Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.26 @ 16:33:43 // Winter2019/RPGLIKE Player: mr_sack Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (208) 1040 Value Destroyed (5185) 5185 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1719) 1719 TOTAL SCORE: 11444 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 0/1400 Matter 290/350 Energy 710/710 System Corruption 0% Temperature Cool (170) Movement Hovering (58) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Improved Hover Unit Improved Hover Unit Airjet Antigrav System > --- UTILITY (6) ------ Improved Heat Sink High-capacity Battery Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Energy Filter > --- WEAPON (5) ------- Advanced Beam Cannon Ion Burst Cannon Gauss Cannon Gauss Cannon Missile Launcher > --- INVENTORY (7) ---- Cooled Ion Engine Armored Treads Hover Unit Improved Heat Sink High-capacity Matter Pod (200) Improved Signal Interpreter Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Hover Unit Improved Hover Unit Airjet Antigrav System > --- UTILITY ---------- Improved Heat Sink High-capacity Battery Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Energy Filter > --- WEAPON ----------- Advanced Beam Cannon Ion Burst Cannon Gauss Cannon Gauss Cannon Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Armored Treads Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Mobile Refinery Mk. CCLXVII Ripper [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Battery Processor Visual Processing Unit Weapon Missile Launcher Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 12 | 3 1 6 . 1 . . . 1 Power . | . . . . . . . . . Propulsion 3 | 1 . 2 . . . . . . Utility 5 | 1 . 3 . 1 . . . . Weapon 4 | 1 1 1 . . . . . 1 Parts Attached 130 | 7 24 37 26 9 5 8 4 10 Power 8 | 1 1 1 3 1 1 . . . Engine 8 | 1 1 1 3 1 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 6 9 7 2 . 2 1 6 Treads 10 | . . 4 3 . . . 1 2 Leg 7 | 2 2 1 . . . 1 . 1 Wheel . | . . . . . . . . . Hover 18 | . 4 4 4 2 . 1 . 3 Flight . | . . . . . . . . . Utility 33 | 2 3 8 9 4 2 2 3 . Device 22 | 1 2 4 9 2 2 . 2 . Storage 4 | . . 1 . . . 2 1 . Processor 7 | 1 1 3 . 2 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 54 | 2 14 19 7 2 2 4 . 4 Energy Gun 9 | 2 4 3 . . . . . . Energy Cannon 7 | . . 4 2 1 . . . . Ballistic Gun 16 | . 4 6 5 1 . . . . Ballistic Cannon 4 | . . . . . 1 1 . 2 Launcher 12 | . 4 6 . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . Slashing Weapon 3 | . . . . . . 2 . 1 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . 1 . 5 . 1 1 1 . Parts Lost 3 | . . . . 2 . 1 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 1 | . . . . 1 . . . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . 2 . 1 . . Average Slot Usage (%) 98 | . 99 98 99 99 99 96 100 99 Engine 7 | . 13 8 6 6 6 6 6 5 Treads 1 | . . 2 4 . . . 2 1 Leg 2 | . 13 . . . . . 3 3 Hover 22 | . 13 22 23 26 26 25 25 23 Device 15 | . 13 13 13 13 20 18 18 17 Storage 5 | . . 7 7 6 6 6 6 5 Processor 13 | . 13 13 14 18 13 12 12 11 Energy Gun 1 | . 5 4 . . . . . . Energy Cannon 8 | . . 5 7 10 13 12 12 11 Ballistic Gun 8 | . 15 11 14 8 2 . . . Ballistic Cannon 1 | . . . . . 3 5 . 9 Launcher 6 | . 3 7 7 6 6 6 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 10 15 28 39 39 44 44 43 52 Greatest Support 61 | 20 20 34 42 42 40 46 46 61 Greatest Overweight (x) 1 | . 1 1 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 7 | 3 3 5 6 6 7 7 7 7 Average Capacity 5 | 3 3 3 5 6 6 7 7 7 Most Carried 7 | 3 3 5 6 6 7 7 7 7 Average Carried 5 | 1 2 3 5 5 6 6 7 6 Final Capacity 7 | 3 3 5 6 6 7 7 7 7 Final Carried 7 | 3 3 5 6 5 7 7 7 7 Class Distribution -------------------- 26% | Scout 17% | Mutant 16% | Hauler-Bomber 7% | Scavenger-Scout 7% | Skirmisher 7% | Messiah-Scout 3% | Commander-Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scout | -9/Storage Scout | -8/Materials Hauler-Bomber | -7/Factory Hauler-Bomber | -7/Lower Caves Messiah-Scout | -6/Zion Messiah-Bomber | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 4643 | 270 524 1664 751 516 100 441 80 297 Remotely 18 | . 