Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 20:29:44 Player: DOVA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3712) 3712 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (895) 895 TOTAL SCORE: 9857 Bonus ------- Follower Combat Kills 195 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Trap Scanner Improved Sensor Array Faulty Experimental Sensor Array Weapon Cycler Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Shielding Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Trap Scanner Improved Sensor Array Experimental Sensor Array Weapon Cycler ECM Suite Shock Absorption System Improved System Restoration Module Mining Laser Plasma Cutter [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun AWS/Thermal Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 4 | . . . 2 . . . . 2 . . . Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 88 | 9 6 5 14 . 1 4 14 2 2 18 13 Power 11 | 1 1 . 1 . . 3 1 . 1 2 1 Engine 4 | 1 1 . 1 . . . . . 1 . . Core 7 | . . . . . . 3 1 . . 2 1 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 1 . 6 . . . 4 . . 5 4 Treads 16 | 2 1 . 2 . . . 4 . . 5 2 Leg 6 | . . . 4 . . . . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 3 2 1 4 . . 1 6 2 . 4 4 Device 12 | 2 1 . 1 . . . 1 1 . 2 4 Storage 4 | 1 1 . 2 . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . Hackware 2 | . . . . . . . 1 1 . . . Protection 7 | . . 1 . . . 1 3 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 28 | 3 2 4 3 . 1 . 3 . 1 7 4 Energy Gun 4 | 2 . 1 . . 1 . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 9 | 1 . . 2 . . . 1 . . 5 . Ballistic Cannon 4 | . 2 2 . . . . . . . . . Launcher 3 | . . . . . . . 1 . 1 1 . Special Weapon 7 | . . 1 1 . . . 1 . . . 4 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 22 | . . . . . . 1 . . . 3 18 Power 2 | . . . . . . . . . . . 2 Propulsion 6 | . . . . . . . . . . . 6 Utility 7 | . . . . . . 1 . . . . 6 Weapon 7 | . . . . . . . . . . 3 4 Highest Loss Streak 8 | . . . . . . 1 . . . 2 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 100 92 87 89 91 92 87 51 Engine 7 | . 14 14 11 11 11 1 . . 5 4 . Core 2 | . . . . . . 9 8 7 1 1 4 Treads 22 | . 27 28 12 22 22 22 27 23 23 22 12 Leg 1 | . . . 9 . . . . . . . 3 Device 7 | . 14 6 11 11 11 7 . 6 7 6 4 Storage 10 | . 14 14 11 11 11 11 9 7 7 6 6 Processor 4 | . . . 11 11 11 11 5 . . . . Hackware 3 | . . . . . . . 3 15 15 10 2 Protection 10 | . . 7 11 11 11 14 17 15 15 12 7 Energy Gun 4 | . 3 2 3 . 7 11 9 7 7 . . Ballistic Gun 5 | . 3 . 8 22 7 . 4 7 5 11 2 Ballistic Cannon 7 | . 21 22 8 . . . . . . . . Peak Build Rating 52 | 9 10 11 15 15 27 31 39 41 43 52 46 Average Rating 23 | 7 9 9 13 15 22 29 37 40 41 39 27 On Entrance 23 | . 9 9 10 15 15 27 31 37 41 43 46 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 15 24 24 54 33 35 42 48 47 55 63 58 Greatest Support 96 | 40 40 40 43 43 43 43 63 60 60 96 96 Greatest Overweight (x) 6 | . 1 . 2 . . . 1 . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 15 15 15 15 Most Carried 15 | 7 9 10 15 15 15 15 15 12 13 15 13 Average Carried 11 | 3 6 9 10 14 14 14 14 11 11 12 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 10 15 15 15 14 13 11 12 13 5 Class Distribution -------------------- 60% | Mutant 21% | Hacker-Tank 5% | Tank 4% | Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Hacker-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1946 | 308 267 156 258 47 . 57 156 46 35 611 5 Remotely 275 | . 180 95 . . . . . . . . . Salvage Created 4551 | 93 709 16 426 57 . 677 415 116 432 1461 149 Parts 247 | 5 38 4 37 8 . 26 23 11 19 71 5 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . Recyclers Shooed 4 | 1 . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 89 | . 11 5 6 4 . 20 7 2 7 24 3 Melee 1 | . . . . . . . . . . . 1 Guns 60 | . 5 . 1 4 . 20 7 2 7 14 . Cannons 26 | . 6 5 4 . . . . . . 9 2 AOE 2 | . . . 1 . . . . . . 1 . Classes Destroyed 14 | 2 5 1 1 . . 1 1 1 . 2 . Worker 4 | . 1 . 2 . . 1 . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . Recycler 7 | 1 3 . 1 . . 1 . . . 1 . Operator 2 | . . . 1 . . . . . . 1 . Watcher 7 | . 2 . 2 . . . 2 . . 1 . Swarmer 24 | . . 3 2 4 . 11 . . . 4 . Grunt 46 | . 11 2 4 . . 8 6 . 2 11 2 Duelist 4 | . . . . . . 1 . . 1 1 1 Sentry 8 | . . . . . . . 1 1 4 2 . Hunter 2 | . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . 1 . 3 . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 2 10 3 4 5 . 5 3 2 4 4 2 Combat Bots Only 5 | . 5 3 2 4 . 4 3 2 4 4 2 Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Hostile Shots Fired 616 | . 49 34 15 16 . 34 18 11 66 183 190 Missed 169 | . 13 6 6 4 . 8 9 5 34 51 33 Damage Taken 5565 | . 395 335 87 68 . 233 126 47 160 1774 2340 Core 1072 | . 74 95 16 4 . 11 . 4 12 114 742 Absorbed by Shields 68 | . . . . . . . . . . . 68 Redirected to Shielding 63 | . . 5 3 1 . 2 . . . 21 31 Ignored by Resistances 1585 | . 122 101 26 24 . 68 35 14 55 498 642 Regen/Repaired (Parts) 346 | . 65 . . . . . 141 . . 140 . Core Remaining (%) 84 | 100 . 32 . . . 92 100 . 97 . . Volleys Fired 201 | 6 44 16 26 5 . . 14 2 5 72 11 Largest 4 | 2 2 2 2 2 . . 1 1 1 4 2 Hottest 159 | 60 78 100 100 46 . . 100 23 23 159 103 Shots Fired 554 | 12 85 29 50 10 . 65 41 7 39 195 21 Gun 401 | 12 59 . 31 10 . 65 40 7 39 128 10 Cannon 145 | . 26 27 17 . . . . . . 65 10 Launcher 2 | . . . . . . . . . . 2 . Special 6 | . . 2 2 . . . 1 . . . 1 Kinetic 292 | 6 57 27 37 10 . . 13 2 5 125 10 Thermal 215 | . . 2 2 . . 65 28 5 34 68 11 Explosive 2 | . . . . . . . . . . 2 . Electromagnetic 45 | 6 28 . 11 . . . . . . . . Robot Hit Streak 41 | 6 33 16 15 11 . 32 41 6 29 36 11 Robot Miss Streak 3 | 1 2 1 2 1 . 1 2 1 1 3 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 2 | . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Autonomous 135 | . . . . . . 65 27 5 34 4 . Shots Hit Robots 439 | 9 69 22 35 7 . 62 33 6 38 143 15 Core Hits 200 | 3 28 6 17 4 . 29 14 3 12 62 22 Critical Kills 2 | . 1 . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 3 | . 1 . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . 1 . Destroy 2 | . 1 . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9930 | 128 1199 499 632 114 . 1835 809 151 1053 3073 437 Guns 6745 | 128 679 . 324 114 . 1821 798 151 1053 1533 144 Cannons 2731 | . 354 495 259 . . . . . . 1368 255 Explosions 354 | . 152 . 49 . . . . . . 153 . Melee . | . . . . . . . . . . . . Ramming 100 | . 14 4 . . . 14 11 . . 19 38 Kinetic 3681 | 68 652 495 518 114 . . 147 32 65 1446 144 Thermal 5490 | . 152 . 49 . . 1821 651 119 988 1455 255 Explosive 153 | . . . . . . . . . . 153 . Electromagnetic 506 | 60 381 . 65 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . . . . 1 2 Average Corruption 1 | . 1 1 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . 3 9 . . . . . . . 2 7 Message Errors 2 | . . 2 . . . . . . . . . Matter Fused 9 | . 2 5 . . . . . . . . 2 Heat Flow Errors 2 | . . 1 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . 1 . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . . 11 12 . . . . . . 19 . Projectiles 42 | . . 11 12 . . . . . . 19 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . 4 2 3 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 8 | . 3 2 3 . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . Self-Inflicted Damage 43 | . 27 . . . . . . . . 16 . Shots 2 | . 1 . . . . . . . . 1 . Rammed 67 | . 5 5 1 . . 6 2 . . 