Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 23:46:59 Player: QR-TZ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (4490) 4490 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 9439 Bonus ------- High Alert Combat Kills 439 Cogmind --------- Core Integrity 719/850 Matter 30/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (5) ------- Cooled Plasma Cannon Heavy Machine Gun Heavy Machine Gun Precision Grenade Launcher > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Armored Leg Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Weapon Cycler Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Heavy Machine Gun Heavy Machine Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Armored Huge Wheel High-capacity Storage Unit Structural Scanner Weapon Cycler Improved Light Armor Plating Mini Assault Cannon Magnetic Acceleration Cannon Precision Grenade Launcher Precision Grenade Launcher [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Slots Evolved 8 | . . . 4 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 1 . 1 . Weapon 3 | . . . 2 1 . . . Parts Attached 169 | 6 10 13 53 13 26 48 . Power 12 | 1 1 . 5 2 2 1 . Engine 3 | 1 . . 1 1 . . . Core 9 | . 1 . 4 1 2 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 3 2 6 2 3 13 . Treads 11 | 2 3 2 1 . . 3 . Leg 8 | . . . . . . 8 . Wheel 11 | . . . 5 2 2 2 . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 40 | 1 1 4 12 3 2 17 . Device 17 | . 1 2 5 1 1 7 . Storage 6 | 1 . . 1 . . 4 . Processor 3 | . . . 1 1 . 1 . Hackware . | . . . . . . . . Protection 14 | . . 2 5 1 1 5 . Artifact . | . . . . . . . . Weapon 86 | 2 5 7 30 6 19 17 . Energy Gun 15 | . 1 2 6 . 6 . . Energy Cannon 7 | . . . 2 1 1 3 . Ballistic Gun 27 | 2 2 1 5 3 7 7 . Ballistic Cannon 11 | . . 1 6 . 2 2 . Launcher 13 | . . 1 3 1 3 5 . Special Weapon 4 | . 2 2 . . . . . Impact Weapon 4 | . . . 4 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 5 | . . . 4 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 3 2 7 . . Parts Lost 22 | . . 3 10 . 8 1 . Power 5 | . . . 4 . 1 . . Propulsion 4 | . . 1 1 . 2 . . Utility 5 | . . 1 1 . 3 . . Weapon 8 | . . 1 4 . 2 1 . Highest Loss Streak 4 | . . 2 2 . 4 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 86 93 88 88 74 98 . Engine 1 | . 2 . 3 2 3 . . Core 7 | . 11 14 4 4 1 6 . Treads 11 | . 27 27 8 . . . . Leg 5 | . . . . . . 21 . Wheel 5 | . . . 9 14 11 3 . Device 9 | . 2 7 3 8 6 19 . Storage 7 | . 14 7 8 7 6 6 . Processor 3 | . . . 8 7 3 1 . Protection 4 | . . 6 5 3 3 4 . Energy Gun 7 | . 8 7 11 7 5 4 . Energy Cannon 3 | . . . 3 6 5 4 . Ballistic Gun 12 | . 18 5 7 14 15 16 . Ballistic Cannon 4 | . . 5 7 . 4 5 . Launcher 1 | . . 3 . 2 . 1 . Special Weapon 1 | . 1 5 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 13 16 29 45 48 56 83 . Greatest Support 64 | 40 40 40 40 44 44 64 . Greatest Overweight (x) 13 | . . . 13 1 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 20 . Average Capacity 9 | 7 8 6 9 10 10 10 . Most Carried 13 | 6 8 8 10 10 10 13 . Average Carried 8 | 3 7 6 9 9 9 9 . Final Capacity 20 | 8 8 5 10 10 10 20 20 Final Carried 13 | 6 8 5 9 10 8 13 13 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Tank 16% | Tank 11% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -10 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Matter Collected 3791 | 288 118 457 1160 287 567 914 . Remotely . | . . . . . . . . Salvage Created 4772 | 104 264 363 1661 231 806 1343 . Parts 239 | 3 20 31 79 8 38 60 . Haulers Intercepted 4 | . 1 . 2 . 1 . . Recyclers Shooed 4 | . 1 . . . . 3 . Parts Field Recycled 5 | . . . . . . 5 . Retrieved Matter 25 | . . . . . . 25 . Parts Self-Destructed 24 | . . 24 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Combat Hostiles Destroyed 98 | . 4 14 40 1 20 19 . Melee 2 | . . . 2 . . . . Guns 40 | . 4 6 13 . 8 9 . Cannons 24 | . . 4 12 1 5 2 . AOE 27 | . . 4 11 . 