18 . . . . . . . Salvage Created 5683 | 175 860 2247 1058 683 341 159 . 160 Parts 412 | 9 57 157 79 52 29 20 . 9 Haulers Intercepted 18 | . 2 6 6 2 2 . . . Recyclers Shooed 7 | 1 4 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 22 . 11 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 119 | . 11 49 24 15 4 11 . 5 Melee 4 | . 2 . . . . 2 . . Guns 33 | . 5 18 5 5 . . . . Cannons 49 | . . 16 13 7 3 5 . 5 AOE 33 | . 4 15 6 3 1 4 . . Classes Destroyed 16 | 2 7 3 . 1 2 1 . . Worker 21 | . 5 11 2 . 3 . . . Builder 16 | . 3 5 . 6 2 . . . Tunneler 7 | 3 2 1 . 1 . . . . Hauler 18 | . 2 6 6 2 2 . . . Recycler 8 | 1 4 1 1 . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 6 | . 2 2 1 1 . . . . Watcher 10 | . 3 4 1 1 1 . . . Swarmer 34 | . 6 9 8 3 . 7 . 1 Grunt 53 | . 5 30 9 8 . 1 . . Brawler 2 | . . . . 1 . 1 . . Duelist 3 | . . 1 1 1 . . . . Sentry 21 | . . 9 7 2 2 1 . . Hunter 1 | . . . . . 1 . . . Programmer 5 | . . . . . 1 . . 4 Decomposer 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 15 | 2 5 9 7 15 6 4 . 2 Combat Bots Only 7 | . 3 7 5 4 2 4 . 2 Max Kills in Single Turn 5 | 1 5 3 3 3 4 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 3 2 1 2 . . Melee 1 | . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Damage Taken 5624 | . 479 1328 374 1253 575 614 . 1001 Core 4519 | . 391 1069 301 1005 453 492 . 808 Absorbed by Shields . | . . . . . . . . . Redirected to Core 3789 | . 294 894 238 883 373 415 . 692 Core Remaining (%) 74 | 100 100 . 83 14 . . . . Volleys Fired 404 | 13 82 140 64 46 22 20 . 17 Largest 5 | 2 3 4 4 4 4 4 . 5 Hottest 300 | 90 95 142 182 227 252 252 . 300 Shots Fired 1081 | 26 165 382 181 127 65 64 . 71 Gun 609 | 26 152 247 116 61 7 . . . Cannon 389 | . . 93 58 60 54 58 . 66 Launcher 83 | . 13 42 7 6 4 6 . 5 Special . | . . . . . . . . . Kinetic 573 | . 117 212 116 61 17 18 . 32 Thermal 229 | 13 . . 38 60 44 40 . 34 Explosive 83 | . 13 42 7 6 4 6 . 5 Electromagnetic 196 | 13 35 128 20 . . . . . Robot Hit Streak 19 | 5 18 19 9 7 5 4 . 5 Robot Miss Streak 10 | 2 6 4 6 10 4 9 . 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 540 | 16 92 190 101 58 24 28 . 31 Core Hits 306 | 4 46 122 43 42 20 17 . 12 Critical Hits 5 | . . 1 . . . 3 . 1 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 . . Melee Attacks 28 | . 19 . . . . 9 . . Impact 19 | . 19 . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing 6 | . . . . . . 6 . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . 2 . . . . . . . Damage Inflicted 16173 | 213 1957 5677 2624 2120 1360 1278 . 944 Guns 3707 | 185 682 1855 607 353 25 . . . Cannons 6043 | . . 1575 1342 1196 572 597 . 761 Explosions 5937 | 28 849 2247 675 571 763 621 . 183 Melee 486 | . 426 . . . . 60 . . Ramming . | . . . . . . . . . Kinetic 3318 | . 402 1435 607 353 115 101 . 305 Thermal 4303 | 125 368 200 980 1196 482 496 . 456 Explosive 5313 | . 481 2047 675 571 735 621 . 183 Electromagnetic 2753 | 88 280 1995 362 . 28 . . . Impact 426 | . 426 . . . . . . . Slashing 60 | . . . . . . 60 . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 . 1 8 3 3 3 . Average Corruption 2 | . 2 . 1 8 2 3 3 . Corruption Purged . | . . . . . . . . . Effects 53 | . 13 . 1 . 4 35 . . Message Errors 12 | . 4 . 1 . 1 6 . . Matter Fused 14 | . . . . . 2 12 . . Heat Flow Errors 6 | . 1 . . . . 5 . . Energy Discharges 7 | . 3 . . . . 4 . . Data Loss (minor) 7 | . 1 . . . . 6 . . Targeting Errors 7 | . 4 . . . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 562 | . 