Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 13:03:07 Player: darlorth Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (3353) 3353 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1351) 1351 TOTAL SCORE: 9774 Bonus ------- High Alert Combat Kills 11 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 340 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 0/100 System Corruption 7% Temperature Cool (9) Movement Core (1150) Ox22 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Improved Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Compact Battery (300) Compact Battery (300) Matter Compressor (250) Advanced Signal Interpreter Long-range Terrain Scanner Particle Charger Improved Light Armor Plating Improved Focal Shield Component Analysis Suite Electrolaser Plasma Rifle Plasma Storm Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Neutron Cannon Neutron Cannon > --- INVENTORY -------- Improved Heat Sink Compact Battery Compact Battery Matter Compressor Advanced Signal Interpreter Long-range Terrain Scanner Particle Charger Improved Light Armor Plating Improved Focal Shield Improved Focal Shield Component Analysis Suite Riot Gun Electrolaser Plasma Rifle Plasma Storm Heavy Plasma Cannon Neutron Cannon Vortex Cannon Flak Gun Improved Proton Missile Launcher [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . 2 1 . . 2 1 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 119 | 6 2 10 29 13 . . 3 26 11 19 Power 11 | 1 . 1 1 1 . . 1 3 1 2 Engine 4 | 1 . 1 . . . . . 1 1 . Core 6 | . . . 1 1 . . 1 2 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 31 | 2 . 5 7 2 . . . 7 3 5 Treads 16 | . . 3 4 2 . . . 7 . . Leg 15 | 2 . 2 3 . . . . . 3 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 2 . 13 3 . . 2 4 4 5 Device 10 | . . . 3 . . . 2 1 . 4 Storage 10 | 1 2 . 5 . . . . 1 1 . Processor 2 | . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . 4 2 . . . 2 3 1 Artifact . | . . . . . . . . . . . Weapon 43 | 2 . 4 8 7 . . . 12 3 7 Energy Gun 10 | . . 1 1 2 . . . 4 1 1 Energy Cannon 8 | . . . 1 . . . . 2 . 5 Ballistic Gun 15 | 2 . 2 4 3 . . . 3 . 1 Ballistic Cannon 4 | . . . 2 1 . . . 1 . . Launcher 2 | . . . . . . . . 1 1 . Special Weapon 2 | . . 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . 1 . . Parts Lost 34 | . . 6 11 1 . . . 1 5 10 Power 4 | . . . . 1 . . . 1 . 2 Propulsion 13 | . . 3 5 . . . . . 3 2 Utility 4 | . . . 3 . . . . . . 1 Weapon 13 | . . 3 3 . . . . . 2 5 Highest Loss Streak 8 | . . 5 5 1 . . . 1 3 8 Average Slot Usage (%) 94 | . 86 82 94 99 100 100 100 96 95 93 Engine 4 | . 14 11 4 . . . . 1 5 4 Core 4 | . . . 4 7 7 7 6 6 5 5 Treads 18 | . . 11 22 29 30 30 26 22 15 3 Leg 8 | . 28 16 9 . . . . . 4 15 Device 8 | . . . 5 . . . 13 11 17 20 Storage 20 | . 15 22 19 23 23 23 20 21 17 17 Processor 4 | . . . 4 7 7 7 6 5 5 5 Protection 4 | . . . 4 7 7 7 6 4 4 1 Energy Gun 3 | . . . . 6 7 7 6 5 2 4 Energy Cannon 3 | . . . 2 . . . . 2 9 8 Ballistic Gun 6 | . 28 18 5 5 7 7 6 5 . . Ballistic Cannon 4 | . . . 9 7 7 7 6 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 134 | 12 40 43 77 92 88 88 90 125 128 134 Greatest Support 88 | 20 20 43 80 88 88 88 88 88 80 85 Greatest Overweight (x) 38 | 1 1 12 4 1 . . 1 2 5 38 Average Overweight (x) 1 | . . . 1 . . . 