Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 23:41:55 Player: Nuclear Winter Man Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (7702) 7702 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4092) 4092 TOTAL SCORE: 18114 Bonus ------- High Alert Combat Kills 1331 Follower Combat Kills 416 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -255 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 375/375 System Corruption 50% Temperature Critical (1491) Movement Treading (250) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Huge Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Long-range Missile Launcher > --- INVENTORY (25) --- Angular Momentum Engine Heavy Treads Large Matter Pod (0) Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (29) Relay Coupler [NC] (22) Plasma Rifle Wave Gun Proton Cannon Precision Assault Rifle Heavy Machine Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon Antimatter Cannon Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Improved Sensor Array Improved Core Shielding > --- WEAPON ----------- Heavy Machine Gun Improved Heavy Machine Gun Heavy Flail > --- INVENTORY -------- Angular Momentum Engine Antimatter Reactor Antimatter Reactor Heavy Treads Heavy Treads Heavy Treads Advanced Heat Sink Improved Cooling System Large Matter Pod Relay Coupler [NC] High-powered Shock Rifle Plasma Rifle Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Precision Assault Rifle Gauss Cannon Magnetic Acceleration Cannon Antimatter Cannon Long-range Missile Launcher Remote Datajack [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Medium Armor Plating Device Improved Shield Generator Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Slots Evolved 8 | . . . 2 . 2 . . 2 . 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . . . . . 1 . . . . . Utility 3 | . . . . . 2 . . 1 . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 279 | 7 14 . 8 34 . 38 31 5 40 47 10 15 15 . 15 Power 16 | 1 2 . 1 1 . . 1 3 1 2 . 1 1 . 2 Engine 11 | 1 2 . . 1 . . 1 3 1 1 . . . . 1 Core 2 | . . . 1 . . . . . . . . 1 . . . Reactor 3 | . . . . . . . . . . 1 . . 1 . 1 Propulsion 55 | 2 4 . 4 3 . 5 9 . 8 11 2 . 3 . 4 Treads 34 | . . . . . . 5 8 . 8 4 2 . 3 . 4 Leg 12 | 2 1 . 4 3 . . . . . 2 . . . . . Wheel 8 | . 3 . . . . . . . . 5 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . Utility 67 | 1 1 . 1 2 . 9 7 1 9 14 5 5 5 . 7 Device 38 | . 1 . . . . 4 5 1 5 7 3 1 4 . 7 Storage 6 | 1 . . 1 . . 1 . . . 2 1 . . . . Processor 2 | . . . . . . . . . . . . 2 . . . Hackware 2 | . . . . . . . 1 . . . 1 . . . . Protection 19 | . . . . 2 . 4 1 . 4 5 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 141 | 3 7 . 2 28 . 24 14 1 22 20 3 9 6 . 2 Energy Gun 23 | 1 . . 2 10 . 8 . . . . . 1 1 . . Energy Cannon 22 | . . . . 1 . . 2 . 6 7 . 3 2 . 1 Ballistic Gun 54 | 2 5 . . 12 . 9 8 . 9 5 1 3 . . . Ballistic Cannon 7 | . . . . . . . . . 1 4 . 1 1 . . Launcher 16 | . 2 . . . . 3 4 . 4 . . 1 1 . 1 Special Weapon 3 | . . . . . . . . . . 1 2 . . . . Impact Weapon 16 | . . . . 5 . 4 . 1 2 3 . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 4 . . 1 1 1 3 . 2 . . . Parts Lost 52 | . 5 . . 6 . 3 4 . 2 11 1 3 6 . 11 Power 8 | . 1 . . 1 . . 1 . . 1 . 1 1 . 2 Propulsion 18 | . 2 . . 3 . 2 1 . . 5 . . 2 . 3 Utility 19 | . . . . 2 . 1 1 . 1 3 1 2 3 . 5 Weapon 7 | . 2 . . . . . 1 . 1 2 . . . . 1 Highest Loss Streak 10 | . 5 . . 5 . 1 2 . 