Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.04 @ 07:54:03 Player: Heclapar Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (257) 1285 Value Destroyed (11831) 11831 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (2959) 2959 TOTAL SCORE: 24655 Bonus ------- High Alert Combat Kills 727 Follower Combat Kills 84 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1150 Matter 226/300 Energy 360/360 System Corruption 27% Temperature Cool (44) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (5) --- Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Heavy Insulated Plating > --- WEAPON (4) ------- Tesla Rifle Coil Gun KE Penetrator Improved KE Penetrator > --- INVENTORY (20) --- Micro Fission Core Light Quantum Reactor Light Quantum Reactor Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Advanced Myomer Leg Advanced Heat Sink Energy Well (350) Matter Compressor (161) Advanced Signal Interpreter Hardened Medium Armor Plating Layered Heavy Armor Plating High-powered Shock Rifle Plasma Rifle Wave Gun KE Penetrator Railgun Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Transmission Jammer Improved Phase Shifter > --- WEAPON ----------- Plasma Rifle Wave Gun Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Light Ion Engine Advanced Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Heat Sink Energy Well Matter Compressor Energy Filter Improved Kinecellerator Thermal Shield Transdimensional Reconstructor Dispersion Rifle Coil Gun Coil Gun Railgun Railgun Railgun Railgun Railgun [Rating: 126] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Advanced Myomer Leg Treads Advanced Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Slots Evolved 12 | . . . . . 4 2 . . 2 . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Utility 6 | . . . . . . 2 . . 2 . . 1 . . . . 1 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Attached 254 | . 10 . . . 15 21 6 3 14 7 . 22 20 1 4 28 19 16 13 18 37 Power 27 | . 1 . . . 2 2 . . . . . 4 1 . 1 3 3 3 3 2 2 Engine 5 | . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . Core 15 | . . . . . 2 1 . . . . . 2 1 . . 1 . 2 2 2 2 Reactor 7 | . . . . . . . . . . . . . . . 1 2 2 1 1 . . Propulsion 47 | . 2 . . . 2 4 1 1 3 1 . 5 1 . 2 6 1 3 4 4 7 Treads 16 | . . . . . . 4 1 1 3 . . 3 1 . 1 2 . . . . . Leg 27 | . . . . . . . . . . 1 . 2 . . 1 4 1 3 4 4 7 Wheel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 74 | . 3 . . . 5 7 1 . 5 . . 8 3 1 1 3 8 2 4 8 15 Device 47 | . 1 . . . 1 5 . . 3 . . 4 3 . . 3 8 1 2 5 11 Storage 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . Processor 4 | . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . Protection 18 | . 1 . . . 2 1 . . 1 . . 3 . 1 1 . . . 2 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | . 4 . . . 6 8 4 2 6 6 . 5 15 . . 16 7 8 2 4 13 Energy Gun 49 | . . . . . 3 4 2 . 4 3 . 3 8 . . 9 4 1 . 2 6 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 39 | . 4 . . . 3 3 1 1 1 2 . 1 1 . . 1 3 7 2 2 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . 1 1 1 1 1 . 1 6 . . 6 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 5 . . 1 . . 1 . . 4 . . 1 . . 3 Corrupted Parts 9 | . . . . . . . . . 1 . . . 1 . . 5 1 1 . . . System Corruption 45 | . . . . . . . . . 2 . . . 1 . . 37 4 1 . . . Parts Lost 85 | . . . . . 2 . 1 . 7 2 . 6 7 . . 19 8 10 3 9 11 Power 14 | . . . . . 1 . . . . . . 1 1 . . 3 2 4 . . 2 Propulsion 15 | . . . . . . . . . 2 1 . 2 . . . 4 . 3 1 1 1 Utility 22 | . . . . . 1 . . . 3 . . 2 2 . . 3 3 2 . 4 2 Weapon 34 | . . . . . . . 1 . 2 1 . 1 4 . . 9 3 1 2 4 6 Highest Loss Streak 10 | . . . . . 2 . 1 . 6 1 . 3 3 . . 10 3 4 1 3 5 To Critical Strikes 3 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 Average Slot Usage (%) 95 | . 94 100 100 100 99 99 100 98 95 90 93 96 93 94 93 91 98 91 93 97 94 Engine 4 | . 