Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 10:50:01 Player: Sadani Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (221) 1105 Value Destroyed (7715) 7715 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2893) 2893 TOTAL SCORE: 16493 Bonus ------- High Alert Combat Kills 1376 Follower Combat Kills 117 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 311/450 Energy 170/170 System Corruption 19% Temperature Cool (93) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Compact Matter Pod Targeting Computer Targeting Computer Advanced Target Analyzer Advanced Phase Shifter > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY (5) ---- Graphene Brace Relay Coupler [Swarmer] (22) Relay Coupler [Sentry] (23) KE Penetrator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Active Sensor Suite Graphene Brace > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Plasma Rifle > --- INVENTORY -------- Fusion Compressor Armored Leg Armored Leg Trap Scanner Reaction Control System Phase Shifter Hardened Heavy Armor Plating Reactive Plating Insulated Plating Improved System Shield Authchip [Armor] Authchip [Weapon] High-powered Tractor Beam Drone Bay Heavy Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 90] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . Utility 4 | . . . . . 2 . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 146 | 6 3 4 14 . 24 18 1 9 11 33 2 21 Power 18 | 1 . 1 1 . 1 2 . 1 2 5 . 4 Engine 11 | 1 . . 1 . 1 2 . 1 2 2 . 1 Core 5 | . . 1 . . . . . . . 2 . 2 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 36 | 2 . 1 4 . 5 6 . 4 2 6 . 6 Treads 22 | 2 . 1 3 . 5 6 . . . 4 . 1 Leg 13 | . . . . . . . . 4 2 2 . 5 Wheel 1 | . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 45 | 1 1 2 3 . 9 2 1 3 4 13 . 6 Device 19 | . . 1 1 . 3 . 1 2 2 6 . 3 Storage 4 | 1 1 . 1 . . . . . . . . 1 Processor 7 | . . . . . 3 . . . 1 1 . 2 Hackware 2 | . . . . . 1 . . . 1 . . . Protection 13 | . . 1 1 . 2 2 . 1 . 6 . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 2 . 6 . 9 8 . 1 3 9 2 5 Energy Gun 16 | . . . 1 . 6 5 . . 1 3 . . Energy Cannon 6 | . . . 2 . 1 . . . 1 1 1 . Ballistic Gun 15 | 2 2 . 2 . . 2 . . . 2 . 5 Ballistic Cannon 5 | . . . . . . . . 1 1 2 1 . Launcher 4 | . . . 1 . 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 6 . . 1 1 . . Parts Lost 45 | . . . 2 . 1 6 . . . 13 . 23 Power 4 | . . . . . . . . . . 2 . 2 Propulsion 14 | . . . 1 . 1 4 . . . 4 . 4 Utility 16 | . . . 1 . . 1 . . . 4 . 10 Weapon 11 | . . . . . . 1 . . . 3 . 7 Highest Loss Streak 23 | . . . 1 . 1 2 . . . 3 . 23 To Critical Strikes 2 | . . . . . . 1 . . . . . 1 Average Backups 16 | 2 5 10 16 19 19 18 17 16 17 18 18 9 Power 1 | . 1 . 1 2 2 2 2 1 1 . 1 . Propulsion 2 | . . 5 4 5 4 3 1 1 1 2 1 . Utility 6 | . . 1 4 5 5 7 7 6 10 10 9 5 Weapon 5 | 1 2 3 5 6 6 5 7 7 4 5 7 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 46 | . 4 . 7 1 4 8 . 6 . 10 1 5 Power 4 | . 1 . 2 . 1 . . . . . . . Propulsion 10 | . . . 1 . 1 2 . 1 . 5 . . Utility 15 | . 1 . 1 1 . 2 . 1 . 5 1 3 Weapon 17 | . 2 . 3 . 2 4 . 4 . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 98 97 100 98 98 97 98 85 89 93 81 Engine 6 | . 