Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 20:11:46 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (2768) 2768 Prototype IDs (240) 4800 Alien Tech Used (0) 0 Bonus (3673) 3673 TOTAL SCORE: 15471 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 398/700 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (1100) Ox21 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scanner Dynamic Insulation System Long-range Tractor Beam Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Treads Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Weapon Cycler Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Improved Assault Rifle Improved Assault Rifle Flak Gun Katana [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 3 | . . . 1 . . . 1 1 . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 166 | 7 25 8 29 1 3 5 17 48 1 7 15 Power 11 | 1 3 . 2 . . . . 4 . . 1 Engine 9 | 1 3 . 2 . . . . 3 . . . Core 2 | . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 4 3 5 . . . 3 4 . 1 4 Treads 26 | 2 4 3 5 . . . 3 4 . 1 4 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 69 | 2 11 4 6 1 . 2 7 23 1 6 6 Device 38 | 1 10 4 . 1 . 1 2 13 . 4 2 Storage 7 | 1 1 . 1 . . . 2 2 . . . Processor 5 | . . . 2 . . . 1 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 19 | . . . 3 . . 1 2 7 1 1 4 Artifact . | . . . . . . . . . . . . Weapon 60 | 2 7 1 16 . 3 3 7 17 . . 4 Energy Gun 10 | 2 2 . 2 . 1 . 2 . . . 1 Energy Cannon 2 | . . . 1 . 1 . . . . . . Ballistic Gun 32 | . 1 1 10 . 1 2 4 10 . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 3 . . . 1 . . . . Special Weapon 3 | . 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 9 | . 1 . . . . 1 . 7 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . . . 2 . . . . Parts Lost 27 | . . 2 2 . . . 1 . . 1 21 Power 2 | . . . . . . . . . . . 2 Propulsion 9 | . . . . . . . . . . 1 8 Utility 8 | . . 2 2 . . . . . . . 4 Weapon 8 | . . . . . . . 1 . . . 7 Highest Loss Streak 21 | . . 2 1 . . . 1 . . 1 21 Average Slot Usage (%) 99 | . 100 99 97 100 99 99 100 99 99 99 90 Engine 8 | . 14 14 10 11 11 11 9 2 . . . Core 1 | . . . . . . . . 4 7 7 6 Treads 30 | . 28 28 33 33 33 33 27 30 30 29 27 Device 10 | . 14 13 11 11 11 10 6 9 5 5 . Storage 13 | . 14 14 11 11 11 11 18 15 15 15 15 Processor 7 | . . . . 11 11 11 9 10 15 15 14 Protection 1 | . . . 8 . . . 2 . . 1 3 Energy Gun 4 | . 11 . 1 11 10 11 8 . . . . Ballistic Gun 18 | . 13 28 19 11 10 10 18 18 23 23 20 Slashing Weapon 1 | . . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 11 28 29 50 47 47 49 53 87 86 86 89 Greatest Support 84 | 40 40 40 60 60 60 60 60 84 84 84 84 Greatest Overweight (x) 2 | . . . 1 . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 10 12 12 12 12 18 20 20 20 20 Average Capacity 14 | 5 8 10 11 12 12 12 16 18 20 20 20 Most Carried 20 | 4 10 10 12 12 12 12 16 20 20 20 20 Average Carried 13 | 2 8 9 11 12 11 11 13 18 19 19 15 Final Capacity 20 | 6 10 10 12 12 12 12 16 20 20 20 20 Final Carried 20 | 4 10 10 12 12 12 12 14 20 20 20 7 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Mutant 13% | Hauler-Skirmisher 9% | Hauler-Assassin 7% | Skirmisher 6% | Scavenger-Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Matter Collected 3663 | 270 338 276 757 205 . 146 99 949 131 321 171 Remotely 434 | . . . . . . . . 263 . . 171 Salvage Created 4176 | 190 612 118 1128 178 . 283 308 872 120 93 274 Parts 252 | 14 42 2 65 8 . 17 14 63 4 9 14 Haulers Intercepted 6 | . 