1 5 1 2 4 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 85 96 97 63 93 99 99 99 96 85 72 74 73 64 Engine 7 | . 14 14 7 . 9 9 9 14 15 10 6 1 . . 3 Core 2 | . . . 3 10 . . . . . . . 4 2 . . Reactor 1 | . . . . . . . . . . 1 6 6 9 13 7 Treads 16 | . . . . . . 18 35 30 29 16 9 13 17 20 6 Leg 12 | . 15 . 39 42 27 12 . . . 5 1 . . . . Wheel 2 | . 11 14 1 . . . . . . 8 7 . . . . Device 11 | . 13 14 11 1 . 18 12 15 15 10 12 11 5 6 13 Storage 8 | . 14 14 11 11 9 9 9 7 7 6 6 6 6 6 6 Hackware 2 | . . . . . . . 5 7 7 6 5 . . . . Protection 6 | . . . . 7 . 7 8 7 6 7 6 8 3 . . Energy Gun 2 | . . . 19 6 . 3 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 3 3 6 9 7 13 13 Ballistic Gun 10 | . 21 28 2 14 18 10 16 13 8 4 5 5 5 . . Ballistic Cannon 1 | . . . . . . . . . . 5 . 1 3 6 . Impact Weapon 1 | . . . . . . . . 1 . 4 . . 1 . . Peak Build Rating 84 | 6 7 6 27 29 16 26 31 37 43 57 76 81 84 74 79 Average Rating 35 | 5 6 6 22 26 16 22 26 33 39 49 64 71 75 74 57 On Entrance 35 | . 6 6 6 27 16 16 26 25 37 38 55 76 81 74 74 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 145 | 13 16 15 31 38 31 63 68 77 85 96 130 139 134 133 145 Greatest Support 168 | 20 26 16 45 60 38 80 80 80 80 108 140 140 168 168 140 Greatest Overweight (x) 44 | 1 4 . . 2 . 1 1 . 1 5 2 . . . 44 Average Overweight (x) . | . . . . . . . . . . 1 . . . . 5 Largest Inventory Capacity 25 | 8 8 8 15 15 15 20 20 20 20 25 25 25 25 25 25 Average Capacity 17 | 7 8 8 10 15 15 17 20 20 20 20 22 25 25 25 25 Most Carried 25 | 5 8 2 12 15 13 20 20 20 20 20 25 25 25 24 25 Average Carried 16 | 3 6 2 5 14 13 16 19 19 19 18 21 22 23 24 21 Final Capacity 25 | 8 8 8 15 15 15 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 4 2 2 12 13 13 20 20 20 20 20 25 25 24 24 19 Class Distribution -------------------- 42% | Scavenger-Mutant 40% | Mutant 5% | Scavenger-Tank 4% | Tank 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Scavenger-Skirmisher | -6/Garrison Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Matter Collected 5848 | 257 199 . 215 635 . 763 806 . 848 1000 296 370 371 . 88 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8314 | . 237 . 151 1266 . 662 1494 . 878 1796 350 511 373 . 596 Parts 410 | . 15 . 9 80 . 47 92 . 40 50 8 22 20 . 27 Haulers Intercepted 6 | . . . . 5 . . . . . 1 . . . . . Recyclers Shooed 4 | . 1 . 1 1 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Combat Hostiles Destroyed 175 | . 7 . 3 28 . 25 35 . 22 17 1 10 17 . 10 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 76 | . 1 . 3 26 . 12 18 . 9 2 1 1 3 . . Cannons 42 | . . . . . . . 1 . 8 12 . 6 9 . 6 AOE 53 | . 6 . . 2 . 13 16 . 5 . . 2 5 . 4 Classes Destroyed 21 | . 3 . 1 3 . 2 6 . 1 . 1 . 1 . 3 Worker 7 | . . . . 1 . . 2 . . 3 . 1 . . . Builder 9 | . . . . . . . 3 . . 4 . 2 . . . Tunneler 3 | . . . . . . . 3 . . . . . . . . Hauler 6 | . . . . 5 . . . . . 1 . . . . . Recycler 9 | . 1 . . . . . 2 . . 6 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 Watcher 2 | . . . 1 1 . . . . . . . . . . . Swarmer 50 | . 1 . . 11 . 11 7 . 6 1 . . 9 . 4 Cutter 4 | . . . . . . 3 . . 1 . . . . . . Saboteur 3 | . . . . . . . . . . . . . 3 . . Grunt 58 | . 6 . 3 9 . 5 16 . 1 8 . 6 2 . 2 Brawler 3 | . . . . . . . 3 . . . . . . . . Duelist 5 | . . . . . . . 2 . 3 . . . . . . Protector 2 | . . . . . . . 2 . . . . . . . . Sentry 26 | . . . . 8 . 5 4 . 6 1 . . 2 . . Specialist 3 | . . . . . . . . . . . . . . . 3 Hunter 9 | . . . . . . 1 1 . 2 3 . 