14 12 2 11 9 9 7 7 6 3 . . Core 1 | . . 1 8 . . . . . . . . 2 Treads 20 | . 28 28 28 33 26 26 30 18 . 11 26 10 Leg 8 | . . . . . . . . 11 32 18 . 12 Device 9 | . . 1 . . 13 17 20 18 7 9 13 11 Storage 8 | . 14 14 11 11 8 9 7 7 6 6 6 4 Processor 4 | . . . . . 7 9 7 7 4 2 6 12 Protection 6 | . . 11 10 11 5 . . 4 3 12 13 2 Energy Gun 8 | . . . 2 . 15 20 15 11 13 7 . . Energy Cannon 3 | . . . 7 11 5 2 . . . 2 6 1 Ballistic Gun 9 | . 28 28 21 22 5 3 7 3 . 3 11 14 Ballistic Cannon 1 | . . . . . . . . 4 5 4 1 1 Peak Build Rating 90 | 6 10 13 23 23 38 42 44 65 89 90 84 84 Average Rating 50 | 3 6 11 18 22 32 38 43 52 85 79 83 70 On Entrance 39 | . 6 10 12 23 23 34 38 44 65 88 84 84 Avg Prop Armor Cover (%) 7 | 26 . . 14 . 5 . . 6 . 4 4 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 14 21 22 63 63 67 65 63 73 77 101 83 83 Greatest Support 135 | 40 40 40 66 66 66 66 80 80 80 135 135 135 Greatest Overweight (x) 5 | . . . 5 . 1 2 . 1 . 2 . 3 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 8 10 17 20 19 20 20 20 20 20 20 9 Most Carried 20 | 5 10 10 20 20 20 20 19 20 20 20 20 20 Average Carried 17 | 2 5 9 16 19 19 19 18 19 19 19 19 9 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 10 10 20 20 20 20 18 20 20 20 20 5 Class Distribution -------------------- 28% | Gunner 23% | Scavenger-Tank 15% | Skirmisher 12% | Tank 11% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/DSF Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Matter Collected 4817 | 243 111 177 452 116 666 378 . 128 272 1332 . 942 Remotely 427 | . . . . . . . . . . 103 . 324 Salvage Created 9309 | 21 214 144 1217 39 1830 1924 . 482 530 2178 . 730 Parts 482 | 2 19 14 69 7 112 109 . 30 21 66 . 33 Haulers Intercepted 12 | . . . 2 . 5 5 . . . . . . Recyclers Shooed 5 | . . . 1 . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Combat Hostiles Destroyed 181 | . 9 7 21 3 39 36 . 9 4 38 . 15 Guns 137 | . 9 7 12 3 34 31 . 7 3 21 . 10 Cannons 32 | . . . 9 . 3 2 . 2 1 10 . 5 AOE 6 | . . . . . . 3 . . . 3 . . Classes Destroyed 19 | 1 2 . 6 . 3 3 . 1 1 2 . . Worker 9 | . . . 2 . 2 2 . . 3 . . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . Hauler 12 | . . . 2 . 5 5 . . . . . . Recycler 5 | . . . 3 . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 8 | . . . 2 . 3 2 . . . 1 . . Swarmer 57 | . 6 5 3 3 15 10 . . . 13 . 2 Cutter 3 | . . . . . . . . . . 3 . . Grunt 59 | . 3 2 10 . 17 11 . 4 . 7 . 5 Brawler 4 | . . . . . . 3 . 1 . . . . Duelist 4 | . . . 1 . . 2 . . . 1 . . Sentry 32 | . . . 7 . 6 9 . . 2 8 . . Specialist 4 | . . . . . . . . 3 . 1 . . Hunter 7 | . . . . . . 1 . . 1 2 . 3 Programmer 8 | . . . . . . . . . 1 2 . 5 Heavy 2 | . . . . . 1 . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 12 | 1 5 3 9 3 12 10 . 5 6 7 . 5 Combat Bots Only 10 | . 5 3 6 3 10 8 . 5 3 7 . 5 Max Kills in Single Turn 4 | 1 2 1 2 1 2 4 . 1 4 3 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 3 | . . . . . . 2 . . . 3 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Hostile Shots Fired 1215 | . 33 22 64 5 130 141 . 44 97 440 . 239 Missed 340 | . 6 4 16 . 35 34 . 12 42 156 . 35 Hits 875 | . 27 18 48 5 95 107 . 32 55 284 . 204 Melee 20 | . . . 2 . . 9 . 3 . 