Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 03:43:38 Player: Sol Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (3544) 3544 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (5910) 5910 TOTAL SCORE: 16169 Bonus ------- Follower Combat Kills 250 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -340 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Sigix Corpse Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Combat Airjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Matter Pod Enhanced Optical Array Core Analyzer Advanced ECM Suite Graphene Brace Improved Remote Shield > --- WEAPON ----------- Nova Cannon Linear Accelerator Core Stripper > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Coil Gun Long-range Missile Launcher Fusion Bomb Launcher [Rating: 119] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Advanced Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Graphene Brace Device Graphene Brace Storage Medium Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Core Stripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Slots Evolved 14 | . . 2 2 2 . 2 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 1 . . . . . 1 . Utility 7 | . . 1 1 1 . 1 1 . 1 1 . Weapon 2 | . . . . . . . 1 . 1 . . Parts Attached 99 | 6 3 6 8 1 21 7 6 1 7 13 20 Power 18 | 1 2 . . . 4 . 2 1 . 3 5 Engine 5 | 1 2 . . . 2 . . . . . . Core 4 | . . . . . 2 . 1 . . 1 . Reactor 9 | . . . . . . . 1 1 . 2 5 Propulsion 23 | 2 . 2 . . 10 1 . . 1 3 4 Treads 3 | . . . . . 3 . . . . . . Leg 10 | 2 . 2 . . 2 . . . . . 4 Wheel . | . . . . . . . . . . . . Hover 10 | . . . . . 5 1 . . 1 3 . Flight . | . . . . . . . . . . . . Utility 30 | 1 . 2 5 1 4 3 2 . 2 4 6 Device 13 | . . . . . 3 1 . . 2 4 3 Storage 5 | 1 . . 2 . . 1 . . . . 1 Processor 10 | . . 2 2 1 1 . 2 . . . 2 Hackware . | . . . . . . . . . . . . Protection 2 | . . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 1 2 3 . 3 3 2 . 4 3 5 Energy Gun 4 | 2 1 . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 10 | . . 2 3 . . . 2 . . 2 1 Ballistic Cannon 7 | . . . . . 2 2 . . 2 1 . Launcher 4 | . . . . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . . 1 . . . 1 1 Parts Lost 63 | . 1 3 1 . 13 . . . 5 9 31 Power 12 | . 1 . . . 2 . . . . 1 8 Propulsion 20 | . . 1 1 . 6 . . . 1 3 8 Utility 13 | . . . . . 2 . . . 1 3 7 Weapon 18 | . . 2 . . 3 . . . 3 2 8 Highest Loss Streak 17 | . 1 2 1 . 5 . . . 5 6 17 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 1 4 6 6 7 7 8 9 10 8 7 4 Power 1 | . . 1 1 1 . 1 1 2 2 1 1 Propulsion 1 | . 1 . . . . 1 2 3 2 . . Utility 1 | . . 1 1 2 1 1 1 1 1 2 . Weapon 2 | . 1 3 2 3 3 3 2 3 1 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility . | . . . . . . . . . . . . Weapon 2 | . . . 2 . . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 83 | . 84 85 80 76 76 91 91 94 88 88 68 Engine 2 | . 13 11 9 7 4 . . . . . . Core 1 | . . . . . 1 6 1 . . . 2 Reactor 3 | . . . . . . . 3 5 10 7 5 Leg 7 | . 28 27 18 15 4 . . . . . 6 Hover 16 | . . . . . 11 33 29 29 25 26 6 Device 10 | . . . . . 4 16 11 11 15 19 15 Storage 8 | . 14 11 9 7 7 9 11 11 5 4 3 Processor 10 | . . 15 18 23 19 6 8 11 10 9 12 Protection 2 | . . . 7 7 2 4 5 5 1 . . Energy Gun 4 | . 28 18 . . . . . . 1 4 . Ballistic Gun 4 | . . 2 18 15 4 . 5 5 1 4 3 Ballistic Cannon 6 | . . . . . 8 13 11 11 10 4 2 Peak Build Rating 119 | 6 7 12 20 22 57 65 82 88 97 116 119 Average Rating 62 | 4 6 10 17 22 33 59 73 81 91 103 88 On Entrance 45 | . 6 7 12 20 22 57 59 80 88 97 96 Avg Prop Armor Cover (%) 5 | . . . . . 8 4 . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 12 15 13 22 17 32 39 58 61 64 70 67 Greatest Support 93 | 20 20 30 30 20 60 60 60 60 60 70 93 Greatest Overweight (x) 5 | 2 . . 1 . 5 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 8 10 10 10 10 10 10 15 Average Capacity 8 | 7 8 8 8 8 8 10 10 10 10 10 6 Most Carried 10 | 2 7 8 9 7 9 10 10 10 10 8 9 Average Carried 7 | 1 4 6 6 7 6 8 9 10 8 7 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 7 5 8 7 8 8 10 10 7 7 1 Class Distribution -------------------- 45% | Mutant 29% | Tank 21% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Tank | -5/Factory Tank | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Matter Collected 3346 | 207 156 85 72 . 498 . 90 894 366 280 698 Remotely . | . . . . . . . . . . . . Salvage Created 3280 | . 390 149 124 . 308 . 76 707 208 288 1030 Parts 146 | . 22 7 7 . 23 . 3 22 1 16 45 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Combat Hostiles Destroyed 68 | . 10 4 2 . 13 . 1 10 4 8 16 Melee 2 | . . . . . . . . 1 . 1 . Guns 24 | . 9 4 2 . 2 . 1 1 . 2 3 Cannons 36 | . . . . . 10 . . 8 4 3 11 AOE 2 | . 1 . . . . . . . . . 1 Classes Destroyed 16 | . 3 1 1 . 2 . 1 2 . 2 4 Worker 2 | . . . 1 . . . . . . . 1 Builder 1 | . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . 1 . . 1 Operator 1 | . . . . . . . 1 . . . . Watcher 4 | . 1 . . . . . . 3 . . . Swarmer 22 | . 3 2 . . 7 . . 2 . 3 5 Cutter 3 | . . . . . . . . . . 3 . Grunt 21 | . 7 . . . 2 . . 4 3 . 5 Protector 1 | . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . 1 Sentry 8 | . . 2 2 . . . 1 2 1 . . Specialist 3 | . . . . . 3 . . . . . . Hunter 4 | . . . . . . . . . . 2 2 Programmer 3 | . . . . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . 2 . . . Best Kill Streak 5 | . 5 2 1 . 4 . 1 5 3 3 4 Combat Bots Only 4 | . 3 2 1 . 4 . 1 3 3 3 3 Max Kills in Single Turn 2 | . 1 1 1 . 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Hostile Shots Fired 598 | . 49 36 10 . 114 . 56 30 50 95 158 Missed 177 | . 13 8 3 . 32 . 16 17 11 43 34 Hits 421 | . 36 28 7 . 82 . 40 13 39 52 124 Melee 7 | . . . . . . . . . . 7 . Projectile 414 | . 36 28 7 . 82 . 40 13 39 45 124 Critical Strikes 21 | . . . . . 6 . . . 3 2 10 Actively Blocked 14 | . . . . . 1 . . . 3 . 10 Damage Taken 9159 | . 382 292 107 . 1809 9 639 274 812 1400 3435 Core 2013 | . 97 45 . . 375 . 41 10 107 361 977 Absorbed by Shields 44 | . . . . . . . . 39 . 5 . Core Remaining (%) 84 | 100 61 88 100 . 46 100 . 94 90 . . Volleys Fired 247 | . 41 18 7 . 51 . 9 36 19 22 44 Largest 4 | . 2 2 2 . 2 . 3 3 3 3 4 Hottest 227 | . 105 105 43 . 80 . 113 113 120 173 227 Shots Fired 558 | . 81 35 14 . 92 . 26 102 43 66 99 Gun 296 | . 81 35 14 . 47 . 8 32 9 38 32 Cannon 257 | . . . . . 45 . 18 70 34 28 62 Launcher 5 | . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 385 | . . 7 14 . 92 . 26 102 43 44 57 Thermal 96 | . 20 17 . . . . . . . 22 37 Explosive 5 | . . . . . . . . . . . 5 Electromagnetic 72 | . 61 11 . . . . . . . . . Robot Hit Streak 11 | . 11 6 3 . 9 . 4 8 4 5 6 Robot Miss Streak 7 | . 6 3 1 . 2 . 3 6 6 7 4 Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 2 | . . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . Shots Hit Robots 312 | . 44 22 10 . 67 . 12 54 22 27 54 Core Hits 154 | . 18 6 6 . 18 . 6 32 9 15 44 Critical Kills 4 | . . . . . . . . . 1 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 . Critical Strikes 23 | . . 1 . . 2 . 1 1 5 7 6 Burn 2 | . . 1 . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 6 | . . . . . . . . . 1 5 . Blast 14 | . . . . . 2 . 