Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 12:05:17 Player: sentrybuster Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (239) 1195 Value Destroyed (9118) 9118 Prototype IDs (74) 1480 Alien Tech Used (4) 800 Bonus (7586) 7586 TOTAL SCORE: 27479 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 511 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -316 Cogmind --------- Core Integrity 0/1300 Matter 217/300 Energy 75/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (10) ----- Experimental Optical Array Advanced Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Microactuators Potential Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Heavy Regenerative Plating Advanced Hacking Suite Quantum Router Advanced Component Analysis Suite > --- WEAPON ----------- Railgun Helical Railgun Helical Railgun Helical Railgun Advanced EMP Blaster > --- INVENTORY -------- Advanced Sensor Array Microactuators Advanced Component Analysis Suite Improved System Backup Module Matter Neutralizer Potential Cannon Guided Remote Datajack [Rating: 129] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Kinetic Spear Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . Utility 8 | . . 1 . 2 . . . . . 1 1 . . . . 2 . . 1 Weapon 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 Parts Attached 314 | 6 6 24 1 15 37 5 21 2 14 61 28 12 10 9 . 3 15 9 36 Power 27 | 1 2 1 . 1 3 . 2 . . 8 3 . . 1 . . 1 . 4 Engine 14 | 1 2 1 . 1 3 . 1 . . 4 1 . . . . . . . . Core 7 | . . . . . . . 1 . . 1 1 . . . . . 1 . 3 Reactor 6 | . . . . . . . . . . 3 1 . . 1 . . . . 1 Propulsion 60 | 2 2 5 . 3 8 . 1 . . 17 9 1 1 2 . . 3 . 6 Treads 3 | . . . . . . . . . . . . . . . . . . . 3 Leg 26 | 2 2 5 . 3 6 . . . . 4 1 . . . . . . . 3 Wheel 8 | . . . . . 2 . 1 . . 5 . . . . . . . . . Hover 23 | . . . . . . . . . . 8 8 1 1 2 . . 3 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 96 | 1 1 6 . 4 6 2 10 . 5 15 9 5 5 4 . 3 5 4 11 Device 52 | . . 2 . 3 2 2 10 . 3 4 5 3 3 3 . 1 2 2 7 Storage 6 | 1 . 1 . . 2 . . . . . . . . . . . . . 2 Processor 8 | . . 3 . . . . . . . . 1 . 1 . . 1 1 . 1 Hackware 5 | . . . . . 1 . . . . 1 . . . 1 . 1 . 1 . Protection 25 | . 1 . . 1 1 . . . 2 10 3 2 1 . . . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 131 | 2 1 12 1 7 20 3 8 2 9 21 7 6 4 2 . . 6 5 15 Energy Gun 24 | 2 . 2 . 1 7 1 2 1 4 1 . 1 . 1 . . . . 1 Energy Cannon 25 | . . . . 2 6 . 1 . . . 1 3 1 . . . 3 3 5 Ballistic Gun 24 | . . 6 . 2 . . 1 1 . 8 . . 1 . . . 1 . 4 Ballistic Cannon 11 | . . . . 1 1 . 1 . 1 4 . . . 1 . . . 1 1 Launcher 29 | . . 3 1 . 3 2 2 . 3 6 2 2 2 . . . 2 . 1 Special Weapon 4 | . . . . . . . . . 1 . . . . . . . . 1 2 Impact Weapon 3 | . 1 1 . . . . . . . 1 . . . . . . . . . Slashing Weapon 7 | . . . . 1 3 . 1 . . . 1 . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . 1 3 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 2 2 . . . 1 4 1 . . 4 . 1 1 6 3 Parts Lost 104 | . . 5 . 1 14 . 10 . 3 23 1 . . . . . 14 2 31 Power 14 | . . 1 . 1 1 . 2 . . 3 . . . . . . 1 . 5 Propulsion 25 | . . . . . 5 . 1 . 1 9 . . . . . . 5 . 4 Utility 29 | . . 1 . . 3 . 3 . 1 4 1 . . . . . 3 1 12 Weapon 36 | . . 3 . . 5 . 4 . 1 7 . . . . . . 5 1 10 Highest Loss Streak 14 | . . 2 . 1 2 . 5 . 2 6 1 . . . . . 6 1 14 Average Slot Usage (%) 81 | . 94 94 88 74 82 83 79 71 82 81 80 91 94 90 100 98 80 60 56 Engine 3 | . 14 10 11 9 6 7 4 . . 2 . . . . . . . . . Core 2 | . . . . . . . 2 7 7 1 2 5 5 5 5 5 3 5 3 Reactor 1 | . . . . . . . . . . 2 5 5 5 5 5 5 4 . 2 Leg 7 | . 28 31 33 26 15 . . . . 1 . . . . . . . . . Wheel 4 | . . . . . 5 15 14 15 14 11 . . . . . . . . . Hover 6 | . . . . . . . . . . 6 22 23 23 23 23 21 18 10 1 Device 7 | . . 4 11 10 9 6 6 7 6 4 6 10 10 10 11 15 9 5 4 Storage 10 | . 14 11 11 9 8 15 15 15 15 13 11 11 11 11 11 10 7 5 4 Processor 9 | . . 14 11 9 7 7 7 7 7 6 11 11 11 11 11 10 14 15 12 Hackware 5 | . . . . . 4 7 7 7 7 7 5 5 5 5 5 8 10 10 7 Protection 2 | . 8 3 . . 2 . . . . 4 4 . . . . . . 5 4 Energy Gun 3 | . 22 7 . . 6 8 6 . 5 . . . . 1 5 5 . . . Energy Cannon 1 | . . . . 