Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:16:22 Player: TheSecutor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2200) 2200 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 6319 Bonus ------- Follower Combat Kills 141 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 431/450 System Corruption 10% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Energy Well Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Fission Core Improved Thermal Generator Improved Heat Sink Phase Shifter Improved Light Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Energy Well Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Heavy Particle Gun Ion Cannon Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Fission Core Improved Thermal Generator Improved Heat Sink Improved Heat Sink Phase Shifter Improved Light Armor Plating Improved Heavy Armor Plating [Rating: 57] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . 2 . . . 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 93 | 7 3 21 15 3 2 17 3 22 Power 15 | 1 . 4 2 1 . 3 . 4 Engine 8 | 1 . 2 . . . 3 . 2 Core 7 | . . 2 2 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 4 3 . . 5 . 5 Treads 2 | . . . . . . . . 2 Leg 11 | . . 1 3 . . 5 . 2 Wheel 6 | 2 1 3 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 28 | 1 2 4 7 1 1 4 . 8 Device 12 | . 1 3 2 1 1 1 . 3 Storage 9 | 1 . 1 4 . . . . 3 Processor 4 | . 1 . 1 . . 2 . . Hackware 1 | . . . . . . . . 1 Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 3 . 9 3 1 1 5 3 5 Energy Gun 16 | 2 . 4 3 1 1 3 . 2 Energy Cannon 5 | . . 2 . . . 1 . 2 Ballistic Gun 4 | 1 . 3 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . . . . . 3 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Parts Lost 40 | . . 11 3 . . 7 9 10 Power 8 | . . 2 1 . . 1 1 3 Propulsion 9 | . . 3 . . . 1 3 2 Utility 8 | . . 2 1 . . 2 2 1 Weapon 15 | . . 4 1 . . 3 3 4 Highest Loss Streak 8 | . . 6 1 . . 5 7 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 92 84 95 100 92 90 46 56 Engine 4 | . 14 5 6 . . 7 4 3 Core 7 | . . 5 4 18 15 5 . 5 Leg 13 | . . 4 19 18 15 21 11 3 Wheel 2 | . 28 12 . . . . . . Device 12 | . 6 24 12 17 15 12 3 . Storage 15 | . 14 11 21 18 15 13 5 11 Processor 3 | . . . 9 . . 3 3 . Energy Gun 17 | . 28 12 21 27 30 20 9 2 Energy Cannon 3 | . . 5 . . . 2 1 12 Naked Turns 48 | . . . . . . . 48 . Heaviest Build 124 | 14 15 35 97 112 115 124 118 93 Greatest Support 66 | 20 26 32 20 20 20 66 66 40 Greatest Overweight (x) 18 | . . 3 9 5 5 11 2 18 Average Overweight (x) 2 | . . . 3 5 5 1 . 3 Largest Inventory Capacity 25 | 8 8 15 25 25 25 25 25 20 Average Capacity 19 | 6 8 10 23 25 25 25 11 12 Most Carried 25 | 5 8 13 21 24 25 25 20 12 Average Carried 13 | 3 5 8 15 19 24 22 9 5 Final Capacity 25 | 8 8 15 25 25 25 25 5 20 Final Carried 25 | 4 8 13 20 24 25 20 3 8 Class Distribution -------------------- 35% | Mutant 31% | Tank 13% | Scavenger-Mutant 6% | Commander-Tank 4% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 1265 | 202 80 194 141 95 7 237 . 309 Remotely . | . . . . . . . . . Salvage Created 2449 | . 123 492 427 343 44 532 . 488 Parts 116 | . 10 23 27 13 2 16 . 25 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 49 | . 2 11 11 5 1 7 . 12 Guns 33 | . 2 6 11 5 1 5 . 3 Cannons 14 | . . 5 . . . . . 9 Classes Destroyed 10 | . 2 1 1 3 1 1 . 1 Worker 1 | . . . . 1 . . . . Recycler 2 | . . . . 1 . 1 . . Operator 1 | . . . . 1 . . . . Watcher 6 | . 1 . 2 3 . . . . Swarmer 10 | . . . 4 3 . . . 3 Grunt 16 | . 2 6 3 2 . 3 . . Sentry 12 | . . 5 4 . . . . 3 Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . . . . 2 . 1 Programmer 7 | . . . . . 1 2 . 4 Best Kill Streak 5 | . 3 5 4 2 1 3 . 3 Combat Bots Only 5 | . 2 5 4 2 1 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 2 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 450 | . 8 83 67 19 2 82 13 176 Missed 121 | . 2 13 22 5 1 20 1 57 Damage Taken 5347 | . 67 1001 675 72 15 1037 504 1976 Core 1177 | . . 225 84 8 . 151 359 350 Absorbed by Shields 232 | . . . . 56 . 176 . . Redirected to Shielding 28 | . . . . . . . 28 . Regen/Repaired (Parts) 65 | . . . 65 . . . . . Core Remaining (%) 84 | 100 100 . 22 98 100 . . . Volleys Fired 167 | . 7 35 27 21 1 37 8 31 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 228 | . 90 125 112 168 224 224 217 228 Shots Fired 391 | . 14 61 53 63 4 99 25 72 Gun 311 | . 14 49 53 63 4 87 16 25 Cannon 75 | . . 12 . . . 10 6 47 Launcher 3 | . . . . . . . 3 . Special 2 | . . . . . . 2 . . Kinetic 30 | . . 17 . . . . . 13 Thermal 317 | . 7 36 53 63 4 87 8 59 Explosive 2 | . . . . . . . 