Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 16:05:44 // Halloween2020/ForbiddenLore Player: Rumbl3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (71) 355 Value Destroyed (1599) 1599 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 6684 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 131 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (4) ---- High-capacity Storage Unit Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Precision Grenade Launcher Powered Hammer Longsword +1 > --- INVENTORY -------- Improved Ion Engine Armored Wheel Armored Wheel Armored Wheel High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Microactuators Actuator Array High-powered Shotgun Enhanced Autogun Gauss Rifle [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Weapon Longsword +1 Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 81 | 5 1 16 6 . 5 3 21 11 . 3 5 5 Power 8 | . . 3 . . . . 2 1 . 1 1 . Engine 5 | . . 2 . . . . 2 . . 1 . . Core 3 | . . 1 . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . 4 . . . 2 9 3 . . 4 . Treads . | . . . . . . . . . . . . . Leg 2 | . . . . . . . 2 . . . . . Wheel 22 | 2 . 4 . . . 2 7 3 . . 4 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 3 1 2 1 . 4 1 4 5 . 1 . 2 Device 12 | 2 . . 1 . 3 . 1 3 . 1 . 1 Storage 6 | 1 1 2 . . 1 . 1 . . . . . Processor 6 | . . . . . . 1 2 2 . . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 25 | . . 7 5 . 1 . 6 2 . 1 . 3 Energy Gun 3 | . . 1 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | . . 4 2 . . . 3 . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . Special Weapon 4 | . . 2 2 . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . . . 1 Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 . 2 1 . . . . Parts Lost 22 | . . 2 . . . . 7 . . . 12 1 Power 4 | . . . . . . . 1 . . . 3 . Propulsion 9 | . . 1 . . . . 3 . . . 4 1 Utility 4 | . . 1 . . . . 1 . . . 2 . Weapon 5 | . . . . . . . 2 . . . 3 . Highest Loss Streak 7 | . . 1 . . . . 7 . . . 7 6 Average Slot Usage (%) 95 | . 100 99 100 100 100 100 95 97 100 99 93 35 Engine 8 | . 14 12 . . . . 7 7 7 11 12 . Core 3 | . . 1 11 11 11 11 1 6 7 3 . . Wheel 22 | . 28 27 22 22 22 22 21 23 23 23 21 . Device 7 | . 14 2 11 11 12 14 10 10 7 7 6 5 Storage 12 | . 14 25 22 22 20 11 9 7 7 7 7 1 Processor 13 | . . . . . . 7 15 18 23 23 22 20 Energy Gun 3 | . . 1 20 22 22 22 1 . . . . . Ballistic Gun 6 | . 28 21 3 . . . 8 4 . . . 4 Launcher 2 | . . . . . . . . 2 7 7 5 . Special Weapon 1 | . . 4 9 11 5 . . . . . . . Impact Weapon 2 | . . . . . . . 6 7 7 3 . 3 Slashing Weapon 7 | . . . . . 5 11 9 7 7 10 13 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 16 17 25 29 29 48 48 52 59 59 65 65 3 Greatest Support 36 | 26 26 26 20 20 20 20 30 36 36 36 36 3 Greatest Overweight (x) 4 | . . 1 1 1 2 2 4 1 1 1 2 . Average Overweight (x) . | . . . 1 1 1 2 1 1 1 1 1 . Largest Inventory Capacity 16 | 8 8 12 12 12 16 12 12 12 12 12 12 12 Average Capacity 11 | 7 7 11 12 12 12 12 12 12 12 12 12 5 Most Carried 12 | 6 6 12 12 12 12 12 12 12 12 12 12 7 Average Carried 10 | 2 6 10 11 12 11 11 11 11 11 11 11 4 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 6 12 12 12 11 11 12 11 12 12 8 3 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Assassin 13% | Scavenger-Mutant 8% | Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1313 | 282 22 342 53 10 . 60 248 49 61 82 10 94 Remotely . | . . . . . . . . . . . . . Salvage Created 2728 | 177 91 485 213 . . 44 1149 49 . 426 . 94 Parts 149 | 16 6 36 18 . . 6 44 3 . 15 . 5 Haulers Intercepted 7 | . 2 . 2 . . . 3 . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 7 . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 41 | . . 12 3 . . . 15 1 . 6 . 4 Melee 20 | . . . . . . . 15 1 . 4 . . Guns 19 | . . 12 3 . . . . . . . . 4 AOE 2 | . . . . . . . . . . 2 . . Classes Destroyed 12 | 2 1 2 1 . . 1 3 1 . 1 . . Worker 7 | . . . . . . 2 5 . . . . . Tunneler 9 | 5 . 4 . . . . . . . . . . Hauler 7 | . 2 . 2 . . . 3 . . . . . Recycler 4 | 1 . 1 . . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . . . . . Swarmer 13 | . . 6 . . . . 2 . . 1 . 4 Grunt 18 | . . 6 3 . . . 6 . . 