Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 22:25:19 Player: TenMicu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3798) 3798 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 8087 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ Large Storage Unit Heart of Steel > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Target Analyzer Improved Kinecellerator Makeshift ECM Suite Improved Reaction Control System Improved Heavy Armor Plating Plasma Rifle Coil Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Improved Hacking Suite Heart of Steel > --- WEAPON ----------- Coil Gun Heavy Pick > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Weight Redist. System Target Analyzer Improved Kinecellerator Makeshift ECM Suite Improved Reaction Control System Improved Light Armor Plating Improved Heavy Armor Plating Heavy Laser Improved Grenade Launcher [Rating: 79] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Heavy Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Launcher Improved Grenade Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . Utility 4 | . . . . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 143 | 6 7 18 5 28 9 38 26 6 Power 18 | 1 2 3 2 1 1 4 2 2 Engine 15 | 1 2 3 2 1 1 2 2 1 Core 3 | . . . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 . 9 . 4 2 12 7 . Treads 2 | . . . . . . . 2 . Leg 34 | 2 . 9 . 4 2 12 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 1 3 2 1 10 5 13 7 2 Device 29 | 1 2 1 1 6 2 9 6 1 Storage 3 | . 1 . . 1 1 . . . Processor 1 | . . . . . 1 . . . Hackware 2 | . . . . 1 . 1 . . Protection 9 | . . 1 . 2 1 3 1 1 Artifact . | . . . . . . . . . Weapon 45 | 2 2 4 2 13 1 9 10 2 Energy Gun 10 | . 2 1 1 1 . 3 2 . Energy Cannon 4 | . . . . 4 . . . . Ballistic Gun 16 | 2 . 1 1 4 1 3 4 . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 1 . 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 2 . 2 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 2 1 Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 5 | . . 1 . 1 . 2 1 . Parts Lost 33 | . . 3 . 1 1 8 11 9 Power 6 | . . . . . . . 2 4 Propulsion 13 | . . 2 . . . 3 5 3 Utility 9 | . . 1 . . 1 4 2 1 Weapon 5 | . . . . 1 . 1 2 1 Highest Loss Streak 5 | . . 2 . 1 1 3 5 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 95 93 100 99 88 92 86 69 Engine 9 | . 14 11 11 9 11 6 10 8 Core 1 | . . . . . . 6 . . Treads 2 | . . . . . . . 8 5 Leg 29 | . 28 40 44 36 30 31 19 15 Device 10 | . 21 7 11 10 6 12 10 5 Storage 7 | . 3 11 11 9 7 6 6 6 Processor 3 | . . . . . 3 6 6 5 Hackware 3 | . . . . 7 3 . 6 5 Protection 3 | . . 1 . 8 7 6 3 . Energy Gun 7 | . 24 13 11 2 . 5 . 5 Energy Cannon 1 | . . . . 7 7 1 . . Ballistic Gun 5 | . 2 1 11 5 5 4 7 2 Impact Weapon 1 | . . 7 . 1 1 . . . Piercing Weapon 1 | . . . . . . . 3 3 Peak Build Rating 79 | 6 12 24 24 45 49 69 79 74 Average Rating 45 | 4 10 13 22 39 46 62 67 66 On Entrance 32 | . 6 11 24 22 44 49 63 74 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 6 34 35 37 49 61 70 61 61 Greatest Support 101 | 20 20 60 60 72 75 101 101 51 Greatest Overweight (x) 2 | . 1 1 . . . . 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 7 15 15 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 14 15 15 15 Average Carried 12 | 2 5 13 14 14 12 13 12 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 15 15 15 13 12 13 12 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 2753 | 284 70 145 111 526 86 604 471 456 Remotely . | . . . . . . . . . Salvage Created 4408 | 84 180 626 42 1066 248 909 935 318 Parts 236 | 6 12 30 3 63 8 58 39 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 27 10 Prevented 10 | . . . . . . . 10 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 89 | 1 2 18 1 22 3 16 17 9 Melee 19 | . . 7 . . 1 2 6 3 Guns 39 | 1 2 8 1 7 1 9 6 4 Cannons 10 | . . . . 7 . 3 . . AOE 13 | . . . . 5 . 1 5 2 Classes Destroyed 14 | 3 2 3 1 3 . 1 1 . Worker 9 | 1 2 2 . 2 . 2 . . Builder 3 | . 1 . . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . Recycler 5 | . 1 1 . 1 1 1 . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . . 1 1 1 . . Swarmer 22 | . . 7 . 4 . 7 . 4 Grunt 42 | 1 2 8 . 10 3 3 10 5 Brawler 4 | . . . 1 2 . . 1 . Duelist 3 | . . . . . . . 3 . Sentry 10 | . . 3 . 5 . 1 1 . Hunter 4 | . . . . 1 . 3 . . Programmer 4 | . . . . . . 2 2 . Best Kill Streak 6 | 1 3 6 1 6 2 3 4 3 Combat Bots Only 6 | 1 1 6 1 5 2 3 4 3 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 1 2 1 Melee 1 | . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 654 | 3 5 101 3 74 22 248 80 118 Missed 148 | . 2 24 1 17 5 44 21 34 Damage Taken 7594 | 34 33 874 29 868 258 2662 1257 1579 Core 1097 | 10 . 122 . 96 16 363 138 352 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 122 | . 13 22 . . . 87 . . Core Remaining (%) 88 | 96 96 . 69 82 97 . . . Volleys Fired 211 | 12 10 18 3 61 4 58 33 12 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 130 | 40 130 130 88 110 58 110 90 99 Shots Fired 402 | 24 20 36 6 117 8 111 61 19 Gun 316 | 24 20 36 6 59 4 98 55 14 Cannon 66 | . . . . 53 4 9 . . Launcher 20 | . . . . 5 . 4 6 5 Special . | . . . . . . . . . Kinetic 179 | 24 . 7 3 49 4 45 40 7 Thermal 161 | . 20 29 3 53 4 45 . 7 Explosive 20 | . . . . 5 . 4 6 5 Electromagnetic 42 | . . . . 10 . 17 15 . Robot Hit Streak 14 | 8 5 14 4 10 3 8 13 4 Robot Miss Streak 9 | 1 9 3 3 6 2 5 2 1 Penetration Max 1 | . . . . 1 . 1 1 . Secondary Targets 2 | . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 339 | 16 18 58 6 74 11 76 53 27 Core Hits 193 | 4 19 35 8 38 5 35 32 17 Critical Kills 6 | . . 1 . 2 . 2 1 . Critical Parts Destroyed 12 | . . 6 . 1 1 4 . . Critical Strikes 23 | . . 7 . 3 1 6 5 1 Meltdown 2 | . . . . 2 . . . . Destroy 7 | . . . . . . 6 1 . Smash 9 | . . 7 . 1 1 . . . Impale 5 | . . . . . . . 4 1 Melee Attacks 112 | . . 40 . 14 10 14 11 23 Impact 62 | . . 40 . 10 10 2 . . Slashing . | . . . . . . . . . Piercing 46 | . . . . . . 12 11 23 Sneak Attacks 13 | . . 4 . 4 1 . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9125 | 147 220 1221 93 1988 466 2089 1973 928 Guns 4044 | 147 220 398 91 630 23 1337 990 208 Cannons 990 | . . . . 825 83 82 . . Explosions 1604 | . . . . 514 . 322 564 204 Melee 2435 | . . 823 . 19 360 298 419 516 Ramming 52 | . . . 2 . . 50 . . Kinetic 2275 | 147 . 66 45 456 23 635 771 132 Thermal 2234 | . 220 332 46 857 83 620 . 76 Explosive 1572 | . . . . 482 . 322 564 204 Electromagnetic 557 | . . . . 174 . 164 219 . Impact 1262 | . . 823 . 19 360 60 . . Slashing . | . . . . . . . . . Piercing 1173 | . . . . . . 238 419 516 Highest Corruption 4 | . . . . . . 2 4 4 Average Corruption 2 | . . . . . . 1 2 4 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . 5 17 17 Message Errors 9 | . . . . . . 1 4 4 Matter Fused 11 | . . . . . . 2 4 5 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 8 | . . . . . . 1 2 5 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 412 | . . 287 . 40 27 21 37 . Projectiles 15 | . . . . 15 . . . . Explosions 6 | . . . . 6 . . . . Melee 391 | . . 287 . 19 27 21 37 . Knockbacks 9 | . . 5 . . 3 1 . . Impact 9 | . . 5 . . 3 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . . 49 . . . 25 Shots 2 | . . . . 1 . . . 1 Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 1 . . 2 . . Kicked 3 | . . . 1 . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 540 | 12 150 198 42 68 . 540 246 177 Average Temperature 126 | 9 48 72 18 18 . 183 114 62 Received Heat Transfer 1860 | 18 18 249 6 243 153 291 252 630 Effects 13 | . . . . . . 12 1 . Shutdowns 4 | . . . . . . 4 . . Energy Bleed 3 | . . . . . . 2 1 . Interference 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 8 | . . 5 . 1 1 1 . . Combat Hostiles 6 | . . 3 . 1 1 1 . . Parts Fried 6 | . . 5 . . 1 . . . Impact Corruptions 17 | . . 13 . 1 2 1 . . Robots Melted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 11 | . . 1 . 7 . 3 . . Heat Transferred 3199 | . 255 471 55 1271 111 888 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Peak Influence 441 | 30 146 394 168 441 185 356 . . Initial 153 | . 