Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 20:29:44

Player: DOVA

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (114)     570
Value Destroyed (3712)     3712
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (895)                895
              TOTAL SCORE: 9857

 Bonus
-------
Follower Combat Kills      195
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Garrison

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (6) ------
                Large Storage Unit
>                     --- WEAPON (4) -------
                          (None)
>                     --- INVENTORY (15) ---
             Improved Trap Scanner
             Improved Sensor Array
  Faulty Experimental Sensor Array
                      Weapon Cycler
             Improved System Restoration Module

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
         Light Treads
       Armored Treads
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Core Shielding
      Hardened Heavy Armor Plating
               System Shield
>              --- WEAPON -----------
               Plasma Cannon
         Heavy Assault Rifle
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
         Light Treads
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Trap Scanner
      Improved Sensor Array
  Experimental Sensor Array
               Weapon Cycler
               ECM Suite
               Shock Absorption System
      Improved System Restoration Module
               Mining Laser
               Plasma Cutter
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  4    | .   .   .   2   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   1   .   
Parts Attached             88   | 9   6   5   14  .   1   4   14  2   2   18  13  
  Power                    11   | 1   1   .   1   .   .   3   1   .   1   2   1   
    Engine                 4    | 1   1   .   1   .   .   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   .   3   1   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   6   .   .   .   4   .   .   5   4   
    Treads                 16   | 2   1   .   2   .   .   .   4   .   .   5   2   
    Leg                    6    | .   .   .   4   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 3   2   1   4   .   .   1   6   2   .   4   4   
    Device                 12   | 2   1   .   1   .   .   .   1   1   .   2   4   
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             7    | .   .   1   .   .   .   1   3   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 3   2   4   3   .   1   .   3   .   1   7   4   
    Energy Gun             4    | 2   .   1   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          9    | 1   .   .   2   .   .   .   1   .   .   5   .   
    Ballistic Cannon       4    | .   2   2   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   1   .   1   1   .   
    Special Weapon         7    | .   .   1   1   .   .   .   1   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 22   | .   .   .   .   .   .   1   .   .   .   3   18  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  7    | .   .   .   .   .   .   1   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   3   4   
  Highest Loss Streak      8    | .   .   .   .   .   .   1   .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  99  100 92  87  89  91  92  87  51  
  Engine                   7    | .   14  14  11  11  11  1   .   .   5   4   .   
  Core                     2    | .   .   .   .   .   .   9   8   7   1   1   4   
  Treads                   22   | .   27  28  12  22  22  22  27  23  23  22  12  
  Leg                      1    | .   .   .   9   .   .   .   .   .   .   .   3   
  Device                   7    | .   14  6   11  11  11  7   .   6   7   6   4   
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   6   6   
  Processor                4    | .   .   .   11  11  11  11  5   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   3   15  15  10  2   
  Protection               10   | .   .   7   11  11  11  14  17  15  15  12  7   
  Energy Gun               4    | .   3   2   3   .   7   11  9   7   7   .   .   
  Ballistic Gun            5    | .   3   .   8   22  7   .   4   7   5   11  2   
  Ballistic Cannon         7    | .   21  22  8   .   .   .   .   .   .   .   .   
Peak Build Rating          52   | 9   10  11  15  15  27  31  39  41  43  52  46  
  Average Rating           23   | 7   9   9   13  15  22  29  37  40  41  39  27  
  On Entrance              23   | .   9   9   10  15  15  27  31  37  41  43  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 15  24  24  54  33  35  42  48  47  55  63  58  
  Greatest Support         96   | 40  40  40  43  43  43  43  63  60  60  96  96  
  Greatest Overweight (x)  6    | .   1   .   2   .   .   .   1   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  14  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   9   10  15  15  15  15  15  12  13  15  13  
  Average Carried          11   | 3   6   9   10  14  14  14  14  11  11  12  10  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   8   10  15  15  15  14  13  11  12  13  5   

 Class Distribution 
--------------------
 60% | Mutant
 21% | Hacker-Tank
  5% | Tank
  4% | Skirmisher
  4% | Hacker-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -9/Materials
      Mutant | -9/Mines
      Mutant | -9/Exiles
  Skirmisher | -8/Mines
        Tank | -8/Materials
 Hacker-Tank | -7/Factory
 Hacker-Tank | -7/Garrison
 Hacker-Tank | -6/Factory
      Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Matter Collected           1946 | 308  267  156  258  47   .    57   156  46   35   611  5    
  Remotely                 275  | .    180  95   .    .    .    .    .    .    .    .    .    
