Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 22:47:15 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4774) 4774 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 11149 Bonus ------- High Alert Combat Kills 230 Cogmind --------- Core Integrity 441/1300 Matter 274/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Phase Gun > --- INVENTORY (5) ---- Light Quantum Reactor Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Heavy Treads Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle Heavy Dispersion Rifle Compact HERF Cannon Compact HERF Cannon > --- INVENTORY -------- Light Particle Reactor Centrium Heavy Treads Improved Thermal Generator Improved Kinecellerator [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Sensor Array Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 10 | . . 1 1 2 . 2 2 2 Weapon 2 | . . 1 1 . . . . . Parts Attached 162 | 5 7 12 5 9 32 47 15 30 Power 18 | 1 . 2 1 1 3 5 2 3 Engine 9 | 1 . 2 . 1 3 2 . . Core 4 | . . . 1 . . 2 1 . Reactor 5 | . . . . . . 1 1 3 Propulsion 42 | 2 2 1 . 1 13 14 5 4 Treads 4 | . . . . . . . 1 3 Leg 26 | 2 . . . . 10 10 3 1 Wheel 7 | . 2 1 . 1 3 . . . Hover 4 | . . . . . . 3 1 . Flight 1 | . . . . . . 1 . . Utility 55 | . 3 2 1 4 9 19 6 11 Device 28 | . . 2 . 1 6 12 3 4 Storage . | . . . . . . . . . Processor 12 | . 2 . . 2 1 2 1 4 Hackware 3 | . 1 . . . . . . 2 Protection 12 | . . . 1 1 2 5 2 1 Artifact . | . . . . . . . . . Weapon 47 | 2 2 7 3 3 7 9 2 12 Energy Gun 19 | 1 1 6 1 2 1 1 1 5 Energy Cannon 8 | . . . . . 2 2 . 4 Ballistic Gun 8 | 1 . . 2 . 3 2 . . Ballistic Cannon 10 | . 1 1 . . 1 3 1 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 2 . 1 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 55 | . . . . 1 7 11 14 22 Power 6 | . . . . 1 1 1 1 2 Propulsion 17 | . . . . . 3 3 5 6 Utility 18 | . . . . . 2 4 4 8 Weapon 14 | . . . . . 1 3 4 6 Highest Loss Streak 8 | . . . . 1 6 3 6 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 91 | . 85 99 98 96 96 95 62 78 Engine 4 | . 14 11 6 6 5 1 . . Reactor 1 | . . . . . . 1 1 3 Treads 1 | . . . . . . . . 6 Leg 11 | . 20 . . . 18 17 12 5 Wheel 6 | . 7 22 18 13 5 . . . Device 10 | . . 11 9 15 13 10 5 7 Processor 17 | . 7 11 9 13 13 21 16 27 Hackware 7 | . 6 11 9 7 6 5 5 10 Protection 4 | . . . 9 7 5 5 5 2 Energy Gun 8 | . 14 22 19 15 7 1 2 4 Energy Cannon 2 | . . . . . 4 3 . 4 Ballistic Gun 2 | . 3 . 6 7 4 2 2 . Ballistic Cannon 5 | . 10 10 9 1 1 7 2 1 Piercing Weapon 3 | . . . . 5 6 5 2 . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 8 10 18 20 31 39 55 52 54 Greatest Support 80 | 20 24 24 24 28 76 66 60 80 Greatest Overweight (x) 4 | . . . . 1 1 1 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 5 3 2 Class Distribution -------------------- 20% | Skirmisher 18% | Scavenger-Gunner 16% | Gunner 13% | Hacker-Mutant 12% | Mutant 6% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3515 | 199 142 354 50 97 647 1309 44 673 Remotely . | . . . . . . . . . Salvage Created 5510 | . 164 1219 171 97 1023 1748 38 1050 Parts 243 | . 10 70 13 6 41 60 2 41 Haulers Intercepted 11 | . . 5 . 1 2 2 . 1 Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 90 | . 1 26 2 . 17 29 1 14 Melee 2 | . . . . . 1 1 . . Guns 42 | . 1 19 2 . 