100 120 134 3 105 57 . 43 Projectiles 192 | . . 120 27 . . 2 . 43 Explosions 301 | . 31 . 107 3 105 55 . . Melee 69 | . 69 . . . . . . . Knockbacks 4 | . . . . . 1 . . 3 Impact . | . . . . . . . . . Kinetic 4 | . . . . . 1 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 398 | . 83 238 . 19 22 36 . . Shots 12 | . 2 7 . 1 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | 120 367 108 150 343 146 243 . 220 Average Temperature 57 | 47 52 15 38 114 47 63 . 74 Received Heat Transfer 1289 | . 156 480 129 315 96 101 . 12 Effects 4 | . 1 . . 3 . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . 1 5 3 . . . . . Impact Corruptions 4 | . 4 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . Heat Transferred 5585 | 396 300 300 1169 1532 634 720 . 534 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | 1 3 6 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Peak Influence 1628 | 20 474 1628 709 823 544 . . . Average Influence 483 | 8 156 790 491 618 387 . . . Maximum Alert Level 5 | . 2 5 3 3 2 . . . Low Security (%) 14 | 100 61 . . . . . . . Level 1 30 | . 27 33 30 14 47 . . . Level 2 38 | . 10 17 67 53 52 . . . Level 3 7 | . . 18 2 32 . . . . Level 4 6 | . . 24 . . . . . . Level 5 1 | . . 6 . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 7 4 4 6 . . . Investigation 7 | . . 3 2 1 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . 1 3 1 2 1 . . . Assault 3 | . . 1 1 1 . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 6 | . 1 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 25 71 30 20 9 13 . 14 Peak Tracking Total 9 | . 4 8 5 9 2 5 . 6 Tactical Retreats 9 | . . 6 . . . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 7 | . 1 2 2 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 57 | . 15 21 4 1 14 2 . . Max in Single Turn 4 | . 3 2 1 1 4 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 42 | . 8 11 18 3 2 . . . Terminals 32 | . 6 8 14 3 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . 1 1 2 . . . . . Recycling Units 4 | . 1 1 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 121 | . 28 36 44 6 7 . . . Successful 56 | . 14 20 18 2 2 . . . Failed 65 | . 14 16 26 4 5 . . . Catastrophic 10 | . 1 1 7 1 . . . . Database Lockouts . | . . . . . . . . . Manual 28 | . . 8 17 . . . 3 . Terminals 91 | . 22 23 36 6 4 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 10 | . 3 3 4 . . . . . Recycling Units 11 | . 3 4 4 . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 10 9 10 2 1 . . . Robot Analysis 2 | . . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 4 | . . . 4 . . . . . Repair Station Index 1 | . 1 . . . . . . . Scanalyzer Index 2 | . . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 4 | . 1 2 . 1 . . . . Zone Layout 5 | . 1 3 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 7 | . 2 1 4 . . . . . Scan Component 4 | . 1 1 2 . . . . . Repair 3 | . 1 . 2 . . . . . Recycling Unit Hacks 10 | . 2 4 4 . . . . . Process 2 | . . 1 1 . . . . . Report Inventory 4 | . 1 1 2 . . . . . Retrieve Matter 3 | . . 2 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 8 10 13 2 2 . . . Full Trace Events 4 | . . 2 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . 2 . . . Matter 219 | . . . . . 219 . . . Time 116 | . . . . . 116 . . . Total Robot Build Rating 6 | . . . . . 6 . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . Time 108 | . 26 . 82 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 9 | . . 9 . . . . . . Retrieved Matter 9 | . . 9 . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Programmers 1 | . . . . . 1 . . . Robots Rewired 5 | . . . . . . 5 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total Allies 25 | . . . 10 . 2 5 8 . Largest Group 10 | . . . 10 1 2 5 8 8 Highest-Rated Group 265 | . . . 