Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 12:18:22

Player: ModulinMyGlobulin

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (101)     505
Value Destroyed (4895)     4895
Prototype IDs (19)         380
Alien Tech Used (3)        600
Bonus (2507)               2507
              TOTAL SCORE: 16587

 Bonus
-------
High Alert Combat Kills    142
Follower Combat Kills      211
Met Zhirov                 300
Met Sigix                  2000
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             0/1600
Matter                     246/300
Energy                     98/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Biometal Heavy Treads
    Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Antigrav Array
                Antigrav Array
                Antigrav Array
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Reaction Control System
                Force Field
                Point Defense System
           Mini Drone Bay
>               --- WEAPON -----------
                Nova Cannon
                Railgun
                Force Lance
>               --- INVENTORY --------
          Micro Fission Core
                Antimatter Reactor
          Heavy Antimatter Reactor
                Myomer Leg
                Centrium Wheel
                Antigrav System
         Cooled Gravmag System
       Improved Antigrav System
                Antigrav Array
                Wave Gun
                Quantum Rifle
                HERF Cannon
          Heavy Neutron Cannon
                KE Penetrator
                Hardcell Cannon
          Heavy Shock Bomb Launcher
[Rating: 148]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  11   | .   .   .   2   2   1   2   .   .   .   .   1   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             146  | .   2   9   13  19  6   9   4   .   7   5   17  16  4   19  16  .   
  Power                    14   | .   .   1   1   1   .   1   1   .   1   .   .   2   1   1   4   .   
    Engine                 3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   2   .   
  Propulsion               28   | .   .   3   5   .   1   .   1   .   3   1   1   4   1   2   6   .   
    Treads                 3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Leg                    9    | .   .   1   3   .   .   .   .   .   .   1   1   1   .   .   2   .   
    Wheel                  4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   3   .   .   2   1   2   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | .   1   2   4   5   2   4   1   .   3   1   10  6   1   5   .   .   
    Device                 28   | .   1   .   3   2   .   2   1   .   2   .   9   5   1   2   .   .   
    Storage                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   2   2   1   .   .   1   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   1   3   3   13  3   4   1   .   .   3   6   4   1   11  6   .   
    Energy Gun             12   | .   .   3   2   3   .   1   .   .   .   2   .   .   .   .   1   .   
    Energy Cannon          13   | .   .   .   .   2   .   .   .   .   .   1   4   1   1   2   2   .   
    Ballistic Gun          11   | .   .   .   .   1   2   1   .   .   .   .   1   2   .   4   .   .   
    Ballistic Cannon       7    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   1   .   
    Launcher               4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          6    | .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   1   .   .   .   .   5   .   1   .   .   1   1   .   
Parts Lost                 63   | .   .   .   6   1   .   3   2   .   .   7   5   10  1   13  15  .   
  Power                    6    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   2   1   .   
  Propulsion               11   | .   .   .   1   .   .   .   1   .   .   .   .   2   .   2   5   .   
  Utility                  27   | .   .   .   1   1   .   2   .   .   .   3   4   6   1   6   3   .   
  Weapon                   19   | .   .   .   3   .   .   1   .   .   .   4   1   1   .   3   6   .   
  Highest Loss Streak      8    | .   .   .   4   1   .   3   1   .   .   3   4   4   1   4   8   .   
Average Slot Usage (%)     81   | .   98  100 84  83  82  77  76  82  86  94  95  85  80  78  57  .   
  Engine                   2    | .   14  11  3   3   6   5   3   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   4   3   .   .   1   5   2   .   .   .   .   .   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   5   5   4   8   7   3   .   
  Treads                   2    | .   .   22  10  .   .   .   .   .   .   .   .   2   .   .   .   .   
  Leg                      4    | .   28  22  18  .   .   .   .   .   .   4   9   1   .   .   1   .   
  Wheel                    4    | .   .   .   3   15  13  11  10  11  5   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   8   17  15  14  13  12  12  .   
