Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 19:07:37 Player: SpaceExplorer337 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2949) 2949 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6644 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 61/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (5) ---- Advanced Sensor Array Target Analyzer Improved Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Aluminum Leg Advanced Sensor Array Advanced Sensor Array Improved Medium Armor Plating EM Disruption Field Light Assault Rifle Heavy Assault Rifle Autogun Remote Datajack Heavy Mace [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Visual Processing Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Flail Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 4 | . . 1 . 1 1 1 Weapon . | . . . . . . . Parts Attached 68 | 7 1 9 10 7 26 8 Power 13 | 1 . 1 2 1 7 1 Engine 3 | 1 . 1 . . 1 . Core 10 | . . . 2 1 6 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 2 6 2 10 . Treads . | . . . . . . . Leg 22 | 2 . 2 6 2 10 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 2 . 1 6 5 Device 3 | 1 . . . . . 2 Storage 4 | 1 1 1 . . 1 . Processor 3 | . . 1 . . . 2 Hackware 3 | . . . . . 2 1 Protection 4 | . . . . 1 3 . Artifact . | . . . . . . . Weapon 16 | 2 . 4 2 3 3 2 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . 3 2 1 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 2 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 15 | . . . . . 15 . Parts Lost 52 | . . 3 12 2 19 16 Power 11 | . . . 2 1 6 2 Propulsion 21 | . . 1 7 1 7 5 Utility 8 | . . 1 . . 3 4 Weapon 12 | . . 1 3 . 3 5 Highest Loss Streak 16 | . . 2 8 1 6 16 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 5 7 5 5 7 9 Power . | . 1 1 1 . . . Propulsion 1 | . 1 3 2 . . . Utility 1 | . . . . . 2 3 Weapon 3 | 1 1 2 1 4 4 3 Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 . 1 . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . 1 . 2 Weapon 2 | . . 1 . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 100 95 97 86 70 93 Engine 4 | . 14 11 6 . . 5 Core 4 | . . . 4 8 3 4 Leg 26 | . 28 32 30 25 21 30 Device 1 | . 8 . . . . 5 Storage 12 | . 19 20 22 18 8 5 Processor 7 | . . 8 11 9 7 6 Hackware 7 | . . . . . 7 18 Protection 2 | . . . . 7 4 . Ballistic Gun 12 | . 28 21 21 14 7 5 Impact Weapon 4 | . . . . 2 6 5 Peak Build Rating 54 | 9 10 15 17 22 42 54 Average Rating 27 | 5 8 12 15 20 25 50 On Entrance 15 | . 9 8 15 14 21 41 Naked Turns . | . . . . . . . Heaviest Build 37 | 15 15 19 19 29 37 34 Greatest Support 100 | 20 20 30 30 42 80 100 Greatest Overweight (x) 6 | . . . . 1 6 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 8 9 9 Most Carried 10 | 5 8 8 8 8 10 10 Average Carried 7 | 2 5 7 5 5 7 9 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 8 | 2 8 8 2 8 8 4 Class Distribution -------------------- 43% | Hacker-Mutant 28% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2374 | 270 142 476 491 279 600 116 Remotely . | . . . . . . . Salvage Created 3433 | 105 178 627 1168 356 837 162 Parts 220 | 6 14 53 73 27 38 9 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 73 | . 4 15 21 10 19 4 Melee 15 | . . . . 4 9 2 Guns 50 | . 4 13 20 5 7 1 AOE 3 | . . 2 1 . . . Classes Destroyed 13 | 2 2 6 1 . 2 . Worker 2 | . 1 . 1 . . . Builder 2 | . . 2 . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 4 | 1 . . 2 . 1 . Watcher 7 | . . 3 2 . 2 . Swarmer 18 | . . 3 2 4 8 1 Grunt 31 | . 4 9 10 4 4 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 14 | . . 2 8 2 2 . Hunter 2 | . . . . . 