4 44 Targets Rammed 68 | . 5 5 1 . . 6 2 . . 4 45 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 585 | . 121 225 36 . . 6 28 . . 451 585 Average Temperature 106 | . 37 85 10 . . 6 10 . . 129 273 Received Heat Transfer 2785 | . 282 183 36 . . 108 99 12 42 571 1452 Effects 21 | . . . . . . . . . . 9 12 Shutdowns 6 | . . . . . . . . . . 3 3 Energy Bleed 3 | . . . . . . . . . . 1 2 Interference 5 | . . . . . . . . . . 3 2 Matter Decay 2 | . . . . . . . . . . 1 1 Short Circuit 3 | . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . . 1 . . 7 . . 2 10 . Heat Transferred 7949 | . 100 . 50 . . 2331 851 148 1258 2711 500 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 332 | 10 199 70 258 113 . 332 199 94 222 299 183 Initial 123 | . . 16 . 23 . . 86 . 57 100 123 Average 86 | 4 73 42 71 110 . 175 103 9 139 114 112 Maximum Alert Level 1 | . . . 1 . . 1 . . 1 1 . Low Security (%) 93 | 100 100 100 86 100 . 59 100 100 81 95 100 Level 1 6 | . . . 13 . . 40 . . 18 4 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . . . . 6 . Investigation 5 | . 3 . 1 . . . . . . 1 . Extermination 3 | . . . . . . . . . . 3 . Reinforcement 3 | . . . 1 . . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals 3 | . 1 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 16 7 19 3 . 19 9 2 7 27 9 Peak Tracking Total 9 | . 5 3 4 3 . 3 3 2 5 5 9 Tactical Retreats 6 | . 1 . . . . . . 1 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 5 | . 1 2 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 3 | . . . 1 . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 29 | . 8 1 2 . 4 . 2 1 2 8 1 Terminals 13 | . 5 . 1 . . . 1 . 2 3 1 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 4 | . 1 . . . . . 1 . . 2 . Recycling Units 3 | . 2 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 110 | . 26 1 6 . 41 . 10 1 4 19 2 Successful 86 | . 23 1 5 . 41 . 6 1 . 9 . Failed 24 | . 3 . 1 . . . 4 . 4 10 2 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 3 . . . 1 . . . . . . Terminals 37 | . 14 . 5 . . . 3 . 4 9 2 Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 16 | . 4 . . . . . 7 . . 5 . Recycling Units 9 | . 8 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Terminal Hacks 60 | . 12 1 4 . 41 . . . . 2 . Record 47 | . 6 . 1 . 40 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . . 2 . Repair Station Hacks 13 | . 3 . . . . . 6 . . 4 . Scan Component 7 | . 2 . . . . . 3 . . 2 . Repair 6 | . 1 . . . . . 3 . . 2 . Recycling Unit Hacks 9 | . 8 . 1 . . . . . . . . Recycle Component 4 | . 4 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 4 | . 3 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 . . . . . 2 1 2 5 1 Full Trace Events 5 | . 4 . . . . . . . . 1 . Feedback Events 2 | . 1 . . . . . . . . 1 . Corruption 2 | . 1 . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . . . 3 . . 2 . Time 192 | . 26 . . . . . 102 . . 64 . Parts Recycled 4 | . 4 . . . . . . . . . . Recycled Matter 200 | . 200 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies 6 | . . 6 . . . . . . . . . Largest Group 5 | . . 5 4 . . . . . . . . Highest-Rated Group 105 | . . 105 74 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders 6 | . . 6 . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . FOLLOW 3 | . . 3 . . . . . . . . . GUARD 2 | . . 2 . . . . . . . . . Ally Attacks 29 | . . 7 22 . . . . . . . . Total Damage 380 | . . 90 290 . . . . . . . . Kills 9 | . . 2 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 10326 | 597 1195 1439 1129 198 1151 720 969 298 574 1483 573 Spaces Moved 4951 | 293 613 814 514 113 708 372 394 119 195 681 135 Core 50 | 46 . . . . . . . . . . 4 Treads 4634 | 247 613 814 289 113 708 372 394 119 195 681 89 Legs 267 | . . . 