6 . . Projectile 855 | . 27 18 46 5 95 98 . 29 55 278 . 204 AOE 3 | . . . . . . . . . . 3 . . Critical Strikes 28 | . 2 . 2 . 1 8 . 4 . 6 . 5 Actively Blocked 6 | . . . 1 . . . . 4 . 1 . . Damage Taken 12248 | . 240 159 659 121 1300 1498 . 567 541 4052 . 3111 Core 1353 | . 56 10 117 8 141 128 . 30 93 346 . 424 Absorbed by Shields 88 | . . . . . 44 44 . . . . . . Reduced by Siege Mode 83 | . . . . . . . . . . . . 83 Redirected to Shielding 57 | . . 7 50 . . . . . . . . . Ignored by Resistances 298 | . . . . . . . . 72 64 162 . . Regen/Repaired (Parts) 341 | . . . . . 320 21 . . . . . . Core Remaining (%) 77 | 100 . 73 . 68 . 51 . 95 . . . . Volleys Fired 623 | 1 19 10 55 5 111 85 . 27 30 204 3 73 Largest 3 | 2 2 2 3 2 3 3 . 3 3 3 1 3 Hottest 250 | 40 40 46 125 50 185 197 . 147 174 250 85 159 Shots Fired 1381 | 2 38 20 145 10 251 220 . 81 51 407 4 152 Gun 1012 | 2 38 20 111 10 194 203 . 68 24 249 . 93 Cannon 367 | . . . 33 . 57 17 . 13 27 157 4 59 Launcher 2 | . . . 1 . . . . . . 1 . . Special . | . . . . . . . . . . . . . Kinetic 523 | 2 38 20 96 10 76 25 . 40 23 65 . 128 Thermal 841 | . . . 48 . 175 180 . 41 28 341 4 24 Explosive 2 | . . . 1 . . . . . . 1 . . Electromagnetic 15 | . . . . . . 15 . . . . . . Robot Hit Streak 22 | 2 8 11 20 3 13 22 . 12 8 21 . 22 Robot Miss Streak 7 | . 6 4 5 2 5 4 . 2 2 7 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 11 | . 1 2 . . . 3 . 1 . 2 . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . 1 . 1 Shots Hit Robots 837 | 2 22 13 81 4 149 144 . 63 21 237 . 101 Core Hits 396 | 1 12 10 45 3 73 72 . 18 14 109 . 39 Critical Kills 10 | . . . . . . . . . . 1 . 9 Critical Parts Destroyed 15 | . . . 1 . 1 . . . . 1 . 12 Critical Strikes 60 | . . . 2 . 4 3 . 6 4 16 . 25 Burn 27 | . . . 1 . 3 3 . 6 3 11 . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 23 | . . . 1 . . . . . . 1 . 21 Blast 8 | . . . . . . . . . 1 3 . 4 Smash 1 | . . . . . 1 . . . . . . . Melee Attacks 3 | . . . . . 3 . . . . . . . Impact 3 | . . . . . 3 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19333 | 27 305 213 1675 89 3377 3359 . 1288 766 6074 . 2160 Guns 12538 | 27 305 213 1082 85 2361 2736 . 1047 335 3478 . 869 Cannons 5485 | . . . 553 . 740 181 . 241 144 2335 . 1291 Explosions 898 | . . . . . . 389 . . 248 261 . . Melee 253 | . . . . . 253 . . . . . . . Ramming 159 | . . . 40 4 23 53 . . 39 . . . Kinetic 5945 | 27 305 213 945 85 840 293 . 588 144 923 . 1582 Thermal 12434 | . . . 690 . 2261 2732 . 700 583 4890 . 578 Explosive 261 | . . . . . . . . . . 261 . . Electromagnetic 281 | . . . . . . 281 . . . . . . Impact 253 | . . . . . 253 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 4 . . 9 14 14 19 Average Corruption 11 | . . . . . . 4 . . 8 11 14 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 169 | . . . . . . 7 . . 13 96 14 39 Message Errors 43 | . . . . . . . . . 2 26 4 11 Matter Fused 41 | . . . . . . 3 . . 5 23 5 5 Heat Flow Errors 23 | . . . . . . 2 . . 2 11 1 7 Energy Discharges 18 | . . . . . . . . . 2 13 . 3 Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . 2 . . Data Loss (minor) 17 | . . . . . . 2 . . 1 8 3 3 Data Loss (major) 5 | . . . . . . . . . . 3 . 