Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 02:37:20 Player: sentrybuster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2271) 2271 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5326 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Structural Scanner Advanced Sensor Array Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Beam Rifle Electrolaser > --- INVENTORY -------- High-capacity Storage Unit Structural Scanner Advanced Sensor Array Heavy EM Shotgun Improved Medium Laser Improved Light Cannon Shock Bomb Launcher Advanced EMP Blaster [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 1 . Parts Attached 69 | 6 4 23 25 11 . Power 6 | 1 . 2 2 1 . Engine 4 | 1 . 2 1 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 7 5 2 . Treads 6 | . . 4 . 2 . Leg 10 | 2 . 3 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 5 5 1 . Device 3 | . 1 . 2 . . Storage 5 | 1 1 1 2 . . Processor 5 | . . 3 1 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 33 | 2 2 9 13 7 . Energy Gun 10 | 1 1 1 5 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | 1 . 3 3 1 . Ballistic Cannon 3 | . . 2 1 . . Launcher 11 | . 1 2 4 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 36 | . 1 11 10 14 . Power 5 | . . 2 2 1 . Propulsion 12 | . . 3 4 5 . Utility 4 | . . 1 2 1 . Weapon 15 | . 1 5 2 7 . Highest Loss Streak 8 | . 1 7 5 8 . Average Slot Usage (%) 83 | . 91 93 80 62 5 Engine 8 | . 14 10 5 . . Core 1 | . . . 2 4 . Treads 8 | . . 11 11 3 . Leg 17 | . 28 21 8 12 . Device 3 | . 6 . 5 4 . Storage 10 | . 14 11 9 7 1 Processor 10 | . . 14 10 16 3 Protection 2 | . . 2 6 . . Energy Gun 5 | . 12 . 7 8 . Energy Cannon 2 | . . 6 . . . Ballistic Gun 6 | . 14 6 4 2 . Ballistic Cannon 4 | . . 6 8 . . Naked Turns 52 | . . . . . 52 Heaviest Build 53 | 13 19 36 53 33 16 Greatest Support 60 | 20 20 60 60 40 3 Greatest Overweight (x) 6 | . . 1 2 6 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 10 10 12 10 10 Average Capacity 9 | 5 7 9 10 10 5 Most Carried 10 | 4 8 10 10 10 5 Average Carried 7 | 2 7 7 8 8 4 Final Capacity 10 | 6 8 10 10 10 4 Final Carried 10 | 4 8 5 10 5 4 Class Distribution -------------------- 42% | Scavenger-Mutant 37% | Mutant 10% | Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1648 | 226 123 341 818 140 . Remotely . | . . . . . . Salvage Created 2594 | . 177 665 1225 527 . Parts 175 | . 28 49 75 23 . Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 58 | . 9 17 25 7 . Guns 21 | . 6 2 8 5 . Cannons 23 | . . 10 13 . . AOE 13 | . 3 5 3 2 . Classes Destroyed 11 | . 3 5 3 . . Worker 1 | . . . 1 . . Builder 9 | . . 1 8 . . Tunneler 1 | . . . 1 . . Hauler 4 | . 1 . 2 1 . Recycler 2 | . . 1 1 . . Operator 1 | . . 1 . . . Watcher 4 | . 1 2 1 . . Swarmer 17 | . 9 4 4 . . Grunt 28 | . . 8 18 2 . Brawler 1 | . . . 1 . . Sentry 12 | . . 5 2 5 . Best Kill Streak 8 | . 5 3 8 3 . Combat Bots Only 6 | . 3 3 6 3 . Max Kills in Single Turn 3 | . 2 3 3 1 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4790 | . 179 1178 1648 1682 103 Core 1074 | . 27 174 171 599 103 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 89 56 68 . . Volleys Fired 191 | . 21 52 89 29 . Largest 3 | . 2 2 3 2 . Hottest 129 | . 70 78 129 119 . Shots Fired 341 | . 34 82 184 41 . Gun 180 | . 32 37 82 29 . Cannon 135 | . . 42 93 . . Launcher 26 | . 2 3 9 12 . Special . | . . . . . . Kinetic 216 | . 19 55 131 11 . Thermal 33 | . 9 . 9 15 . Explosive 5 | . 2 3 . . . Electromagnetic 87 | . 4 24 44 15 . Robot Hit Streak 17 | . 6 17 12 8 . Robot Miss Streak 6 | . 3 6 4 5 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 219 | . 19 51 123 26 . Core Hits 141 | . 13 33 65 30 . Critical Hits 3 | . . 2 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5461 | . 364 1354 2881 862 . Guns 1824 | . 246 219 923 436 . Cannons 2178 | . . 778 1400 . . Explosions 1430 | . 118 357 540 415 . Melee . | . . . . . . Ramming 29 | . . . 18 11 . Kinetic 2669 | . 95 576 1739 259 . Thermal 403 | . 76 52 65 210 . Explosive 423 | . 118 305 . . . Electromagnetic 1937 | . 75 421 1059 382 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 77 | . . 36 13 28 . Projectiles 13 | . . . 13 . . Explosions 64 | . . 36 . 28 . Melee . | . . . . . . Knockbacks 23 | . . 4 19 . . Impact . | . . . . . . Kinetic 22 | . . 4 18 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 158 | . . . 59 99 . Shots 4 | . . . 2 2 . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . 45 111 324 101 . Average Temperature 54 | . 