6 6 . Classes Destroyed 15 | 2 4 3 5 1 . . . Worker 7 | . . . 3 1 . 3 . Builder 4 | . . . 2 . 1 1 . Tunneler 5 | 1 . . . 3 . 1 . Hauler 4 | . 1 . 2 . 1 . . Recycler 7 | 1 . . 1 1 . 4 . Operator 4 | . 1 . 3 . . . . Watcher 2 | . 1 . . . . 1 . Swarmer 19 | . . 3 9 . 4 3 . Grunt 45 | . 4 1 22 . 10 8 . Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . . 1 . . . . Sentry 11 | . . 1 6 . 2 2 . Hunter 4 | . . . 1 . 3 . . Programmer 7 | . . . . 1 1 5 . Subdweller 9 | . . 9 . . . . . Best Kill Streak 9 | 1 2 3 8 2 8 9 . Combat Bots Only 8 | . 2 3 6 1 8 6 . Max Kills in Single Turn 6 | 1 1 1 5 1 6 2 . Gunslinging . | . . . . . . . . Exploded 6 | . . 1 3 . 6 2 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Hostile Shots Fired 635 | . 25 55 156 26 205 168 . Missed 186 | . 5 13 37 12 63 56 . Damage Taken 6925 | . 293 784 2168 145 1970 1565 . Core 1089 | . 47 75 526 14 296 131 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 227 | . 72 . . . . 155 . Core Remaining (%) 52 | 100 . 51 4 . 55 . . Volleys Fired 277 | 7 39 51 76 12 49 43 . Largest 5 | 2 2 2 4 4 5 5 . Hottest 274 | 40 100 165 206 182 274 211 . Shots Fired 757 | 14 70 81 255 29 162 146 . Gun 491 | 14 62 38 176 18 100 83 . Cannon 215 | . . 21 71 11 60 52 . Launcher 29 | . . 8 8 . 2 11 . Special 22 | . 8 14 . . . . . Kinetic 426 | 14 57 38 130 10 111 66 . Thermal 307 | . 13 31 125 19 50 69 . Explosive 20 | . . 8 . . 1 11 . Electromagnetic 4 | . . 4 . . . . . Robot Hit Streak 13 | 6 10 10 13 4 6 10 . Robot Miss Streak 7 | 1 3 2 7 2 6 6 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 445 | 11 42 45 168 19 85 75 . Core Hits 259 | 3 15 21 95 6 43 76 . Critical Kills 5 | . . . 1 . 2 2 . Critical Parts Destroyed 3 | . 1 . 2 . . . . Critical Strikes 15 | . 1 . 6 1 4 3 . Burn 5 | . . . 3 1 1 . . Meltdown 4 | . . . . . 2 2 . Destroy 1 | . 1 . . . . . . Blast 2 | . . . . . 1 1 . Smash 3 | . . . 3 . . . . Melee Attacks 55 | . . . 40 15 . . . Impact 31 | . . . 31 . . . . Slashing . | . . . . . . . . Piercing 24 | . . . 9 15 . . . Sneak Attacks 8 | . . . 4 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12627 | 132 466 1251 4672 568 2107 3431 . Guns 5301 | 132 463 412 1942 172 976 1204 . Cannons 2835 | . . 220 882 146 684 903 . Explosions 3606 | . . 619 1235 . 436 1316 . Melee 861 | . . . 611 250 . . . Ramming 24 | . 3 . 2 . 11 8 . Kinetic 5912 | 132 420 459 2537 71 1438 855 . Thermal 3747 | . 43 133 1522 247 438 1364 . Explosive 1896 | . . 619 . . 220 1057 . Electromagnetic 187 | . . 40 . . . 147 . Impact 436 | . . . 436 . . . . Slashing . | . . . . . . . . Piercing 425 | . . . 175 250 . . . Highest Corruption 16 | . . . . 1 16 10 . Average Corruption 5 | . . . . 1 9 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 72 | . . . . 4 24 44 . Message Errors 18 | . . . . . 7 11 . Matter Fused 20 | . . . . 2 3 15 . Heat Flow Errors 5 | . . . . 1 2 2 . Energy Discharges 8 | . . . . . 2 6 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 7 | . . . . 1 2 4 . Misfires 4 | . . . . . . 4 . Misdirections 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . 5 . . Overload Shots 3 | . . . . . . 3 . Overflow Damage 373 | . . . 223 76 15 59 . Projectiles 86 | . . . . 15 12 59 . Explosions 47 | . . . 44 . 3 . . Melee 240 | . . . 179 61 . . . Knockbacks 25 | . . 2 21 . 2 . . Impact 4 | . . . 4 . . . . Kinetic 15 | . . 2 12 . 1 . . Secondary 6 | . . . 5 . 1 . . Self-Inflicted Damage 66 | . . . 37 . 5 24 . Shots 2 | . . . 1 . . 1 . Rammed 3 | . 1 . 1 . 1 . . Targets Rammed 4 | . 1 . 1 . 1 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 725 | . 90 15 709 190 725 196 . Average Temperature 140 | . 27 5 197 87 168 76 . Received Heat Transfer 1839 | . 198 159 864 15 447 156 . Effects 42 | . . . 34 . 8 . . Shutdowns 9 | . . . 9 . . . . Energy Bleed 6 | . . . 3 . 3 . . Interference 5 | . . . 4 . 1 . . Matter Decay 2 | . . . 1 . 1 . . Short Circuit 4 | . . . 