7 3 1 9 Cannons 43 | . . 6 . . 8 24 . 5 Classes Destroyed 13 | . 4 3 2 . 3 1 . . Worker 2 | . . . 1 . . . . 1 Builder 3 | . . . 1 . 1 1 . . Hauler 11 | . . 5 . 1 2 2 . 1 Recycler 7 | . 1 3 . . . 2 . 1 Operator 5 | . 2 1 1 1 . . . . Watcher 7 | . 1 1 1 1 1 1 . 1 Swarmer 20 | . . 11 . . 4 4 1 . Grunt 42 | . 1 10 2 . 7 18 . 4 Duelist 1 | . . . . . . 1 . . Sentry 9 | . . 5 . . . 4 . . Specialist 3 | . . . . . 1 . . 2 Hunter 6 | . . . . . 4 . . 2 Programmer 9 | . . . . . 1 2 . 6 Best Kill Streak 7 | . 2 7 3 1 5 5 1 3 Combat Bots Only 5 | . 1 4 2 . 5 4 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 12395 | . 46 671 76 86 2175 2556 2080 4705 Core 2342 | . 23 74 24 48 338 314 662 859 Absorbed by Shields 144 | . . . . . 80 64 . . Redirected to Shielding 133 | . . . 5 12 . 53 63 . Regen/Repaired (Parts) 107 | . . 107 . . . . . . Core Remaining (%) 78 | 100 90 81 95 93 60 68 42 . Volleys Fired 321 | 1 11 63 9 4 54 78 13 88 Largest 4 | 2 2 3 4 4 3 3 3 3 Hottest 244 | 70 85 165 203 172 182 212 171 244 Shots Fired 797 | 2 22 186 34 13 159 223 29 129 Gun 414 | 2 19 123 25 12 81 53 18 81 Cannon 383 | . 3 63 9 1 78 170 11 48 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 351 | 1 11 63 15 5 54 145 19 38 Thermal 432 | 1 11 123 19 8 105 78 10 77 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . . . . . 14 Robot Hit Streak 20 | 2 5 16 6 2 11 20 3 11 Robot Miss Streak 5 | . 2 3 3 2 4 5 2 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 511 | 2 14 114 16 5 108 140 16 96 Core Hits 212 | . 9 46 9 4 47 62 4 31 Critical Kills 5 | . . . . . . 1 . 4 Critical Parts Destroyed 12 | . . . . . . 1 . 11 Critical Strikes 49 | . 2 10 2 1 1 13 2 18 Burn 15 | . 2 7 2 1 1 1 . 1 Meltdown 1 | . . . . . . 1 . . Destroy 16 | . . . . . . 1 . 15 Blast 17 | . . 3 . . . 10 2 2 Melee Attacks 20 | . . . . . 9 11 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 20 | . . . . . 9 11 . . Sneak Attacks 4 | . . . . . 3 1 . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14041 | 22 172 1940 342 86 2819 4367 539 3754 Guns 5930 | 22 121 1223 250 86 953 874 258 2143 Cannons 7303 | . 51 717 92 . 1281 3305 264 1593 Explosions 246 | . . . . . 246 . . . Melee 527 | . . . . . 339 188 . . Ramming 35 | . . . . . . . 17 18 Kinetic 5938 | 9 96 717 185 34 662 2583 401 1251 Thermal 6863 | 13 76 1223 157 52 1572 1596 121 2053 Explosive . | . . . . . . . . . Electromagnetic 678 | . . . . . 246 . . 432 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 527 | . . . . . 339 188 . . Highest Corruption 20 | . . . . . . . . 20 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . . 26 Message Errors 6 | . . . . . . . . 6 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 172 | . . 4 . . 39 64 . 65 Projectiles 145 | . . 4 . . 29 47 . 65 Explosions 17 | . . . . . . 17 . . Melee 10 | . . . . . 10 . . . Knockbacks 51 | . . 11 2 . 4 16 2 16 Impact . | . . . . . . . . . Kinetic 46 | . . 10 2 . 3 16 2 13 Secondary 5 | . . 1 . . 1 . . 3 Self-Inflicted Damage 70 | . . . . . . 62 8 . Shots 1 | . . . . . . 1 . . Rammed 7 | . . . . . . . 2 5 Targets Rammed 9 | . . . . . 1 . 2 6 Kicked 2 | . . . . . 1 . . 1 Crushed . | . . . . . . . . . Highest Temperature 345 | 30 114 197 108 24 295 324 228 345 Average Temperature 78 | 18 40 56 31 16 79 78 81 108 Received Heat Transfer 1840 | . 