Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 19:03:57 Player: Hechtic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (1927) 1927 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 4406 Bonus ------- High Alert Combat Kills 299 Cogmind --------- Core Integrity 357/550 Matter 289/300 Energy 47/100 System Corruption 0% Temperature Cool (95) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit ECM Suite > --- WEAPON (3) ------- Ion Cannon Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Cryofiber Web Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Particle Charger Core Shielding Improved Light Armor Plating Beam Rifle EMP Blaster Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit ECM Suite > --- WEAPON ----------- Ion Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Cryofiber Web Cooling System High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Particle Charger Core Shielding Improved Light Armor Plating Beam Rifle EMP Blaster Grenade Launcher Heavy Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 65 | 7 9 43 6 Power 10 | 2 . 7 1 Engine 10 | 2 . 7 1 Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 2 17 2 Treads 3 | . . 3 . Leg 20 | 2 2 14 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 . 2 Device 1 | . . . 1 Storage 5 | 1 3 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 25 | 2 3 19 1 Energy Gun 7 | 1 1 5 . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 1 2 5 1 Ballistic Cannon 3 | . . 3 . Launcher 5 | . . 5 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 12 | . . 7 5 Power 4 | . . 2 2 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 6 | . . 4 2 Highest Loss Streak 4 | . . 4 3 Average Slot Usage (%) 98 | . 99 98 91 Engine 11 | . 14 10 8 Treads 2 | . . 4 . Leg 27 | . 27 27 29 Storage 22 | . 25 22 18 Energy Gun 8 | . 8 9 . Ballistic Gun 14 | . 19 9 12 Ballistic Cannon 4 | . . 7 4 Launcher 2 | . . 5 . Naked Turns . | . . . . Heaviest Build 85 | 12 75 84 85 Greatest Support 69 | 20 20 69 40 Greatest Overweight (x) 7 | . 7 3 2 Average Overweight (x) 2 | . 2 1 1 Largest Inventory Capacity 20 | 6 20 20 20 Average Capacity 18 | 4 17 20 20 Most Carried 20 | 4 20 20 19 Average Carried 17 | 2 16 19 18 Final Capacity 20 | 6 20 20 20 Final Carried 20 | 4 20 20 19 Class Distribution -------------------- 39% | Hauler-Mutant 38% | Hauler-Gunner 13% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1948 | 265 295 1125 263 Remotely . | . . . . Salvage Created 2303 | . 234 1583 486 Parts 157 | . 18 121 18 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 61 | . 12 41 8 Guns 33 | . 12 17 4 Cannons 10 | . . 6 4 AOE 18 | . . 18 . Classes Destroyed 9 | . 3 6 . Worker 7 | . 1 5 1 Builder 9 | . . 6 3 Hauler 2 | . . 2 . Recycler 3 | . . 3 . Watcher 2 | . . 2 . Swarmer 22 | . 10 12 . Grunt 25 | . 2 18 5 Brawler 3 | . . 2 1 Sentry 11 | . . 9 2 Best Kill Streak 9 | . 5 8 9 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 4 | . 2 4 2 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2535 | . 431 1335 769 Core 409 | . 61 155 193 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 75 61 . Volleys Fired 140 | . 29 78 33 Largest 3 | . 2 3 3 Hottest 125 | . 73 125 122 Shots Fired 383 | . 58 226 99 Gun 252 | . 58 144 50 Cannon 100 | . . 51 49 Launcher 31 | . . 31 . Special . | . . . . Kinetic 243 | . 50 127 66 Thermal 84 | . 8 43 33 Explosive 29 | . . 29 . Electromagnetic 27 | . . 27 . Robot Hit Streak 11 | . 7 11 11 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 219 | . 28 124 67 Core Hits 130 | . 14 95 21 Critical Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5054 | . 380 3421 1253 Guns 2158 | . 380 1263 515 Cannons 1179 | . . 441 738 Explosions 1717 | . . 1717 . Melee . | . . . . Ramming . | . . . . Kinetic 2084 | . 342 1050 692 Thermal 1366 | . 38 767 561 Explosive 1352 | . . 1352 . Electromagnetic 252 | . . 252 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 20 | . 20 . . Message Errors 9 | . 9 . . Heat Flow Errors 6 | . 6 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 3 | . 3 . . Overload Shots . | . . . . Overflow Damage 178 | . . 121 57 Projectiles 61 | . . 4 57 Explosions 117 | . . 117 . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 276 | . . 276 . Shots 9 | . . 9 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 448 | . 293 272 448 Average Temperature 95 | . 91 71 157 Received Heat Transfer 792 | . 93 294 405 Effects 5 | . . 3 2 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 2633 | . 111 1634 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 838 | . 240 838 614 Initial 353 | . . 3 353 Average 270 | . 58 411 480 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 53 | 100 94 29 . Level 1 12 | . 5 18 17 Level 2 22 | . . 30 82 Level 3 10 | . . 22 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 3 8 2 Investigation 6 | . 2 4 . Extermination . | . . . . Reinforcement 7 | . 