Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.05 @ 21:20:13 Player: lobstro Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (237) 1185 Value Destroyed (8744) 8744 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1544) 1544 TOTAL SCORE: 20013 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 830 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 86/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg GAL Module Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Cooled Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Q-thruster > --- UTILITY ---------- Energy Filter Z-Drone Bay > --- WEAPON ----------- Improved Arc Projector Mass Driver > --- INVENTORY -------- GAL Module [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . Utility 7 | . . . . . . . 1 . 1 . . 2 . . . . . 1 1 . 1 Weapon 4 | . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 Parts Attached 238 | 8 11 5 18 2 . 7 19 13 35 20 . 10 18 7 2 12 26 3 22 . . Power 43 | 1 . 2 3 . . 1 4 . 5 4 . 3 4 1 . 3 7 1 4 . . Engine 14 | 1 . 2 3 . . 1 3 . 2 . . . . 1 . 1 . . . . . Core 25 | . . . . . . . 1 . 3 4 . 3 4 . . 2 6 1 1 . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . Propulsion 96 | 3 7 2 11 . . 3 7 5 17 4 . 3 4 3 . 5 14 . 8 . . Treads 28 | . . . 3 . . 1 . 5 11 . . . 2 3 . . . . 3 . . Leg 60 | . 5 2 8 . . 2 7 . 6 4 . 3 2 . . 5 14 . 2 . . Wheel 4 | 3 . . . . . . . . . . . . . . . . . . 1 . . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . 2 . . Utility 45 | 2 . . 1 . . 1 3 1 5 7 . 4 8 1 2 2 3 . 5 . . Device 18 | 1 . . . . . . 2 . 2 2 . . 5 . 1 . 2 . 3 . . Storage 4 | 1 . . . . . 1 . . . . . . 1 . . . . . 1 . . Processor 8 | . . . 1 . . . . . . 2 . 1 1 1 . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . . . . 1 1 3 3 . 3 1 . 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 4 1 3 2 . 2 5 7 8 5 . . 2 2 . 2 2 2 5 . . Energy Gun 7 | . . . . . . . . . 2 . . . . . . . . 2 3 . . Energy Cannon 13 | . 2 1 2 1 . 1 2 2 1 1 . . . . . . . . . . . Ballistic Gun 7 | 2 2 . . . . . . . . 1 . . . . . . 2 . . . . Ballistic Cannon 6 | . . . . . . . 2 1 1 . . . . . . . . . 2 . . Launcher 6 | . . . 1 . . 1 . 1 2 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . . 1 2 1 . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 2 . . 2 1 . 2 . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . Corrupted Parts 5 | . . . . . . . . 1 3 . . . 1 . . . . . . . . System Corruption 25 | . . . . . . . . 3 17 . . . 5 . . . . . . . . Parts Lost 103 | . . 1 5 . . 3 4 3 15 15 . 1 11 4 . 4 27 . 10 . . Power 21 | . . 1 . . . 1 . . 4 3 . . 3 1 . . 6 . 2 . . Propulsion 40 | . . . 4 . . 2 3 2 7 4 . . 2 1 . 2 10 . 3 . . Utility 26 | . . . . . . . 1 1 2 6 . 1 5 1 . . 7 . 2 . . Weapon 16 | . . . 1 . . . . . 2 2 . . 1 1 . 2 4 . 3 . . Highest Loss Streak 8 | . . 1 4 . . 2 2 1 4 6 . 1 5 2 . 2 8 . 5 . . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 100 99 96 100 100 96 92 94 97 94 100 96 95 94 93 99 73 . 16 . . Engine 7 | . 14 13 11 11 11 10 17 18 7 2 . . . 4 6 6 . . . . . Core 4 | . . . . . . . . . 6 9 15 13 12 6 6 6 6 . . . . Treads 13 | . . . 11 33 33 29 1 28 25 14 7 1 4 19 20 . . . 1 . . Leg 14 | . 27 28 29 11 11 11 27 2 3 13 23 24 20 2 . 25 22 . . . . Device 8 | . 14 14 8 . . . 6 12 6 4 7 4 7 13 13 13 8 . 2 . . Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 5 6 6 6 3 . . . . Processor 7 | . . . 2 11 11 11 6 . . 5 7 13 13 12 13 13 9 . . . . Protection 5 | . . . . . . . 4 4 14 11 7 10 8 6 6 6 3 . . . . Energy Cannon 5 | . 26 28 16 11 11 11 2 2 . 1 7 6 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 9 6 . . . . . . . . . . 1 . . Launcher 1 | . . . 5 1 . . . . 3 4 . . . . . . . . . . . Impact Weapon 4 | . . . . 9 11 10 5 7 6 7 7 6 6 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 7 6 10 13 13 12 7 . . . . Piercing Weapon 2 | . . . . . . . . . 4 5 . . . 4 6 6 3 . . . . Naked Turns 568 | . . . . . . . . . . . . . . . . . 