Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.11 @ 20:41:43

Player: Sn@43

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (107)     535
Value Destroyed (4187)     4187
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1351)               1351
              TOTAL SCORE: 10033

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      175
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             331/700
Matter                     251/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
          Large Storage Unit
  High-capacity Storage Unit
                Gravity Neutralizing Apparatus
       Advanced Visual Processing Unit
                Relay Coupler [NC] (26)
>               --- WEAPON (2) -------
       Enhanced Autogun
>               --- INVENTORY (18) ---
                Cryofiber Web
                Lightpack 2.0
       Improved ECM Suite
                Hacking Suite
                System Shield
                Relay Coupler [NC] (48)
                Relay Coupler [NC] (37)
                Relay Coupler [Swarmer] (40)
                Relay Coupler [Swarmer] (43)
                Relay Coupler [Grunt] (51)
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Gravity Neutralizing Apparatus
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Maneuvering Thrusters
>               --- WEAPON -----------
         Guided EMP Blaster
>               --- INVENTORY --------
                Cryofiber Web
                Lightpack 2.0
                Hacking Suite
                System Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
       Advanced Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
       Advanced EMP Blaster
       Improved Grenade Launcher
                Remote Datajack
[Rating: 46]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   5   2   1   1   25  5   14  56  8   
  Power                    11   | 1   .   .   .   1   2   .   3   3   1   
    Engine                 10   | 1   .   .   .   1   2   .   3   3   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   .   .   2   .   2   16  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   
    Wheel                  17   | 2   .   1   .   .   2   .   2   10  .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   .   1   1   .   17  2   4   10  2   
    Device                 11   | .   .   .   .   .   6   2   .   2   1   
    Storage                7    | 2   .   1   1   .   3   .   .   .   .   
    Processor              4    | .   .   .   .   .   3   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   1   
    Protection             15   | .   .   .   .   .   5   .   4   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   5   .   .   .   4   3   5   27  5   
    Energy Gun             10   | 1   5   .   .   .   1   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          28   | 1   .   .   .   .   3   3   4   15  2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   4   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   .   1   8   .   
Parts Lost                 27   | .   .   1   .   .   .   1   5   10  10  
  Power                    5    | .   .   .   .   .   .   .   1   2   2   
  Propulsion               9    | .   .   1   .   .   .   .   2   4   2   
  Utility                  8    | .   .   .   .   .   .   1   2   3   2   
  Weapon                   5    | .   .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      8    | .   .   1   .   .   .   1   2   4   8   
Average Slot Usage (%)     94   | .   98  87  100 100 98  98  92  89  80  
  Engine                   9    | .   14  14  14  14  9   9   8   7   2   
  Wheel                    16   | .   28  16  28  28  18  18  17  10  .   
  Hover                    1    | .   .   .   .   .   .   .   .   3   13  
  Device                   6    | .   .   .   .   .   8   9   9   3   14  
  Storage                  20   | .   28  28  28  28  18  18  18  18  15  
  Processor                9    | .   .   .   .   .   14  9   9   17  13  
  Protection               8    | .   .   .   .   .   11  16  11  9   .   
  Energy Gun               9    | .   26  28  28  28  10  1   .   1   5   
  Ballistic Gun            9    | .   .   .   .   .   7   16  17  13  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 17  19  31  59  64  82  84  83  70  64  
  Greatest Support         44   | 26  26  28  28  28  28  24  24  44  34  
  Greatest Overweight (x)  23   | .   .   1   2   2   3   3   6   23  4   
  Average Overweight (x)   1    | .   .   .   1   2   2   3   2   2   1   
Largest Inventory Capacity 18   | 8   8   12  18  18  18  18  18  18  18  
  Average Capacity         16   | 6   8   8   12  18  17  18  18  18  18  
  Most Carried             18   | 6   8   8   10  11  13  18  18  18  16  
  Average Carried          12   | 2   7   7   8   10  10  14  16  15  14  
  Final Capacity           18   | 8   8   12  18  18  18  18  18  18  18  
  Final Carried            18   | 6   8   7   9   11  12  18  16  15  12  

 Class Distribution 
--------------------
 52% | Mutant
 47% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Storage
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Matter Collected           2754 | 273  50   .    .    40   207  446  491  1134 113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4216 | 80   394  .    .    .    764  839  486  1302 351  
  Parts                    259  | 4    27   .    .    .    42   47   39   83   17   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    3    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Combat Hostiles Destroyed  73   | .   10  .   .   .   8   21  10  19  5   
  Guns                     67   | .   10  .   .   .   6   21  10  16  4   
  AOE                      6    | .   .   .   .   .   2   .   .   3   1   
Classes Destroyed          14   | 1   4   .   .   .   3   .   2   1   3   
  Worker                   7    | .   2   .   .   .   .   .   1   3   1   
  Builder                  5    | .   .   .   .   .   1   .   1   2   1   
  Hauler                   3    | .   .   .   .   .   .   .   .   3   .   
