Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 00:40:13 Player: Rob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1017) 1017 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3237 Bonus ------- None Cogmind --------- Core Integrity 478/550 Matter 283/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hardlight Generator > --- WEAPON (3) ------- Heavy Ion Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Medium Armor Plating Lightning Gun Lightning Gun Heavy Ion Cannon High-powered Shotgun Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Parts Attached 53 | 6 1 7 4 13 22 Power 7 | 1 . 1 . 1 4 Engine 3 | 1 . . . 1 1 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 13 | 2 . 4 2 4 1 Treads 2 | . . . . 2 . Leg 3 | . . . . 2 1 Wheel 5 | 2 . 2 1 . . Hover . | . . . . . . Flight 3 | . . 2 1 . . Utility 10 | 1 1 . 1 4 3 Device 3 | . . . . 1 2 Storage 4 | 1 1 . . 2 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 23 | 2 . 2 1 4 14 Energy Gun 9 | . . . . 2 7 Energy Cannon 5 | . . 1 1 . 3 Ballistic Gun 9 | 2 . 1 . 2 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 15 | . . 3 2 9 1 Power 2 | . . 1 1 . . Propulsion 7 | . . 2 1 4 . Utility 1 | . . . . 1 . Weapon 5 | . . . . 4 1 Highest Loss Streak 3 | . . 3 1 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 93 72 94 71 84 Engine 4 | . 14 2 . 2 5 Core 4 | . . 3 10 . 7 Treads 3 | . . . . 12 . Leg 13 | . . . . 4 27 Wheel 7 | . 28 8 21 10 . Flight 3 | . . 1 17 3 . Device 3 | . . . . 2 5 Storage 13 | . 21 28 19 13 9 Processor 1 | . . . . . 2 Protection 1 | . . . 2 5 . Energy Gun 7 | . . . . 2 15 Energy Cannon 8 | . . 3 19 6 8 Ballistic Gun 7 | . 28 24 2 7 2 Naked Turns . | . . . . . . Heaviest Build 57 | 11 51 55 57 53 47 Greatest Support 40 | 32 32 32 26 40 30 Greatest Overweight (x) 15 | . 1 15 3 2 1 Average Overweight (x) . | . . 5 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 Average Capacity 10 | 7 14 20 20 8 8 Most Carried 14 | 3 5 7 11 14 8 Average Carried 6 | 1 2 5 9 6 6 Final Capacity 20 | 8 20 20 20 8 8 Final Carried 11 | 1 5 6 11 7 8 Class Distribution -------------------- 39% | Mutant 23% | Scavenger-Gunner 20% | Scavenger-Mutant 9% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 998 | 256 38 90 171 222 221 Remotely . | . . . . . . Salvage Created 1345 | . 145 191 396 406 207 Parts 92 | . 7 8 22 29 26 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 32 | . 3 4 8 8 9 Guns 18 | . 3 4 . 7 4 Cannons 13 | . . . 7 1 5 Classes Destroyed 7 | . 1 2 2 1 1 Tunneler 1 | . . . . . 1 Recycler 1 | . . 1 . . . Watcher 2 | . . . . 2 . Swarmer 10 | . . 2 . . 8 Grunt 12 | . 3 2 4 3 . Brawler 1 | . . . 1 . . Sentry 9 | . . . 3 5 1 Best Kill Streak 5 | . 3 2 3 3 5 Combat Bots Only 4 | . 3 2 3 3 4 Max Kills in Single Turn 2 | . 2 1 1 1 2 Gunslinging 1 | . 1 . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 1811 | . 42 227 360 1012 170 Core 451 | . 10 35 160 174 72 Absorbed by Shields 52 | . . . . . 52 Regen/Repaired (Parts) 20 | . . . . . 20 Core Remaining (%) 66 | 100 . 82 . 16 . Volleys Fired 113 | . 6 17 20 54 16 Largest 3 | . 2 2 2 2 3 Hottest 195 | . 40 80 128 128 195 Shots Fired 193 | . 12 34 38 75 34 Gun 112 | . 12 32 . 48 20 Cannon 81 | . . 2 38 27 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 94 | . 12 32 . 42 8 Thermal 99 | . . 2 38 33 26 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 4 8 5 9 5 Robot Miss Streak 3 | . 2 3 3 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 124 | . 8 22 19 58 17 Core Hits 55 | . 7 9 9 20 10 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Meltdown 1 | . . . 1 . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1894 | . 95 245 369 818 367 Guns 917 | . 95 245 . 425 152 Cannons 971 | . . . 369 387 215 Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . . . . 6 . Kinetic 740 | . 95 245 . 367 33 Thermal 1148 | . . . 