4 . . . . Damage (major) 12 | . . . 9 . 3 . . Damage (core) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions 3 | . . . 3 . . . . Robots Melted 6 | . . . 1 . 2 3 . Combat Hostiles 4 | . . . 1 . 1 2 . Parts Melted 23 | . 1 . 9 1 5 7 . Heat Transferred 7650 | . 111 296 3330 546 1007 2360 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Peak Influence 933 | 10 150 . 933 507 551 610 . Initial 424 | . 6 . . 424 165 250 202 Average 277 | 2 65 . 261 406 404 302 . Maximum Alert Level 3 | . . . 3 2 2 2 . Low Security (%) 46 | 100 100 . 59 . 15 39 . Level 1 20 | . . . 19 39 17 25 . Level 2 30 | . . . 11 60 67 35 . Level 3 2 | . . . 8 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . 7 . 4 8 . Investigation 2 | . . . 1 . 1 . . Extermination 4 | . . . . . 1 3 . Reinforcement 11 | . 1 . 3 . 2 5 . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Distress Signals 10 | . 2 . 5 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 8 14 58 6 22 32 . Peak Tracking Total 8 | . 3 3 8 3 8 6 . Tactical Retreats 9 | . . . 6 2 . 1 . Traps | -11 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Traps Triggered 4 | . . . 1 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Machines Disabled 22 | . . 1 4 . 2 15 . Max in Single Turn 4 | . . 1 1 . 1 4 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Machines Accessed 20 | . 2 1 2 1 5 9 . Terminals 12 | . 1 . 2 . 5 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 54 | . 5 9 3 2 9 26 . Successful 35 | . 3 9 1 1 5 16 . Failed 19 | . 2 . 2 1 4 10 . Catastrophic 5 | . . . . 1 1 3 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 23 | . 2 . 3 . 9 9 . Fabricators . | . . . . . . . . Repair Stations 7 | . 3 . . . . 4 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 9 | . . . . . . 9 . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 20 | . 1 9 1 . 5 4 . Record 9 | . . 8 . . . 1 . Robot Analysis 1 | . . . . . 1 . . Open Door 2 | . . . . . 2 . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . 1 . 1 . . 1 . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . . . 4 . Scan Component 3 | . 1 . . . . 2 . Repair 3 | . 1 . . . . 2 . Recycling Unit Hacks 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 6 | . . . . . . 6 . Insert Component 3 | . . . . . . 3 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . . . 4 6 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . Time 90 | . 26 . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter 45 | . . . . . . 45 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . 19 . Total Damage 356 | . . . . . . 356 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Turns Passed 6838 | 138 689 1495 1509 656 617 1734 . Spaces Moved 3562 | 74 284 797 652 483 304 968 . Core 25 | 13 . . 12 . . . . Treads 1385 | 61 284 797 243 . . . . Legs 849 | . . . . . . 849 . Wheels 1303 | . . . 397 483 304 119 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 86 . Average Speed 134 | 140 160 160 145 104 107 120 . Slowest Speed 700 | 160 160 160 700 115 115 260 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . Exploration Rate (%) 32 | 3 40 45 67 14 56 25 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . 5 . . . . . Spaces Dug 51 | . 3 . 21 12 10 5 . Terrain Destroyed 366 | . 3 37 146 12 57 111 . Melee 30 | . . . 21 9 . . . Projectile 61 | . 3 . 7 3 30 18 . AOE 275 | . . 37 118 . 27 93 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Was Total 4960 | 92 436 911 986 586 490 1459 . Wait 731 | . 91 28 134 53 94 331 . Move 3556 | 73 283 796 651 482 303 968 . Hop . | . . . . . . . . Pick Up 63 | 6 6 7 11 4 3 26 . Fast Attach 82 | 6 2 4 20 9 18 23 . Attach 20 | . 1 2 5 1 4 7 . Detach 7 | . . . . . 1 6 . Swap 68 | . 7 7 29 3 4 18 . Drop 94 | . 6 13 19 7 13 36 . Fire 277 | 7 39 51 76 12 49 43 . Melee 55 | . . . 40 15 . . . Ram 1 | . . . . . 1 . . Kick 1 | . . . . . . 1 . Crush 2 | . 1 . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 315 | -10/Materials | Repaired Lgt. Treads 821 | -10/Materials | Discovered new exit (range 3) 828 | -10/Materials | Entered Subcaves 872 | -10/Subcaves | Learned location of Zion (-6) 872 | -10/Subcaves | Met a Zionite searching for "candidates" 881 | -10/Subcaves | Discovered new exit (range 15) 967 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 990 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1224 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1368 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1650 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1654 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1868 | -10/Subcaves | Learned location of Mines (-10) 1888 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2036 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2182 | -10/Subcaves | Visited 4L-MR0's lab 2209 | -10/Subcaves | Found Meta Core 2293 | -10/Subcaves | Discovered new exit (range 17) 2310 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2323 | -10/Subcaves | Entered Materials 2323 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2861 | -8/Materials | Core integrity fell below 50% 2910 | -8/Materials | Build established: Tank 3452 | -8/Materials | Garrison activated, responded to threat 3476 | -8/Materials | Core integrity fell below 20% 3815 | -8/Materials | Discovered new exit (range 19) 3832 | -8/Materials | Entered Factory 3832 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4049 | -7/Factory | Build established: Scavenger-Skirmisher 4462 | -7/Factory | Discovered new exit (range 19) 4467 | -7/Factory | Build established: Scavenger-Tank 4488 | -7/Factory | Entered Storage 4627 | -7/Storage | Crushed by falling debris 4628 | -7/Storage | Destroyed 8 combat bots 4772 | -7/Storage | Crushed by falling debris 4772 | -7/Storage | System corruption reached 10% 4804 | -7/Storage | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 4812 | -7/Storage | Lost 4 parts (1p1n1u1w) 5101 | -7/Storage | Discovered new exit (range 6) 5105 | -7/Storage | Entered Factory 5105 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5680 | -6/Factory | Spotted B-75 Beast 6052 | -6/Factory | Cargo convoy interrupted 6391 | -6/Factory | System corruption reached 10% 6580 | -6/Factory | Repaired Imp. Light Armor Plating 6607 | -6/Factory | Repaired Structural Scanner 6839 | -6/Factory | Sucked down chute 6839 | -6/Factory | Entered Waste 6839 | -6/Waste | The area was eerily silent 6839 | -6/Waste | Self-destructed Last Messages --------------- 06819_ U-05 Engineer lays Concrete. 06819_ Slug penetrates Fusion Modulator. 06820_ U-05 Engineer lays Concrete. 06821_ Penetrated by Slug. 06821_ U-05 Engineer lays Concrete. 06823_ System corrupted: Substantial component data lost. 06823_ U-05 Engineer lays Concrete. 06824_ Penetrated by Slug. 06825_ The unstable cave ceiling collapses. 06825_ U-05 Engineer lays Concrete. 06827_ U-05 Engineer builds a Wall. 06830_ Slug penetrates Wall. 06830_ Prc. Grenade Launcher destroyed. 06830_ Slug penetrates Wall. 06832_ U-05 Engineer builds a Wall. 06836_ Slug penetrates Wall. 06839_ Triggered Chute Trap. 06839_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????############?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #### #?????????? | | ?????????????# #?????????? | | ?????????????# @ #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #### #?????????? | | ?????????????# #???????#?????????? | | ?????????????# #?????????????????? | | ?????????????############?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 130 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaGuidedSpoofer Manual? 0 Play Time 01:47:23 Cumulative 44.2 hours Start 2024.06.30 @ 19:31:24 End 2024.07.16 @ 23:46:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c3415e5-33b0-4c64-bec7-d35092e7ee78