2 . Electromagnetic 40 | . 7 8 . . . 10 15 . Robot Hit Streak 19 | . 6 10 16 19 7 7 7 11 Robot Miss Streak 9 | . 1 2 4 9 . 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 3 . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . Shots Hit Robots 255 | . 11 50 34 35 3 63 17 42 Core Hits 106 | . 4 25 17 15 2 19 5 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 21 | . . 1 2 6 1 10 . 1 Burn 19 | . . 1 2 6 1 9 . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4873 | . 154 751 618 594 66 1005 555 1130 Guns 3308 | . 154 559 613 594 58 933 91 306 Cannons 1094 | . . 192 . . . 72 9 821 Explosions 455 | . . . . . . . 455 . Melee . | . . . . . . . . . Ramming 16 | . . . 5 . 8 . . 3 Kinetic 438 | . . 192 . . . . . 246 Thermal 3726 | . 62 498 613 594 58 933 87 881 Explosive 452 | . . . . . . . 452 . Electromagnetic 241 | . 92 61 . . . 72 16 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 3 . . 1 1 10 Average Corruption 1 | . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 13 . . . . 11 Message Errors 4 | . . . 2 . . . . 2 Matter Fused 7 | . . . 5 . . . . 2 Heat Flow Errors 4 | . . . 2 . . . . 2 Data Loss (minor) 4 | . . . 2 . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . . . . . 40 31 Projectiles 31 | . . . . . . . . 31 Explosions 40 | . . . . . . . 40 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . 52 . Shots 2 | . . . . . . . 2 . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . 1 . 1 . . 1 Kicked 2 | . . . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 695 | . 210 389 257 321 132 695 339 494 Average Temperature 162 | . 95 168 39 109 71 270 182 161 Received Heat Transfer 790 | . 36 348 174 12 . 154 . 66 Effects 37 | . . 1 . . . 28 3 5 Shutdowns 10 | . . 1 . . . 7 . 2 Energy Bleed 4 | . . . . . . 3 1 . Interference 6 | . . . . . . 2 2 2 Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 4 | . . . . . . 3 . 1 Damage (major) 9 | . . . . . . 9 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 33 | . . 3 4 7 2 12 . 5 Heat Transferred 9220 | . 185 1154 1480 1813 185 2886 222 1295 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 225 | . 78 207 225 179 94 110 26 142 Initial 63 | . . 32 32 24 63 45 26 10 Average 67 | . 39 117 83 64 68 76 7 28 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 94 | 100 100 89 84 99 100 100 100 100 Level 1 5 | . . 10 15 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 1 1 2 1 2 . 2 Investigation 1 | . . . 1 . . . . . Extermination 4 | . . . . . 1 1 . 2 Reinforcement 4 | . . 1 . 2 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 8 | . 1 1 . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 4 14 15 23 2 11 6 26 Peak Tracking Total 10 | . 3 5 4 4 1 3 6 10 Tactical Retreats 4 | . . 1 . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 3 | . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 8 | . . 1 5 1 . . . 1 Terminals 6 | . . 1 4 1 . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . 4 12 3 . . . 1 Successful 17 | . . 3 10 3 . . . 1 Failed 3 | . . 1 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . . 4 9 3 . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 3 8 3 . . . . Record 7 | . . 1 3 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 5 1 . . . . Full Trace Events 3 | . . . 3 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 12 | . . . 11 . . . 1 . Largest Group 11 | . . . 11 11 . . 1 . Highest-Rated Group 188 | . . . 188 188 . . 31 . Highest-Rated Ally 100 | . . . 100 100 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . 1 51 . . 12 . Total Damage 620 | . . . 20 429 . . 171 . Kills 12 | . . . 1 11 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 6290 | 58 148 793 1591 1054 375 753 128 1390 Spaces Moved 1998 | 54 135 398 360 208 78 257 129 379 Core 193 | 5 . . . . . . 96 92 Treads 89 | . . . . . . . . 89 Legs 1237 | . . 103 360 208 78 257 33 198 Wheels 479 | 49 135 295 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 330 470 470 192 50 190 Average Speed 273 | 77 83 150 397 470 470 235 77 326 Slowest Speed 950 | 80 90 330 750 470 470 890 263 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 28 31 50 30 2 10 75 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . . . . . . . 16 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 16 | . . . . . . . 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 2500 | 69 154 533 469 240 84 342 139 470 Wait 105 | . 4 44 39 . . 8 . 10 Move 1991 | 53 134 397 359 207 77 257 128 379 Hop . | . . . . . . . . . Pick Up 102 | 9 6 24 19 8 2 12 . 22 Fast Attach 12 | 1 . 2 2 . . 