Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.24 @ 16:49:24 Player: triibiis Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2178) 2178 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 6657 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Signal Interpreter Improved Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Advanced Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Combat Gravmag System Cooled Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Weight Redist. System Visual Processing Unit Signal Interpreter Improved Signal Interpreter Terrain Scan Processor Improved Transmission Jammer > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Heavy Assault Rifle Long-range Missile Launcher > --- INVENTORY -------- Advanced Field Recycling Unit High-powered Shock Rifle [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Backup Plating I Weapon Missile Launcher Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 2 1 2 . Weapon 2 | . . . . . . . 2 Parts Attached 70 | 7 7 5 6 15 1 6 23 Power 10 | 2 . 1 1 3 . 1 2 Engine 6 | 2 . 1 1 1 . . 1 Core 4 | . . . . 2 . 1 1 Reactor . | . . . . . . . . Propulsion 22 | 2 3 2 1 4 . 2 8 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 8 | . . . . . . 1 7 Flight 12 | . 3 2 1 4 . 1 1 Utility 14 | 1 2 . . 4 1 2 4 Device 6 | . . . . 3 1 . 2 Storage 1 | 1 . . . . . . . Processor 6 | . 2 . . 1 . 2 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 24 | 2 2 2 4 4 . 1 9 Energy Gun 8 | . . 1 . . . 1 6 Energy Cannon 5 | . 1 1 3 . . . . Ballistic Gun 4 | 2 . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 . 1 4 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 . . 1 Parts Lost 41 | . 2 . 4 . . 9 26 Power 5 | . . . . . . 2 3 Propulsion 19 | . 1 . 4 . . 5 9 Utility 5 | . . . . . . . 5 Weapon 12 | . 1 . . . . 2 9 Highest Loss Streak 16 | . 1 . 2 . . 7 16 To Critical Strikes 1 | . 1 . . . . . . Average Backups 3 | 2 5 3 5 4 4 2 1 Power . | . . . . . . . . Propulsion 1 | 1 3 . . 1 2 . . Utility 1 | . . 1 3 1 1 . . Weapon 1 | . 1 1 2 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 9 | . 3 2 1 . 1 2 . Power . | . . . . . . . . Propulsion 4 | . 2 . . . 1 1 . Utility . | . . . . . . . . Weapon 5 | . 1 2 1 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 84 97 73 84 93 74 68 Engine 6 | . 14 11 11 5 . . . Core 3 | . . . . 3 15 11 5 Wheel 2 | . 9 . . . . . . Hover 2 | . . . . . . . 10 Flight 17 | . 18 42 18 23 30 15 1 Device 8 | . . . . 17 16 13 12 Storage 1 | . 7 . . . . . . Processor 18 | . 8 22 22 18 15 21 22 Energy Gun 2 | . . 5 . . . 2 8 Energy Cannon 5 | . 3 15 17 5 . . . Ballistic Gun 4 | . 17 . . . . . 3 Launcher 4 | . 4 . 4 10 15 6 1 Peak Build Rating 70 | 6 8 13 15 33 39 39 70 Average Rating 22 | 4 6 11 12 25 35 30 42 On Entrance 16 | . 6 7 13 13 32 35 22 Avg Prop Armor Cover (%) 8 | . . . . 11 . 10 7 Naked Turns . | . . . . . . . . Heaviest Build 35 | 13 14 13 16 19 30 26 35 Greatest Support 52 | 26 26 16 17 26 26 26 52 Greatest Overweight (x) 5 | . 3 . 3 1 1 1 5 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 5 3 Average Carried 3 | 2 5 3 4 4 4 2 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 . . Class Distribution -------------------- 58% | Mutant 18% | Skirmisher 14% | Sprinter 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1447 | 256 229 80 114 276 . 256 236 Remotely . | . . . . . . . . Salvage Created 2124 | . 446 256 413 554 . 193 262 Parts 136 | . 42 12 27 36 . 5 14 Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 53 | . 15 4 7 19 . 5 3 Guns 10 | . 4 . . . . 3 3 Cannons 14 | . 3 3 3 5 . . . AOE 27 | . 8 . 3 14 . 2 . Classes Destroyed 12 | . 