21 186 90 66 205 Heaviest Build 62 | 13 17 19 21 20 19 27 58 42 62 62 40 55 62 51 42 46 46 7 47 . . Greatest Support 140 | 32 26 23 60 60 60 60 40 80 82 80 55 76 76 101 73 73 86 3 140 3 3 Greatest Overweight (x) 4 | . . . 2 . . . 1 4 1 1 . . 1 . . . 2 2 1 . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 9 | 7 8 8 8 8 8 8 10 10 10 10 10 10 9 10 10 10 8 5 5 5 5 Most Carried 10 | 5 8 8 8 8 8 8 10 10 10 10 9 10 10 9 10 10 10 5 5 2 2 Average Carried 7 | 3 7 7 7 7 8 7 9 8 8 6 9 9 5 7 9 9 7 4 3 2 2 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 5 8 8 8 8 8 8 10 9 10 9 9 9 4 8 10 10 3 5 2 2 2 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Derelict-Mutant 21% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Matter Collected 3750 | 316 110 104 267 30 . 71 465 192 446 410 37 111 323 224 40 115 212 36 241 . . Remotely 296 | . . . . . . . . . . 158 37 101 . . . . . . . . . Salvage Created 9429 | 115 306 291 887 54 . 263 765 495 1502 1062 . 439 954 716 . 383 900 . 297 . . Parts 388 | 6 26 12 54 4 . 12 31 29 67 33 . 6 14 13 . 19 49 . 13 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . . . . 24 3 . 6 12 . 26 . . . . . Prevented 21 | . . . . . . . . . . 7 1 . 6 3 . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 195 | . 8 9 18 5 . 8 18 12 27 23 . 8 17 9 . 10 18 . 5 . . Melee 92 | . . . . 1 . 7 4 7 15 12 . 3 9 6 . 10 18 . . . . Guns 2 | . . . . . . . . . . 2 . . . . . . . . . . . Cannons 53 | . 8 9 17 2 . . 7 1 . 3 . 1 . . . . . . 5 . . AOE 6 | . . . 1 . . . . 2 3 . . . . . . . . . . . . Classes Destroyed 16 | 2 3 1 5 . . 2 . 1 2 . . . . . . . . . . . . Worker 14 | . . . 1 . . . . . 10 . . . . . . . 2 . 1 . . Builder 4 | . . . 1 . . . . . 2 . . . . . . . . . 1 . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycler 6 | 1 1 . 1 . . . 1 . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . Watcher 14 | . 3 . 3 . . . 4 2 2 . . . . . . . . . . . . Swarmer 55 | . 6 3 3 5 . 4 3 3 4 5 . . 1 4 . 7 7 . . . . Grunt 74 | . 2 5 9 . . 2 10 5 9 10 . 3 8 3 . 1 3 . 4 . . Brawler 8 | . . . . . . 1 . . 1 2 . . 3 1 . . . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . 1 . . . . . . . . Sentry 32 | . . . 5 . . . 5 4 6 4 . 4 1 1 . 1 1 . . . . Hunter 10 | . . . . . . 1 . . 3 1 . . 2 . . 1 2 . . . . Programmer 12 | . . . . . . . . . 4 . . 1 1 . . . 5 . 1 . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 4 7 2 . 3 7 4 7 4 . 2 4 4 . 3 6 . 3 . . Combat Bots Only 7 | . 3 4 6 2 . 3 7 3 4 4 . 2 4 4 . 3 6 . 3 . . Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 1 1 5 1 . 1 1 1 . 3 1 . 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . 1 1 . . . . . . . . . . . . Melee 3 | . . . . 1 . 1 1 1 1 1 . 1 1 1 . 3 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Damage Taken 18319 | . 117 343 600 261 . 384 1038 470 2386 1805 . 718 1451 565 . 676 2608 190 2943 303 1461 Core 4415 | . 44 61 69 24 . 58 185 23 162 302 . 147 152 68 . 152 359 190 655 303 1461 Absorbed by Shields 154 | . . . . . . . . . . . . . 129 25 . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . 57 . . . . . . . . . . . Core Remaining (%) 58 | 100 . 58 . . . 62 . 62 . . 33 . . . . 38 64 83 . 26 . Volleys Fired 219 | 6 17 27 36 8 . 1 38 23 1 12 . 8 . . . . . 1 41 . . Largest 2 | 2 2 2 2 2 . 1 2 2 2 2 . 1 . . . . . 1 2 . . Hottest 136 | 40 136 136 136 136 . 33 120 120 100 108 . 80 . . . . . 65 122 . . Shots Fired 381 | 12 34 54 66 13 . 1 69 36 6 24 3 8 . . . . 1 1 53 . . Gun 41 | 12 . . . . . . . . 2 12 . . . . . . 1 1 13 . . Cannon 316 | . 34 54 59 13 . . 69 25 . 11 3 8 . . . . . . 40 . . Launcher 16 | . . . 7 . . 1 . 3 4 1 . . . . . . . . . . . Special 8 | . . . . . . . . 8 . . . . . . . . . . . . . Kinetic 119 | 12 . . . . . . 49 5 . 12 . . . . . . 1 . 40 . . Thermal 239 | . 34 54 59 13 . . 20 28 . 11 3 8 . . . . . . 9 . . Explosive 13 | . . . 7 . . 1 . . 4 1 . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . 3 2 . . . . . . . . 