  Device                   14   | .   12  6   12  14  13  12  11  17  18  13  21  24  28  18  3   .   
  Storage                  11   | .   14  15  18  15  13  11  11  11  11  11  10  9   8   12  9   .   
  Processor                8    | .   .   .   .   7   6   11  11  11  11  11  10  9   8   13  13  .   
  Protection               4    | .   .   .   2   7   9   5   5   5   4   10  7   4   .   .   .   .   
  Energy Gun               1    | .   .   8   6   2   .   2   2   .   .   1   .   .   .   .   1   .   
  Energy Cannon            2    | .   .   .   .   1   6   2   .   .   .   4   7   3   1   2   4   .   
  Ballistic Gun            5    | .   25  11  4   4   6   5   5   5   5   5   5   8   8   2   .   .   
  Ballistic Cannon         2    | .   .   .   .   3   .   2   5   5   5   2   .   .   .   4   4   .   
Naked Turns                167  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   104 63  
Heaviest Build             145  | 12  15  45  49  62  74  83  85  82  95  79  87  95  103 145 132 .   
  Greatest Support         108  | 20  20  40  56  56  56  56  56  56  56  51  67  89  108 108 106 3   
  Greatest Overweight (x)  5    | .   .   1   2   1   1   1   3   1   5   3   4   1   .   1   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 24   | .   6   16  16  16  16  16  16  16  16  16  16  16  16  24  24  4   
  Average Capacity         16   | .   6   9   16  16  16  16  16  16  16  16  16  16  16  23  20  4   
  Most Carried             24   | .   6   10  16  16  16  16  16  16  16  16  16  16  16  24  24  4   
  Average Carried          15   | .   5   6   11  15  15  15  15  16  15  14  13  15  15  21  19  4   
  Final Capacity           24   | 6   6   16  16  16  16  16  16  16  16  16  16  16  16  24  4   4   
  Final Carried            24   | 6   6   10  16  16  16  16  16  16  16  14  16  15  16  24  4   4   

 Class Distribution 
--------------------
 55% | Mutant
 13% | Gunner
  9% | Hauler-Skirmisher
  7% | Hauler-Mutant
  4% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -6/Factory
            Gunner | -5/Factory
            Gunner | -5/Upper Caves
            Mutant | -5/Upper Caves
            Mutant | -5/Zhirov
            Gunner | -4/Proximity Caves
            Mutant | -4/Factory
    Scavenger-Tank | -3/Research
  Scavenger-Mutant | -2/Research
 Hauler-Skirmisher | -2/Quarantine
 Hauler-Skirmisher | -1/Access
            Mutant | -1/Command

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  Com  
Matter Collected           3128 | 200  .    195  193  310  78   231  281  17   .    242  147  307  .    625  302  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5241 | .    15   306  312  761  119  730  481  .    .    234  417  288  82   1235 261  .    
  Parts                    242  | .    5    21   16   30   7    38   22   .    .    12   17   8    4    48   14   .    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    12   .    .    14   .    .    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Combat Hostiles Destroyed  84   | .   3   6   9   10  4   12  9   .   .   3   6   3   1   15  3   .   
  Guns                     31   | .   .   5   6   5   2   6   .   .   .   1   3   .   1   1   1   .   
  Cannons                  31   | .   .   .   .   5   2   2   3   .   .   2   3   3   .   9   2   .   
  AOE                      18   | .   3   1   3   .   .   4   5   .   .   .   .   .   .   2   .   .   
Classes Destroyed          13   | .   2   4   .   4   .   2   .   .   .   .   .   1   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   3   .   3   4   3   .   .   1   .   .   .   .   .   .   
  Grunt                    28   | .   .   3   6   5   .   5   1   .   .   1   .   .   .   7   .   .   
  Duelist                  4    | .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   2   .   4   .   1   1   .   .   1   4   1   1   3   .   .   
  Hunter                   9    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   3   2   .   