88 8 34 126 265 265 Highest-Rated Ally 38 | . . . 16 8 17 31 38 38 Total Orders 28 | . . . 23 1 3 1 . . GOTO 4 | . . . 2 . 2 . . . ROAM 3 | . . . 2 . 1 . . . GUARD 6 | . . . 5 . . 1 . . EXPLORE 10 | . . . 9 1 . . . . RETURN 5 | . . . 5 . . . . . Ally Attacks 89 | . . . 57 12 . 1 . 19 Total Damage 1235 | . . . 480 97 . 29 . 629 Kills 11 | . . . 6 1 . 1 . 3 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Robot Analysis Total 2 | . . . 1 1 . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 1 Drone Launches 24 | . . . 22 2 . . . . Drone Recoveries 10 | . . . 10 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 11354 | 166 1559 1941 2639 428 843 2095 1092 591 Spaces Moved 9777 | 96 1413 1879 1560 350 722 1824 1452 481 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 534 | 95 439 . . . . . . . Wheels . | . . . . . . . . . Hover 9242 | . 974 1879 1560 350 722 1824 1452 481 Flight . | . . . . . . . . . Fastest Speed 48 | 50 56 52 48 48 48 48 58 58 Average Speed 74 | 119 78 64 54 48 78 102 61 88 Slowest Speed 136 | 120 130 136 132 48 108 118 68 128 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . 2 . . . 1 Exploration Rate (%) 61 | 4 99 96 89 42 12 90 91 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 2 3 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . . . . . 3 3 1 Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 938 | . 286 340 70 67 76 63 . 36 Melee 2 | . . . . . . 2 . . Projectile 34 | . . . 3 4 2 11 . 14 AOE 902 | . 286 340 67 63 74 50 . 22 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total 12980 | 118 1689 2329 3196 494 937 1975 1646 596 Wait 2315 | . 111 188 1488 62 174 48 187 57 Move 9769 | 95 1412 1878 1559 349 721 1823 1451 481 Hop . | . . . . . . . . . Pick Up 33 | 3 5 9 4 2 3 4 1 2 Fast Attach 56 | 7 11 9 15 4 2 3 1 4 Attach 13 | . 1 2 . 2 1 2 . 5 Detach 10 | . 1 2 . . . 1 . 6 Swap 62 | . 12 26 11 3 2 4 3 1 Drop 97 | . 19 27 25 6 5 6 3 6 Fire 404 | 13 82 140 64 46 22 20 . 17 Melee 25 | . 16 . . . . 9 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . 13 . . . . . Rewire 34 | . . . 4 . . 30 . . Trap . | . . . . . . . . . Miscellaneous 149 | . 19 48 13 20 7 25 . 17 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Discovered new exit (range 16) 1138 | -10/Materials | Discovered new exit (range 16) 1274 | -10/Materials | Reached level 2 1277 | -10/Materials | Upgraded with Weapon slot (x1) 1289 | -10/Materials | Discovered new exit (range 17) 1428 | -10/Materials | Repaired Grenade Launcher 1439 | -10/Materials | Discovered new exit (range 11) 1453 | -10/Materials | Identified exit to Materials 1726 | -10/Materials | Entered another Materials area 1728 | -9/Materials | Reached level 3 1728 | -9/Materials | Upgraded with Propulsion slot (x1) 1728 | -9/Materials | Upgraded with Utility slot (x1) 1871 | -9/Materials | Reached level 4 1882 | -9/Materials | Upgraded with Utility slot (x1) 2241 | -9/Materials | Discovered new exit (range 5) 2264 | -9/Materials | Discovered new exit (range 14) 2315 | -9/Materials | Identified exit to Storage 2438 | -9/Materials | Discovered new exit (range 4) 2457 | -9/Materials | Reached level 5 2710 | -9/Materials | Reached level 6 2714 | -9/Materials | Upgraded with Weapon slot (x1) 2754 | -9/Materials | Build established: Skirmisher 2864 | -9/Materials | Discovered new exit (range 11) 2926 | -9/Materials | First assault squad dispatched 2990 | -9/Materials | Reached level 7 3022 | -9/Materials | Destroyed 7 combat bots 3109 | -9/Materials | Discovered new exit (range 14) 3239 | -9/Materials | Reached level 8 3274 | -9/Materials | Upgraded with Utility slot (x1) 3283 | -9/Materials | Discovered exit to Storage (range 17) 3466 | -9/Materials | Discovered new exit (range 7) 3478 | -9/Materials | Identified exit to Materials 3538 | -9/Materials | Reached level 9 3579 | -9/Materials | Build established: Scout 3615 | -9/Materials | Upgraded with Propulsion slot (x1) 3667 | -9/Materials | Entered Storage 5311 | -9/Storage | Repaired Imp. Ion Engine 5410 | -9/Storage | Repaired Drone Bay 5456 | -9/Storage | Reached level 10 5516 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5603 | -9/Storage | Discovered exit to Materials (range 19) 5667 | -9/Storage | First assault squad dispatched 5811 | -9/Storage | Build established: Commander-Scout 6142 | -9/Storage | Build established: Scout 6306 | -9/Storage | Entered Materials 6306 | -8/Materials | Accompanied by 1 ally 6308 | -8/Materials | Reached level 11 6399 | -8/Materials | Reached level 12 6403 | -8/Materials | Upgraded with Utility slot (x1) 6406 | -8/Materials | Crushed by falling debris 6479 | -8/Materials | Core integrity fell below 50% 6684 | -8/Materials | Discovered new exit (range 20) 6706 | -8/Materials | First assault squad dispatched 6714 | -8/Materials | Crushed by falling debris 6714 | -8/Materials | Core integrity fell below 20% 6733 | -8/Materials | Identified exit to Factory 6734 | -8/Materials | Entered Factory 6735 | -7/Factory | Core integrity fell below 50% 6735 | -7/Factory | Core integrity fell below 20% 6736 | -7/Factory | Reached level 13 6854 | -7/Factory | Discovered new exit (range 18) 6933 | -7/Factory | Fabricated W-25 Informer (x2) 6999 | -7/Factory | Build established: Scavenger-Scout 7083 | -7/Factory | Garrison activated, responded to threat 7094 | -7/Factory | Reached level 14 7203 | -7/Factory | Identified exit to Lower Caves 7474 | -7/Factory | Build established: Hauler-Bomber 7577 | -7/Factory | Entered Lower Caves 7581 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7868 | -7/Lower Caves | Encountered a Warlord checkpoint 8527 | -7/Lower Caves | Found Alien Artifact 8527 | -7/Lower Caves | Identified Core Expander 8527 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 8538 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8804 | -7/Lower Caves | Learned location of Extension (-5) 8806 | -7/Lower Caves | Learned 12 Factory zone layouts 8816 | -7/Lower Caves | Learned location of Zion (-6) 9394 | -7/Lower Caves | Build established: Commander-Bomber 9510 | -7/Lower Caves | Reached level 15 9650 | -7/Lower Caves | Discovered new exit (range 16) 9656 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9668 | -7/Lower Caves | Identified exit to Zion 9670 | -7/Lower Caves | Identified exit to Lower Caves 9672 | -7/Lower Caves | Entered Zion 9717 | -6/Zion | System corruption cleaned by Quarantine Array 9754 | -6/Zion | Received a hallucinogenic algorithm 9812 | -6/Zion | Learned Factory stockpile data 9820 | -6/Zion | Learned location of Quarantine (-2) 9879 | -6/Zion | Gained Derelict followers 9884 | -6/Zion | Build established: Scavenger-Scout 10136 | -6/Zion | Imprinted 10138 | -6/Zion | Declared Zion's savior 10337 | -6/Zion | Visited the Megawrench Repair Shop 10337 | -6/Zion | Megawrench repaired 15 parts 10372 | -6/Zion | Found Prototype Device 10373 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10435 | -6/Zion | Build established: Messiah-Scout 10719 | -6/Zion | Discovered new exit (range 14) 10735 | -6/Zion | Identified exit to Proximity Caves 10764 | -6/Zion | Entered Proximity Caves 10764 | -5/Proximity Caves | Accompanied by 8 allies 10766 | -5/Proximity Caves | Reached level 16 10767 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 10881 | -5/Proximity Caves | P-70 Sage assimilated allied WP-YJK(g) 10889 | -5/Proximity Caves | P-70 Sage assimilated allied J3-9Z8(M) 11040 | -5/Proximity Caves | Crushed by falling debris 11134 | -5/Proximity Caves | Learned Factory terminal intel 11170 | -5/Proximity Caves | Reached level 17 11355 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11170_ P-70 Sage suffers critical hit. 11170_ Reached level 17. 