14 14 14 14 2 2 7 7 6 6 6 7 5 5 5 1 2 . . . . Core 3 | . . . . . 6 4 . . . . . 2 5 5 2 3 . 1 5 8 9 Reactor 1 | . . . . . . . . . . . . . . . 2 5 7 3 2 1 . Treads 11 | . . . . . . 16 30 29 24 23 20 18 16 17 16 14 . . . . . Leg 8 | . 12 . . . . . . . . . 6 2 . . . 2 26 25 25 25 25 Wheel 4 | . 15 28 28 28 35 13 . . . . . . . . . . . . . . . Device 16 | . 2 . . . 1 22 7 7 14 13 13 15 23 28 18 22 30 27 21 13 12 Storage 6 | . 14 14 14 14 9 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 Processor 5 | . . . . . . . 6 7 9 6 6 5 5 5 5 5 5 7 10 14 13 Protection 4 | . 6 14 14 14 7 . 7 7 4 6 6 9 . . 8 5 . . 2 6 5 Energy Gun 12 | . . . . . 13 13 13 7 10 17 20 20 20 17 17 18 19 6 . 4 7 Ballistic Gun 10 | . 28 28 28 28 21 15 16 22 15 6 . 1 . 5 5 1 1 14 20 15 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 11 24 24 24 24 35 75 78 79 94 96 96 106 102 89 96 96 106 100 111 109 128 Greatest Support 140 | 20 24 24 24 24 48 88 88 88 90 90 68 120 120 120 125 125 130 135 140 140 140 Greatest Overweight (x) 2 | . 1 . . . . 1 1 1 1 1 1 2 1 . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 9 10 10 10 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | 6 9 10 9 9 9 17 19 19 18 19 20 19 18 19 19 16 17 17 18 19 19 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 10 10 10 20 19 19 20 20 20 18 16 20 20 8 19 18 20 20 20 Class Distribution -------------------- 35% | Scavenger-Gunner 27% | Scavenger-Tank 11% | Mutant 9% | Skirmisher 5% | Gunner 4% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Matter Collected 8169 | 200 288 . . 64 324 508 154 206 273 623 . 279 471 117 61 309 481 965 558 1014 1274 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13382 | . 440 . . 37 300 714 303 350 1057 580 . 1543 728 430 340 1249 421 929 784 1293 1884 Parts 520 | . 36 . . 3 14 31 21 10 36 17 . 57 34 6 7 37 14 18 34 58 87 Haulers Intercepted 5 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . . . 1 . . . . . 2 . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . 23 10 . . . . 12 1 3 28 . . . . . Prevented 24 | . . . . . . . . . . . . . 14 2 . 8 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Combat Hostiles Destroyed 214 | . 9 . . 1 6 9 11 8 15 16 . 15 23 2 . 21 6 15 14 18 25 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . Guns 171 | . 9 . . 1 6 9 7 4 11 14 . 12 12 2 . 10 5 14 14 18 23 AOE 31 | . . . . . . . 3 4 4 2 . 1 11 . . 6 . . . . . Classes Destroyed 17 | . 6 . . . 3 4 . 2 1 . . . 1 . . . . . . . . Worker 9 | . 1 . . . 1 1 . . . . . 3 . . . . 1 . . . 2 Builder 7 | . . . . . . 1 . . . . . 3 . . . . 1 . . . 2 Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . 1 Recycler 10 | . . . . . . 2 . . 2 . . 4 . . . . . . . . 2 Operator 5 | . . . . . . 2 . . . . . 1 . . . . . . 1 . 1 Watcher 5 | . 2 . . . . . . . . . . 2 . . . . 1 . . . . Swarmer 61 | . 3 . . 1 2 . 6 . 3 8 . . 15 . . 6 . 5 4 2 6 Grunt 76 | . 6 . . . . 4 4 6 5 5 . 3 5 2 . 12 . 5 2 10 7 Brawler 5 | . . . . . . . . . 1 1 . . . . . . . . 1 1 1 Duelist 3 | . . . . . . . . 1 2 . . . . . . . . . . . . Sentry 18 | . . . . . . . . 1 2 2 . 1 1 . . 2 . 2 1 3 3 Specialist 4 | . . . . . 2 2 . . . . . . . . . . . . . . . Hunter 20 | . . . . . 1 1 . . . . . 6 1 . . . 3 2 2 2 2 Programmer 22 | . . . . . . 2 1 . 1 . . 5 . . . . 3 . 4 . 6 Heavy 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . Best Kill Streak 10 | . 4 . . 1 3 3 7 8 5 5 . 5 10 1 . 9 4 5 5 5 5 Combat Bots Only 10 | . 3 . . 1 3 3 7 8 5 5 . 3 10 1 . 9 3 5 5 5 5 Max Kills in Single Turn 5 | . 1 . . 1 1 1 1 3 2 2 . 2 2 1 . 5 1 2 2 2 2 Gunslinging 1 | . . . . . . . . 1 . 1 . . . . . 1 . 1 . 1 . Exploded 5 | . . . . . . . 1 3 2 1 . 1 2 . . 5 . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Damage Taken 17237 | . 369 . . 49 833 602 470 359 1359 659 . 867 983 37 . 