1 1 1 2 Largest Inventory Capacity 24 | 6 16 16 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 6 16 16 24 24 24 24 24 24 24 Most Carried 24 | 4 5 13 24 24 24 24 24 24 24 24 Average Carried 18 | 1 2 8 15 23 23 24 21 23 22 22 Final Capacity 24 | 6 16 16 24 24 24 24 24 24 24 24 Final Carried 24 | 2 4 13 24 24 24 24 24 24 19 17 Class Distribution -------------------- 36% | Hauler-Gunner 25% | Mutant 16% | Scavenger-Gunner 12% | Scavenger-Mutant 9% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Matter Collected 3100 | 211 44 279 793 503 102 37 61 706 161 203 Remotely . | . . . . . . . . . . . Salvage Created 3661 | . 44 382 833 365 37 37 61 1042 795 65 Parts 143 | . 7 26 40 17 . 1 3 36 13 . Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . 1 . . 8 110 Prevented 25 | . . . . . . . . . 7 18 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Combat Hostiles Destroyed 68 | . 3 10 20 6 1 1 1 14 10 2 Guns 31 | . 3 10 3 4 1 1 . 7 1 1 Cannons 30 | . . . 15 2 . . 1 7 4 1 AOE 4 | . . . 2 . . . . . 2 . Classes Destroyed 16 | . 1 3 5 4 . . . 2 . 1 Worker 3 | . . . 1 1 . . . 1 . . Builder 3 | . . . . 1 . . . 2 . . Hauler 2 | . . . 2 . . . . . . . Recycler 2 | . . . 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . Swarmer 13 | . 3 4 5 . . . . . 1 . Grunt 24 | . . 3 8 2 1 . . 4 5 1 Brawler 3 | . . . . . . . . 1 2 . Duelist 3 | . . . . 1 . . . 1 1 . Protector 1 | . . . . . . . . 1 . . Sentry 15 | . . 3 6 . . . 1 4 1 . Hunter 4 | . . . 1 2 . . . 1 . . Programmer 4 | . . . . 1 . 1 . 2 . . Executioner 1 | . . . . . . . . . . 1 Best Kill Streak 6 | . 3 3 6 3 1 1 1 3 6 1 Combat Bots Only 6 | . 3 3 4 3 1 1 1 3 6 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Damage Taken 8728 | . 68 1002 1850 572 111 89 82 1477 939 2538 Core 1502 | . . 225 242 . 16 . 11 305 52 651 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 100 43 56 . . 97 98 . . . Volleys Fired 259 | . 9 40 103 21 7 4 3 38 20 14 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 Hottest 274 | . 40 85 88 100 96 96 96 183 205 274 Shots Fired 578 | . 18 75 203 52 21 12 8 114 51 24 Gun 335 | . 18 69 85 31 14 8 5 84 7 14 Cannon 224 | . . . 117 21 7 4 3 29 33 10 Launcher 8 | . . . . . . . . 1 7 . Special 11 | . . 6 1 . . . . . 4 . Kinetic 369 | . 18 67 184 31 14 8 6 32 . 9 Thermal 162 | . . 8 1 21 7 4 2 66 44 9 Explosive . | . . . . . . . . . . . Electromagnetic 43 | . . . 18 . . . . 16 7 2 Entropic 4 | . . . . . . . . . . 4 Robot Hit Streak 31 | . 3 11 15 24 12 12 19 31 21 6 Robot Miss Streak 4 | . 2 2 2 3 4 3 . 2 1 4 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 412 | . 10 47 137 46 13 11 6 82 40 20 Core Hits 174 | . 5 22 48 17 3 2 4 44 19 10 Critical Hits 8 | . . . 6 . . . . 1 1 . Critical Kills 3 | . . . 3 . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . . . 1 . . Melee Attacks 10 | . . . . 6 . . . 4 . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . 6 . . . 4 . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9212 | . 85 588 2553 1117 211 240 173 2247 1493 505 Guns 4253 | . 85 586 711 393 128 205 118 1679 188 160 Cannons 3835 | . . . 1675 318 83 35 55 568 756 345 Explosions 680 | . . . 164 . . . . . 516 . Melee 406 | . . . . 406 . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4210 | . 85 551 2067 385 153 148 135 580 . 106 Thermal 3426 | . . 37 167 326 58 92 38 1485 977 246 Explosive . | . . . . . . . . . . . Electromagnetic 1017 | . . . 319 . . . . 182 516 . Impact . | . . . . . . . . . . . Slashing 406 | . . . . 