1 . 4 . . . 1 . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Combat Hostiles Destroyed 70 | . 13 6 17 1 . 4 5 16 1 4 3 Guns 64 | . 12 6 14 1 . 4 3 16 1 4 3 AOE 6 | . 1 . 3 . . . 2 . . . . Classes Destroyed 15 | 3 6 1 2 . . 1 . 1 1 . . Worker 6 | 1 2 . 1 1 . . . 1 . . . Builder 6 | . 1 . 3 . . . . 2 . . . Tunneler 8 | 4 . 1 1 1 . . . 1 . . . Hauler 6 | . 1 . 4 . . . 1 . . . . Recycler 7 | 1 . . 2 1 . 1 . 2 . . . Operator 1 | . 1 . . . . . . . . . . Watcher 8 | . 2 . 2 . . . . 4 . . . Swarmer 25 | . 6 . 4 . . . . 11 . 4 . Grunt 21 | . 7 . 8 1 . 2 3 . . . . Duelist 2 | . . . 1 . . 1 . . . . . Sentry 8 | . . . 4 . . . 2 2 . . . Hunter 2 | . . . . . . 1 . 1 . . . Programmer 2 | . . . . . . . . 2 . . . Enhanced Grunt 3 | . . . . . . . . . . . 3 Samaritan 1 | . . . . . . . . . 1 . . Assembled 6 | . . 6 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | 6 7 2 6 2 . 3 3 5 1 3 1 Combat Bots Only 6 | . 3 2 6 1 . 3 3 5 1 3 1 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 1 2 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 1 | . 1 . 1 . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Damage Taken 6175 | . 478 290 920 . . 169 382 776 101 449 2610 Core 519 | . 41 34 110 . . . 32 56 18 89 139 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 70 . . . 72 94 . . . . Volleys Fired 294 | 13 49 14 83 8 . 14 15 48 9 14 27 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 Hottest 100 | 80 100 46 68 68 . 73 98 76 73 73 81 Shots Fired 658 | 26 86 29 166 16 . 28 45 132 27 42 61 Gun 634 | 26 76 29 155 16 . 28 42 132 27 42 61 Cannon . | . . . . . . . . . . . . Launcher 14 | . . . 11 . . . 3 . . . . Special 10 | . 10 . . . . . . . . . . Kinetic 531 | . 39 29 149 8 . 14 30 132 27 42 61 Thermal 23 | 13 10 . . . . . . . . . . Explosive 2 | . . . 2 . . . . . . . . Electromagnetic 102 | 13 37 . 15 8 . 14 15 . . . . Robot Hit Streak 23 | 9 10 5 23 10 . 11 12 22 22 5 11 Robot Miss Streak 6 | 1 5 4 2 1 . 2 2 6 1 4 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 12 | . 1 1 4 . . . . 4 . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . 1 1 Shots Hit Robots 455 | 17 46 13 120 11 . 23 32 100 23 17 53 Core Hits 229 | 7 23 12 43 8 . 12 11 66 6 8 33 Critical Hits 5 | . . . 2 . . 1 . 1 . 1 . Critical Kills 4 | . . . 2 . . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Melee Attacks 27 | . 2 . . . . . . 25 . . . Impact . | . . . . . . . . . . . . Slashing 27 | . 2 . . . . . . 25 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7905 | 199 830 227 2044 189 . 382 698 1819 379 276 862 Guns 6833 | 199 655 227 1552 189 . 382 477 1635 379 276 862 Cannons . | . . . . . . . . . . . . Explosions 887 | . 175 . 491 . . . 221 . . . . Melee 184 | . . . . . . . . 184 . . . Ramming 1 | . . . 1 . . . . . . . . Kinetic 5608 | . 304 227 1445 28 . 141 311 1635 379 276 862 Thermal 448 | 135 175 . . . . . 138 . . . . Explosive 235 | . . . 199 . . . 36 . . . . Electromagnetic 1429 | 64 351 . 399 161 . 241 213 . . . . Impact . | . . . . . . . . . . . . Slashing 184 | . . . . . . . . 184 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . 10 2 2 2 2 . . . . . Average Corruption 3 | . . 9 2 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 47 | . . 32 7 2 5 1 . . . . . Message Errors 13 | . . 8 2 1 2 . . . . . . Matter Fused 3 | . . 3 . . . . . . . . . Heat Flow Errors 7 | . . 4 2 . 1 . . . . . . Energy Discharges 5 | . . 4 . . . 1 . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . Data Loss (minor) 7 | . . 4 . 1 2 . . . . . . Misfires 1 | . . 1 . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . Misdirections 5 | . . 5 . . . . . . . . . Targeting Errors 4 | . . 1 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 121 | . 18 . 9 . . . . 94 . . . Projectiles . | . . . . . . . . . . . . Explosions 27 | . 18 . 9 . . . . . . . . Melee 94 | . . . . . . . . 94 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 336 | 72 60 269 257 30 118 90 336 65 65 60 62 Average Temperature 39 | 31 15 73 37 14 69 30 123 19 27 27 20 Received Heat Transfer 1113 | . 129 . 309 . . 63 180 60 36 . 336 Effects 4 | . . 3 . . . . 1 . . . . Interference 4 | . . 3 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 1 . 1 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 650 | 300 150 . . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Peak Influence 416 | 30 232 5 416 245 . 135 287 238 . . . Initial 156 | . 19 . 1 156 . . 52 130 . . . Average 111 | 13 89 . 211 178 . 52 139 104 . . . Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 . . . Low Security (%) 83 | 100 91 100 52 38 . 100 94 95 . . . Level 1 16 | . 8 . 42 61 . . 5 4 . . . Level 2 . | . . . 4 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 4 . 1 . . . 2 4 . . . Investigation 4 | . 1 . . . . . 1 2 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 5 | . 3 . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Distress Signals 4 | . 2 . 1 1 . . . . . . . Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 20 8 35 1 . 4 7 23 4 4 4 Peak Tracking Total 6 | . 4 2 6 1 . 3 3 4 4 4 4 Tactical Retreats 11 | . 1 1 8 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Traps Triggered 3 | . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Machines Disabled 8 | . 2 . 2 . . 1 3 . . . . Max in Single Turn 2 | . 2 . 1 . . 1 2 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Machines Accessed 23 | . 5 . 3 1 1 . 1 10 1 . 1 Terminals 15 | . 5 . 3 . . . 1 6 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 65 | . 20 . 6 1 1 . 3 23 1 . 10 Successful 34 | . 8 . 3 1 1 . 1 9 1 . 10 Failed 31 | . 12 . 3 . . . 2 14 . . . Catastrophic 6 | . 2 . 1 . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 12 . 5 . 1 . 3 13 . . . Terminals 46 | . 20 . 6 . . . 3 17 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 24 | . 6 . . 1 1 . 1 4 1 . 10 Part Schematic 8 | . 1 . . . . . . . . . 7 Prototype ID Bank 3 | . . . . . . . . . . . 3 Open Door 2 | . . . . 1 . . . . 1 . . Branch Access Points 2 | . 1 . . . . . . 1 . . . Terminal Index 3 | . 1 . . . . . 1 1 . . . Alert Level 2 | . 1 . . . . . . 1 . . . Unreport Threat 3 | . 2 . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 2 . 3 . . . . 3 . . . Terminals 8 | . 2 . 3 . . . . 3 . . . Track 2 | . 1 . 1 . . . . . . . . Botnet 5 | . 1 . 2 . . . . 2 . . . Operators 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 5 . 3 . . . 1 9 . . . Full Trace Events 2 | . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . . . . 7 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Total Allies 3 | . . . . 3 . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . Highest-Rated Group 47 | . . . . 47 47 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . . Total Damage 63 | . . . . 63 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Robot Analysis Total 115 | . . . . . . . . . . . 