Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 11:34:07 Player: Moleculor Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2744) 2744 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 6347 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 463 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 150/150 System Corruption 7% Temperature Cool (3) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Light Armor Plating > --- WEAPON (2) ------- Particle Gun Flail > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Hardlight Generator Remote Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Carbon-fiber Leg Gauss Rifle Grenade Launcher Mining Laser [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Gar Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 74 | 6 5 5 2 29 21 6 Power 7 | 1 . 1 . 3 2 . Engine 6 | 1 . 1 . 3 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 . 3 1 13 7 2 Treads 2 | 2 . . . . . . Leg 21 | . . . . 13 6 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . 3 1 . 1 . Utility 18 | 1 3 . . 7 4 3 Device 6 | . 1 . . 3 . 2 Storage 2 | 1 1 . . . . . Processor 4 | . . . . 2 2 . Hackware . | . . . . . . . Protection 6 | . 1 . . 2 2 1 Artifact . | . . . . . . . Weapon 21 | 2 2 1 1 6 8 1 Energy Gun 11 | 1 . 1 . 5 3 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | 1 1 . . . 2 . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . 1 . . . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 1 7 . Parts Lost 31 | . . 3 2 6 10 10 Power 3 | . . 1 . 1 1 . Propulsion 11 | . . 2 1 1 4 3 Utility 10 | . . . . 3 3 4 Weapon 7 | . . . 1 1 2 3 Highest Loss Streak 8 | . . 3 1 2 8 6 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 9 4 4 4 4 Power 1 | . 1 1 1 . . 1 Propulsion . | . . 1 . . . . Utility 1 | . . 1 . . 1 2 Weapon 2 | 1 2 4 3 3 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . 1 . 3 . 3 Power 3 | . . . . 1 . 2 Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 96 98 78 88 95 98 Engine 8 | . 14 13 14 9 4 . Core 2 | . . . . . 4 9 Treads 8 | . 28 25 . . . . Leg 21 | . . . . 31 33 35 Flight 1 | . . 2 26 1 . . Device 9 | . 5 14 14 17 2 4 Storage 4 | . 14 13 . . . . Processor 10 | . . . . 7 24 24 Protection 4 | . 5 . . 3 7 6 Energy Gun 10 | . 1 1 12 16 12 14 Ballistic Gun 9 | . 26 24 2 . 2 . Peak Build Rating 37 | 6 8 8 7 37 37 35 Average Rating 20 | 3 7 7 5 25 30 29 On Entrance 13 | . 6 7 6 4 37 31 Avg Prop Armor Cover (%) 2 | . . . . 2 . . Naked Turns . | . . . . . . . Heaviest Build 55 | 11 55 49 11 20 19 18 Greatest Support 62 | 40 40 40 8 62 62 57 Greatest Overweight (x) 5 | 2 1 5 2 2 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 Average Capacity 9 | 7 18 19 5 5 5 5 Most Carried 11 | 6 8 11 5 5 5 5 Average Carried 5 | 2 4 9 4 4 4 4 Final Capacity 20 | 8 20 5 5 5 5 5 Final Carried 8 | 2 8 5 5 5 5 4 Class Distribution -------------------- 54% | Mutant 37% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Gar Matter Collected 1897 | 175 391 57 5 656 531 82 Remotely . | . . . . . . . Salvage Created 4226 | . 621 86 11 1775 1453 280 Parts 186 | . 26 8 4 71 70 7 Haulers Intercepted 6 | . 1 . . 4 1 . Recyclers Shooed 6 | . 1 1 . 2 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Gar Combat Hostiles Destroyed 74 | . 9 6 3 26 24 6 Guns 53 | . 7 6 . 23 12 5 AOE 15 | . 2 . 3 1 9 . Classes Destroyed 14 | . 5 2 . 5 2 . Worker 5 | . . . . 2 3 . Hauler 6 | . 1 . . 4 1 . Recycler 14 | . 2 . . 6 6 . Mechanic 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 19 | . . 3 3 7 6 . Grunt 35 | . 9 . . 12 11 3 Brawler 1 | . . . . 1 . . Duelist 3 | . . . . . 2 1 Protector 1 | . . . . . 1 . Sentry 10 | . . . . 5 4 1 Hunter 2 | . . . . 1 . 1 Assembled 3 | . . 3 . . . . Best Kill Streak 9 | . 3 3 3 9 6 3 Combat Bots Only 6 | . 3 3 3 4 6 3 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 1 . 1 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Gar Hostile Shots Fired 386 | . 31 41 11 135 106 62 Missed 102 | . 9 8 2 40 28 15 Hits 284 | . 22 33 9 95 78 47 Melee 13 | . . 3 . . 7 3 Projectile 271 | . 22 30 9 95 71 44 Critical Strikes 13 | . 3 . . 1 4 5 Damage Taken 4255 | . 307 373 93 1314 1393 775 Core 704 | . 49 73 16 261 177 128 Absorbed by Shields 11 | . . . . . . 11 Regen/Repaired (Parts) 14 | . . . . 14 . . Core Remaining (%) 72 | 100 . . 44 . . . Volleys Fired 266 | . 38 22 3 112 65 26 Largest 2 | . 2 2 2 2 2 2 Hottest 134 | . 60 70 80 134 124 124 Shots Fired 510 | . 76 44 6 217 124 43 Gun 486 | . 74 43 3 210 115 41 Cannon . | . . . . . . . Launcher 22 | . 2 1 3 5 9 2 Special 2 | . . . . 2 . . Kinetic 135 | . 72 31 . 15 17 . Thermal 353 | . 2 12 3 197 98 41 Explosive 18 | . 2 1 3 5 5 2 Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 25 | . 10 2 . 16 25 10 Robot Miss Streak 5 | . 5 5 . 