21 35 73 48 . Received Heat Transfer 1509 | . . 372 837 282 18 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 13 | . . 2 9 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 853 | . 222 100 148 383 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 460 | . 185 239 446 460 . Initial 196 | . . 29 63 196 . Average 173 | . 78 102 282 294 . Maximum Alert Level 2 | . . 1 2 2 . Low Security (%) 65 | 100 100 96 23 20 . Level 1 29 | . . 3 65 63 . Level 2 5 | . . . 10 15 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 5 5 . Investigation 3 | . . . 2 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 1 3 . . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 6 | . 1 . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 12 22 34 14 7 Peak Tracking Total 7 | . 4 5 5 5 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 8 | . 1 1 3 3 . Max in Single Turn 1 | . 1 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 15 | . 3 6 4 2 . Terminals 13 | . 2 6 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 49 | . 11 21 12 5 . Successful 25 | . 4 13 7 1 . Failed 24 | . 7 8 5 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 38 | . 8 17 8 5 . Terminals 42 | . 7 21 12 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 11 | . 2 5 4 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 3 | . . 1 2 . . Unreport Threat 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 2 8 3 1 . Terminals 14 | . 2 8 3 1 . Track 8 | . 1 4 2 1 . Assimilate 1 | . . 1 . . . Botnet 4 | . 1 2 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 6 4 2 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders 10 | . . 7 3 . . STAY 5 | . . 3 2 . . FOLLOW 5 | . . 4 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3187 | 77 565 1148 940 393 64 Spaces Moved 1676 | 56 300 652 351 209 108 Core 123 | 4 . . . 11 108 Treads 473 | . . 219 201 53 . Legs 1080 | 52 300 433 150 145 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 130 | 115 120 133 149 142 59 Slowest Speed 350 | 120 120 160 200 350 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 58 49 25 9 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . 21 15 10 15 . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 59 | . 21 15 8 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2354 | 66 470 846 600 264 108 Wait 367 | . 139 110 112 6 . Move 1671 | 55 299 651 350 208 108 Hop . | . . . . . . Pick Up 24 | 5 5 1 10 3 . Fast Attach 32 | 5 2 11 10 4 . Attach 26 | 1 1 8 9 7 . Detach 15 | . 1 4 8 2 . Swap 11 | . 1 4 6 . . Drop 15 | . 1 5 5 4 . Fire 191 | . 21 52 89 29 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -9/Materials | Discovered new exit (range 17) 1192 | -9/Materials | Build established: Scavenger-Mutant 1359 | -9/Materials | Lost 3 parts (1p2w) 1395 | -9/Materials | Discovered new exit (range 15) 1419 | -9/Materials | Lost 7 parts (1p3n3w) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Accompanied by 1 ally 1791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2373 | -8/Materials | Build established: Tank 2452 | -8/Materials | Lost 5 parts (1p1n2u1w) 2690 | -8/Materials | Discovered new exit (range 15) 2731 | -8/Materials | Entered Factory 2731 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3006 | -7/Factory | Lost 8 parts (1p3n1u3w) 3068 | -7/Factory | Garrison activated, responded to threat 3091 | -7/Factory | Discovered new exit (range 14) 3106 | -7/Factory | Core integrity fell below 50% 3121 | -7/Factory | Core integrity fell below 20% 3124 | -7/Factory | Entered Lower Caves 3134 | -7/Lower Caves | Lost 6 parts (2n4w) 3136 | -7/Lower Caves | Released all parts (4) 3188 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03086_ Triggered Ambush Trap. 03086_ L-41 Fighter emerges from a hatch in the floor. 03086_ S-27 Virus emerges from a hatch in the floor. 03086_ Imp. Medium Laser destroyed. 03087_ U-05 Engineer builds a Wall. 03087_ K-01 Serf collects debris. 03090_ Shock Bomb Launcher destroyed. 03090_ Flak Gun destroyed. 03091_ EXIT=FOUND 03092_ Lgt. Treads destroyed. 03093_ U-05 Engineer lays Concrete. 03102_ Adv. EMP Blaster destroyed. 03103_ Lgt. Treads destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 03136_ Released Adv. Terrain Scan Processor. 03136_ Released Terrain Scan Processor. 03136_ Released Visual Processing Unit. 03136_ Released Lrg. Storage Unit. 03188_ K2-VR7(k) breaks down the debris. 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