115 Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Turns Passed 7263 | 169 962 776 1093 529 398 302 345 1798 411 296 184 Spaces Moved 3815 | 80 472 453 496 316 245 156 160 962 250 162 63 Core 12 | 12 . . . . . . . . . . . Treads 3803 | 68 472 453 496 316 245 156 160 962 250 162 63 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 152 152 152 152 Average Speed 156 | 143 160 160 160 160 160 160 160 152 152 152 156 Slowest Speed 200 | 160 160 160 180 160 160 160 160 175 172 172 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 7 82 72 49 87 68 38 24 33 46 41 80 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 27 | . . . . . . . . . . . 27 Known Exits Taken 4 | . 1 . . . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . . Scrap Searched 4 | . . . . . . 1 . . 1 2 . Spaces Dug 32 | . 11 . . . . . . 21 . . . Terrain Destroyed 96 | . 27 . 13 . . . 35 21 . . . Melee 22 | . 1 . . . . . . 21 . . . Projectile 12 | . 10 . . . . . 2 . . . . AOE 62 | . 16 . 13 . . . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Total 4514 | 107 577 480 658 326 252 181 219 1158 264 187 105 Wait 75 | . 5 2 16 1 . 1 11 36 3 . . Move 3802 | 79 471 452 495 315 244 155 159 961 247 161 63 Hop 1 | . . . . . . . . . 1 . . Pick Up 70 | 8 9 3 16 . 1 2 8 20 1 2 . Fast Attach 33 | 3 6 2 7 . 3 2 3 6 . 1 . Attach 41 | 4 . 3 8 . . . 4 6 . 3 13 Detach 2 | . . . . . . . . . . 2 . Swap 92 | . 19 3 14 1 . 3 10 36 1 3 2 Drop 76 | . 16 1 18 1 4 4 9 20 2 1 . Fire 294 | 13 49 14 83 8 . 14 15 48 9 14 27 Melee 27 | . 2 . . . . . . 25 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Discovered new exit (range 9) 905 | -10/Materials | Identified exit to Mines 978 | -10/Materials | Discovered new exit (range 7) 1132 | -10/Materials | Entered Mines 1133 | -10/Mines | Assembled infested the area 1138 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1139 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1260 | -10/Mines | System corruption reached 10% 1445 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1492 | -10/Mines | Found a hidden stash of uninstalled traps 1793 | -10/Mines | Discovered new exit (range 8) 1845 | -10/Mines | Learned Materials garrison access intel 1908 | -10/Mines | Entered Materials 1908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2122 | -9/Materials | Discovered new exit (range 14) 2434 | -9/Materials | Build established: Scavenger-Mutant 2467 | -9/Materials | Discovered new exit (range 4) 2851 | -9/Materials | Discovered new exit (range 9) 3001 | -9/Materials | Entered Mines 3004 | -9/Mines | Received a Mining Laser from a helpful Derelict 3165 | -9/Mines | Learned Materials stockpile data 3188 | -9/Mines | Discovered new exit (range 8) 3204 | -9/Mines | Learned 2 Materials zone layouts 3224 | -9/Mines | Found the Drone Emporium 3268 | -9/Mines | Discovered new exit (range 4) 3471 | -9/Mines | Discovered new exit (range 16) 3523 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3530 | -9/Mines | Entered Exiles 3530 | -9/Exiles | Accompanied by 2 allies 3560 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3567 | -9/Exiles | Met 8R-AWN 3598 | -9/Exiles | Met EX-HEX 3641 | -9/Exiles | Met EX-BIN 3658 | -9/Exiles | Aligned with FarCom system 3660 | -9/Exiles | Given EX-Vault access code 3697 | -9/Exiles | Opened EX-Vault 3711 | -9/Exiles | Found Firepult 3749 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3847 | -9/Exiles | Met EX-DEC 3914 | -9/Exiles | Discovered new exit (range 10) 3928 | -9/Exiles | Entered Mines 