Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 22:56:29 Player: SSMR Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4392) 4392 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 9963 Bonus ------- High Alert Combat Kills 371 Entered DSFs 500 Cogmind --------- Core Integrity 94/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor Improved Field Recycling Unit (6) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Heavy Deuterium Engine Compact Matter Pod Improved Sensor Array Improved Terrain Scanner Target Analyzer Transmission Jammer Phase Shifter System Shield Improved Field Recycling Unit Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Gauss Cannon Advanced EMP Blaster [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 6 | . . 1 1 2 . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 97 | 7 7 17 19 34 2 7 4 Power 16 | 1 2 2 2 4 1 3 1 Engine 13 | 1 2 2 2 2 . 3 1 Core 3 | . . . . 2 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 3 6 6 1 1 . Treads 19 | . 2 3 6 6 1 1 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 2 5 6 11 . 2 2 Device 8 | 1 . 1 1 4 . . 1 Storage 9 | 1 2 1 2 1 . 1 1 Processor 6 | . . 1 2 2 . 1 . Hackware . | . . . . . . . . Protection 7 | . . 2 1 4 . . . Artifact . | . . . . . . . . Weapon 30 | 2 1 7 5 13 . 1 1 Energy Gun 6 | 1 1 3 1 . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 17 | 1 . 4 4 6 . 1 1 Ballistic Cannon 5 | . . . . 5 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . . 1 Parts Lost 23 | . 2 . 1 7 . 8 5 Power 3 | . 1 . . 1 . 1 . Propulsion 7 | . 1 . . 3 . 2 1 Utility 8 | . . . 1 3 . 2 2 Weapon 5 | . . . . . . 3 2 Highest Loss Streak 7 | . 2 . 1 2 . 7 5 To Critical Strikes . | . . . . . . . . Average Backups 15 | 5 8 9 13 19 16 16 17 Power 1 | . 1 1 1 1 1 1 1 Propulsion 2 | 3 3 2 1 3 . . . Utility 6 | . 2 3 5 7 8 9 10 Weapon 4 | 1 1 2 4 6 7 5 5 Tool/Special . | . . . . . . . . Unused Backups 33 | 1 4 4 2 11 . . 11 Power 6 | . . 1 1 3 . . 1 Propulsion 5 | 1 3 . . 1 . . . Utility 14 | . 1 2 . 2 . . 9 Weapon 8 | . . 1 1 5 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 99 99 99 99 96 87 33 Engine 6 | . 13 11 9 3 . 2 4 Core 1 | . . . . 2 9 8 . Treads 20 | . 15 22 27 22 26 22 4 Device 5 | . 14 4 3 6 6 3 4 Storage 14 | . 14 20 14 15 13 13 6 Processor 9 | . . 3 8 14 13 14 4 Protection 5 | . . 4 8 7 6 3 . Energy Gun 2 | . 14 8 . . . . . Ballistic Gun 16 | . 14 23 26 14 . 6 3 Ballistic Cannon 3 | . . . . 7 20 10 . Peak Build Rating 53 | 10 10 16 31 48 53 53 32 Average Rating 30 | 5 9 13 21 44 52 46 24 On Entrance 22 | . 10 10 14 31 46 53 15 Avg Prop Armor Cover (%) 17 | . . . . . . 17 . Naked Turns 20 | . . . . . . . 20 Heaviest Build 84 | 15 20 37 66 77 79 84 64 Greatest Support 112 | 20 40 40 68 78 106 112 28 Greatest Overweight (x) 14 | 1 . . 1 1 . 14 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 20 20 20 25 20 Average Capacity 17 | 7 8 10 18 20 20 20 19 Most Carried 20 | 8 10 10 20 20 17 18 20 Average Carried 15 | 5 8 9 13 19 16 16 17 Final Capacity 20 | 8 10 10 20 20 20 20 5 Final Carried 19 | 8 10 10 19 18 16 18 2 Class Distribution -------------------- 51% | Gunner 22% | Mutant 15% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 4400 | 288 153 665 1071 1555 . 369 299 Remotely . | . . . . . . . . Salvage Created 5321 | 88 445 813 1467 1760 . 748 . Parts 274 | 9 29 49 69 98 . 20 . Haulers Intercepted 11 | . 1 3 3 4 . . . Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled 11 | . . . . 11 . . . Retrieved Matter 187 | . . . . 187 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 108 | . 7 15 20 38 . 28 . Guns 76 | . 7 15 20 28 . 6 . Cannons 16 | . . . . 9 . 7 . AOE 16 | . . . . 1 . 15 . Classes Destroyed 18 | 1 5 4 3 2 . 3 . Worker 11 | . 2 . 2 7 . . . Builder 3 | . 1 . . 2 . . . Tunneler 6 | 4 1 . . 1 . . . Hauler 11 | . 1 3 3 4 . . . Recycler 5 | . . . 3 2 . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . 1 . 1 . . . . Watcher 9 | . . 4 2 3 . . . Swarmer 18 | . . 4 3 8 . 3 . Grunt 43 | . 7 5 8 20 . 3 . Brawler 4 | . . 1 2 . . 1 . Duelist 2 | . . . 1 1 . . . Sentry 14 | . . 5 5 4 . . . Demolisher 3 | . . . . . . 3 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . 1 2 . . . Programmer 3 | . . . . 3 . . . Assembled 16 | . . . . . . 16 . Best Kill Streak 13 | 3 5 6 5 9 . 13 . Combat Bots Only 13 | . 2 6 5 5 . 13 . Max Kills in Single Turn 6 | 1 1 2 1 3 . 6 . Gunslinging . | . . . . . . . . Exploded 6 | . . . . 1 . 6 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 633 | . 42 49 102 246 . 102 92 Missed 200 | . 9 16 29 74 . 33 39 Hits 433 | . 33 33 73 172 . 69 53 Melee 7 | . . . 2 3 . 2 . Projectile 426 | . 33 33 71 169 . 67 53 AOE 20 | . . . 1 . . 19 . Critical Strikes 16 | . 1 . 2 5 . 1 7 Part Disruptions 1 | . . . . 1 . . . Damage Taken 7970 | . 410 408 1163 2664 . 1995 1330 Core 2036 | . 37 41 197 361 . 494 906 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 49 | . . . . 49 . . . Regen/Repaired (Parts) 27 | . . 27 . . . . . Core Remaining (%) 71 | 100 85 89 64 48 . 41 . Volleys Fired 301 | 6 30 50 80 98 . 36 1 Largest 3 | 2 2 3 3 3 . 3 1 Hottest 125 | 70 70 99 107 113 . 125 28 Shots Fired 859 | 12 60 146 239 294 . 107 1 Gun 687 | 12 60 146 239 189 . 40 1 Cannon 160 | . . . . 103 . 57 . Launcher 12 | . . . . 2 . 10 . Special . | . . . . . . . . Kinetic 775 | 6 30 118 231 292 . 97 1 Thermal 68 | 6 30 24 8 . . . . Explosive . | . . . . . . . . Electromagnetic 16 | . . 4 . 2 . 10 . Robot Hit Streak 24 | 5 8 7 13 24 . 7 4 Robot Miss Streak 7 | 3 3 5 4 6 . 7 . Penetration Max 2 | . . . 1 2 . 1 1 Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 551 | 6 39 79 162 199 . 65 1 Core Hits 395 | 4 22 36 63 198 . 70 2 Critical Kills 4 | . . . 1 3 . . . Critical Parts Destroyed 11 | . . . 2 5 . 4 . Critical Strikes 23 | 1 3 . 3 11 . 5 . Burn 4 | 1 3 . . . . . . Destroy 15 | . . . 3 8 . 4 . Blast 4 | . . . . 3 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11799 | 88 529 1107 2500 5090 . 2447 38 Guns 7872 | 88 529 1107 2500 3067 . 543 38 Cannons 2206 | . . . . 1341 . 865 . Explosions 1679 | . . . . 640 . 1039 . Melee . | . . . . . . . . Ramming 42 | . . . . 42 . . . Kinetic 9438 | 23 250 882 2429 4408 . 1408 38 Thermal 651 | 65 279 162 71 . . 74 . Explosive 167 | . . . . 167 . . . Electromagnetic 1501 | . . 63 . 473 . 965 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 2 . . 8 Average Corruption 2 | . . . . 1 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . 20 . . 4 Message Errors 3 | . . . . 3 . . . Matter Fused 9 | . . . . 8 . . 1 Heat Flow Errors 3 | . . . . 2 . . 1 Energy Discharges 6 | . . . . 5 . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . 76 . 29 . Projectiles 38 | . . . . 30 . 8 . Explosions 67 | . . . . 46 . 21 . Melee . | . . . . . . . . Knockbacks 21 | . . . . 16 . 5 . Impact 2 | . . . . 2 . . . Kinetic 17 | . . . . 