Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 09:40:53 Player: Destreich Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (889) 889 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3879 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Improved Cooling System Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Energy Filter > --- WEAPON ----------- Field Laser Heavy Ion Cannon Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Linear Gravjet Improved Cooling System Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon 2 | . . . . 2 . . Parts Attached 62 | 7 6 4 11 27 . 7 Power 8 | 1 . 1 . 4 . 2 Engine 5 | 1 . 1 . 2 . 1 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 2 5 7 . 3 Treads 1 | . . . 1 . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 18 | . 2 2 4 7 . 3 Flight . | . . . . . . . Utility 16 | 1 4 . 4 7 . . Device 8 | . . . 2 6 . . Storage 4 | 1 3 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 17 | 3 . 1 2 9 . 2 Energy Gun 5 | 2 . . . 3 . . Energy Cannon 6 | . . . 2 4 . . Ballistic Gun 4 | 1 . 1 . 1 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . 1 Parts Lost 19 | . . . 1 4 . 14 Power 2 | . . . . . . 2 Propulsion 11 | . . . 1 4 . 6 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 8 | . . . 1 3 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 87 100 99 98 100 79 Engine 5 | . 14 11 9 4 . . Core 2 | . . . . 2 7 5 Hover 30 | . 21 44 35 29 30 25 Device 16 | . . . 14 20 23 16 Storage 7 | . 14 11 9 7 7 6 Processor 2 | . 2 11 8 . . . Protection 1 | . . . 3 1 . . Energy Gun 7 | . 14 9 . 7 15 7 Energy Cannon 9 | . . . 7 13 7 4 Ballistic Gun 7 | . 14 12 10 6 . 3 Ballistic Cannon 1 | . . . . . 7 6 Naked Turns 19 | . . . . . . 19 Heaviest Build 41 | 14 24 17 27 41 35 35 Greatest Support 42 | 26 26 28 29 42 42 42 Greatest Overweight (x) 3 | . 2 . 1 2 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 Average Capacity 8 | 6 9 8 8 8 8 7 Most Carried 10 | 6 10 8 8 8 8 8 Average Carried 7 | 3 8 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 5 Class Distribution -------------------- 38% | Gunner 24% | Scavenger-Gunner 23% | Mutant 5% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 997 | 213 70 126 157 384 . 47 Remotely . | . . . . . . . Salvage Created 1125 | . 70 165 169 621 . 100 Parts 54 | . 4 10 4 29 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 17 | . 1 4 2 8 . 2 Guns 11 | . 1 4 1 3 . 2 Cannons 6 | . . . 1 5 . . Classes Destroyed 11 | . 2 4 2 3 . . Worker 3 | . . 1 . 1 . 1 Builder 4 | . . 2 . . . 2 Recycler 3 | . . . 1 2 . . Operator 1 | . . . . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 3 | . . 3 . . . . Grunt 9 | . 1 . 1 5 . 2 Brawler 1 | . . . . 1 . . Sentry 1 | . . 1 . . . . Hunter 2 | . . . 1 1 . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | . 1 6 3 4 . 3 Combat Bots Only 3 | . 1 3 2 2 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 245 | . 2 26 11 48 1 157 Missed 90 | . . 15 3 12 1 59 Damage Taken 2558 | . 22 148 121 607 . 1660 Core 722 | . . . 15 42 . 665 Absorbed by Shields 54 | . . . . . . 54 Regen/Repaired (Parts) 19 | . . . . 19 . . Core Remaining (%) 99 | 100 100 100 97 . . . Volleys Fired 70 | . 3 16 11 25 6 9 Largest 4 | . 2 2 2 4 4 4 Hottest 241 | . 70 70 83 241 241 241 Shots Fired 212 | . 6 32 22 99 21 32 Gun 127 | . 6 32 12 50 11 16 Cannon 85 | . . . 10 49 10 16 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 77 | . 3 17 12 26 5 14 Thermal 135 | . 3 15 10 73 16 18 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 2 7 12 14 4 12 Robot Miss Streak 5 | . 2 4 2 4 5 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 120 | . 3 20 17 49 11 20 Core Hits 50 | . 2 8 8 21 3 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 7 | . 1 1 . 4 . 1 Burn 4 | . 1 1 . 2 . . Destroy 2 | . . . . 