406 . . . . . . Piercing . | . . . . . . . . . . . Entropic 153 | . . . . . . . . . . 153 Highest Corruption 7 | . . . . 3 3 3 . 3 3 7 Average Corruption 3 | . . . . 2 3 3 . 2 3 3 Corruption Purged . | . . . . . . . . . . . Effects 44 | . . . . 9 8 4 . 11 7 5 Message Errors 9 | . . . . 3 1 . . 2 3 . Matter Fused 16 | . . . . 2 2 2 . 4 3 3 Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 4 | . . . . 2 2 . . . . . Data Loss (minor) 3 | . . . . 1 . . . 1 . 1 Targeting Errors 11 | . . . . 1 2 2 . 4 1 1 Overload Shots 20 | . . . . . . . . 17 3 . Effects 2 | . . . . . . . . 2 . . Heat Surge 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Overflow Damage 275 | . . . 70 87 15 . . 20 57 26 Projectiles 149 | . . . 30 20 15 . . 20 38 26 Explosions 59 | . . . 40 . . . . . 19 . Melee 67 | . . . . 67 . . . . . . Knockbacks 16 | . . . 8 6 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . 6 6 2 . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 248 | . . . 64 . . . . 138 46 . Shots 7 | . . . 1 . . . . 3 3 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 339 | . . 53 160 339 196 98 73 226 190 195 Average Temperature 72 | . . 13 46 105 58 51 31 96 78 86 Received Heat Transfer 2166 | . . 420 621 108 63 . 24 195 279 456 Effects 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 3 | . . . 1 . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . . . 1 . . . 10 5 . Heat Transferred 5316 | . . 99 175 703 111 148 74 2119 1688 199 Parts Sabotaged 8 | . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Peak Influence 410 | . 70 236 410 264 . . 78 400 . . Initial 157 | . . 29 35 157 . . 18 37 . . Average 142 | . 35 117 158 156 . . 36 189 . . Maximum Alert Level 2 | . . 1 2 1 . . . 2 . . Low Security (%) 70 | 100 100 84 68 67 . . 100 44 . . Level 1 28 | . . 15 30 32 . . . 54 . . Level 2 . | . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 1 2 2 . . . 6 . . Investigation 1 | . . 1 . . . . . . . . Extermination 2 | . . . . 1 . . . 1 . . Reinforcement 4 | . . . 2 1 . . . 1 . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Distress Signals 5 | . . 1 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 4 17 39 13 1 1 1 17 15 34 Peak Tracking Total 11 | . 4 5 7 4 1 1 1 5 7 11 Tactical Retreats 14 | . . 5 6 . . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Traps Triggered 6 | . . 1 . 2 . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 8 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Machines Disabled 8 | . . . 4 . . . 1 2 . 1 Max in Single Turn 1 | . . . 1 . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Machines Accessed 22 | . 1 2 5 3 . . . 2 . 9 Terminals 8 | . 1 2 4 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 50 | . 2 6 18 6 . . . 3 . 15 Successful 36 | . 1 3 14 2 . . . 1 . 15 Failed 14 | . 1 3 4 4 . . . 2 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 21 | . 2 6 12 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . 4 . . . 2 . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 29 | . 1 3 9 1 . . . . . 15 Record 18 | . . . 3 1 . . . . . 14 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Emergency Access Points 3 | . . 1 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . Retrieve Matter 2 | . . . . 1 . . . 1 . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 2 3 2 . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Turns Passed 7863 | 67 212 852 2028 991 583 52 261 776 745 1296 Spaces Moved 3640 | 44 143 386 852 451 324 24 122 319 351 624 Core 24 | 16 . 3 . . . . . . . 5 Treads 2339 | . . 280 565 451 324 24 122 319 254 . Legs 1277 | 28 143 103 287 . . . . . 97 619 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 167 167 167 187 185 180 150 Average Speed 180 | 97 122 176 183 186 167 167 187 188 191 188 Slowest Speed 1950 | 120 150 650 240 190 167 167 187 210 270 1950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 24 36 66 16 54 6 5 5 49 67 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 . . . 1 . Spaces Dug 16 | . . . 15 1 . . . . . . Terrain Destroyed 56 | . . . 25 4 . 3 . 14 10 . Melee 1 | . . . . 1 . . . . . . Projectile 51 | . . . 21 3 . 3 . 14 10 . AOE 4 | . . . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp War Total 4470 | 67 165 486 1129 549 352 27 151 417 388 739 Wait 275 | 12 7 32 86 35 16 . 18 11 . 58 Move 3630 | 43 142 385 851 450 323 23 121 318 350 624 Hop . | . . . . . . . . . . . Pick Up 110 | 6 4 18 39 11 3 . 4 12 3 10 Fast Attach 14 | 2 . . 2 . . . . 6 1 3 Attach 61 | 4 2 8 16 4 . . 3 9 7 8 Detach . | . . . . . . . . . . . Swap 44 | . . 2 11 9 . . . 11 3 8 Drop 65 | . 1 1 21 11 3 . 2 8 4 14 Fire 259 | . 9 40 103 21 7 4 3 38 20 14 Melee 10 | . . . . 6 . . . 4 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 477 | -9/Materials | Lost 5 parts (3n2w) 809 | -9/Materials | Build established: Scavenger-Mutant 841 | -9/Materials | Core integrity fell below 50% 1002 | -9/Materials | Discovered new exit (range 16) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Utility x2 1479 | -8/Materials | Lost 4 parts (2n1u1w) 1746 | -8/Materials | Build established: Mutant 2007 | -8/Materials | Lost 5 parts (1n2u2w) 3151 | -8/Materials | Discovered new exit (range 6) 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3511 | -7/Factory | Build established: Hauler-Mutant 3848 | -7/Factory | Build established: Hauler-Gunner 4145 | -7/Factory | Discovered new exit (range 5) 4151 | -7/Factory | Entered Lower Caves 4687 | -7/Lower Caves | Discovered new exit (range 12) 4734 | -7/Lower Caves | Entered another Lower Caves area 4781 | -7/Lower Caves | Discovered new exit (range 4) 4786 | -7/Lower Caves | Entered Factory 4786 | -6/Factory | Evolved 2 slots: Utility x2 4973 | -6/Factory | Discovered new exit (range 12) 5047 | -6/Factory | Entered another Factory area 5047 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5788 | -5/Factory | Discovered new exit (range 9) 5823 | -5/Factory | Entered Upper Caves 6318 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6368 | -5/Upper Caves | Lost 3 parts (2n1w) 6521 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6568 | -5/Upper Caves | Entered Warlord 6662 | -5/Warlord | System corruption cleaned by Quarantine Array 6699 | -5/Warlord | Build established: Scavenger-Gunner 6974 | -5/Warlord | Found Prototype Energy Gun 6975 | -5/Warlord | Identified Plasma Storm 6989 | -5/Warlord | Met Warlord 7014 | -5/Warlord | Warlord's base attacked by MAIN.C 7364 | -5/Warlord | Warlord forces counterattacked 7391 | -5/Warlord | Found Prototype Energy Cannon 7420 | -5/Warlord | Identified Vortex Cannon 7451 | -5/Warlord | Learned 4 Armory zone layouts 7451 | -5/Warlord | Learned 4 Research zone layouts 7451 | -5/Warlord | Learned 4 Command zone layouts 7453 | -5/Warlord | Learned Research fabricator intel 