Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 23:32:45 Player: Seril Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1464) 1464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 3569 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 386/550 Matter 170/300 Energy 182/280 System Corruption 0% Temperature Cool (99) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Mini Grenade Launcher > --- INVENTORY (8) ---- Cooled Ion Engine Cooled Ion Engine Light Treads Particle Charger Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Particle Charger Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 60 | 9 11 16 24 Power 8 | 2 3 2 1 Engine 6 | 2 2 1 1 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 12 | 3 2 6 1 Treads 9 | 1 2 6 . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 3 6 Device 2 | . . . 2 Storage 3 | 1 . 1 1 Processor 3 | . 2 1 . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 28 | 3 4 5 16 Energy Gun 10 | . 2 1 7 Energy Cannon 7 | . . 3 4 Ballistic Gun 6 | 3 2 1 . Ballistic Cannon . | . . . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 4 | . . 1 3 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 98 | . 98 99 97 Engine 9 | . 13 7 9 Core 1 | . . 3 . Treads 20 | . 24 21 16 Leg 1 | . 3 . 1 Device 2 | . . . 9 Storage 5 | . 5 6 4 Processor 25 | . 21 33 21 Protection 4 | . . 4 8 Energy Gun 9 | . 6 3 18 Energy Cannon 6 | . . 13 6 Ballistic Gun 8 | . 21 4 . Naked Turns . | . . . . Heaviest Build 31 | 13 13 24 31 Greatest Support 46 | 20 40 46 46 Greatest Overweight (x) 3 | 3 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 8 8 Average Capacity 5 | 5 4 6 6 Most Carried 8 | 6 6 8 8 Average Carried 4 | 3 4 5 4 Final Capacity 8 | 6 4 8 8 Final Carried 8 | 5 4 8 7 Class Distribution -------------------- 59% | Mutant 21% | Gunner 15% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1040 | 280 254 221 285 Remotely . | . . . . Salvage Created 2398 | 93 448 816 1041 Parts 153 | 3 29 65 56 Haulers Intercepted 8 | . 1 3 4 Recyclers Shooed 4 | . 3 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 42 | . 9 10 23 Guns 20 | . 9 2 9 Cannons 10 | . . 8 2 AOE 12 | . . . 12 Classes Destroyed 10 | 1 5 3 1 Worker 3 | . 1 1 1 Builder 5 | . . 3 2 Tunneler 2 | . . 1 1 Hauler 8 | . 1 3 4 Recycler 6 | 1 1 2 2 Watcher 3 | . 1 1 1 Swarmer 14 | . 3 . 11 Grunt 22 | . 6 8 8 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 9 | 1 4 5 9 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1752 | . 348 242 1162 Core 207 | . 28 15 164 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 88 96 . Volleys Fired 121 | 1 31 37 52 Largest 3 | 2 2 2 3 Hottest 204 | 40 85 136 204 Shots Fired 251 | 2 62 74 113 Gun 163 | 2 62 27 72 Cannon 74 | . . 47 27 Launcher 14 | . . . 14 Special . | . . . . Kinetic 67 | 2 48 17 . Thermal 163 | . 14 50 99 Explosive 14 | . . . 14 Electromagnetic 7 | . . 7 . Robot Hit Streak 28 | 2 16 28 28 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 183 | 2 50 53 78 Core Hits 91 | 2 20 24 45 Critical Hits 7 | . . 3 4 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4531 | 20 659 889 2963 Guns 2126 | 20 657 329 1120 Cannons 971 | . . 560 411 Explosions 1432 | . . . 1432 Melee . | . . . . Ramming 2 | . 2 . . Kinetic 742 | 20 511 211 . Thermal 2285 | . 146 608 1531 Explosive 1432 | . . . 1432 Electromagnetic 70 | . . 70 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 111 | . . . 111 Projectiles 34 | . . . 34 Explosions 77 | . . . 77 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 30 | . . . 30 Shots 2 | . . . 2 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 545 | . 108 393 545 Average Temperature 116 | . 37 103 162 Received Heat Transfer 660 | . 96 123 441 Effects 9 | . . 1 8 Shutdowns 2 | . . 1 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 10 | . 2 1 7 Heat Transferred 4329 | . 333 1184 2812 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 648 | 5 170 236 648 Initial 99 | . 3 58 99 Average 190 | 2 69 140 414 Maximum Alert Level 2 | . . 1 2 Low Security (%) 65 | 100 100 77 7 Level 1 16 | . . 22 30 Level 2 18 | . . . 61 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 1 6 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 18 13 31 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2204 | 117 714 722 651 Spaces Moved 1061 | 87 360 344 270 Core 54 | 54 . . . Treads 909 | . 295 344 270 Legs 98 | 33 65 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 154 | 109 152 161 164 Slowest Speed 200 | 200 160 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 7 52 33 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 100 | . . . 100 Melee . | . . . . Projectile . | . . . . AOE 100 | . . . 100 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1403 | 106 465 445 387 Wait 67 | . 43 13 11 Move 1058 | 86 359 343 270 Hop . | . . . . Pick Up 37 | 8 7 15 7 Fast Attach 22 | 3 5 6 8 Attach 26 | 5 4 5 12 Detach 16 | 2 3 3 8 Swap 12 | 1 2 5 4 Drop 43 | . 10 18 15 Fire 121 | 1 31 37 52 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 9) 766 | -10/Materials | Repaired Particle Gun 808 | -10/Materials | Discovered new exit (range 15) 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Discovered new exit (range 9) 1401 | -9/Materials | Discovered new exit (range 16) 1554 | -9/Materials | Entered another Materials area 1554 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1602 | -8/Materials | Garrison activated, responded to threat 1826 | -8/Materials | Garrison activated, responded to threat 2205 | -8/Materials | Self-destructed Last Messages --------------- 02077_ Overheating: Adv. Beam Rifle damaged (-29). 02077_ Overheating: Targeting Computer damaged (-3). 02077_ K-01 Serf collects debris. 02086_ Acquired Aluminum Leg. 02088_ K-01 Serf collects debris. 02104_ Acquired 25 matter. 02131_ Acquired Particle Charger. 02181_ Acquired Hrd. Medium Armor Plating. 02184_ Dropped Adv. Beam Rifle. 02184_ Acquired Adv. Beam Rifle. 02186_ Dropped Cld. Ion Engine. 02188_ Acquired Prototype Engine. 02188_ Identified Hvy. Ion Engine. 02190_ Dropped Adv. Beam Rifle. 02193_ Destroyed Imp. Hover Unit. 02193_ S-10 Pest destroyed. 02197_ A-02 Transporter destroyed. 02199_ Critical hit. 02204_ The unstable cave ceiling collapses. 02204_ Adv. Beam Rifle destroyed. 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