  Programmer               8    | .   .   .   .   1   1   .   .   .   .   .   2   1   .   2   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   4   4   6   3   3   7   7   .   .   1   2   1   1   5   2   .   
  Combat Bots Only         7    | .   3   4   6   3   3   4   7   .   .   1   2   1   1   4   2   .   
Max Kills in Single Turn   7    | .   3   1   2   1   1   7   3   .   .   1   1   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   2   .   .   4   3   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Qua  Acc  Com  
Damage Taken               12805 | .    65   285  648  877  346  926  869  .    .    767  859  1663 108  2287 3026 79   
  Core                     2560  | .    19   49   36   88   15   45   122  .    .    173  133  21   11   248  1521 79   
  Absorbed by Shields      824   | .    .    .    .    .    .    .    .    .    .    .    132  27   84   581  .    .    
Core Remaining (%)         87    | 100  92   87   93   87   98   .    .    .    .    60   88   98   .    74   .    .    
Volleys Fired              291   | .    2    27   28   39   7    18   16   .    .    17   29   30   4    63   11   .    
  Largest                  3     | .    1    2    2    2    2    3    3    .    .    3    3    3    3    3    3    .    
  Hottest                  300   | .    30   76   76   123  105  155  155  .    .    165  204  212  181  300  282  .    
Shots Fired                606   | .    2    50   52   70   14   50   25   .    .    39   61   84   12   127  20   .    
  Gun                      338   | .    .    50   50   42   7    34   9    .    .    21   26   53   8    33   5    .    
  Cannon                   241   | .    .    .    .    28   7    16   8    .    .    18   35   31   4    79   15   .    
  Launcher                 27    | .    2    .    2    .    .    .    8    .    .    .    .    .    .    15   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  361   | .    .    27   26   46   7    32   15   .    .    26   26   53   8    87   8    .    
  Thermal                  165   | .    .    6    24   24   7    2    .    .    .    10   34   27   4    25   2    .    
  Explosive                4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          76    | .    .    17   .    .    .    16   10   .    .    3    1    4    .    15   10   .    
  Robot Hit Streak         24    | .    1    14   11   19   2    6    11   .    .    6    15   17   8    24   12   .    
  Robot Miss Streak        7     | .    1    7    1    2    3    3    1    .    .    3    3    2    2    5    3    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           423   | .    1    29   43   58   5    29   21   .    .    25   44   67   8    79   14   .    
  Core Hits                201   | .    4    14   20   27   4    29   14   .    .    9    13   13   3    38   13   .    
  Critical Hits            17    | .    .    .    .    1    .    1    1    .    .    1    4    4    .    4    1    .    
  Critical Kills           5     | .    .    .    .    1    .    1    .    .    .    .    2    .    .    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    3    1    .    
Melee Attacks              53    | .    .    .    .    19   6    .    .    .    .    .    4    5    4    7    8    .    
  Impact                   25    | .    .    .    .    19   6    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 28    | .    .    .    .    .    .    .    .    .    .    .    4    5    4    7    8    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14740 | .    259  370  767  1326 186  2215 954  .    .    760  1343 1750 207  3883 720  .    
  Guns                     5104  | .    .    338  556  766  55   533  206  .    .    380  463  931  170  606  100  .    
  Cannons                  5419  | .    .    .    .    511  131  213  232  .    .    380  857  819  37   1795 444  .    
  Explosions               3868  | .    259  31   205  .    .    1432 516  .    .    .    .    .    .    1425 .    .    
  Melee                    72    | .    .    .    .    49   .    .    .    .    .    .    23   .    .    .    .    .    
  Ramming                  277   | .    .    1    6    .    .    37   .    .    .    .    .    .    .    57   176  .    
  Kinetic                  6500  | .    .    166  261  867  55   484  390  .    .    554  463  931  170  1809 350  .    
  Thermal                  5173  | .    .    60   295  410  131  1432 .    .    .    164  857  773  37   974  40   .    