5 1 2 1 . . 3 Worker 5 | . 1 . 1 3 . . . Builder 2 | . 1 . . . . 1 . Hauler 3 | . . . 2 1 . . . Recycler 2 | . . . 1 . . . 1 Operator 1 | . . . . . . . 1 Watcher 5 | . 2 2 . 1 . . . Swarmer 13 | . 6 . . 7 . . . Grunt 26 | . 9 1 4 8 . 4 . Brawler 2 | . . . . 2 . . . Sentry 9 | . . 3 3 2 . 1 . Hunter 2 | . . . . . . . 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 7 2 7 8 . 3 2 Combat Bots Only 7 | . 5 2 4 7 . 2 1 Max Kills in Single Turn 4 | . 3 1 3 4 . 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . 2 . 1 4 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 490 | . 53 17 27 29 8 111 245 Missed 163 | . 16 10 9 14 6 51 57 Hits 327 | . 37 7 18 15 2 60 188 Melee 1 | . . . . . . 1 . Projectile 326 | . 37 7 18 15 2 59 188 Critical Strikes 10 | . 1 . 1 . . 1 7 Damage Taken 4036 | . 263 75 215 257 10 558 2658 Core 1428 | . 66 19 112 96 . 129 1006 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1162 | . 86 22 59 73 3 166 753 Core Remaining (%) 84 | 100 73 . 67 82 100 84 . Volleys Fired 127 | . 29 13 18 23 . 19 25 Largest 4 | . 2 2 2 2 . 2 4 Hottest 206 | . 60 120 93 101 . 116 206 Shots Fired 214 | . 44 24 29 38 . 30 49 Gun 88 | . 23 2 . . . 19 44 Cannon 67 | . 12 22 18 15 . . . Launcher 59 | . 9 . 11 23 . 11 5 Special . | . . . . . . . . Kinetic 38 | . 23 . . . . . 15 Thermal 107 | . 12 22 18 15 . 19 21 Explosive 59 | . 9 . 11 23 . 11 5 Electromagnetic 10 | . . 2 . . . . 8 Robot Hit Streak 36 | . 15 9 24 36 . 20 25 Robot Miss Streak 3 | . 2 1 2 2 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 160 | . 28 15 24 23 . 29 41 Core Hits 140 | . 28 7 14 30 . 32 29 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 3 | . 1 1 1 . . . . Meltdown 2 | . . 1 1 . . . . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5710 | . 860 284 664 1911 . 1207 784 Guns 1205 | . 123 56 . . . 531 495 Cannons 1001 | . 176 228 315 282 . . . Explosions 3494 | . 561 . 349 1629 . 676 279 Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 331 | . 123 . . . . . 208 Thermal 1939 | . 176 228 315 442 . 531 247 Explosive 3327 | . 561 . 349 1469 . 676 272 Electromagnetic 103 | . . 56 . . . . 47 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 1 . . . 5 Average Corruption 1 | . . 1 1 . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 3 . . . 1 Message Errors 2 | . . . 2 . . . . Matter Fused 1 | . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 4 55 . . . Projectiles . | . . . . . . . . Explosions 59 | . . . 4 55 . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 236 | . . . 17 101 . . 118 Shots 6 | . . . 1 3 . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 377 | . 295 320 278 107 4 377 213 Average Temperature 105 | . 100 100 118 26 4 171 102 Received Heat Transfer 666 | . 126 24 111 81 . 276 48 Effects 6 | . 1 . . . . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . 1 . . . . 1 . Interference 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 9 | . . 2 3 . . 2 2 Heat Transferred 4125 | . 370 481 666 618 . 1200 790 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 2 | . 1 . 1 2 . . . Low Security (%) 81 | 100 71 100 68 61 100 100 100 Level 1 11 | . 28 . 31 6 . . . Level 2 6 | . . . . 32 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 507 | . 265 158 262 507 189 133 99 Initial 189 | . . 49 56 42 189 73 53 Average 125 | . 163 105 165 208 178 89 24 Influence Increases 2179 | . 436 199 302 725 15 244 258 Destroy 0b10 Robot/C 1060 | . 300 80 140 380 . 100 60 Destroy 0b10 Robot/NC 90 | . 20 10 20 25 . 5 10 Destroy Leader 266 | . 64 44 34 74 . 20 30 Successful Hack 48 | . 16 11 6 6 . 9 . Disable Machine 126 | . . 