2353 1178 1504 995 1953 2667 Core 1979 | . 60 . . . 97 123 32 16 96 38 . 52 52 . . 272 252 184 143 180 382 Absorbed by Shields 1177 | . . . . . . . . . 284 258 . 321 314 . . . . . . . . Redirected to Shielding 163 | . . . . . . . . . . . . . . . . 163 . . . . . Regen/Repaired (Parts) 263 | . . . . . . 93 . . 93 . . 77 . . . . . . . . . Core Remaining (%) 79 | 100 . . . 76 82 . . 75 . . 84 . . . . 62 . . . . . Volleys Fired 551 | . 39 . . 5 27 31 16 8 47 32 . 42 41 8 7 40 22 41 24 43 78 Largest 4 | . 2 . . 2 4 4 4 4 4 4 . 4 4 4 3 4 4 4 4 4 4 Hottest 345 | . 46 . . 46 168 184 184 162 151 190 . 198 255 178 150 301 345 345 140 213 329 Shots Fired 1814 | . 78 . . 10 86 117 47 26 138 90 . 164 104 33 19 129 83 161 93 160 276 Gun 1759 | . 78 . . 10 86 117 42 23 133 86 . 164 80 33 19 115 83 161 93 160 276 Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 55 | . . . . . . . 5 3 5 4 . . 24 . . 14 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 903 | . 78 . . 10 56 58 22 17 82 31 . 6 . 8 . 17 12 92 93 140 181 Thermal 740 | . . . . . 30 59 20 6 39 55 . 158 29 17 13 91 71 60 . 4 88 Explosive 37 | . . . . . . . 5 3 5 4 . . 13 . . 7 . . . . . Electromagnetic 134 | . . . . . . . . . 12 . . . 62 8 6 14 . 9 . 16 7 Robot Hit Streak 32 | . 10 . . 2 7 29 13 32 25 23 . 32 13 16 13 19 16 27 14 12 18 Robot Miss Streak 4 | . 2 . . 2 4 3 1 1 2 4 . 3 3 1 . 3 3 3 4 3 3 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . . . 1 1 1 1 Secondary Targets 36 | . 1 . . . 2 1 . 2 3 1 . 2 . . . 4 1 4 5 7 3 Max Gunslinging Chain 2 | . 1 . . . 1 1 . 1 1 1 . 1 . . . 1 1 1 1 2 1 Shots Hit Robots 1273 | . 51 . . 5 55 73 32 21 114 65 . 123 69 23 13 104 58 117 58 111 181 Core Hits 570 | . 21 . . 2 17 24 17 22 42 43 . 66 47 10 13 44 19 39 31 48 65 Critical Kills 8 | . . . . . . . . . . . . . . . . . . 1 . 1 6 Critical Parts Destroyed 22 | . . . . . . . . . . . . 1 . . . 1 3 1 . 3 13 Critical Strikes 72 | . . . . . 2 3 . 1 2 1 . 6 2 2 . 12 5 6 . 4 26 Burn 37 | . . . . . 2 3 . 1 2 1 . 5 2 2 . 10 2 2 . . 5 Destroy 34 | . . . . . . . . . . . . 1 . . . 1 3 4 . 4 21 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33415 | . 650 . . 84 952 1450 879 823 2836 1391 . 2461 2695 534 251 3425 1523 3388 1986 3074 5013 Guns 28667 | . 650 . . 84 938 1450 664 353 2198 1103 . 2461 1053 534 251 2068 1523 3303 1986 3062 4986 Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 4687 | . . . . . . . 215 470 638 288 . . 1642 . . 1349 . 85 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 61 | . . . . . 14 . . . . . . . . . . 8 . . . 12 27 Kinetic 14495 | . 650 . . 84 477 524 275 242 1312 302 . 96 . 96 . 340 207 1848 1986 2791 3265 Thermal 13067 | . . . . . 461 926 389 111 691 801 . 2365 500 253 158 2003 1316 1352 . 105 1636 Explosive 3474 | . . . . . . . 215 470 638 288 . . 1208 . . 655 . . . . . Electromagnetic 2318 | . . . . . . . . . 195 . . . 987 185 93 419 . 188 . 166 85 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 45 | . 1 1 1 1 . 1 4 4 3 3 3 5 7 7 7 45 5 6 13 16 27 Average Corruption 8 | . 1 1 1 1 . 1 3 4 2 3 3 3 5 7 7 13 4 5 8 14 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 362 | . 1 . 1 2 . 5 12 3 1 16 5 26 19 39 12 45 2 24 16 27 106 Message Errors 84 | . . . . . . 2 5 2 . 2 1 6 7 8 1 11 . 9 2 5 23 Matter Fused 76 | . . . . . . 2 1 . . 5 2 7 4 10 4 9 1 5 3 6 17 Heat Flow Errors 43 | . 1 . . 1 . . . . . 2 1 5 3 5 1 3 . . 3 4 14 Energy Discharges 40 | . . . . . . 1 1 1 . 2 . 1 . 8 2 3 . 3 3 4 11 Parts Rejected 6 | . . . . . . . . . . . . 1 1 . . . . . . 1 3 Data Loss (minor) 48 | . . . . 1 . . 2 . . 3 1 5 3 4 1 10 . 3 2 3 10 Data Loss (major) 15 | . . . 1 . . . 1 . 1 1 . . . 1 . 2 . 1 2 . 5 Misfires 10 | . . . . . . . 1 . . 1 . 1 . 1 . . . 1 1 2 2 Alerts 11 | . . . . . . . . . . . . . 1 2 1 3 . . . . 