Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 12:18:22 Player: ModulinMyGlobulin Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (101) 505 Value Destroyed (4895) 4895 Prototype IDs (19) 380 Alien Tech Used (3) 600 Bonus (2507) 2507 TOTAL SCORE: 16587 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 211 Met Zhirov 300 Met Sigix 2000 Friendly Fire -146 Cogmind --------- Core Integrity 0/1600 Matter 246/300 Energy 98/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Sigix Containment Pod Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Reaction Control System Force Field Point Defense System Mini Drone Bay > --- WEAPON ----------- Nova Cannon Railgun Force Lance > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Heavy Antimatter Reactor Myomer Leg Centrium Wheel Antigrav System Cooled Gravmag System Improved Antigrav System Antigrav Array Wave Gun Quantum Rifle HERF Cannon Heavy Neutron Cannon KE Penetrator Hardcell Cannon Heavy Shock Bomb Launcher [Rating: 148] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon KE Penetrator Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 2 . . . . . . . . 1 . 1 . . . Utility 11 | . . . 2 2 1 2 . . . . 1 2 . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . 1 . Parts Attached 146 | . 2 9 13 19 6 9 4 . 7 5 17 16 4 19 16 . Power 14 | . . 1 1 1 . 1 1 . 1 . . 2 1 1 4 . Engine 3 | . . 1 . 1 . 1 . . . . . . . . . . Core 4 | . . . 1 . . . 1 . . . . . . . 2 . Reactor 7 | . . . . . . . . . 1 . . 2 1 1 2 . Propulsion 28 | . . 3 5 . 1 . 1 . 3 1 1 4 1 2 6 . Treads 3 | . . 2 . . . . . . . . . 1 . . . . Leg 9 | . . 1 3 . . . . . . 1 1 1 . . 2 . Wheel 4 | . . . 2 . 1 . 1 . . . . . . . . . Hover 12 | . . . . . . . . . 3 . . 2 1 2 4 . Flight . | . . . . . . . . . . . . . . . . . Utility 45 | . 1 2 4 5 2 4 1 . 3 1 10 6 1 5 . . Device 28 | . 1 . 3 2 . 2 1 . 2 . 9 5 1 2 . . Storage 3 | . . 2 . . . . . . . . . . . 1 . . Processor 4 | . . . . 1 . 1 . . . . . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . . 1 2 2 1 . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 59 | . 1 3 3 13 3 4 1 . . 3 6 4 1 11 6 . Energy Gun 12 | . . 3 2 3 . 1 . . . 2 . . . . 1 . Energy Cannon 13 | . . . . 2 . . . . . 1 4 1 1 2 2 . Ballistic Gun 11 | . . . . 1 2 1 . . . . 1 2 . 4 . . Ballistic Cannon 7 | . . . . 2 . 2 . . . . . . . 2 1 . Launcher 4 | . 1 . 1 . . . 1 . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 6 | . . . . 5 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 1 . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . . . . 5 . 1 . . 1 1 . Parts Lost 63 | . . . 6 1 . 3 2 . . 7 5 10 1 13 15 . Power 6 | . . . 1 . . . 1 . . . . 1 . 2 1 . Propulsion 11 | . . . 1 . . . 1 . . . . 2 . 2 5 . Utility 27 | . . . 1 1 . 2 . . . 3 4 6 1 6 3 . Weapon 19 | . . . 3 . . 1 . . . 4 1 1 . 3 6 . Highest Loss Streak 8 | . . . 4 1 . 3 1 . . 3 4 4 1 4 8 . Average Slot Usage (%) 81 | . 98 100 84 83 82 77 76 82 86 94 95 85 80 78 57 . Engine 2 | . 14 11 3 3 6 5 3 . . . . . . . . . Core 1 | . . . 4 3 . . 1 5 2 . . . . . 1 . Reactor 2 | . . . . . . . . . 2 5 5 4 8 7 3 . Treads 2 | . . 22 10 . . . . . . . . 2 . . . . Leg 4 | . 28 22 18 . . . . . . 4 9 1 . . 1 . Wheel 4 | . . . 3 15 13 11 10 11 5 . . . . . . . Hover 6 | . . . . . . . . . 8 17 15 14 13 12 12 . Device 14 | . 12 6 12 14 13 12 11 17 18 13 21 24 28 18 3 . Storage 11 | . 14 15 18 15 13 11 11 11 11 11 10 9 8 12 9 . Processor 8 | . . . . 7 6 11 11 11 11 11 10 9 8 13 13 . Protection 4 | . . . 2 7 9 5 5 5 4 10 7 4 . . . . Energy Gun 1 | . . 8 6 2 . 2 2 . . 1 . . . . 1 . Energy Cannon 2 | . . . . 1 6 2 . . . 4 7 3 1 2 4 . Ballistic Gun 5 | . 25 11 4 4 6 5 5 5 5 5 5 8 8 2 . . Ballistic Cannon 2 | . . . . 