2 . . . Programmer 10 | . . . . . . . . . 3 4 . 2 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 4 . 3 6 . 3 14 . 5 5 1 5 5 . 8 Combat Bots Only 9 | . 4 . 3 6 . 3 9 . 5 5 1 4 5 . 8 Max Kills in Single Turn 4 | . 3 . 1 2 . 3 4 . 2 2 1 2 3 . 4 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . Exploded 4 | . 3 . . 2 . 3 3 . 2 . . 2 3 . 4 Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Hostile Shots Fired 1342 | . 89 8 16 189 . 62 116 . 218 201 . 78 216 . 149 Missed 440 | . 35 4 6 62 . 17 38 . 83 66 . 13 64 . 52 Damage Taken 12077 | . 689 45 121 1271 . 637 1191 . 1222 1990 3 1174 1718 . 2016 Core 1426 | . 137 . 25 124 . 97 87 . 93 104 . 48 151 . 560 Absorbed by Shields 1007 | . . . . . . 181 250 . 430 76 . . . . 70 Reduced by Siege Mode 70 | . . . . . . . . . . . . . 70 . . Redirected to Shielding 5 | . . . . . . . . . . . . 5 . . . Regen/Repaired (Parts) 320 | . . . . 75 . . 245 . . . . . . . . Core Remaining (%) 71 | 100 . 45 . 62 . . 66 . 86 . . . . . . Volleys Fired 625 | 2 23 . 10 83 . 56 84 . 75 89 65 42 70 . 26 Largest 3 | 2 2 . 2 2 . 2 2 . 2 3 1 3 2 . 3 Hottest 173 | 40 50 . 122 122 . 122 69 . 138 130 75 130 130 . 173 Shots Fired 1000 | 4 39 . 20 166 . 99 132 . 110 143 64 66 108 . 49 Gun 602 | 4 34 . 20 166 . 87 112 . 78 43 12 26 20 . . Cannon 341 | . . . . . . . 4 . 26 99 45 35 84 . 48 Launcher 49 | . 5 . . . . 12 16 . 6 . . 5 4 . 1 Special 8 | . . . . . . . . . . 1 7 . . . . Kinetic 593 | 4 34 . . 116 . 68 112 . 78 95 12 33 40 . 1 Thermal 236 | . . . 20 38 . 16 . . 8 25 . 18 64 . 47 Explosive 49 | . 5 . . . . 12 16 . 6 . . 5 4 . 1 Electromagnetic 114 | . . . . 12 . 3 4 . 18 22 45 10 . . . Robot Hit Streak 20 | 3 5 . 5 20 . 19 17 . 10 15 11 5 8 . 9 Robot Miss Streak 8 | 1 4 . 1 4 . 3 3 . 6 3 1 8 8 . 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 14 | . . . 1 4 . 4 2 . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 . . . . . . Shots Hit Robots 637 | 3 22 . 13 100 . 67 102 . 68 111 50 37 38 . 26 Core Hits 350 | . 17 . 5 45 . 46 79 . 48 34 10 26 22 . 18 Critical Kills 2 | . . . . . . . 1 . . . . . 1 . . Critical Parts Destroyed 8 | . 1 . . . . . 2 . 1 4 . . . . . Critical Strikes 17 | . 1 . 2 . . 1 3 . 3 6 . . 1 . . Burn 3 | . . . 2 . . 1 . . . . . . . . . Destroy 7 | . 1 . . . . . 3 . 2 . . . 1 . . Blast 2 | . . . . . . . . . . 2 . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . Smash 4 | . . . . . . . . . . 4 . . . . . Melee Attacks 43 | . . . . 4 . 8 . 4 7 17 . . 3 . . Impact 43 | . . . . 4 . 8 . 4 7 17 . . 3 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . 8 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19508 | 31 472 . 260 1633 . 2082 4289 . 1930 3396 444 2091 1572 . 1308 Guns 6914 | 31 176 . 260 1541 . 831 1568 . 913 721 208 471 194 . . Cannons 4978 | . . . . . . . 93 . 459 1830 80 694 846 . 976 Explosions 6703 | . 296 . . 92 . 1251 2602 . 558 . 150 890 532 . 332 Melee 845 | . . . . . . . . . . 845 . . . . . Ramming 68 | . . . . . . . 26 . . . 6 36 . . . Kinetic 7230 | 31 176 . . 1172 . 651 1568 . 913 1483 208 685 343 . . Thermal 3932 | . . . 260 412 . 160 329 . 193 483 150 272 697 . 976 Explosive 6111 | . 296 . . . . 1251 2273 . 558 . . 869 532 . 332 Electromagnetic 1322 | . . . . 49 . 20 93 . 266 585 80 229 . . . Impact 845 | . . . . . . . . . . 845 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 50 | . . . . . . . 1 . . 7 39 41 43 43 50 Average Corruption 28 | . . . . . . . 1 . . 