11170_ P-70 Sage destroyed. 11179_ Dropped Hover Unit. 11180_ Imp. Heat Sink fries itself beyond repair. 11181_ Hpw. Shock Rifle fries itself beyond repair. 11181_ Acquired 73 matter. 11181_ Upgraded: Mass Support (+5) 11181_ Dropped Ripper. 11183_ Imp. Target Analyzer fries itself beyond repair. 11183_ Acquired Hover Unit. 11220_ The unstable cave ceiling collapses. 11334_ Slug penetrates Wall. 11338_ H-66 Slayer knocked back. 11341_ Penetrated by Slug. 11346_ Slug penetrates Wall. 11347_ C-30 ARC bursts open, deploying its payload. 11347_ S-27 Virus unfolds itself. 11350_ S-27 Virus destroyed. 11351_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???## ##### ##????## # ###? | | ????######## #?????##### ## ##??? | | ??????# ### ## #?????????# ## ###???? | | ?????## #?## #### ########### # #?????? | | ?????# #??# #??# # #?????? | | ?????# ##?# #### #### ????? | | ????## #### #################??? #???? | | ###?#" #?# ##??##?????????????? ##???? | | ### ### ### #?????????????? ##????? | | ## # #?????????????? ##?????? | | # ##?????????????? #??????? | | ## #?????????????? ??????? | | #?# #?????????????? ??????? | | ## # ### ##?????????????? ??????? | | ### ## ### #????????????s?? ##?????? | | ??## ## ##???????????????##??????? | | ??#" ## #???????????????????????? | | ??## ##??????????????????????? | | ##?## * ##?????????????????????? | | #### ### ##????????????????????? | | """ "## #???s????????????????? | | ### ##/%## #????????????????????? | | # %! ## ### ### ##????????????????????? | | # = ## #### #?## ##?????????????????????? | | #### ### #??# ###???? #??????????????? | | ! #??# #??# @#s# h%" #??????????????? | | ##??# #??## s " #??????????????? | | #####???###### ##???##### %* ##??????????????? | | ###????????## #####??????[ "#???????????????? | | ???????????# #???????####???????????????? | | ???????????# #??????????????????????????? | | ???????????# " """ #??????????????????????????? | | ???????????# """"""" #??????????????????????????? | | ???????????# """"""" #??????????????????????????? | | ???????????# " """ #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????############??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 28 Energy Capacity 710 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 27 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- A New Friend Alien Tech My Command Is Your Wish Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Levels Raised 16 | . 1 7 1 2 2 1 . 2 XP Earned 27170 | 3000 2775 9272 2315 2828 3022 1129 800 2029 XP Spent 26925 | 3000 1325 10645 1500 2990 3025 1440 . 3000 Upgrades 59 | 6 10 19 1 6 12 3 . 2 Propulsion Slot 3 | 1 . 2 . . . . . . Utility Slot 5 | 1 . 3 . 1 . . . . Weapon Slot 4 | 1 1 1 . . . . . 1 Core Integrity 16 | . 3 1 . 1 9 2 . . Heat Dissipation 5 | . 2 1 . . 2 . . . Energy Generation 2 | . . 1 . 1 . . . . Matter Storage 1 | . . 1 . . . . . . Mass Support 4 | . 1 1 . . . 1 . 1 Inventory Capacity 7 | 3 . 2 1 . 1 . . . Sight Range 2 | . 1 . . 1 . . . . Sensor Range 7 | . 1 4 . 2 . . . . Terrain Scan Density 1 | . 1 . . . . . . . KI Damage % 1 | . . 1 . . . . . . EX Damage % 1 | . . 1 . . . . . . Protomatter Created 1349 | . 133 575 251 178 81 130 . 1 Integrity Restored 3138 | . 391 997 259 411 153 534 . 393 Core 3119 | . 391 997 240 411 153 534 . 393 Parts 19 | . . . 19 . . . . . Protomatter Decayed 729 | . 2 147 322 41 . 53 . 164 Game ------ Seed CatalystMasterMachine Manual? 0 Play Time 04:02:19 Cumulative 42.6 hours Start 2020.04.25 @ 11:59:20 End 2020.04.26 @ 16:33:43 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 24 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22247e1a-b991-41d6-9877-2e895f30f54c