  Recycler                 6    | 1   .   .   .   .   2   .   .   2   1   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   
  Watcher                  11   | .   3   .   .   .   2   1   1   2   2   
  Swarmer                  17   | .   6   .   .   .   .   9   2   .   .   
  Grunt                    26   | .   4   .   .   .   3   6   3   9   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   21   | .   .   .   .   .   4   5   3   9   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   1   1   1   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   5   .   .   .   4   6   3   5   6   
  Combat Bots Only         6    | .   5   .   .   .   4   6   2   4   2   
Max Kills in Single Turn   2    | 1   2   .   .   .   2   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Damage Taken               4738 | .    131  64   .    .    240  869  937  1291 1206 
  Core                     768  | .    6    8    .    .    16   94   81   194  369  
  Absorbed by Shields      8    | .    .    .    .    .    .    8    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    94   .    .    .    30   .    
Volleys Fired              317  | 1    20   .    .    .    25   67   51   117  36   
  Largest                  2    | 2    2    .    .    .    2    2    2    2    2    
  Hottest                  90   | 60   90   .    .    .    90   65   53   86   86   
Shots Fired                516  | 2    40   .    .    .    50   114  102  165  43   
  Gun                      498  | 2    40   .    .    .    50   114  102  151  39   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    .    .    .    .    9    3    
  Special                  6    | .    .    .    .    .    .    .    .    5    1    
  Kinetic                  382  | 1    .    .    .    .    7    94   102  146  32   
  Thermal                  12   | .    .    .    .    .    .    .    .    5    7    
  Explosive                11   | .    .    .    .    .    .    .    .    9    2    
  Electromagnetic          105  | 1    40   .    .    .    43   20   .    .    1    
  Robot Hit Streak         32   | 2    14   .    .    .    15   30   28   32   13   
  Robot Miss Streak        2    | .    1    .    .    .    1    2    2    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        8    | .    1    .    .    .    .    4    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    1    .    
Shots Hit Robots           412  | 2    31   .    .    .    41   85   86   132  35   
  Core Hits                178  | 2    17   .    .    .    20   36   28   52   23   
  Critical Hits            5    | .    .    .    .    .    .    2    2    1    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    2    1    .    
Melee Attacks              20   | .    .    .    .    .    .    .    7    13   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    .    7    13   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7947 | 22   636  .    .    .    733  1455 1636 2559 906  
  Guns                     6935 | 22   520  .    .    .    604  1349 1636 2186 618  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               992  | .    116  .    .    .    129  106  .    353  288  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    .    .    .    20   .    
  Kinetic                  5329 | 10   .    .    .    .    23   1024 1636 2126 510  
  Thermal                  519  | .    116  .    .    .    129  106  .    60   108  
  Explosive                512  | .    .    .    .    .    .    .    .    353  159  
  Electromagnetic          1567 | 12   520  .    .    .    581  325  .    .    129  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    14   .    .    30   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    .    .    .    14   .    .    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    32   .    .    .    .    28   .    22   .    
  Shots                    3    | .    1    .    .    .    .    1    .    1    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422  | .    99   .    .    .    54   422  16   141  56   
  Average Temperature      70   | .    40   .    .    .    15   203  3    37   21   
  Received Heat Transfer   1754 | .    27   20   .    .    108  411  360  585  243  
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14   | .    7    .    .    .    6    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         896  | .    200  .    .    .    150  250  .    111  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    3    .    .    .    3    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Peak Influence             877  | 5   262 15  .   11  269 877 463 337 78  
  Average Influence        203  | 2   103 5   .   10  87  471 347 136 44  
Maximum Alert Level        3    | .   1   .   .   .   1   3   2   1   .   
  Low Security (%)         59   | 100 86  100 .   100 87  17  .   70  100 
  Level 1                  22   | .   13  .   .   .   12  16  69  29  .   
  Level 2                  14   | .   .   .   .   .   .   48  30  .   .   