2 Misfires 6 | . . . . . . . . . 1 3 1 1 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 12 | . . . . . . . . . . 6 . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 471 | . . . 12 . 239 9 . 24 13 25 . 149 Projectiles 238 | . . . 12 . 28 . . 24 . 25 . 149 Explosions 22 | . . . . . . 9 . . 13 . . . Melee 211 | . . . . . 211 . . . . . . . Knockbacks 9 | . . . . . 1 . . 3 . 5 . . Impact 1 | . . . . . 1 . . . . . . . Kinetic 8 | . . . . . . . . 3 . 5 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . 4 . . 91 . . . . . . Shots 2 | . . . . . . 2 . . . . . . Rammed 19 | . . . 8 1 2 8 . . . . . . Targets Rammed 27 | . . . 10 1 5 9 . . 2 . . . Kicked 2 | . . . . . . . . . 2 . . . Crushed 6 | . . . 2 . 3 1 . . . . . . Highest Temperature 499 | . 2 5 324 30 334 323 . 389 343 499 98 467 Average Temperature 107 | . 2 3 78 8 96 120 . 80 92 132 54 98 Received Heat Transfer 2450 | . 51 36 225 24 535 496 . 135 36 624 . 288 Effects 17 | . . . . . . 2 . 1 . 13 . 1 Shutdowns 3 | . . . . . . . . 1 . 2 . . Energy Bleed 3 | . . . . . . 1 . . . 1 . 1 Interference 4 | . . . . . . 1 . . . 3 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . . . 5 . . Siege Activations 3 | . . . . . . . . . . . 1 2 Total Turns 76 | . . . . . . . . . . . 18 58 Longest Duration 32 | . . . . . . . . . . . 18 32 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions 6 | . . . . . 6 . . . . . . . Robots Melted 8 | . . . . . 2 . . . . 6 . . Combat Hostiles 6 | . . . . . 2 . . . . 4 . . Parts Melted 79 | . . . 3 . 11 11 . 1 2 49 . 2 Heat Transferred 23803 | . . . 1258 . 4144 4840 . 1739 1196 10034 . 592 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Maximum Alert Level 5 | . . . 2 1 3 3 1 2 1 5 3 3 Low Security (%) 20 | 100 100 100 34 90 10 . . . 36 . . . Level 1 18 | . . . 41 9 17 13 100 40 63 13 . . Level 2 31 | . . . 24 . 55 56 . 59 . 18 . 71 Level 3 17 | . . . . . 16 30 . . . 18 100 28 Level 4 9 | . . . . . . . . . . 38 . . Level 5 2 | . . . . . . . . . . 10 . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 1815 | 5 145 84 432 301 856 967 296 420 381 1815 952 791 Initial 952 | . . 34 29 154 113 353 296 210 220 233 952 550 Average 556 | 1 86 33 277 139 492 603 296 360 267 980 873 651 Influence Increases 6892 | 5 316 175 785 297 1280 1182 5 210 440 1712 14 471 Destroy 0b10 Robot/C 3780 | . 180 140 420 140 780 720 . 180 80 840 . 300 Destroy 0b10 Robot/NC 235 | 5 . . 45 . 70 50 . . 25 35 . 5 Destroy Leader 728 | . 40 20 118 20 186 184 . 30 40 50 . 40 Allied During Kill 18 | . . . . 10 . . . . . 8 . . Successful Hack 187 | . 20 . 24 . 32 43 5 . 25 14 10 14 Select Force Hacks 120 | . 30 . 60 . . 30 . . . . . . Disable Machine 285 | . . . 45 90 30 90 . . 30 . . . Anti-Garrison Action 500 | . . . . . . . . . . 450 . 50 Destroy Structure 384 | . 1 . 13 37 32 20 . . 50 180 4 47 Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 540 | . 45 15 60 . 150 30 . . 90 135 . 15 Active Sensor Use 100 | . . . . . . . . . 100 . . . Influence Decreases 6101 | 5 226 190 463 403 734 1366 357 91 526 231 1043 466 Entered New Map 2855 | . . 56 46 243 178 484 357 91 200 101 863 236 Time Decay 2476 | 5 226 134 397 160 526 522 . . 326 . 180 . Lost Part 450 | . . . 20 . 