4 27 39 42 43 48 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 183 | . . . . . . . 1 . . 19 25 50 52 6 30 Message Errors 36 | . . . . . . . . . . 5 2 6 14 3 6 Matter Fused 39 | . . . . . . . 1 . . 5 6 10 9 1 7 Heat Flow Errors 21 | . . . . . . . . . . 1 1 9 6 1 3 Energy Discharges 17 | . . . . . . . . . . 3 3 7 3 . 1 Parts Rejected 4 | . . . . . . . . . . . 2 2 . . . Data Loss (minor) 19 | . . . . . . . . . . 1 4 3 7 . 4 Data Loss (major) 11 | . . . . . . . . . . 1 3 4 2 1 . Misfires 9 | . . . . . . . . . . 2 . 2 3 . 2 Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . 2 1 . . . Weapon Failures 23 | . . . . . . . . . . 1 1 6 8 . 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 681 | . . . . . . 36 77 . . 530 . 32 2 . 4 Projectiles 53 | . . . . . . . . . . 16 . 32 1 . 4 Explosions 114 | . . . . . . 36 77 . . . . . 1 . . Melee 514 | . . . . . . . . . . 514 . . . . . Knockbacks 12 | . . . . . . . . . . 12 . . . . . Impact 5 | . . . . . . . . . . 5 . . . . . Kinetic 6 | . . . . . . . . . . 6 . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 337 | . . . . . . 66 236 . . . 3 . 32 . . Shots 12 | . . . . . . 3 8 . . . . . 1 . . Rammed 6 | . . . . . . . 2 . . . 1 3 . . . Targets Rammed 7 | . . . . . . . 3 . . . 1 3 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . Highest Temperature 1491 | . 25 7 257 219 . 81 18 . 18 314 108 268 236 173 1491 Average Temperature 108 | . 12 7 98 59 . 27 4 . 10 81 80 97 82 105 325 Received Heat Transfer 2486 | . 249 45 60 216 . 144 360 . 172 439 . 312 339 . 150 Effects 28 | . . . . . . . . . . . . . . . 28 Shutdowns 8 | . . . . . . . . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . . . . . . 4 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Damage (core) 4 | . . . . . . . . . . . . . . . 4 Siege Activations 2 | . . . . . . . . . . . . . 2 . . Total Turns 31 | . . . . . . . . . . . . . 31 . . Longest Duration 20 | . . . . . . . . . . . . . 20 . . Robots Corrupted 10 | . . . . . . . . . . 9 . 1 . . . Combat Hostiles 3 | . . . . . . . . . . 2 . 1 . . . Parts Fried 31 | . . . . . . . . . 1 27 . 3 . . . Impact Corruptions 15 | . . . . . . . . . . 15 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 1 . . . . . 2 . . 1 . 1 Heat Transferred 5470 | . . . 629 692 . 370 238 . 222 629 100 333 925 . 1332 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Peak Influence 1126 | . 199 65 163 381 160 968 942 396 1126 602 233 359 553 295 329 Initial 590 | . . 65 25 68 160 104 471 387 277 590 208 23 157 289 206 Average 398 | . 47 65 89 252 160 561 693 392 699 514 210 221 362 289 280 Maximum Alert Level 4 | . . . . 1 . 3 3 1 4 2 1 1 2 1 1 Low Security (%) 26 | 100 100 100 100 28 100 19 . . . . 7 43 16 . 17 Level 1 28 | . . . . 71 . 10 . 100 11 2 92 56 31 100 82 Level 2 29 | . . . . . . 32 57 . 40 97 . . 52 . . Level 3 14 | . . . . . . 36 42 . 43 . . . . . . Level 4 . | . . . . . . . . . 5 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 Squads Dispatched 22 | . 4 . . 1 . . 6 . . 5 . 4 . . 2 Investigation 3 | . 2 . . 1 . . . . . . . . . . . Extermination 5 | . . . . . . . . . . 3 . 2 . . . Reinforcement 10 | . 2 . . . . . 2 . . 2 . 2 . . 2 Assault 4 | . . . . . . . 4 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 2 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Distress Signals 15 | . 2 . . 4 1 . 6 . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 279 | . 30 2 9 45 1 27 53 . 34 25 6 20 16 . 11 Peak Tracking Total 11 | . 