3 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 1 . 2 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 337 | . 52 18 . 147 89 31 Core Hits 157 | . 26 10 3 59 48 11 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 18 | . 2 . . 11 4 1 Burn 15 | . . . . 11 4 . Destroy 2 | . 2 . . . . . Smash 1 | . . . . . . 1 Melee Attacks 13 | . . . . . 7 6 Impact 13 | . . . . . 7 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7120 | . 797 249 166 2914 2347 647 Guns 5791 | . 663 204 . 2783 1664 477 Cannons . | . . . . . . . Explosions 960 | . 134 45 166 131 452 32 Melee 369 | . . . . . 231 138 Ramming . | . . . . . . . Kinetic 1308 | . 663 154 . 182 309 . Thermal 4483 | . . 50 . 2601 1355 477 Explosive 914 | . 134 45 166 131 406 32 Electromagnetic 46 | . . . . . 46 . Impact 369 | . . . . . 231 138 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 2 2 7 Average Corruption 2 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . 4 10 9 Message Errors 4 | . . . . 1 2 1 Matter Fused 7 | . . . . 2 2 3 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 5 | . . . . . 1 4 Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 144 | . . . . . 85 59 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 144 | . . . . . 85 59 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . 25 . . 28 17 40 Shots 4 | . 1 . . 1 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | . 28 36 . 169 387 246 Average Temperature 76 | . 10 20 . 21 130 86 Received Heat Transfer 1690 | . 216 40 . 477 612 345 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . 3 1 Combat Hostiles 4 | . . . . . 3 1 Parts Fried 3 | . . . . . 2 1 Impact Corruptions 5 | . . . . . 3 2 Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 23 | . . . . 18 2 3 Heat Transferred 9717 | . . 148 . 5762 2828 979 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Gar Maximum Alert Level 2 | . . . . 1 2 2 Low Security (%) 67 | 100 100 100 . 64 68 . Level 1 15 | . . . . 35 18 2 Level 2 17 | . . . . . 12 97 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 634 | . 80 61 . 267 549 634 Initial 352 | . . 1 . . 48 352 Average 168 | . 24 7 . 140 190 540 Influence Increases 2748 | . 287 76 70 810 1003 502 Destroy 0b10 Robot/C 1740 | . 180 60 60 520 580 340 Destroy 0b10 Robot/NC 145 | . 25 . . 65 55 . Destroy Leader 324 | . 44 10 10 128 112 20 Allied During Kill 164 | . . . . . 63 101 Successful Hack 62 | . 18 . . 23 7 14 Disable Machine 105 | . . . . 15 90 . Destroy Structure 118 | . 20 6 . 44 36 12 Lose Combat Pursuer 90 | . . . . 15 60 15 Influence Decreases 2174 | . 281 82 70 696 574 471 Entered New Map 262 | . . 5 . . 66 191 Time Decay 1262 | . 281 77 50 486 368 . Lost Part 280 | . . . 20 60 100 100 Lost Ally 220 | . . . . . 40 180 Purge Threat 150 | . . . . 150 . . Squads Dispatched 8 | . 1 . . 1 6 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Gar Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 19 7 4 31 32 17 Peak Tracking Total 7 | . 3 3 3 4 7 5 Tactical Retreats 6 | . . 1 . 1 3 1 Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Gar Traps Triggered 6 | . . . . 3 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Gar Machines Disabled 7 | . . . . 1 6 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Gar Machines Accessed 15 | . 1 . . 9 3 2 Terminals 11 | . 1 . . 6 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 28 | . 6 . . 14 4 4 Successful 17 | . 3 . . 10 3 1 Failed 11 | . 3 . . 4 1 3 Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 6 | . 3 . . 3 . . Terminals 23 | . 6 . . 10 3 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 12 | . 3 . . 6 2 1 Record 2 | . . . . 1 1 . Part Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 . . 1 . . Branch Access Points 2 | . 1 . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . 5 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Gar Total Allies 12 | . . . . . 12 . Largest Group 10 | . . . . . 10 10 Highest-Rated Group 173 | . . . . . 173 173 Highest-Rated Ally 31 | . . . . . 31 29 Total Orders 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 133 | . . . . . 40 93 Total Damage 1750 | . . . . . 568 1182 Kills 18 | . . . . . 6 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Gar Active Infowar (turns) 3456 | . 332 638 122 1028 661 675 Structural 2120 | . 332 638 122 1028 . . Machine Analysis 1336 | . . . . . 661 675 Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 3 | . . 1 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Gar Turns Passed 4566 | 69 827 638 122 1372 855 683 Spaces Moved 2271 | 42 301 214 180 734 431 369 Core 32 | 24 . . . 2 6 . Treads 511 | 18 301 192 . . . . Legs 1476 | . . . . 682 425 369 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 252 | . . 