10 60 . . . 130 . 230 Lost Ally 20 | . . . . . 20 . . . . . . . Purge Threat 300 | . . . . . . 300 . . . . . . Squads Dispatched 30 | . 2 . 4 . 8 7 . 2 5 . 2 . Investigation 10 | . 2 . 2 . 2 2 . . 2 . . . Extermination 3 | . . . . . . . . . 2 . 1 . Reinforcement 8 | . . . 2 . 2 1 . 2 1 . . . Assault 4 | . . . . . 1 2 . . . . 1 . Garrison 5 | . . . . . 3 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 1 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Distress Signals 9 | . 2 . 3 . 2 2 . . . . . . Communications Jammed 13 | . . . . . 9 4 . . . . . . Distress Signals 10 | . . . . . 6 4 . . . . . . Times Spotted 258 | . 16 8 32 7 61 46 . 9 7 53 . 19 Peak Tracking Total 12 | . 5 3 7 4 12 5 . 3 4 6 1 7 Tactical Retreats 24 | . 1 1 3 . 5 1 . . 3 9 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Traps Triggered 17 | . . . 1 . 1 2 . . 4 6 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Machines Disabled 21 | . . . 3 6 2 6 . . 2 1 . 1 Max in Single Turn 2 | . . . 1 . 1 1 . . 2 1 . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . Garrison Relay 2 | . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Machines Accessed 45 | . 5 . 8 . 9 12 1 . 4 2 3 1 Terminals 30 | . 3 . 5 . 6 9 1 . 2 2 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . 1 . Recycling Units 5 | . 2 . 2 . . 1 . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . 1 . . . Garrison Access 4 | . . . . . 1 1 . . 1 . 1 . Total Hacks 116 | . 9 . 27 . 33 25 1 . 10 2 7 2 Successful 62 | . 4 . 15 . 20 13 1 . 4 1 3 1 Failed 53 | . 5 . 11 . 13 12 . . 6 1 4 1 Catastrophic 11 | . 1 . 2 . 4 1 . . 2 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 35 | . 8 . 12 . 8 4 . . 3 . . . Terminals 74 | . 6 . 19 . 18 19 1 . 5 2 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . . . 2 3 . . . . 4 . Recycling Units 6 | . 3 . 2 . . 1 . . . . . . Scanalyzers 21 | . . . 6 . 12 . . . 3 . . . Garrison Access 6 | . . . . . 1 2 . . 2 . 1 . Terminal Hacks 31 | . 3 . 8 . 6 9 1 . 1 1 1 1 Record 4 | . . . 1 . 1 . . . 1 . 1 . Robot Analysis 5 | . 2 . 2 . . 1 . . . . . . Prototype ID Bank 5 | . . . 1 . 2 2 . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . 1 Recycling Unit Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 2 . . . . 1 . Scan Component 3 | . . . . . 1 1 . . . . 1 . Repair 2 | . . . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 18 | . . . 5 . 11 . . . 2 . . . Insert Component 4 | . . . 2 . 2 . . . . . . . Analyze 5 | . . . 3 . 2 . . . . . . . Retrieve Study 9 | . . . . . 7 . . . 2 . . . Garrison Access Hacks 4 | . . . . . 1 1 . . 1 . 1 . Unlock Access 2 | . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 4 | . 1 . 2 . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . 1 . . . . . . Tunnel 4 | . 1 . 2 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 6 . 7 10 1 . 3 1 2 . Full Trace Events 4 | . 1 . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . 7 . . . 2 . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . Time 52 | . . . . . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . 4 . 4 Machine Destruction 8 | . . . . . . . . . . 4 . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Total Allies 3 | . . . . 