1 5 7 3 . . . . 3 4 . . . . 2 2 Ballistic Gun 3 | . . 10 . . . . 1 1 3 12 . . . . . . 1 . 3 Ballistic Cannon 1 | . . . . 8 2 . 3 . 2 1 . . . 1 5 5 2 1 . Slashing Weapon 2 | . . . . . 5 . 2 7 7 . 1 5 5 5 5 5 . . . Piercing Weapon 1 | . . . . . . . . . . 1 4 5 5 5 5 5 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 16 31 31 38 49 51 57 43 49 61 58 68 73 63 63 65 70 67 99 Greatest Support 105 | 20 20 33 30 37 62 56 56 56 56 60 65 70 65 71 71 71 72 34 105 Greatest Overweight (x) 15 | . . . 1 1 1 . 1 . 1 15 1 . 1 . . . 1 1 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 10 10 10 14 14 14 14 14 14 14 14 14 14 14 14 14 10 10 Average Capacity 11 | 5 6 8 10 10 10 14 14 14 14 14 14 14 14 14 14 14 11 10 9 Most Carried 14 | 4 6 10 10 10 13 14 14 14 14 14 14 14 14 14 14 14 14 10 10 Average Carried 11 | 2 5 6 9 9 9 13 11 14 13 13 13 13 13 13 13 13 10 9 7 Final Capacity 14 | 6 6 10 10 10 14 14 14 14 14 14 14 14 14 14 14 14 10 10 4 Final Carried 14 | 4 6 9 10 10 13 14 14 14 12 14 14 14 14 14 14 14 8 10 3 Class Distribution -------------------- 49% | Mutant 15% | Hacker-Mutant 8% | Scavenger-Mutant 6% | Skirmisher 5% | Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 6863 | 156 117 544 12 533 653 97 471 . 309 1573 567 56 305 205 . . 299 . 966 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10425 | . 117 708 22 492 1719 315 460 . 411 1690 1508 101 437 297 94 . 484 . 1570 Parts 489 | . 3 50 5 19 77 14 13 . 18 81 73 3 11 3 4 . 16 . 99 Haulers Intercepted 11 | . . 3 . 1 1 . . . . 2 4 . . . . . . . . Recyclers Shooed 10 | . . . . 5 1 . . . . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 8 2 . 16 . . 1 2 1 4 . . . . Prevented 4 | . . . . . . 3 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 165 | . 3 17 4 5 28 8 13 . 16 23 13 3 5 . 1 . 9 . 17 Melee 22 | . 2 . . . 1 . . . 2 1 9 . . . 1 . 4 . 2 Guns 48 | . 1 11 . . 6 3 6 . 1 10 . . . . . . . . 10 Cannons 31 | . . . . 5 14 . 2 . . 4 . . 1 . . . 2 . 3 AOE 59 | . . 6 4 . 7 5 5 . 12 6 4 3 4 . . . 1 . 2 Classes Destroyed 20 | . 1 8 . 2 4 . 2 . 1 . . . 1 . 1 . . . . Worker 18 | . . 2 1 1 3 . . . . 2 1 . . . . . . . 8 Builder 8 | . . 2 . 1 1 . . . . . 2 . . . . . . . 2 Tunneler 4 | . . . . 1 1 . . . . 1 1 . . . . . . . . Hauler 11 | . . 3 . 1 1 . . . . 2 4 . . . . . . . . Recycler 14 | . . . . 3 4 . . . . 4 1 . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . . . . . . . Watcher 14 | . . 3 . . 1 . . . . 2 4 . . . . . . . 4 Swarmer 41 | . . 7 4 . 4 . . . 7 9 . 3 5 . . . 2 . . Grunt 53 | . 3 6 . 3 14 8 4 . 4 1 7 . . . 1 . 1 . 1 Brawler 5 | . . 1 . . 1 . . . . 1 . . . . . . 2 . . Duelist 5 | . . . . . 1 . . . 1 1 1 . . . . . 1 . . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . Sentry 18 | . . 3 . 2 3 . . . 2 6 1 . . . . . 1 . . Hunter 13 | . . . . . 2 . . . 1 2 . . . . . . . . 8 Programmer 19 | . . . . . 3 . . . . 3 4 . . . . . 2 . 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . . . . . 3 . . . . . . Thug 4 | . . . . . . . 4 . . . . . . . . . . . . Savage 2 | . . . . . . . 1 . 1 . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . Fireman 2 | . . . . . . . 2 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | . 2 14 5 4 5 4 3 . 5 5 4 3 5 . 2 . 3 . 12 Combat Bots Only 7 | . 2 7 4 3 4 4 3 . 5 5 3 3 5 . 1 . 3 . 2 Max Kills in Single Turn 3 | . 1 3 3 1 3 3 1 . 3 2 3 2 2 . 1 . 1 . 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . 2 3 1 . 3 1 1 2 2 . . . 1 . 1 Melee 1 | . 1 . . . 1 . . . 1 1 1 . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 18369 | . 256 723 22 156 2150 74 1314 . 766 3439 721 254 48 . . 29 1167 1248 6002 Core 2957 | . 18 96 . 26 306 18 144 . 134 518 37 41 . . . . 160 156 1303 Absorbed by Shields 50 | . . . . . . . 50 . . . . . . . . . . . . Core Remaining (%) 71 | 100 92 . 76 95 . . . . 14 39 . . . . 92 . . 65 . Volleys Fired 599 | . 8 74 2 48 102 9 72 . 45 72 11 7 8 . 1 2 30 9 99 Largest 5 | . 1 2 1 2 2 3 3 . 2 4 1 1 1 . 2 1 2 1 5 Hottest 313 | . 40 115 33 112 129 218 218 . 123 122 90 36 110 . 130 65 130 110 313 Shots Fired 1059 | . 