2 . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2742 | . 40 280 332 1186 368 536 Guns 1276 | . 40 261 146 505 118 206 Cannons 1334 | . . . 186 681 250 217 Explosions 113 | . . . . . . 113 Melee . | . . . . . . . Ramming 19 | . . 19 . . . . Kinetic 786 | . 28 111 146 236 114 151 Thermal 1937 | . 12 150 186 950 254 385 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . 6 19 23 Average Corruption 10 | . . . . 5 14 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . . . 22 14 19 Message Errors 10 | . . . . 6 2 2 Matter Fused 12 | . . . . 4 4 4 Heat Flow Errors 5 | . . . . 3 1 1 Energy Discharges 7 | . . . . 3 1 3 Data Loss (minor) 5 | . . . . 2 1 2 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Alerts 1 | . . . . 1 . . Misdirections 9 | . . . . . 2 7 Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . 9 . 50 Projectiles 9 | . . . . 9 . . Explosions 50 | . . . . . . 50 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 76 | . . 9 . . . 67 Shots 1 | . . . . . . 1 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 772 | . 44 54 4 772 550 521 Average Temperature 181 | . 20 23 4 247 199 165 Received Heat Transfer 774 | . 12 42 54 261 . 405 Effects 28 | . . . . 20 5 3 Shutdowns 6 | . . . . 5 1 . Energy Bleed 1 | . . . . . . 1 Interference 10 | . . . . 7 2 1 Matter Decay 2 | . . . . 1 . 1 Short Circuit 3 | . . . . 3 . . Damage (minor) 4 | . . . . 4 . . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 . 2 . . Heat Transferred 3541 | . 111 518 296 1591 444 581 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 260 | . 52 257 218 233 73 260 Initial 108 | . . 21 108 96 58 47 Average 101 | . 8 98 168 92 67 167 Maximum Alert Level 1 | . . 1 1 1 . 1 Low Security (%) 86 | 100 100 85 54 93 100 64 Level 1 13 | . . 14 45 6 . 35 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 4 1 9 . 3 Investigation 4 | . 1 2 . 1 . . Extermination 2 | . . . . 2 . . Reinforcement 8 | . . 2 1 3 . 2 Assault . | . . . . . . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 3 | . . . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 2 13 10 16 6 16 Peak Tracking Total 8 | . 1 6 8 3 6 7 Tactical Retreats 8 | . . 2 . 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 1 . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . . 1 . 2 . 5 Max in Single Turn 3 | . . 1 . 1 . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 12 | . 1 3 3 5 . . Terminals 7 | . 1 2 2 2 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 25 | . 2 7 7 9 . . Successful 8 | . . 2 2 4 . . Failed 17 | . 2 5 5 5 . . Catastrophic 4 | . 1 1 1 1 . . Database Lockouts . | . . . . . . . Manual 12 | . 2 2 5 3 . . Terminals 14 | . 2 4 5 3 . . Fabricators 2 | . . . . 2 . . Repair Stations 5 | . . 3 . 2 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 2 2 . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 2 1 . . Record 1 | . . 1 . . . . Part Schematic 1 | . . . 1 . . . Fabricator Index 2 | . . . 1 1 . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 3 | . . 1 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 11 | . 1 3 3 4 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 4 | . . . . 3 1 . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 93 | . . . . 93 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . 21 7 . Total Damage 404 | . . . . 320 84 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2475 | 50 132 220 286 1336 203 248 Spaces Moved 2530 | 38 125 292 360 1091 292 332 Core 41 | 1 . . . . . 40 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 68 | 37 31 . . . . . Hover 2421 | . 94 292 360 1091 292 292 Flight . | . . . . . . . Fastest Speed 40 | 50 56 48 48 45 45 40 Average Speed 64 | 88 81 49 61 75 48 48 Slowest Speed 200 | 90 180 52 132 171 105 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 16 26 34 26 95 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . 2 . 22 Melee . | . . . . . . . Projectile 6 | . . . . 2 . 4 AOE 18 | . . . . . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3212 | 50 150 335 404 1538 339 396 Wait 444 | . . 18 . 347 40 39 Move 2525 | 37 124 291 359 1091 291 332 Hop . | . . . . . . . Pick Up 30 | 6 6 2 8 6 1 1 Fast Attach 33 | 6 6 1 6 11 . 3 Attach 16 | . . 2 3 7 . 4 Detach 4 | . 2 . 2 . . . Swap 13 | 1 . 1 2 9 . . Drop 42 | . 9 2 13 16 1 1 Fire 70 | . 3 16 11 25 6 9 Melee . | . . . . . . . Ram 3 | . . 2 . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 32 | . . . . 26 . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Identified exit to Materials 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 400 | -9/Materials | Discovered new exit (range 7) 403 | -9/Materials | Identified exit to Materials 403 | -9/Materials | Entered another Materials area 403 | -8/Materials | Evolved 2 slots: Utility x2 565 | -8/Materials | Met 7R-MNS 635 | -8/Materials | Discovered new exit (range 16) 688 | -8/Materials | Identified exit to Factory 689 | -8/Materials | Entered Factory 689 | -7/Factory | Evolved 2 slots: Weapon x2 690 | -7/Factory | Caught up to 7R-MNS 827 | -7/Factory | Garrison activated, responded to threat 1192 | -7/Factory | Build established: Gunner 1284 | -7/Factory | Lost 3 parts (3n) 2005 | -7/Factory | Repaired Imp. Hover Unit 2025 | -7/Factory | Sucked down chute 2025 | -7/Factory | Entered Waste 2026 | -7/Waste | Met a frightened Derelict 2040 | -7/Waste | EMP discharged 2040 | -7/Waste | System corruption reached 10% 2048 | -7/Waste | Spotted C-40 Crusher 2056 | -7/Waste | Spotted C-40 Crusher 2062 | -7/Waste | Spotted C-40 Crusher 2063 | -7/Waste | Spotted C-40 Crusher 2083 | -7/Waste | Spotted C-40 Crusher 2083 | -7/Waste | Spotted C-40 Crusher 2085 | -7/Waste | Build established: Scavenger-Gunner 2140 | -7/Waste | EMP discharged 2223 | -7/Waste | Discovered new exit (range 12) 2228 | -7/Waste | Entered Factory 2254 | -7/Factory | Garrison activated, responded to threat 2434 | -7/Factory | Lost 8 parts (2p3n2u1w) 2454 | -7/Factory | Core integrity fell below 50% 2457 | -7/Factory | Released all parts (3) 2468 | -7/Factory | Core integrity fell below 20% 2476 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02450_ Slug penetrates Wall. 02450_ Aerolev Unit severed. 02451_ U-05 Engineer builds a Wall. 02451_ K-01 Serf collects debris. 02452_ Aerolev Unit destroyed. 02452_ Gauss Cannon blasted off. 02454_ System corrupted: Matter fused (-7). 02454_ Aerolev Unit destroyed. 02454_ Field Laser destroyed. 02456_ K-01 Serf collects debris. 02457_ Knocked back. 02457_ C-17 Slicer system corrupted by crushing effect. 02457_ Released Sml. Storage Unit. 02457_ Released Imp. Heat Sink. 02457_ Released Lgt. Nuclear Core. 02465_ U-05 Engineer builds a Wall. 02467_ Knocked back. 02473_ U-05 Engineer lays Concrete. 02476_ System corrupted: Matter fused (-10). 02476_ U-05 Engineer lays Concrete. 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[ #????? | | ??????????????????????????????"""" #? #????? | | ??????????????????????????????"""" #? #????? | | ?????????????????????????????""""" # ] #????? | | ?????????????????????????????""""" # #????? | | ??????????????????????????????? # #????? | | ?????????????????????????????????? # ! #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????##########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 57 Energy Filtering 30 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisNuclearMatrix Manual? 0 Play Time 00:48:36 Cumulative 6.8 hours Start 2024.04.14 @ 16:00:19 End 2024.04.15 @ 09:40:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53251fbf-174f-4dce-9e0e-dc5b957d5ac9