1 1 Programmer 6 | . . . . . 4 2 Best Kill Streak 11 | 2 2 6 11 4 4 2 Combat Bots Only 11 | . 2 5 11 4 3 2 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 1 . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 887 | . 17 66 165 57 338 244 Missed 309 | . 5 23 57 15 113 96 Hits 578 | . 12 43 108 42 225 148 Melee 7 | . . 2 4 . . 1 Projectile 571 | . 12 41 104 42 225 147 Critical Strikes 12 | . 1 2 2 2 1 4 Part Disruptions 1 | . . . . . 1 . Damage Taken 7983 | . 161 562 1500 456 2920 2384 Core 1971 | . 22 80 276 82 661 850 Absorbed by Shields . | . . . . . . . Ignored by Resistances 131 | . . . . 56 75 . Regen/Repaired (Parts) 326 | . . . . 132 194 . Core Remaining (%) 58 | 100 91 . 11 85 5 . Volleys Fired 216 | 4 18 41 64 27 56 6 Largest 2 | 2 2 2 2 2 2 2 Hottest 50 | 40 40 50 46 46 46 50 Shots Fired 405 | 8 36 81 125 46 102 7 Gun 401 | 8 36 77 125 46 102 7 Cannon . | . . . . . . . Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 399 | 8 36 77 125 46 102 5 Thermal . | . . . . . . . Explosive 4 | . . 4 . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 23 | 3 5 8 23 9 7 2 Robot Miss Streak 7 | 2 3 7 6 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 1 7 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 281 | 4 20 44 81 34 83 15 Core Hits 129 | 3 11 28 44 12 25 6 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 9 | . . 1 . . 6 2 Critical Strikes 11 | . . 2 . . 7 2 Destroy 3 | . . 2 . . 1 . Smash 8 | . . . . . 6 2 Melee Attacks 66 | . . . . 10 39 17 Impact 66 | . . . . 10 39 17 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 4 | . . . . 1 3 . Damage Inflicted 5951 | 54 278 955 1341 791 1964 568 Guns 3675 | 54 278 665 1307 431 870 70 Cannons . | . . . . . . . Explosions 324 | . . 290 34 . . . Melee 1952 | . . . . 360 1094 498 Ramming . | . . . . . . . Kinetic 3640 | 54 278 665 1307 431 870 35 Thermal . | . . . . . . . Explosive 324 | . . 290 34 . . . Electromagnetic 35 | . . . . . . 35 Impact 1952 | . . . . 360 1094 498 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . 1 7 7 . 22 4 Average Corruption 11 | . 1 6 7 . 16 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . . 13 17 . 47 1 Message Errors 19 | . . 2 2 . 15 . Matter Fused 20 | . . 4 5 . 10 1 Heat Flow Errors 9 | . . 2 1 . 6 . Energy Discharges 10 | . . 1 3 . 6 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 7 | . . . 3 . 4 . Data Loss (major) 7 | . . 3 1 . 3 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . 1 2 . . . Overload Shots . | . . . . . . . Overflow Damage 731 | . . . 1 169 388 173 Projectiles . | . . . . . . . Explosions 1 | . . . 1 . . . Melee 730 | . . . . 169 388 173 Knockbacks 9 | . . . . . 3 6 Impact 7 | . . . . . 3 4 Kinetic . | . . . . . . . Secondary 2 | . . . . . . 2 Self-Inflicted Damage 154 | . . 58 96 . . . Shots 6 | . . 4 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 22 278 101 35 177 . Average Temperature 46 | . 8 124 20 9 42 . Received Heat Transfer 1353 | . 108 183 414 198 378 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . . 1 4 1 Combat Hostiles 5 | . . . . 1 3 1 Parts Fried 13 | . . . . 1 9 3 Impact Corruptions 28 | . . . . 6 15 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 91 | 100 100 84 57 81 100 100 Level 1 8 | . . 15 42 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 358 | 5 70 224 358 218 105 46 Initial 144 | . . 20 66 144 79 46 Average 72 | 1 30 144 183 172 42 6 Influence Increases 2254 | 10 133 406 634 288 643 140 Destroy 0b10 Robot/C 1460 | . 80 300 420 200 380 80 Destroy 0b10 Robot/NC 90 | 10 5 30 30 . 15 . Destroy Leader 398 | . 