  Level 3                  3    | .   .   .   .   .   .   17  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   1   2   .   2   7   2   
  Investigation            5    | .   .   .   .   1   1   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   1   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Distress Signals           8    | .   1   .   .   .   .   .   2   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   16  11  .   .   15  26  22  39  20  
  Peak Tracking Total      15   | .   3   15  .   .   5   6   4   8   5   
  Tactical Retreats        11   | .   1   .   .   .   1   3   3   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Traps Triggered            26   | .   .   .   .   .   .   13  3   8   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Machines Disabled          12   | .   .   .   .   .   .   5   2   5   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   1   .   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Machines Accessed          39   | .   11  .   1   2   9   .   5   10  1   
  Terminals                24   | .   8   .   .   1   3   .   4   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   1   
  Recycling Units          5    | .   2   .   .   .   2   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Total Hacks                105  | .   26  .   1   6   22  .   16  32  2   
  Successful               72   | .   21  .   1   3   15  .   10  20  2   
  Failed                   33   | .   5   .   .   3   7   .   6   12  .   
    Catastrophic           2    | .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   23  .   1   5   9   .   12  25  .   
  Terminals                73   | .   18  .   .   5   9   .   12  29  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   4   .   .   .   2   .   .   .   2   
  Recycling Units          8    | .   4   .   .   .   3   .   .   1   .   
  Scanalyzers              11   | .   .   .   .   .   7   .   4   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   
Terminal Hacks             22   | .   6   .   1   2   1   .   2   10  .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   .   .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   1   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   
  Patrol Status            3    | .   .   .   .   1   1   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   .   2   .   .   .   2   
  Scan Component           4    | .   2   .   .   .   1   .   .   .   1   
  Repair                   4    | .   2   .   .   .   1   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   .   3   .   .   1   .   
  Report Inventory         3    | .   .   .   .   .   2   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   7   .   4   .   .   
  Insert Component         5    | .   .   .   .   .   3   .   2   .   .   
  Analyze                  6    | .   .   .   .   .   4   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         25   | .   11  .   .   1   1   .   4   8   .   
  Terminals                20   | .   7   .   .   1   1   .   4   7   .   
    Botnet                 20   | .   7   .   .   1   1   .   4   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   7   .   .   1   8   .   4   7   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   3   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   .   1   .   .   .   1   
  Time                     152  | .   64  .   .   .   44  .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   3   .   2   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   3   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   5   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   
  Combat                   5    | .   .   .   .   .   .   .   .   5   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   5   1   
  overload_power           1    | .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   4   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    24   | .   .   .   .   .   .   20  .   .   4   
  Machine Destruction      20   | .   .   .   .   .   .   20  .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   
  Attached                 2    | .   .   .   .   .   .   .   .   1   1   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Total Allies               13   | .   .   1   .   .   .   6   .   5   1   
  Largest Group            6    | .   .   1   1   .   .   6   .   2   1   
  Highest-Rated Group      108  | .   .   31  31  .   .   108 .   32  6   
  Highest-Rated Ally       31   | .   .   31  31  .   .   18  .   16  6   
Total Orders               5    | .   .   .   .   .   .   2   .   2   1   
  GOTO                     1    | .   .   .   .   .   .   1   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   1   1   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               25   | .   .   .   .   .   .   7   .   18  .   
  Total Damage             510  | .   .   .   .   .   .   165 .   345 .   
  Kills                    5    | .   .   .   .   .   .   3   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac 
Robot Analysis Total       6    | .   3   .   .   .   .   .   .   3   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Turns Passed               7489 | 68   837  203  308  350  1222 1499 942  1459 601  
Spaces Moved               4636 | 55   710  151  288  291  665  864  571  774  267  
  Core                     17   | 3    .    .    .    .    .    .    .    14   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     35   | .    .    .    .    .    .    .    .    35   .    
  Wheels                   4073 | 52   710  151  288  291  665  864  571  481  .    
  Hover                    511  | .    .    .    .    .    .    .    .    244  267  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   105  115  110  120  110  100  106  
  Average Speed            114  | 88   90   107  106  115  113  120  114  130  137  
  Slowest Speed            1200 | 100  90   110  115  115  120  120  150  1200 290  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 4    97   50   70   71   51   82   53   95   11   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    2    7    7    .    
Terrain Destroyed          133  | .    8    .    .    .    20   7    8    86   4    
  Melee                    14   | .    .    .    .    .    .    .    7    7    .    
