Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 20:09:32 Player: kucifra Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (100) 500 Value Destroyed (2900) 2900 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3352) 3352 TOTAL SCORE: 15012 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 91 Aligned with FarCom 300 Win 3000 Friendly Fire -107 Cogmind --------- Core Integrity 1600/1600 Matter 286/300 Energy 232/240 System Corruption 0% Temperature Cool (16) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY (14) ----- Structural Scanner Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Cloaking Device Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Missile Launcher Chainsword > --- INVENTORY (5) ---- Light Antimatter Reactor Improved VTOL Module Advanced Surge Thruster Stasis Canceller Field Lobotomy Kit (4) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Structural Scanner Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Cloaking Device Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Heavy Missile Launcher Chainsword > --- INVENTORY -------- Light Antimatter Reactor Improved VTOL Module Advanced Surge Thruster Stasis Canceller Field Lobotomy Kit [Rating: 123] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 1 1 1 . . 1 . . 1 . Utility 12 | . . . 2 . . . 1 1 1 . . . 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 124 | 7 5 3 31 5 1 3 15 15 4 2 2 13 3 6 6 3 Power 12 | 1 1 1 2 1 . . 1 1 . . 1 3 . . . . Engine 7 | 1 1 . 1 1 . . 1 1 . . 1 . . . . . Core 4 | . . 1 1 . . . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 33 | 2 1 1 9 1 . . 6 4 1 . 1 3 1 . 2 1 Treads 20 | 2 1 1 9 1 . . 6 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 4 1 . 1 3 1 . 2 1 Utility 42 | 1 1 . 7 1 1 1 3 6 3 2 . 7 2 2 3 2 Device 11 | . 1 . 1 1 . . 1 1 . 1 . 1 . 2 1 1 Storage 3 | 1 . . 2 . . . . . . . . . . . . . Processor 6 | . . . 1 . . . . 1 2 . . 1 . . 1 . Hackware 12 | . . . . . . . 1 3 1 . . 4 1 . 1 1 Protection 10 | . . . 3 . 1 1 1 1 . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | 3 2 1 13 2 . 2 5 4 . . . . . 4 1 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 3 2 1 9 1 . 1 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . Launcher 9 | . . . 3 1 . 1 . 2 . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . 1 . . . 2 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . 1 . . . . Parts Lost 17 | . . . 5 2 . 1 2 . 1 1 2 3 . . . . Power 4 | . . . 1 1 . . . . . . 1 1 . . . . Propulsion 3 | . . . . 1 . . . . . . 1 1 . . . . Utility 8 | . . . 2 . . 1 2 . 1 1 . 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 2 . 1 1 . 1 1 2 2 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 100 92 98 100 99 97 97 100 99 98 85 89 85 89 84 Engine 5 | . 14 . 5 10 11 11 9 7 6 6 6 . . . . . Core 2 | . . 13 4 . . . . . . . . 4 5 4 4 4 Treads 15 | . 28 28 22 21 22 22 27 . . . . . . . . . Flight 8 | . . . . . . . . 28 33 33 31 24 21 19 20 15 Device 6 | . 9 14 6 6 . . 6 7 6 9 6 4 5 12 11 11 Storage 7 | . 14 14 11 11 11 11 9 . . . . . . . . . Processor 7 | . . . 9 11 11 11 9 5 10 13 13 6 5 4 6 8 Hackware 10 | . . . . . . . 5 24 26 21 20 26 31 28 27 29 Protection 7 | . . . 11 15 22 21 12 6 1 . 6 . 5 4 4 4 Ballistic Gun 12 | . 28 28 20 15 22 17 8 . . . . . . . . . Launcher 2 | . . . . 6 . 4 . 6 6 6 6 5 5 1 3 4 Slashing Weapon 1 | . . . . . . . . 4 6 6 6 5 5 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 46 | 13 17 17 37 37 39 39 46 19 19 19 19 31 34 38 40 37 Greatest Support 60 | 40 40 40 43 43 40 40 60 20 25 25 25 36 38 38 48 48 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 8 8 9 15 15 15 15 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 8 13 13 13 14 15 15 5 4 5 5 5 5 5 5 Average Carried 8 | 1 7 7 8 12 12 13 14 5 4 3 4 4 4 4 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 8 8 13 12 13 13 15 5 4 4 3 5 5 5 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 20% | Hacker-Scout 15% | Mutant 7% | Wizard-Ninja 7% | Scavenger-Skirmisher 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 3068 | 254 427 116 902 73 . 