30 58 126 50 114 20 Successful Hack 88 | . 18 . 8 8 44 10 Disable Machine 30 | . . . 30 . . . Destroy Structure 38 | . . 18 20 . . . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . . . . 30 75 30 Influence Decreases 2240 | 10 84 297 450 456 722 221 Entered New Map 463 | . . 29 92 198 95 49 Time Decay 1410 | 10 84 238 238 238 484 118 Lost Part 367 | . . 30 120 20 143 54 Squads Dispatched 15 | . 2 . 1 2 8 2 Investigation 3 | . 1 . . 1 . 1 Extermination 3 | . . . . . 2 1 Reinforcement 4 | . 1 . 1 1 1 . Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 6 | . 1 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 6 20 30 14 38 20 Peak Tracking Total 11 | . 2 6 10 4 4 11 Tactical Retreats 5 | . . . . 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . . 4 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 10 | . 2 1 2 2 2 1 Terminals 8 | . 2 1 2 1 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 5 5 6 6 7 4 Successful 18 | . 2 3 3 5 4 1 Failed 15 | . 3 2 3 1 3 3 Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 5 5 6 3 2 4 Fabricators . | . . . . . . . Repair Stations 8 | . . . . 3 5 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 3 3 3 . 1 Record 7 | . . 3 1 2 . 1 Emergency Access Points 1 | . 1 . . . . . Locate Traps 2 | . . . 1 1 . . Maintenance Status 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 3 | . . . . 1 2 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 1 2 2 2 1 Full Trace Events 2 | . 1 . . 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 2 . Time 86 | . . . . 51 35 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 4319 | 16 131 416 508 504 1659 1085 Optics 3178 | . . 416 508 504 1659 91 Sensors 994 | . . . . . . 994 Terrain 147 | 16 131 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4671 | 86 229 513 508 504 1659 1172 Spaces Moved 2062 | 57 140 306 253 306 732 268 Core 61 | 13 . . . . 31 17 Treads . | . . . . . . . Legs 2001 | 44 140 306 253 306 701 251 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 110 105 50 Average Speed 127 | 104 120 120 120 112 141 127 Slowest Speed 350 | 120 120 120 120 185 350 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 27 30 62 28 20 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . 32 18 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . . 32 18 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3610 | 74 165 369 332 409 1200 1061 Wait 1101 | . . . . 44 313 744 Move 2056 | 56 139 305 252 305 731 268 Hop . | . . . . . . . Pick Up 71 | 7 6 8 5 10 25 10 Fast Attach 17 | 2 1 1 . 3 6 4 Attach 54 | 5 . 6 11 3 21 8 Detach . | . . . . . . . Swap 21 | . . 4 . 6 8 3 Drop 13 | . 1 4 . 2 5 1 Fire 216 | 4 18 41 64 27 56 6 Melee 61 | . . . . 9 35 17 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Discovered new exit (range 10) 824 | -9/Materials | Discovered new exit (range 5) 829 | -9/Materials | Entered Storage 1104 | -9/Storage | Core integrity fell below 50% 1128 | -9/Storage | Core integrity fell below 20% 1165 | -9/Storage | Destroyed 11 combat bots 1167 | -9/Storage | Lost 8 parts (1p5n2w) 1283 | -9/Storage | Discovered new exit (range 13) 1323 | -9/Storage | Lost 4 parts (1p2n1w) 1337 | -9/Storage | Entered Materials 1337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1545 | -8/Materials | Repaired Imp. Assault Rifle 1613 | -8/Materials | Build established: Scavenger-Mutant 1725 | -8/Materials | Discovered new exit (range 9) 1841 | -8/Materials | Entered Factory 1841 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2146 | -7/Factory | Garrison activated, responded to threat 2209 | -7/Factory | Lost 