12 . 5 . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 547 | . . . . 536 . 11 . Shots 8 | . . . . 7 . 1 . Rammed 3 | . . . . 3 . . . Targets Rammed 4 | . . . . 4 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 3064 | 18 233 191 383 364 . 3064 210 Average Temperature 191 | 9 74 47 57 75 . 804 112 Received Heat Transfer 1652 | . 255 120 399 564 . 314 . Effects 55 | . 1 . . . . 54 . Shutdowns 10 | . . . . . . 10 . Energy Bleed 8 | . 1 . . . . 7 . Interference 6 | . . . . . . 6 . Matter Decay 8 | . . . . . . 8 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 5 | . . . . . . 5 . Damage (major) 13 | . . . . . . 13 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 2 . . . . . . Heat Transferred 1988 | 259 1036 408 185 . . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 1 . 5 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 3 | . . 1 1 3 2 2 1 Low Security (%) 61 | 100 100 80 71 44 . . 81 Level 1 15 | . . 19 28 7 . 37 18 Level 2 16 | . . . . 31 100 62 . Level 3 6 | . . . . 16 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 834 | 10 60 231 306 834 401 527 276 Initial 401 | . . 4 94 11 401 280 276 Average 213 | 2 17 104 133 333 401 443 92 Influence Increases 3135 | 20 197 467 665 1459 . 327 . Destroy 0b10 Robot/C 1840 | . 140 300 400 760 . 240 . Destroy 0b10 Robot/NC 240 | 20 30 35 55 95 . 5 . Destroy Leader 420 | . 22 94 100 154 . 50 . Successful Hack 92 | . 5 21 44 22 . . . Disable Machine 330 | . . 15 30 270 . 15 . Destroy Structure 168 | . . 2 6 143 . 17 . Lose Combat Pursuer 45 | . . . 30 15 . . . Influence Decreases 3135 | 20 186 253 864 666 418 201 527 Entered New Map 943 | . . 7 131 15 418 121 251 Time Decay 1694 | 20 166 246 435 551 . . 276 Lost Part 180 | . 20 . 10 70 . 80 . Lost Ally 30 | . . . . 30 . . . Purge Threat 288 | . . . 288 . . . . Squads Dispatched 27 | . 2 2 6 11 . 2 4 Investigation 4 | . 1 . 1 1 . . 1 Extermination 4 | . . . . 3 . . 1 Reinforcement 13 | . 1 2 1 5 . 2 2 Assault 1 | . . . . 1 . . . Garrison 5 | . . . 4 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 10 | . 1 3 4 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 11 25 36 48 . 45 11 Peak Tracking Total 16 | . 4 4 6 5 . 16 10 Tactical Retreats 3 | . . . 2 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 9 | . 1 . . 4 . 1 3 Indirectly 4 | . . . . 3 . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 22 | . . 1 2 18 . 1 . Max in Single Turn 4 | . . 1 1 4 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 31 | . 4 5 7 12 1 . 2 Terminals 20 | . 3 4 6 6 1 . . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 4 | . 1 . . 1 . . 2 Scanalyzers 3 | . . . 1 2 . . . Garrison Access . | . . . . . . . . Total Hacks 85 | . 7 22 24 26 1 . 5 Successful 53 | . 2 15 17 15 1 . 3 Failed 32 | . 5 7 7 11 . . 2 Catastrophic 5 | . . 1 1 3 . . . Database Lockouts . | . . . . . . . . Manual 38 | . 6 11 14 7 . . . Terminals 59 | . 6 20 21 11 1 . . Fabricators 4 | . . . . 4 . . . Repair Stations 3 | . . 2 . 1 . . . Recycling Units 9 | . 1 . . 3 . . 5 Scanalyzers 10 | . . . 3 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . . 9 8 3 1 . . Record 9 | . . 5 3 1 . . . Robot Analysis 2 | . . . 2 . . . . Open DSF 2 | . . . . 1 1 . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . . 1 . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 7 | . 1 . . 3 . . 3 Recycle Component 2 | . . . . 1 . . 1 Process 2 | . . . . 1 . . 