8 127 2 56 190 23 112 . 60 218 11 7 8 . 2 2 40 9 184 Gun 605 | . 8 124 . . 81 15 26 . 34 186 . . . . 1 . 10 . 120 Cannon 347 | . . . . 56 97 5 72 . 13 15 4 . 1 . 1 2 21 8 52 Launcher 95 | . . 3 2 . 12 3 14 . 11 11 7 7 7 . . . 9 . 9 Special 12 | . . . . . . . . . 2 6 . . . . . . . 1 3 Kinetic 564 | . . 75 . 48 27 . 50 . 22 200 . . . . 1 2 22 5 112 Thermal 325 | . . 45 . 8 130 15 41 . 25 1 4 . 1 . . . 6 3 46 Explosive 66 | . . 3 2 . 12 3 14 . 11 7 . 7 7 . . . . . . Electromagnetic 92 | . 8 4 . . 21 5 7 . . 4 7 . . . 1 . 12 . 23 Robot Hit Streak 17 | . 2 9 . 8 8 9 10 . 4 7 4 6 10 . . . 5 5 17 Robot Miss Streak 13 | . 2 5 . 13 12 4 3 . 4 10 1 . . . . . 3 10 4 Penetration Max 2 | . . . . . . . . . . 1 . . . . . . . . 2 Secondary Targets 5 | . . 4 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 714 | . 10 84 . 48 123 20 55 . 26 128 57 4 14 4 7 . 31 7 96 Core Hits 523 | . 5 59 6 38 97 15 43 . 35 70 37 4 13 4 4 . 20 1 72 Critical Hits 25 | . . . . . 5 . 3 . . 4 3 . 1 . 1 . . . 8 Critical Kills 10 | . . . . . 2 . 1 . . 2 1 . 1 . 1 . . . 2 Critical Parts Destroyed 14 | . . . . . 2 . 2 . . 2 2 . . . . . . . 6 Melee Attacks 208 | . 10 1 . 2 19 . . . 6 42 73 3 12 4 7 8 21 . . Impact 35 | . 10 1 . . . . . . . 24 . . . . . . . . . Slashing 40 | . . . . 2 19 . . . 6 . 7 . 2 . 2 2 . . . Piercing 133 | . . . . . . . . . . 18 66 3 10 4 5 6 21 . . Sneak Attacks 17 | . . . . . 1 . . . . 3 8 . 4 . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 3 . . . 2 . . . . Damage Inflicted 29898 | . 239 1624 275 736 3836 764 2288 . 1804 3853 3799 555 1860 546 390 . 1478 96 5755 Guns 6973 | . 66 1121 . . 1303 143 395 . 278 1721 . . . . . . 44 . 1902 Cannons 5680 | . . . . 736 1237 153 693 . 28 233 98 . 38 . . . 410 96 1958 Explosions 9726 | . 26 503 275 . 1110 468 1200 . 1430 1010 766 245 449 . . . 403 . 1841 Melee 7356 | . 147 . . . 186 . . . 68 876 2935 260 1373 546 390 . 575 . . Ramming 163 | . . . . . . . . . . 13 . 50 . . . . 46 . 54 Kinetic 6361 | . . 629 . 612 354 . 374 . 158 1954 . . . . . . 332 29 1919 Thermal 6951 | . 26 442 . 124 2030 227 571 . 148 273 98 . 38 . . . 122 67 2785 Explosive 6734 | . . 503 275 . 1000 384 1200 . 1430 682 328 245 449 . . . 238 . . Electromagnetic 2333 | . 66 50 . . 266 153 143 . . 55 438 . . . . . 165 . 997 Impact 691 | . 147 . . . . . . . . 544 . . . . . . . . . Slashing 417 | . . . . . 186 . . . 68 . 83 . . . 80 . . . . Piercing 6248 | . . . . . . . . . . 332 2852 260 1373 546 310 . 575 . . Highest Corruption 40 | . . 5 5 . 2 2 2 2 2 16 3 3 3 3 3 . 1 10 40 Average Corruption 4 | . . 3 5 . 1 2 2 2 2 9 2 3 3 3 3 . 1 4 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 215 | . . 20 9 . 10 5 14 1 15 42 4 13 8 2 1 . 2 4 65 Message Errors 39 | . . 3 3 . 3 2 7 . 6 7 . 2 1 1 1 . . . 3 Matter Fused 33 | . . 5 2 . . . . . . 7 4 5 3 . . . . . 7 Heat Flow Errors 21 | . . 2 1 . 2 2 1 . 2 1 . 3 . . . . . 1 6 Energy Discharges 24 | . . 3 1 . 3 . . 1 1 4 . 2 2 . . . . 1 6 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 25 | . . 3 1 . 1 1 2 . 5 5 . 1 1 1 . . . . 4 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . Misfires 4 | . . . . . . . . . . 1 . . . . . . . . 3 Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . Misdirections 18 | . . . . . . . . . . 9 . . . . . . . . 9 Targeting Errors 45 | . . 4 . . 1 . 3 . 1 6 . . 1 . . . 2 2 25 Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . . . 2 Overload Shots 10 | . . . . . 10 . . . . . . . . . . . . . . Overflow Damage 2048 | . . 10 . . 109 22 33 . 19 287 340 111 574 . 120 . 73 . 350 Projectiles 269 | . . . . . . 22 6 . . . . . . . . . 56 . 185 Explosions 458 | . . 10 . . 55 . 27 . 19 160 14 . 8 . . . . . 165 Melee 1321 | . . . . . 54 . . . . 127 326 111 566 . 120 . 17 . . Knockbacks 44 | . . . . 16 8 . 2 . 1 5 . . . . . . 5 2 5 Impact 5 | . . . . . . . . . . 3 . . . . . . 1 . 1 Kinetic 37 | . . . . 15 7 . 2 . 1 2 . . . . . . 4 2 4 Secondary 2 | . . . . 1 1 . . . . . . . . . . . . . . Self-Inflicted Damage 670 | . . 39 . . 69 . 84 . 134 . 33 57 2 . . . 22 . 230 Shots 20 | . . 