Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 04:35:12 Player: Maxfecteau Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3826) 3826 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 9504 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/1150 Matter 36/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine VSS Leg Flexi-carbon Leg Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter IFF Parser Armor Integrity Analyzer > --- WEAPON ----------- Phase Gun Phase Gun Scatter Rocket Array > --- INVENTORY -------- Angular Momentum Engine VSS Leg Flexi-carbon Leg Gyrokinetic Inverter Katana [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . 1 1 1 1 . . . Utility 6 | . . 2 1 1 1 1 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 112 | 6 18 21 6 8 15 14 8 . 16 Power 12 | . 3 3 . 1 1 1 3 . . Engine 8 | . 3 3 . 1 1 . . . . Core 4 | . . . . . . 1 3 . . Reactor . | . . . . . . . . . . Propulsion 41 | 4 6 3 2 2 6 7 2 . 9 Treads 17 | 2 4 3 2 2 . . . . 4 Leg 15 | 1 . . . . 6 7 1 . . Wheel 1 | 1 . . . . . . . . . Hover 7 | . 1 . . . . . 1 . 5 Flight 1 | . 1 . . . . . . . . Utility 35 | . 4 10 2 4 6 3 3 . 3 Device 9 | . . 2 . 1 3 1 1 . 1 Storage 4 | . 3 . . . 1 . . . . Processor 3 | . . . . . . 1 . . 2 Hackware . | . . . . . . . . . . Protection 19 | . 1 8 2 3 2 1 2 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 5 5 2 1 2 3 . . 4 Energy Gun 5 | . 2 1 . . . . . . 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 11 | 2 2 4 . . 2 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 2 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 3 | . . . . . 3 . . . . Parts Lost 68 | . 1 6 . 19 2 16 8 . 16 Power 6 | . . 1 . 2 . . 1 . 2 Propulsion 24 | . . 2 . 7 1 8 2 . 4 Utility 24 | . . 2 . 6 . 4 5 . 7 Weapon 14 | . 1 1 . 4 1 4 . . 3 Highest Loss Streak 19 | . 1 4 . 19 1 8 8 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 1 7 13 14 13 6 10 6 6 4 Power . | . . . 1 . . 1 2 3 1 Propulsion 3 | . 3 5 3 3 3 4 . . 3 Utility 2 | . 1 1 5 3 1 2 2 2 . Weapon 2 | . 2 4 4 4 . 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 4 7 . . . . . . 1 Power 1 | . . 1 . . . . . . . Propulsion 3 | . 2 1 . . . . . . . Utility 1 | . . 1 . . . . . . . Weapon 6 | . 2 4 . . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 83 | . 93 98 99 91 74 87 66 64 36 Engine 6 | . 13 10 9 6 3 2 . . . Core 1 | . . . . . . 2 4 5 4 Treads 14 | . 26 21 27 28 1 . . . 5 Leg 9 | . . . . . 24 32 23 23 1 Hover 1 | . 1 . . . . . 2 5 5 Device 8 | . . 4 9 5 15 20 12 11 5 Storage 8 | . 13 11 9 6 5 5 5 5 . Processor 1 | . . . . . . 4 5 5 8 Protection 13 | . 9 27 26 26 7 6 3 . . Energy Gun 1 | . 5 . . . . . . . 1 Ballistic Gun 11 | . 18 21 8 . 12 6 . . . Launcher 1 | . . . 9 13 . 1 . . 1 Peak Build Rating 89 | 4 10 24 28 32 51 69 54 42 89 Average Rating 28 | 3 7 20 27 29 34 57 43 42 45 On Entrance 24 | . 4 10 23 27 4 51 46 42 42 Avg Prop Armor Cover (%) 7 | 11 6 . . 22 16 4 6 5 10 Naked Turns 180 | . . . . . . . . . 180 Heaviest Build 67 | 4 32 57 59 62 58 67 61 37 43 Greatest Support 210 | 40 46 46 69 92 92 108 68 64 210 Greatest Overweight (x) 6 | . 5 2 . . 1 1 3 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 25 15 15 15 15 Average Capacity 13 | 5 10 15 15 14 14 15 15 15 6 Most Carried 15 | 2 15 15 15 15 14 14 7 6 10 Average Carried 9 | 1 7 13 14 13 6 10 6 6 4 Final Capacity 15 | 5 15 15 15 5 15 15 15 15 5 Final Carried 15 | 2 15 15 15 5 13 6 6 6 4 Class Distribution -------------------- 64% | Mutant 19% | Scavenger-Mutant 7% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 3149 | 255 513 802 107 319 414 358 330 . 