9 2 3 6 3 4 11 . 5 4 3 4 5 . 5 Tactical Retreats 23 | . 6 . 2 7 . . 5 . 1 . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Traps Triggered 22 | . 6 . . . . 3 1 . 3 6 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Machines Disabled 23 | . 1 . . 3 . 3 6 . . 1 . 9 . . . Max in Single Turn 4 | . 1 . . 1 . 1 3 . . 1 . 4 . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Machines Accessed 34 | . 2 . 1 8 1 1 7 3 4 2 . 4 . 1 . Terminals 26 | . 2 . 1 6 . 1 6 2 4 1 . 2 . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . 1 1 . . 1 . . . 1 . . . Total Hacks 75 | . 6 . 2 14 2 2 22 6 6 5 . 9 . 1 . Successful 37 | . 3 . 1 8 1 . 12 3 3 2 . 3 . 1 . Failed 38 | . 3 . 1 6 1 2 10 3 3 3 . 6 . . . Catastrophic 7 | . . . . 3 . . 1 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 6 | . . . . 3 . . 3 . . . . . . . . Terminals 58 | . 6 . 2 10 . 2 18 4 6 3 . 6 . 1 . Fabricators 2 | . . . . . . . . . . 2 . . . . . Repair Stations 7 | . . . . 3 . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . 1 2 . . 2 . . . 1 . . . Terminal Hacks 25 | . 3 . 1 5 . . 8 1 3 2 . 1 . 1 . Record 2 | . . . . 1 . . 1 . . . . . . . . Open Door 3 | . . . . 2 . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . 1 . . . . . . . 1 . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . 1 . . . . . Zone Layout 3 | . 1 . . . . . 1 . . 1 . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . 4 . . . . . . . . Scan Component 3 | . . . . 1 . . 2 . . . . . . . . Repair 3 | . . . . 1 . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . Garrison Access Hacks 5 | . . . . 1 1 . . 2 . . . 1 . . . Unlock Access 3 | . . . . . 1 . . 1 . . . 1 . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 27 | . 2 . 1 3 1 1 7 3 3 2 . 4 . . . Full Trace Events 5 | . 1 . . 2 . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 2 . . . . . . . . Time 90 | . . . . 38 . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Used RIF Installer 3 | . . . . . . 1 . . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . 1 . . Robots Hacked 7 | . . . . . . . . . . 1 6 . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . Combat 6 | . . . . . . . . . . . 6 . . . . Robot Hacks Applied 7 | . . . . . . . . . . 1 6 . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . ignore_targets 6 | . . . . . . . . . . . 6 . . . . Relay Couplers Released 14 | . . . . . . 10 . . . . . . 4 . . Machine Destruction 10 | . . . . . . 10 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . Attached 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 3 . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Total Allies 14 | . . . . . . 3 . . 10 . 1 . . . . Largest Group 8 | . . . . . . 3 . . 8 1 1 . . . . Highest-Rated Group 222 | . . . . . . 72 . . 222 29 31 . . . . Highest-Rated Ally 80 | . . . . . . 24 . . 80 29 31 . . . . Total Orders 4 | . . . . . . . . . . . . . . . 4 ROAM 1 | . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 174 | . . . . . . 13 . . 38 . 123 . . . . Total Damage 3626 | . . . . . . 177 . . 1261 . 2188 . . . . Kills 17 | . . . . . . 3 . . 10 . 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . 8 Drone Recoveries 5 | . . . . . . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Turns Passed 13377 | 841 711 40 367 2214 64 1674 1626 380 1394 1577 432 769 819 106 363 Spaces Moved 6821 | 227 606 41 264 1451 54 853 701 210 551 803 185 390 360 67 58 Core 25 | 13 5 . . . . . . . . . . . . . 7 Treads 3220 | . . . . . . 