1 1 4 2 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8474 | . 725 271 116 . 1367 18 287 1819 539 734 2598 Guns 2912 | . 599 271 104 . 572 . 68 535 118 275 370 Cannons 4478 | . . . . . 795 . 219 1246 421 246 1551 Explosions 763 | . 114 . . . . . . . . . 649 Melee . | . . . . . . . . . . . . Ramming 321 | . 12 . 12 . . 18 . 38 . 213 28 Kinetic 5525 | . . 53 104 . 1367 . 287 1781 539 396 998 Thermal 1422 | . 236 138 . . . . . . . 125 923 Explosive 649 | . . . . . . . . . . . 649 Electromagnetic 557 | . 477 80 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 . . . 3 3 Average Corruption 2 | . . . . . . 2 . . . 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . 13 Effects 9 | . . . . . . 2 . . . 2 5 Message Errors 2 | . . . . . . 1 . . . 1 . Matter Fused 5 | . . . . . . 1 . . . 1 3 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 250 | . . . . . 54 . . 12 5 17 162 Projectiles 124 | . . . . . 54 . . 12 5 . 53 Explosions 109 | . . . . . . . . . . . 109 Melee 17 | . . . . . . . . . . 17 . Knockbacks 22 | . . . . . 1 . . 4 6 5 6 Impact 1 | . . . . . . . . . . 1 . Kinetic 21 | . . . . . 1 . . 4 6 4 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 422 | . 12 . . . . 9 . 17 . 104 280 Shots 5 | . 1 . . . . . . . . . 4 Rammed 32 | . . . . . . 1 . 4 . 11 16 Targets Rammed 37 | . 3 . 1 . . 1 . 4 . 11 17 Kicked 5 | . 3 . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 1077 | . 390 207 6 . 1077 . 90 127 286 517 . Average Temperature 129 | . 105 85 4 . 279 . 34 50 129 189 . Received Heat Transfer 1088 | . 153 54 18 . 324 . 72 80 162 . 225 Effects 29 | . 1 . . . 18 . . . 3 7 . Shutdowns 8 | . . . . . 4 . . . . 4 . Energy Bleed 4 | . . . . . 3 . . . . 1 . Interference 7 | . . . . . 4 . . . 3 . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 3 . . . . 1 . Damage (core) 2 | . . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Fried 10 | . . . . . . . . 2 . 8 . Impact Corruptions 2 | . . . . . . . . . . 2 . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 4 | . . . . . 2 . . . . . 2 Heat Transferred 1987 | . 396 407 . . . . . . . 222 962 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Maximum Alert Level 1 | . . . . . 1 . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 89 100 100 96 100 100 100 Level 1 1 | . . . . . 10 . . 3 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . Peak Influence 304 | . 164 65 36 . 270 146 157 304 179 61 148 Initial 145 | . . 5 22 . 3 141 . 76 145 19 15 Average 49 | . 59 18 10 . 99 67 8 66 88 19 55 Influence Increases 2674 | . 301 157 74 5 360 5 252 554 143 232 591 Destroy 0b10 Robot/C 1480 | . 200 80 40 . 260 . 20 320 80 160 320 Destroy 0b10 Robot/NC 55 | . 5 . 5 . . . 5 20 . . 20 Destroy Leader 268 | . 52 30 20 . 40 . 10 26 20 30 40 Allied During Kill 122 | . . . . . . . . 112 10 . . Successful Hack 112 | . 12 2 9 5 . 5 29 28 . 15 7 Disable Machine 135 | . . . . . . . 15 . 15 15 90 Destroy Structure 187 | . 17 . . . . . 8 18 18 12 114 Lose Combat Pursuer 315 | . 15 45 . . 60 . 165 30 . . . Influence Decreases 2668 | . 287 116 129 . 95 275 95 413 403 242 613 Entered New Map 439 | . . 9 33 . 2 129 . 81 153 19 13 Time Decay 1491 | . 153 77 86 . . 146 95 332 120 156 326 Lost Part 534 | . 10 30 10 . 93 . . . 50 67 274 Lost Ally 80 | . . . . . . . . . 80 . . Purge Threat 124 | . 124 . . . . . . . . . . Squads Dispatched 18 | . 4 . 1 . 2 . 2 1 . 3 5 Investigation 3 | . 1 . . . . . 1 . . . 1 Extermination 3 | . . . . . . . 1 . . 1 1 Reinforcement 12 | . 3 . 1 . 2 . . 1 . 2 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Distress Signals 5 | . 1 1 . . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 17 9 5 . 17 . 14 20 5 11 31 Peak Tracking Total 15 | . 3 4 3 . 5 . 15 4 3 4 4 Tactical Retreats 12 | . 1 1 . . 2 . 1 2 . 1 4 ECM-based Alert Blocks 9 | . . . . . . . . . . 1 8 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Traps Triggered 10 | . 1 . 1 . 2 . . 1 . 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Machines Disabled 12 | . . . . . . . 1 2 1 1 7 Max in Single Turn 1 | . . . . . . . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Machines Accessed 30 | . 4 1 2 1 . 1 5 6 . 3 7 Terminals 22 | . 4 . 2 1 . 1 2 6 . 2 4 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers 4 | . . 1 . . . . . . . 1 2 Garrison Access . | . . . . . . . . . . . . Total Hacks 60 | . 16 4 3 1 . 1 8 13 . 4 10 Successful 29 | . 7 3 2 1 . 1 5 6 . 1 3 Failed 30 | . 9 . 1 . . . 3 7 . 3 7 Catastrophic 4 | . . . . . . . 1 1 . . 2 Database Lockouts 1 | . . 1 . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 45 | . 16 . 3 1 . 1 3 13 . 3 5 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units 4 | . . . . . . . 4 . . . . Scanalyzers 7 | . . 4 . . . . . . . 1 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . 7 . 2 1 . 1 1 6 . 1 3 Record 7 | . 1 . . . . . 1 2 . 1 2 Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 5 | . . . . . . . . 4 . . 1 Open DSF 2 | . . . . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . Process 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 24 | . 4 1 1 . . . 4 5 . 3 6 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . 8 Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . 14 . . . . Retrieved Matter 14 | . . . . . . . 14 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Total Allies 5 | . . . . . . . . 5 . . . Largest Group 5 | . . . . . . . . 5 5 . . Highest-Rated Group 280 | . . . . . . . . 280 256 . . Highest-Rated Ally 159 | . . . . . . . . 159 144 . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 8 7 6 6 Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . 61 4 . . Total Damage 1406 | . . . . . . . . 1388 18 . . Kills 6 | . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Active Infowar (turns) 4231 | . . 172 309 26 383 331 527 819 249 483 932 Optics 4231 | . . 172 309 26 383 331 527 819 249 483 932 Triangulation 2133 | . . . . . . 162 527 819 224 401 . ECM 1144 | . . . . . . . . . 124 358 662 Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Turns Passed 4879 | 53 499 235 309 26 406 333 527 819 249 483 940 Spaces Moved 3610 | 36 301 165 255 22 201 285 479 764 157 542 403 Core 15 | 7 . . . . 8 . . . . . . Treads 18 | . . . . . 18 . . . . . . Legs 1065 | 29 301 165 255 22 58 . . . . . 235 Wheels . | . . . . . . . . . . . . Hover 2512 | . . . . . 117 285 479 764 157 542 168 Flight . | . . . . . . . . . . . . Fastest Speed 44 | 50 120 105 105 105 68 68 68 68 63 44 116 Average Speed 92 | 117 120 105 105 105 109 108 68 73 104 56 144 Slowest Speed 300 | 150 120 120 175 105 300 144 68 138 141 124 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 54 19 27 1 96 5 16 60 5 25 40 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 108 | . 16 . . . . . 3 6 11 5 67 Melee . | . . . . . . . . . . . . Projectile 41 | . . . . . . . 3 6 11 5 16 AOE 67 | . 16 . . . . . . . . . 51 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Ext Fac Res Qua Total 4630 | 43 357 190 281 24 292 306 662 941 205 670 659 Wait 495 | . . . . 2 6 . 147 124 20 49 147 Move 3599 | 35 300 164 254 21 200 284 478 763 156 541 403 Hop . | . . . . . . . . . . . . Pick Up 55 | 2 8 2 5 . 6 5 9 . . 8 10 Fast Attach 51 | 6 . 2 4 . 