3 . . Sentry 6 | . . . . . . . 5 . . 1 . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 1 | . . . . . . . . 1 . . . . Thief 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | 4 1 7 3 . . 2 8 1 . 6 . 3 Combat Bots Only 6 | . . 6 2 . . . 5 1 . 6 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 1 1 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3546 | . 56 516 10 19 . . 790 78 . 143 1432 502 Core 1004 | . 20 102 . . . . 167 . . 30 468 217 Absorbed by Shields 21 | . . . . . . . 21 . . . . . Core Remaining (%) 80 | 100 . 51 . . . 100 69 . . . . . Volleys Fired 110 | 8 11 52 15 2 . . 6 . . 4 . 12 Largest 3 | 2 2 2 3 3 . . 1 . . 1 . 2 Hottest 221 | 40 40 100 221 221 . . 25 . . 36 . 53 Shots Fired 200 | 16 22 92 31 6 . . 6 . . 4 . 23 Gun 178 | 16 22 80 27 4 . . 6 . . . . 23 Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 4 . . Special 18 | . . 12 4 2 . . . . . . . . Kinetic 150 | 16 22 80 3 . . . 6 . . . . 23 Thermal 46 | . . 12 28 6 . . . . . . . . Explosive 4 | . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | 3 5 15 3 1 . . 2 . . 3 . 4 Robot Miss Streak 3 | 2 3 3 3 3 . . 1 . . 1 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . 5 2 . . . . . . . . 1 Max Gunslinging Chain 2 | . . 1 2 . . . . . . . . 1 Shots Hit Robots 205 | 7 14 53 16 2 . 2 77 2 . 17 . 15 Core Hits 95 | 7 5 28 11 . . 2 25 1 . 10 . 6 Critical Hits 1 | . . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 157 | . . . . . . 2 105 15 . 20 7 8 Impact 21 | . . . . . . . 9 2 . 2 . 8 Slashing 136 | . . . . . . 2 96 13 . 18 7 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 2 9 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . . . . . Damage Inflicted 7630 | 94 155 542 330 . . 283 4356 81 . 1505 . 284 Guns 1428 | 94 155 542 306 . . . 70 . . . . 261 Cannons . | . . . . . . . . . . . . . Explosions 325 | . . . . . . . . . . 325 . . Melee 5853 | . . . . . . 283 4286 81 . 1180 . 23 Ramming . | . . . . . . . . . . . . . Kinetic 1137 | 94 155 542 15 . . . 70 . . . . 261 Thermal 315 | . . . 315 . . . . . . . . . Explosive 325 | . . . . . . . . . . 325 . . Electromagnetic . | . . . . . . . . . . . . . Impact 193 | . . . . . . . 170 . . . . 23 Slashing 5660 | . . . . . . 283 4116 81 . 1180 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . 6 4 Matter Fused 3 | . . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1107 | . . . . . . . 729 . . 378 . . Projectiles . | . . . . . . . . . . . . . Explosions 60 | . . . . . . . . . . 60 . . Melee 1047 | . . . . . . . 729 . . 318 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . . 15 . . Shots 1 | . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 290 | . . 60 259 209 . . 1 290 . 16 . . Average Temperature 66 | . . 19 93 109 . . 1 150 . 10 . . Received Heat Transfer 596 | . . 195 6 . . . 196 . . 36 157 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . Heat Transferred 716 | . . . 716 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 424 | 30 70 332 247 125 . 10 424 235 . . . . Initial 113 | . 19 27 65 39 . . 3 113 . . . . Average 163 | 16 44 183 141 117 . 3 213 140 . . . . Maximum Alert Level 2 | . . 1 1 . . . 2 1 . . . . Low Security (%) 66 | 100 100 63 67 100 . 100 41 90 . . . . Level 1 32 | . . 36 32 . . . 55 9 . . . . Level 2 . | . . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 . . . 5 2 . . . . Investigation 2 | . . . 1 . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 8 | . 1 . 2 . . . 5 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . . 1 . . . 4 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 111 | . 5 15 10 3 . . 30 2 . 7 32 7 Peak Tracking Total 19 | . 4 4 3 3 . . 6 5 . 5 19 4 Tactical Retreats 12 | . . 1 . . . . 2 1 . 1 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 12 | . 1 . 1 . 3 . 3 4 . . . . Terminals 9 | . 1 . 1 . . . 3 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 2 . 4 . 26 . 9 10 . . . . Successful 36 | . 1 . 3 . 26 . 3 3 . . . . Failed 15 | . 1 . 1 . . . 6 7 . . . . Catastrophic 3 | . . . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . 3 . 1 . 4 1 . . . . Terminals 25 | . 2 . 4 . . . 9 10 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 36 | . 