Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:58:28 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1807) 1807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 5941 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 790/850 Matter 290/300 Energy 360/360 System Corruption 2% Temperature Cool (89) Movement Walking (340) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Proton Missile Launcher > --- INVENTORY (20) --- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Experimental Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Particle Charger Advanced ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Targeting Computer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Proton Missile Launcher > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Experimental Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Particle Charger Advanced ECM Suite High-powered Shock Rifle High-powered Shock Rifle Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon Ion Cannon [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 51 | 6 2 6 3 . 16 3 5 2 8 Power 5 | 1 . 2 . . . . 1 . 1 Engine 4 | 1 . 2 . . . . 1 . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 2 2 . 4 . 1 . 2 Treads . | . . . . . . . . . . Leg 13 | 2 . 2 2 . 4 . 1 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 1 . 1 . 3 3 2 1 2 Device 3 | . . . . . 1 1 1 . . Storage 4 | 1 . . 1 . . . 1 . 1 Processor 4 | . 1 . . . 2 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 1 2 . . 9 . 1 1 3 Energy Gun 14 | 2 1 2 . . 8 . . 1 . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . Parts Lost 11 | . 1 . . . . 1 2 . 7 Power 2 | . . . . . . . 1 . 1 Propulsion 4 | . . . . . . . . . 4 Utility 4 | . . . . . . 1 1 . 2 Weapon 1 | . 1 . . . . . . . . Highest Loss Streak 6 | . 1 . . . . 1 1 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 100 100 100 99 97 100 99 Engine 9 | . 14 14 11 11 9 7 6 7 5 Leg 34 | . 28 28 44 44 36 30 30 30 32 Device 4 | . . . . . 9 7 8 7 3 Storage 11 | . 14 14 11 11 9 7 11 15 13 Processor 14 | . 10 14 11 11 18 22 15 15 13 Protection 3 | . . . . . . 7 7 7 9 Energy Gun 15 | . 28 28 22 22 18 15 11 7 . Energy Cannon 1 | . . . . . . . . . 10 Launcher 1 | . . . . . . . 3 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 14 14 24 39 39 40 47 51 51 75 Greatest Support 84 | 20 20 30 55 55 62 62 62 62 84 Greatest Overweight (x) 3 | 3 . . . . . . . . 1 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 20 Average Capacity 14 | 7 8 8 13 15 15 15 15 15 19 Most Carried 20 | 7 8 8 9 14 15 15 15 15 20 Average Carried 12 | 4 5 7 7 12 14 14 13 14 17 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 20 Final Carried 20 | 4 8 7 9 14 15 14 15 15 20 Class Distribution -------------------- 86% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 765 | 260 20 60 13 17 160 20 120 5 90 Remotely . | . . . . . . . . . . Salvage Created 2013 | . 197 110 71 13 382 60 559 93 528 Parts 97 | . 19 6 5 3 14 2 17 6 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 11 6 . Prevented 6 | . . . . . . . 5 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 3 2 1 1 8 1 11 4 9 Guns 26 | . 3 2 1 1 7 1 8 3 . Cannons 5 | . . . . . . . . . 5 AOE 8 | . . . . . . . 3 1 4 Classes Destroyed 9 | . 4 1 . . . 1 1 . 2 Worker 1 | . . . . . . . . . 1 Builder 2 | . 1 . . . . . . . 1 Watcher 5 | . 2 . 1 . 1 1 . . . Swarmer 9 | . 1 . . 1 1 . . 4 2 Grunt 19 | . 2 . . . 5 . 10 . 2 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . 2 1 . 2 . . . 2 Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 7 | . 2 2 1 1 5 1 2 4 7 Combat Bots Only 5 | . 2 2 1 1 5 1 2 4 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . . . 1 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 258 | . 20 4 2 . 27 6 39 16 144 Missed 96 | . 5 3 . . 6 . 13 4 65 Damage Taken 1991 | . 160 14 30 . 316 91 390 129 861 Core 212 | . 21 14 . . 80 15 . 22 60 Absorbed by Shields 205 | . . . . . . . 56 49 100 Core Remaining (%) 93 | 100 . 86 . 100 85 . . 94 . Volleys Fired 112 | . 13 5 4 2 24 5 23 7 29 Largest 2 | . 2 2 2 2 2 2 2 1 2 Hottest 160 | . 90 90 150 150 160 160 160 80 125 Shots Fired 196 | . 25 10 8 4 48 10 40 7 44 Gun 147 | . 25 10 8 4 48 10 36 6 . Cannon 38 | . . . . . . . . . 38 Launcher 11 | . . . . . . . 4 1 6 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 177 | . 17 10 8 4 48 10 36 6 38 Explosive . | . . . . . . . . . . Electromagnetic 19 | . 8 . . . . . 4 1 6 Robot Hit Streak 15 | . 5 10 1 2 15 8 14 3 6 Robot Miss Streak 7 | . 