15 2 3 1 3 3 12 Attach 40 | . 1 4 . 1 4 2 1 . 5 8 14 Detach 9 | . . . . . 2 . 2 . 2 1 2 Swap 28 | . 2 . 6 . 5 6 4 . . 2 3 Drop 34 | . 2 . 4 . 3 6 9 . . 2 8 Fire 247 | . 41 18 7 . 51 . 9 36 19 22 44 Melee . | . . . . . . . . . . . . Ram 31 | . . . . . . 1 . 4 . 11 15 Kick 5 | . 3 . 1 . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 13 . 23 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Extension -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Central database locked down 656 | -9/Materials | Discovered new exit (range 11) 704 | -9/Materials | Discovered new exit (range 7) 788 | -9/Materials | Entered another Materials area 788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -8/Materials | Discovered new exit (range 3) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -7/Factory | Identified exit to DSF 1123 | -7/Factory | Entered DSF 1144 | -7/DSF | Additional patrols routed to DSF 1197 | -7/DSF | Lost 4 parts (2n1u1w) 1281 | -7/DSF | Lost 5 parts (1p1n1u2w) 1379 | -7/DSF | Sterilization system engaged 1399 | -7/DSF | Ambient heat levels rising (+10) 1405 | -7/DSF | Lost 3 parts (1p2n) 1414 | -7/DSF | Ambient heat levels rising (+10) 1429 | -7/DSF | Ambient heat levels rising (+10) 1444 | -7/DSF | Ambient heat levels rising (+10) 1459 | -7/DSF | Ambient heat levels rising (+10) 1465 | -7/DSF | Discovered new exit (range 14) 1474 | -7/DSF | Ambient heat levels rising (+10) 1489 | -7/DSF | Ambient heat levels rising (+10) 1501 | -7/DSF | Core integrity fell below 50% 1504 | -7/DSF | Ambient heat levels rising (+10) 1519 | -7/DSF | Ambient heat levels rising (+10) 1529 | -7/DSF | Entered Factory 1529 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1561 | -6/Factory | Discovered new exit (range 19) 1862 | -6/Factory | Entered another Factory area 1862 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2035 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 2171 | -5/Factory | Build established: Tank 2375 | -5/Factory | Discovered new exit (range 21) 2389 | -5/Factory | Entered Extension 2459 | -5/Extension | Spotted B-75 Beast 2732 | -5/Extension | Rescued A7 2761 | -5/Extension | Rescued a captive Derelict 2763 | -5/Extension | Rescued a captive Derelict 2926 | -5/Extension | Rescued a captive Derelict 2927 | -5/Extension | Rescued a captive Derelict 3046 | -5/Extension | Destroyed B-75 Beast 3055 | -5/Extension | Spotted B-75 Beast 3076 | -5/Extension | Destroyed B-75 Beast 3121 | -5/Extension | Discovered new exit (range 3) 3208 | -5/Extension | Entered Factory 3208 | -4/Factory | Accompanied by 5 allies (A7) 3208 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3227 | -4/Factory | Discovered new exit (range 17) 3289 | -4/Factory | Lost 4 allies 3347 | -4/Factory | Lost 5 parts (1n1u3w) 3457 | -4/Factory | Entered Research 3457 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3620 | -3/Research | Build established: Scavenger-Gunner 3689 | -3/Research | Lost 6 parts (2n2u2w) 3718 | -3/Research | Found Fusion Bomb Launcher 3817 | -3/Research | Spotted B-86 Titan 3918 | -3/Research | Discovered new exit (range 16) 3940 | -3/Research | Entered Quarantine 4032 | -3/Quarantine | Lost 6 parts (1p2n1u2w) 4076 | -3/Quarantine | Found Alien Artifact 4077 | -3/Quarantine | Identified Core Reset Matrix 4077 | -3/Quarantine | Used Core Reset Matrix 4081 | -3/Quarantine | Detected hypermatrix surge 4081 | -3/Quarantine | Sensed 7 artifacts in vicinity 4174 | -3/Quarantine | Found Core Stripper 4213 | -3/Quarantine | Scanned by Researcher 4467 | -3/Quarantine | Found Sigix