39 541 48 . 55 66 160 251 60 40 36 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3529 | . 570 134 1194 50 . 12 558 48 106 101 69 160 374 . 117 36 Parts 242 | . 45 10 83 2 . 4 35 5 3 7 4 10 19 . 10 5 Haulers Intercepted 6 | . 1 . 2 . . . 1 . 1 . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 4 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 64 | . 12 3 27 2 . 3 11 . . 3 3 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . Guns 43 | . 12 3 25 2 . . 1 . . . . . . . . . Cannons 10 | . . . . . . . 10 . . . . . . . . . AOE 10 | . . . 2 . . 3 . . . 3 2 . . . . . Classes Destroyed 14 | . 6 . 4 . . . 2 . . 1 1 . . . . . Worker 2 | . . . 1 . . . . . . . . . 1 . . . Builder 6 | . 3 . . . . . . 1 . . . . 2 . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 6 | . 1 . 2 . . . 1 . 1 . . 1 . . . . Recycler 4 | . . . 1 . . . 1 . . . . . 2 . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 7 | . 1 . 2 . . . 1 1 . . . 1 . . . 1 Watcher 9 | . 2 . 1 . . . 1 . . . . 1 1 . 3 . Swarmer 16 | . 3 . 9 . . 3 . . . . 1 . . . . . Grunt 30 | . 9 3 8 2 . . 7 . . . 1 . . . . . Sentry 14 | . . . 10 . . . 3 . . . 1 . . . . . Hunter 3 | . . . . . . . 1 . . 2 . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 2 7 2 . 3 3 1 1 3 3 1 2 . 2 1 Combat Bots Only 4 | . 3 2 4 2 . 3 3 . . 3 3 . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 1 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . 1 . . . 1 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 392 | . 43 10 166 24 . 13 82 . 2 8 37 1 . 3 3 . Missed 109 | . 7 2 48 6 . 3 22 . . 4 13 . . 2 2 . Damage Taken 3583 | . 410 107 1442 241 . 126 801 . 40 86 196 75 . 35 24 . Core 411 | . 29 . 216 . . 8 92 . . 12 34 20 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 135 | . . . . . . . . . . . . 76 . . . 59 Core Remaining (%) 91 | 100 . 88 . . . 44 83 100 . . 94 98 100 100 100 100 Volleys Fired 260 | . 54 7 103 14 . 5 66 . . 3 7 . . 1 . . Largest 2 | . 2 2 2 2 . 1 2 . . 1 1 . . 1 . . Hottest 64 | . 46 46 46 46 . 30 64 . . 39 39 . . . . . Shots Fired 471 | . 109 13 182 25 . 5 126 . . 3 7 . . 1 . . Gun 387 | . 109 13 177 22 . . 66 . . . . . . . . . Cannon 60 | . . . . . . . 60 . . . . . . . . . Launcher 23 | . . . 5 3 . 5 . . . 3 7 . . . . . Special 1 | . . . . . . . . . . . . . . 1 . . Kinetic 447 | . 109 13 177 22 . . 126 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 23 | . . . 5 3 . 5 . . . 3 7 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 8 3 20 8 . 1 11 . . 2 6 . . 7 . . Robot Miss Streak 9 | . 5 2 9 2 . 3 3 . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 5 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 351 | . 60 7 132 18 . 1 88 4 3 2 6 6 15 1 7 1 Core Hits 171 | . 29 6 58 8 . 6 35 1 1 7 8 2 6 . 3 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 8 | . . . 1 . . . 5 . . . . . 2 . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . Blast 4 | . . . . . . . 4 . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 2 . . . Melee Attacks 113 | . . . 3 . . . 2 11 17 . 2 16 27 4 18 13 Impact 5 | . . . 3 . . . 2 . . . . . . . . . Slashing 108 | . . . . . . . . 11 17 . 2 16 27 4 18 13 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 1 1 . 1 2 7 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7850 | . 859 112 1978 378 . 333 1422 246 179 301 421 357 877 . 329 58 Guns 3349 | . 857 108 1760 258 . . 366 . . . . . . . . . Cannons 1056 | . . . . . . . 1056 . . . . . . . . . Explosions 1227 | . . . 186 120 . 328 . . . 301 292 . . . . . Melee 2175 | . . . . . . . . 246 179 . 129 357 877 . 329 58 Ramming 43 | . 2 4 32 . . 5 . . . . . . . . . . Kinetic 4405 | . 857 108 1760 258 . . 