51 Remotely 30 | . . . . 20 . . 10 . . Salvage Created 3948 | . 633 1403 198 423 400 370 180 . 341 Parts 271 | . 31 123 18 22 26 18 7 . 26 Haulers Intercepted 7 | . 2 3 1 . . . . . 1 Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled 17 | . . . . . 11 6 . . . Retrieved Matter 111 | . . . . . 65 46 . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 85 | . 12 33 4 11 5 12 3 . 5 Melee 5 | . . . . . . 2 3 . . Guns 55 | . 10 33 2 . 5 4 . . 1 Cannons 2 | . 2 . . . . . . . . AOE 22 | . . . 2 11 . 6 . . 3 Classes Destroyed 15 | . 4 3 1 3 1 2 . . 1 Worker 7 | . . 1 1 1 . . . . 4 Builder 7 | . . . . 1 . 3 . . 3 Hauler 7 | . 2 3 1 . . . . . 1 Recycler 4 | . . . . 1 1 1 . . 1 Operator 2 | . . 1 . 1 . . . . . Drone 1 | . . . . . . . . . 1 Watcher 7 | . 2 3 2 . . . . . . Swarmer 21 | . 2 11 . 2 . 6 . . . Grunt 34 | . 10 14 2 8 . . . . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 13 | . . 8 1 . 2 . 1 . 1 Specialist 2 | . . . . 1 1 . . . . Hunter 3 | . . . 1 . . 1 . . 1 Programmer 9 | . . . . . 2 3 2 . 2 Best Kill Streak 13 | . 2 13 2 7 2 4 1 . 10 Combat Bots Only 12 | . 2 12 1 3 2 3 1 . 4 Max Kills in Single Turn 7 | . 1 2 2 7 1 3 1 . 5 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 1 3 . 2 . . 3 Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1019 | . 101 197 22 179 103 156 70 . 191 Missed 324 | . 24 49 8 59 37 58 23 . 66 Hits 695 | . 77 148 14 120 66 98 47 . 125 Melee 8 | . . . . . . 8 . . . Projectile 687 | . 77 148 14 120 66 90 47 . 125 AOE 3 | . . . . . 3 . . . . Critical Strikes 28 | . 2 4 . 9 3 3 3 . 4 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 12857 | . 838 1618 302 2871 895 2019 884 . 3430 Core 2405 | . 158 126 19 279 137 336 193 . 1157 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 19 | . . . . . . 19 . . . Ignored by Resistances 63 | . . . . . . . 63 . . Regen/Repaired (Parts) 385 | . 78 307 . . . . . . . Core Remaining (%) 70 | 100 36 68 96 60 83 . . 47 . Volleys Fired 286 | . 65 106 16 29 20 37 . . 13 Largest 3 | . 2 2 2 2 2 2 . . 3 Hottest 226 | . 124 46 66 66 46 66 . . 226 Shots Fired 501 | . 116 194 32 34 40 59 . . 26 Gun 424 | . 104 194 20 6 40 38 . . 22 Cannon 12 | . 12 . . . . . . . . Launcher 65 | . . . 12 28 . 21 . . 4 Special . | . . . . . . . . . . Kinetic 383 | . 85 194 20 6 40 38 . . . Thermal 53 | . 31 . . . . . . . 22 Explosive 59 | . . . 12 22 . 21 . . 4 Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 21 | . 13 19 11 8 21 8 . . 5 Robot Miss Streak 8 | . 4 6 2 3 1 4 . . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 4 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 365 | . 80 132 21 18 35 43 14 . 22 Core Hits 227 | . 29 57 19 26 18 33 5 . 40 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 5 | . 1 1 . . . . 3 . . Destroy 2 | . 1 1 . . . . . . . Sever 3 | . . . . . . . 3 . . Melee Attacks 46 | . . . . . . 7 27 . 12 Impact . | . . . . . . . . . . Slashing 46 | . . . . . . 7 27 . 12 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10050 | . 1112 1979 797 1697 503 2066 490 . 1406 Guns 4722 | . 966 1979 270 72 497 489 . . 449 Cannons 145 | . 