Salvage Created            4551 | 93   709  16   426  57   .    677  415  116  432  1461 149  
  Parts                    247  | 5    38   4    37   8    .    26   23   11   19   71   5    
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    1    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  89   | .   11  5   6   4   .   20  7   2   7   24  3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     60   | .   5   .   1   4   .   20  7   2   7   14  .   
  Cannons                  26   | .   6   5   4   .   .   .   .   .   .   9   2   
  AOE                      2    | .   .   .   1   .   .   .   .   .   .   1   .   
Classes Destroyed          14   | 2   5   1   1   .   .   1   1   1   .   2   .   
  Worker                   4    | .   1   .   2   .   .   1   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   3   .   1   .   .   1   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   2   .   2   .   .   .   2   .   .   1   .   
  Swarmer                  24   | .   .   3   2   4   .   11  .   .   .   4   .   
  Grunt                    46   | .   11  2   4   .   .   8   6   .   2   11  2   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   1   1   1   
  Sentry                   8    | .   .   .   .   .   .   .   1   1   4   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 2   10  3   4   5   .   5   3   2   4   4   2   
  Combat Bots Only         5    | .   5   3   2   4   .   4   3   2   4   4   2   
Max Kills in Single Turn   3    | 1   3   1   1   1   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        616  | .    49   34   15   16   .    34   18   11   66   183  190  
  Missed                   169  | .    13   6    6    4    .    8    9    5    34   51   33   
Damage Taken               5565 | .    395  335  87   68   .    233  126  47   160  1774 2340 
  Core                     1072 | .    74   95   16   4    .    11   .    4    12   114  742  
  Absorbed by Shields      68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Redirected to Shielding  63   | .    .    5    3    1    .    2    .    .    .    21   31   
  Ignored by Resistances   1585 | .    122  101  26   24   .    68   35   14   55   498  642  
  Regen/Repaired (Parts)   346  | .    65   .    .    .    .    .    141  .    .    140  .    
Core Remaining (%)         84   | 100  .    32   .    .    .    92   100  .    97   .    .    
Volleys Fired              201  | 6    44   16   26   5    .    .    14   2    5    72   11   
  Largest                  4    | 2    2    2    2    2    .    .    1    1    1    4    2    
  Hottest                  159  | 60   78   100  100  46   .    .    100  23   23   159  103  
Shots Fired                554  | 12   85   29   50   10   .    65   41   7    39   195  21   
  Gun                      401  | 12   59   .    31   10   .    65   40   7    39   128  10   
  Cannon                   145  | .    26   27   17   .    .    .    .    .    .    65   10   
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Special                  6    | .    .    2    2    .    .    .    1    .    .    .    1    
  Kinetic                  292  | 6    57   27   37   10   .    .    13   2    5    125  10   
  Thermal                  215  | .    .    2    2    .    .    65   28   5    34   68   11   
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Electromagnetic          45   | 6    28   .    11   .    .    .    .    .    .    .    .    
  Robot Hit Streak         41   | 6    33   16   15   11   .    32   41   6    29   36   11   
  Robot Miss Streak        3    | 1    2    1    2    1    .    1    2    1    1    3    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Autonomous               135  | .    .    .    .    .    .    65   27   5    34   4    .    
Shots Hit Robots           439  | 9    69   22   35   7    .    62   33   6    38   143  15   
  Core Hits                200  | 3    28   6    17   4    .    29   14   3    12   62   22   
  Critical Kills           2    | .    1    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         3    | .    1    .    .    .    .    .    .    .    .    2    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                2    | .    1    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9930 | 128  1199 499  632  114  .    1835 809  151  1053 3073 437  
  Guns                     6745 | 128  679  .    324  114  .    1821 798  151  1053 1533 144  
  Cannons                  2731 | .    354  495  259  .    .    .    .    .    .    1368 255  
  Explosions               354  | .    152  .    49   .    .    .    .    .    .    153  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100  | .    14   4    .    .    .    14   11   .    .    19   38   
  Kinetic                  3681 | 68   652  495  518  114  .    .    147  32   65   1446 144  
  Thermal                  5490 | .    152  .    49   .    .    1821 651  119  988  1455 255  
  Explosive                153  | .    .    .    .    .    .    .    .    .    .    153  .    