3 . 2 5 5 5 2 . . . 4 4 . Naked Turns 167 | . . . . . . . . . . . . . . . 104 63 Heaviest Build 145 | 12 15 45 49 62 74 83 85 82 95 79 87 95 103 145 132 . Greatest Support 108 | 20 20 40 56 56 56 56 56 56 56 51 67 89 108 108 106 3 Greatest Overweight (x) 5 | . . 1 2 1 1 1 3 1 5 3 4 1 . 1 4 . Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 24 | . 6 16 16 16 16 16 16 16 16 16 16 16 16 24 24 4 Average Capacity 16 | . 6 9 16 16 16 16 16 16 16 16 16 16 16 23 20 4 Most Carried 24 | . 6 10 16 16 16 16 16 16 16 16 16 16 16 24 24 4 Average Carried 15 | . 5 6 11 15 15 15 15 16 15 14 13 15 15 21 19 4 Final Capacity 24 | 6 6 16 16 16 16 16 16 16 16 16 16 16 16 24 4 4 Final Carried 24 | 6 6 10 16 16 16 16 16 16 16 14 16 15 16 24 4 4 Class Distribution -------------------- 55% | Mutant 13% | Gunner 9% | Hauler-Skirmisher 7% | Hauler-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -2/Research Hauler-Skirmisher | -2/Quarantine Hauler-Skirmisher | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Matter Collected 3128 | 200 . 195 193 310 78 231 281 17 . 242 147 307 . 625 302 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5241 | . 15 306 312 761 119 730 481 . . 234 417 288 82 1235 261 . Parts 242 | . 5 21 16 30 7 38 22 . . 12 17 8 4 48 14 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 12 . . 14 . . . . . . Prevented 10 | . . . . . . . 10 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Combat Hostiles Destroyed 84 | . 3 6 9 10 4 12 9 . . 3 6 3 1 15 3 . Guns 31 | . . 5 6 5 2 6 . . . 1 3 . 1 1 1 . Cannons 31 | . . . . 5 2 2 3 . . 2 3 3 . 9 2 . AOE 18 | . 3 1 3 . . 4 5 . . . . . . 2 . . Classes Destroyed 13 | . 2 4 . 4 . 2 . . . . . 1 . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . Builder 6 | . . . . . . 5 . . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . . . . . . . Recycler 4 | . . . . 1 . 2 . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 3 | . . 1 . 2 . . . . . . . . . . . . Swarmer 17 | . 3 . 3 . 3 4 3 . . 1 . . . . . . Grunt 28 | . . 3 6 5 . 5 1 . . 1 . . . 7 . . Duelist 4 | . . 1 . . . . 2 . . 1 . . . . . . Sentry 18 | . . 2 . 4 . 1 1 . . 1 4 1 1 3 . . Hunter 9 | . . . . . . 2 2 . . . . . . 3 2 . Programmer 8 | . . . . 1 1 . . . . . 2 1 . 2 1 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 4 4 6 3 3 7 7 . . 1 2 1 1 5 2 . Combat Bots Only 7 | . 3 4 6 3 3 4 7 . . 1 2 1 1 4 2 . Max Kills in Single Turn 7 | . 3 1 2 1 1 7 3 . . 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 2 . . 4 3 . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Damage Taken 12805 | . 65 285 648 877 346 926 869 . . 767 859 1663 108 2287 3026 79 Core 2560 | . 19 49 36 88 15 45 122 . . 173 133 21 11 248 1521 79 Absorbed by Shields 824 | . . . . . . . . . . . 132 27 84 581 . . Core Remaining (%) 87 | 100 92 87 93 87 98 . . . . 60 88 98 . 74 . . Volleys Fired 291 | . 2 27 28 39 7 18 16 . . 17 29 30 4 63 11 . Largest 3 | . 1 2 2 2 2 3 3 . . 3 3 3 3 3 3 . Hottest 300 | . 30 76 76 123 105 155 155 . . 165 204 212 181 300 282 . Shots Fired 606 | . 2 50 52 70 14 50 25 . . 39 61 84 12 127 20 . Gun 338 | . . 50 50 42 7 34 9 . . 21 26 53 8 33 5 . Cannon 241 | . . . . 28 7 16 8 . . 18 35 31 4 79 15 . Launcher 27 | . 2 . 2 . . . 8 . . . . . . 15 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 361 | . . 27 26 46 7 32 15 . . 26 26 53 8 87 8 . Thermal 165 | . . 6 24 24 7 2 . . . 10 34 27 4 25 2 . Explosive 4 | . 2 . 2 . . . . . . . . . . . . . Electromagnetic 76 | . . 17 . . . 16 10 . . 3 1 4 . 15 10 . Robot Hit Streak 24 | . 1 14 11 19 2 6 11 . . 6 15 17 8 24 12 . Robot Miss Streak 7 | . 1 7 1 2 3 3 1 . . 3 3 2 2 5 3 . Penetration Max 1 | . . . . 1 . . . . . . . 1 . 1 . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 423 | . 1 29 43 58 5 29 21 . . 25 44 67 8 79 14 . Core Hits 201 | . 4 14 20 27 4 29 14 . . 9 13 13 3 38 13 . Critical Hits 17 | . . . . 1 . 1 1 . . 1 4 4 . 4 1 . Critical Kills 5 | . . . . 1 . 1 . . . . 2 . . 1 . . Critical Parts Destroyed 8 | . . . . . . . 1 . . 1 1 1 . 3 1 . Melee Attacks 53 | . . . . 19 6 . . . . . 4 5 4 7 8 . Impact 25 | . . . . 19 6 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . . 4 5 4 7 8 . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14740 | . 259 370 767 1326 186 2215 954 . . 760 1343 1750 207 3883 720 . Guns 5104 | . . 338 556 766 55 533 206 . . 380 463 931 170 606 100 . Cannons 5419 | . . . . 511 131 213 232 . . 380 857 819 37 1795 444 . Explosions 3868 | . 259 31 205 . . 1432 516 . . . . . . 1425 . . Melee 72 | . . . . 49 . . . . . . 23 . . . . . Ramming 277 | . . 1 6 . . 37 . . . . . . . 57 176 . Kinetic 6500 | . . 166 261 867 55 484 390 . . 554 463 931 170 1809 350 . Thermal 5173 | . . 60 295 410 131 1432 . . . 164 857 773 37 974 40 . Explosive 464 | . 259 . 205 . . . . . . . . . . . . . Electromagnetic 2254 | . . 143 . . . 262 564 . . 42 . 46 . 1043 154 . Impact 49 | . . . . 49 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . 23 . . . . . Highest Corruption 30 | . . . . 1 2 . 1 1 1 1 1 1 . 20 30 30 Average Corruption 3 | . . . . 1 1 . 1 1 1 1 1 1 . 5 13 30 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 55 | . . . . 4 2 . . 3 2 4 1 . . 12 20 7 Message Errors 19 | . . . . . 1 . . 2 . 1 1 . . 8 5 1 Matter Fused 3 | . . . . . . . . . . . . . . 1 1 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 . Energy Discharges 5 | . . . . 2 . . . 1 . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . 1 . . . . 2 1 . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . Misdirections 11 | . . . . . . . . . . . . . . 1 7 3 Targeting Errors 5 | . . . . 1 1 . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 649 | . 24 . 40 . . 246 44 . . 39 3 . . 241 12 . Projectiles 189 | . . . . . . . . . . 39 3 . . 144 3 . Explosions 436 | . 24 . 40 . . 231 44 . . . . . . 97 . . Melee 24 | . . . . . . 15 . . . . . . . . 9 . Knockbacks 10 | . . . . . . 2 1 . . . . . . 3 4 . Impact 3 | . . . . . . . . . . . . . . . 3 . Kinetic 7 | . . . . . . 2 1 . . . . . . 3 1 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 331 | . 14 . 63 . . 81 26 . . . . . . 67 80 . Shots 8 | . 2 . 1 . . 1 2 . . . . . . 2 . . Rammed 21 | . . 2 2 . . 1 . . . . . . . 3 13 . Targets Rammed 23 | . . 2 2 . . 1 . . . . . . . 3 15 . Kicked 2 | . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 333 | . . 12 189 30 . 9 . . . 3 8 . 192 . 333 . Average Temperature 100 | . . 5 114 21 . 6 . . . 3 3 . 109 . 180 . Received Heat Transfer 1628 | . 15 84 306 309 . 153 36 . . 165 122 228 16 149 27 18 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . . . . . 3 . . Combat Hostiles 4 | . . . . . . . 1 . . . . . . 3 . . Parts Fried 12 | . . . . . . 2 5 . . . . . . 5 . . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 2 4 . 2 . . . 2 3 5 . 1 . . Heat Transferred 6189 | . . 124 740 740 185 1100 . . . 222 999 1150 37 855 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Peak Influence 689 | . 75 283 246 316 285 689 . . . . 147 82 79 424 175 89 Average Influence 155 | . 13 116 154 187 173 331 . . . . 68 34 30 263 105 53 Maximum Alert Level 2 | . . 1 1 1 1 2 . . . . . . . 2 . . Low Security (%) 84 | . 100 79 53 55 80 38 . . . . 100 100 100 5 100 100 Level 1 12 | . . 20 46 44 19 15 . . . . . . . 75 . . Level 2 3 | . . . . . . 46 . . . . . . . 18 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 3 1 2 2 4 . . . . 2 . . 2 2 1 Investigation 4 | . . 