3 . 2 2 4 2 7 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . 2 . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . Shots Hit Robots 140 | . 12 9 3 2 34 9 34 6 31 Core Hits 107 | . 12 4 2 1 24 5 29 7 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . Burn 2 | . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4099 | . 214 104 64 42 808 252 1071 182 1362 Guns 2309 | . 214 104 64 42 808 252 714 111 . Cannons 747 | . . . . . . . . . 747 Explosions 1043 | . . . . . . . 357 71 615 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 2975 | . 133 104 64 42 808 252 714 111 747 Explosive . | . . . . . . . . . . Electromagnetic 1124 | . 81 . . . . . 357 71 615 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 2 Average Corruption 4 | . . . . . . . 5 5 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . 11 3 5 Message Errors 6 | . . . . . . . 2 3 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 . . Misfires 1 | . . . . . . . 1 . . Alerts 3 | . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . . . . . 8 . 18 Projectiles 18 | . . . . . . . . . 18 Explosions 8 | . . . . . . . 8 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 456 | . 194 147 270 174 456 117 413 181 309 Average Temperature 120 | . 61 68 117 91 100 53 171 100 136 Received Heat Transfer 668 | . 69 27 9 . 180 . 239 . 144 Effects 10 | . . . 3 . 3 . 3 . 1 Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . 3 . . . . . . Matter Decay 1 | . . . . . . . 1 . . Damage (major) 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 13 | . 1 . . . 5 3 3 . 1 Heat Transferred 6058 | . 507 273 111 74 1719 500 1625 250 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 286 | . 110 82 98 71 202 155 . . 286 Initial 143 | . . 42 31 37 . 91 . . 143 Average 80 | . 38 74 47 29 75 120 . . 167 Maximum Alert Level 1 | . . . . . 1 . . . 1 Low Security (%) 91 | 100 100 100 100 100 87 100 . . 74 Level 1 8 | . . . . . 12 . . . 25 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 1 . . 1 . . 5 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 4 | . . . 1 . . . . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 2 | . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 6 2 5 . 14 2 14 3 14 Peak Tracking Total 8 | . 3 2 4 . 3 1 4 3 8 Tactical Retreats 4 | . 1 . . . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 2 | . 1 . . . . . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 11 | . 2 . . 1 1 1 . . 6 Terminals 9 | . 2 . . 1 1 1 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . 4 . . 3 2 1 . . 7 Successful 6 | . 1 . . 2 . 1 . . 2 Failed 11 | . 3 . . 1 2 . . . 5 Catastrophic 5 | . 1 . . . 1 . . . 3 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 . . 2 2 1 . . 3 Terminals 14 | . 4 . . 3 2 1 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 . . 2 . 1 . . . Record 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . . . 1 . . . 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 45 | . . . . 45 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 5 7 . . . . Total Damage 125 | . . . . 20 105 . . . . Kills 3 | . . . . 1 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 3747 | 65 359 151 195 550 795 337 653 98 544 Spaces Moved 2570 | 35 226 95 142 412 542 244 449 64 361 Core 20 | 20 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2550 | 15 226 95 142 412 542 244 449 64 361 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 124 Average Speed 121 | 142 120 120 120 120 120 122 122 122 124 Slowest Speed 200 | 200 120 120 120 120 122 122 122 122 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 34 36 21 94 41 8 58 12 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 1 . Scrap Searched 6 | . . . . 3 . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 2983 | 50 291 125 158 463 634 273 506 75 408 Wait 143 | . 37 2 6 45 13 14 26 . . Move 2561 | 34 225 94 141 411 541 243 448 63 361 Hop . | . . . . . . . . . . Pick Up 77 | 10 10 8 4 5 22 5 3 1 9 Fast Attach 1 | . . . . . . . . 1 . Attach 23 | 6 2 . 2 . 5 3 2 . 3 Detach . | . . . . . . . . . . Swap 27 | . . 6 1 . 11 . 3 1 5 Drop 38 | . 4 10 . . 18 3 . 2 1 Fire 112 | . 