33 25 23 17 1 Hover 1 | . . . . . . 6 Device 21 | . 14 11 27 30 26 9 Storage 6 | . 14 11 9 7 5 . Processor 7 | . . . . 7 13 8 Energy Gun 18 | . 28 33 27 19 15 1 Peak Build Rating 58 | 9 9 16 23 29 55 58 Average Rating 29 | 5 9 14 21 26 40 31 On Entrance 12 | . 9 9 16 23 29 1 Naked Turns 67 | . . . . . 28 39 Heaviest Build 38 | 15 15 25 31 33 38 38 Greatest Support 50 | 20 20 30 33 41 50 45 Greatest Overweight (x) 8 | . . 1 1 . 8 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 9 10 10 9 5 Most Carried 10 | 3 7 10 10 10 10 5 Average Carried 7 | 1 5 7 9 8 8 3 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 3 7 10 10 10 5 4 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Mutant 15% | Scavenger-Mutant 13% | Skirmisher 13% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1027 | 256 7 74 94 . 404 192 Remotely . | . . . . . . . Salvage Created 2872 | 121 84 156 415 . 1750 346 Parts 110 | 5 3 7 11 . 59 25 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 37 | . 1 3 4 . 24 5 Guns 26 | . 1 3 4 . 17 1 AOE 6 | . . . . . 3 3 Classes Destroyed 14 | 2 3 2 2 . 3 2 Worker 4 | . 1 . 1 . 2 . Tunneler 3 | 3 . . . . . . Hauler 2 | . . . 2 . . . Recycler 6 | 1 . . 1 . 4 . Operator 3 | . 1 . . . . 2 Watcher 1 | . . . . . . 1 Swarmer 6 | . . . . . 6 . Cutter 2 | . . . . . 2 . Grunt 18 | . 1 1 2 . 11 3 Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . 1 . . . Sentry 5 | . . 1 1 . 2 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 2 . Best Kill Streak 6 | 4 2 2 3 . 5 6 Combat Bots Only 4 | . 1 2 3 . 4 4 Max Kills in Single Turn 5 | 1 1 1 2 . 1 5 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 410 | . 8 10 11 . 238 143 Missed 130 | . 3 6 5 . 85 31 Damage Taken 5453 | . 56 155 107 . 2770 2365 Core 1875 | . 11 98 . . 760 1006 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 95 75 100 100 10 . Volleys Fired 137 | 10 14 11 18 . 65 19 Largest 3 | 2 2 3 3 . 3 3 Hottest 217 | 100 100 168 168 . 197 217 Shots Fired 323 | 20 27 33 54 . 161 28 Gun 310 | 20 27 33 54 . 157 19 Cannon 9 | . . . . . . 9 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 7 | . . . . . . 7 Thermal 299 | 20 27 33 54 . 157 8 Explosive 4 | . . . . . 4 . Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 26 | 5 4 6 12 . 26 8 Robot Miss Streak 3 | 2 3 3 3 . 3 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 1 . . 5 . Max Gunslinging Chain 1 | . . 1 . . 1 . Capacitor 3 | . . . . . . 3 Shots Hit Robots 227 | 12 13 21 35 . 123 23 Core Hits 107 | 5 4 6 12 . 72 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | . 2 3 3 . 11 2 Burn 21 | . 2 3 3 . 11 2 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4663 | 151 149 272 613 . 2551 927 Guns 3649 | 147 149 272 613 . 2174 294 Cannons 215 | . . . . . . 215 Explosions 786 | . . . . . 368 418 Melee . | . . . . . . . Ramming 13 | 4 . . . . 9 . Kinetic 118 | . . . . . . 118 Thermal 3916 | 147 149 272 613 . 2174 561 Explosive 368 | . . . . . 368 . Electromagnetic 248 | . . . . . . 248 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . 2 . . 6 35 Average Corruption 9 | . . 2 . . 5 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . 2 . . 8 12 Message Errors 5 | . . . . . 3 2 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 6 | . . 1 . . . 5 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 238 | . . . . . 37 201 Projectiles 38 | . . . . . . 38 Explosions 200 | . . . . . 37 163 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 404 | . . . . . 181 223 Shots 6 | . . . . . 4 2 Rammed . | . . . . . . . Targets Rammed 4 | 2 . . . . 2 . Kicked 4 | 2 . . . . 2 . Crushed . | . . . . . . . Highest Temperature 571 | 273 355 571 126 . 339 159 Average Temperature 121 | 124 174 253 45 . 82 49 Received Heat Transfer 1575 | . 30 15 36 . 459 1035 Effects 9 | . 2 5 . . 2 . Shutdowns 2 | . . 2 . . . . Energy Bleed 3 | . 1 . . . 2 . Interference 1 | . 1 . . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 5 | . 1 . . . 4 . Combat Hostiles 4 | . . . . . 4 . Parts Melted 20 | . 1 2 3 . 14 . Heat Transferred 9690 | 444 592 927 1554 . 5516 657 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 329 | 20 74 142 271 137 306 329 Initial 123 | . 13 31 59 123 66 102 Average 128 | 7 38 86 146 126 141 184 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 78 | 100 100 100 74 100 73 61 Level 1 21 | . . . 25 . 26 38 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . . 11 4 Investigation 6 | . 1 . . . 3 2 Extermination 2 | . . . . . 2 . Reinforcement 6 | . 1 . . . 3 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 5 4 6 . 30 18 Peak Tracking Total 6 | . 