  Electromagnetic          506  | 60   381  .    65   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    3    9    .    .    .    .    .    .    .    2    7    
    Message Errors         2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Fused           9    | .    2    5    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    1    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    11   12   .    .    .    .    .    .    19   .    
  Projectiles              42   | .    .    11   12   .    .    .    .    .    .    19   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    4    2    3    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    3    2    3    .    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    27   .    .    .    .    .    .    .    .    16   .    
  Shots                    2    | .    1    .    .    .    .    .    .    .    .    1    .    
  Rammed                   67   | .    5    5    1    .    .    6    2    .    .    4    44   
Targets Rammed             68   | .    5    5    1    .    .    6    2    .    .    4    45   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        585  | .    121  225  36   .    .    6    28   .    .    451  585  
  Average Temperature      106  | .    37   85   10   .    .    6    10   .    .    129  273  
  Received Heat Transfer   2785 | .    282  183  36   .    .    108  99   12   42   571  1452 
  Effects                  21   | .    .    .    .    .    .    .    .    .    .    9    12   
    Shutdowns              6    | .    .    .    .    .    .    .    .    .    .    3    3    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    1    2    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    3    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    1    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20   | .    .    .    1    .    .    7    .    .    2    10   .    
  Heat Transferred         7949 | .    100  .    50   .    .    2331 851  148  1258 2711 500  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Peak Influence             332  | 10  199 70  258 113 .   332 199 94  222 299 183 
  Initial                  123  | .   .   16  .   23  .   .   86  .   57  100 123 
  Average                  86   | 4   73  42  71  110 .   175 103 9   139 114 112 
Maximum Alert Level        1    | .   .   .   1   .   .   1   .   .   1   1   .   
  Low Security (%)         93   | 100 100 100 86  100 .   59  100 100 81  95  100 
  Level 1                  6    | .   .   .   13  .   .   40  .   .   18  4   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   2   .   .   .   .   .   .   6   .   
  Investigation            5    | .   3   .   1   .   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   .   1   .   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   16  7   19  3   .   19  9   2   7   27  9   
  Peak Tracking Total      9    | .   5   3   4   3   .   3   3   2   5   5   9   
  Tactical Retreats        6    | .   1   .   .   .   .   .   .   1   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            5    | .   1   2   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          3    | .   .   .   1   .   .   .   1   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          29   | .   8   1   2   .   4   .   2   1   2   8   1   
  Terminals                13   | .   5   .   1   .   .   .   1   .   2   3   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   1   .   .   .   .   .   1   .   .   2   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                110  | .   26  1   6   .   41  .   10  1   4   19  2   
  Successful               86   | .   23  1   5   .   41  .   6   1   .   9   .   
  Failed                   24   | .   3   .   1   .   .   .   4   .   4   10  2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   3   .   .   .   1   .   .   .   .   .   .   
  Terminals                37   | .   14  .   5   .   .   .   3   .   4   9   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          16   | .   4   .   .   .   .   .   7   .   .   5   .   
  Recycling Units          9    | .   8   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             60   | .   12  1   4   .   41  .   .   .   .   2   .   
  Record                   47   | .   6   .   1   .   40  .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       13   | .   3   .   .   .   .   .   6   .   .   4   .   
  Scan Component           7    | .   2   .   .   .   .   .   3   .   .   2   .   
  Repair                   6    | .   1   .   .   .   .   .   3   .   .   2   .   
Recycling Unit Hacks       9    | .   8   .   1   .   .   .   .   .   .   .   .   
  Recycle Component        4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   3   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   .   .   .   2   1   2   5   1   
  Full Trace Events        5    | .   4   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   1   .   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   .   .   3   .   .   2   .   
  Time                     192  | .   26  .   .   .   .   .   102 .   .   64  .   
Parts Recycled             4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          200  | .   200 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Total Allies               6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   4   .   .   .   .   .   .   .   .   
  Highest-Rated Group      105  | .   .   105 74  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   6   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   3   .   .   .   .   .   .   .   .   .   
  GUARD                    2    | .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   7   22  .   .   .   .   .   .   .   .   