3 1 3 Attach 54 | 5 1 10 5 2 1 10 2 18 Detach 1 | . . . . . . . . 1 Swap 27 | 1 2 9 8 1 1 4 . 1 Drop 38 | . . 12 9 1 1 11 . 4 Fire 167 | . 7 35 27 21 1 37 8 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 . 1 . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 4) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Lost 3 parts (1p1n1w) 305 | -9/Materials | Build established: Mutant 665 | -9/Materials | Core integrity fell below 50% 701 | -9/Materials | Lost 6 parts (1p2n1u2w) 850 | -9/Materials | Discovered new exit (range 8) 980 | -9/Materials | Discovered new exit (range 6) 1000 | -9/Materials | Entered Storage 1673 | -9/Storage | Build established: Scavenger-Mutant 2244 | -9/Storage | Met 01-MTF 2470 | -9/Storage | Repaired Imp. Medium Laser 2512 | -9/Storage | Discovered new exit (range 15) 2523 | -9/Storage | Build established: Mutant 2525 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2591 | -9/Storage | Entered Materials 2591 | -8/Materials | Accompanied by 11 allies (01-MTF) 2591 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2596 | -8/Materials | 01-MTF left 2952 | -8/Materials | Build established: Commander-Tank 3019 | -8/Materials | Lost 4 allies 3093 | -8/Materials | Lost 4 allies 3335 | -8/Materials | Build established: Tank 3588 | -8/Materials | Discovered new exit (range 13) 3645 | -8/Materials | Entered Factory 3645 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3799 | -7/Factory | Discovered new exit (range 6) 4020 | -7/Factory | Entered another Factory area 4020 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4540 | -6/Factory | Lost 5 parts (1p2u2w) 4773 | -6/Factory | Sucked down chute 4773 | -6/Factory | Entered Waste 4774 | -6/Waste | Met a frightened Derelict 4779 | -6/Waste | Spotted C-40 Crusher 4785 | -6/Waste | Build established: Scavenger-Gunner 4796 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4809 | -6/Waste | Spotted C-40 Crusher 4816 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4817 | -6/Waste | Spotted C-40 Crusher 4825 | -6/Waste | Spotted C-40 Crusher 4829 | -6/Waste | Spotted C-40 Crusher 4847 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4849 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4851 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4852 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4854 | -6/Waste | Crushed by Compactor (1 part destroyed) 4864 | -6/Waste | Core integrity fell below 50% 4885 | -6/Waste | Lost 7 parts (1p2n1u3w) 4885 | -6/Waste | Spotted C-40 Crusher 4893 | -6/Waste | Discovered new exit (range 16) 4901 | -6/Waste | Entered Factory 5114 | -6/Factory | Build established: Mutant 5793 | -6/Factory | Build established: Tank 6048 | -6/Factory | Core integrity fell below 20% 6245 | -6/Factory | Cargo convoy interrupted 6277 | -6/Factory | System corruption reached 10% 6291 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06273_ U-05 Engineer lays Concrete. 06273_ Acquired Hvy. Particle Gun. 06274_ Slug penetrates Earth. 06274_ Penetrated by Slug. 06274_ P-60 Hacker destroyed. 06274_ K-01 Serf collects debris. 06275_ Targeting Computer melted. 06275_ H-66 Slayer destroyed. 06275_ U-05 Engineer lays Concrete. [Achievement: System Compromised] 06278_ K-01 Serf collects debris. 06279_ System corrupted: Substantial component data lost. 06279_ Nuclear Core destroyed. 06281_ U-05 Engineer lays Concrete. 06281_ K-01 Serf collects debris. 06282_ U-05 Engineer lays Concrete. 06282_ Hvy. Particle Gun destroyed. 06283_ U-05 Engineer builds a Wall. 06283_ K-01 Serf collects debris. 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"?????????????? | | # ##### "?????????????? | | ####### ### [[= + ???????????????? | | #?????# #?# =[=%= #????????????????? | | #???### ### ###### #%=!p! ######???????????? | | / #???# #+###### !#*%k ?????????? | | / ##### #% [@%! #???##????????????? | | / + %% + = != #?????????????????? | | % ##### # ! [ #?????????????????? | | #???# ########% #?????????????????? | | ####???###+###?????# =%! # #?????????????????? | | ???????????????????# !/ #? ????????????????? | | ??????????????????# ### ###??##???????????????? | | ??????????????????# #?### ##?????????????????????? | | ??????????????????##?????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 30 Weapon Cycling 15 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed DeuteriumSurveybotThrower Manual? 0 Play Time 00:40:39 Cumulative 4.1 hours Start 2024.04.03 @ 18:15:12 End 2024.04.06 @ 15:16:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca5be81-7c51-463d-a9ab-1acffdfb89e7