  Explosive                464   | .    259  .    205  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2254  | .    .    143  .    .    .    262  564  .    .    42   .    46   .    1043 154  .    
  Impact                   49    | .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 23    | .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    1    2    .    1    1    1    1    1    1    .    20   30   30   
  Average Corruption       3     | .    .    .    .    1    1    .    1    1    1    1    1    1    .    5    13   30   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    .    .    4    2    .    .    3    2    4    1    .    .    12   20   7    
    Message Errors         19    | .    .    .    .    .    1    .    .    2    .    1    1    .    .    8    5    1    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      5     | .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    .    1    .    .    .    .    2    1    .    .    .    1    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    3    
    Targeting Errors       5     | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            649   | .    24   .    40   .    .    246  44   .    .    39   3    .    .    241  12   .    
  Projectiles              189   | .    .    .    .    .    .    .    .    .    .    39   3    .    .    144  3    .    
  Explosions               436   | .    24   .    40   .    .    231  44   .    .    .    .    .    .    97   .    .    
  Melee                    24    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    9    .    
Knockbacks                 10    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    3    4    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  7     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    3    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      331   | .    14   .    63   .    .    81   26   .    .    .    .    .    .    67   80   .    
  Shots                    8     | .    2    .    1    .    .    1    2    .    .    .    .    .    .    2    .    .    
  Rammed                   21    | .    .    2    2    .    .    1    .    .    .    .    .    .    .    3    13   .    
Targets Rammed             23    | .    .    2    2    .    .    1    .    .    .    .    .    .    .    3    15   .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | .    .    12   189  30   .    9    .    .    .    3    8    .    192  .    333  .    
  Average Temperature      100   | .    .    5    114  21   .    6    .    .    .    3    3    .    109  .    180  .    
  Received Heat Transfer   1628  | .    15   84   306  309  .    153  36   .    .    165  122  228  16   149  27   18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
  Parts Fried              12    | .    .    .    .    .    .    2    5    .    .    .    .    .    .    5    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    2    4    .    2    .    .    .    2    3    5    .    1    .    .    
  Heat Transferred         6189  | .    .    124  740  740  185  1100 .    .    .    222  999  1150 37   855  37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Peak Influence             689  | .   75  283 246 316 285 689 .   .   .   .   147 82  79  424 175 89  
  Average Influence        155  | .   13  116 154 187 173 331 .   .   .   .   68  34  30  263 105 53  
Maximum Alert Level        2    | .   .   1   1   1   1   2   .   .   .   .   .   .   .   2   .   .   
  Low Security (%)         84   | .   100 79  53  55  80  38  .   .   .   .   100 100 100 5   100 100 
  Level 1                  12   | .   .   20  46  44  19  15  .   .   .   .   .   .   .   75  .   .   
  Level 2                  3    | .   .   .   .   .   .   46  .   .   .   .   .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   3   1   2   2   4   .   .   .   .   2   .   .   2   2   1   
  Investigation            4    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   1   1   .   .   .   .   .   2   .   .   1   1   .   
  Reinforcement            6    | .   .   1   1   1   .   1   .   .   .   .   .   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Distress Signals           3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   5   12  11  14  6   13  13  .   .   10  6   13  2   29  22  5   
  Peak Tracking Total      13   | .   3   4   6   2   4   4   9   .   .   5   2   12  2   7   13  5   
  Tactical Retreats        9    | .   .   .   .   1   .   1   1   .   .   1   .   1   .   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Traps Triggered            6    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Machines Disabled          25   | .   .   3   1   .   .   13  .   .   .   .   .   .   .   8   .   .   
  Max in Single Turn       7    | .   .   1   1   .   .   7   .   .   .   .   .   .   .   3   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Machines Accessed          31   | .   .   2   .   2   3   1   .   .   9   .   2   .   .   3   5   4   
  Terminals                19   | .   .   2   .   2   2   1   .   .   .   .   2   .   .   2   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   .   6   .   2   12  1   .   .   48  .   5   .   .   8   6   9   
  Successful               69   | .   .   3   .   .   6   .   .   .   48  .   1   .   .   3   4   4   
  Failed                   28   | .   .   3   .   2   6   1   .   .   .   .   4   .   .   5   2   5   
    Catastrophic           4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   4   .   2   3   1   .   .   .   .   .   1   .   1   2   .   