4118 | -8/Mines | Discovered new exit (range 16) 4230 | -8/Mines | Entered Materials 4230 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4231 | -8/Materials | Identified exit to Factory 4233 | -8/Materials | Loaded intel: 1 garrison access location 4315 | -8/Materials | Discovered new exit (range 14) 4376 | -8/Materials | Build established: Scavenger-Skirmisher 4575 | -8/Materials | Entered Factory 4575 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6018 | -7/Factory | Build established: Hauler-Assassin 6247 | -7/Factory | Identified exit to Lower Caves 6373 | -7/Factory | Entered Lower Caves 6452 | -7/Lower Caves | Build established: Hauler-Skirmisher 6498 | -7/Lower Caves | Learned Factory terminal intel 6729 | -7/Lower Caves | Ambushed by wild Derelicts 6759 | -7/Lower Caves | Discovered new exit (range 21) 6784 | -7/Lower Caves | Entered another Lower Caves area 6947 | -7/Lower Caves | Learned location of 1 exit from Factory 7061 | -7/Lower Caves | Discovered new exit (range 12) 7079 | -7/Lower Caves | Identified exit to Data Miner 7080 | -7/Lower Caves | Entered Data Miner 7080 | -7/Data Miner | Discovered new exit (range 7) 7100 | -7/Data Miner | Met Data Miner 7160 | -7/Data Miner | Received God Mode back door access code from Data Miner 7175 | -7/Data Miner | Interfaced with the Data Conduit 7264 | -7/Data Miner | Self-destructed Last Messages --------------- 07203_ Hvy. Battle Rifle destroyed. 07206_ Lgt. Treads destroyed. 07214_ Mic. Nuclear Core destroyed. 07214_ Lgt. Treads destroyed. 07217_ Enhanced Grunt destroyed. 07221_ Imp. Medium Armor Plating destroyed. 07227_ Lgt. Treads destroyed. 07232_ Imp. Assault Rifle destroyed. 07235_ Acquired 88 matter. 07235_ Acquired 83 matter. 07238_ Hvy. Riot Gun destroyed. 07242_ Minigun destroyed. 07246_ Lgt. Treads destroyed. 07247_ Imp. Medium Armor Plating destroyed. 07248_ Nuclear Core destroyed. 07258_ Enhanced Grunt destroyed. 07259_ Imp. Terrain Scan Processor destroyed. 07262_ Imp. Treads destroyed. 07264_ Med. Treads destroyed. 07264_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????#################??????????????## | | ???##"""""""""""""""######????????## | | ??##""""""""" """"""""# # # #### | | ??#"""""""""" !* !! | | ??#""""" !!g! ! | | ??#"""" @ !%] ! | | ??#"""" !! | | ??#"""" | | ??#""" """"""""""""" | | ??#"""" """"########### | | ??##""""""" """""###?????????? | | ???##"""""" " "#####???????????? | | ????########"## "#???????????????? | | ???????????#"### "#???????????????? | | ???????????#"### "#???????????????? | | ???????????#"## "#???????????????? | | ???????????#"## "#???????????????? | | ???????????#"# "#???????????????? | | ?????????????### "#???????????????? | | ???????????????# "##??????????????? | | ??????????????## ""#??????????????? | | ?????????????## ""#??????????????? | | ????????#"##"#"X ""#??????????????? | | ????????#"""""" "#####??????????? | | ????????##""""" X"""""#??????????? | | ?????????###"#"X "##"##??????????? | | ???????????#"## X""""#???????????? | | ???????????#??## "##"#???????????? | | ???????????????#######??#???????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldCorruptionMeganuke Manual? 0 Play Time 01:25:21 Cumulative 213.6 hours Start 2021.09.01 @ 18:47:41 End 2021.09.01 @ 20:11:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 11 Adventurer 79 Explorer 2 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e54f1554-9e96-4e1e-a11e-647ab69ef322