1 4 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 99 | . 19 59 21 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 7 | . 2 . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 5 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 7 9 1 Terminals 10 | . 4 5 1 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 58 | . 16 36 6 Successful 42 | . 10 27 5 Failed 16 | . 6 9 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 10 13 6 Fabricators . | . . . . Repair Stations 16 | . 3 13 . Recycling Units 3 | . 3 . . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 17 | . 6 6 5 Robot Analysis 3 | . 1 . 2 Prototype ID Bank 4 | . 2 2 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Transport Status 1 | . . 1 . Investigation Status 1 | . . . 1 Hauler Manifests 2 | . . 1 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 13 | . 1 12 . Scan Component 7 | . 1 6 . Repair 6 | . . 6 . Recycling Unit Hacks 3 | . 3 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer 9 | . . 9 . Insert Component 5 | . . 5 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 7 1 Full Trace Events 7 | . 2 5 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 6 . Time 168 | . . 168 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4048 | 59 1635 1952 402 Spaces Moved 1701 | 38 790 745 128 Core 2 | 2 . . . Treads 113 | . . 113 . Legs 1586 | 36 790 632 128 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 150 Average Speed 184 | 116 191 181 173 Slowest Speed 330 | 120 330 220 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 3 97 89 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 204 | . . 198 6 Melee . | . . . . Projectile 8 | . . 2 6 AOE 196 | . . 196 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2331 | 49 864 1187 231 Wait 327 | 2 5 256 64 Move 1698 | 37 789 744 128 Hop . | . . . . Pick Up 51 | 3 20 28 . Fast Attach 24 | 6 4 11 3 Attach 11 | . . 9 2 Detach 3 | . 2 1 . Swap 30 | 1 5 23 1 Drop 47 | . 10 37 . Fire 140 | . 29 78 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 9) 686 | -10/Materials | Build established: Hauler-Mutant 1175 | -10/Materials | Discovered new exit (range 7) 1531 | -10/Materials | Identified exit to Mines 1695 | -10/Materials | Entered another Materials area 1695 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1764 | -9/Materials | Discovered new exit (range 12) 1867 | -9/Materials | Lost 4 parts (1p1n2w) 2117 | -9/Materials | Discovered new exit (range 17) 2207 | -9/Materials | Build established: Hauler-Gunner 2418 | -9/Materials | Discovered new exit (range 15) 2832 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Repaired Imp. Aluminum Leg 2949 | -9/Materials | Repaired Ion Engine 2976 | -9/Materials | Repaired Aluminum Leg 3010 | -9/Materials | Repaired Hvy. Hammer 3342 | -9/Materials | Discovered new exit (range 9) 3511 | -9/Materials | Discovered new exit (range 16) 3558 | -9/Materials | Repaired Aluminum Leg 3586 | -9/Materials | Repaired ECM Suite 3647 | -9/Materials | Entered another Materials area 3647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4049 | -8/Materials | Self-destructed Last Messages --------------- 03906_ Acquired 10 matter. 03909_ K-01 Serf collects debris. 03920_ G-47 Trooper destroyed. 03924_ Acquired 12 matter. 03928_ K-01 Serf collects debris. 03934_ Acquired Aluminum Leg. 03935_ K-01 Serf collects debris. 03936_ Acquired 10 matter. 03938_ K-01 Serf collects debris. 04016_ Processing Tank disabled. 04019_ Destroyed Particle Gun. 04023_ Aluminum Leg destroyed. 04032_ Aluminum Leg melted. 04032_ G-47 Trooper destroyed. 04032_ Material Processor disabled. 04036_ A-02 Transporter sends out distress signal. 04039_ Acquired 53 matter. 04041_ Lgt. Ion Engine destroyed. 04047_ Imp. Assault Rifle destroyed. 04048_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????########??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????#[ #??????? | | ???????????????????????????????# """ #??????? | | ???????????????????????????????# """ #??????? | | ?????????????????????########??# """ #???#??? | | ????????????????????? #??#[ #?? #??? | | ???????????????????# "" #??####+##### #??? | | ???????????????????# """ "" #?##### #??? | | ???????????????????# """ T" ###""## = #??? | | ???????????????????# """ "" ## ##% %%| #??? | | ???????????????????# """ "" ## %!%*= ! #??? | | ???????????????????# "" ## %##"#########? | | ???????????????????# ### ### #? | | ???????????????????# #?#%### """ T #? | | ??????????????? ?########/##### ;## """"" #? | | ?????????? g@ % # """"" #? | | ?????????? a + """"" ! #? | | ???????????#! 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanBiometalDrive Manual? 0 Play Time 01:08:43 Cumulative 16.7 hours Start 2020.09.28 @ 17:17:42 End 2020.09.28 @ 19:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1164f4e-ac05-41ba-b2f8-21e730c9e982