1 4 . . Robot Hit Streak 30 | 3 13 17 17 5 . . 17 6 11 23 5 8 . . . . . 1 30 . . Robot Miss Streak 5 | 3 2 2 2 1 . . 5 2 1 3 . 1 . . . . 1 . 1 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 729 | 7 23 33 47 17 . 19 93 39 97 73 1 42 59 27 . 23 79 1 49 . . Core Hits 298 | 2 13 10 32 3 . 4 50 22 35 37 . 8 11 10 . 12 29 . 20 . . Critical Kills 11 | . . . . 1 . 2 . 1 3 1 . 1 1 1 . . . . . . . Critical Parts Destroyed 41 | . . . . . . 3 6 2 17 1 . 1 8 3 . . . . . . . Critical Strikes 76 | . . . . 1 . 5 8 3 22 5 . 3 15 5 . 2 5 . 2 . . Blast 2 | . . . . . . . . . . . . . . . . . . . 2 . . Smash 58 | . . . . 1 . 5 8 3 22 3 . 2 10 4 . . . . . . . Sever 14 | . . . . . . . . . . . . 1 5 1 . 2 5 . . . . Impale 2 | . . . . . . . . . . 2 . . . . . . . . . . . Melee Attacks 517 | . . . . 12 . 22 30 38 102 58 . 39 70 34 . 28 84 . . . . Impact 323 | . . . . 12 . 22 30 38 78 49 . 29 50 15 . . . . . . . Slashing 141 | . . . . . . . . . . 1 . 10 20 15 . 25 70 . . . . Piercing 53 | . . . . . . . . . 24 8 . . . 4 . 3 14 . . . . Sneak Attacks 15 | . . . . . . 1 . 1 6 5 . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 63 | . . . . . . . . . 9 8 . 8 13 7 . 5 13 . . . . Damage Inflicted 25103 | 95 494 676 1267 507 . 815 2187 1410 4251 2734 . 1612 2411 1412 . 838 2831 16 1523 2 22 Guns 484 | 95 . . . . . . . . 13 244 . . . . . . . 16 116 . . Cannons 5556 | . 494 676 943 204 . . 1005 381 . 277 . 180 . . . . . . 1396 . . Explosions 1062 | . . . 323 . . . . 187 552 . . . . . . . . . . . . Melee 17960 | . . . . 303 . 815 1182 842 3686 2213 . 1432 2411 1410 . 838 2828 . . . . Ramming 41 | . . . 1 . . . . . . . . . . 2 . . 3 . 11 2 22 Kinetic 2506 | 95 . . . . . . 664 107 . 244 . . . . . . . . 1396 . . Thermal 3531 | . 494 676 943 204 . . 341 299 50 277 . 180 . . . . . . 67 . . Explosive 825 | . . . 323 . . . . . 502 . . . . . . . . . . . . Electromagnetic 240 | . . . . . . . . 162 13 . . . . . . . . 16 49 . . Impact 12229 | . . . . 303 . 815 1182 842 3168 1955 . 1113 1968 883 . . . . . . . Slashing 4519 | . . . . . . . . . . 54 . 319 443 363 . 810 2530 . . . . Piercing 1212 | . . . . . . . . . 518 204 . . . 164 . 28 298 . . . . Highest Corruption 27 | . . . . . . . . 4 19 27 27 . 16 16 16 . 5 . 7 7 . Average Corruption 12 | . . . . . . . . 3 10 21 27 . 8 16 16 . 2 . 6 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . 4 8 . . Effects 377 | . . . . . . . . 21 59 86 35 . 62 87 8 . 8 . 9 2 . Message Errors 83 | . . . . . . . . 7 14 17 8 . 13 20 . . 1 . 2 1 . Matter Fused 99 | . . . . . . . . 3 17 21 7 . 23 22 2 . 2 . 2 . . Heat Flow Errors 42 | . . . . . . . . 3 5 12 5 . 6 10 . . . . 1 . . Energy Discharges 46 | . . . . . . . . 3 4 3 5 . 6 19 2 . 3 . . 1 . Parts Rejected 4 | . . . . . . . . . 1 2 . . . . . . . . 1 . . Data Loss (minor) 53 | . . . . . . . . 4 6 17 6 . 9 7 2 . 1 . 1 . . Data Loss (major) 27 | . . . . . . . . . 4 7 1 . 5 7 2 . . . 1 . . Misfires 10 | . . . . . . . . 1 4 1 3 . . . . . 1 . . . . Alerts 8 | . . . . . . . . . 4 2 . . . 2 . . . . . . . Misdirections 3 | . . . . . . . . . . 3 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3911 | . 2 1 1 57 . 232 342 101 1257 278 . 251 568 479 . 22 180 . 140 . . Projectiles 162 | . 2 1 1 1 . . . . . . . 17 . . . . . . 140 . . Explosions 37 | . . . . . . . . . 37 . . . . . . . . . . . . Melee 3712 | . . . . 56 . 232 342 101 1220 278 . 234 568 479 . 22 180 . . . . Knockbacks 94 | . . . . . . 3 39 2 10 4 . 5 6 4 . . . . 21 . . Impact 36 | . . . . . . 3 4 1 10 3 . 5 6 4 . . . . . . . Kinetic 48 | . . . . . . . 29 1 . . . . . . . . . . 18 . . Secondary 10 | . . . . . . . 6 . . 1 . . . . . . . . 3 . . Self-Inflicted Damage 374 | . . . 28 . . . . . 263 67 . . . . . . . . 5 1 10 Shots 12 | . . . 1 . . . . . 7 4 . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . 1 . . . . 1 1 2 Targets Rammed 8 | . . . 1 . . . . . . . . . . 1 . . 2 . 1 1 2 Kicked 2 | . . . . . . . . . . . . . . . . . 2 . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 555 | 6 333 555 429 349 . 7 453 242 299 374 266 240 288 254 . . . . 251 . . Average Temperature 127 | 6 112 196 146 139 . 6 131 94 101 128 91 88 89 104 . . . . 98 . . Received Heat Transfer 5486 | . 36 126 174 . . 144 765 270 810 789 . 291 520 231 . 57 258 18 772 . 225 Effects 33 | . 3 10 7 1 . . 7 . 1 1 . 3 . . . . . . . . . Shutdowns 7 | . . 3 1 1 . . 1 . . 1 . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . Interference 13 | . 3 . 1 . . . 6 . . . . 3 . . . . . . . . . Matter Decay 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . 3 . . . . . . . . . . . . . . . . . . . Damage (major) 5 | . . 2 3 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 52 | . . . . 1 . 2 10 2 15 5 . 3 9 5 . . . . . . . Impact Corruptions 135 | . . . . 4 . 10 16 7 41 13 . 10 18 15 . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 4 1 2 . . . 1 . . . . . . . . . . . . . Heat Transferred 6288 | . 888 1221 1702 370 . . 555 494 50 550 . 310 . . . . . . 148 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Peak Influence 669 | 10 147 163 588 143 . 139 390 367 283 . . 205 . . . . 298 342 669 342 626 Initial 327 | . 5 28 . 83 . . 4 52 65 . . . . . . . . 39 149 327 167 Average 120 | 1 57 28 259 48 . 43 130 161 118 . . 69 . . . . 123 108 289 335 308 Maximum Alert Level 2 | . . . 2 . . . 1 1 1 . . 1 . . . . 1 1 2 1 2 Low Security (%) 80 | 100 100 100 33 100 . 100 69 73 85 . . 91 . . . . 93 74 53 . 37 Level 1 15 | . . . 44 . . . 30 26 14 . . 8 . . . . 6 25 12 100 34 Level 2 4 | . . . 22 . . . . . . . . . . . . . . . 34 . 28 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 2 . . . 5 2 6 . . 2 . . . . 3 4 5 . 3 Investigation 6 | . . . 1 . . . . 1 1 . . . . . . . . 2 1 . . Extermination 9 | . . . . . . . . . 4 . . 2 . . . . 2 . 1 . . Reinforcement 11 | . . . 1 . . . 1 1 1 . . . . . . . 1 2 1 . 3 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison 5 | . . . . . . . 4 . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Distress Signals 13 | . . 1 1 . . . 5 1 1 . . . . . . . 1 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 397 | . 10 11 32 6 . 9 32 21 37 28 . 11 21 11 . 18 43 17 44 5 41 Peak Tracking Total 21 | . 3 5 9 4 . 4 7 5 5 9 . 3 7 4 . 5 8 8 11 5 21 Tactical Retreats 54 | . . 2 2 . . 1 4 . 6 3 . 4 4 2 . 4 5 3 9 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Traps Triggered 10 | . . . 1 . . . . 3 4 1 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 1 . 2 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Disabled 14 | . . . 4 . . 2 . 4 1 . . . . . . . 1 1 1 . . Max in Single Turn 1 | . . . 1 . . 1 . 1 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Accessed 45 | . 5 . 7 1 1 . 9 9 4 1 . 1 . . . 1 2 . 4 . . Terminals 29 | . 5 . 6 . . . 6 8 1 . . 1 . . . 1 1 . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 1 . 1 . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . Total Hacks 88 | . 13 . 16 1 1 . 18 19 9 1 . 1 . . . 1 2 . 6 . . Successful 48 | . 9 . 7 1 1 . 11 8 2 1 . 1 . . . 1 2 . 4 . . Failed 40 | . 4 . 9 . . . 7 11 7 . . . . . . . . . 2 . . Catastrophic 5 | . . . 1 . . . 2 1 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 1 . 1 . . . . . . . . . . . . . 6 14 8 3 5 Terminals 61 | . 13 . 14 . . . 13 16 2 . . 1 . . . 1 1 . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 2 . . . 1 . 4 . . . . . . . . . 4 . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . . . . 2 3 2 . . . . . . . . . . . . Terminal Hacks 36 | . 9 . 6 1 1 . 8 7 . 1 . 1 . . . 1 1 . . . . Record 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . Robot Analysis 3 | . . . . . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . 2 . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . 1 . 1 . . . . . . . . . 2 . . Retrieve Components 5 | . . . 1 . . . 1 . 1 . . . . . . . . . 2 . . Scanalyzer 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Insert Component 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 5 . . . 