225 . . . . . . . 42 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 160 163 163 162 120 Average Speed 162 | 142 162 160 180 160 160 160 163 163 163 163 163 Slowest Speed 350 | 160 240 160 260 160 160 160 245 163 163 245 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 15 76 100 36 34 93 47 22 3 28 20 17 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . . 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 5 | . . 2 2 . . . 1 . . . . Terrain Destroyed 35 | . 5 2 9 . . 2 3 1 . 13 . Melee . | . . . . . . . . . . . . Projectile 11 | . 1 2 2 . . 2 3 1 . . . AOE 24 | . 4 . 7 . . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total 6762 | 462 728 914 662 121 728 493 707 221 446 904 376 Wait 1302 | 136 44 66 83 . 16 109 257 99 243 94 155 Move 4940 | 292 612 813 513 112 707 371 393 118 194 680 135 Hop . | . . . . . . . . . . . . Pick Up 69 | 14 11 5 13 2 . . 10 . 1 13 . Fast Attach 28 | . 3 1 1 . 1 3 8 . . 11 . Attach 44 | 9 3 2 4 . . 1 4 2 1 5 13 Detach 31 | 2 4 . 3 . 2 . 5 . 1 8 6 Swap 16 | . . 2 9 . . . 2 . 1 2 . Drop 52 | 3 2 4 9 2 2 3 12 . . 15 . Fire 201 | 6 44 16 26 5 . . 14 2 5 72 11 Melee . | . . . . . . . . . . . . Ram 31 | . . . . . . . . . . . 31 Kick . | . . . . . . . . . . . . Crush 37 | . 5 5 1 . . 6 2 . . 4 14 Escape Stasis 11 | . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Garrison -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 598 | -11/Scrapyard | Entered Materials 599 | -10/Materials | Build established: Mutant 1099 | -10/Materials | Repaired Lgt. Treads 1259 | -10/Materials | Discovered new exit (range 9) 1686 | -10/Materials | Discovered new exit (range 15) 1716 | -10/Materials | Identified exit to Mines 1793 | -10/Materials | Entered Mines 1818 | -10/Mines | Core integrity fell below 50% 1824 | -10/Mines | Met a Derelict bent on vengeance 2153 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2156 | -10/Mines | Found Prototype Device 2320 | -10/Mines | Learned 2 Materials zone layouts 2339 | -10/Mines | Discovered new exit (range 9) 2468 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2646 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2813 | -10/Mines | Discovered new exit (range 6) 2936 | -10/Mines | Received a Mining Laser from a helpful Derelict 3232 | -10/Mines | Entered Materials 3232 | -9/Materials | Accompanied by 4 allies 3232 | -9/Materials | Evolved 2 slots: Utility x2 3237 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3684 | -9/Materials | Discovered new exit (range 15) 3713 | -9/Materials | Identified exit to Materials 4281 | -9/Materials | Discovered new exit (range 13) 4302 | -9/Materials | Identified exit to Mines 4361 | -9/Materials | Entered Mines 4388 | -9/Mines | Discovered exit to Materials (range 6) 4509 | -9/Mines | Learned Materials stockpile data 4519 | -9/Mines | Found a hidden stash of uninstalled traps 4551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4552 | -9/Mines | Discovered new exit (range 5) 4557 | -9/Mines | Identified exit to Exiles 4559 | -9/Mines | Entered Exiles 4586 | -9/Exiles | Discovered new exit (range 15) 4606 | -9/Exiles | Identified exit to Mines 4642 | -9/Exiles | Met 8R-AWN 4669 | -9/Exiles | Met EX-HEX 4732 | -9/Exiles | Met EX-DEC 4752 | -9/Exiles | Learned location of Zion (-7) 4891 | -9/Exiles | Met EX-BIN 4914 | -9/Exiles | Aligned with FarCom system 4915 | -9/Exiles | Given EX-Vault access code 4960 | -9/Exiles | Opened EX-Vault 4968 | -9/Exiles | Found AWS/Thermal 5033 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5181 | -9/Exiles | Discovered exit to Mines (range 14) 5313 | -9/Exiles | Visited The Gauntlet 5710 | -9/Exiles | Left Exiles lab with AWS/Thermal 