  Projectile               3    | .    .    .    .    .    .    2    1    .    .    
  AOE                      116  | .    8    .    .    .    20   5    .    79   4    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  
Total                      6350 | 68   869  192  290  306  1085 1225 751  1092 472  
  Wait                     988  | .    119  39   .    12   338  141  97   86   156  
  Move                     4626 | 54   709  150  287  290  664  862  570  773  267  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 6    7    .    1    2    10   12   4    4    1    
  Fast Attach              65   | 7    5    .    .    1    8    .    9    33   2    
  Attach                   38   | .    .    1    .    .    12   3    3    13   6    
  Detach                   26   | .    1    .    .    .    7    1    .    14   3    
  Swap                     21   | .    .    1    1    .    5    2    2    10   .    
  Drop                     61   | .    8    1    1    1    16   6    8    20   .    
  Fire                     317  | 1    20   .    .    .    25   67   51   117  36   
  Melee                    20   | .    .    .    .    .    .    .    7    13   .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            104  | .    .    .    .    .    .    104  .    .    .    
  Rewire                   28   | .    .    .    .    .    .    27   .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 14)
  556 | -10/Materials | Discovered new exit (range 16)
  618 | -10/Materials | Discovered new exit (range 12)
  703 | -10/Materials | Repaired Hvy. EM Pulse Gun
  737 | -10/Materials | Repaired Hvy. EM Pulse Gun
  906 | -10/Materials | Entered Mines
  907 | -10/Mines     | Assembled infested the area
  921 | -10/Mines     | Met a Derelict bent on vengeance
  957 | -10/Mines     | Discovered new exit (range 9)
  997 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1066 | -10/Mines     | Learned location of Zion (-6)
 1102 | -10/Mines     | Discovered new exit (range 5)
 1109 | -10/Mines     | Entered Exiles
 1109 | -10/Exiles    | Accompanied by 1 ally
 1136 | -10/Exiles    | Met 8R-AWN
 1154 | -10/Exiles    | Met EX-HEX
 1184 | -10/Exiles    | Met EX-BIN
 1197 | -10/Exiles    | Aligned with FarCom system
 1198 | -10/Exiles    | Given EX-Vault access code
 1222 | -10/Exiles    | Opened EX-Vault
 1231 | -10/Exiles    | Found Lightpack 2.0
 1255 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1282 | -10/Exiles    | Met EX-DEC
 1404 | -10/Exiles    | Discovered new exit (range 11)
 1417 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1417 | -10/Exiles    | Entered Mines
 1539 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1642 | -9/Mines      | Discovered new exit (range 7)
 1689 | -9/Mines      | Learned Materials emergency access door positions
 1750 | -9/Mines      | Discovered new exit (range 7)
 1767 | -9/Mines      | Entered Materials
 1767 | -8/Materials  | Evolved 4 slots: Utility x4
 2299 | -8/Materials  | Discovered new exit (range 16)
 2400 | -8/Materials  | Garrison activated, responded to threat
 2763 | -8/Materials  | Repaired Broken Arm. Wheel
 2987 | -8/Materials  | Identified exit to Garrison
 2989 | -8/Materials  | Entered Garrison
 3090 | -8/Garrison   | Triggered checkpoint
 3278 | -8/Garrison   | Triggered checkpoint
 3299 | -8/Garrison   | Triggered checkpoint
 3377 | -8/Garrison   | Discovered new exit (range 9)
 3418 | -8/Garrison   | Triggered checkpoint
 3475 | -8/Garrison   | Garrison Relay disabled
 3605 | -8/Garrison   | Discovered new exit (range 15)
 3660 | -8/Garrison   | Triggered checkpoint
 3683 | -8/Garrison   | Garrison Relay disabled
 3732 | -8/Garrison   | Triggered checkpoint
 3794 | -8/Garrison   | Discovered new exit (range 10)
 3815 | -8/Garrison   | Installed Relay Interface Framework
 3850 | -8/Garrison   | Triggered checkpoint
 3867 | -8/Garrison   | Garrison Relay disabled
 4212 | -8/Garrison   | Triggered checkpoint
 4222 | -8/Garrison   | Build established: Bothacker-Mutant
 4272 | -8/Garrison   | Triggered checkpoint
 4311 | -8/Garrison   | Garrison Relay disabled
 4488 | -8/Garrison   | Entered Materials
 5284 | -8/Materials  | Discovered new exit (range 16)
 5369 | -8/Materials  | Identified exit to Storage
 5430 | -8/Materials  | Entered Storage
 5579 | -8/Storage    | Garrison activated, responded to threat
 5798 | -8/Storage    | Discovered new exit (range 47)
 5899 | -8/Storage    | Lost 4 parts (1p2n1u)
 6104 | -8/Storage    | Core integrity fell below 50%
 6341 | -8/Storage    | Lost 3 parts (1p1n1u)
 6386 | -8/Storage    | Lost 3 parts (1n1u1w)
 6889 | -8/Storage    | Entered Factory
 6889 | -7/Factory    | Evolved 2 slots: Utility x2
 7057 | -7/Factory    | Repaired Remote Datajack
 7213 | -7/Factory    | Garrison activated, responded to threat
 7338 | -7/Factory    | Assembled infested ambush trap array
 7449 | -7/Factory    | Lost 8 parts (1p1n2u4w)
 7482 | -7/Factory    | Core integrity fell below 50%
 7490 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07440_ U-05 Engineer builds a Wall.