Corpse 4630 | -3/Quarantine | Lost 3 parts (1p1n1w) 4664 | -3/Quarantine | Met incapacitated Sigix Warrior 4664 | -3/Quarantine | Lockdown squad dispatched 4689 | -3/Quarantine | Spotted Lightning 4690 | -3/Quarantine | Spotted Lightning 4824 | -3/Quarantine | Spotted Lightning 4825 | -3/Quarantine | Core integrity fell below 50% 4864 | -3/Quarantine | Core integrity fell below 20% 4880 | -3/Quarantine | Core destroyed Last Messages --------------- Core Analyzer temporarily disabled. Enh. Optical Array temporarily disabled. The unstable cave ceiling collapses. Slammed into Lightning. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slammed into Lightning. Penetrated by EMDS Slug. Broken Mic. Antimatter Reactor destroyed. Penetrated by EMDS Slug. Slammed into Lightning. System corrupted: Component data lost. Slammed into Lightning. Penetrated by EMDS Slug. Slammed into Lightning. U-05 Engineer lays Concrete. Slammed into Lightning. Destabilizing: Core damaged (-52). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????###########????????????? | | ???????????????????# ! """ #????????????? | | ???????????????????# ""R" #????????????? | | ????????????????##?# ! "" " #????????????? | | ????????????????# ## #????????????? | | ?????????????????# " " #????????????? | | ???????########### "" #????????????? | | ???????#"""""""""# "" #????????????? | | ???????#"""""""""## #????????????? | | ???????#""" " T# # ## #############?? | | ???????#"" """ % %%%h #?? | | ???????#"" "&" h@%%%%% #?# | | ???????#"" """ %% h """"""" +?? | | ???????#""" " T# # # """"""" #?? | | ???????#"""""""""# """"""????????? | | ???????#"""""""""### # # ????????? | | ????????##########?#### #/############# | | ?????????????????????? | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ######/###### | | ??????????????????????## ##???? ???? | | ????????????????????????######????? ?*??? | | ?????????????????????????????????? ???? | | ?????????????????????????????????? = ???? | | ?????????????????????????????????# ??? | | ?????????????????????????????????#! = ??? | | ?????????????????????????????????########## | | ??????????????????????????????????# | | ??????????????????????????????????# """ ! | | ??????????????????????????????????# " % | | ??????????????????????????????????# """" ! | | ??????????????????????????????????# | | ??????????????????????????????????# """" = | | ??????????????????????????????????# "&"" | | ??????????????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 55 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Corruption Block 13 Armor Coverage 225 Phase Shifting 10 Evasion (%) 66 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Enh. Force Rifle | -3/Quarantine | Archive Exp. Field Recycling Unit | -3/Quarantine | Archive Exp. Target Analyzer | -3/Quarantine | Archive Imp. Diametric Drive | -3/Quarantine | Archive Mni. Fusion Reactor | -3/Quarantine | Archive Enh. Fission Core | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Adv. Dynamic Insulation System | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Core Stripper Achievements -------------- 10k Club Alien Roots Alien Tech Dangerous Findings Everything Is Under Control False Reunion Ghost 'Em I Laugh At Your Crits Just What I Needed Let's See Who's Tougher Prison Break Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed LaunchExplosiveDissipator Manual? 0 Play Time 01:36:05 Cumulative 7.7 hours Start 2025.10.28 @ 02:06:23 End 2025.10.28 @ 03:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07e502cd-aaed-4fca-b934-77fe88da834a