6 6 3 . . . . . . . . . 2 . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . . 102 . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . 2 . . . 4 . 10 . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Total Allies 43 | . . . . . . . . 10 . . . . . . 9 . 4 12 7 . 1 Largest Group 10 | . . . . . . . . 10 5 . . . . . 9 4 3 8 4 . 1 Highest-Rated Group 723 | . . . . . . . . 173 79 . . . . . 267 115 210 723 324 . 50 Highest-Rated Ally 103 | . . . . . . . . 29 16 . . . . . 42 42 70 96 103 . 50 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . 2 3 4 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Demo 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 150 | . . . . . . . . 30 14 . . . . . . 16 16 40 32 . 2 Total Damage 4603 | . . . . . . . . 392 160 . . . . . . 329 528 1545 1453 . 196 Kills 34 | . . . . . . . . 8 1 . . . . . . 5 3 9 7 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Robot Analysis Total 3 | . . . . . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . 2 1 . 1 1 . 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 4 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . . 15 . . . . Traps 13 | . . . . . . . . . . . . . . . . . 13 . . . . Exits 2 | . . . . . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . 2 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Turns Passed 25503 | 148 763 1351 1359 1253 361 1429 1942 1445 2325 1750 708 1025 2063 2105 1784 1420 1041 197 763 66 205 Spaces Moved 15562 | 82 478 959 737 712 226 800 763 651 1088 1081 543 647 1373 1236 1110 1070 572 353 572 129 380 Core 1098 | 2 . . . . . . . . . . . . . . . . 42 353 192 129 380 Treads 6710 | . . . 265 712 226 800 43 555 1078 296 . . 329 1236 1110 18 . . 42 . . Legs 7373 | . 472 959 472 . . . 720 96 10 785 543 647 1044 . . 1052 530 . 43 . . Wheels 140 | 80 6 . . . . . . . . . . . . . . . . . 54 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 241 | . . . . . . . . . . . . . . . . . . . 241 . . Fastest Speed 39 | 50 90 120 120 160 160 160 190 160 152 123 130 127 120 160 160 120 50 50 39 50 50 Average Speed 137 | 97 119 120 143 160 160 160 192 174 168 135 130 127 134 160 160 120 115 51 68 50 50 Slowest Speed 400 | 100 120 120 260 160 160 160 240 400 245 250 130 130 190 160 160 160 260 150 145 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 6 77 100 60 97 64 99 53 76 26 81 55 12 97 97 90 98 14 14 17 18 23 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . 1 . . . . . . . . . . 2 . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 . . 1 . 1 . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 . 1 1 . 1 . 1 1 1 1 . 1 1 . . Scrap Searched 35 | . . 1 . 2 . 1 . . . 13 2 . 4 4 3 5 . . . . . Spaces Dug 7 | . . . . . . 7 . . . . . . . . . . . . . . . Terrain Destroyed 187 | . . . 47 . . 7 . 17 72 37 . . . . . . . . 7 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . 1 . . . . . . . . . . 7 . . AOE 179 | . . . 47 . . 7 . 16 72 37 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Tes Res Total 18419 | 134 636 1106 967 791 225 909 1108 839 1411 1249 545 791 1501 1321 1119 1163 827 369 884 129 395 Wait 1765 | 35 106 110 160 56 . 75 233 108 178 70 3 82 44 45 . 51 152 6 238 . 13 Move 15535 | 81 477 958 736 711 225 799 762 650 1087 1080 542 646 1372 1235 1109 1069 571 352 565 128 380 Hop 3 | . . . . . . . . . . . . . . . . . . . 3 . . Pick Up 112 | 4 12 2 9 1 . 2 10 3 9 15 . 6 10 6 4 5 4 3 7 . . Fast Attach 80 | 7 2 . 2 . . 2 5 4 17 3 . 1 8 4 1 1 10 1 12 . . Attach 83 | . . 1 8 . . 2 6 1 10 14 . 4 8 2 . 6 9 2 10 . . Detach 8 | . . . . . . . 1 . 1 . . . 1 1 . . . 2 2 . . Swap 75 | 1 9 4 8 2 . 3 8 8 8 3 . 5 2 1 1 5 7 . . . . Drop 101 | . 13 4 7 1 . 3 15 4 11 3 . 10 6 3 4 6 4 2 5 . . Fire 219 | 6 17 27 36 8 . 1 38 23 1 12 . 8 . . . . . 1 41 . . Melee 430 | . . . . 12 . 22 30 38 89 49 . 29 50 23 . 20 68 . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Kick 2 | . . . . . . . . . . . . . . . . . 2 . . . . Crush 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 9) 662 | -10/Materials | Identified exit to Mines 767 | -10/Materials | Discovered new exit (range 13) 912 | -10/Materials | Entered Mines 916 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 991 | -10/Mines | Found a hidden stash of uninstalled traps 1129 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1155 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1163 | -10/Mines | Found Prototype Device 1428 | -10/Mines | Discovered new exit (range 5) 1522 | -10/Mines | Excavation squad dispatched 1522 | -10/Mines | A large section of the Mines collapsed 1613 | -10/Mines | Discovered new exit (range 16) 1620 | -10/Mines | Learned location of Zion (-6) 2263 | -10/Mines | Entered Materials 2263 | -9/Materials | Evolved 2 slots: Propulsion x2 2383 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Lost 4 parts (3n1w) 3460 | -9/Materials | Build established: Scavenger-Mutant 3496 | -9/Materials | Discovered new exit (range 13) 3622 | -9/Materials | Entered Mines 3923 | -9/Mines | Learned Materials stockpile data 3944 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4221 | -9/Mines | Learned location of Storage (-8) 4232 | -9/Mines | Discovered new exit (range 7) 4334 | -9/Mines | Discovered new exit (range 11) 4419 | -9/Mines | Learned Materials garrison access intel 4865 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4867 | -9/Mines | Discovered new exit (range 5) 4875 | -9/Mines | Entered Exiles 4875 | -9/Exiles | Found Exiles lab abandoned 5212 | -9/Exiles | Discovered new exit (range 17) 5236 | -9/Exiles | Entered Mines 5443 | -8/Mines | Discovered new exit (range 11) 5854 | -8/Mines | Discovered new exit (range 9) 6665 | -8/Mines | Entered Materials 6665 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6667 | -8/Materials | Loaded intel: 1 garrison access location 7244 | -8/Materials | Garrison activated, responded to threat 7356 | -8/Materials | Garrison activated, responded to threat 7428 | -8/Materials | Destroyed 7 combat bots 7830 | -8/Materials | Discovered new exit (range 4) 8044 | -8/Materials | Identified Exp. Sensor Array 8418 | -8/Materials | Discovered new exit (range 8) 8573 | -8/Materials | Identified exit to Storage 8607 | -8/Materials | Entered Storage 8764 | -8/Storage | Build established: Mutant 9199 | -8/Storage | Discovered new exit (range 16) 9205 | -8/Storage | Build established: Scavenger-Mutant 9450 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9450 | -8/Storage | Identified exit to Recycling 9749 | -8/Storage | Build established: Commander-Mutant 10052 | -8/Storage | Entered Factory 10052 | -7/Factory | Accompanied by 5 allies 10052 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10342 | -7/Factory | Lost 4 parts (1p2n1u) 10671 | -7/Factory | Build established: Scavenger-Mutant 10838 | -7/Factory | Discovered new exit (range 13) 10917 | -7/Factory | Lost 4 parts (2n2w) 11457 | -7/Factory | System corruption reached 10% 11987 | -7/Factory | Found Rocket Array 11990 | -7/Factory | Found Faulty Rocket Array 12377 | -7/Factory | Entered Lower Caves 12878 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13022 | -7/Lower Caves | Lost 3 parts (1p1n1u) 13486 | -7/Lower Caves | Identified exit to Lower Caves 13500 | -7/Lower Caves | Learned Factory trap positions 13608 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13638 | -7/Lower Caves | Core integrity fell below 50% 13687 | -7/Lower Caves | Lost 6 parts (1p3u2w) 14127 | -7/Lower Caves | Entered another Lower Caves area 14153 | -7/Lower Caves | Discovered new exit (range 13) 14309 | -7/Lower Caves | Learned Factory stockpile data 14394 | -7/Lower Caves | Build established: Derelict-Mutant 14835 | -7/Lower Caves | Entered Factory 14835 | -6/Factory | Evolved 2 slots: Utility