24 144 45 . 274 805 129 419 Effects 5 | . . . . . 1 3 . 1 Interference 5 | . . . . . 1 3 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . . . . 3 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 18 | . 3 5 3 . . 5 . 2 Heat Transferred 12282 | 37 370 3383 481 185 2553 2555 185 2533 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 730 | . 96 719 391 235 386 730 435 347 Initial 357 | . . 40 303 177 16 147 357 228 Average 233 | . 61 401 335 204 114 281 362 225 Maximum Alert Level 3 | . . 3 1 1 1 3 2 1 Low Security (%) 45 | 100 100 11 . 35 72 45 . 42 Level 1 42 | . . 37 100 64 27 33 81 57 Level 2 11 | . . 50 . . . 18 18 . Level 3 . | . . . . . . 1 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 2 1 . 10 5 3 6 Investigation 6 | . . 1 . . 3 2 . . Extermination 5 | . . . . . 1 1 . 3 Reinforcement 17 | . 1 1 1 . 6 2 3 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced 6 | . . . . . 2 2 . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . . 3 . . 2 1 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 156 | . 5 38 5 2 33 36 11 26 Peak Tracking Total 9 | . 1 5 2 1 5 4 9 8 Tactical Retreats 14 | . . 2 . . 4 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . 3 . 1 2 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . . . . 6 5 1 2 Max in Single Turn 2 | . . . . . 2 2 1 1 Garrison Access 3 | . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 33 | . 3 7 4 4 6 6 3 . Terminals 22 | . 3 5 3 3 1 5 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 4 | . . 1 1 . 1 . 1 . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 109 | . 12 31 14 11 16 15 10 . Successful 65 | . 8 23 8 4 12 5 5 . Failed 44 | . 4 8 6 7 4 10 5 . Catastrophic 7 | . . 1 . 1 1 3 1 . Database Lockouts . | . . . . . . . . . Manual 42 | . 9 15 10 . 1 3 4 . Terminals 80 | . 12 23 12 10 2 12 9 . Fabricators 6 | . . . . . 6 . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 13 | . . 6 2 . 4 . 1 . Garrison Access 6 | . . . . 1 2 3 . . Terminal Hacks 33 | . 5 12 6 3 . 4 3 . Record 1 | . . . . . . 1 . . Part Schematic 2 | . . . . 2 . . . . Robot Analysis 5 | . 1 1 3 . . . . . Prototype ID Bank 6 | . . 4 . . . 2 . . Level Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . Terminal Index 3 | . 1 1 . . . . 1 . Locate Traps 5 | . . 1 1 1 . 1 1 . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 4 | . 1 1 2 . . . . . Fabricator Hacks 5 | . . . . . 5 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 9 | . . 5 . . 4 . . . Insert Component 4 | . . 2 . . 2 . . . Analyze 5 | . . 3 . . 2 . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . Seal Access 3 | . . . . 1 1 1 . . Unauthorized Hacks 11 | . 3 4 2 . . . 2 . Terminals 10 | . 3 3 2 . . . 2 . Track 1 | . . 1 . . . . . . Botnet 9 | . 3 2 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . Used 2 | . 1 . . 1 . . . . Hacking Detections 31 | . 3 7 4 3 5 6 3 . Full Trace Events 4 | . . . . . 3 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 9 . 2 2 . . . Parts Built 3 | . . . . . 3 . . . Authchips . | . . . . . . . . . Time 201 | . . . . . 201 . . . Total Part Build Rating 17 | . . . . . 17 . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 4 | . . 