Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.22 @ 10:08:41 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3754) 3754 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8839 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 376/500 Energy 940/940 System Corruption 2% Temperature Critical (500) Movement Walking (340) Ox3 Location -5/Factory Parts ------- > --- POWER (4) -------- Fission Core Fission Core Fission Core Fission Core > --- PROPULSION (6) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit High-capacity Matter Pod Terrain Scan Processor Phase Shifter Utility Shielding > --- WEAPON (3) ------- Tesla Rifle KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Advanced Heat Sink Large Battery (200) High-capacity Battery (250) Trap Scanner Sensor Array Matter Filter Core Shielding Reflective Plating Reflective Plating Proton Cannon Heavy Assault Rifle Autogun Minigun Gauss Rifle Flak Cannon Gauss Cannon Heavy Shock Bomb Launcher Mining Laser Plasma Cutter Mining Claw Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Trap Scanner Terrain Scan Processor Phase Shifter Utility Shielding > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Advanced Heat Sink Large Battery High-capacity Battery High-capacity Matter Pod Sensor Array Matter Filter Core Shielding Reflective Plating Reflective Plating Tesla Rifle Proton Cannon Heavy Assault Rifle Autogun Minigun Gauss Rifle Flak Cannon Gauss Cannon Heavy Shock Bomb Launcher Mining Laser Plasma Cutter Mining Claw [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 2 2 2 . 2 Power 3 | . . 1 . . . . 2 Propulsion 4 | . . 1 1 . 2 . . Utility 3 | . 1 . . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 78 | 7 7 18 6 19 2 5 14 Power 15 | 1 2 4 . 3 . 3 2 Engine 11 | 1 2 4 . 3 . 1 . Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 26 | 2 1 5 3 8 2 . 5 Treads . | . . . . . . . . Leg 26 | 2 1 5 3 8 2 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 3 2 1 2 . . 2 Device 5 | . 2 1 . 1 . . 1 Storage 4 | 1 1 . . 1 . . 1 Processor 2 | 1 . 1 . . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 25 | 2 1 7 2 6 . 2 5 Energy Gun 4 | 2 . 1 . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | . 1 4 2 4 . 2 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 9 | . . 2 . 1 . 2 4 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . . . . 3 Utility 1 | . . 1 . . . . . Weapon 4 | . . . . 1 . 2 1 Highest Loss Streak 2 | . . 2 . 1 . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 100 97 97 Engine 13 | . 12 19 16 13 12 8 . Core 3 | . . . . . . 1 21 Leg 29 | . 25 30 33 27 37 37 30 Device 7 | . 12 9 2 7 6 6 5 Storage 11 | . 12 10 8 14 12 12 10 Processor 8 | . 12 10 8 7 6 6 5 Protection 3 | . . . 5 7 6 6 5 Energy Gun 4 | . 18 4 . . . . . Ballistic Gun 15 | . 5 13 25 20 18 17 11 Naked Turns . | . . . . . . . . Heaviest Build 147 | 17 90 102 105 111 111 116 147 Greatest Support 114 | 20 20 36 58 76 112 112 114 Greatest Overweight (x) 9 | 4 4 9 2 2 . 1 3 Average Overweight (x) 1 | . . 2 1 1 . . 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 23 | 9 15 25 25 25 25 25 25 Most Carried 25 | 5 12 21 25 25 23 22 25 Average Carried 18 | 1 9 16 20 23 22 21 22 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 24 | 5 12 20 23 24 22 21 21 Class Distribution -------------------- 47% | Hacker-Mutant 37% | Hacker-Tank 9% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/DSF Generator-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Matter Collected 3226 | 270 252 310 667 530 . 302 895 Remotely . | . . . . . . . . Salvage Created 4581 | . 485 842 931 611 . 441 1271 Parts 251 | . 28 52 52 27 . 26 66 Haulers Intercepted 5 | . 1 1 2 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 83 | . 11 17 17 11 . 10 17 Guns 74 | . 10 17 17 11 . 