  Terminals                39   | .   .   6   .   2   9   1   .   .   .   .   5   .   .   3   4   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   .   1   .   .   4   .   .   .   48  .   1   .   .   .   2   4   
  Record                   42   | .   .   .   .   .   1   .   .   .   36  .   1   .   .   .   .   4   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   2   2   1   .   .   .   .   2   1   .   3   3   4   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   2   2   2   .   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   .   .   .   .   .   59  59  59  59  .   .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   30  30  30  30  .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   2   .   .   17  .   .   .   .   .   .   
  Total Damage             389  | .   .   .   .   .   .   .   36  .   .   353 .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Turns Passed               6810 | .   155 465 354 739 409 458 370 365 293 461 559 494 78  841 706 63  
Spaces Moved               5115 | 1   121 220 168 488 286 325 271 332 272 347 390 367 86  604 711 126 
  Core                     362  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   236 126 
  Treads                   265  | .   .   220 45  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     238  | 1   121 .   69  .   .   .   .   .   .   41  2   .   .   .   4   .   
  Wheels                   1877 | .   .   .   54  488 286 325 271 332 121 .   .   .   .   .   .   .   
  Hover                    2373 | .   .   .   .   .   .   .   .   .   151 306 388 367 86  604 471 .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            48   | 120 120 160 100 100 110 110 110 110 92  92  102 48  52  48  50  50  
  Average Speed            104  | 120 120 166 143 103 110 110 110 110 101 114 110 90  52  95  84  50  
  Slowest Speed            310  | 120 120 180 180 110 110 110 130 110 310 210 240 132 52  106 310 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   44  33  18  17  11  13  45  57  62  60  10  12  4   57  27  7   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   .   .   .   .   1   1   1   1   1   1   .   1   1   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   .   .   .   .   .   1   .   .   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Spaces Dug                 52   | .   .   .   .   10  5   .   .   .   .   .   5   4   4   17  7   .   
Terrain Destroyed          260  | .   14  2   9   11  6   75  3   .   .   5   12  11  7   97  8   .   
  Melee                    35   | .   .   .   .   10  5   .   .   .   .   .   2   4   4   3   7   .   
  Projectile               110  | .   .   .   .   1   1   4   3   .   .   5   10  7   3   75  1   .   
  AOE                      115  | .   14  2   9   .   .   71  .   .   .   .   .   .   .   19  .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com 
Total                      5937 | .   129 265 226 622 358 386 315 331 288 373 450 451 101 746 770 126 
  Wait                     187  | .   1   3   2   44  45  26  20  .   1   4   1   14  .   23  3   .   
  Move                     5099 | .   120 219 167 487 285 324 270 331 271 346 389 366 85  603 710 126 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  69   | .   2   2   8   6   4   3   3   .   .   1   5   8   3   18  6   .   
  Fast Attach              61   | .   1   2   5   3   2   3   1   .   9   2   10  10  1   7   5   .   
  Attach                   44   | .   .   2   5   4   3   2   2   .   .   3   3   3   2   6   9   .   
  Detach                   3    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Swap                     43   | .   1   5   3   12  1   4   1   .   .   .   4   3   1   6   2   .   
  Drop                     62   | .   2   2   6   8   5   5   .   .   6   .   5   12  .   10  1   .   
  Fire                     291  | .   2   27  28  39  7   18  16  .   .   17  29  30  4   63  11  .   
  Melee                    53   | .   .   .   .   19  6   .   .   .   .   .   4   5   4   7   8   .   
  Ram                      12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   8   .   