2 . . . . . 1 . . Largest Group 2 | . . . . 2 1 . . . . 1 1 . Highest-Rated Group 46 | . . . . 45 31 . . . . 46 46 . Highest-Rated Ally 46 | . . . . 31 31 . . . . 46 46 . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 . . Total Orders 3 | . . . . . . . . 2 . . 1 . STAY 1 | . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . 2 . . . . Ally Attacks 18 | . . . . 1 5 . . . . 12 . . Total Damage 644 | . . . . 399 66 . . . . 179 . . Kills 9 | . . . . 5 . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Active Infowar (turns) 4118 | . . . . . 672 1118 19 101 731 890 368 219 A.S.S. 1386 | . . . . . . . . . 718 668 . . Traps 926 | . . . . . . . . . 117 222 368 219 Jamming 1911 | . . . . . 672 1118 19 101 1 . . . Robot Analysis Total 5 | . 2 . 2 . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Turns Passed 9630 | 40 527 391 944 332 1464 1456 19 285 734 2335 368 735 Spaces Moved 4599 | 41 271 219 417 196 567 646 11 114 564 977 205 371 Core 39 | 36 . . . . . . . . . . . 3 Treads 2957 | 5 271 219 257 196 567 646 11 39 . 487 205 54 Legs 1443 | . . . . . . . . 75 564 490 . 314 Wheels 160 | . . . 160 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 160 160 158 162 120 102 102 160 120 Average Speed 149 | 63 160 160 162 160 171 162 162 142 105 152 160 126 Slowest Speed 330 | 160 160 160 240 160 240 330 162 216 120 320 160 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . 2 . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 3 53 68 52 51 72 94 1 81 18 93 8 39 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 5 | . 1 . 2 1 . 1 . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 30 | . . . 1 . 14 5 . . 9 . 1 . Terrain Destroyed 134 | . . . 13 . 29 16 . . 58 12 4 2 Melee . | . . . . . . . . . . . . . Projectile 60 | . . . 4 . 29 9 . . 11 3 4 . AOE 72 | . . . 9 . . 7 . . 47 9 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Gar Fac Gar Total 6190 | 52 329 240 564 207 853 879 12 194 658 1454 243 505 Wait 400 | . 15 4 29 2 75 67 . 1 28 132 31 16 Move 4586 | 40 270 218 416 195 566 645 10 113 563 975 204 371 Hop . | . . . . . . . . . . . . . Pick Up 147 | 5 12 1 22 2 28 18 . 12 10 32 1 4 Fast Attach 74 | 3 4 2 7 . 10 7 . 7 3 16 . 15 Attach 61 | 3 . 1 3 . 6 12 2 4 3 19 . 8 Detach 35 | . 1 . 1 . 7 9 . 3 3 11 . . Swap 74 | . . 1 6 . 21 10 . 3 7 21 2 3 Drop 138 | . 8 3 15 2 21 17 . 20 9 31 2 10 Fire 623 | 1 19 10 55 5 111 85 . 27 30 204 3 73 Melee 3 | . . . . . 3 . . . . . . . Ram 2 | . . . 2 . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . . Crush 23 | . . . 8 1 5 9 . . . . . . Escape Stasis 15 | . . . . . . . . . . 11 . 4 Rewire 7 | . . . . . . . . 4 . 2 . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 13) 568 | -10/Materials | Entered Mines 633 | -10/Mines | Found DCF Scrap (13 items) 727 | -10/Mines | Learned Materials stockpile data 859 | -10/Mines | Discovered new exit (range 5) 930 | -10/Mines | Discovered new exit (range 9) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1062 | -9/Materials | Identified exit to Mines 1685 | -9/Materials | Central database locked down 1805 | -9/Materials | Discovered new exit (range 16) 1883 | -9/Materials | Build established: Tank 1903 | -9/Materials | Entered Mines 1974 | -9/Mines | Discovered new exit (range 9) 2004 | -9/Mines | Learned 4 Materials zone layouts 2020 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2235 | -9/Mines | Entered Materials 2235 | -8/Materials | Accompanied by 1 ally 2235 | -8/Materials | Evolved 2 slots: Utility x2 2236 | -8/Materials | Identified exit to Factory 2240 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2360 | -8/Materials | Garrison activated, responded to threat 2447 | -8/Materials | Destroyed 9 combat bots 2706 | -8/Materials | Discovered exit to Factory (range 15) 2767 | -8/Materials | Repaired Hcp. Storage Unit 2964 | -8/Materials | Build established: Gunner 3190 | -8/Materials | Destroyed 10 combat bots 3404 | -8/Materials | Discovered new exit (range 6) 3435 | -8/Materials | First assault squad dispatched 3601 | -8/Materials | Identified exit to Storage 3699 | -8/Materials | Entered Storage 3735 | -8/Storage | Found Prototype Launcher 3803 | -8/Storage | Repaired Lgt. Armor Plating 4076 | -8/Storage | Identified Gui. EMP Blaster 4201 | -8/Storage | Garrison activated, responded to threat 4499 | -8/Storage | First assault squad dispatched 4726 | -8/Storage | Destroyed 8 combat bots 5131 | -8/Storage | Discovered exit to Factory (range 16) 5155 | -8/Storage | Entered Factory 5155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5157 | -7/Factory | Discovered new exit (range 15) 5174 | -7/Factory | Identified exit to DSF 5174 | -7/Factory | Entered DSF 5174 | -7/DSF | Accompanied by 2 allies 5202 | -7/DSF | Additional patrols routed to DSF 5324 | -7/DSF | Found Prototype Device 5334 | -7/DSF | Sterilization system engaged 5354 | -7/DSF | Ambient heat levels rising (+10) 5369 | -7/DSF | Ambient heat levels rising (+10) 5384 | -7/DSF | Ambient heat levels rising (+10) 5399 | -7/DSF | Ambient heat levels rising (+10) 5414 | -7/DSF | Ambient heat levels rising (+10) 5423 | -7/DSF | Discovered new exit (range 15) 5429 | -7/DSF | Ambient heat levels rising (+10) 5444 | -7/DSF | Ambient heat levels rising (+10) 5459 | -7/DSF | Ambient heat levels rising (+10) 5459 | -7/DSF | Entered Factory 5459 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5461 | -6/Factory | Identified Active Sensor Suite 5749 | -6/Factory | Build established: Skirmisher 5926 | -6/Factory | Discovered new exit (range 15) 6048 | -6/Factory | Identified exit to Factory 6191 | -6/Factory | Identified exit to Garrison 6193 | -6/Factory | Entered Garrison 6710 | -6/Garrison | Lost 3 parts (1p1u1w) 6943 | -6/Garrison | Spotted B-75 Beast 6950 | -6/Garrison | Destroyed B-75 Beast 7154 | -6/Garrison | Destroyed 7 combat bots 7158 | -6/Garrison | Lost 3 parts (1n2u) 7198 | -6/Garrison | Build established: Scavenger-Tank 7205 | -6/Garrison | Crushed by falling debris 7205 | -6/Garrison | Core integrity fell below 50% 7205 | -6/Garrison | System corruption reached 10% 7309 | -6/Garrison | Discovered new exit (range 14) 8122 | -6/Garrison | Discovered new exit (range 10) 8317 | -6/Garrison | Installed Relay Interface Framework 8358 | -6/Garrison | Garrison Relay disabled 8383 | -6/Garrison | Discovered new exit (range 9) 8528 | -6/Garrison | Entered