145 . . . . . . . . Explosions 4513 | . . . 527 1625 . 1476 . . 885 Melee 659 | . . . . . . 101 490 . 68 Ramming 11 | . 1 . . . 6 . . . 4 Kinetic 4106 | . 799 1979 270 72 497 489 . . . Thermal 1479 | . 312 . . 546 . 59 . . 562 Explosive 3673 | . . . 527 957 . 1417 . . 772 Electromagnetic 122 | . . . . 122 . . . . . Impact . | . . . . . . . . . . Slashing 659 | . . . . . . 101 490 . 68 Piercing . | . . . . . . . . . . Highest Corruption 16 | . 3 . . 10 16 7 10 10 15 Average Corruption 6 | . 2 . . 5 8 4 8 10 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 116 | . 18 . . 3 18 18 41 2 16 Message Errors 30 | . 5 . . . 3 5 13 . 4 Matter Fused 30 | . 3 . . . 7 7 9 . 4 Heat Flow Errors 6 | . 1 . . . 2 1 1 . 1 Energy Discharges 20 | . 4 . . 1 3 . 9 1 2 Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 3 | . 1 . . . . . 1 . 1 Data Loss (minor) 13 | . 3 . . . 1 2 5 1 1 Data Loss (major) 5 | . . . . 1 . 1 1 . 2 Misfires 1 | . . . . . 1 . . . . Alerts 6 | . 1 . . . 1 1 2 . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 274 | . . . 14 148 . 95 . . 17 Projectiles . | . . . . . . . . . . Explosions 261 | . . . 14 148 . 95 . . 4 Melee 13 | . . . . . . . . . 13 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 609 | . . . 91 98 . 222 . . 198 Shots 25 | . . . 3 5 . 7 . . 10 Rammed 3 | . 1 . . . . . . . 2 Targets Rammed 4 | . 1 . . . 1 . . . 2 Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 471 | . 471 465 . 22 198 80 189 . 465 Average Temperature 133 | . 155 122 . 10 89 44 99 . 164 Received Heat Transfer 1452 | . 411 591 90 90 84 . 27 . 159 Effects 24 | . 3 14 . . . . . . 7 Shutdowns 6 | . 2 2 . . . . . . 2 Energy Bleed 5 | . . 4 . . . . . . 1 Interference 2 | . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 3 | . 1 . . . . . . . 2 Damage (major) 7 | . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 1832 | . 703 . . 400 . 50 . . 679 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . 2 1 1 . 1 . . 1 Low Security (%) 72 | 100 100 46 65 71 100 66 . . 45 Level 1 26 | . . 50 34 28 . 33 . . 54 Level 2 . | . . 3 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 409 | . 84 409 272 322 79 282 . . 305 Initial 145 | . . . 145 105 79 . . . . Average 115 | . 21 237 176 123 19 103 . . 142 Influence Increases 3726 | . 423 994 277 528 248 563 130 . 563 Destroy 0b10 Robot/C 1680 | . 240 660 80 220 100 240 60 . 80 Destroy 0b10 Robot/NC 175 | . 20 40 20 20 5 20 . . 50 Destroy Leader 418 | . 58 172 26 40 40 40 10 . 32 Successful Hack 144 | . 44 24 7 24 43 2 . . . Select Force Hacks 30 | . . 30 . . . . . . . Disable Machine 300 | . 15 . 45 150 . 60 . . 30 Destroy Structure 544 | . 1 8 69 74 . 156 . . 236 Lose Combat Pursuer 435 | . 45 60 30 . 60 45 60 . 135 Influence Decreases 3500 | . 423 648 391 598 410 345 348 . 337 Entered New Map 493 | . . . 201 127 83 . 82 . . Time Decay 2469 | . 413 588 190 281 307 213 254 . 223 Lost Part 538 | . 10 60 . 190 20 132 12 . 114 Squads Dispatched 28 | . 3 4 . 8 4 3 . . 6 Investigation 10 | . 3 3 . 2 1 . . . 1 Extermination 5 | . . . . 1 2 1 . . 1 Reinforcement 11 | . . 1 . 3 1 2 . . 4 Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 3 | . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 21 45 8 14 9 15 8 . 16 Peak Tracking Total 11 | . 4 11 4 7 3 5 4 . 5 Tactical Retreats 22 | . 3 2 2 . 3 2 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 7 | . 