3 2 3 1 6 6 Tactical Retreats 8 | . . . . . 6 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 2 . . 4 Max in Single Turn 2 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 14 | . 3 1 2 1 3 4 Terminals 10 | . 3 1 1 1 1 3 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 1 . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 11 5 6 1 7 7 Successful 12 | . 4 . 3 1 2 2 Failed 24 | . 6 5 3 . 5 5 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts 1 | . 1 . . . . . Manual 24 | . 14 5 4 . 1 . Terminals 29 | . 11 5 5 1 2 5 Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 1 . 2 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 . 2 1 . 1 Part Schematic 3 | . 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 1 . 1 1 Report Inventory 2 | . . . 1 . 1 . Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 1 . 2 3 Full Trace Events 4 | . 1 . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 3 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2532 | 118 172 287 383 107 1075 390 Spaces Moved 1292 | 61 100 135 216 83 481 216 Core 101 | 6 . . . . 56 39 Treads 3 | . . . . . . 3 Legs 996 | 55 100 135 189 83 421 13 Wheels 81 | . . . 27 . . 54 Hover 107 | . . . . . . 107 Flight 4 | . . . . . 4 . Fastest Speed 35 | 50 120 120 115 120 35 50 Average Speed 119 | 113 120 166 127 120 115 92 Slowest Speed 450 | 120 120 190 190 120 450 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 13 | 6 22 20 21 4 16 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . . 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2003 | 86 125 171 285 90 869 377 Wait 413 | 3 8 13 32 . 256 101 Move 1286 | 60 99 134 215 82 480 216 Hop . | . . . . . . . Pick Up 25 | 4 4 3 6 . 8 . Fast Attach 45 | 6 . 1 . 1 14 23 Attach 25 | 1 . 2 2 3 12 5 Detach 11 | . . . . 2 5 4 Swap 29 | . . 5 5 2 13 4 Drop 27 | . . 2 7 . 13 5 Fire 137 | 10 14 11 18 . 65 19 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick 4 | 2 . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Central database locked down 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 470 | -9/Materials | Discovered new exit (range 13) 578 | -9/Materials | Entered another Materials area 578 | -8/Materials | Evolved 2 slots: Utility x2 946 | -8/Materials | Discovered new exit (range 11) 961 | -8/Materials | Entered Factory 961 | -7/Factory | Evolved 2 slots: Utility x2 1050 | -7/Factory | Discovered new exit (range 16) 1068 | -7/Factory | Entered another Factory area 1068 | -6/Factory | Evolved 2 slots: Utility x2 1578 | -6/Factory | Lost 11 parts (2p2n5u2w) 1924 | -6/Factory | Build established: Scavenger-Gunner 1924 | -6/Factory | Garrison activated, responded to threat 1989 | -6/Factory | Lost 4 parts (1p1n1u1w) 2089 | -6/Factory | Core integrity fell below 50% 2117 | -6/Factory | Core integrity fell below 20% 2135 | -6/Factory | Discovered new exit (range 15) 2143 | -6/Factory | Entered another Factory area 2143 | -5/Factory | Evolved 2 slots: Utility x2 2153 | -5/Factory | Lost 12 parts (5n3u4w) 2166 | -5/Factory | Identified exit to DSF 2235 | -5/Factory | Found Quantum Capacitor 2376 | -5/Factory | System corruption reached 10% 2433 | -5/Factory | Lost 4 parts (1n3w) 2475 | -5/Factory | System corruption reached 30% 2512 | -5/Factory | Core integrity fell below 50% 2528 | -5/Factory | Core integrity fell below 20% 2533 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: Universal Adapter] System corrupted: Heat flow error (+101). Acquired Gauss Rifle. Slug penetrates G-50 Soldier. Gauss Rifle destroyed. Imp. Treads destroyed. Acquired Gauss Rifle. Gauss Rifle destroyed. System corrupted: Component data lost. Acquired Corrupted KE Penetrator. Integrated Corrupted KE Penetrator (+5). Slug penetrates G-50 Soldier. T-07 Excavator destroyed. Slug penetrates Wall. Discarded Adv. Targeting Computer. KE Penetrator destroyed. Critical hit (Burn: +37). Discarded Imp. Signal Interpreter. System corrupted: Component data lost. Critical hit (Burn: +37). 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""" """ #? | | ??????? ! "Y" #? | | ????????????# " " """ #? | | ????????????# !! """ #? | | ????????????# """ """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Heat Sink | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Med. Battery | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed NeutrinoLightpackCompactor Manual? 0 Play Time 00:29:30 Cumulative 29.2 hours Start 2025.01.08 @ 19:37:14 End 2025.01.08 @ 20:04:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 28 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09efd263-e846-4ea5-b258-9c3cbd1ce748