Factory 8528 | -6/Factory | Accompanied by 1 ally 8878 | -6/Factory | First assault squad dispatched 8895 | -6/Factory | Identified exit to Garrison 8896 | -6/Factory | Entered Garrison 9076 | -6/Garrison | Core integrity fell below 20% 9156 | -6/Garrison | Lost 23 parts (2p4n10u7w) 9480 | -6/Garrison | Build established: Scavenger-Gunner 9624 | -6/Garrison | Garrison Relay disabled 9631 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- relay unit. 09624_ Relay Coupler [Grunt] tumbles out of relay unit. 09624_ Relay Coupler [NC] tumbles out of relay unit. 09627_ HV Slug penetrates P-60 Hacker. 09627_ Slug penetrates Wall. 09630_ System corrupted: Heat flow error (+107). 09630_ HV Slug penetrates P-60 Hacker. 09630_ P-60 Hacker suffers critical hit (Destroy). 09630_ P-60 Hacker destroyed. 09630_ HV Slug penetrates P-60 Hacker. 09630_ P-60 Hacker suffers critical hit (Destroy). 09630_ Destroyed Unknown Hover Unit. 09630_ HV Slug penetrates Garrison Relay. 09630_ Switching to secondary target: P-60 Hacker. 09630_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????" | | ??????????????????????????????????????????" ^ | | ??????????????????????????????????????????# ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# = | | ????????????????????????????????# [* | | ????????????????????????????????# ########[### | | ????????????????????????????????# #????#=#=#?# | | ??????????????????????????####### #######"[#?### | | ??????????????????????????# " " * "[ [[= ["#???? | | ????????????????????????#" + + ####[="###???? | | ????????????????????????#" #### #??## # #????? | | ????????????????????????#" #??# #???# ###????? | | ????????????????????????#"# #??# #???#!#??????? | | ????????????????????????### #??# #???# #??????? | | ??????????????????????????# #??# #???# #??????? | | ??????????????????????????# #??# #???# #??????? | | ??????????????????????????# #??# ! ##??# #??????? | | ??????????????????????????" #??# % T#??# #??????? | | ??????????????????????????" #??# ##??# #??????? | | ???????????????????+??????" #??# #???# #??????? | | ??????????????????????????# #??# #???# #??????? | | ??????????????? ??????????# #### ##### #??????? | | ?????????????? "" [##### ; #??????? | | ?????????????? ""! |p%[@/ #######??????? | | ????????????" "!!! !########### #????????????? | | ????????????" "???+????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ??????????????????????????????### #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 290 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 8 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 36% | -8/Materials Lgt. Armor Plating | 76% | -8/Storage Studied --------- Rocket Launcher | -8/Materials | Hacked Minigun | -8/Materials | Hacked Maul | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Arm. Leg | -6/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Join The Dark Side Let Me Out Of Here Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed GravitonSurgeLattice Manual? 0 Play Time 04:26:58 Cumulative 70.8 hours Start 2026.07.23 @ 10:24:47 End 2026.07.25 @ 10:50:01 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 897e1c7d-e502-42fb-b376-f6b19575031b