  Kick                     9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Crush                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-2/Quarantine
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   69 | -10/Materials      | Discovered new exit (range 16)
  138 | -10/Materials      | Discovered new exit (range 16)
  156 | -10/Materials      | Entered another Materials area
  156 | -9/Materials       | Evolved 2 slots: Propulsion x2
  318 | -9/Materials       | Build established: Mutant
  548 | -9/Materials       | Discovered new exit (range 14)
  621 | -9/Materials       | Entered another Materials area
  621 | -8/Materials       | Evolved 2 slots: Utility x2
  808 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  943 | -8/Materials       | Discovered new exit (range 15)
  975 | -8/Materials       | Entered Factory
  975 | -7/Factory         | Evolved 2 slots: Utility x2
 1708 | -7/Factory         | Discovered new exit (range 6)
 1714 | -7/Factory         | Entered another Factory area
 1714 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1795 | -6/Factory         | Repaired Arm. Huge Wheel
 2108 | -6/Factory         | Discovered new exit (range 12)
 2123 | -6/Factory         | Entered another Factory area
 2123 | -5/Factory         | Evolved 2 slots: Utility x2
 2373 | -5/Factory         | Lost 3 parts (2u1w)
 2423 | -5/Factory         | First assault squad dispatched
 2464 | -5/Factory         | Garrison activated, responded to threat
 2577 | -5/Factory         | Discovered new exit (range 6)
 2580 | -5/Factory         | Identified exit to Upper Caves
 2581 | -5/Factory         | Entered Upper Caves
 2603 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2644 | -5/Upper Caves     | Build established: Gunner
 2667 | -5/Upper Caves     | Learned Factory terminal intel
 2840 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 2880 | -5/Upper Caves     | Destroyed 7 combat bots
 2921 | -5/Upper Caves     | Discovered new exit (range 13)
 2934 | -5/Upper Caves     | Identified exit to Upper Caves
 2951 | -5/Upper Caves     | Entered another Upper Caves area
 2951 | -5/Upper Caves     | Accompanied by 2 allies
 3111 | -5/Upper Caves     | Build established: Mutant
 3309 | -5/Upper Caves     | Discovered new exit (range 3)
 3312 | -5/Upper Caves     | Identified exit to Zhirov
 3316 | -5/Upper Caves     | Entered Zhirov
 3316 | -5/Zhirov          | Accompanied by 2 allies
 3316 | -5/Zhirov          | Discovered new exit (range 3)
 3319 | -5/Zhirov          | Identified exit to Proximity Caves
 3336 | -5/Zhirov          | Met Zhirov
 3369 | -5/Zhirov          | Learned location of Quarantine (-2)
 3369 | -5/Zhirov          | Learned location of Testing (-3)
 3369 | -5/Zhirov          | Learned location of Command (-1)
 3394 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3485 | -5/Zhirov          | Found Alien Artifact
 3485 | -5/Zhirov          | Identified Transdimensional Reconstructor
 3485 | -5/Zhirov          | Warped through subspace
 3524 | -5/Zhirov          | Found Alien Artifact
 3524 | -5/Zhirov          | Identified Integrated Dissipator
 3524 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 3609 | -5/Zhirov          | Entered Proximity Caves
 3609 | -4/Proximity Caves | Accompanied by 2 allies
 3655 | -4/Proximity Caves | Lost 3 parts (1u2w)
 3879 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4065 | -4/Proximity Caves | Discovered new exit (range 5)
 4069 | -4/Proximity Caves | Identified exit to Factory
 4070 | -4/Proximity Caves | Entered Factory
 4070 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4071 | -4/Factory         | Loaded intel: 20 terminal locations
 4437 | -4/Factory         | Discovered new exit (range 7)
 4445 | -4/Factory         | Identified exit to Research
 4565 | -4/Factory         | Lost 4 parts (3u1w)
 4629 | -4/Factory         | Entered Research
 4629 | -3/Research        | Evolved 2 slots: Utility x2
 4644 | -3/Research        | Spotted B-86 Titan
 4689 | -3/Research        | Destroyed B-86 Titan