19 13 153 21 97 90 . . Average 172 | 13 60 252 106 198 166 216 . . Maximum Alert Level 2 | . . 1 . 2 . 1 . . Low Security (%) 64 | 100 100 41 100 46 100 42 . . Level 1 35 | . . 58 . 52 . 57 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 3 . 1 1 5 . . Investigation 3 | . 1 1 . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . 1 2 . 1 1 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 9 | . 1 1 . 5 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | 1 6 28 4 33 7 23 15 23 Peak Tracking Total 7 | . 1 6 2 5 5 5 7 6 Tactical Retreats 14 | . 3 4 . 2 . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled 3 | . . . . 1 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 25 | . 5 4 . 7 3 4 2 . Terminals 15 | . 3 3 . 5 2 2 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . 1 1 . . . 1 . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 12 10 . 26 6 11 2 . Successful 51 | . 11 6 . 23 2 7 2 . Failed 16 | . 1 4 . 3 4 4 . . Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . 2 . . Terminals 40 | . 8 8 . 16 4 4 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 9 | . 3 2 . . . 4 . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 12 | . . . . 9 . 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 8 4 . 13 2 3 2 . Record 17 | . 5 2 . 6 2 2 . . Open Door 2 | . . . . . . . 2 . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 3 | . 1 . . 2 . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 2 | . 2 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . 2 . . Scan Component 3 | . 1 1 . . . 1 . . Repair 3 | . 1 1 . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer 11 | . . . . 9 . 2 . . Insert Component 5 | . . . . 4 . 1 . . Analyze 6 | . . . . 5 . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 3 . 4 3 3 . . Full Trace Events 3 | . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 1 . . . 1 . . Time 74 | . 26 26 . . . 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . 1 . . Part Schematics Acquired 5 | . . . . 4 . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 49 | . . . 49 49 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . 4 3 . . . . Total Damage 151 | . . . 87 64 . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 7007 | 147 593 751 699 1032 289 1197 1420 879 Spaces Moved 3929 | 94 339 356 555 583 185 684 749 384 Core 14 | 14 . . . . . . . . Treads 43 | . . . . . . . 43 . Legs 3872 | 80 339 356 555 583 185 684 706 384 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 Average Speed 137 | 109 133 140 120 120 120 120 163 190 Slowest Speed 260 | 120 190 190 120 120 120 120 240 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 47 31 95 40 4 19 87 60 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . 1 . . . 2 . Spaces Dug 10 | . . 1 . 9 . . . . Terrain Destroyed 209 | . . 1 . 83 1 34 59 31 Melee 10 | . . 1 . 9 . . . . Projectile 20 | . . . . 12 1 2 4 1 AOE 179 | . . . . 62 . 32 55 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 4930 | 116 466 500 582 792 228 922 858 466 Wait 365 | . 86 46 13 58 14 89 25 34 Move 3921 | 93 338 355 554 582 184 683 748 384 Hop . | . . . . . . . . . Pick Up 79 | 5 13 11 2 20 2 16 7 3 Fast Attach 35 | 6 4 3 . 5 2 9 5 1 Attach 30 | . . 3 . 5 2 8 9 3 Detach 4 | . . . . 1 . . 3 . Swap 78 | . 3 12 5 18 5 21 12 2 Drop 92 | . 12 12 4 28 5 22 5 4 Fire 211 | 12 10 18 3 61 4 58 33 12 Melee 112 | . . 40 . 14 10 14 11 23 Ram . | . . . . . . . . . Kick 3 | . . . 1 . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Repaired Ion Engine 313 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x2 984 | -9/Materials | Repaired Lgt. Armor Plating 1015 | -9/Materials | Discovered new exit (range 9) 1449 | -9/Materials | Discovered new exit (range 9) 1492 | -9/Materials | Entered Mines 1747 | -9/Mines | Learned location of 1 exit from Materials 1752 | -9/Mines | Discovered new exit (range 5) 1783 | -9/Mines | Discovered new exit (range 10) 1865 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2191 | -9/Mines | Entered Materials 2191 | -8/Materials | Accompanied by 2 allies 2191 | -8/Materials | Evolved 2 slots: Utility x2 2192 | -8/Materials | Identified exit to Factory 2196 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3223 | -8/Materials | Entered Factory 3223 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3274 | -7/Factory | Discovered new exit (range 15) 3512 | -7/Factory | Entered another Factory area 3512 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3839 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4541 | -6/Factory | Lost 3 parts (2n1u) 4576 | -6/Factory | Discovered new exit (range 3) 4709 | -6/Factory | Entered Lower Caves 4726 | -6/Lower Caves | Found Prototype Device 5040 | -6/Lower Caves | Build established: Scavenger-Mutant 5081 | -6/Lower Caves | Learned Factory stockpile data 5131 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5199 | -6/Lower Caves | Core integrity fell below 50% 5233 | -6/Lower Caves | Lost 5 parts (1p3n1u) 5500 | -6/Lower Caves | Identified Heart of Steel 6079 | -6/Lower Caves | Discovered new exit (range 11) 6129 | -6/Lower Caves | Entered another Lower Caves area 6130 | -6/Lower Caves | Encountered a Warlord checkpoint 6348 | -6/Lower Caves | Discovered new exit (range 4) 6763 | -6/Lower Caves | Build established: Mutant 6926 | -6/Lower Caves | Attracted the attention of an 0b10 base 6981 | -6/Lower Caves | Lost 4 parts (1p2n1w) 6998 | -6/Lower Caves | Core integrity fell below 20% 7008 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06934_ F-cell Engine destroyed. 06934_ Discarded Armor Integrity Analyzer. 06942_ Imp. Treads destroyed. 06944_ Hvy. Laser destroyed. 06950_ Carbon-fiber Leg destroyed. 06960_ S-27 Virus springs to life. 06960_ Critical hit (Burn: +37). 06960_ S-27 Virus springs to life. 06962_ Discarded Imp. Hacking Suite. 06965_ System corrupted: Matter fused (-9). 06969_ G-50 Soldier destroyed. 06978_ Acquired 67 matter. 06978_ Critical hit (Burn: +37). 06986_ Carbon-fiber Leg fries itself beyond repair. 06994_ Lgt. Nuclear Core destroyed. 06998_ Imp. Light Armor Plating destroyed. 07001_ Lgt. Deuterium Engine destroyed. 07004_ Critical hit (Burn: +37). 07006_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????# | | ??????????????????????????????????????? ????????# | | ???????????????????????? ????????????? ???????# | | ???????????????????????? ????????????? ???????# | | ??????????????????????? #???????????? ???????# | | ??????????????????????? ##?????????? ??????## | | ??????????????????????? #?????????? ??????## | | ??????????????????????? #??????#### ????### | | ???????????????????????? ??????# ???## | | ???????????????????????? ??????# ???# | | ???????????????????????? #???????# #???# | | ???????????????????????? ##???????# #????# | | ????????????????#?###???# ##???????# ####### | | ??????????????#"""" ""??# ###????## | | ??????????????# """?# ????## | | ??????????????# """"#* ?????## ###### | | ??????????????# s =#%[ #?????## ##????## | | ??????????????+ %g@=#??##### ### ## | | ??????????????# g *# #### ##?# | | ??????????????# ??# # #??### | | ??????????????# ????# ##???## | | ??????????????#"""??????# ###??# | | ???????????????##########g #?# | | ???????????? ### | | ???????????? ### ### | | ??????????? ## ### #?####??? | | ??????????? ???## ### #???????? | | ?????????? ???# #?## #??????## | | ?????????? ## ##?# ## ##??????# | | ?????????? #? #?###???????# | | ??????????????# #? #??????????# | | ??????????????## ## ##?# #?????????# | | ???????????????##????# ##??## #?????????## | | ?????????????????????## ####?????#####??????????# | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Phase Shifting 5 Evasion (%) 60 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Rnf. Ion Engine | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian Novice Programmer Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed LinkedCooledGenerator Manual? 0 Play Time 01:37:41 Cumulative 3.5 hours Start 2024.11.05 @ 19:57:12 End 2024.11.05 @ 22:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef4af943-e34c-4f3e-80fb-622c6d096e0f