3 parts (1p1n1u) 2284 | -7/Factory | Lost 3 parts (1n1u1w) 2400 | -7/Factory | Lost 6 parts (1p3n1u1w) 2426 | -7/Factory | Garrison activated, responded to threat 2432 | -7/Factory | Core integrity fell below 50% 2688 | -7/Factory | Core integrity fell below 20% 2711 | -7/Factory | System corruption reached 10% 2722 | -7/Factory | Lost 3 parts (1p1n1w) 2928 | -7/Factory | Build established: Hacker-Mutant 3110 | -7/Factory | Repaired Hvy. Flail 3128 | -7/Factory | Repaired Hvy. Assault Rifle 3493 | -7/Factory | Discovered new exit (range 4) 3500 | -7/Factory | Entered another Factory area 3500 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4572 | -6/Factory | Cargo convoy interrupted 4617 | -6/Factory | Core integrity fell below 50% 4643 | -6/Factory | Core integrity fell below 20% 4672 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04656_ K-01 Serf collects debris. 04657_ M-28 Smith repairs H-66 Slayer. 04658_ Slug penetrates Wall. 04659_ R-10 Processor collects Shock Rifle. 04660_ Acquired 4 matter. 04661_ Slug penetrates Wall. 04661_ Autogun destroyed. 04663_ Penetrated by Slug. 04664_ System corrupted: Matter fused (-9). 04664_ Acquired 9 matter. 04665_ Slug penetrates Wall. 04665_ Acquired Shock Rifle. 04668_ Slug penetrates Wall. 04668_ Penetrated by Slug. 04668_ R-10 Processor collects Imp. Heat Sink. 04669_ Acquired Target Analyzer. 04671_ Slug penetrates Wall. 04672_ R-10 Processor collects EM Disruption Field. 04672_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ???????????????????????????????????????? ??? | | ???????????????????????????????????????? ??? | | ????????????????????????????????????????? ??? | | ????????????????????????????????????????? #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ??????????????????#############??????????# #?? | | ??? ????????????# #??????????+ +?? | | ??# ????????????# ! #??????????# #?? | | ??# ????????????# #??????????# #?? | | ??# ????????????# """ """ #??????????# ### | | ??# ????????????# """ """ #??????????# # | | ??# ????????????# """ """ #??????????# # | | ??# ????????????# #??????????# # | | ??# #???????????######+#############???# # | | ??# #?#########????# # ! #???# # | | ??# ###"##"######### ! # #?######+#### | | ??# # ! = = %/ u ; #?# | | ??# #*!* = #### R # #?# " " " " " | | ??# #**!*%""" #?## h!@ # """ #?# " " " " " | | ??# #*[[=[""" #?####%### """ " " #?# " " " " " | | ??# # *!/ """ #????#*#?# """ "Y" #?# " " " " " | | ??+ %+% #????#%#?# """ #?# " " " " " | | ??# # #????# #?#########?#?# " " " " " | | ### #############????# #?????????????# " " " " " | | # ################%#####?????????# " " " " " | | # #?????????# " " " " " | | # ########### | | + " + ! | | # ##################### | | # #???????????????????? | | #! ################# ###########??????????? | | #########???############# # #??????????? | | ????????????# """"" + + #??????????? | | ????????????# """ ""T"" # # ] #??????????? | | ????????????# """ # + ] #??????????? | | ????????????# """ ##### * #??????????? | | ????????????# #???# #??????????? | | ????????????# #???# """ """ #??????????? | | ????????????# #???# """S""" #??????????? | | ????????????#############???###########??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 5% | -8/Materials Hvy. Flail | 34% | -7/Factory Hvy. Assault Rifle | 5% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DerelictDisintegrationGun Manual? 0 Play Time 01:02:10 Cumulative 18.1 hours Start 2025.07.17 @ 17:57:43 End 2025.07.26 @ 19:07:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 467254f4-e2a8-457a-a1fa-73c52e959dcd