511 701 210 551 262 117 390 360 67 51 Legs 2582 | 214 290 . 231 1451 54 342 . . . . . . . . . Wheels 994 | . 311 41 33 . . . . . . 541 68 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 120 120 120 160 160 160 116 116 160 160 160 160 Average Speed 145 | 121 101 100 117 120 120 158 160 160 192 146 149 160 160 160 458 Slowest Speed 2250 | 190 250 100 120 260 120 240 240 160 240 240 240 160 160 160 2250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 15 53 17 16 83 10 66 46 6 62 18 83 11 48 3 77 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 62 | . . . . 1 . 12 6 3 6 18 . . 16 . . Terrain Destroyed 281 | . 22 . . 3 . 25 87 3 14 25 23 25 46 . 8 Melee 17 | . . . . 1 . 3 . 3 2 5 . . 3 . . Projectile 39 | . . . . . . . . . . 20 . 4 14 . 1 AOE 225 | . 22 . . 2 . 22 87 . 12 . 23 21 29 . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Gar Fac Was Fac Gar Fac DSF Total 9177 | 786 665 40 300 1746 53 1062 1067 252 774 1026 280 471 489 66 100 Wait 1083 | 543 15 . 2 142 . 35 223 20 34 46 2 4 17 . . Move 6806 | 226 605 40 263 1450 53 852 700 209 549 803 184 390 358 66 58 Hop . | . . . . . . . . . . . . . . . . Pick Up 141 | 8 7 . 11 17 . 25 13 8 10 12 8 8 13 . 1 Fast Attach 57 | 2 2 . 6 3 . 7 5 . 4 7 5 5 3 . 8 Attach 64 | 4 11 . . 6 . 6 3 3 3 9 1 5 7 . 6 Detach 6 | . 1 . . 2 . 2 . . . . . 1 . . . Swap 158 | 1 1 . 2 25 . 25 23 2 33 31 4 5 5 . 1 Drop 108 | . . . 6 14 . 17 13 6 14 10 10 8 10 . . Fire 625 | 2 23 . 10 83 . 56 84 . 75 89 65 42 70 . 26 Melee 43 | . . . . 4 . 8 . 4 7 17 . . 3 . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . 3 . . . . 3 . . . Escape Stasis 11 | . . . . . . 5 . . 4 2 . . . . . Rewire 68 | . . . . . . 24 . . 41 . . . 3 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 842 | -11/Scrapyard | Entered Materials 843 | -10/Materials | Build established: Mutant 1393 | -10/Materials | Discovered new exit (range 12) 1531 | -10/Materials | Core integrity fell below 50% 1553 | -10/Materials | Entered Mines 1570 | -10/Mines | Lost 5 parts (1p2n2w) 1585 | -10/Mines | Discovered new exit (range 8) 1593 | -10/Mines | Entered Materials 1593 | -9/Materials | Evolved 2 slots: Propulsion x2 1667 | -9/Materials | Discovered new exit (range 4) 1960 | -9/Materials | Entered Storage 2786 | -9/Storage | Repaired Carbon-fiber Leg 3010 | -9/Storage | Discovered new exit (range 10) 4095 | -9/Storage | Lost 5 parts (1p3n1u) 4174 | -9/Storage | Entered Materials 4174 | -8/Materials | Evolved 2 slots: Utility x2 4191 | -8/Materials | Identified exit to Garrison 4238 | -8/Materials | Entered Garrison 4320 | -8/Garrison | Triggered checkpoint 4356 | -8/Garrison | Triggered checkpoint 4369 | -8/Garrison | Discovered new exit (range 5) 4534 | -8/Garrison | Installed Relay Interface Framework 4641 | -8/Garrison | Garrison Relay disabled 4735 | -8/Garrison | Triggered checkpoint 4744 | -8/Garrison | Triggered checkpoint 4902 | -8/Garrison | Triggered checkpoint 4966 | -8/Garrison | Garrison Relay disabled 5030 | -8/Garrison | Discovered new exit (range 11) 5091 | -8/Garrison | Triggered checkpoint 5233 | -8/Garrison | Build established: Scavenger-Mutant 5259 | -8/Garrison | Triggered checkpoint 5400 | -8/Garrison | Discovered new exit (range 14) 5598 | -8/Garrison | Triggered checkpoint 5678 | -8/Garrison | Garrison Relay disabled 5912 | -8/Garrison | Entered Materials 6312 | -8/Materials | First assault squad dispatched 6605 | -8/Materials | Discovered