3 . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 20 | . 1 . 3 10 . 4 . . 2 Max in Single Turn 10 | . 1 . 1 10 . 2 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 34 | . 9 9 3 4 5 3 . . 1 Terminals 22 | . 8 5 3 2 2 1 . . 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . 1 2 . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 5 | . . 2 . . 1 2 . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 99 | . 25 37 10 10 8 7 . . 2 Successful 54 | . 14 24 3 6 4 3 . . . Failed 42 | . 10 12 7 4 4 3 . . 2 Catastrophic 9 | . 3 3 1 1 1 . . . . Database Lockouts 3 | . 1 1 . . . 1 . . . Manual 22 | . 13 4 1 1 . 3 . . . Terminals 57 | . 21 13 10 6 4 1 . . 2 Fabricators 2 | . . . . 2 . . . . . Repair Stations 12 | . 4 7 . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 24 | . . 17 . . 1 6 . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 24 | . 10 5 3 3 3 . . . . Record 4 | . 2 . . 1 1 . . . . Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 3 | . 2 1 . . . . . . . Prototype ID Bank 7 | . 3 1 1 1 1 . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . 2 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 8 | . 3 5 . . . . . . . Scan Component 4 | . 1 3 . . . . . . . Repair 3 | . 1 2 . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . Scanalyzer 17 | . . 13 . . 1 3 . . . Insert Component 6 | . . 5 . . . 1 . . . Analyze 7 | . . 6 . . . 1 . . . Retrieve Study 4 | . . 2 . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . Track 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 8 9 3 4 4 3 . . 1 Full Trace Events 10 | . 4 3 . 2 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 6 . 1 . 1 . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 62 | . . . . 62 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Part Studies Acquired 4 | . . 2 . . 1 1 . . . Parts Repaired 3 | . 1 2 . . . . . . . Time 102 | . 26 76 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 10 | . . . . 10 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . . . 1 . . . Part Schematics Acquired 6 | . . 5 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Active Infowar (turns) 4390 | . . 528 . . 1075 978 1235 37 537 Optics 2695 | . . . . . . 886 1235 37 537 IFF 2257 | . . . . . 461 978 485 . 333 Terrain 3770 | . . 528 . . 1075 978 1013 37 139 Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 9319 | 113 1953 2170 384 654 1079 978 1235 37 716 Spaces Moved 5130 | 71 976 825 190 373 688 719 958 39 291 Core 68 | 3 . . . 36 5 . . . 24 Treads 2593 | 56 967 825 190 337 96 . . . 122 Legs 2254 | 3 . . . . 587 719 894 39 12 Wheels 9 | 9 . . . . . . . . . Hover 205 | . 8 . . . . . 64 . 133 Flight 1 | . 1 . . . . . . . . Fastest Speed 48 | 50 160 160 160 50 50 86 84 97 48 Average Speed 143 | 143 169 190 160 151 131 104 114 97 121 Slowest Speed 460 | 160 460 240 163 165 240 175 270 97 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 24 | . . . . . . . 4 . 20 Cave-ins Triggered 13 | . . . . . . . . . 13 Exploration Rate (%) 30 | 5 94 55 22 11 13 8 81 8 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 21 | . . . . . . 4 7 . 10 Terrain Destroyed 505 | . . . 105 100 . 97 7 . 196 Melee 21 | . . . . . . 4 7 . 10 Projectile 4 | . . . . . . 2 . . 2 AOE 480 | . . . 105 100 . 91 . . 184 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 6526 | 81 1169 1233 239 428 817 871 1046 38 604 Wait 789 | . 