4 Misdirections 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Weapon Failures 26 | . . . . . . . 1 . . . . . . . 2 3 1 2 . 1 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 221 | . . . . . . . 28 . . . . . 14 . . 128 . . . . 51 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 221 | . . . . . . . 28 . . . . . 14 . . 128 . . . . 51 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . 7 . . 65 . . . . 11 . . 154 . . . . 69 Shots 10 | . . . . . . . . 2 . . . . 2 . . 5 . . . . 1 Rammed 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . Targets Rammed 8 | . . . . . 2 . 1 . . . . . . . . 1 . . . 1 3 Kicked 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 569 | . 168 . . 246 341 307 455 224 194 199 152 197 359 206 156 333 249 342 255 378 569 Average Temperature 114 | . 66 . . 74 152 104 165 107 75 109 82 104 120 66 100 121 83 87 85 105 164 Received Heat Transfer 2616 | . 189 . . . . 117 117 108 186 147 . 51 143 18 . 500 . 225 27 451 337 Effects 29 | . . . . . . . 2 . . . . . . . . 1 . . 1 2 23 Shutdowns 10 | . . . . . . . 1 . . . . . . . . . . . . 1 8 Energy Bleed 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 2 Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . Parts Fried 7 | . . . . . . . . . 3 . . . 3 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . . . 2 . . . 3 1 1 . . 2 Combat Hostiles 9 | . . . . . . . . . . . . 2 . . . 3 1 1 . . 2 Parts Melted 75 | . . . . . 4 11 1 1 5 5 . 18 1 . . 11 8 2 . . 8 Heat Transferred 25163 | . . . . . 1147 1998 666 259 1443 1805 . 4887 1050 592 128 4279 2258 2061 . 148 2442 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Peak Influence 770 | . 274 17 . 113 313 205 . . 395 668 350 258 . . . . 97 315 578 770 699 Initial 404 | . . 17 . . 43 55 . . 163 276 350 171 . . . . 18 67 165 404 403 Average 235 | . 102 17 . 22 157 90 . . 197 505 350 123 . . . . 44 218 315 643 396 Maximum Alert Level 3 | . 1 . . . 1 1 . . 1 2 1 1 . . . . . 1 2 3 2 Low Security (%) 53 | 100 90 100 . 100 70 98 . . 55 . . 75 . . . . 100 29 45 . 9 Level 1 26 | . 9 . . . 29 1 . . 44 33 100 24 . . . . . 70 25 . 39 Level 2 17 | . . . . . . . . . . 66 . . . . . . . . 29 51 51 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 48 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . 4 4 . 1 6 . . 7 . . . . 2 . 3 . 5 Investigation 4 | . 1 . . . . 1 . . . . . 2 . . . . . . . . . Extermination 11 | . . . . . . 2 . . 1 . . 3 . . . . 1 . 2 . 2 Reinforcement 12 | . . . . . 4 1 . . 1 . . 2 . . . . 1 . 1 . 2 Assault 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . 4 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Distress Signals 1 | . 1 . . . . . . . . . . . . . . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . . . . Times Spotted 263 | . 17 . . 4 16 12 13 10 17 16 . 21 24 2 . 21 8 14 15 18 35 Peak Tracking Total 9 | . 4 . . 4 6 3 6 6 5 5 . 4 9 2 . 9 3 2 5 4 4 Tactical Retreats 14 | . 3 . . 1 3 . 1 . 1 . . . 1 1 . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Traps Triggered 15 | . . . . . . 6 . . . 2 . 2 . . . . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Machines Disabled 29 | . . . . . . . . . 1 2 . . . . . 5 . . 8 1 12 Max in Single Turn 7 | . . . . . . . . . 1 1 . . . . . 5 . . 4 1 7 Garrison Relay 1 | . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Machines Accessed 44 | . 7 . 1 . . 7 1 . 3 . . 9 . . 7 . 2 . 2 . 5 Terminals 24 | . 6 . . . . 4 1 . 1 . . 6 . . . . 1 . 1 . 4 Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Repair Stations 5 | . 1 . . . . 1 . . 1 . . 2 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . Total Hacks 123 | . 22 . 1 . . 17 10 . 7 . . 24 . . 24 . 4 . 3 . 11 Successful 79 | . 11 . 1 . . 11 10 . 4 . . 12 . . 24 . 2 . 2 . 2 Failed 44 | . 11 . . . . 6 . . 3 . . 12 . . . . 2 . 1 . 9 Catastrophic 7 | . 2 . . . . 1 . . 1 . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 13 . 2 . . 10 . . . . . 11 . . . . . . 1 . 1 Terminals 69 | . 19 . . . . 11 10 . 1 . . 14 . . . . 3 . 2 . 9 Fabricators 4 | . . . . . . . . . . . . 2 . . . . . . . . 2 Repair Stations 18 | . 3 . . . . 2 . . 5 . . 8 . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . Terminal Hacks 50 | . 6 . 1 . . 2 10 . . . . 4 . . 24 . 1 . 1 . 1 Record 24 | . 1 . . . . . 10 . . . . . . . 12 . . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . Open DSF 2 | . . . . . . . . . . . . 2 . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Transport Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . 1 . . . . 2 . . 3 . . 2 . . . . . . . . . Scan Component 5 | . 1 . . . . 1 . . 2 . . 1 . . . . . . . . . Repair 3 | . . . . . . 1 . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . Unlock Access 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . Unauthorized Hacks 12 | . 4 . . . . 4 . . . . . 4 . . . . . . . . . Terminals 12 | . 4 . . . . 4 . . . . . 4 . . . . . . . . . Botnet 12 | . 4 . . . . 4 . . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 Used 3 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 Hacking Detections 27 | . 5 . . . . 7 1 . 2 . . 6 . . . . 1 . 1 . 4 Full Trace Events 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . 1 . . 1 . . . . . . . . . Time 74 | . . . . . . 30 . . 19 . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Command Fork 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . . . . . . . Highest-Rated Group 73 | . . . . 73 73 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . 4 19 . . . . . . . . . . . . . . . . Total Damage 288 | . . . . 40 248 . . . . . . . . . . . . . . . . Kills 5 | . . . . 2 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 . . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Turns Passed 15674 | 5 866 76 232 377 467 1132 578 223 681 709 249 1802 749 1446 387 1377 600 777 646 536 1759 Spaces Moved 8296 | 5 604 83 256 392 305 747 349 126 233 245 102 653 356 856 212 766 319 314 231 280 862 Core . | . . . . . . . . . . . . . . . . . . . . . . Treads 4108 | . . . . . . 347 349 126 233 245 102 653 356 856 212 629 . . . . . Legs 2362 | 5 214 . . . . . . . . . . . . . . 137 319 314 231 280 862 Wheels 1826 | . 390 83 256 392 305 400 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 90 90 90 90 90 145 145 151 241 246 163 163 163 163 120 120 120 120 120 120 Average Speed 142 | 120 100 90 90 90 90 120 145 149 180 243 246 231 163 163 163 155 120 120 120 120 120 Slowest Speed 325 | 120 120 90 90 90 90 145 225 225 241 246 246 325 245 163 165 245 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 2 79 26 64 84 14 16 60 23 7 45 5 18 56 94 62 72 10 49 6 43 23 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 7 | . . 1 . . . . 1 . . . . . . 1 3 1 . . . . . Known Exits Taken 6 | . 1 . . . . 1 . . 1 . . 1 . . . . 1 . 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 1 . 1 1 . . 1 . 1 1 1 1 . . . . . Scrap Searched 9 | . . . . 1 . . 4 . . . . . . 3 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 320 | . . . . . . 2 26 25 7 9 . . 72 1 . 34 1 16 71 6 50 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 79 | . . . . . . 2 1 1 . 2 . . . 1 . . 1 3 33 3 32 AOE 236 | . . . . . . . 25 24 7 7 . . 72 . . 34 . 12 38 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Gar Fac Total 10977 | 4 799 84 257 408 448 928 389 144 406 292 101 845 452 898 240 862 483 614 545 380 1398 Wait 1449 | . 113 2 . 10 80 61 8 7 93 3 . 88 24 8 . 11 99 224 250 9 359 Move 8272 | 4 603 82 255 391 304 746 348 125 232 243 101 652 355 855 211 765 318 312 230 278 862 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 237 | . 17 . 1 1 12 31 2 1 14 3 . 23 8 12 8 11 23 13 15 15 27 Fast Attach 34 | . 5 . . . 3 4 1 . 1 1 . 4 . . 