new exit (range 12) 7230 | -8/Materials | Destroyed 9 combat bots 7306 | -8/Materials | Repaired Lgt. Treads 7334 | -8/Materials | Repaired Lgt. Treads 7508 | -8/Materials | Discovered new exit (range 17) 7538 | -8/Materials | Entered Factory 7538 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7588 | -7/Factory | Identified exit to Lower Caves 7916 | -7/Factory | Identified exit to Garrison 7918 | -7/Factory | Entered Garrison 7979 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 8238 | -7/Garrison | Triggered checkpoint 8242 | -7/Garrison | Triggered checkpoint 8415 | -7/Garrison | Discovered new exit (range 12) 8510 | -7/Garrison | Triggered checkpoint 8543 | -7/Garrison | Found embedded Infiltrators 8633 | -7/Garrison | Triggered checkpoint 8648 | -7/Garrison | Triggered checkpoint 8857 | -7/Garrison | Rescued a captive Derelict 8878 | -7/Garrison | Rescued a captive Derelict 8915 | -7/Garrison | Discovered new exit (range 10) 8992 | -7/Garrison | Triggered checkpoint 9098 | -7/Garrison | Lost 7 allies 9222 | -7/Garrison | Discovered new exit (range 15) 9222 | -7/Garrison | Discovered new exit (range 67) 9222 | -7/Garrison | Discovered new exit (range 77) 9312 | -7/Garrison | Entered Factory 9312 | -6/Factory | Accompanied by 1 ally 9312 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9463 | -6/Factory | Discovered new exit (range 8) 9803 | -6/Factory | Lost 5 parts (1p2n1u1w) 10889 | -6/Factory | Sucked down chute 10889 | -6/Factory | Entered Waste 10890 | -6/Waste | Met a frightened Derelict 10904 | -6/Waste | EMP discharged 10904 | -6/Waste | System corruption reached 10% 10905 | -6/Waste | Spotted C-40 Crusher 10950 | -6/Waste | Spotted C-40 Crusher 10955 | -6/Waste | Spotted C-40 Crusher 10964 | -6/Waste | Spotted C-40 Crusher 10970 | -6/Waste | Spotted C-40 Crusher 10976 | -6/Waste | Spotted C-40 Crusher 11004 | -6/Waste | EMP discharged 11018 | -6/Waste | Destroyed C-40 Crusher 11048 | -6/Waste | Allies destroyed C-40 Crusher 11086 | -6/Waste | Allies destroyed C-40 Crusher 11104 | -6/Waste | EMP discharged 11104 | -6/Waste | System corruption reached 30% 11154 | -6/Waste | Allies destroyed C-40 Crusher 11204 | -6/Waste | EMP discharged 11204 | -6/Waste | Allies destroyed C-40 Crusher 11242 | -6/Waste | Build established: Scavenger-Tank 11272 | -6/Waste | Discovered new exit (range 16) 11304 | -6/Waste | EMP discharged 11321 | -6/Waste | Entered Factory 11738 | -6/Factory | Build established: Tank 12090 | -6/Factory | Identified exit to Garrison 12090 | -6/Factory | Entered Garrison 12196 | -6/Garrison | Triggered checkpoint 12430 | -6/Garrison | Triggered checkpoint 12437 | -6/Garrison | Triggered checkpoint 12512 | -6/Garrison | Lost 4 parts (1p2n1u) 12613 | -6/Garrison | Discovered new exit (range 10) 12742 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 12909 | -6/Garrison | Entered Factory 13013 | -6/Factory | Identified exit to DSF 13015 | -6/Factory | Entered DSF 13061 | -6/DSF | Additional patrols routed to DSF 13160 | -6/DSF | Sterilization system engaged 13168 | -6/DSF | Lost 3 allies 13173 | -6/DSF | Destroyed 8 combat bots 13179 | -6/DSF | Lost 10 parts (2p2n5u1w) 13180 | -6/DSF | Ambient heat levels rising (+10) 13195 | -6/DSF | Ambient heat levels rising (+10) 13210 | -6/DSF | Ambient heat levels rising (+10) 13225 | -6/DSF | Ambient heat levels rising (+10) 13240 | -6/DSF | Ambient heat levels rising (+10) 13255 | -6/DSF | Ambient heat levels rising (+10) 13270 | -6/DSF | Ambient heat levels rising (+10) 13285 | -6/DSF | Ambient heat levels rising (+10) 13300 | -6/DSF | Ambient heat levels rising (+10) 13315 | -6/DSF | Ambient heat levels rising (+10) 13330 | -6/DSF | Ambient heat levels rising (+10) 13345 | -6/DSF | Ambient heat levels rising (+10) 13357 | -6/DSF | Core integrity fell below 50% 13360 | -6/DSF | Ambient heat levels rising (+10) 13361 | -6/DSF | Core integrity fell below 20% 13375 | -6/DSF | Ambient heat levels rising (+10) 13378 | -6/DSF | Discovered new exit (range 14) 13379 | -6/DSF | Core destroyed Last Messages --------------- 13370_ Overheating: Arm. Medium Treads damaged (-136). 13370_ Overheating: Adv. Heat Sink damaged (-13). 13370_ Overheating: Arm. Medium Treads damaged (-229). 13373_ Overheating: Imp. Cooling System damaged (-36). 13374_ Adv. Heat Sink broken. 13374_ Overheating: Short circuit. 13375_ Power failure, Antimatter Reactor shutdown. 13375_ DAH,M#NB2G7C RS2XVO83HTFDTEB 13375_ ALERT: Ambient heat levels +10. 13376_ Overheating: Matter decay (-5). 13376_ Triggered Alarm Trap. 13376_ An alarm sounds. 13378_ Overheating: System interference. 13378_ Hvy. Ion Cannon temporarily disabled. 13378_ Imp. Cooling System temporarily disabled. 13378_ EXIT=FOUND 13379_ Power failure, Lgt. Angular Momentum Engine shutdown. 13379_ Overheating: Core damaged (-136). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????#########????????????????????? | | ???????????????????#// #?###????????????????? | | ???????????????????#// # # ##"""""#??????? | | ???????????????????# <""#??????? | | ???????????????????# @ """??????? | | ???????????????????### ###]]]#]]## ""#??????? | | ???????????????????### ###????????????????????? | | ???????????????????#!! ]]#????????????????????? | | ???????????????????#!! ]]#????????????????????? | | ???????????????????#!! ]]#????????????????????? | | ???????????????????### ###????????????????????? | | ???????????????????#== !!#????????????????????? | | ???????????????????#== !!#????????????????????? | | ???????????????????#==% !!#????????????????????? | | ?????################# ###????????????????????? | | ?????# ##!!!#!!!## ##???!#????????????????? | | ????##% ##!!!#!!! #[ %##!!!#!!!## !!#??????? | | ?####% !%^ !!=%!=%[%% ^ #??????? | | ?# % ! =%%!!*=% #??????? | | ?##### %%^% %![=%! = ^ #??????? | | ?????#% ## =!= # % %##!!!#!!!## !!#??????? | | ?????# ## #== ## ##?!!!#?!!#?????#??????? | | ?????### ############ #???###???#????????????? | | ?????#" [[#????????! ==?????????????????????? | | ?????## [[#????????! ==#????????????????????? | | ??????# [[#???????!! ==#????????????????????? | | ??????## ###???????## ###????????????????????? | | ??????#] #???????? ??????????????????????? | | ??????#] #???????? ^^ ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 EM Shielding 4 Armor Coverage 1200 Core Shielding 30 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Backstab Crack Shot Dramatic Entrance Dynamic Key Let's See Who's Tougher Novice Programmer Oh No You Don't! Part-time Mechanic Power Corrupts Release The Drones! Serviceable Loadout Significant Disruption System Compromised Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed IonHeavyGun Manual? 0 Play Time 05:25:29 Cumulative 8.8 hours Start 2024.12.25 @ 16:44:15 End 2024.12.25 @ 23:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b99fb14-5099-4f3b-902f-cef8baaeab3a