58 239 20 8 75 88 52 . 249 Move 5121 | 70 975 824 189 372 687 718 957 38 291 Hop . | . . . . . . . . . . Pick Up 69 | 5 21 15 4 2 13 1 1 . 7 Fast Attach 37 | 1 7 2 . 2 9 4 4 . 8 Attach 69 | 3 8 10 4 13 7 12 3 . 9 Detach 19 | . 8 2 . 1 1 2 . . 5 Swap 35 | 2 8 16 2 . 3 2 2 . . Drop 51 | . 18 19 4 1 1 . . . 8 Fire 286 | . 65 106 16 29 20 37 . . 13 Melee 46 | . . . . . . 7 27 . 12 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 3 | . 1 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Identified exit to Materials 614 | -10/Materials | Derelicts attacked the area 700 | -10/Materials | Repaired Lgt. Treads 1086 | -10/Materials | Core integrity fell below 50% 1303 | -10/Materials | Discovered new exit (range 15) 1711 | -10/Materials | Central database locked down 2014 | -10/Materials | Discovered new exit (range 6) 2067 | -10/Materials | Entered another Materials area 2067 | -9/Materials | Evolved 2 slots: Utility x2 2434 | -9/Materials | Central database locked down 2995 | -9/Materials | Repaired Hrd. Medium Armor Plating 3409 | -9/Materials | Destroyed 12 combat bots 3416 | -9/Materials | Lost 4 parts (1p2u1w) 3735 | -9/Materials | Repaired Hrd. Medium Armor Plating 3898 | -9/Materials | Discovered new exit (range 8) 4061 | -9/Materials | Discovered new exit (range 13) 4237 | -9/Materials | Entered another Materials area 4237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4554 | -8/Materials | Discovered new exit (range 15) 4621 | -8/Materials | Entered Factory 4621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -7/Factory | Fabricated Imp. Treads (x2) 5134 | -7/Factory | Discovered new exit (range 12) 5155 | -7/Factory | Garrison activated, responded to threat 5275 | -7/Factory | System corruption reached 10% 5275 | -7/Factory | Entered another Factory area 5275 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5287 | -6/Factory | Lost 19 parts (2p7n6u4w) 6029 | -6/Factory | Build established: Scavenger-Mutant 6119 | -6/Factory | System corruption reached 10% 6347 | -6/Factory | Discovered new exit (range 7) 6354 | -6/Factory | Entered another Factory area 6354 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6694 | -5/Factory | Central database locked down 6763 | -5/Factory | Build established: Scavenger-Skirmisher 6767 | -5/Factory | Lost 3 parts (2n1w) 7032 | -5/Factory | Lost 8 parts (4n3u1w) 7122 | -5/Factory | Lost 4 parts (2n2w) 7327 | -5/Factory | Discovered new exit (range 5) 7332 | -5/Factory | Entered Upper Caves 7335 | -5/Upper Caves | Learned Factory stockpile data 7344 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7434 | -5/Upper Caves | Build established: Scavenger-Assassin 7509 | -5/Upper Caves | Found DCF Scrap (12 items) 7862 | -5/Upper Caves | System corruption reached 10% 7887 | -5/Upper Caves | Core integrity fell below 50% 7910 | -5/Upper Caves | Lost 8 parts (1p2n5u) 8194 | -5/Upper Caves | Build established: Scavenger-Mutant 8550 | -5/Upper Caves | Discovered new exit (range 7) 8567 | -5/Upper Caves | Entered another Upper Caves area 8594 | -5/Upper Caves | Discovered new exit (range 7) 8604 | -5/Upper Caves | Entered Factory 8604 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8860 | -4/Factory | Found Prototype Launcher 8860 | -4/Factory | Identified Scatter Rocket Array 9056 | -4/Factory | Crushed by falling debris 9080 | -4/Factory | Crushed by falling debris 9080 | -4/Factory | System corruption reached 10% 9111 | -4/Factory | Lost 9 parts (1p3n3u2w) 9141 | -4/Factory | Crushed by falling debris 9158 | -4/Factory | Crushed by falling debris 9158 | -4/Factory | Core integrity fell below 50% 9171 | -4/Factory | Crushed by falling debris 9194 | -4/Factory | Crushed by falling debris 9204 | -4/Factory | Crushed by falling debris 9205 | -4/Factory | Crushed by falling debris 9235 | -4/Factory | Crushed by falling debris 9281 | -4/Factory | Crushed by falling debris 9281 | -4/Factory | Core integrity fell below 20% 9312 | -4/Factory | Crushed by falling debris 9320 | -4/Factory | Crushed by falling debris 9321 | -4/Factory | Crushed by falling debris 9321 | -4/Factory | Smashed by cave-in Last Messages --------------- Crushed by falling debris. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. System corrupted: Matter fused (-5). The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Energy discharge (-29). System corrupted: Matter fused (-6). ALERT: Cargo convoy en route, clear transfer corridor. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-9). WWNOQDUSGALFC%I /ZE0N The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: IFF burst signal emitted. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????# %* ###????????? | | ???????????????????#????????# == ?????????? | | ???????????????????# ???????# ##????????? | | ???????????????????# ??????# #???????!? | | ???????????????????? ?????# ##???????? | | ??????????????????##?? ????# #??? ???? | | ??????????????????# ???# #?# #???? | | ??????????????????# ##### # # ## | | ??????????????????# | | ??????????????????+ H * | | ??????????????????# = = | | ??????????????????# ### ##### | | ??????????????????# ???# #???????? | | ??????????????????###??????# #?????????? | | ???????????????????????????#]]] #?????????? | | ???????????????????????????#]]] #?????????? | | ??????????????????????????##]]] #?????????? | | ?????????????????????????## [[ ####?????????? | | ????????????????????????## # #????????????? | | ????????????????????????#### #????????????? | | ????????????????????????# ## #????????????? | | ????????????????????????##### ### ###????????????? | | ????????????????????????# #??##??##??????????????? | | ????????????????????????###?????????????????!????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 15 Core Shielding 20 Evasion (%) 58 Armor Integrity Analysis 30 Recoil Reduction 6 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Extracted Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Armor Integrity Analyzer | -7/Factory | Hacked Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 44% | -10/Materials Hrd. Medium Armor Plating | 5% | -9/Materials Hrd. Medium Armor Plating | 67% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked VSS Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Construction Begets Destruction Fitting Room It Was An Accident, I Swear Physics Hates This One Trick Sprinter Universal Adapter Challenges ------------ None Game ------ Seed LightpackPoweredMegatreads Manual? 0 Play Time 02:02:38 Cumulative 15.2 hours Start 2025.10.30 @ 02:26:28 End 2025.10.30 @ 04:35:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1018f03-0d98-4563-9a70-0e09f0fb106c