10 9 Cannons 7 | . . . . . . . 7 AOE 2 | . 1 . . . . . 1 Classes Destroyed 12 | . 5 3 . 1 . 1 2 Worker 4 | . 1 . 1 . . . 2 Builder 2 | . . 1 . . . . 1 Hauler 5 | . 1 1 2 1 . . . Recycler 4 | . . 1 . . . . 3 Operator 1 | . . . . . . . 1 Watcher 10 | . 2 3 3 1 . . 1 Swarmer 23 | . 4 3 5 2 . 5 4 Grunt 42 | . 7 10 11 6 . 3 5 Sentry 9 | . . 4 1 1 . . 3 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . . . 3 Programmer 4 | . . . . 2 . . 2 Best Kill Streak 8 | . 4 2 7 3 . 5 8 Combat Bots Only 7 | . 3 2 5 3 . 5 7 Max Kills in Single Turn 4 | . 1 2 2 1 . 2 4 Gunslinging 1 | . . 1 1 . . 1 . Exploded 1 | . 1 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Damage Taken 4469 | . 249 458 448 537 . 538 2239 Core 1255 | . 42 51 80 39 . 25 1018 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 24 | . . . 7 4 . 3 10 Regen/Repaired (Parts) 477 | . . . . 367 . . 110 Core Remaining (%) 91 | 100 83 87 85 94 . 97 . Volleys Fired 247 | . 42 47 43 40 . 29 46 Largest 3 | . 2 2 3 3 . 3 3 Hottest 159 | . 90 100 71 100 . 73 159 Shots Fired 598 | . 71 92 130 98 . 84 123 Gun 558 | . 71 90 130 96 . 84 87 Cannon 36 | . . . . . . . 36 Launcher . | . . . . . . . . Special 4 | . . 2 . 2 . . . Kinetic 517 | . 16 72 130 96 . 84 119 Thermal 52 | . 30 20 . 2 . . . Explosive . | . . . . . . . . Electromagnetic 29 | . 25 . . . . . 4 Robot Hit Streak 39 | . 22 39 26 26 . 37 21 Robot Miss Streak 2 | . 2 2 2 1 . 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 17 | . 2 2 5 3 . 5 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 478 | . 60 73 97 79 . 71 98 Core Hits 217 | . 26 40 47 28 . 29 47 Critical Kills 10 | . . 1 . . . 1 8 Critical Parts Destroyed 13 | . . 1 . 1 . 2 9 Critical Strikes 29 | . 4 4 . 1 . 3 17 Burn 6 | . 4 2 . . . . . Destroy 23 | . . 2 . 1 . 3 17 Melee Attacks 26 | . . 15 . 11 . . . Impact . | . . . . . . . . Slashing 26 | . . 15 . 11 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8121 | . 902 825 1490 1316 . 1145 2443 Guns 6994 | . 764 825 1478 1308 . 1145 1474 Cannons 406 | . . . . . . . 406 Explosions 701 | . 138 . . . . . 563 Melee . | . . . . . . . . Ramming 20 | . . . 12 8 . . . Kinetic 6582 | . 189 596 1478 1308 . 1145 1866 Thermal 994 | . 447 229 . . . . 318 Explosive 245 | . . . . . . . 245 Electromagnetic 280 | . 266 . . . . . 14 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 5 1 . . 3 2 Average Corruption 1 | . 1 5 1 . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 4 15 4 . . 2 6 Message Errors 5 | . . 4 1 . . . . Matter Fused 8 | . 1 2 . . . 2 3 Heat Flow Errors 4 | . 1 1 1 . . . 1 Energy Discharges 8 | . 1 4 1 . . . 2 Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 2 | . . 2 . . . . . Misfires 2 | . . 1 1 . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 151 | . 4 . . . . . 147 Projectiles 4 | . . . . . . . 4 Explosions 147 | . 4 . . . . . 143 Melee . | . . . . . . . . Knockbacks 6 | . . . 1 . . . 5 Impact 1 | . . . 1 . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . 9 . . . . . 83 Shots 3 | . 1 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 637 | . 496 217 240 224 . 91 637 Average Temperature 147 | . 137 32 77 63 . 28 239 Received Heat Transfer 1455 | . 168 177 342 264 . 99 405 Effects 82 | . 5 . . . . . 77 Shutdowns 37 | . 3 . . . . . 34 Energy Bleed 5 | . . . . . . . 5 Interference 10 | . . . . . . . 10 Matter Decay 6 | . 2 . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 4 | . . . . . . . 4 Damage (major) 11 | . . . . . . . 11 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 5 2 . . . . . Heat Transferred 2485 | . 1471 814 . . . . 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Peak Influence 377 | . 282 185 377 220 . 265 319 Initial 124 | . . . 52 124 . . 103 Average 78 | . 44 65 130 59 . 133 138 Maximum Alert Level 1 | . 1 . 1 1 . 