9 36 54 . . 27 Destroy Structure 424 | . 36 . 66 156 . 50 116 Partial Spotted 75 | . . 45 . 15 15 . . Lose Combat Pursuer 90 | . . . . 15 . 60 15 Influence Decreases 2179 | . 297 180 342 356 328 291 385 Entered New Map 741 | . . 90 102 76 298 101 74 Time Decay 1160 | . 277 90 200 280 30 100 183 Lost Part 278 | . 20 . 40 . . 90 128 Squads Dispatched 15 | . 3 2 . 1 2 3 4 Investigation 9 | . 3 1 . 1 2 1 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . 1 . . . . 1 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 4 | . . . . 2 . 2 . Communications Jammed 7 | . . . . . . . 7 Distress Signals 7 | . . . . . . . 7 Times Spotted 89 | . 18 10 7 20 5 18 11 Peak Tracking Total 9 | . 3 4 3 4 5 9 3 Tactical Retreats 4 | . . . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . 2 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 14 | . . 1 4 6 . . 3 Max in Single Turn 2 | . . 1 1 2 . . 1 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 23 | . 7 3 3 3 3 1 3 Terminals 16 | . 6 3 1 2 2 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 67 | . 21 13 3 8 12 3 7 Successful 37 | . 10 6 3 5 9 1 3 Failed 30 | . 11 7 . 3 3 2 4 Catastrophic 6 | . 2 2 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 18 | . 6 6 . 3 . 3 . Terminals 49 | . 20 13 1 6 5 3 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 2 . . 2 Recycling Units 9 | . 1 . 1 . 7 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 1 . . . 4 Terminal Hacks 23 | . 9 6 1 3 2 1 1 Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . Garrison Index 1 | . . . . . . 1 . Alert Level 2 | . . 1 . . 1 . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 2 | . 1 . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 Scan Component 2 | . . . . 1 . . 1 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks 9 | . 1 . 1 . 7 . . Recycle Component 1 | . . . . . 1 . . Process 2 | . . . . . 2 . . Report Inventory 5 | . 1 . 1 . 3 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 6 3 . 3 3 1 1 Full Trace Events 10 | . 3 2 . 1 2 1 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 94 | . . . . 38 . . 56 Parts Recycled 1 | . . . . . 1 . . Recycled Matter 28 | . . . . . 28 . . Retrieved Matter 8 | . . . . . 8 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 2139 | . 147 192 412 562 64 198 564 Optics 2139 | . 147 192 412 562 64 198 564 Sensors 216 | . . . . 216 . . . Jamming 485 | . . . . . . . 485 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 2757 | 68 570 192 412 562 64 210 679 Spaces Moved 3295 | 62 820 401 207 663 195 378 569 Core 200 | 1 . . . 30 . 75 94 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 234 | 61 173 . . . . . . Hover 438 | . . . . . . 1 437 Flight 2423 | . 647 401 207 633 195 302 38 Fastest Speed 26 | 50 37 31 31 26 26 26 46 Average Speed 61 | 87 58 31 171 52 29 38 85 Slowest Speed 300 | 90 280 34 280 120 103 115 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . 4 1 . 8 6 . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 80 29 37 49 6 13 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 400 | . 41 . 74 166 . 58 61 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 400 | . 41 . 74 166 . 58 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 3763 | 72 870 442 237 831 196 407 708 Wait 209 | . . 13 . 112 . . 84 Move 3253 | 61 812 398 206 648 182 377 569 Hop 16 | . 3 1 . 6 6 . . Pick Up 31 | 4 6 6 2 5 3 2 3 Fast Attach 47 | 5 7 3 3 6 1 1 21 Attach 23 | 1 2 3 . 7 1 5 4 Detach 10 | . 3 . . 5 1 . 1 Swap 16 | 1 . 2 3 9 . 1 . Drop 30 | . 8 3 5 10 2 2 . Fire 127 | . 29 13 18 23 . 