22 180 50 . . Fastest Speed 37 | 50 160 117 37 37 100 122 Average Speed 139 | 134 223 229 56 119 121 122 Slowest Speed 437 | 160 240 437 200 200 122 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 42 12 19 51 48 40 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 6 2 . . Terrain Destroyed 124 | . 19 6 16 40 36 7 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 122 | . 19 6 16 38 36 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Gar Total 3126 | 55 377 318 193 1012 621 550 Wait 358 | . 23 70 . 85 46 134 Move 2265 | 41 300 213 179 733 430 369 Hop . | . . . . . . . Pick Up 58 | 8 8 3 2 16 18 3 Fast Attach 19 | . . . 1 7 10 1 Attach 37 | 6 2 3 2 10 10 4 Detach 3 | . . . 1 2 . . Swap 59 | . 5 3 2 25 20 4 Drop 47 | . 1 4 3 22 15 2 Fire 266 | . 38 22 3 112 65 26 Melee 13 | . . . . . 7 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 897 | -10/Materials | Entered Mines 948 | -10/Mines | Learned Materials stockpile data 981 | -10/Mines | Discovered new exit (range 8) 1135 | -10/Mines | Assembled infested the area 1522 | -10/Mines | Lost 3 parts (1p2n) 1535 | -10/Mines | Entered Subcaves 1551 | -10/Subcaves | Core integrity fell below 50% 1590 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1644 | -10/Subcaves | Learned location of 1 exit from Materials 1644 | -10/Subcaves | Discovered new exit (range 11) 1657 | -10/Subcaves | Entered Materials 1657 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1658 | -8/Materials | Identified exit to Storage 1659 | -8/Materials | Identified exit to Factory 2043 | -8/Materials | Build established: Scavenger-Mutant 2046 | -8/Materials | Discovered exit to Storage (range 9) 2073 | -8/Materials | Identified exit to Garrison 2121 | -8/Materials | Repaired Structural Scanner 2807 | -8/Materials | Build established: Mutant 3029 | -8/Materials | Entered Storage 3303 | -8/Storage | Met a pair of Derelict thieves 3407 | -8/Storage | Core integrity fell below 50% 3477 | -8/Storage | Lost 8 parts (1p4n1u2w) 3635 | -8/Storage | Garrison activated, responded to threat 3769 | -8/Storage | Build established: Scavenger-Mutant 3811 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3871 | -8/Storage | Discovered exit to Factory (range 9) 3883 | -8/Storage | Identified exit to Garrison 3884 | -8/Storage | Entered Garrison 3884 | -8/Garrison | Accompanied by 10 allies 3946 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Triggered checkpoint 4112 | -8/Garrison | Triggered checkpoint 4157 | -8/Garrison | Discovered new exit (range 9) 4168 | -8/Garrison | Triggered checkpoint 4216 | -8/Garrison | Core integrity fell below 20% 4226 | -8/Garrison | Lost 4 allies 4366 | -8/Garrison | Triggered checkpoint 4381 | -8/Garrison | Lost 3 parts (1u2w) 4567 | -8/Garrison | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- F &K#O04GEHLIKX00MYZ>RTG Connecting with Garrison Terminal... System corrupted: Matter fused (-7). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 58. Field strength at 16. Stasis field depleted. System corrupted: Component data lost. Grenade Launcher destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Machine Analyzer destroyed. System corrupted by crushing effect (+5). Knocked back. Targeting Computer destroyed. Critical hit (Burn: +37). B-36 Bruiser heat short circuits Rnf. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????? ############## ##????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ????????????????# # #????????????????????? | | ?????????????????????#### #????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????????????????#### | | ????????????????????????#b #?????????????????# | | ????????????????????????#@^ #?????????????????# | | ????????????????????????# ^#?????????????????# # | | ????????????????????????# #?????????????????# # | | ????????????????????????# #?????????????????# # | | ????????????????????????# ^#?????????????????# # | | ????????????????????????# #???????????####### # | | ????????????????????????# #???????????#=% ## # | | ????????????????????????# #############%[ ## # | | ????????????????????????# *! %/% | | ????????????????????????# | | ????????????????????????# | | ????????????????????????##T######### ## ## | | ?????????????????????????###???????# ## ## | | ???????????????????????????????????" | | ???????????????????????????????????" = | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????# ## ## | | ??????????????????????????????????## ## ## | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????????????# | | ???????????????????????????????????######""""## # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed VisualHackingLayer Manual? 0 Play Time 01:10:31 Cumulative 13.6 hours Start 2026.03.07 @ 10:23:28 End 2026.03.07 @ 11:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd7520ea-59fd-4ef9-9f0b-45f8f9d3168e