369 445 334 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 2 11 . Message Errors 5 | . . . 1 4 . Matter Fused 7 | . . . 1 6 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles 8 | . . . . . 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 600 | . 12 30 600 216 552 Average Temperature 143 | . 8 11 200 78 200 Received Heat Transfer 723 | . 24 132 135 426 6 Effects 16 | . . . 9 . 7 Shutdowns 3 | . . . 1 . 2 Energy Bleed 3 | . . . 2 . 1 Interference 4 | . . . 2 . 2 Short Circuit 1 | . . . . . 1 Damage (major) 3 | . . . 3 . . Damage (core) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 4 1 . Heat Transferred 2257 | . . . 703 962 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 334 | . 70 132 334 293 126 Initial 141 | . . 27 51 141 81 Average 105 | . 19 75 176 187 61 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 83 | 100 100 100 50 58 100 Level 1 16 | . . . 49 41 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 4 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 3 5 9 15 10 Peak Tracking Total 4 | . 2 3 3 3 4 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 8 | . 1 . . 3 4 Terminals 6 | . 1 . . 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 5 . . 6 8 Successful 17 | . 4 . . 5 8 Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 14 | . 5 . . 6 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 . . 5 3 Record 9 | . 3 . . 3 3 Open Door 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . . . . . 3 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled 1 | . . . . . 1 Recycled Matter 145 | . . . . . 145 Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . 3 2 Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 2499 | 60 166 173 308 658 1134 Spaces Moved 1088 | 51 127 37 187 338 348 Core 19 | 10 . 9 . . . Treads 158 | . . . . 158 . Legs 427 | . . . . 79 348 Wheels 484 | 41 127 28 187 101 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 105 90 120 Average Speed 140 | 90 107 299 120 135 159 Slowest Speed 800 | 100 115 800 145 160 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 24 14 23 45 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1877 | 65 145 66 231 463 907 Wait 542 | 2 7 2 14 47 470 Move 1083 | 50 126 36 186 337 348 Hop . | . . . . . . Pick Up 59 | 7 5 4 7 9 27 Fast Attach 7 | . . . . 6 1 Attach 26 | 6 1 3 2 4 10 Detach 2 | . . . . . 2 Swap 21 | . . 4 2 3 12 Drop 23 | . . . . 2 21 Fire 113 | . 6 17 20 54 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Entered Mines 286 | -10/Mines | Lost 3 parts (1p2n) 307 | -10/Mines | Build established: Mutant 377 | -10/Mines | Discovered new exit (range 6) 400 | -10/Mines | Entered Materials 400 | -9/Materials | Evolved 2 slots: Propulsion x2 685 | -9/Materials | Discovered new exit (range 5) 708 | -9/Materials | Entered Storage 874 | -9/Storage | Core integrity fell below 50% 1117 | -9/Storage | Garrison activated, responded to threat 1193 | -9/Storage | Core integrity fell below 20% 1207 | -9/Storage | Lost 3 parts (1n1u1w) 1346 | -9/Storage | Discovered new exit (range 16) 1366 | -9/Storage | Entered Materials 1366 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1669 | -8/Materials | Build established: Scavenger-Gunner 1886 | -8/Materials | Repaired Lgt. Armor Plating 2500 | -8/Materials | Self-destructed Last Messages --------------- 02426_ Dropped Lgt. Assault Rifle. 02429_ R-06 Scavenger collects Beam Rifle. 02431_ Dropped Hvy. Ion Cannon. 02432_ Acquired Lgt. Assault Rifle. 02434_ Acquired 56 matter. 02435_ K-01 Serf collects debris. 02440_ R-06 Scavenger collects Flight Unit. 02441_ K-01 Serf collects debris. 02444_ R-06 Scavenger collects Lgt. Ion Engine. 02446_ K-01 Serf collects debris. 02472_ R-06 Scavenger collects Lgt. Treads. 02500_ Connecting with Terminal... >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 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