07441_ K-01 Serf collects debris.
07441_ U-05 Engineer lays Concrete.
07441_ K-01 Serf collects debris.
07443_ The unstable cave ceiling collapses. <x2>
07444_ K-01 Serf collects debris. <x2>
07445_ U-05 Engineer lays Concrete. <x2>
07446_ U-05 Engineer builds a Wall. <x2>
07448_ K-01 Serf collects debris.
07449_ The unstable cave ceiling collapses.
07449_ Acquired 36 matter.
07450_ The unstable cave ceiling collapses.
07451_ U-05 Engineer builds a Wall.
07451_ U-05 Engineer lays Concrete.
07453_ K-01 Serf collects debris. <x2>
07455_ U-05 Engineer builds a Wall. <x2>
07458_ K-01 Serf collects debris.
07459_ U-05 Engineer builds a Wall.
07461_ K-01 Serf collects debris. <x2>
07486_ Aerolev Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????                    #     #????????? |
| ??????????????                    #     #????????? |
| ??????????????????#####           # """ #????????? |
| ??????????????????????#           # """ #????????? |
| ??????????????????????# #####     # """ #????????? |
| ??????????????????????#?##??#     #     #????????? |
| ????????????????????????  ###     #######?+##????? |
| ????????????????????????  +       #?    #?   ????? |
| ????????????????????""?C  #####   ##    #   ?????? |
| ???????????????????#"""?  ????#   ##    # "??????? |
| ???????????????????#     =????#    #    / ???????? |
| ????????????????????  ?   #???#    #    #??????? ? |
| ?????????????????????#+##k#####    #    #????    + |
| ?????????????????????#     =%!  = !+    #???"    # |
| ?????????????????????#        = !%%#    #?"""    # |
| ?????????????????????#        !%  |     #       ?? |
| ?????????????????????#        !    #    ######+#?? |
| ?????????????????????#                         #?? |
| ?????????????????????#        %                #?? |
| ?????????????????????#   %   =                 #?? |
| ?????????????????????# g u# # ###  #####       #?? |
| ????????#+#+########## k  #!!   #     #        #?? |
| ????????#               gg#!!!  #      #       #?? |
| ????????#                 #!!!  #    ######+####?? |
| ????????#                 #     #    #???????????? |
| ????????#                @/   ! #    #???????????? |
| ????????#                 # !   #    #???????????? |
| ????????#                 #####+#    #???????????? |
| ????????#       a          ?????#    #???????????? |
| ????????#        k         ?????#    #???????????? |
| ????????#                  ?????######???????????? |
| ????????#                  ??????????????????????? |
| ????????+        ##### #####?????????????????????? |
| ?????????    k   ????# ??????????????????????????? |
| ?????????       ?????# ??????????????????????????? |
| ??????????^   #??????#+??????????????????????????? |
| ??????????    ???????????????????????????????????? |
| ??????????  ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    12
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         8
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
      Arm. Wheel | -8/Materials | Scanalyzed
   Cryofiber Web | -8/Materials | Scanalyzed
 Remote Datajack | -8/Materials | Scanalyzed
   System Shield | -8/Materials | Scanalyzed
   Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Part-time Excavator
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              NullHardlightRedirector
  Manual?         0
Play Time         01:34:34
  Cumulative      30.2 hours
  Start           2020.08.11 @ 16:05:57
  End             2020.08.11 @ 20:41:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           46
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43fa3374-37db-4141-bd63-64015e144425