2 . . . . 2 11 Attach 123 | . 1 . . . 8 3 1 1 10 1 . 13 9 1 1 22 10 10 6 10 16 Detach 4 | . . . . . . . . . 1 . . . . . . 1 . . . 1 1 Swap 99 | . 4 . . . 4 14 4 2 3 5 . 5 11 . 2 6 9 7 7 6 10 Drop 159 | . 17 . 1 1 8 22 3 . 5 2 . 18 2 8 9 3 2 5 13 11 29 Fire 551 | . 39 . . 5 27 31 16 8 47 32 . 42 41 8 7 40 22 41 24 43 78 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . 2 . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Crush 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Escape Stasis 26 | . . . . . . 16 . . . 2 . . . . . . . 2 . 4 2 Rewire 15 | . . . . . . . 5 . . . . . 2 6 . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / Gar) -4/Garrison -4/Factory -4/Garrison -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 10) 592 | -10/Materials | Discovered new exit (range 10) 705 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Entered Mines 937 | -10/Mines | Learned location of Mines (-9) 944 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 945 | -10/Mines | Discovered new exit (range 5) 948 | -10/Mines | Entered Exiles 980 | -10/Exiles | Met 8R-AWN 994 | -10/Exiles | Met EX-HEX 1026 | -10/Exiles | Met EX-BIN 1036 | -10/Exiles | Aligned with FarCom system 1037 | -10/Exiles | Given EX-Vault access code 1059 | -10/Exiles | Opened EX-Vault 1068 | -10/Exiles | Found PSU Rigger 1087 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1114 | -10/Exiles | Met EX-DEC 1169 | -10/Exiles | Discovered new exit (range 14) 1180 | -10/Exiles | Left Exiles lab with PSU Rigger 1180 | -10/Exiles | Entered Mines 1349 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1351 | -9/Mines | Found Prototype Device 1481 | -9/Mines | Discovered new exit (range 10) 1485 | -9/Mines | Learned Materials trap positions 1548 | -9/Mines | Discovered new exit (range 3) 1551 | -9/Mines | Received a Mining Laser from a helpful Derelict 1557 | -9/Mines | Entered Materials 1557 | -8/Materials | Accompanied by 3 allies 1557 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1558 | -8/Materials | Loaded intel: 12 trap records 1562 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1923 | -8/Materials | Discovered new exit (range 16) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Utility x2 2024 | -7/Factory | Identified Exp. Sensor Array 2076 | -7/Factory | Repaired Prc. Beam Rifle 2144 | -7/Factory | Build established: Skirmisher 2741 | -7/Factory | Identified exit to Lower Caves 3156 | -7/Factory | Entered Lower Caves 3165 | -7/Lower Caves | Encountered a Warlord checkpoint 3223 | -7/Lower Caves | P-60 Hacker assimilated allied 26-9GE(b) 3224 | -7/Lower Caves | P-60 Hacker assimilated allied QT-D91(g) 3324 | -7/Lower Caves | Learned location of Extension (-5) 3437 | -7/Lower Caves | Attracted the attention of an 0b10 base 3470 | -7/Lower Caves | Build established: Gunner 3480 | -7/Lower Caves | Learned Research emergency access door positions 3480 | -7/Lower Caves | Learned Research stockpile data 3480 | -7/Lower Caves | Learned Extension stockpile data 3480 | -7/Lower Caves | Learned Factory terminal intel 3496 | -7/Lower Caves | Destroyed 7 combat bots 3665 | -7/Lower Caves | Discovered new exit (range 10) 3734 | -7/Lower Caves | Entered another Lower Caves area 3821 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3883 | -7/Lower Caves | Destroyed 8 combat bots 3908 | -7/Lower Caves | Discovered new exit (range 8) 3957 | -7/Lower Caves | Entered Factory 3957 | -6/Factory | Evolved 2 slots: Utility x2 3958 | -6/Factory | Loaded intel: 26 terminal locations 4150 | -6/Factory | Build established: Scavenger-Gunner 4247 | -6/Factory | Repaired Adv. Treads 4307 | -6/Factory | Garrison activated, responded to threat 4351 | -6/Factory | Lost 6 parts (1n3u2w) 4616 | -6/Factory | Garrison activated, responded to