  Total Damage             380  | .   .   90  290 .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   2   7   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Turns Passed               10326 | 597  1195 1439 1129 198  1151 720  969  298  574  1483 573  
Spaces Moved               4951  | 293  613  814  514  113  708  372  394  119  195  681  135  
  Core                     50    | 46   .    .    .    .    .    .    .    .    .    .    4    
  Treads                   4634  | 247  613  814  289  113  708  372  394  119  195  681  89   
  Legs                     267   | .    .    .    225  .    .    .    .    .    .    .    42   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  160  160  160  160  163  163  162  120  
  Average Speed            162   | 142  162  160  180  160  160  160  163  163  163  163  163  
  Slowest Speed            350   | 160  240  160  260  160  160  160  245  163  163  245  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 15   76   100  36   34   93   47   22   3    28   20   17   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    .    .    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    
Spaces Dug                 5     | .    .    2    2    .    .    .    1    .    .    .    .    
Terrain Destroyed          35    | .    5    2    9    .    .    2    3    1    .    13   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    1    2    2    .    .    2    3    1    .    .    .    
  AOE                      24    | .    4    .    7    .    .    .    .    .    .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar 
Total                      6762 | 462 728 914 662 121 728 493 707 221 446 904 376 
  Wait                     1302 | 136 44  66  83  .   16  109 257 99  243 94  155 
  Move                     4940 | 292 612 813 513 112 707 371 393 118 194 680 135 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  69   | 14  11  5   13  2   .   .   10  .   1   13  .   
  Fast Attach              28   | .   3   1   1   .   1   3   8   .   .   11  .   
  Attach                   44   | 9   3   2   4   .   .   1   4   2   1   5   13  
  Detach                   31   | 2   4   .   3   .   2   .   5   .   1   8   6   
  Swap                     16   | .   .   2   9   .   .   .   2   .   1   2   .   
  Drop                     52   | 3   2   4   9   2   2   3   12  .   .   15  .   
  Fire                     201  | 6   44  16  26  5   .   .   14  2   5   72  11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      31   | .   .   .   .   .   .   .   .   .   .   .   31  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    37   | .   5   5   1   .   .   6   2   .   .   4   14  
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Garrison
-6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar)
-6/Garrison

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 13)
   598 | -11/Scrapyard | Entered Materials
   599 | -10/Materials | Build established: Mutant
  1099 | -10/Materials | Repaired Lgt. Treads
  1259 | -10/Materials | Discovered new exit (range 9)
  1686 | -10/Materials | Discovered new exit (range 15)
  1716 | -10/Materials | Identified exit to Mines
  1793 | -10/Materials | Entered Mines
  1818 | -10/Mines     | Core integrity fell below 50%
  1824 | -10/Mines     | Met a Derelict bent on vengeance
  2153 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2156 | -10/Mines     | Found Prototype Device
  2320 | -10/Mines     | Learned 2 Materials zone layouts
  2339 | -10/Mines     | Discovered new exit (range 9)
  2468 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2646 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2813 | -10/Mines     | Discovered new exit (range 6)
  2936 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  3232 | -10/Mines     | Entered Materials
  3232 | -9/Materials  | Accompanied by 4 allies
  3232 | -9/Materials  | Evolved 2 slots: Utility x2
  3237 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3684 | -9/Materials  | Discovered new exit (range 15)
  3713 | -9/Materials  | Identified exit to Materials
  4281 | -9/Materials  | Discovered new exit (range 13)
  4302 | -9/Materials  | Identified exit to Mines
  4361 | -9/Materials  | Entered Mines
  4388 | -9/Mines      | Discovered exit to Materials (range 6)
  4509 | -9/Mines      | Learned Materials stockpile data
  4519 | -9/Mines      | Found a hidden stash of uninstalled traps
  4551 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4552 | -9/Mines      | Discovered new exit (range 5)
  4557 | -9/Mines      | Identified exit to Exiles
  4559 | -9/Mines      | Entered Exiles
  4586 | -9/Exiles     | Discovered new exit (range 15)
  4606 | -9/Exiles     | Identified exit to Mines
  4642 | -9/Exiles     | Met 8R-AWN
  4669 | -9/Exiles     | Met EX-HEX
  4732 | -9/Exiles     | Met EX-DEC
  4752 | -9/Exiles     | Learned location of Zion (-7)
  4891 | -9/Exiles     | Met EX-BIN