1 . 3 . 26 . 3 3 . . . . Record 26 | . . . . . 26 . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . Alert Level 3 | . . . 1 . . . 1 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . . 3 4 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 2 2 1 1 1 . . . . . Highest-Rated Group 40 | . . 40 32 32 16 16 16 . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 42 | . . 10 22 8 . . 2 . . . . . Total Damage 427 | . . 116 234 59 . . 18 . . . . . Kills 7 | . . 2 2 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 4305 | 89 117 749 142 44 280 66 715 367 245 421 929 141 Spaces Moved 3529 | 25 95 596 83 31 290 57 399 282 245 362 908 156 Core 156 | . . . . . . . . . . . . 156 Treads . | . . . . . . . . . . . . . Legs 13 | . . . . . . . 13 . . . . . Wheels 3360 | 25 95 596 83 31 290 57 386 282 245 362 908 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 90 90 90 90 90 90 100 90 90 100 100 90 50 Average Speed 94 | 90 90 90 90 90 91 100 97 99 100 100 100 50 Slowest Speed 210 | 90 90 90 90 90 100 100 210 100 100 100 110 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 31 94 15 8 62 16 45 12 39 64 86 32 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 . 2 . Known Exits Taken 7 | . 1 . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . . . . . Scrap Searched 9 | . . 1 . . . . . . 3 2 3 . Spaces Dug 55 | . . 9 3 . . . 23 11 . 3 . 6 Terrain Destroyed 81 | . . 9 3 . . . 23 11 . 29 . 6 Melee 43 | . . . . . . . 23 11 . 3 . 6 Projectile 12 | . . 9 3 . . . . . . . . . AOE 26 | . . . . . . . . . . 26 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4168 | 78 107 701 115 38 307 66 633 365 245 400 920 193 Wait 199 | 34 . 21 3 6 6 1 74 38 . 9 . 7 Move 3517 | 24 94 595 82 30 289 56 398 281 244 361 907 156 Hop . | . . . . . . . . . . . . . Pick Up 39 | 2 . 6 4 . 1 1 16 7 1 . . 1 Fast Attach 25 | 2 . 3 1 . 3 . 9 5 . 2 . . Attach 20 | 2 . 1 2 . 1 . 4 1 . . 4 5 Detach 9 | 1 . 1 1 . . . 1 1 . 2 . 2 Swap 36 | 1 1 12 3 . 1 3 8 5 . 1 1 . Drop 69 | 4 1 10 4 . 6 3 21 14 . 3 1 2 Fire 110 | 8 11 52 15 2 . . 6 . . 4 . 12 Melee 144 | . . . . . . 2 96 13 . 18 7 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 90 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 291 | -10/Mines | Discovered new exit (range 6) 301 | -10/Mines | Learned 8 Materials zone layouts 417 | -10/Mines | Excavation squad dispatched 417 | -10/Mines | A large section of the Mines collapsed 565 | -10/Mines | Discovered new exit (range 6) 590 | -10/Mines | Build established: Mutant 630 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 898 | -10/Mines | Build established: Scavenger-Mutant 956 | -10/Mines | Entered Materials 956 | -9/Materials | Accompanied by 2 allies 956 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 957 | -9/Materials | Identified exit to Mines 957 | -9/Materials | Identified exit to Storage 957 | -9/Materials | Identified exit to Materials 1098 | -9/Materials | Entered Mines 1098 | -9/Mines | Accompanied by 2 allies 1132 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1132 | -9/Mines | Discovered new exit (range 5) 1142 | -9/Mines | Entered Exiles 1142 | -9/Exiles | Accompanied by 1 ally 1163 | -9/Exiles | Met 8R-AWN 1178 | -9/Exiles | Met EX-HEX 1208 | -9/Exiles | Met EX-BIN 1228 | -9/Exiles | Aligned with FarCom system 1229 | -9/Exiles | Given EX-Vault access code 1278 | -9/Exiles | Opened EX-Vault 1283 | -9/Exiles | Found Prototype Device 1283 | -9/Exiles | Identified PSU Rigger 1287 | -9/Exiles | Found Prototype Slashing Weapon 1287 | -9/Exiles | Identified Longsword +1 1309 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1340 | -9/Exiles | Met EX-DEC 1406 | -9/Exiles | Discovered new exit (range 12) 1422 | -9/Exiles | Left Exiles lab with Longsword +1 1422 | -9/Exiles | Entered Mines 1422 | -8/Mines | Accompanied by 1 ally 1450 | -8/Mines | Discovered exit to Materials (range 9) 1488 | -8/Mines | Entered Materials 1488 | -8/Materials | Accompanied by 1 ally 1488 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -8/Materials | Lost 7 parts (1p3n1u2w) 1891 | -8/Materials | Build established: Scavenger-Assassin 2160 | -8/Materials | Discovered new exit (range 5) 2203 | -8/Materials | Entered Factory 2203 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2522 | -7/Factory | Build established: Assassin 2550 | -7/Factory | Discovered new exit (range 3) 2554 | -7/Factory | Identified exit to Lower Caves 2556 | -7/Factory | Discovered new exit (range 6) 2570 | -7/Factory | Entered Lower Caves 2805 | -7/Lower Caves | Discovered new exit (range 6) 2809 | -7/Lower Caves | Identified exit to Lower Caves 2815 | -7/Lower Caves | Entered another Lower Caves area 2842 | -7/Lower Caves | Build established: Mutant 2860 | -7/Lower Caves | Discovered new exit (range 10) 2888 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3094 | -7/Lower Caves | Discovered new exit (range 9) 3101 | -7/Lower Caves | Identified exit to Zion 3236 | -7/Lower Caves | Entered Zion 3297 | -7/Zion | Discovered new exit (range 14) 3580 | -7/Zion | Given A8's code to call for help 3765 | -7/Zion | Learned Factory scanalyzer intel 3828 | -7/Zion | Learned location of Quarantine (-3) 3956 | -7/Zion | Rebuked by Imprinter 3974 | -7/Zion | Attempted to imprint without authorization 3974 | -7/Zion | Attacked by Zionites 4095 | -7/Zion | Lost 7 parts (3p1n1u2w) 4112 | -7/Zion | Core integrity fell below 50% 4114 | -7/Zion | Spotted RG-PW2(B) 4116 | -7/Zion | Spotted XH-XI6(B) 4164 | -7/Zion | Identified exit to Proximity Caves 4165 | -7/Zion | Entered Proximity Caves 4187 | -6/Proximity Caves | Core integrity fell below 20% 4208 | -6/Proximity Caves | Lost 6 parts (4n1u1w) 4284 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4306 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04179_ Autogun fries itself beyond repair. 04181_ VTOL Module fries itself beyond repair. 04183_ System corrupted: Gauss Rifle jammed. 04185_ VTOL Module fries itself beyond repair. 04186_ Slug penetrates Wall. 04189_ VTOL Module fries itself beyond repair. 04193_ Slug penetrates S-27 Virus. 04193_ Destroyed VTOL Module. 04196_ Slug penetrates S-27 Virus. 04196_ S-27 Virus destroyed. 04199_ Dropped Hcp. Storage Unit. 04199_ Dropped Microactuators. 04203_ Acquired Powered Hammer. 04204_ Acquired 22 matter. 04205_ Acquired 20 matter. 04205_ Acquired 26 matter. 04227_ System corrupted: Matter fused (-10). 04243_ System corrupted: Matter fused (-8). 04259_ System corrupted: Energy discharge (-33). 04284_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ???????? ###???# ?????????????????????????? | | ????????? ##?? ?????????????????????????? | | ????????? #? ??????????????????????????? | | ?????????# #? ???????????????????????????? | | ????????## ## ?????????????????????????????? | | ????????# #????####???????????????????????? | | ?????#### ##?### ##??????????????????????? | | ##??## ### ##?????????????????????? | | #### ## #?????????????????????? | | #"## ## ### ### ##????????????????????? | | ## ##### ####??# ##???????????????????? | | # ##???# #??# ##??????????????????? | | " #????# #### ##?????????????????? | | ## #???# ## ##????????????????? | | ?# #???# #????????????????? | | ? #???## ##????????????????? | | ???# ### #?????????????????? | | #?# ##?## ##????????????????? | | ## ##???# ##???????????????? | | # ##????## #???????????????? | | ## ##??????# #???????????????? | | ## ##???????# ####???????????????? | | #????????# ##??????????????????? | | #????????# #???????????????????? | | # #???????##ss##???????????????????? | | ? #### ##???????#@ #????????????????????? | | ? ####???##????????# #???????????????????? | | ?? #??????????????? ?????????????????? | | ?? ???????????????? #???????????????? | | ????????????????????###### #???????????????? | | ?????????????????????????# ######???????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? $ ????????????????????? | | ?????????????????????????? ???????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionIonicAxe Manual? 0 Play Time 01:13:34 Cumulative 423.5 hours Start 2020.10.30 @ 14:53:36 End 2020.10.30 @ 16:05:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0/0/0 Lore% 90 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aa9644f-0c05-4b7c-9525-495198ef4d9e