threat 4634 | -6/Factory | Identified exit to Garrison 4638 | -6/Factory | Entered Garrison 4651 | -6/Garrison | Installed Relay Interface Framework 4690 | -6/Garrison | Triggered checkpoint 4916 | -6/Garrison | Triggered checkpoint 4926 | -6/Garrison | Garrison Relay disabled 5035 | -6/Garrison | Build established: Scavenger-Tank 5073 | -6/Garrison | Triggered checkpoint 5098 | -6/Garrison | Triggered checkpoint 5325 | -6/Garrison | Discovered new exit (range 8) 5347 | -6/Garrison | Entered Factory 5571 | -6/Factory | Discovered new exit (range 10) 5596 | -6/Factory | Entered another Factory area 5596 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5597 | -5/Factory | Identified exit to Upper Caves 6255 | -5/Factory | Lost 3 parts (1p1n1w) 6545 | -5/Factory | Fabricated Prc. Grenade Launcher? 6577 | -5/Factory | Repaired Angular Momentum Engine 7398 | -5/Factory | Entered Upper Caves 7402 | -5/Upper Caves | Spotted B-75 Beast 7442 | -5/Upper Caves | Destroyed B-75 Beast 7473 | -5/Upper Caves | Lost 3 parts (1u2w) 7485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7536 | -5/Upper Caves | Build established: Tank 7803 | -5/Upper Caves | Destroyed 10 combat bots 7822 | -5/Upper Caves | Learned location of 1 exit from Factory 8115 | -5/Upper Caves | Lost 3 parts (1u2w) 8135 | -5/Upper Caves | Discovered new exit (range 7) 8147 | -5/Upper Caves | Entered another Upper Caves area 8159 | -5/Upper Caves | Learned location of Armory (-4) 8180 | -5/Upper Caves | Discovered new exit (range 8) 8356 | -5/Upper Caves | Encountered a Warlord checkpoint 8394 | -5/Upper Caves | Build established: Scavenger-Gunner 9332 | -5/Upper Caves | Discovered new exit (range 10) 9593 | -5/Upper Caves | Entered Zhirov 9593 | -5/Zhirov | Discovered new exit (range 3) 9623 | -5/Zhirov | Met Zhirov 9672 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9713 | -5/Zhirov | Found Alien Artifact 9714 | -5/Zhirov | Identified Integrated Reactor 9714 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9741 | -5/Zhirov | Found Alien Artifact 9823 | -5/Zhirov | Build established: Scavenger-Tank 9906 | -5/Zhirov | Learned location of Testing (-2) 9906 | -5/Zhirov | Learned location of Quarantine (-3) 9906 | -5/Zhirov | Learned location of Command (-1) 9980 | -5/Zhirov | Entered Proximity Caves 10313 | -4/Proximity Caves | Destroyed 9 combat bots 10313 | -4/Proximity Caves | Lost 4 parts (1u3w) 10330 | -4/Proximity Caves | Attracted the attention of an 0b10 base 10375 | -4/Proximity Caves | Lost 5 parts (1p1n3w) 10962 | -4/Proximity Caves | System corruption reached 10% 11131 | -4/Proximity Caves | Spotted B-86 Titan 11182 | -4/Proximity Caves | System corruption reached 30% 11183 | -4/Proximity Caves | Destroyed B-86 Titan 11211 | -4/Proximity Caves | Lost 10 parts (2p3n2u3w) 11211 | -4/Proximity Caves | Discovered new exit (range 14) 11357 | -4/Proximity Caves | Entered Factory 11357 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11358 | -4/Factory | Identified exit to Research 11452 | -4/Factory | Lost 3 parts (1p2w) 11782 | -4/Factory | Build established: Scavenger-Skirmisher 11819 | -4/Factory | Lost 3 parts (1p2u) 11952 | -4/Factory | Identified exit to Garrison 11957 | -4/Factory | Entered Garrison 12008 | -4/Garrison | Triggered checkpoint 12126 | -4/Garrison | Spotted B-86 Titan 12176 | -4/Garrison | Destroyed B-86 Titan 12214 | -4/Garrison | Lost 3 parts (1p1n1w) 12232 | -4/Garrison | Triggered checkpoint 12294 | -4/Garrison | Lost 4 parts (2p1n1u) 12530 | -4/Garrison | Triggered checkpoint 12582 | -4/Garrison | Build established: Scavenger-Gunner 12611 | -4/Garrison | Identified Transdimensional Reconstructor 12611 | -4/Garrison | Warped through subspace 12723 | -4/Garrison | Discovered new exit (range 8) 12734 | -4/Garrison | Entered Factory 13175 | -4/Factory | Core integrity fell below 50% 13249 | -4/Factory | System corruption reached 10% 13369 | -4/Factory | Identified exit to Garrison 13380 | -4/Factory | Entered Garrison 13474 | -4/Garrison | Triggered checkpoint 13509 | -4/Garrison | Triggered checkpoint 13515 | -4/Garrison | Triggered checkpoint 13608 | -4/Garrison | Triggered checkpoint 13671 | -4/Garrison | Lost 3 parts (2u1w) 13714 | -4/Garrison | Lost 3 parts (1n1u1w) 13894 | -4/Garrison | Discovered new exit (range 8) 13910 | -4/Garrison | Expanded RIF knowledge: Command Fork 13916 | -4/Garrison | Entered Factory 14666 | -4/Factory | First assault squad dispatched 14759 | -4/Factory | Core integrity fell below 20% 14811 | -4/Factory | Lost 5 parts (1u4w) 14823 | -4/Factory | Discovered exit to Research (range 10) 15529 | -4/Factory | Found Hvy. Insulated Plating 15675 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 15635_ Slug penetrates U-05 Engineer. 15635_ Destroyed Unknown Device. 15635_ Slug penetrates U-05 Engineer. 15635_ U-05 Engineer suffers critical hit (Destroy). 15635_ U-05 Engineer destroyed. 15638_ Slug penetrates W-44 Eye. 15638_ Slug penetrates Wall. 15638_ Slug penetrates W-44 Eye. 15640_ System corrupted: Adv. Heat Sink rejected. 15640_ R-10 Processor collects Adv. Heat Sink. 15648_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15648_ U-05 Engineer builds a Wall. 15650_ R-10 Processor collects Welding Torch. 15652_ U-05 Engineer builds a Wall. 15654_ R-10 Processor collects Wheel. 15656_ System corrupted: Component data lost. 15671_ System corrupted: Matter fused (-10). 15675_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# ##????????????????????? | | ??########??????????????? ????????????????????? | | ?? #??????????????? ????????????????????? | | ?? #??????????????? ?????????????????????? | | ?? #?????"???? ???? ?????????????????????? | | ?? #?????"???? ???? ?????????????????????? | | """ #???? "???# ????# #?????????????????????? | | """ #???? "?" # #???" #?????????????????????? | | " #???? ? " # #???#H#?????????????????????? | | ! #???? ? "w# #??##u#?????????????????????? | | """ #???? " " ? ####;/########??????????????? | | """ #???? " "?# # @ #??????????????? | | " "???? ??# # u #??????????????? | | ? ? #??## /???# # #??????????????? | | ###+#############+## # u #??????????????? | | ^ %p # #??????????????? | | # #??????????????? | | """"" + #??????????????? | | ""=F" # #??????????????? | | ""="" + #??????????????? | | == ####"########## #??????????????? | | ######????????# ##?????????????? | | """#??????????# R + ????????????? | | """#??????????########+#######????????????? | | "#?????????????????# # #????????????????? | | """" "F"#?????????????????#%##?????????????????? | | """" """#???????????????###%###????????????????? | | """" ####?????????####??#[ !!!##############???? | | """" ##############T #### [ !#=[ #??? | | "" " = !%+ [ #??? | | " " ###### [ #== !! #??? | | "" #????# !!!# !! #??? | | ! #????## ## ! #??? | | #?????# ## #??? | | ###+##############+######### #########+######??? | | # #??# # # #???????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 80 Energy Generation 61 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 20 Resistance: EM 30 Utility Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Prc. Grenade Launcher | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Prc. Grenade Launcher | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 20k Club Infiltrator Maximum Efficiency Origins Challenges ------------ None Game ------ Seed DiametricBehemothMapper Manual? 0 Play Time 03:24:40 Cumulative 44.2 hours Start 2022.11.30 @ 04:39:38 End 2022.12.04 @ 07:54:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53b69184-7ebe-4087-a727-0367318173df