2 . . 1 . . . . . . . . . . 1 Extermination 6 | . . . . 1 1 . . . . . 2 . . 1 1 . Reinforcement 6 | . . 1 1 1 . 1 . . . . . . . 1 1 . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Distress Signals 3 | . . . . . 1 . . . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 161 | . 5 12 11 14 6 13 13 . . 10 6 13 2 29 22 5 Peak Tracking Total 13 | . 3 4 6 2 4 4 9 . . 5 2 12 2 7 13 5 Tactical Retreats 9 | . . . . 1 . 1 1 . . 1 . 1 . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Traps Triggered 6 | . . 2 . . 1 . . . . . . . . 3 . . Indirectly 1 | . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Machines Disabled 25 | . . 3 1 . . 13 . . . . . . . 8 . . Max in Single Turn 7 | . . 1 1 . . 7 . . . . . . . 3 . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Machines Accessed 31 | . . 2 . 2 3 1 . . 9 . 2 . . 3 5 4 Terminals 19 | . . 2 . 2 2 1 . . . . 2 . . 2 4 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 97 | . . 6 . 2 12 1 . . 48 . 5 . . 8 6 9 Successful 69 | . . 3 . . 6 . . . 48 . 1 . . 3 4 4 Failed 28 | . . 3 . 2 6 1 . . . . 4 . . 5 2 5 Catastrophic 4 | . . . . 1 1 . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . . 4 . 2 3 1 . . . . . 1 . 1 2 . Terminals 39 | . . 6 . 2 9 1 . . . . 5 . . 3 4 9 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . Scanalyzers 5 | . . . . . . . . . . . . . . 5 . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . . 1 . . 4 . . . 48 . 1 . . . 2 4 Record 42 | . . . . . 1 . . . 36 . 1 . . . . 4 Part Schematic 4 | . . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . . . . . 1 . . . 4 . . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . . . . . . . . 3 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . . . . . . . . . . . 1 . Terminals 3 | . . 2 . . . . . . . . . . . . 1 . Botnet 3 | . . 2 . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . 2 2 1 . . . . 2 1 . 3 3 4 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 4 . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Total Allies 2 | . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . 2 2 2 2 . . . . . . Highest-Rated Group 59 | . . . . . . . 59 59 59 59 . . . . . . Highest-Rated Ally 30 | . . . . . . . 30 30 30 30 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . . Ally Attacks 19 | . . . . . . . 2 . . 17 . . . . . . Total Damage 389 | . . . . . . . 36 . . 353 . . . . . . Kills 5 | . . . . . . . 1 . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Robot Analysis Total 5 | . . . . . 1 . . . 4 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Turns Passed 6810 | . 155 465 354 739 409 458 370 365 293 461 559 494 78 841 706 63 Spaces Moved 5115 | 1 121 220 168 488 286 325 271 332 272 347 390 367 86 604 711 126 Core 362 | . . . . . . . . . . . . . . . 236 126 Treads 265 | . . 220 45 . . . . . . . . . . . . . Legs 238 | 1 121 . 69 . . . . . . 41 2 . . . 4 . Wheels 1877 | . . . 54 488 286 325 271 332 121 . . . . . . . Hover 2373 | . . . . . . . . . 151 306 388 367 86 604 471 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 160 100 100 110 110 110 110 92 92 102 48 52 48 50 50 Average Speed 104 | 120 120 166 143 103 110 110 110 110 101 114 110 90 52 95 84 50 Slowest Speed 310 | 120 120 180 180 110 110 110 130 110 310 210 240 132 52 106 310 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 28 | 2 44 33 18 17 11 13 45 57 62 60 10 12 4 57 27 7 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . 3 1 . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . 1 . . 1 . Scrap Searched 2 | . . . . . . . 1 1 . . . . . . . . Spaces Dug 52 | . . . . 10 5 . . . . . 5 4 4 17 7 . Terrain Destroyed 260 | . 14 2 9 11 6 75 3 . . 5 12 11 7 97 8 . Melee 35 | . . . . 