19 25 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Discovered new exit (range 8) 816 | -9/Materials | Discovered new exit (range 11) 829 | -9/Materials | Identified exit to Storage 831 | -9/Materials | Entered Storage 1159 | -9/Storage | Discovered new exit (range 18) 1240 | -9/Storage | Identified exit to Materials 1243 | -9/Storage | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Utility x2 1590 | -8/Materials | Discovered new exit (range 7) 1597 | -8/Materials | Met 7R-MNS 1601 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Destroyed 7 combat bots 1773 | -8/Materials | Discovered exit to Factory (range 18) 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1869 | -7/Factory | Discovered new exit (range 2) 1869 | -7/Factory | Identified exit to Factory 1869 | -7/Factory | Entered another Factory area 1869 | -6/Factory | Evolved 2 slots: Utility x2 1904 | -6/Factory | Build established: Sprinter 1943 | -6/Factory | Garrison activated, responded to threat 2075 | -6/Factory | Discovered new exit (range 5) 2077 | -6/Factory | Lost 7 parts (2p3n2w) 2078 | -6/Factory | Identified exit to Factory 2079 | -6/Factory | Entered another Factory area 2079 | -5/Factory | Evolved 2 slots: Weapon x2 2315 | -5/Factory | Spotted B-75 Beast 2346 | -5/Factory | Destroyed B-75 Beast 2481 | -5/Factory | Build established: Skirmisher 2493 | -5/Factory | Lost 10 parts (1p2n2u5w) 2608 | -5/Factory | Core integrity fell below 50% 2711 | -5/Factory | Core integrity fell below 20% 2758 | -5/Factory | Lost 16 parts (2p7n3u4w) 2758 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [Hunter] tumbles out of Garrison Access. Relay Coupler [Cutter] tumbles out of Garrison Access. Cld. Cesium-ion Thruster destroyed. Slug penetrates Wall. Acquired Linear Gravjet. Slug penetrates Wall. Slammed into P-70 Sage. P-70 Sage knocked back. Acquired Imp. Terrain Scan Processor. P-70 Sage shuts down. Imp. Hover Unit destroyed. Slug penetrates Wall. Linear Gravjet destroyed. System corrupted: Component data lost. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########??########?????????????????? | | ???????????# #?# ! ????????????????? | | ???????????# #?# """ """???????????????? | | ???????????# #?# """ """ ??????????????? | | ####???????# ### """ """ #?????????????? | | #???????#####+##### p #??#######????? | | #???????????# #???# # @ +? ????? | | #???????????# #???# # # ?????? | | #???????????# #???# ######+###### ??????? | | #???????????# #???# #???# ????????? | | #???????????# ##### ##### #???????????? | | #???????????# #???????????? | | #??####?????# #???????????? | | " ####T ####### #+##+###?????????? | | " # # !#?????????? | | " # #?????????? | | + """ #?????????? | | ^ # """ #?????????? | | ### # """ #?????????? | | /###############?########## # #?????????? | | #??????????????????# ########?????????? | | """ #??????????????????# #?????????????? | | """ #??????????????????# #?????????????? | | """ #?????##########???# #?????????????? | | #?????# ##### #?????????????? | | #?????# + #?????????????? | | #?????# ! #######+### #?????????????? | | #?????# "" ##/[ # #?????????????? | | ########?????# """ ##/[ """ # #?????????????? | | ?????????????# "R ##[ """ # #?????????????? | | ?????????????# """ ## """ #? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 185 Jamming Range 14 Additional Mass Support 6 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Spy Challenges ------------ None Game ------ Seed GuidedLauncherMapper Manual? 0 Play Time 00:54:59 Cumulative 24.8 hours Start 2026.02.24 @ 15:56:06 End 2026.02.24 @ 16:49:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da3673ce-0d99-4937-87fe-d7471555efb0