x2 14836 | -6/Factory | Loaded intel: 82 trap records 15009 | -6/Factory | Discovered new exit (range 14) 15072 | -6/Factory | Discovered new exit (range 3) 15683 | -6/Factory | Identified exit to Lower Caves 15860 | -6/Factory | Entered Lower Caves 16295 | -6/Lower Caves | Learned Factory emergency access door positions 16573 | -6/Lower Caves | Discovered new exit (range 16) 16698 | -6/Lower Caves | Lost 3 parts (1n1u1w) 16806 | -6/Lower Caves | Encountered a Warlord checkpoint 17302 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17337 | -6/Lower Caves | System corruption reached 10% 17385 | -6/Lower Caves | Lost 5 parts (1p1n3u) 17627 | -6/Lower Caves | Build established: Scavenger-Mutant 17923 | -6/Lower Caves | Entered another Lower Caves area 17983 | -6/Lower Caves | Discovered new exit (range 14) 18109 | -6/Lower Caves | Build established: Derelict-Mutant 18594 | -6/Lower Caves | Discovered new exit (range 14) 18683 | -6/Lower Caves | Build established: Scavenger-Mutant 18908 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19196 | -6/Lower Caves | Build established: Derelict-Mutant 19384 | -6/Lower Caves | Encountered a Warlord checkpoint 19654 | -6/Lower Caves | Learned Factory terminal intel 20028 | -6/Lower Caves | Entered Zion 20091 | -6/Zion | Given the Hacking Drone Bay 20091 | -6/Zion | Found Prototype Device 20100 | -6/Zion | Discovered new exit (range 14) 20128 | -6/Zion | Found GAL Module 20284 | -6/Zion | System corruption cleaned by Quarantine Array 20342 | -6/Zion | Given A8's code to call for help 20807 | -6/Zion | Imprinted 20809 | -6/Zion | Declared Zion's savior 21389 | -6/Zion | Gained Derelict followers 21812 | -6/Zion | Entered Proximity Caves 21812 | -5/Proximity Caves | Accompanied by 4 allies 22160 | -5/Proximity Caves | Learned Factory terminal intel 22462 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22462 | -5/Proximity Caves | Core integrity fell below 50% 22762 | -5/Proximity Caves | Build established: Scavenger-Mutant 22932 | -5/Proximity Caves | Discovered new exit (range 13) 23232 | -5/Proximity Caves | Entered Factory 23232 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 23234 | -5/Factory | Loaded intel: 27 terminal locations 23464 | -5/Factory | Lost 8 parts (2p4n2u) 23523 | -5/Factory | Zion Demo squad teleported in 23635 | -5/Factory | Identified exit to Factory 23885 | -5/Factory | Zion Light squad teleported in 23982 | -5/Factory | Identified Hacking Drone Bay 24103 | -5/Factory | Lost 6 parts (1p1n3u1w) 24226 | -5/Factory | Lost 5 parts (3n1u1w) 24251 | -5/Factory | Cargo convoy interrupted 24252 | -5/Factory | Released all parts (4) 24273 | -5/Factory | Entered another Factory area 24273 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24274 | -4/Factory | Loaded intel: 26 terminal locations 24281 | -4/Factory | Lost 3 parts (1p1n1w) 24308 | -4/Factory | Zion Fire squad teleported in 24384 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 24389 | -4/Factory | Enhanced Grunt warped into view, answering call for help 24392 | -4/Factory | Enhanced Grunt warped into view, answering call for help 24442 | -4/Factory | Discovered new exit (range 11) 24444 | -4/Factory | Zion Light squad teleported in 24452 | -4/Factory | Retrieved Zion intel report: Guard Positions 24453 | -4/Factory | Zion Hacker squad teleported in 24470 | -4/Factory | Entered Research 24470 | -3/Research | Accompanied by 1 ally 24470 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 24485 | -3/Research | Zion Recon squad teleported in 24508 | -3/Research | Build established: Mutant 24619 | -3/Research | Zion Hacker squad teleported in 24735 | -3/Research | Fabricated Cld. Impulse Thruster (x1) 24872 | -3/Research | Garrison activated, responded to threat 25029 | -3/Research | Lost 4 parts (1n2u1w) 25156 | -3/Research | Lost 5 parts (2p2n1w) 25160 | -3/Research | Released all