10 5 . . . . . 2 4 4 3 7 . Projectile 110 | . . . . 1 1 4 3 . . 5 10 7 3 75 1 . AOE 115 | . 14 2 9 . . 71 . . . . . . . 19 . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Com Total 5937 | . 129 265 226 622 358 386 315 331 288 373 450 451 101 746 770 126 Wait 187 | . 1 3 2 44 45 26 20 . 1 4 1 14 . 23 3 . Move 5099 | . 120 219 167 487 285 324 270 331 271 346 389 366 85 603 710 126 Hop . | . . . . . . . . . . . . . . . . . Pick Up 69 | . 2 2 8 6 4 3 3 . . 1 5 8 3 18 6 . Fast Attach 61 | . 1 2 5 3 2 3 1 . 9 2 10 10 1 7 5 . Attach 44 | . . 2 5 4 3 2 2 . . 3 3 3 2 6 9 . Detach 3 | . . 1 . . . . . . 1 . . . 1 . . . Swap 43 | . 1 5 3 12 1 4 1 . . . 4 3 1 6 2 . Drop 62 | . 2 2 6 8 5 5 . . 6 . 5 12 . 10 1 . Fire 291 | . 2 27 28 39 7 18 16 . . 17 29 30 4 63 11 . Melee 53 | . . . . 19 6 . . . . . 4 5 4 7 8 . Ram 12 | . . . . . . 1 . . . . . . . 3 8 . Kick 9 | . . . 2 . . . . . . . . . . . 7 . Crush 2 | . . 2 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 138 | -10/Materials | Discovered new exit (range 16) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 548 | -9/Materials | Discovered new exit (range 14) 621 | -9/Materials | Entered another Materials area 621 | -8/Materials | Evolved 2 slots: Utility x2 808 | -8/Materials | Lost 4 parts (1p1n1u1w) 943 | -8/Materials | Discovered new exit (range 15) 975 | -8/Materials | Entered Factory 975 | -7/Factory | Evolved 2 slots: Utility x2 1708 | -7/Factory | Discovered new exit (range 6) 1714 | -7/Factory | Entered another Factory area 1714 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1795 | -6/Factory | Repaired Arm. Huge Wheel 2108 | -6/Factory | Discovered new exit (range 12) 2123 | -6/Factory | Entered another Factory area 2123 | -5/Factory | Evolved 2 slots: Utility x2 2373 | -5/Factory | Lost 3 parts (2u1w) 2423 | -5/Factory | First assault squad dispatched 2464 | -5/Factory | Garrison activated, responded to threat 2577 | -5/Factory | Discovered new exit (range 6) 2580 | -5/Factory | Identified exit to Upper Caves 2581 | -5/Factory | Entered Upper Caves 2603 | -5/Upper Caves | Encountered a Warlord checkpoint 2644 | -5/Upper Caves | Build established: Gunner 2667 | -5/Upper Caves | Learned Factory terminal intel 2840 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2880 | -5/Upper Caves | Destroyed 7 combat bots 2921 | -5/Upper Caves | Discovered new exit (range 13) 2934 | -5/Upper Caves | Identified exit to Upper Caves 2951 | -5/Upper Caves | Entered another Upper Caves area 2951 | -5/Upper Caves | Accompanied by 2 allies 3111 | -5/Upper Caves | Build established: Mutant 3309 | -5/Upper Caves | Discovered new exit (range 3) 3312 | -5/Upper Caves | Identified exit to Zhirov 3316 | -5/Upper Caves | Entered Zhirov 3316 | -5/Zhirov | Accompanied by 2 allies 3316 | -5/Zhirov | Discovered new exit (range 3) 3319 | -5/Zhirov | Identified exit to Proximity Caves 3336 | -5/Zhirov | Met Zhirov 3369 | -5/Zhirov | Learned location of Quarantine (-2) 3369 | -5/Zhirov | Learned location of Testing (-3) 3369 | -5/Zhirov | Learned location of Command (-1) 3394 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3485 | -5/Zhirov | Found Alien Artifact 3485 | -5/Zhirov | Identified Transdimensional Reconstructor 3485 | -5/Zhirov | Warped through subspace 3524 | -5/Zhirov | Found Alien Artifact 3524 | -5/Zhirov | Identified Integrated Dissipator 3524 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 3609 | -5/Zhirov | Entered Proximity Caves 3609 | -4/Proximity Caves | Accompanied by 2 allies 3655 | -4/Proximity Caves | Lost 3 parts (1u2w) 3879 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4065 | -4/Proximity Caves | Discovered new exit (range 5) 4069 | -4/Proximity Caves | Identified exit to Factory 4070 | -4/Proximity Caves | Entered Factory 4070 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -4/Factory | Loaded intel: 20 terminal locations 4437 | -4/Factory | Discovered new exit (range 7) 4445 | -4/Factory | Identified exit to Research 4565 | -4/Factory | Lost 4 parts (3u1w) 4629 | -4/Factory | Entered Research 4629 | -3/Research | Evolved 2 slots: Utility x2 4644 | -3/Research | Spotted B-86 Titan 4689 | -3/Research | Destroyed B-86 Titan 4716 | -3/Research | Lost 4 parts (2n1u1w) 4717 | -3/Research | Found Hvy. Reflective Plating 5105 | -3/Research | Discovered new exit (range 12) 5123 | -3/Research | Entered another Research area 5123 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5185 | -2/Research | Discovered new exit (range 4) 5201 | -2/Research | Identified exit to Quarantine 5201 | -2/Research | Entered Quarantine 5372 | -2/Quarantine | Lost 3 parts (1n1u1w) 5679 | -2/Quarantine | Discovered new exit (range 14) 5846 | -2/Quarantine | Found Alien Energy Cannon 5896 | -2/Quarantine | Identified Core Cannon 5964 | -2/Quarantine | Met incapacitated Sigix Warrior 5964 | -2/Quarantine | Lockdown squad dispatched 5998 | -2/Quarantine | Spotted Lightning 6000 | -2/Quarantine | Spotted Lightning 6002 | -2/Quarantine | Spotted Lightning 6003 | -2/Quarantine | System corruption reached 10% 6042 | -2/Quarantine | Identified exit to Access 6042 | -2/Quarantine | Entered Access 6042 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6070 | -1/Access | Lost 4 parts (2p1n1u) 6352 | -1/Access | Build established: Hauler-Skirmisher 6359 | -1/Access | Found Fusion Bomb Launcher 6402 | -1/Access | System corruption reached 10% 6429 | -1/Access | Lost 6 parts (1p1n2u2w) 6626 | -1/Access | Released all parts (11) 6652 | -1/Access | Lost 8 parts (4n1u3w) 6674 | -1/Access | Core integrity fell below 50% 6689 | -1/Access | Energy Cycler disabled 6691 | -1/Access | Core integrity fell below 20% 6743 | -1/Access | System corruption reached 30% 6744 | -1/Access | Discovered new exit (range 8) 6748 | -1/Access | Entered Command 6811 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- the [Leopard] is first analyzed and other derivative technologies are developed. The latest prototypes originate here. 06779_ Connecting with Terminal... 06787_ System corrupted: Component data lost. 06798_ Slug penetrates Wall. 06803_ System corrupted: Component data lost. 06805_ Connecting with Terminal... >>Query(ISCS Centaurus) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Centaurus was scheduled to arrive in the [Alpha Centauri System] in 2164. Communications ceased in 2162 with no indication as to the reason. A subsequent probe sent along the ship's last known path found no evidence of the Centaurus. >>Query(Alpha Centauri System) A triple star system located 1.34 parsecs from the Sun, making it the closest star system to the [Solar System]. Destination of the [ISCS Centaurus]. 06808_ Connecting with Terminal... 06808_ ALERT: Suspicious activity at Terminal C021. Dispatching Investigation squad. 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Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Antigrav Array | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Core Cannon Achievements -------------- Alien Tech Subspace Traveler The Science Guy Watch This! Challenges ------------ None Game ------ Seed FlakColdKit Manual? 0 Play Time 01:52:26 Cumulative 9.4 hours Start 2020.08.30 @ 17:52:31 End 2020.09.01 @ 12:18:22 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eee5b15e-fa61-480a-9c86-449a80ef518f