1 1 Low Security (%) 85 | 100 92 100 82 84 100 53 62 Level 1 14 | . 7 . 17 15 . 46 37 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 16 | . 2 1 2 5 . 2 4 Investigation 10 | . 2 1 2 3 . . 2 Extermination 3 | . . . . 2 . . 1 Reinforcement 3 | . . . . . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . 2 3 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 16 22 25 12 . 13 18 Peak Tracking Total 6 | . 4 3 6 3 . 3 4 Tactical Retreats 3 | . . 1 . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . 1 . 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Machines Disabled 15 | . 1 . 1 . . . 13 Max in Single Turn 8 | . 1 . 1 . . . 8 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Machines Accessed 20 | . 4 4 3 6 1 . 2 Terminals 15 | . 4 4 3 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 3 . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 67 | . 17 13 10 20 1 . 6 Successful 55 | . 15 11 6 17 1 . 5 Failed 12 | . 2 2 4 3 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . 1 . . . . Terminals 48 | . 17 13 10 4 1 . 3 Fabricators . | . . . . . . . . Repair Stations 17 | . . . . 14 . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 37 | . 14 11 5 4 1 . 2 Record 3 | . 3 . . . . . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . . 2 1 . . . . Open DSF 2 | . . . . 1 1 . . Branch Access Points 2 | . . 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 4 | . 2 2 . . . . . Disarm Traps 2 | . . 2 . . . . . Dispatch Records 5 | . 2 2 . 1 . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 6 | . 3 1 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . . . . 12 . . 3 Scan Component 8 | . . . . 6 . . 2 Repair 7 | . . . . 6 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Track 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 3 3 4 1 . 2 Full Trace Events 12 | . 2 2 3 3 . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . . 6 . . 1 Time 203 | . . . . 159 . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Turns Passed 6779 | 82 1139 1584 727 2045 12 289 901 Spaces Moved 2375 | 54 475 483 230 732 9 105 287 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 2354 | 33 475 483 230 732 9 105 287 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 192 192 123 123 193 Average Speed 204 | 125 179 271 199 195 123 135 202 Slowest Speed 750 | 250 400 750 260 270 123 193 340 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 36 | 4 75 43 22 20 . 84 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . 13 . . . . . Terrain Destroyed 122 | . 13 13 . . . . 96 Melee 11 | . . 11 . . . . . Projectile 7 | . . 2 . . . . 5 AOE 104 | . 13 . . . . . 91 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Total 3768 | 65 692 632 403 1254 10 201 511 Wait 978 | . 160 58 112 437 . 56 155 Move 2368 | 53 474 482 229 731 8 104 287 Hop . | . . . . . . . . Pick Up 42 | 5 6 8 7 7 . 3 6 Fast Attach 22 | 7 1 2 . 8 . 3 1 Attach 19 | . 1 4 2 3 2 2 5 Detach 1 | . . 1 . . . . . Swap 37 | . 5 12 4 8 . . 8 Drop 26 | . 3 3 5 8 . 4 3 Fire 247 | . 42 47 43 40 . 29 46 Melee 26 | . . 15 . 11 . . . Ram . | . . . . . . . . Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 216 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Discovered exit to Materials (range 6) 330 | -10/Materials | Build established: Hacker-Mutant 487 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Discovered exit to Mines (range 7) 673 | -10/Materials | Discovered exit to Materials (range 11) 1134 | -10/Materials | Discovered exit to Mines (range 6) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2139 | -9/Materials | Crushed by falling debris 2465 | -9/Materials | Identified exit to Mines 2741 | -9/Materials | Identified exit to Materials 2741 | -9/Materials | Discovered exit to Materials (range 15) 2806 | -9/Materials | Entered another