2 . . 2 . . . Part Schematics Acquired 4 | . . 2 . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 5 | . 1 1 3 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6498 | 46 314 773 275 421 1646 1542 399 1082 Spaces Moved 4180 | 26 240 527 259 387 1019 820 377 525 Core 218 | 13 . . . . . . 166 39 Treads 373 | . . . . . . . . 373 Legs 1942 | 13 151 . . . 634 820 211 113 Wheels 1647 | . 89 527 259 387 385 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 93 120 50 50 Average Speed 112 | 85 108 90 90 98 116 132 84 139 Slowest Speed 250 | 120 120 90 90 115 190 190 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 41 42 29 9 20 20 8 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . . . . . 8 104 13 9 Melee . | . . . . . . . . . Projectile 99 | . . . . . 8 69 13 9 AOE 35 | . . . . . . 35 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5335 | 47 271 688 280 420 1346 1089 439 755 Wait 477 | 11 2 73 2 6 203 77 21 82 Move 4172 | 25 239 526 258 386 1018 819 376 525 Hop . | . . . . . . . . . Pick Up 59 | 5 6 3 2 6 7 22 . 8 Fast Attach 78 | 2 5 4 2 4 13 19 8 21 Attach 40 | 3 . 2 2 2 4 13 7 7 Detach 25 | . 1 1 1 1 2 4 9 6 Swap 44 | . 2 6 1 3 15 15 . 2 Drop 89 | . 5 10 3 8 20 31 3 9 Fire 321 | 1 11 63 9 4 54 78 13 88 Melee 20 | . . . . . 9 11 . . Ram 3 | . . . . . . . 2 1 Kick 2 | . . . . . 1 . . 1 Crush 5 | . . . . . . . . 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 186 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 12) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 665 | -9/Materials | Build established: Gunner 716 | -9/Materials | Discovered new exit (range 13) 718 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Repaired Lgt. Cannon 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1383 | -8/Materials | Discovered new exit (range 16) 1409 | -8/Materials | Entered Factory 1409 | -7/Factory | Evolved 2 slots: Utility x2 1664 | -7/Factory | Discovered new exit (range 9) 1673 | -7/Factory | Identified exit to Factory 1776 | -7/Factory | Build established: Skirmisher 1830 | -7/Factory | Entered another Factory area 1830 | -6/Factory | Evolved 2 slots: Propulsion x2 2518 | -6/Factory | Fabricated Lyr. Medium Armor Plating (x1) 2863 | -6/Factory | Cargo convoy interrupted 2896 | -6/Factory | Build established: Scavenger-Skirmisher 3196 | -6/Factory | Fabricated Enh. Gauss Cannon? 3378 | -6/Factory | Discovered new exit (range 6) 3409 | -6/Factory | Spotted B-75 Beast 3475 | -6/Factory | Identified exit to Factory 3476 | -6/Factory | Entered another Factory area 3476 | -5/Factory | Evolved 2 slots: Utility x2 3487 | -5/Factory | Lost 6 parts (1p3n1u1w) 3788 | -5/Factory | Build established: Scavenger-Gunner 4283 | -5/Factory | Discovered new exit (range 6) 4295 | -5/Factory | Identified exit to Upper Caves 4358 | -5/Factory | Build established: Scavenger-Assassin 4713 | -5/Factory | Lost 3 parts (1n2w) 4841 | -5/Factory | Discovered new exit (range 22) 5004 | -5/Factory | Identified exit to Factory 5018 | -5/Factory | Entered another Factory area 5018 | -4/Factory | Evolved 2 slots: Utility x2 5182 | -4/Factory | Build established: Scavenger-Gunner 5224 | -4/Factory | Lost 6 parts (3n3u) 5271 | -4/Factory | Lost 6 parts (1p2n1u2w) 