2 . . 3 . 3 . 3 . 1 1 1 . . . . . 6 Rammed 16 | . . . . . . . . . . . . 2 . . . . 2 . 12 Targets Rammed 19 | . . . . . . . . . . 2 . 2 . . . . 2 . 13 Kicked 2 | . . . . . . . . . . 2 . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 475 | . 18 272 195 . 348 340 453 . 195 261 120 272 60 . 36 2 136 72 475 Average Temperature 89 | . 6 77 107 . 90 120 158 . 58 49 55 93 32 . 21 2 34 26 104 Received Heat Transfer 2711 | . 144 207 . 63 654 36 632 . 81 417 174 63 . . . . 78 . 162 Effects 12 | . . . . . 2 . 3 . . 1 . . . . . . . . 6 Shutdowns 3 | . . . . . 1 . . . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . 1 . 2 . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Fried 10 | . . . . . 3 . . . . . 2 . . . . . 2 . 3 Impact Corruptions 3 | . . . . . . . . . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 . . 2 . 1 . . . . . . . . . . . 2 Heat Transferred 9069 | . 50 682 . 222 3573 348 1243 . 259 200 150 . 25 . . . 75 37 2205 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 . . . 1 1 . . . . 2 . . . . . 1 . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 617 | . 85 236 95 170 549 . . . . 617 541 . . . . 69 236 . 503 Initial 300 | . . 35 . 37 35 . . . . 50 300 . . . . 15 33 . . Average 172 | . 16 66 13 48 231 . . . . 280 277 . . . . 29 87 . 159 Maximum Alert Level 2 | . . 1 . . 2 . . . . 2 2 . . . . . 1 . 2 Low Security (%) 64 | 100 100 92 100 100 41 . . . . 50 32 . . . . 100 85 . 66 Level 1 21 | . . 7 . . 46 . . . . 15 42 . . . . . 14 . 18 Level 2 13 | . . . . . 12 . . . . 33 25 . . . . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 3 . 1 13 . . . 1 11 4 . . . . . 2 . 11 Investigation 8 | . 1 1 . . 1 . . . . 4 . . . . . . . . 1 Extermination 12 | . . . . . 2 . . . . 3 2 . . . . . 2 . 3 Reinforcement 16 | . . 2 . 1 5 . . . . 1 2 . . . . . . . 5 Assault 4 | . . . . . 1 . . . 1 2 . . . . . . . . . Garrison 5 | . . . . . 4 . . . . 1 . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 9 | . . . . . 3 . . . . 1 1 . . . . . . . 4 Haulers Reinforced 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 15 | . . 2 . 1 2 . . . . 1 1 . . . . . 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 283 | . 3 27 4 16 51 9 17 . 17 33 27 8 3 . 1 5 25 1 36 Peak Tracking Total 8 | . 3 4 4 4 8 4 5 . 7 4 5 5 5 . 1 4 8 1 8 Tactical Retreats 17 | . 1 . . . 2 1 2 . . 1 4 . . . . 1 4 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 15 | . 1 1 . 1 2 . . . . 4 2 . . . . . 1 . 3 Indirectly 3 | . . . . . . . . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . Triggered 2 | . . . . . 1 . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 34 | . . . . . 6 . . . 2 13 1 . . . . 1 3 1 7 Max in Single Turn 6 | . . . . . 2 . . . 1 6 1 . . . . 1 1 1 2 Garrison Access 4 | . . . . . 2 . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 61 | . 1 8 . 5 5 3 1 4 . 7 10 1 . 6 . 2 4 1 3 Terminals 30 | . 1 7 . 3 2 . . . . 4 6 . . . . 2 3 . 2 Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Units 7 | . . 1 . 2 1 . . . . . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 2 . . . . . . . . . Total Hacks 173 | . 3 26 . 16 11 6 1 28 . 16 26 1 . 19 . 4 9 1 6 Successful 117 | . 2 17 . 9 4 6 1 28 . 6 15 1 . 19 . 3 4 1 1 Failed 56 | . 1 9 . 7 7 . . . . 10 11 . . . . 1 5 . 5 Catastrophic 7 | . . 1 . . 1 . . . . . 3 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . 3 18 . 7 6 . . . 1 8 7 . . . . 2 2 1 2 Terminals 90 | . 3 24 . 14 6 . . . . 8 19 . . . . 4 7 . 5 Fabricators 6 | . . . . . . . . . . . 6 . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . . . Recycling Units 9 | . . 2 . 2 1 . . . . . 1 . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 4 . . . . 4 . . . . . . . . . Terminal Hacks 87 | . . 8 . 5 2 6 1 28 . 1 10 1 . 19 . 2 3 1 . Record 23 | . . . . . . 4 . 11 . . . . . 7 . . . 1 . Part Schematic 13 | . . . . . . . . 9 . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . . 1 . 1 . . . 3 . . . . . 4 . . . . . Open Door 4 | . . . . . . 2 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 8 | . . 3 . 1 . . . . . . 3 . . . . 