1 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 2 | . . . . 1 . . 1 Scanalyzer 8 | . . . 3 5 . . . Insert Component 4 | . . . 1 3 . . . Analyze 2 | . . . 1 1 . . . Retrieve Study 2 | . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 1 4 6 2 . . . Terminals 13 | . 1 4 6 2 . . . Assimilate 1 | . . . 1 . . . . Botnet 12 | . 1 4 5 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 27 | . 2 4 7 11 1 . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 40 | . . . . 40 . . . Total Robot Build Rating 4 | . . . . 4 . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 1 1 . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 2 | . . . . 1 . . 1 Recycled Matter 180 | . . . . 177 . . 3 Retrieved Matter 394 | . . . . 394 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . 1 . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 . . . Highest-Rated Group 24 | . . . . 24 . . . Highest-Rated Ally 6 | . . . . 6 . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 2827 | 39 467 187 . 1097 9 205 823 Sensors 2134 | . . . . 1097 9 205 823 Terrain 693 | 39 467 187 . . . . . Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 6626 | 114 468 832 1260 2701 9 370 872 Spaces Moved 2791 | 66 241 359 446 1197 5 118 359 Core 93 | 9 . . . . . 5 79 Treads 2532 | . 132 359 446 1197 5 113 280 Legs 166 | 57 109 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 155 155 156 156 50 Average Speed 176 | 111 141 160 191 173 156 186 218 Slowest Speed 750 | 120 160 160 240 243 156 750 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 57 40 52 35 . 81 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 197 | . . . . 168 . 29 . Melee . | . . . . . . . . Projectile 33 | . . . . 26 . 7 . AOE 163 | . . . . 141 . 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3849 | 95 309 511 671 1607 6 194 456 Wait 403 | . 13 43 90 192 . 4 61 Move 2784 | 65 240 358 445 1196 4 117 359 Hop . | . . . . . . . . Pick Up 125 | 16 10 22 24 38 . 10 5 Fast Attach . | . . . . . . . . Attach 43 | 7 2 4 4 12 2 6 6 Detach 2 | . . . . . . . 2 Swap 80 | . 6 14 16 33 . 10 1 Drop 105 | 1 8 20 12 34 . 11 19 Fire 301 | 6 30 50 80 98 . 36 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . 4 . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Met a group of wandering Federalists 210 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 652 | -9/Materials | Repaired Assault Rifle 867 | -9/Materials | Identified exit to Materials 1354 | -9/Materials | Build established: Tank 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -8/Materials | Build established: Gunner 1735 | -8/Materials | Garrison activated, responded to threat 2149 | -8/Materials | Discovered new exit (range 3) 2272 | -8/Materials | Garrison activated, responded to threat 2616 | -8/Materials | Discovered new exit (range 13) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Utility x2 3281 | -7/Factory | Discovered new exit (range 12) 3538 | -7/Factory | Fabricated K-01 Serf (x4) 4085 | -7/Factory | Discovered new exit (range 14) 4539 | -7/Factory | Garrison activated, responded to threat 4629 | -7/Factory | Discovered new exit (range 11) 4675 | -7/Factory | First assault squad dispatched 4722 | -7/Factory | Identified exit to Lower Caves 4938 | -7/Factory | Build established: Skirmisher 5221 | -7/Factory | Core integrity fell below 50% 5328 | -7/Factory | Discovered new exit (range 13) 5375 | -7/Factory | Identified exit to Factory 5376 | -7/Factory | Entered another Factory area 5376 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5385 | -6/Factory | Identified exit to DSF 5385 | -6/Factory | Entered DSF 5395 | -6/DSF | Assembled infested the area 5410 | -6/DSF | Additional patrols routed to DSF 5553 | -6/DSF | Destroyed 10 combat bots 5587 | -6/DSF | Sterilization system engaged 5607 | -6/DSF | Ambient heat levels rising (+10) 5612 | -6/DSF | Discovered new exit (range 15) 5613 | -6/DSF | Destroyed 13 combat bots 5622 | -6/DSF | Ambient heat levels rising (+10) 5637 | -6/DSF | Ambient heat levels rising (+10) 5652 | -6/DSF | Ambient heat levels rising (+10) 5654 | -6/DSF | Lost 7 parts (1p2n2u2w) 5667 | -6/DSF | Ambient heat levels rising (+10) 5672 | -6/DSF | Identified exit to Factory 5682 | -6/DSF | Ambient heat levels rising (+10) 5697 | -6/DSF | Ambient heat levels rising (+10) 5712 | -6/DSF | Ambient heat levels rising (+10) 5727 | -6/DSF | Ambient heat levels rising (+10) 5737 | -6/DSF | Core integrity fell below 50% 5742 | -6/DSF | Ambient heat levels rising (+10) 5755 | -6/DSF | Entered Factory 5755 | -5/Factory | Evolved 2 slots: Utility x2 6011 | -5/Factory | Build established: Mutant 6612 | -5/Factory | Core integrity fell below 50% 6620 | -5/Factory | Core integrity fell below 20% 6627 | -5/Factory | Self-destructed Last Messages --------------- 06603_ Knocked back. 06604_ Acquired 7 matter. 06605_ Slug penetrates Door. 06605_ Slug penetrates Wall. 06605_ K-01 Serf collects debris. 06608_ Penetrated by Slug. 06608_ K-01 Serf suffers critical hit (Destroy). 06609_ Acquired 126 matter. 06611_ U-05 Engineer suffers critical hit (Blast). 06611_ U-05 Engineer destroyed. 06613_ Slug penetrates Wall. 06613_ Flak Gun destroyed. 06613_ Knocked back. 06615_ Slug penetrates S-27 Virus. 06615_ K-01 Serf collects debris. 06616_ Gauss Rifle destroyed. 06617_ Acquired 8 matter. 06619_ Acquired 6 matter. 06622_ Nuclear Reactor explodes. 06622_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????######?????????????????????????????????????? | | #????# ????????????????????????????????????? | | #????# ??????????????????????????????????? | | #????# R ?????????????????????????????????? | | #????# ^ ???????????????????????????????? | | #????# ?##??????????????????????????? | | #????# #?# ?????????????????????????? | | #??### ### ########?????????????????? | | #??# s @ #?????????????????? | | ##### s """ """ #?????????????????? | | t """ """ #?????????????????? | | k % pp """ """ #?????????????????? | | !%+* p #?????????????????? | | H # ! #?????????????????? | | % # #?????????????????? | | ##### # """"T"""" #?????????????????? | | ????# " """"""""""" #?????????????????? | | ??#######+######################?????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?#################???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 73% | -9/Materials Studied --------- Imp. Treads | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Ghost 'Em Heavy Suspicion Hot Goods Item+ Overwhelming Window Shopping root@ Challenges ------------ None Game ------ Seed TimingNovaMatter Manual? 0 Play Time 01:51:08 Cumulative 58.8 hours Start 2025.10.28 @ 17:25:37 End 2025.10.28 @ 22:56:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 45 Adventurer 19 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7858e6fb-944d-4fa3-9d45-e1ff8623b59b