  4914 | -9/Exiles     | Aligned with FarCom system
  4915 | -9/Exiles     | Given EX-Vault access code
  4960 | -9/Exiles     | Opened EX-Vault
  4968 | -9/Exiles     | Found AWS/Thermal
  5033 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5181 | -9/Exiles     | Discovered exit to Mines (range 14)
  5313 | -9/Exiles     | Visited The Gauntlet
  5710 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  5710 | -9/Exiles     | Entered Mines
  6008 | -8/Mines      | Build established: Skirmisher
  6112 | -8/Mines      | Discovered exit to Materials (range 8)
  6430 | -8/Mines      | Entered Materials
  6430 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  6737 | -8/Materials  | Build established: Tank
  6903 | -8/Materials  | Discovered new exit (range 15)
  7176 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  7203 | -8/Materials  | Repaired Core Shielding
  7243 | -8/Materials  | Repaired Imp. Sensor Array
  7399 | -8/Materials  | Entered Factory
  7399 | -7/Factory    | Evolved 2 slots: Utility x2
  7497 | -7/Factory    | Build established: Hacker-Tank
  7681 | -7/Factory    | Identified exit to Garrison
  7697 | -7/Factory    | Entered Garrison
  8153 | -7/Garrison   | Triggered checkpoint
  8154 | -7/Garrison   | Triggered checkpoint
  8253 | -7/Garrison   | Discovered new exit (range 12)
  8271 | -7/Garrison   | Entered Factory
  8271 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  8341 | -6/Factory    | Identified exit to DSF
  8382 | -6/Factory    | Discovered new exit (range 6)
  8474 | -6/Factory    | Discovered new exit (range 15)
  8477 | -6/Factory    | AWS/Thermal suddenly broke down
  8672 | -6/Factory    | Repaired Hrd. Medium Armor Plating
  8704 | -6/Factory    | Repaired Lgt. Treads
  9608 | -6/Factory    | Build established: Scavenger-Tank
  9679 | -6/Factory    | Cargo convoy interrupted
  9752 | -6/Factory    | Identified exit to Garrison
  9754 | -6/Factory    | Entered Garrison
  9938 | -6/Garrison   | Build established: Hacker-Mutant
 10042 | -6/Garrison   | Identified Exp. Sensor Array
 10065 | -6/Garrison   | Lost 8 parts (1p2n3u2w)
 10148 | -6/Garrison   | Triggered checkpoint
 10218 | -6/Garrison   | Lost 6 parts (1p3n1u1w)
 10222 | -6/Garrison   | Core integrity fell below 50%
 10282 | -6/Garrison   | Core integrity fell below 20%
 10327 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted: Energy discharge (-38).
Slammed into G-50 Soldier.
Critical hit (Burn: +37).
Slammed into G-50 Soldier. <x6>
System corrupted: Matter fused (-6).
Acquired 3 matter.
Slammed into G-50 Soldier. <x2>
Destabilizing: System interference.
Shock Absorption System temporarily disabled.
  <x2>
Slammed into G-50 Soldier.
Acquired 2 matter.
Shock Absorption System destroyed.
Slammed into G-50 Soldier. <x3>
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Broken Med. Treads destroyed.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Plasma Cutter destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ????????????????###??????????????????????? |
|         ????????????????   ??????????????????????? |
|         ????????????????# #??????????????????????? |
|         ????????????????# ########???????????????? |
|         ????????????????#%#?"""""#?????"#????????? |
|         ????????????????#+###   ####   ####??????? |
|         ????????????????#                  #?????? |
|         ????????????????#                  #?????? |
|         ?????????#####??#  ############??? ??????? |
|         ?????????#   #??#  #?????????????  #?????? |
|         ?????????#   #??#  #?????????????  #?????? |
|         ?????????#   #??#  ###???????????  #?????? |
|         ?????????#   #??#    #???????????  #?????? |
|         ?????????#   #??#    #?????????C?  #?????? |
|         ?????????#   #??#    #???????????  #?????? |
|         ?????????#   #??#    #???????????  #?????? |
|         ?????????#   #??#  ###??????????#  #?????? |
|         ?????????#   #??#@ #????????????#  #?????? |
|         ?????????#   #??#  #????????????#  #?????? |
|         ????######   ####  ##############  #?????? |
|         ????#"                             #?????? |
|         ????#"T"##       %                 #?????? |
|         ????######      g                  #?????? |
|         ?????????#######################   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#^^ #?????? |
|         ???????????????????????????????#^^^#?????? |
|         ???????????????????????????????#   #?????? |
|         ???????????????????????????????#  !#?????? |
|         ???????????????????????????????# [%####### |
|         ???????????????????????????????#  =        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugImpactLeg
  Manual?         0
Play Time         03:33:30
  Cumulative      10.6 hours
  Start           2024.08.08 @ 12:31:56
  End             2024.08.08 @ 20:29:44
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 040d9728-29ac-4294-a88b-6663d0d029ce