1422 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 1227 | . . . 186 120 . 328 . . . 301 292 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2175 | . . . . . . . . 246 179 . 129 357 877 . 329 58 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . . . . . . . . Average Corruption 3 | . 1 4 . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 21 | . 9 12 . . . . . . . . . . . . . . Message Errors 5 | . 1 4 . . . . . . . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . . . . . . . . Heat Flow Errors 4 | . 2 2 . . . . . . . . . . . . . . Energy Discharges 3 | . 2 1 . . . . . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . 4 . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . . . . 17 17 68 . . . 93 179 . 21 . Projectiles 17 | . . . . . . . 17 . . . . . . . . . Explosions 17 | . . . . . . 17 . . . . . . . . . . Melee 361 | . . . . . . . . 68 . . . 93 179 . 21 . Knockbacks 11 | . . 1 . . . . 10 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 9 . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . 40 . . . 21 . . . . . . Shots 3 | . . . . . . 1 . . . 2 . . . . . . Rammed 6 | . 1 1 3 . . 1 . . . . . . . . . . Targets Rammed 6 | . 1 1 3 . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 209 | . 209 163 49 29 . . 192 . 11 . 12 13 . . 3 . Average Temperature 26 | . 35 41 11 10 . . 43 . 1 . 6 4 . . 2 . Received Heat Transfer 1374 | . 177 54 543 159 . . 351 . 18 . 54 9 . 9 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Peak Influence 543 | . 213 201 543 181 . 96 333 145 206 . . 249 133 222 270 208 Initial 161 | . . 9 . 121 . . 37 64 70 . . 50 . 77 124 161 Average 141 | . 69 82 315 89 . 36 156 98 122 . . 68 32 146 170 178 Maximum Alert Level 2 | . 1 1 2 . . . 1 . 1 . . 1 . 1 1 1 Low Security (%) 77 | 100 99 87 19 100 . 100 81 100 87 . . 95 100 71 83 92 Level 1 15 | . . 12 46 . . . 18 . 12 . . 4 . 28 16 7 Level 2 6 | . . . 33 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 3 . . . 4 . 5 . . 5 . 1 . 1 Investigation 13 | . 1 . 1 . . . 2 . 4 . . 4 . 1 . . Extermination 2 | . . . . . . . . . . . . 1 . . . 1 Reinforcement 6 | . 1 . 2 . . . 2 . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 8 | . 2 . 2 . . . 2 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 129 | . 19 6 41 2 . 3 26 1 6 2 3 5 6 2 5 2 Peak Tracking Total 5 | . 3 2 5 2 . 3 5 1 3 2 3 3 3 2 5 2 Tactical Retreats 9 | . 1 . 2 . . . . . 2 . . 1 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . 3 . 1 . . . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled 10 | . . 2 1 4 . . 1 . . . . 1 . 1 . . Max in Single Turn 4 | . . 1 1 4 . . 1 . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 52 | . 4 . 7 1 2 . 4 4 5 . . 12 3 6 1 3 Terminals 37 | . 4 . 6 1 . . 4 4 3 . . 6 2 4 1 2 Fabricators 4 | . . . . . . . . . 1 . . 2 . 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 Recycling Units 2 | . . . . . . . . . . . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . 2 . 1 . . Total Hacks 140 | . 16 . 22 1 2 . 12 14 14 . . 32 6 11 4 6 Successful 79 | . 8 . 9 1 2 . 7 9 3 . . 19 5 8 2 6 Failed 59 | . 7 . 13 . . . 5 5 11 . . 12 1 3 2 . Catastrophic 8 | . . . 4 . . . 1 . 2 . . . . 1 . . Database Lockouts 2 | . 1 . . . . . . . . . . 1 . . . . Manual 91 | . 15 . 11 . 1 . 8 14 7 . . 17 4 7 4 3 Terminals 110 | . 16 . 20 1 . . 12 14 8 . . 18 5 8 4 4 Fabricators 10 | . . . . . . . . . 3 . . 5 . 2 . . Repair Stations 5 | . . . . . . . . . . . . 3 . . . 2 Recycling Units 2 | . . . . . . . . . . . . 1 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 3 . . 5 . 1 . . Terminal Hacks 33 | . 4 . 4 1 2 . 3 4 . . . 6 3 2 1 3 Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 3 | . . . . . . . . 1 . . . 1 1 . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . . 1 . . . 1 1 1 1 1 Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . . . 1 Recall Reinforcements 2 | . . . 1 . . . 1 . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . . . 1 1 . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 2 . . 5 . 2 . . Load Schematic 4 | . . . . . . . . . 1 . . 2 . 1 . . Build 5 | . . . . . . . . . 1 . . 3 . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . . 2 . . . 2 Scan Component 2 | . . . . . . . . . . . . 1 . . . 1 Repair 2 | . . . . . . . . . . . . 1 . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 1 . . . Report Inventory 2 | . . . . . . . . . . . . 1 1 . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 2 . 1 . . Seal Access 3 | . . . . . . . . . . . . 2 . 1 . . Unauthorized Hacks 26 | . 4 . 3 . . . 4 5 1 . . 3 1 3 1 1 Terminals 26 | . 4 . 3 . . . 4 5 1 . . 3 1 3 1 1 Assimilate 4 | . . . . . . . . 2 . . . 1 . 1 . . Botnet 18 | . 3 . 2 . . . 3 2 1 . . 2 1 2 1 1 Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 43 | . 4 . 5 . . . 4 4 5 . . 10 2 5 1 3 Full Trace Events 14 | . 1 . 2 . . . 2 . 4 . . 4 . 1 . . Feedback Events 3 | . 1 . . . . . . . 1 . . 1 . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 1 . . . 1 1 . . . Parts Built 5 | . . . . . . . . . 1 . . 4 . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . Time 446 | . . . . . . . . . 73 . . 329 . 44 . . Total Part Build Rating 31 | . . . . . . . . . 3 . . 28 . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . . 1 Time 37 | . . . . . . . . . . . . 19 . . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Total Allies 6 | . . 3 . . . . . . . . . 1 . 2 . . Largest Group 3 | . . 3 2 . . . . . . . . . . 2 1 . Highest-Rated Group 161 | . . 40 24 . . . . . . . . . . 161 45 . Highest-Rated Ally 116 | . . 16 16 . . . . . . . . . . 116 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . 23 6 . . . . . . . . . . 8 . . Total Damage 930 | . . 272 64 . . . . . . . . . . 594 . . Kills 8 | . . 3 1 . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 8563 | 73 880 618 1639 682 337 308 1004 200 464 68 110 1081 393 132 237 337 Spaces Moved 8088 | 42 437 368 782 384 210 183 457 562 1048 240 333 1266 628 273 516 359 Core 6 | 6 . . . . . . . . . . . . . . . . Treads 2857 | 36 437 368 782 384 210 183 457 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5225 | . . . . . . . . 562 1048 240 333 1266 628 273 516 359 Fastest Speed 21 | 50 160 160 160 160 160 160 160 26 23 23 23 21 28 29 26 31 Average Speed 73 | 144 160 160 160 160 160 160 160 26 23 23 25 26 28 29 26 31 Slowest Speed 240 | 160 160 160 160 240 160 160 160 26 23 26 26 99 29 29 114 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . 1 5 . . 8 . 3 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 67 69 69 92 61 46 30 17 27 50 66 33 19 8 17 14 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . 1 1 . . . . . . Scrap Searched 7 | . . 2 . 1 . 1 . . . 2 1 . . . . . Spaces Dug 55 | . . . 2 . . . 2 4 12 . . 8 7 3 10 7 Terrain Destroyed 227 | . . . 29 . . 28 5 4 12 52 62 8 7 3 10 7 Melee 54 | . . . 2 . . . 1 4 12 . . 8 7 3 10 7 Projectile 4 | . . . . . . . 4 . . . . . . . . . AOE 169 | . . . 27 . . 28 . . . 52 62 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Res Acc Total 10095 | 51 531 387 1009 424 211 192 616 602 1240 246 344 1974 803 316 586 563 Wait 1404 | . 19 4 62 21 . . 51 . 173 . . 673 140 31 41 189 Move 8033 | 41 436 367 781 383 209 182 456 559 1038 239 332 1249 627 267 509 358 Hop 17 | . . . . . . . . 1 4 . . 8 . 2 2 . Pick Up 67 | 3 9 2 13 1 1 1 13 2 3 1 1 8 4 . 5 . Fast Attach 29 | 6 2 . 4 . . . 1 3 . 1 . 6 . 1 2 3 Attach 40 | . . . 6 2 . 1 3 9 4 . 2 4 2 5 2 . Detach 11 | . . . 1 . . . . 3 . . . 2 . 5 . . Swap 55 | 1 3 3 21 3 1 2 11 3 . 1 . 3 1 . 2 . Drop 60 | . 7 3 12 . . . 13 11 1 1 . 5 2 . 5 . Fire 260 | . 54 7 103 14 . 5 66 . . 3 7 . . 1 . . Melee 113 | . . . 3 . . . 2 11 17 . 2 16 27 4 18 13 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . 1 1 3 . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Central database locked down 517 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Discovered new exit (range 12) 954 | -10/Materials | Entered Mines 1091 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1127 | -10/Mines | Found a hidden stash of uninstalled traps 1201 | -10/Mines | Discovered new exit (range 9) 1230 | -10/Mines | Discovered new exit (range 14) 1364 | -10/Mines | Learned location of Storage (-9) 1416 | -10/Mines | Learned Materials stockpile data 1572 | -10/Mines | Entered Materials 1572 | -9/Materials | Accompanied by 2 allies 1572 | -9/Materials | Evolved 2 slots: Utility x2 1594 | -9/Materials | Build established: Scavenger-Mutant 1692 | -9/Materials | Discovered new exit (range 7) 1908 | -9/Materials | Discovered new exit (range 9) 2114 | -9/Materials | Discovered new exit (range 12) 2497 | -9/Materials | Discovered new exit (range 16) 2594 | -9/Materials | Core integrity fell below 50% 2878 | -9/Materials | Identified exit to Mines 2878 | -9/Materials | Identified exit to Storage 3211 | -9/Materials | Entered Mines 3234 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3454 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3455 | -9/Mines | Learned location of 1 exit from Materials 3459 | -9/Mines | Assembled infested the area 3731 | -9/Mines | Discovered new exit (range 6) 3793 | -9/Mines | Discovered new exit (range 14) 3799 | -9/Mines | Learned Materials emergency access door positions 3887 | -9/Mines | Discovered new exit (range 5) 3893 | -9/Mines | Entered Exiles 3933 | -9/Exiles | Met 8R-AWN 3957 | -9/Exiles | Met EX-HEX 4007 | -9/Exiles | Met EX-BIN 4026 | -9/Exiles | Aligned with FarCom system 4028 | -9/Exiles | Given EX-Vault access code 4068 | -9/Exiles | Opened EX-Vault 4076 | -9/Exiles | Found Field Lobotomy Kit 4109 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4150 | -9/Exiles | Met EX-DEC 4162 | -9/Exiles | Learned location of Zion (-7) 4218 | -9/Exiles | Discovered new exit (range 10) 4230 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4230 | -9/Exiles | Entered Mines 4452 | -8/Mines | Discovered new exit (range 9) 4538 | -8/Mines | Entered Materials 4538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4539 | -8/Materials | Identified exit to Factory 5032 | -8/Materials | Discovered exit to Factory (range 16) 5329 | -8/Materials | Build established: Scavenger-Skirmisher 5542 | -8/Materials | Entered Factory 5542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -7/Factory | Discovered new exit (range 4) 5657 | -7/Factory | Identified exit to Factory 5742 | -7/Factory | Entered another Factory area 5742 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5778 | -6/Factory | Discovered new exit (range 4) 5907 | -6/Factory | Spotted B-75 Beast 6031 | -6/Factory | Hacking Suite fried by hacking feedback 6052 | -6/Factory | Build established: Hacker-Scout 6145 | -6/Factory | Fabricated Hacking Suite? 6206 | -6/Factory | Entered Lower Caves 6229 | -6/Lower Caves | Ambushed by research squad 6264 | -6/Lower Caves | Discovered new exit (range 14) 6274 | -6/Lower Caves | Entered another Lower Caves area 6306 | -6/Lower Caves | Identified exit to Factory 6354 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6384 | -6/Lower Caves | Entered Factory 6384 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6390 | -5/Factory | Discovered new exit (range 13) 6435 | -5/Factory | Discovered new exit (range 9) 6698 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 6729 | -5/Factory | Identified exit to Upper Caves 6729 | -5/Factory | Identified exit to Extension 6729 | -5/Factory | Identified exit to Factory 6781 | -5/Factory | Repaired Imp. Light Armor Plating 6834 | -5/Factory | Hacking Suite fried by hacking feedback 6982 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 7091 | -5/Factory | Fabricated Imp. Hacking Suite? 