1 . . . Unreport Threat 6 | . . 1 . . 2 . . . . . 3 . . . . . . . . Locate Traps 3 | . . 1 . . . . . . . . 2 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . . . . . 1 . . . Zone Layout 6 | . . . . 2 . . . . . . 1 . . . . . 3 . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . 2 . . . . . . . . . . . . 1 . 1 Retrieve Components 5 | . . 1 . 2 . . . . . . . . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 17 | . 2 8 . 2 1 . . . . 2 1 . . . . 1 . . . Terminals 16 | . 2 7 . 2 1 . . . . 2 1 . . . . 1 . . . Track 6 | . 1 3 . 1 . . . . . . 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . Botnet 8 | . 1 2 . 1 1 . . . . 2 . . . . . 1 . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 7 . 3 4 . . . . 6 10 . . . . 1 3 . 2 Full Trace Events 5 | . . 1 . . 1 . . . . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 9 . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . Matter 603 | . . . . . . . . . . . 603 . . . . . . . . Time 160 | . . . . . . . . . . . 160 . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . 11 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . Time 80 | . . . . . . . . . . 80 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . 9 . 10 . . . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . 1 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . 1 2 Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . 1 2 parse_system 3 | . . . . . . . . . . . . . . . . . . 1 2 Relay Couplers Released 9 | . . . . . 3 . . . . 2 . . . . . . . . 4 Machine Destruction 5 | . . . . . 3 . . . . 2 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 8 | . . . . . . . 2 . 2 . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 18 | . . 1 . . . . 2 . 3 . . . . . . . 4 . 8 Largest Group 8 | . . 1 . . . . 2 2 4 . . . . . . . 3 . 8 Highest-Rated Group 178 | . . 10 . . . . 40 40 178 . . . . . . . 106 . 109 Highest-Rated Ally 94 | . . 10 . . . . 20 20 94 . . . . . . . 47 . 15 Total Orders 6 | . . 1 . . . . . . 4 . . . . . . . 1 . . STAY 4 | . . 1 . . . . . . 2 . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . 32 . . . . . . . 17 . 40 Total Damage 2655 | . . . . . . . . . 1274 . . . . . . . 615 . 766 Kills 13 | . . . . . . . . . 5 . . . . . . . 5 . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . 1 . . 1 1 . 2 . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 14887 | 63 275 1275 209 953 1931 688 994 96 1021 1898 1322 851 498 142 205 191 839 122 1314 Spaces Moved 11646 | 45 180 753 166 596 1219 582 635 91 653 1548 1581 658 535 209 267 296 848 106 678 Core 109 | 4 . . . . . . . . . 1 . . . . . . . . 104 Treads 354 | . . . . . . . . . . . . . . . . . . . 354 Legs 2546 | 41 180 753 166 596 671 . . . . 107 . . . . . . . . 32 Wheels 3434 | . . . . . 548 582 635 91 653 925 . . . . . . . . . Hover 5203 | . . . . . . . . . . 515 1581 658 535 209 267 296 848 106 188 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 100 100 100 100 100 40 40 50 50 43 50 50 40 46 50 Average Speed 84 | 113 120 120 120 120 117 100 100 100 100 84 46 50 51 49 50 50 45 80 135 Slowest Speed 800 | 120 120 120 150 155 155 100 110 100 110 800 107 53 112 50 50 50 96 96 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 3 36 45 51 38 29 77 51 69 77 45 34 63 61 61 45 10 29 98 17 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . 1 . 1 1 . . . . 3 . . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 5 1 . 2 . . 2 4 . . . . . . Spaces Dug 157 | . 1 1 . 2 17 . 21 . 15 12 18 25 13 . 1 5 6 . 20 Terrain Destroyed 839 | . 4 24 21 2 58 23 126 . 111 113 62 84 63 . 1 6 37 . 104 Melee 61 | . 1 1 . 2 15 . . . 2 12 18 1 . . . 5 4 . . Projectile 128 | . . . . . 2 . 31 . 16 10 1 . . . 1 1 6 . 60 AOE 650 | . 3 23 21 . 41 23 95 . 93 91 43 83 63 . . . 27 . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 15391 | 54 217 1011 172 774 1499 668 881 96 945 1922 2067 1164 734 241 328 329 1244 134 911 Wait 2260 | . 3 131 3 87 82 64 123 2 203 142 352 480 167 3 52 21 283 . 