parts (6) 25187 | -3/Research | Zion Demo squad teleported in 25224 | -3/Research | Core integrity fell below 50% 25226 | -3/Research | Discovered new exit (range 15) 25228 | -3/Research | Zion Heavy squad teleported in 25233 | -3/Research | Entered Testing 25269 | -3/Testing | Retrieved Zion intel report: Main Access 25269 | -3/Testing | Identified exit to Research 25299 | -3/Testing | Entered Research 25299 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 25322 | -2/Research | Retrieved Zion intel report: Branch Access 25322 | -2/Research | Identified exit to Quarantine 25380 | -2/Research | Zion Demo squad teleported in 25382 | -2/Research | Spotted B-90 Cyclops 25429 | -2/Research | Core integrity fell below 50% 25473 | -2/Research | Core integrity fell below 20% 25504 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 25380_ Slug penetrates WH-JPH(d). 25380_ Slug penetrates Wall. 25385_ Detecting system override signal. 25391_ Slammed into W-44 Eye. 25392_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 25393_ K-01 Serf cleans the Repair Station. 25404_ Slug penetrates Wall. 25404_ Penetrated by Slug. 25408_ Slug penetrates Wall. 25412_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 25412_ Slug penetrates Subatomic Condenser. 25414_ Penetrated by Slug. 25417_ Slug penetrates R-10 Processor. 25417_ Slug penetrates Wall. 25419_ Slug penetrates Subatomic Condenser. 25475_ U-05 Engineer destroyed. 25488_ Slammed into K-01 Serf. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | #???????# #??# ????????????????????????????? | | #???????# #??# #?????????????????????????????? | | #???????# #??# #?????????????????????????????? | | #?????### #### #?????????????????????????????? | | #?????# #?????????????????????????????? | | #?????# #?????????????????????????????? | | #?????# +?????????????????????????????? | | #?????# #?????????????????????????????? | | ???????######## #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????########?# #?????????????????????????????? | | ?????# ?# #?????????????????????????????? | | ?????# # #?????????????????????????????? | | ?????# # #?????????????????????????????? | | ?????# + ##???????##???????????????????? | | ?????# ""# ## ?????= #???????????????????? | | ?????#! Y"# ^#? ???? #???????????????????? | | ?????# "?# #? """" #???????????????????? | | ?????# ?# #?? """" ????????????????????? | | ?????# ??# #?? """" ????????????????????? | | ??????######??# #???"""" ?????????????????????? | | ??????????????# #??? ?????????????????????? | | ??????????????# #???? ??????????????????????? | | ??????????????# #???? ??????????????????????? | | ??????????????# ######/########???????????????? | | ??????????????# @ #???????????????? | | ??????????????+ #???????????????? | | ??????????????# b g #???????????????? | | ??????????????# g #???????????????? | | ??????????????# #######/### #???????????????? | | ??????????????# ?????? ?g #???????????????? | | ??????????????+ ?????? #? #???????????????? | | ??????????????####??????"" #?? ??????????????? | | ????????????????????????"" +??? ?????????????? | | ???????????????????????? #???? ????????????? | | ????????????????????????[ #????? ????????????? | | ???????????????????????? #??????# ????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Corruption Block 12 Armor Coverage 750 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 10 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Impulse Thruster | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Ambidextrous Dangerous Findings Explorer Friend Of Zion Leap Before You Look More Dakka Please Streaker Use The Force Challenges ------------ None Game ------ Seed ModifiedDeuteriumShielding Manual? 0 Play Time 03:41:22 Cumulative 68.1 hours Start 2022.06.03 @ 00:26:58 End 2022.06.05 @ 21:20:13 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fac053c7-bf37-4e68-af62-91f67260bbe3