Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.14 @ 22:54:42 Player: Silas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (857) 857 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 4987 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 765/850 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Warm (191) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Suit Advanced Heat Sink Medium Storage Unit > --- WEAPON (4) ------- Heavy Laser Gauss Rifle Powered Hammer > --- INVENTORY (10) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Medium Storage Unit Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Cannon Gauss Rifle Powered Hammer > --- INVENTORY -------- Improved Heat Sink [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Scrap Suit Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Slots Evolved 9 | . 1 . . 8 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . 1 . . 3 . Weapon 2 | . . . . 2 . Parts Attached 19 | 7 2 . 2 8 . Power 4 | 1 . . 1 2 . Engine 3 | 1 . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads 2 | 2 . . . . . Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 . 1 4 . Device 5 | 1 . . 1 3 . Storage 2 | . 2 . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 2 | 2 . . . . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . 5 5 Power 2 | . . . . 1 1 Propulsion 3 | . . . . 2 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . 2 1 Highest Loss Streak 5 | . . . . 2 5 To Critical Strikes . | . . . . . . Average Backups . | . . 1 1 . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . 1 1 . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 1 | . . . 1 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 100 100 93 72 70 Engine 8 | . 12 12 12 3 4 Core 2 | . . . . 5 6 Treads 17 | . 25 25 25 4 . Leg 1 | . . . . 4 6 Device 13 | . 12 12 12 16 16 Storage 9 | . 12 12 12 6 6 Processor 4 | . 12 12 5 . . Protection 2 | . . . . 5 4 Energy Gun 9 | . 12 12 12 6 6 Energy Cannon 2 | . . . . 5 6 Ballistic Gun 9 | . 12 12 12 5 6 Impact Weapon 2 | . . . . 5 6 Peak Build Rating 52 | 7 8 8 18 52 52 Average Rating 22 | 4 7 8 12 42 48 On Entrance 15 | . 7 8 8 18 52 Naked Turns . | . . . . . . Heaviest Build 58 | 9 19 19 26 58 58 Greatest Support 40 | 40 40 40 40 40 15 Greatest Overweight (x) 3 | 1 . . . 3 3 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 25 | 5 25 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 Most Carried 3 | 3 2 1 3 3 1 Average Carried . | . . 1 1 . 1 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 1 | 1 1 1 1 1 1 Class Distribution -------------------- 43% | Hacker-Mutant 23% | Hacker-Scrapper 23% | Hacker-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Scrapper | -9/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Gar Matter Collected 1176 | 153 147 2 33 841 . Remotely . | . . . . . . Salvage Created 1106 | . . 55 210 841 . Parts 32 | . . 3 11 18 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Combat Hostiles Destroyed 15 | . . 1 3 11 . Guns 8 | . . 1 3 4 . Cannons 6 | . . . . 6 . Classes Destroyed 6 | . . 1 1 4 . Recycler 1 | . . . . 1 . Watcher 2 | . . . . 2 . Grunt 9 | . . 1 . 8 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Scrapper 3 | . . . 3 . . Best Kill Streak 4 | . . 1 2 4 . Combat Bots Only 3 | . . 1 2 3 . Max Kills in Single Turn 2 | . . 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Hostile Shots Fired 186 | . . 1 48 113 24 Missed 44 | . . . 6 35 3 Hits 142 | . . 1 42 78 21 Projectile 142 | . . 1 42 78 21 Critical Strikes 8 | . . . 1 5 2 Damage Taken 1818 | . . 10 500 892 416 Core 185 | . . . 100 42 43 Absorbed by Shields . | . . . . . . Ignored by Resistances 1085 | . . 6 307 529 243 Regen/Repaired (Parts) 41 | . . . 10 31 . Core Remaining (%) 80 | 100 . . 60 . . Volleys Fired 81 | . . 3 13 62 3 Largest 3 | . . 2 2 3 1 Hottest 150 | . . 70 70 150 80 Shots Fired 148 | . . 6 26 113 3 Gun 85 | . . 6 26 53 . Cannon 63 | . . . . 60 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 62 | . . 3 13 46 . Thermal 86 | . . 3 13 67 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 33 | . . 4 16 33 13 Robot Miss Streak 2 | . . . 1 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 128 | . . 4 25 96 3 Core Hits 47 | . . 2 9 36 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 5 | . . . 2 3 . Burn 1 | . . . 1 . . Meltdown 1 | . . . . 1 . Destroy 2 | . . . 1 1 . Smash 1 | . . . . 1 . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2270 | . . 43 267 1875 85 Guns 715 | . . 43 263 409 . Cannons 1489 | . . . . 1404 85 Explosions . | . . . . . . Melee 62 | . . . . 62 . Ramming 4 | . . . 4 . . Kinetic 431 | . . 17 102 312 . Thermal 1773 | . . 26 161 1501 85 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 62 | . . . . 62 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . . . . 102 . Projectiles 40 | . . . . 40 . Explosions . | . . . . . . Melee 62 | . . . . 62 . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | . . . 348 346 252 Average Temperature 118 | . . . 144 109 123 Received Heat Transfer 1193 | . . 9 337 555 292 Effects 4 | . . . 1 3 . Shutdowns 2 | . . . 1 1 . Interference 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . . 2 8 . Heat Transferred 3344 | . . 74 411 2709 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 41 | . 2 . . 41 5 Initial 5 | . . . . . 5 Average 5 | . . . . 6 3 Influence Increases 355 | . 2 30 . 323 . Destroy 0b10 Robot/C 240 | . . 20 . 220 . Destroy 0b10 Robot/NC 15 | . . . . 15 . Destroy Leader 54 | . . 10 . 44 . Successful Hack 26 | . 2 . . 24 . Destroy Structure 5 | . . . . 5 . Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 355 | . 2 30 . 313 10 Entered New Map 5 | . . . . . 5 Time Decay 335 | . 2 30 . 303 . Lost Part 15 | . . . . 10 5 Squads Dispatched 5 | . 1 . . 4 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -9 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . . 2 13 17 2 Peak Tracking Total 6 | . . 2 6 5 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Machines Accessed 13 | . 2 . 7 4 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 6 . 48 8 . Successful 57 | . 4 . 48 5 . Failed 5 | . 2 . . 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 6 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 3 | . . . . 3 . Terminal Hacks 54 | . 4 . 48 2 . Record 49 | . 1 . 48 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 2 | . . . 2 . . Intel | -11 -10 -10 -9 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Active Infowar (turns) 1176 | 46 172 295 663 . . Sensors 1176 | 46 172 295 663 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Gar Turns Passed 3025 | 73 172 295 1378 1072 35 Spaces Moved 1493 | 42 104 179 826 333 9 Core 10 | 10 . . . . . Treads 1314 | 32 104 179 826 173 . Legs 169 | . . . . 160 9 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 260 Average Speed 184 | 140 160 160 160 267 322 Slowest Speed 330 | 160 160 160 160 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 18 11 50 9 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 . 1 1 . Unknown Exits Taken 1 | . . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 5 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Total 1632 | 56 110 182 861 411 12 Wait 12 | . . 1 11 . . Move 1489 | 41 103 178 825 333 9 Hop . | . . . . . . Pick Up 21 | 8 2 . 4 7 . Fast Attach . | . . . . . . Attach 18 | 7 2 . 2 7 . Detach 1 | . 1 . . . . Swap 2 | . 1 . . 1 . Drop 6 | . 1 . 5 . . Fire 81 | . . 3 13 62 3 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 75 | -10/Materials | Met a group of wandering Federalists 239 | -10/Materials | Identified exit to Subcaves 239 | -10/Materials | Discovered exit to Subcaves (range 6) 246 | -10/Materials | Entered Subcaves 247 | -10/Subcaves | Continued accompanying wandering Federalists (3) 247 | -10/Subcaves | Approached by a straggling Scientist 318 | -10/Subcaves | Build established: Hacker-Mutant 519 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 541 | -10/Subcaves | Entered Scraptown 834 | -9/Scraptown | Visited Shadow of the Wyrm 908 | -9/Scraptown | Visited UFD Registry 925 | -9/Scraptown | Visited Artisan Demo Area 1000 | -9/Scraptown | Visited Cyclists 1055 | -9/Scraptown | Registered with UFD as "Rustslicer" 1085 | -9/Scraptown | Entered Cyclist Reading Room 1188 | -9/Scraptown | Visited Scrap Suit Storage 1197 | -9/Scraptown | Found Scrap Suit 1208 | -9/Scraptown | Found Scrap Suit 1290 | -9/Scraptown | Visited Junk Repository 1403 | -9/Scraptown | Identified exit to Factory 1403 | -9/Scraptown | Discovered exit to Factory (range 3) 1503 | -9/Scraptown | Build established: Hacker-Scrapper 1527 | -9/Scraptown | Visited Derelict Rescue Squad 1537 | -9/Scraptown | Found DRS Beacon 1618 | -9/Scraptown | Met Optimus 1618 | -9/Scraptown | Accepted into 0bPrime 1795 | -9/Scraptown | Civil war broke out across Scraptown 1818 | -9/Scraptown | Visited Scrapoid Research Area 1919 | -9/Scraptown | Entered Factory 1919 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 2330 | -6/Factory | Build established: Hacker-Gunner 2830 | -6/Factory | Cargo convoy interrupted 2991 | -6/Factory | Identified exit to Garrison 2991 | -6/Factory | Entered Garrison 3008 | -6/Garrison | Spotted B-75 Beast 3011 | -6/Garrison | Spotted B-86 Titan 3026 | -6/Garrison | Self-destructed Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. Garrison Access under remote control. LOCATION=GARRISON GOAL=ESCAPE B-86 Titan springs to life. Penetrated by Slug. Slug penetrates Wall. B-75 Beast springs to life. Imp. Particle Charger destroyed. Imp. Medium Armor Plating destroyed. Lgt. Angular Momentum Engine destroyed. Critical hit (Meltdown: +220). Plasma Cannon destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. B-86 Titan activates siege mode. 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""??????????????? | | ???????????????????m"""BB"""BB"""m???????????????? | | ???????????????????"?""BB"""BB"??????????????????? | | ??????????????????????###???##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypertargetingPartitionLink Manual? 0 Play Time 00:36:44 Cumulative 10.8 hours Start 2025.05.14 @ 22:17:31 End 2025.05.14 @ 22:54:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 0 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9bdcde6-33ba-4978-8da7-29c147e751c4