 4716 | -3/Research        | Lost 4 parts (2n1u1w)
 4717 | -3/Research        | Found Hvy. Reflective Plating
 5105 | -3/Research        | Discovered new exit (range 12)
 5123 | -3/Research        | Entered another Research area
 5123 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 5185 | -2/Research        | Discovered new exit (range 4)
 5201 | -2/Research        | Identified exit to Quarantine
 5201 | -2/Research        | Entered Quarantine
 5372 | -2/Quarantine      | Lost 3 parts (1n1u1w)
 5679 | -2/Quarantine      | Discovered new exit (range 14)
 5846 | -2/Quarantine      | Found Alien Energy Cannon
 5896 | -2/Quarantine      | Identified Core Cannon
 5964 | -2/Quarantine      | Met incapacitated Sigix Warrior
 5964 | -2/Quarantine      | Lockdown squad dispatched
 5998 | -2/Quarantine      | Spotted Lightning
 6000 | -2/Quarantine      | Spotted Lightning
 6002 | -2/Quarantine      | Spotted Lightning
 6003 | -2/Quarantine      | System corruption reached 10%
 6042 | -2/Quarantine      | Identified exit to Access
 6042 | -2/Quarantine      | Entered Access
 6042 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 6070 | -1/Access          | Lost 4 parts (2p1n1u)
 6352 | -1/Access          | Build established: Hauler-Skirmisher
 6359 | -1/Access          | Found Fusion Bomb Launcher
 6402 | -1/Access          | System corruption reached 10%
 6429 | -1/Access          | Lost 6 parts (1p1n2u2w)
 6626 | -1/Access          | Released all parts (11)
 6652 | -1/Access          | Lost 8 parts (4n1u3w)
 6674 | -1/Access          | Core integrity fell below 50%
 6689 | -1/Access          | Energy Cycler disabled
 6691 | -1/Access          | Core integrity fell below 20%
 6743 | -1/Access          | System corruption reached 30%
 6744 | -1/Access          | Discovered new exit (range 8)
 6748 | -1/Access          | Entered Command
 6811 | -1/Command         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
  the [Leopard] is first analyzed and other derivative technologies are
  developed. The latest prototypes originate here.
06779_ Connecting with Terminal...
06787_ System corrupted: Component data lost.
06798_ Slug penetrates Wall.
06803_ System corrupted: Component data lost.
06805_ Connecting with Terminal...
>>Query(ISCS Centaurus)
Launched as part of the [Interstellar Exploration Fleet] in 2140, the
  Centaurus was scheduled to arrive in the [Alpha Centauri System] in
  2164. Communications ceased in 2162 with no indication as to the reason.
  A subsequent probe sent along the ship's last known path found no
  evidence of the Centaurus.
>>Query(Alpha Centauri System)
A triple star system located 1.34 parsecs from the Sun, making it the
  closest star system to the [Solar System]. Destination of the [ISCS
  Centaurus].
06808_ Connecting with Terminal...
06808_ ALERT: Suspicious activity at Terminal C021. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          41
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    16
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             25
Core Shielding             20
Propulsion Shielding       90
Utility Shielding          66
Point Defense Rating       80
Evasion (%)                67
Targeting Accuracy         8
Recoil Reduction           6
Kinecelleration            30

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov     | Free
     Exp. Heat Sink | -5/Zhirov     | Free
 Exp. Optical Array | -5/Zhirov     | Free
   Imp. Arc Thrower | -5/Zhirov     | Free
     Antigrav Array | -2/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator
Core Cannon

 Achievements 
--------------
Alien Tech
Subspace Traveler
The Science Guy
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              FlakColdKit
  Manual?         0
Play Time         01:52:26
  Cumulative      9.4 hours
  Start           2020.08.30 @ 17:52:31
  End             2020.09.01 @ 12:18:22
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             28
Gallery%          25
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eee5b15e-fa61-480a-9c86-449a80ef518f