13 5 4 2 24 5 23 7 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / Exi) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 422 | -10/Materials | Discovered new exit (range 18) 425 | -10/Materials | Entered Mines 436 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 559 | -10/Mines | Discovered new exit (range 14) 574 | -10/Mines | Identified exit to Exiles 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Propulsion x2 736 | -9/Materials | Discovered new exit (range 18) 766 | -9/Materials | Build established: Scavenger-Mutant 771 | -9/Materials | Entered Mines 815 | -9/Mines | Found a hidden stash of uninstalled traps 889 | -9/Mines | Met a Derelict bent on vengeance 934 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 936 | -9/Mines | Found Prototype Device 964 | -9/Mines | Learned Materials non-interactive machine intel 1145 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1160 | -9/Mines | Identified exit to Materials 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Accompanied by 1 ally 1321 | -8/Materials | Evolved 2 slots: Utility x2 1322 | -8/Materials | Loaded intel: 41 non-interactive machine locations 1326 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2003 | -8/Materials | Discovered new exit (range 14) 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Utility x2 2401 | -7/Factory | Identified exit to Lower Caves 2453 | -7/Factory | Entered Lower Caves 2464 | -7/Lower Caves | Learned Factory emergency access door positions 3101 | -7/Lower Caves | Discovered new exit (range 5) 3106 | -7/Lower Caves | Entered another Lower Caves area 3151 | -7/Lower Caves | Discovered new exit (range 19) 3160 | -7/Lower Caves | Learned Factory stockpile data 3204 | -7/Lower Caves | Entered Factory 3204 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3725 | -6/Factory | Garrison activated, responded to threat 3748 | -6/Factory | Self-destructed Last Messages --------------- 03734_ U-05 Engineer lays Concrete. 03734_ G-50 Soldier destroyed. 03735_ U-05 Engineer lays Concrete. 03736_ Titanium Leg destroyed. 03736_ U-05 Engineer lays Concrete. 03737_ Imp. Light Armor Plating destroyed. 03738_ L-41 Fighter destroyed. 03738_ K-01 Serf collects debris. 03738_ Imp. Ion Engine destroyed. 03739_ U-05 Engineer lays Concrete. 03740_ Carbon-fiber Leg destroyed. 03741_ U-05 Engineer lays Concrete. 03741_ U-05 Engineer repairs door. 03742_ U-05 Engineer lays Concrete. 03743_ S-27 Virus misfires. 03743_ U-05 Engineer destroyed. 03744_ K-01 Serf collects debris. 03744_ U-05 Engineer lays Concrete. 03746_ Carbon-fiber Leg destroyed. 03748_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????+??????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# m #???????????????????? | | ??##???????????????????# #????????????????=??? | | #???????????????????# = u#???????????????????? | | T" #???????????????????+ % #???????????????????? | | #???????????????????# ==s #???????????????????? | | #???????????????????# k! #???????????????????? | | #???????????????????#=!s #???????????????????? | | #???????????????????#%u%* #???????????????????? | | #???????????????????#=|[= #???????????????????? | | =#???????????????????#=%!* #???????????????????? | | #???????????????????#%![ #???????????????????? | | #???????????????????#*%[ ##??????????????????? | | #???????????????##### ;#??????????????????? | | #??#########?####T ## #???????????????????? | | ####??# ] ?# #???????????????????? | | ??????# [ # /%* #???????????????????? | | ??????# ! ! # @ #???????????????????? | | ??????# + #???????????????????? | | ??????+ # hg #???????????????????? | | ??????# """ # ##############?????????????? | | ??????# """""?# #? ??????????????? | | ?????+# """""?# #? " ???????????????? | | ????? #?######??# # "G" """"????????????????? | | ????? #?????????# # " " """" ???????????????? | | ????? #?????????# + """" ???????????????? | | ????? #?????????# # """" ???????+???????? | | ????? #?????????# # #?????????????? | | ??### ########### #?"""" """" #?????????????? | | ??# #?"""" """" #?????????????? | | ??#% #??""" """"????????????????? | | ??# """ """ """ #??""" """?????????????????? | | ??# """ """ """ #??? ??????????????????? | | ??# """ """ """ #???##?#+??????????????????? | | ??# "" #??????????????????????????? | | ### """ """ """ "" #??????????????????????????? | | """ """ """ T" #??????????????????????????? | | """ """ """ "" #??????????????????????????? | | "" #??????????????????????????? | | ! #??????????????????????????? | | #??????????????????????????? | | #####+#################??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricReactiveRay Manual? 0 Play Time 00:59:06 Cumulative 42.7 hours Start 2024.04.10 @ 15:41:37 End 2024.04.10 @ 16:58:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f1750bc-04f2-414d-b3e5-a68955f66b5c