62 Move 11626 | 44 179 752 165 595 1218 581 634 90 652 1547 1580 658 534 208 266 295 845 105 678 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . Pick Up 105 | 4 4 12 . 8 13 4 6 . 5 17 12 1 2 4 2 1 2 1 7 Fast Attach 144 | 6 2 8 . 10 15 1 5 2 1 36 11 2 1 9 . 2 3 6 24 Attach 71 | . . 6 . 3 7 1 6 . 2 14 4 . 1 . . 1 10 5 11 Detach 48 | . 1 6 1 3 5 1 1 . . 9 2 . 1 . . 1 5 7 5 Swap 105 | . 4 10 1 2 16 3 10 . 11 11 13 10 8 1 . . 3 . 2 Drop 126 | . 6 11 . 16 14 4 . 2 6 22 16 2 2 12 2 . 1 1 9 Fire 599 | . 8 74 2 48 102 9 72 . 45 72 11 7 8 . 1 2 30 9 99 Melee 195 | . 10 1 . 2 19 . . . 6 42 66 3 10 4 5 6 21 . . Ram 10 | . . . . . . . . . . . . 1 . . . . 2 . 7 Kick 3 | . . . . . . . . . . 2 . . . . . . . . 1 Crush 6 | . . . . . . . . . . . . . . . . . . . 6 Escape Stasis 13 | . . . . . 5 . . . . 8 . . . . . . . . . Rewire 78 | . . . . . 3 . 24 . 14 . . . . . . . 37 . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Discovered new exit (range 5) 1494 | -9/Materials | Destroyed 7 combat bots 1578 | -9/Materials | Discovered new exit (range 15) 1587 | -9/Materials | Build established: Scavenger-Mutant 1613 | -9/Materials | Identified exit to Mines 1614 | -9/Materials | Entered Mines 1628 | -9/Mines | Met a Derelict bent on vengeance 1771 | -9/Mines | Learned Materials terminal intel 1799 | -9/Mines | Discovered new exit (range 16) 1815 | -9/Mines | Identified exit to Materials 1823 | -9/Mines | Entered Materials 1823 | -8/Materials | Evolved 2 slots: Utility x2 1824 | -8/Materials | Loaded intel: 12 terminal locations 2159 | -8/Materials | Discovered new exit (range 10) 2721 | -8/Materials | Identified exit to Factory 2776 | -8/Materials | Entered Factory 2776 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2895 | -7/Factory | Garrison activated, responded to threat 2923 | -7/Factory | Build established: Mutant 4606 | -7/Factory | Discovered new exit (range 5) 4610 | -7/Factory | Identified exit to Lower Caves 4707 | -7/Factory | Entered Lower Caves 4733 | -7/Lower Caves | Identified exit to Lower Caves 4830 | -7/Lower Caves | Build established: Skirmisher 5115 | -7/Lower Caves | Learned location of Armory (-4) 5395 | -7/Lower Caves | Entered another Lower Caves area 5459 | -7/Lower Caves | Discovered new exit (range 7) 5465 | -7/Lower Caves | Identified exit to Factory 5475 | -7/Lower Caves | Ambushed by wild Derelicts 5486 | -7/Lower Caves | Core integrity fell below 50% 5599 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5991 | -7/Lower Caves | Attacked by a faux Warlord 6047 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6286 | -7/Lower Caves | Build established: Mutant 6344 | -7/Lower Caves | Discovered new exit (range 14) 6351 | -7/Lower Caves | Learned Factory terminal intel 6385 | -7/Lower Caves | Identified exit to Data Miner 6389 | -7/Lower Caves | Entered Data Miner 6389 | -7/Data Miner | Accompanied by 2 allies 6390 | -7/Data Miner | Discovered new exit (range 6) 6409 | -7/Data Miner | Met Data Miner 6428 | -7/Data Miner | Learned location of Section 7 (-3) 6428 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6445 | -7/Data Miner | Received God Mode back door access code from Data Miner 6482 | -7/Data Miner | Identified exit to Proximity Caves 6485 | -7/Data Miner | Entered Proximity Caves 6485 | -6/Proximity Caves | Accompanied by 2 allies 6632 | -6/Proximity Caves | Escorted by Enhanced Grunt 6645 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6754 | -6/Proximity Caves | Learned Factory terminal intel 7339 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7349 | -6/Proximity Caves | Found Prototype Special Weapon 7425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7425 | -6/Proximity Caves | Core integrity fell below 20% 7429 | -6/Proximity Caves | Identified Molecular Deconstructor 7486 | -6/Proximity Caves | Discovered exit to Factory (range 4) 7506 | -6/Proximity Caves | Entered Factory 7506 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7507 | -6/Factory | Loaded intel: 19 terminal locations 7645 | -6/Factory | Lost 3 parts (1p2w) 8038 | -6/Factory | Build established: Scavenger-Skirmisher 8283 | -6/Factory | Discovered new exit (range 12) 8304 | -6/Factory | Identified exit to Factory 8407 | -6/Factory | Discovered exit to Factory (range 5) 8448 | -6/Factory | Incoming investigation squad redirected 8505 | -6/Factory | Incoming investigation squad redirected 8540 | -6/Factory | Lost 3 parts (2n1u) 8671 | -6/Factory | Garrison activated, responded to threat 8719 | -6/Factory | Lost 5 parts (1p1n1u2w) 8794 | -6/Factory | Incoming assault squad redirected 8906 | -6/Factory | First assault squad dispatched 8917 | -6/Factory | System corruption reached 10% 8927 | -6/Factory | Incoming assault squad redirected 8930 | -6/Factory | Core integrity fell below 50% 8951 | -6/Factory | Lost 6 parts (4n2w) 8967 | -6/Factory | Build established: Hacker-Mutant 9178 | -6/Factory | Repaired Cold Fusion Reactor 9232 | -6/Factory | Found Powered Armor 9286 | -6/Factory | Incoming investigation squad redirected 9404 | -6/Factory | Entered another Factory area 9404 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9405 | -5/Factory | Loaded intel: 20 terminal locations 9570 | -5/Factory | Fabricated Kinetic Spear (x1) 9603 | -5/Factory | Build established: Mutant 9720 | -5/Factory | Discovered new exit (range 13) 9875 | -5/Factory | Identified exit to Factory 10351 | -5/Factory | Discovered exit to Factory (range 9) 10625 | -5/Factory | Fabricated Exp. Sensor Array (x1) 10695 | -5/Factory | Discovered new exit (range 14) 10725 | -5/Factory | Identified exit to Upper Caves 10726 | -5/Factory | Entered Upper Caves 10743 | -5/Upper Caves | Learned Factory terminal intel 10795 | -5/Upper Caves | Identified exit to Upper Caves 11179 | -5/Upper Caves | Spotted B-75 Beast 11467 | -5/Upper Caves | Build established: Scout 11577 | -5/Upper Caves | Entered another Upper Caves area 12068 | -5/Upper Caves | Discovered new exit (range 11) 12073 | -5/Upper Caves | Identified exit to Zhirov 12075 | -5/Upper Caves | Entered Zhirov 12076 | -5/Zhirov | Discovered new exit (range 3) 12081 | -5/Zhirov | Identified exit to Proximity Caves 12089 | -5/Zhirov | Met Zhirov 12100 | -5/Zhirov | Learned location of Quarantine (-3) 12100 | -5/Zhirov | Learned location of Testing (-2) 12100 | -5/Zhirov | Learned location of Command (-1) 12107 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12119 | -5/Zhirov | Found Alien Artifact 12119 | -5/Zhirov | Identified Integrated Dissipator 12119 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12130 | -5/Zhirov | Found Alien Artifact 12217 | -5/Zhirov | Entered Proximity Caves 12401 | -4/Proximity Caves | Discovered exit to Factory (range 15) 12404 | -4/Proximity Caves | Learned 4 Research zone layouts 12422 | -4/Proximity Caves | Build established: Scavenger-Scout 12422 | -4/Proximity Caves | Entered Factory 12422 | -4/Factory | Evolved 2 slots: Utility x2 12423 | -4/Factory | Loaded intel: 21 terminal locations 12457 | -4/Factory | Found Prototype Processor 12457 | -4/Factory | Identified Exp. Melee Analysis Suite 12532 | -4/Factory | Discovered new exit (range 12) 12612 | -4/Factory | Identified exit to Armory 12613 | -4/Factory | Entered Armory 12661 | -4/Armory | Lost 3 parts (1u2w) 12915 | -4/Armory | Build established: Hacker-Mutant 12988 | -4/Armory | Lost 6 parts (1p2n1u2w) 13447 | -4/Armory | Identified Transdimensional Reconstructor 13447 | -4/Armory | Warped through subspace to slip node 13447 | -4/Armory | Discovered new exit (range 1) 13447 | -4/Armory | Identified exit to Lab 13452 | -4/Armory | Entered Lab 13454 | -4/Lab | Discovered new exit (range 9) 13457 | -4/Lab | Identified exit to Research 13460 | -4/Lab | Unable to decrypt terminal 13460 | -4/Lab | Opened the door to a hidden lab 13461 | -4/Lab | Gained access to the hidden lab's interior 13461 | -4/Lab | Detected by scanners 13462 | -4/Lab | Unable to decrypt terminal 13465 | -4/Lab | Found Alien Artifact 13470 | -4/Lab | Confronted by A5 13470 | -4/Lab | Identified Core Reset Matrix 13470 | -4/Lab | Used Core Reset Matrix 13474 | -4/Lab | Sensed 3 artifacts in vicinity 13478 | -4/Lab | Found Core Expander 13478 | -4/Lab | Installed Core Expander, added new Power slot 13496 | -4/Lab | Found Prototype Energy Cannon 13496 | -4/Lab | Identified Potential Cannon 13500 | -4/Lab | Found Prototype Energy Cannon 13500 | -4/Lab | Identified Warp Cannon 13508 | -4/Lab | Found Prototype Protection 13508 | -4/Lab | Identified Hvy. Regenerative Plating 13512 | -4/Lab | Found Prototype Hackware 13512 | -4/Lab | Identified Quantum Router 13533 | -4/Lab | Found Prototype Special Weapon 13533 | -4/Lab | Identified Gui. Remote Datajack 13560 | -4/Lab | System corruption reached 10% 13566 | -4/Lab | Discovered exit to Research (range 9) 13574 | -4/Lab | Entered Research 13574 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13596 | -3/Research | Found Unknown Device 13596 | -3/Research | Identified Antimissile System 14013 | -3/Research | Intercept squad dispatched 14046 | -3/Research | Spotted Tracker 14077 | -3/Research | Incoming investigation squad redirected 14080 | -3/Research | Spotted Combat Programmer 14101 | -3/Research | Destroyed Combat Programmer 14260 | -3/Research | System corruption reached 10% 14417 | -3/Research | Lost 3 parts (1p1u1w) 14552 | -3/Research | Lost 4 parts (1p2u1w) 14690 | -3/Research | System corruption reached 30% 14707 | -3/Research | Core integrity fell below 50% 14731 | -3/Research | Emitted hypermatrix ping 14736 | -3/Research | Assembled emerged from beneath the floor 14746 | -3/Research | Lost 14 parts (1p3n5u5w) 14797 | -3/Research | Core integrity fell below 20% 14881 | -3/Research | Lost 5 parts (2p2u1w) 14888 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 14850_ System corrupted: Imp. Matter Neutralizer targeting data glitched. 14850_ Imp. Matter Neutralizer destroyed. 14851_ K-01 Serf cleans the Mason Extractor. 14852_ Slammed into G-67 Veteran. 14852_ G-67 Veteran destroyed. 14853_ Acquired 38 matter. 14853_ Acquired Unknown Leg. 14853_ Identified Flexi-carbon Leg. 14854_ System corrupted: Matter fused (-8). 14854_ K-01 Serf cleans the Mason Extractor. 14854_ U-05 Engineer builds a Wall. 14855_ K-01 Serf collects debris. 14862_ K-01 Serf cleans the Mason Extractor. 14863_ K-01 Serf collects debris. 14865_ Acquired Unknown Leg. 14865_ Identified Biometal Leg. 14865_ K-01 Serf cleans the Mason Extractor. 14873_ Detected hypermatrix ping. 14876_ System corrupted: Energy discharge (-14). 14887_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####+###???????????????????????????????????????? | | ?? = #??????????????????????????????????????? | | ??? #??????????????????????????????????????? | | ?? #????????????????###???????????????????? | | # "" "" #??????????????? #???????????????????? | | ? ""T"" #??????????????? #???????????????????? | | ??? """ #??????????????? #???????????????????? | | ????? #??????????????? #???????????????????? | | ??????? #??????????????? #???????????????????? | | #########/################ #???????????????????? | | p g A#???????????????????? | | p g #???????????????????? | | @ #???????????????????? | | ####### w ????????????? | | ??????# #######################t ????????? | | ####??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# ?????????????????????????????????? | | " #??# #####?????????????????????????????????? | | " ##?# #?????????????????????????????????????? | | " ##?###+##?????????????????????????????????????? | | = #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 36 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 825 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Kinetic Spear | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- Alien Roots Anyone Home? Deconstruction Challenges ------------ None Game ------ Seed WaveSeismicPurifier Manual? 0 Play Time 02:44:55 Cumulative 219.5 hours Start 2021.05.13 @ 22:07:44 End 2021.05.14 @ 12:05:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 314 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6d0e2f1-2977-471c-a887-0d3774666786