Materials area 2806 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3303 | -8/Materials | Build established: Hacker-Tank 3433 | -8/Materials | Identified exit to Factory 3433 | -8/Materials | Discovered exit to Factory (range 7) 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Utility x2 3580 | -7/Factory | Repaired Imp. Aluminum Leg 3826 | -7/Factory | Identified exit to Lower Caves 3826 | -7/Factory | Discovered exit to Lower Caves (range 13) 3865 | -7/Factory | Repaired Hvy. Ion Engine 3883 | -7/Factory | Repaired Imp. Ion Engine 4412 | -7/Factory | Repaired Hvy. Assault Rifle 4452 | -7/Factory | Repaired Titanium Leg 4452 | -7/Factory | Build established: Hacker-Mutant 4485 | -7/Factory | Repaired Imp. Ion Engine 4789 | -7/Factory | Build established: Hacker-Tank 5398 | -7/Factory | Identified exit to Factory 5398 | -7/Factory | Discovered exit to Factory (range 10) 5578 | -7/Factory | Entered another Factory area 5578 | -6/Factory | Evolved 2 slots: Propulsion x2 5589 | -6/Factory | Identified exit to DSF 5590 | -6/Factory | Entered DSF 5625 | -6/DSF | Additional patrols routed to DSF 5802 | -6/DSF | Identified exit to Factory 5802 | -6/DSF | Discovered exit to Factory (range 16) 5809 | -6/DSF | Sterilization system engaged 5829 | -6/DSF | Ambient heat levels rising (+10) 5844 | -6/DSF | Ambient heat levels rising (+10) 5859 | -6/DSF | Ambient heat levels rising (+10) 5874 | -6/DSF | Ambient heat levels rising (+10) 5879 | -6/DSF | Entered Factory 5879 | -5/Factory | Evolved 2 slots: Power x2 6015 | -5/Factory | Identified exit to Upper Caves 6376 | -5/Factory | Build established: Generator-Tank 6493 | -5/Factory | Repaired Imp. Carbon-fiber Leg 6559 | -5/Factory | Core integrity fell below 50% 6576 | -5/Factory | Destroyed 7 combat bots 6701 | -5/Factory | Core integrity fell below 20% 6781 | -5/Factory | Core destroyed Last Messages --------------- 06775_ Fusion Modulator explodes. 06775_ K-01 Serf destroyed. 06775_ Destroyed Wheel. 06775_ Destroyed Lgt. Ion Engine. 06775_ U-05 Engineer destroyed. 06775_ Destroyed Lgt. Ion Engine. 06775_ Destroyed Med. Matter Pod. 06775_ Fusion Modulator explodes. 06775_ Slug penetrates P-70 Sage. 06775_ HV Slug penetrates P-70 Sage. 06778_ Power failure, Fission Core shutdown. 06778_ Slug penetrates P-70 Sage. 06778_ P-70 Sage destroyed. 06779_ Overheating: Broken Titanium Leg damaged (-6). 06779_ Overheating: Utility Shielding damaged (-15). 06779_ Overheating: Phase Shifter damaged (-12). 06780_ Power failure, Fission Core shutdown. 06780_ K-01 Serf collects debris. 06781_ Power failure, Fission Core shutdown. 06781_ Overheating: Core damaged (-140). 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[ /*|%* " "" "" | | ????????????? # != " | | ????????????? # "" | | ????????????? ?## k | | ?????????????? ???? "" """ """ | | ?????????????? ? ?????; """ """ """ | | ??????????????? ??????; """ """ """ | | ??????????????#####???????; | | ??????????????????????????; | | ??????????????????????????;%= | | ??????????????????????????#=%* ? ########### # | | ??????????????????????????# %! ? ?????#####"+# | | ??????????????????????????# % ???????# | | ??????????????????????????# % ???????# """% = | | ??????????????????????????? ? ???????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# "Y | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 57 Energy Capacity 940 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Hvy. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumDirtyRipper Manual? 0 Play Time 00:48:37 Cumulative 1006.5 hours Start 2022.03.21 @ 20:01:29 End 2022.03.22 @ 10:08:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 754 Rogue 62 Adventurer 0 Explorer 692 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e554a37-42ea-4157-9230-c60e6a8a5e07