7402 | -5/Factory | Central database locked down 7465 | -5/Factory | Entered another Factory area 7465 | -4/Factory | Evolved 2 slots: Utility x2 7630 | -4/Factory | Identified exit to Research 7771 | -4/Factory | Build established: Wizard-Scout 7858 | -4/Factory | Entered Research 7858 | -3/Research | Evolved 2 slots: Utility x2 7879 | -3/Research | Identified exit to Research 7907 | -3/Research | Spotted B-86 Titan 7909 | -3/Research | Assimilated B-86 Titan with FLK Orb 7990 | -3/Research | Entered another Research area 7990 | -2/Research | Accompanied by 1 ally 7990 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8122 | -2/Research | Spotted B-90 Cyclops 8160 | -2/Research | Identified exit to Access 8198 | -2/Research | Build established: Wizard-Ninja 8227 | -2/Research | Entered Access 8227 | -1/Access | Evolved 2 slots: Utility x2 8250 | -1/Access | Repaired Nuclear Pulse Array 8483 | -1/Access | Identified exit to Surface 8564 | *** | Escaped! Last Messages --------------- Establishing remote squad link... Recalled extermination squad 7MSAQCQF72. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Access(Main) Found 1 level access point to Surface: (164,69) Map updated. K-01 Serf collects debris. >> Machine Analyzer network decryption results: Garrison Access x1 Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. [Achievement: Just Browsing] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????""" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"? | | ???????????????????????????????????????????????""" | | ????????????????????????????????????????????????"" | | ?????????####????????????????????????????????????" | | ?????????####????????????g???????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ??????????g?????????????????????????? | | ?????????## ??????????g????????????????????????"? | | ?????????## ????????g?????????????????????????""" | | ?????????## # ????g????????????????????????????"" | | ?????????## # ??????????????????????????????????" | | ?????????## ##???#####????????????????????? ???? | | ?????????## ###################???#####???? ??? | | ?????????## ####### ###########???#####???? ?? | | ?????????## """T""" ""??? ??## " | | ?????????## """ """ "????BB ### """ | | ?????????## "????BB ### "" | | ?????????## "??????? " | | ?????????## "" "???????? | | ?????????## @" "????????? | | ?????????## "??????????? | | ?????????## "????BB?????## " | | ?????????## "????BB?????## """ | | ?????????## ""??????????## "" | | ?????????## ####### ###########??????????## " | | ????????### ###################??????????## | | ########### ##???#####???????????????????## | | ##########" ##???????????????????""G""??? # | | # ##???????????????????""?""??? ####### | | # ##??????###########?????????? ####### | | # ###################?????????????????? | | + ########## ##?????????????????? | | # # " # ##?????????????????? | | # # """ # ##?????????????????? | | #######"### # """ # ## ####### | | # # # " # ###########+######## | | # # + # # | | # !!! # # # # ! | | # !!! + # ] # # | | # !! # # " + | | # # " # # | | # # ########## # """"" | | # # ########## # """"" | | ########### ##??????## !!= ######## """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 525 Phase Shifting 5 Evasion (%) 70 Recoil Reduction 3 Offensive Hacking 76 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -7/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Cld. VTOL Module | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory | Authchip Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Just Browsing Challenges ------------ None Game ------ Seed FireChipShockpuncher Manual? 0 Play Time 02:19:17 Cumulative 21.2 hours Start 2024.04.11 @ 17:00:30 End 2024.04.11 @ 20:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0724224-52f0-4629-b684-ad338f66129a