5329 | -4/Factory | Core integrity fell below 50% 5399 | -4/Factory | Discovered new exit (range 16) 5412 | -4/Factory | Identified exit to Research 5417 | -4/Factory | Entered Research 5417 | -3/Research | Evolved 2 slots: Utility x2 5773 | -3/Research | Build established: Hacker-Mutant 6222 | -3/Research | Lost 5 parts (1n2u2w) 6229 | -3/Research | System corruption reached 10% 6276 | -3/Research | Lost 4 parts (2p1n1w) 6494 | -3/Research | Core integrity fell below 50% 6499 | -3/Research | Self-destructed Last Messages --------------- 06491_ G-67 Veteran misfires. 06493_ Penetrated by Slug. 06493_ Biometal Leg destroyed. 06493_ System Shield destroyed. 06493_ Penetrated by Slug. 06493_ Critical hit (Destroy). 06493_ Centrium Heavy Treads destroyed. 06493_ Slug penetrates Particle Synthesizer. 06494_ G-67 Veteran IFF system glitched. 06494_ H-77 Assassin destroyed. 06495_ Acquired Phase Gun. 06496_ Penetrated by Slug. 06496_ Hacking Suite destroyed. 06496_ Slug penetrates G-67 Veteran. 06496_ Penetrated by Slug. 06496_ Adv. Heat Sink destroyed. 06498_ 0USXRATMSDWQ/JIBS:MQY=E |DNK:L #7=&JO,L 06499_ Penetrated by Slug. 06499_ G-67 Veteran destroyed. 06499_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????##########################?????????????????? | | #????# # #?????????????????? | | #????# # #?????????????????? | | #????# # """"" #?????????????????? | | ??????# # """"" #?????????????????? | | ??????# """ # "" """"" #?????????????????? | | ####### """ #""" #?????????????????? | | # """ #"F #?????????????????? | | # "" #""" """"" #?????????????????? | | + """ #""" """"" #?????????????????? | | % # #""" """"" #?????????????????? | | ##%% # # *!g #?????????????????? | | ## # """ """ # [[%@h #?????????????????? | | ## # """S""" #######Y######?????????????????? | | ## #############???# !%[#?????????????????????? | | ## #???????????????# Rk#?????????????????????? | | ## #???????????????# #?????????????????????? | | ## #???????????????+ #?????????????????????? | | ## #???????????????# #?????????????????????? | | ## #???????????????# #?????????????????????? | | ## ################# #?????????????????????? | | ## #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# ################# #?????????????????????? | | ?#% # #???# k #??#######????????????? | | ?# [ # #???# k #? #????????????? | | ?#% + #???# #? #????????????? | | ?# # #???# # #????????????? | | ## # #???# # #????????????? | | # # ]#???# + """#????????????? | | # # #???# # T"#????????????? | | # #############???# # """#????????????? | | # # ######### #? +????????????? | | + # ## #? #????????????? | | # # """ ## ##########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Core Shielding 30 Power Shielding 33 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Lyr. Medium Armor Plating | -7/Factory | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed EM Disruption Field | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -6/Factory Enh. Gauss Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeMakeshiftLance Manual? 0 Play Time 02:10:50 Cumulative 157.7 hours Start 2022.09.20 @ 22:18:22 End 2022.09.24 @ 22:47:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 621cb056-9748-474a-afb6-f7bfd2ac7e0d