7456 | -5/Warlord | Learned Armory trap positions 7456 | -5/Warlord | Learned Research trap positions 7456 | -5/Warlord | Learned Quarantine emergency access door positions 7617 | -5/Warlord | Spotted Executioner 7644 | -5/Warlord | Core integrity fell below 50% 7756 | -5/Warlord | Spotted Executioner 7782 | -5/Warlord | Destroyed Executioner 7799 | -5/Warlord | Spotted Executioner 7801 | -5/Warlord | Core integrity fell below 20% 7850 | -5/Warlord | Lost 8 parts (2p1n1u4w) 7864 | -5/Warlord | Destroyed by B-86 Titan with Railgun Last Messages --------------- 07806_ Lgt. Ion Engine fries itself beyond repair. 07808_ E-15 Imp destroyed. 07809_ Executioner destroyed. 07813_ System corrupted: Matter fused (-10). 07813_ Acquired 5 matter. 07814_ Segregator fries itself beyond repair. 07814_ ANNOUNCEMENT: Detected 1 Hunter squad, 1 Behemoth squad, 1 Grunt squad, 1 Programmer squad, with prototype support. 07815_ G-67 Veteran destroyed. 07819_ Coolant Injector destroyed. 07822_ System corrupted: Flak Gun targeting data glitched. 07825_ Adv. Heat Sink fries itself beyond repair. 07825_ Acquired 30 matter. 07826_ G-67 Veteran knocked back. 07829_ G-67 Veteran destroyed. 07838_ Acquired 5 matter. 07844_ G-50 Soldier destroyed. 07852_ Acquired 7 matter. 07864_ Flak Gun destroyed. 07864_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????? #?????????????????????????????? | | ????????????? ?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #??????""#????????????????????? | | ???????????? #?????#""#????????????????????? | | #???????????? #?????#""#????????????????????? | | # ???????????? #?????#""#????????????????????? | | # ???????????## #?#####""#????????????????????? | | # ????????###; ###;;;;""#####????????????????? | | ? ???????# Y ; ""=!["############?????? | | ??? ??????#BB ; %@ "!%=%%="!"""""""#?????? | | #####+#######BB ; % %=%%*]%=!! """ #?####? | | Y %%*[%=%=%!!%%!%=% %=###* ## | | !%! !%=%%!%%%%!%%%%[%%%!%!==%[% | | Y [% %%!%=%%%[]=%/%=*%!%!!%!%% | | Y %=%%%![%%%[%%%% !#### | | ########+##BB ; %""=%%*%%%%!%%" ""#??## | | #??# #BB ""[%=%%= % """""#???# | | #??# """# Y # ""%=!"############???# | | #??# """#### ######;""#####?????????????## | | #??# """#??# #?##""#????????????????## | | #### """#??# #??#""#????????????????# # | | + """#??# #??#""#???????????????## ## | | #### #??# #?#""#???????????????# #? | | #??# """#??# ##??""#???????????????# #? | | #??# """#?? #?????????????????????# ##? | | ###### """#?## #?????????????????????# #?? | | ## """#??# #????????????????????## ##? | | ## """#??# #???????????????????## ## | | ## #??# ???????????????????# # | | #########??# #???????????????##### ## | | #?????????? #??????????????## # #### | | #?????????? #??????????????# #?## | | #?????????? #??????????????# ##?# | | #??????????##+#####??????????????# ## #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 35 Energy Capacity 525 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Com. Matter Pod | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed LobotomyVisualFlamer Manual? 0 Play Time 01:25:41 Cumulative 142.3 hours Start 2021.05.06 @ 11:16:26 End 2021.05.06 @ 13:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 104 Adventurer 26 Explorer 43 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 30 Gallery% 62 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6869f95-760a-42eb-b5fc-247b49a6ce19