5710 | -9/Exiles | Entered Mines 6008 | -8/Mines | Build established: Skirmisher 6112 | -8/Mines | Discovered exit to Materials (range 8) 6430 | -8/Mines | Entered Materials 6430 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6737 | -8/Materials | Build established: Tank 6903 | -8/Materials | Discovered new exit (range 15) 7176 | -8/Materials | Repaired Hrd. Medium Armor Plating 7203 | -8/Materials | Repaired Core Shielding 7243 | -8/Materials | Repaired Imp. Sensor Array 7399 | -8/Materials | Entered Factory 7399 | -7/Factory | Evolved 2 slots: Utility x2 7497 | -7/Factory | Build established: Hacker-Tank 7681 | -7/Factory | Identified exit to Garrison 7697 | -7/Factory | Entered Garrison 8153 | -7/Garrison | Triggered checkpoint 8154 | -7/Garrison | Triggered checkpoint 8253 | -7/Garrison | Discovered new exit (range 12) 8271 | -7/Garrison | Entered Factory 8271 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8341 | -6/Factory | Identified exit to DSF 8382 | -6/Factory | Discovered new exit (range 6) 8474 | -6/Factory | Discovered new exit (range 15) 8477 | -6/Factory | AWS/Thermal suddenly broke down 8672 | -6/Factory | Repaired Hrd. Medium Armor Plating 8704 | -6/Factory | Repaired Lgt. Treads 9608 | -6/Factory | Build established: Scavenger-Tank 9679 | -6/Factory | Cargo convoy interrupted 9752 | -6/Factory | Identified exit to Garrison 9754 | -6/Factory | Entered Garrison 9938 | -6/Garrison | Build established: Hacker-Mutant 10042 | -6/Garrison | Identified Exp. Sensor Array 10065 | -6/Garrison | Lost 8 parts (1p2n3u2w) 10148 | -6/Garrison | Triggered checkpoint 10218 | -6/Garrison | Lost 6 parts (1p3n1u1w) 10222 | -6/Garrison | Core integrity fell below 50% 10282 | -6/Garrison | Core integrity fell below 20% 10327 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Energy discharge (-38). Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. System corrupted: Matter fused (-6). Acquired 3 matter. Slammed into G-50 Soldier. Destabilizing: System interference. Shock Absorption System temporarily disabled. Slammed into G-50 Soldier. Acquired 2 matter. Shock Absorption System destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Broken Med. Treads destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????###??????????????????????? | | ???????????????? ??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ########???????????????? | | ????????????????#%#?"""""#?????"#????????? | | ????????????????#+### #### ####??????? | | ????????????????# #?????? | | ????????????????# #?????? | | ?????????#####??# ############??? ??????? | | ?????????# #??# #????????????? #?????? | | ?????????# #??# #????????????? #?????? | | ?????????# #??# ###??????????? #?????? | | ?????????# #??# #??????????? #?????? | | ?????????# #??# #?????????C? #?????? | | ?????????# #??# #??????????? #?????? | | ?????????# #??# #??????????? #?????? | | ?????????# #??# ###??????????# #?????? | | ?????????# #??#@ #????????????# #?????? | | ?????????# #??# #????????????# #?????? | | ????###### #### ############## #?????? | | ????#" #?????? | | ????#"T"## % #?????? | | ????###### g #?????? | | ?????????####################### #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????#^^ #?????? | | ???????????????????????????????#^^^#?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# !#?????? | | ???????????????????????????????# [%####### | | ???????????????????????????????# = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugImpactLeg Manual? 0 Play Time 03:33:30 Cumulative 10.6 hours Start 2024.08.08 @ 12:31:56 End 2024.08.08 @ 20:29:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 040d9728-29ac-4294-a88b-6663d0d029ce